3 #include <common/constants.qh>
4 #include <common/weapons/all.qh>
6 // --------------------------------------------------------------------------
9 void setpredraw(entity this, void(entity) pdfunc);
11 // --------------------------------------------------------------------------
14 // Map coordinate base calculations need these
20 // --------------------------------------------------------------------------
26 //float sorted_players;
36 vector OFFSET_CURSOR = '0 0 0';
37 vector SIZE_CURSOR = '32 32 0';
38 void draw_cursor(vector pos, vector ofs, string img, vector col, float a);
39 void draw_cursor_normal(vector pos, vector col, float a);
40 void LoadMenuSkinValues();
42 // --------------------------------------------------------------------------
45 const int MAX_HUD_FIELDS = 16;
47 const int SP_END = -1;
49 const int SP_PING = -2;
50 const int SP_NAME = -3;
51 const int SP_KDRATIO = -4;
52 const int SP_CLRATIO = -5;
54 const int SP_FRAGS = -7;
55 const int SP_SUM = -8;
57 const int SP_SEPARATOR = -100;
59 float hud_field[MAX_HUD_FIELDS + 1];
60 float hud_size[MAX_HUD_FIELDS + 1];
61 string hud_title[MAX_HUD_FIELDS + 1];
64 string scores_label[MAX_SCORE];
65 int scores_flags[MAX_SCORE];
66 string teamscores_label[MAX_SCORE];
67 int teamscores_flags[MAX_SCORE];
68 .int scores[MAX_SCORE];
69 .float teamscores[MAX_TEAMSCORE];
71 #define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER )
72 #define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) )
77 float RANKINGS_RECEIVED_CNT;
78 string grecordholder[RANKINGS_CNT];
79 float grecordtime[RANKINGS_CNT];
82 entity playerslots[255]; // 255 is engine limit on maxclients
83 entity teamslots[17]; // 17 teams (including "spectator team")
91 .void(entity) entremove;
93 vector view_origin, view_forward, view_right, view_up;
96 bool spectatorbutton_zoom;
100 Weapon switchingweapon;
102 float current_viewzoom;
108 string getcommandkey(string text, string command);
110 string vote_called_vote;
112 float ready_waiting_for_me;
114 float vote_waiting_for_me;
116 float current_zoomfraction;
118 float cs_project_is_b0rked;
119 float vid_width, vid_height, vid_pixelheight;
121 float camera_active; // Demo camera is active if set to true
122 float chase_active_backup;
124 vector camera_direction;
126 void centerprint_hud(string strMessage);
127 void centerprint_kill(float id);
128 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
130 const float ALPHA_MIN_VISIBLE = 0.003;
132 float armorblockpercent;
136 const int HOOK_START = 1;
137 const int HOOK_END = 2;
139 .float ping, ping_packetloss, ping_movementloss;
141 float g_trueaim_minrange;