5 #include "controlpoint.qh"
6 #include "csqcmodel_hooks.qh"
9 #include "generator.qh"
13 #include "hud_config.qh"
15 #include "mapvoting.qh"
16 #include "modeleffects.qh"
17 #include "particles.qh"
19 #include "scoreboard.qh"
20 #include "shownames.qh"
21 #include "sortlist.qh"
26 #include "../common/vehicles/all.qh"
28 #include "mutators/events.qh"
30 #include "weapons/projectile.qh"
32 #include "../common/buffs.qh"
33 #include "../common/deathtypes.qh"
34 #include "../common/effects.qh"
35 #include "../common/mapinfo.qh"
36 #include "../common/monsters/all.qh"
37 #include "../common/nades.qh"
38 #include "../common/net_notice.qh"
39 #include "../common/notifications.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
43 #include "../common/items/all.qh"
45 #include "../common/mutators/base.qh"
47 #include "../common/weapons/all.qh"
49 #include "../csqcmodellib/cl_model.qh"
50 #include "../csqcmodellib/interpolate.qh"
52 #include "../common/triggers/include.qh"
54 #include "../common/turrets/cl_turrets.qh"
55 #include "../common/turrets/turrets.qh"
57 #include "../warpzonelib/client.qh"
59 // --------------------------------------------------------------------------
60 // BEGIN REQUIRED CSQC FUNCTIONS
63 entity clearentity_ent;
64 void clearentity(entity e)
68 clearentity_ent = spawn();
69 clearentity_ent.classname = "clearentity";
72 copyentity(clearentity_ent, e);
76 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
77 void menu_show_error()
79 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
82 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
83 // Useful for precaching things
90 void ConsoleCommand_macro_init();
93 prvm_language = cvar_string("prvm_language");
96 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
101 binddb = db_create();
102 tempdb = db_create();
103 ClientProgsDB = db_load("client.db");
104 compressShortVector_init();
107 menu_visible = false;
108 menu_show = menu_show_error;
109 menu_action = func_null;
111 for(i = 0; i < 255; ++i)
112 if(getplayerkeyvalue(i, "viewentity") == "")
116 //registercommand("hud_configure");
117 //registercommand("hud_save");
118 //registercommand("menu_action");
120 ConsoleCommand_macro_init();
122 registercvar("hud_usecsqc", "1");
123 registercvar("scoreboard_columns", "default");
125 registercvar("cl_nade_type", "3");
126 registercvar("cl_pokenade_type", "zombie");
128 registercvar("cl_jumpspeedcap_min", "");
129 registercvar("cl_jumpspeedcap_max", "");
133 // hud_fields uses strunzone on the titles!
134 for(i = 0; i < MAX_HUD_FIELDS; ++i)
135 hud_title[i] = strzone("(null)");
137 Cmd_HUD_SetFields(0);
143 teams = Sort_Spawn();
144 players = Sort_Spawn();
146 GetTeam(NUM_SPECTATOR, true); // add specs first
148 // needs to be done so early because of the constants they create
150 CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
151 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
152 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
153 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
154 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
157 precache_model("null");
158 precache_sound("misc/hit.wav");
159 precache_sound("misc/typehit.wav");
161 generator_precache();
162 Projectile_Precache();
164 GibSplash_Precache();
167 CSQCPlayer_Precache();
169 if(autocvar_cl_reticle)
171 precache_pic("gfx/reticle_normal");
172 // weapon reticles are precached in weapon files
175 get_mi_min_max_texcoords(1); // try the CLEVER way first
176 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
177 shortmapname = mi_shortname;
179 if(precache_pic(minimapname) == "")
181 // but maybe we have a non-clever minimap
182 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
183 if(precache_pic(minimapname) == "")
184 minimapname = ""; // FAIL
186 get_mi_min_max_texcoords(0); // load new texcoords
189 mi_center = (mi_min + mi_max) * 0.5;
190 mi_scale = mi_max - mi_min;
191 minimapname = strzone(minimapname);
195 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
196 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
