1 #include "miscfunctions.qh"
5 #include <common/command/generic.qh>
7 #include <common/teams.qh>
9 #include <lib/csqcmodel/cl_model.qh>
18 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
20 if(prev != e.sort_prev)
21 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
25 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
27 if(prev != e.sort_prev)
28 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
33 float RegisterPlayer(entity player)
37 for(pl = players.sort_next; pl; pl = pl.sort_next)
39 error("Player already registered!");
40 player.sort_next = players.sort_next;
41 player.sort_prev = players;
43 players.sort_next.sort_prev = player;
44 players.sort_next = player;
49 void RemovePlayer(entity player)
54 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
59 error("Trying to remove a player which is not in the playerlist!");
62 parent.sort_next = player.sort_next;
64 player.sort_next.sort_prev = parent;
68 void MoveToLast(entity e)
80 float RegisterTeam(entity Team)
82 assert_once(Team.team, eprint(Team));
85 for(tm = teams.sort_next; tm; tm = tm.sort_next)
87 error("Team already registered!");
88 Team.sort_next = teams.sort_next;
89 Team.sort_prev = teams;
91 teams.sort_next.sort_prev = Team;
92 teams.sort_next = Team;
93 if(Team.team && Team.team != NUM_SPECTATOR)
99 void RemoveTeam(entity Team)
104 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
109 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
112 parent.sort_next = Team.sort_next;
114 Team.sort_next.sort_prev = parent;
115 if(Team.team && Team.team != NUM_SPECTATOR)
120 entity GetTeam(int Team, bool add)
122 TC(int, Team); TC(bool, add);
123 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
125 return teamslots[num];
128 entity tm = new_pure(team);
135 vector HUD_GetFontsize(string cvarname)
138 v = stov(cvar_string(cvarname));
147 float PreviewExists(string name)
149 if(autocvar_cl_readpicture_force)
152 if (fexists(strcat(name, ".tga"))) return true;
153 if (fexists(strcat(name, ".png"))) return true;
154 if (fexists(strcat(name, ".jpg"))) return true;
155 if (fexists(strcat(name, ".pcx"))) return true;
160 // decolorizes and team colors the player name when needed
161 string playername(string thename, float teamid)
167 t = Team_ColorCode(teamid);
168 return strcat(t, strdecolorize(thename));
171 return strdecolorize(thename);
174 float cvar_or(string cv, float v)
184 vector project_3d_to_2d(vector vec)
186 vec = cs_project(vec);
187 if(cs_project_is_b0rked > 0)
189 vec.x *= vid_conwidth / vid_width;
190 vec.y *= vid_conheight / vid_height;
195 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
197 return 1.2 / (1.2 - fadelerp);
200 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
202 boxsize.x *= boxxsizefactor; // easier interface for text
203 return boxsize * (0.5 * (1 - sz));
206 void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag)
208 vector line_dim = '0 0 0';
210 // left and right lines
212 line_dim.x = thickness;
214 drawfill(pos, line_dim, color, theAlpha, drawflag);
215 drawfill(pos + (dim.x + thickness) * '1 0 0', line_dim, color, theAlpha, drawflag);
217 // upper and lower lines
219 line_dim.x = dim.x + thickness * 2; // make upper and lower lines longer
220 line_dim.y = thickness;
221 drawfill(pos, line_dim, color, theAlpha, drawflag);
222 drawfill(pos + (dim.y + thickness) * '0 1 0', line_dim, color, theAlpha, drawflag);
225 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag)
227 vector current_pos = '0 0 0', end_pos, new_size = '0 0 0', ratio = '0 0 0';
228 end_pos = pos + area;
230 current_pos.y = pos.y;
231 while (current_pos.y < end_pos.y)
233 current_pos.x = pos.x;
234 while (current_pos.x < end_pos.x)
236 new_size.x = min(sz.x, end_pos.x - current_pos.x);
237 new_size.y = min(sz.y, end_pos.y - current_pos.y);
238 ratio.x = new_size.x / sz.x;
239 ratio.y = new_size.y / sz.y;
