1 #ifndef CLIENT_MODELEFFECTS_H
2 #define CLIENT_MODELEFFECTS_H
4 entityclass(ModelEffect);
5 class(ModelEffect) .float frame1time;
6 class(ModelEffect) .float lifetime, fadetime;
7 class(ModelEffect) .float teleport_time;
8 class(ModelEffect) .float scale1, scale2;
10 void ModelEffect_Draw(entity this);
12 void Ent_ModelEffect(bool isNew);