199 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
208 if(autocvar_cl_db_saveasdump)
209 db_dump(ClientProgsDB, "client.db");
211 db_save(ClientProgsDB, "client.db");
212 db_close(ClientProgsDB);
215 cvar_set("chase_active",ftos(chase_active_backup));
217 // unset the event chasecam's chase_active
218 if(autocvar_chase_active < 0)
219 cvar_set("chase_active", "0");
223 if (!(calledhooks & HOOK_START))
224 localcmd("\n_cl_hook_gamestart nop\n");
225 if (!(calledhooks & HOOK_END))
226 localcmd("\ncl_hook_gameend\n");
231 float SetTeam(entity o, int Team)
245 if(GetTeam(Team, false) == world)
247 dprintf("trying to switch to unsupported team %d\n", Team);
248 Team = NUM_SPECTATOR;
261 if(GetTeam(Team, false) == world)
263 dprintf("trying to switch to unsupported team %d\n", Team);
264 Team = NUM_SPECTATOR;
269 if(Team == -1) // leave
273 tm = GetTeam(o.team, false);
284 tm = GetTeam(Team, true);
289 else if(Team != o.team)
291 tm = GetTeam(o.team, false);
294 tm = GetTeam(Team, true);
302 void Playerchecker_Think()
306 for(i = 0; i < maxclients; ++i)
309 if(GetPlayerName(i) == "")
313 // player disconnected
326 playerslots[i] = e = spawn();
329 e.ping_packetloss = 0;
330 e.ping_movementloss = 0;
331 //e.gotscores = 0; // we might already have the scores...
332 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
334 HUD_UpdatePlayerPos(e);
338 self.nextthink = time + 0.2;
345 entity playerchecker;
346 playerchecker = spawn();
347 playerchecker.think = Playerchecker_Think;
348 playerchecker.nextthink = time + 0.2;
356 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
357 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
358 // All keys are in ascii.
359 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
360 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
361 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
362 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
363 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
368 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
371 if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
374 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
377 if(menu_visible && menu_action)
378 if(menu_action(bInputType, nPrimary, nSecondary))
384 // END REQUIRED CSQC FUNCTIONS
385 // --------------------------------------------------------------------------
387 // --------------------------------------------------------------------------
388 // BEGIN OPTIONAL CSQC FUNCTIONS
390 void Ent_RemoveEntCS()
392 entcs_receiver[self.sv_entnum] = world;
397 InterpolateOrigin_Undo();
399 self.classname = "entcs_receiver";
403 self.sv_entnum = ReadByte();
406 self.origin_x = ReadShort();
407 self.origin_y = ReadShort();
408 self.origin_z = ReadShort();
409 setorigin(self, self.origin);
413 self.angles_y = ReadByte() * 360.0 / 256;
414 self.angles_x = self.angles_z = 0;
417 self.healthvalue = ReadByte() * 10;
419 self.armorvalue = ReadByte() * 10;
421 entcs_receiver[self.sv_entnum] = self;
422 self.entremove = Ent_RemoveEntCS;
423 self.iflags |= IFLAG_ORIGIN;
425 InterpolateOrigin_Note();
430 void Ent_RemovePlayerScore()
433 SetTeam(self.owner, -1);
434 self.owner.gotscores = 0;
435 for(int i = 0; i < MAX_SCORE; ++i) {
436 self.owner.(scores[i]) = 0; // clear all scores
441 void Ent_ReadPlayerScore()
447 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
448 // (no I've never heard of M-x replace-string, sed, or anything like that)
449 isNew = !self.owner; // workaround for DP bug
452 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
453 if(!isNew && n != self.sv_entnum)
455 //print("A CSQC entity changed its owner!\n");
456 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
459 self.enttype = ENT_CLIENT_SCORES;
465 if (!(playerslots[self.sv_entnum]))
466 playerslots[self.sv_entnum] = spawn();
467 o = self.owner = playerslots[self.sv_entnum];
468 o.sv_entnum = self.sv_entnum;
472 // RegisterPlayer(o);
473 //playerchecker will do this for us later, if it has not already done so