240 drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, theAlpha, drawflag);
241 current_pos.x += sz.x;
243 current_pos.y += sz.y;
247 void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
250 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
252 drawpic_aspect_skin(position + expandingbox_resize_centered_box_offset(sz, theScale, 1), pic, theScale * sz, rgb, theAlpha * (1 - fadelerp), flag);
255 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
257 drawpic_aspect_skin_expanding(position, pic, theScale, rgb, theAlpha, flag, fadelerp);
258 drawpic_skin(position, pic, theScale, rgb, theAlpha * fadelerp, flag);
261 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
262 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag) {
263 SET_POS_AND_SZ_Y_ASPECT(false);
264 drawstring(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag);
267 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
268 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag) {
269 SET_POS_AND_SZ_Y_ASPECT(true);
270 drawcolorcodedstring(pos, text, '1 1 0' * sz.y, theAlpha, drawflag);
273 void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
276 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
278 drawfontscale = sz * '1 1 0';
279 drawstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, false, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), rgb, theAlpha * (1 - fadelerp), flag);
281 // (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)
283 drawfontscale = '1 1 0';
286 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
287 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp) {
288 SET_POS_AND_SZ_Y_ASPECT(false);
289 drawstring_expanding(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag, fadelerp);
292 void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp)
295 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
297 drawfontscale = sz * '1 1 0';
298 drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, true, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), theAlpha * (1 - fadelerp), flag);
299 drawfontscale = '1 1 0';
302 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp) {
303 SET_POS_AND_SZ_Y_ASPECT(true);
304 drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz.y, theAlpha, drawflag, fadelerp);
307 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
308 float PolyDrawModelSurface(entity e, float i_s)
314 tex = getsurfacetexture(e, i_s);
316 return 0; // this is beyond the last one
317 n_t = getsurfacenumtriangles(e, i_s);
318 for(i_t = 0; i_t < n_t; ++i_t)
320 tri = getsurfacetriangle(e, i_s, i_t);
321 R_BeginPolygon(tex, 0);
322 R_PolygonVertex(getsurfacepoint(e, i_s, tri.x), getsurfacepointattribute(e, i_s, tri.x, SPA_TEXCOORDS0), '1 1 1', 1);
323 R_PolygonVertex(getsurfacepoint(e, i_s, tri.y), getsurfacepointattribute(e, i_s, tri.y, SPA_TEXCOORDS0), '1 1 1', 1);
324 R_PolygonVertex(getsurfacepoint(e, i_s, tri.z), getsurfacepointattribute(e, i_s, tri.z, SPA_TEXCOORDS0), '1 1 1', 1);
329 void PolyDrawModel(entity e)
332 for(i_s = 0; ; ++i_s)
333 if(!PolyDrawModelSurface(e, i_s))
337 void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag)
340 vector ringsize, v, t;
341 ringsize = radi * '1 1 0';
343 x = cos(f * 2 * M_PI);
344 y = sin(f * 2 * M_PI);
345 q = fabs(x) + fabs(y);
351 // draw full rectangle
352 R_BeginPolygon(pic, drawflag);
353 v = centre; t = '0.5 0.5 0';
354 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
355 R_PolygonVertex(v, t, rgb, a);
357 v = centre; t = '0.5 0.5 0';
358 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
359 R_PolygonVertex(v, t, rgb, a);
361 v = centre; t = '0.5 0.5 0';
362 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
363 R_PolygonVertex(v, t, rgb, a);
365 v = centre; t = '0.5 0.5 0';
366 v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
367 R_PolygonVertex(v, t, rgb, a);
373 R_BeginPolygon(pic, drawflag);
374 v = centre; t = '0.5 0.5 0';
