4 #include "../common/constants.qh"
6 // --------------------------------------------------------------------------
9 const float DATABUF_PING = 0;
10 #define DATABUF_CAPTURES (1*maxclients)
11 #define DATABUF_DEATHS (2*maxclients)
12 #define DATABUF_RETURNS (3*maxclients)
14 #define DATABUF_NEXT (5*maxclients)
16 // --------------------------------------------------------------------------
19 // Map coordinate base calculations need these
25 // --------------------------------------------------------------------------
31 //float sorted_players;
40 // --------------------------------------------------------------------------
43 const int MAX_HUD_FIELDS = 16;
45 const int SP_END = -1;
47 const int SP_PING = -2;
48 const int SP_NAME = -3;
49 const int SP_KDRATIO = -4;
50 const int SP_CLRATIO = -5;
52 const int SP_FRAGS = -7;
53 const int SP_SUM = -8;
55 const int SP_SEPARATOR = -100;
57 float hud_field[MAX_HUD_FIELDS + 1];
58 float hud_size[MAX_HUD_FIELDS + 1];
59 string hud_title[MAX_HUD_FIELDS + 1];
62 string scores_label[MAX_SCORE];
63 int scores_flags[MAX_SCORE];
64 string teamscores_label[MAX_SCORE];
65 int teamscores_flags[MAX_SCORE];
66 .int scores[MAX_SCORE];
67 .float teamscores[MAX_TEAMSCORE];
69 #define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER )
70 #define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) )
75 float RANKINGS_RECEIVED_CNT;
76 string grecordholder[RANKINGS_CNT];
77 float grecordtime[RANKINGS_CNT];
80 entity playerslots[255]; // 255 is engine limit on maxclients
81 entity teamslots[17]; // 17 teams (including "spectator team")
91 vector view_origin, view_forward, view_right, view_up;
94 float spectatorbutton_zoom;
99 #define switchweapon STAT(SWITCHWEAPON)
100 float current_viewzoom;
106 string getcommandkey(string text, string command);
108 string vote_called_vote;
110 float ready_waiting_for_me;
112 float vote_waiting_for_me;
114 float current_zoomfraction;
116 float cs_project_is_b0rked;
117 float vid_width, vid_height, vid_pixelheight;
119 float camera_active; // Demo camera is active if set to true
120 float chase_active_backup;
122 vector camera_direction;
124 void centerprint_hud(string strMessage);
125 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
127 const float ALPHA_MIN_VISIBLE = 0.003;
129 float armorblockpercent;
133 const int HOOK_START = 1;
134 const int HOOK_END = 2;
136 .float ping, ping_packetloss, ping_movementloss;
138 float g_balance_mortar_bouncefactor;
139 float g_balance_mortar_bouncestop;
140 float g_balance_electro_secondary_bouncefactor;
141 float g_balance_electro_secondary_bouncestop;
142 float g_trueaim_minrange;