484 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
488 o.(scores[i]) = ReadInt24_t();
490 o.(scores[i]) = ReadChar();
494 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
496 self.entremove = Ent_RemovePlayerScore;
499 void Ent_ReadTeamScore()
504 self.team = ReadByte();
505 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
508 #if MAX_TEAMSCORE <= 8
516 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
520 o.(teamscores[i]) = ReadInt24_t();
522 o.(teamscores[i]) = ReadChar();
525 HUD_UpdateTeamPos(o);
528 void Ent_ClientData()
530 float newspectatee_status;
534 scoreboard_showscores_force = (f & 1);
538 newspectatee_status = ReadByte();
539 if(newspectatee_status == player_localnum + 1)
540 newspectatee_status = -1; // observing
543 newspectatee_status = 0;
545 spectatorbutton_zoom = (f & 4);
549 angles_held_status = 1;
550 angles_held.x = ReadAngle();
551 angles_held.y = ReadAngle();
555 angles_held_status = 0;
557 if(newspectatee_status != spectatee_status)
561 race_checkpointtime = 0;
563 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
565 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
566 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
569 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
572 spectatee_status = newspectatee_status;
574 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
581 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
586 strunzone(vote_called_vote);
587 vote_called_vote = string_null;
597 vote_yescount = ReadByte();
598 vote_nocount = ReadByte();
599 vote_needed = ReadByte();
600 vote_highlighted = ReadChar();
606 strunzone(vote_called_vote);
607 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
612 for(j = 0; j < maxclients; ++j)
614 playerslots[j].ready = 1;
615 for(i = 1; i <= maxclients; i += 8)
618 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
621 playerslots[j].ready = 0;
625 ready_waiting = (nags & 1);
626 ready_waiting_for_me = (nags & 2);
627 vote_waiting = (nags & 4);
628 vote_waiting_for_me = (nags & 8);
629 warmup_stage = (nags & 16);
632 void Ent_EliminatedPlayers()
639 for(j = 0; j < maxclients; ++j)
641 playerslots[j].eliminated = 1;
642 for(i = 1; i <= maxclients; i += 8)
645 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
648 playerslots[j].eliminated = 0;
653 void Ent_RandomSeed()
661 void Ent_ReadAccuracy(void)
664 int sf = ReadInt24_t();
667 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
668 weapon_accuracy[w] = -1;
672 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
678 weapon_accuracy[w] = -1;
680 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
682 weapon_accuracy[w] = (b - 1.0) / 100.0;
691 void Spawn_Draw(void)
693 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
696 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
698 float teamnum = (ReadByte() - 1);
700 spn_origin.x = ReadShort();
701 spn_origin.y = ReadShort();
702 spn_origin.z = ReadShort();
706 self.origin = spn_origin;
707 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
710 /*if(autocvar_cl_spawn_point_model) // needs a model first
712 self.mdl = "models/spawnpoint.md3";
713 self.colormod = Team_ColorRGB(teamnum);
714 precache_model(self.mdl);
715 setmodel(self, self.mdl);
716 self.drawmask = MASK_NORMAL;
717 //self.movetype = MOVETYPE_NOCLIP;
718 //self.draw = Spawn_Draw;
720 if(autocvar_cl_spawn_point_particles)
722 if((serverflags & SERVERFLAG_TEAMPLAY))
726 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
727 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
728 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
729 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
730 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
733 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
735 self.draw = Spawn_Draw;
739 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
742 void Ent_ReadSpawnEvent(float is_new)
744 // If entnum is 0, ONLY do the local spawn actions
745 // this way the server can disable the sending of
746 // spawn origin or such to clients if wanted.