375 R_PolygonVertex(v, t, rgb, a);
377 v = centre; t = '0.5 0.5 0';
378 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
379 R_PolygonVertex(v, t, rgb, a);
384 // draw upper and first triangle
385 R_BeginPolygon(pic, drawflag);
386 v = centre; t = '0.5 0.5 0';
387 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
388 R_PolygonVertex(v, t, rgb, a);
390 v = centre; t = '0.5 0.5 0';
391 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
392 R_PolygonVertex(v, t, rgb, a);
394 v = centre; t = '0.5 0.5 0';
395 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
396 R_PolygonVertex(v, t, rgb, a);
398 R_BeginPolygon(pic, drawflag);
399 v = centre; t = '0.5 0.5 0';
400 R_PolygonVertex(v, t, rgb, a);
402 v = centre; t = '0.5 0.5 0';
403 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
404 R_PolygonVertex(v, t, rgb, a);
406 v = centre; t = '0.5 0.5 0';
407 v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
408 R_PolygonVertex(v, t, rgb, a);
416 // draw upper triangle
417 R_BeginPolygon(pic, drawflag);
418 v = centre; t = '0.5 0.5 0';
419 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
420 R_PolygonVertex(v, t, rgb, a);
422 v = centre; t = '0.5 0.5 0';
423 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
424 R_PolygonVertex(v, t, rgb, a);
426 v = centre; t = '0.5 0.5 0';
427 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
428 R_PolygonVertex(v, t, rgb, a);
434 R_BeginPolygon(pic, drawflag);
435 v = centre; t = '0.5 0.5 0';
436 R_PolygonVertex(v, t, rgb, a);
438 v = centre; t = '0.5 0.5 0';
439 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
440 R_PolygonVertex(v, t, rgb, a);
445 // draw first triangle
446 R_BeginPolygon(pic, drawflag);
447 v = centre; t = '0.5 0.5 0';
448 R_PolygonVertex(v, t, rgb, a);
450 v = centre; t = '0.5 0.5 0';
451 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
452 R_PolygonVertex(v, t, rgb, a);
454 v = centre; t = '0.5 0.5 0';
455 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
456 R_PolygonVertex(v, t, rgb, a);
467 R_BeginPolygon(pic, drawflag);
468 v = centre; t = '0.5 0.5 0';
469 R_PolygonVertex(v, t, rgb, a);
471 v = centre; t = '0.5 0.5 0';
472 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
473 R_PolygonVertex(v, t, rgb, a);
479 v = centre; t = '0.5 0.5 0';
480 v.x += x * 0.5 * ringsize.x; t += x * '0.5 0.5 0';
481 v.y += y * 0.5 * ringsize.y; t += y * '0.5 -0.5 0';
482 R_PolygonVertex(v, t, rgb, a);
487 /** engine callback */
488 void URI_Get_Callback(int id, int status, string data)
490 TC(int, id); TC(int, status);
491 if(url_URI_Get_Callback(id, status, data))
495 else if (id == URI_GET_DISCARD)
499 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
502 Curl_URI_Get_Callback(id, status, data);
506 LOG_INFOF("Received HTTP request data for an invalid id %d.\n", id);
510 void Accuracy_LoadLevels()
512 if(autocvar_accuracy_color_levels != acc_color_levels)
515 strunzone(acc_color_levels);
516 acc_color_levels = strzone(autocvar_accuracy_color_levels);
517 acc_levels = tokenize_console(acc_color_levels);
518 if(acc_levels > MAX_ACCURACY_LEVELS)
519 acc_levels = MAX_ACCURACY_LEVELS;
521 LOG_INFO("Warning: accuracy_color_levels must contain at least 2 values\n");
524 for(i = 0; i < acc_levels; ++i)
525 acc_lev[i] = stof(argv(i)) / 100.0;
529 void Accuracy_LoadColors()
531 if(time > acc_col_loadtime)
535 for(i = 0; i < acc_levels; ++i)
536 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
537 acc_col_loadtime = time + 2;
541 vector Accuracy_GetColor(float accuracy)
546 return '0 0 0'; // return black, can't determine the right color
548 // find the max level lower than acc
549 int j = acc_levels-1;
550 while(j && accuracy < acc_lev[j])
553 // inject color j+1 in color j, how much depending on how much accuracy is higher than level j
554 factor = (accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
556 color = color + factor * (acc_col[j+1] - color);