747 float entnum = ReadByte();
751 self.origin_x = ReadShort();
752 self.origin_y = ReadShort();
753 self.origin_z = ReadShort();
757 float teamnum = GetPlayerColor(entnum - 1);
759 if(autocvar_cl_spawn_event_particles)
763 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
764 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
765 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
766 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
767 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
770 if(autocvar_cl_spawn_event_sound)
772 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
777 // local spawn actions
778 if(is_new && (!entnum || (entnum == player_localentnum)))
781 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
783 if(autocvar_cl_unpress_zoom_on_spawn)
789 HUD_Radar_Hide_Maximized();
790 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
793 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
794 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
795 void Ent_RadarLink();
797 void Ent_ScoresInfo();
798 void CSQC_Ent_Update(float bIsNewEntity)
804 if(autocvar_developer_csqcentities)
805 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
807 // set up the "time" global for received entities to be correct for interpolation purposes
815 serverprevtime = time;
816 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
817 time = serverprevtime + serverdeltatime;
820 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
823 if(t != self.enttype || bIsNewEntity)
825 //print("A CSQC entity changed its type!\n");
826 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
836 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
844 case ENT_CLIENT_MUTATOR: {
845 int mutID = ReadMutator();
846 if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
847 error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
850 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
851 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
852 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
853 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
854 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
855 case ENT_CLIENT_LASER: Ent_Laser(); break;
856 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
857 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
858 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
859 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
860 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
861 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
862 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
863 case ENT_CLIENT_INIT: Ent_Init(); break;
864 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
865 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
866 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
867 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
868 case ENT_CLIENT_WALL: Ent_Wall(); break;
869 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
870 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
871 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
872 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
873 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
874 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
875 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
876 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
877 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
878 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
879 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
880 case ENT_CLIENT_TURRET: ent_turret(); break;
881 case ENT_CLIENT_GENERATOR: ent_generator(); break;
882 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
883 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
884 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
885 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
886 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
887 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
888 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
889 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
890 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
891 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
892 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
893 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
894 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
895 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
896 case ENT_CLIENT_DOOR: ent_door(); break;
897 case ENT_CLIENT_PLAT: ent_plat(); break;
898 case ENT_CLIENT_SWAMP: ent_swamp(); break;
899 case ENT_CLIENT_CORNER: ent_corner(); break;
900 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
901 case ENT_CLIENT_TRAIN: ent_train(); break;
902 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
903 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
906 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
907 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
913 // Destructor, but does NOT deallocate the entity by calling remove(). Also
914 // used when an entity changes its type. For an entity that someone interacts
915 // with others, make sure it can no longer do so.
921 if(self.skeletonindex)
923 skel_delete(self.skeletonindex);
924 self.skeletonindex = 0;
927 if(self.snd_looping > 0)
929 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
930 self.snd_looping = 0;
935 self.draw = menu_sub_null;
936 self.entremove = menu_sub_null;
937 // TODO possibly set more stuff to defaults
939 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
940 void CSQC_Ent_Remove()
942 if(autocvar_developer_csqcentities)
943 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
947 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
959 if(!(calledhooks & HOOK_START))
960 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
961 calledhooks |= HOOK_START;
964 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
965 void CSQC_Parse_StuffCmd(string strMessage)
967 if(autocvar_developer_csqcentities)
968 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
970 localcmd(strMessage);
972 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
973 void CSQC_Parse_Print(string strMessage)
975 if(autocvar_developer_csqcentities)
976 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
978 print(ColorTranslateRGB(strMessage));
981 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
982 void CSQC_Parse_CenterPrint(string strMessage)
984 if(autocvar_developer_csqcentities)
985 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
987 centerprint_hud(strMessage);
990 string notranslate_fogcmd1 = "\nfog ";
991 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
994 // TODO somehow thwart prvm_globalset client ...
996 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
997 { localcmd("\nr_drawfog 0\n"); }
998 else if(forcefog != "")
999 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1002 void Gamemode_Init();
1003 void Ent_ScoresInfo()
1006 self.classname = "ent_client_scores_info";
1007 gametype = ReadInt24_t();
1008 HUD_ModIcons_SetFunc();
1009 for(i = 0; i < MAX_SCORE; ++i)
1012 strunzone(scores_label[i]);
1013 scores_label[i] = strzone(ReadString());
1014 scores_flags[i] = ReadByte();
1016 for(i = 0; i < MAX_TEAMSCORE; ++i)
1018 if(teamscores_label[i])
1019 strunzone(teamscores_label[i]);
1020 teamscores_label[i] = strzone(ReadString());
1021 teamscores_flags[i] = ReadByte();
1029 self.classname = "ent_client_init";
1031 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1033 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1034 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1035 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1036 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1037 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1038 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1039 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1040 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1043 strunzone(forcefog);
1044 forcefog = strzone(ReadString());
1046 armorblockpercent = ReadByte() / 255.0;
1048 g_balance_mortar_bouncefactor = ReadCoord();
1049 g_balance_mortar_bouncestop = ReadCoord();
1050 g_balance_electro_secondary_bouncefactor = ReadCoord();
1051 g_balance_electro_secondary_bouncestop = ReadCoord();
1053 vortex_scope = !ReadByte();
1054 rifle_scope = !ReadByte();
1056 serverflags = ReadByte();
1058 minelayer_maxmines = ReadByte();
1060 hagar_maxrockets = ReadByte();
1062 g_trueaim_minrange = ReadCoord();
1063 g_balance_porto_secondary = ReadByte();
1077 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1078 race_checkpoint = ReadByte();
1079 race_time = ReadInt24_t();
1080 race_previousbesttime = ReadInt24_t();
1081 if(race_previousbestname)
1082 strunzone(race_previousbestname);
1083 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1085 race_checkpointtime = time;
1087 if(race_checkpoint == 0 || race_checkpoint == 254)
1089 race_penaltyaccumulator = 0;
1090 race_laptime = time; // valid
1095 case RACE_NET_CHECKPOINT_CLEAR:
1097 race_checkpointtime = 0;
1100 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1101 race_laptime = ReadCoord();
1102 race_checkpointtime = -99999;
1104 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1105 race_nextcheckpoint = ReadByte();
1107 race_nextbesttime = ReadInt24_t();
1108 if(race_nextbestname)
1109 strunzone(race_nextbestname);
1110 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1113 case RACE_NET_CHECKPOINT_HIT_RACE:
1114 race_mycheckpoint = ReadByte();
1115 race_mycheckpointtime = time;
1116 race_mycheckpointdelta = ReadInt24_t();
1117 race_mycheckpointlapsdelta = ReadByte();
1118 if(race_mycheckpointlapsdelta >= 128)
1119 race_mycheckpointlapsdelta -= 256;
1120 if(race_mycheckpointenemy)
1121 strunzone(race_mycheckpointenemy);
1122 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1125 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1126 race_othercheckpoint = ReadByte();
1127 race_othercheckpointtime = time;
1128 race_othercheckpointdelta = ReadInt24_t();
1129 race_othercheckpointlapsdelta = ReadByte();
1130 if(race_othercheckpointlapsdelta >= 128)
1131 race_othercheckpointlapsdelta -= 256;
1132 if(race_othercheckpointenemy)
1133 strunzone(race_othercheckpointenemy);
1134 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1137 case RACE_NET_PENALTY_RACE:
1138 race_penaltyeventtime = time;
1139 race_penaltytime = ReadShort();
1140 //race_penaltyaccumulator += race_penaltytime;
1141 if(race_penaltyreason)
1142 strunzone(race_penaltyreason);
1143 race_penaltyreason = strzone(ReadString());
1146 case RACE_NET_PENALTY_QUALIFYING:
1147 race_penaltyeventtime = time;
1148 race_penaltytime = ReadShort();
1149 race_penaltyaccumulator += race_penaltytime;
1150 if(race_penaltyreason)
1151 strunzone(race_penaltyreason);
1152 race_penaltyreason = strzone(ReadString());
1155 case RACE_NET_SERVER_RECORD:
1156 race_server_record = ReadInt24_t();
1158 case RACE_NET_SPEED_AWARD:
1159 race_speedaward = ReadInt24_t();
1160 if(race_speedaward_holder)
1161 strunzone(race_speedaward_holder);
1162 race_speedaward_holder = strzone(ReadString());
1164 case RACE_NET_SPEED_AWARD_BEST:
1165 race_speedaward_alltimebest = ReadInt24_t();
1166 if(race_speedaward_alltimebest_holder)
1167 strunzone(race_speedaward_alltimebest_holder);
1168 race_speedaward_alltimebest_holder = strzone(ReadString());
1170 case RACE_NET_SERVER_RANKINGS:
1172 int pos = ReadShort();
1173 prevpos = ReadShort();
1176 // move other rankings out of the way
1179 for (i=prevpos-1;i>pos-1;--i) {
1180 grecordtime[i] = grecordtime[i-1];
1181 if(grecordholder[i])
1182 strunzone(grecordholder[i]);
1183 grecordholder[i] = strzone(grecordholder[i-1]);
1185 } else if (del) { // a record has been deleted by the admin
1186 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1187 if (i == RANKINGS_CNT-1) { // clear out last record
1189 if (grecordholder[i])
1190 strunzone(grecordholder[i]);
1191 grecordholder[i] = string_null;
1194 grecordtime[i] = grecordtime[i+1];
1195 if (grecordholder[i])
1196 strunzone(grecordholder[i]);
1197 grecordholder[i] = strzone(grecordholder[i+1]);
1200 } else { // player has no ranked record yet
1201 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1202 grecordtime[i] = grecordtime[i-1];
1203 if(grecordholder[i])
1204 strunzone(grecordholder[i]);
1205 grecordholder[i] = strzone(grecordholder[i-1]);
1209 // store new ranking
1210 if(grecordholder[pos-1] != "")
1211 strunzone(grecordholder[pos-1]);
1212 grecordholder[pos-1] = strzone(ReadString());
1213 grecordtime[pos-1] = ReadInt24_t();
1214 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1217 case RACE_NET_SERVER_STATUS:
1218 race_status = ReadShort();
1219 if(race_status_name)
1220 strunzone(race_status_name);
1221 race_status_name = strzone(ReadString());
1225 void Net_TeamNagger()
1230 void Net_ReadPingPLReport()
1237 if (!(playerslots[e]))
1239 playerslots[e].ping = pi;
1240 playerslots[e].ping_packetloss = pl / 255.0;
1241 playerslots[e].ping_movementloss = ml / 255.0;
1244 void Net_WeaponComplain()
1246 complain_weapon = ReadByte();
1248 if(complain_weapon_name)
1249 strunzone(complain_weapon_name);
1250 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1252 complain_weapon_type = ReadByte();
1254 complain_weapon_time = time;
1255 weapontime = time; // ping the weapon panel
1257 switch(complain_weapon_type)
1259 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1260 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1261 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1265 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1266 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1267 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1268 float CSQC_Parse_TempEntity()
1271 int nTEID = ReadByte();
1273 if (autocvar_developer_csqcentities)
1274 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1278 case TE_CSQC_MUTATOR:
1279 int mutID = ReadMutator();
1280 if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1282 case TE_CSQC_TARGET_MUSIC:
1285 case TE_CSQC_PICTURE:
1286 Net_MapVote_Picture();
1291 case TE_CSQC_VORTEXBEAMPARTICLE:
1292 Net_ReadVortexBeamParticle();
1294 case TE_CSQC_TEAMNAGGER:
1300 case TE_CSQC_PINGPLREPORT:
1301 Net_ReadPingPLReport();
1303 case TE_CSQC_WEAPONCOMPLAIN:
1304 Net_WeaponComplain();
1306 case TE_CSQC_VEHICLESETUP:
1309 case TE_CSQC_SVNOTICE:
1312 case TE_CSQC_SHOCKWAVEPARTICLE:
1313 Net_ReadShockwaveParticle();
1316 // No special logic for this temporary entity; return 0 so the engine can handle it
1321 string getcommandkey(string text, string command)
1324 float n, j, k, l = 0;
1326 if (!autocvar_hud_showbinds)
1329 keys = db_get(binddb, command);
1332 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1333 for(j = 0; j < n; ++j)
1339 keys = keynumtostring(k);
1341 keys = strcat(keys, ", ", keynumtostring(k));
1344 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1351 db_put(binddb, command, keys);
1354 if (keys == "NO_KEY") {
1355 if (autocvar_hud_showbinds > 1)
1356 return sprintf(_("%s (not bound)"), text);
1360 else if (autocvar_hud_showbinds > 1)
1361 return sprintf("%s (%s)", text, keys);