4 #include "controlpoint.qh"
5 #include "csqcmodel_hooks.qh"
8 #include "generator.qh"
12 #include "hud_config.qh"
14 #include "mapvoting.qh"
15 #include "modeleffects.qh"
16 #include "particles.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
24 #include "../common/vehicles/all.qh"
26 #include "mutators/events.qh"
28 #include "weapons/projectile.qh"
30 #include "../common/buffs.qh"
31 #include "../common/deathtypes.qh"
32 #include "../common/effects.qh"
33 #include "../common/mapinfo.qh"
34 #include "../common/monsters/all.qh"
35 #include "../common/nades.qh"
36 #include "../common/net_notice.qh"
37 #include "../common/notifications.qh"
38 #include "../common/stats.qh"
39 #include "../common/teams.qh"
41 #include "../common/items/all.qh"
43 #include "../common/mutators/base.qh"
45 #include "../common/weapons/all.qh"
47 #include "../csqcmodellib/cl_model.qh"
48 #include "../csqcmodellib/interpolate.qh"
50 #include "../common/triggers/include.qh"
52 #include "../common/turrets/cl_turrets.qh"
53 #include "../common/turrets/turrets.qh"
55 #include "../warpzonelib/client.qh"
57 // --------------------------------------------------------------------------
58 // BEGIN REQUIRED CSQC FUNCTIONS
61 entity clearentity_ent;
62 void clearentity(entity e)
66 clearentity_ent = spawn();
67 clearentity_ent.classname = "clearentity";
70 copyentity(clearentity_ent, e);
74 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
75 void menu_show_error()
77 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
80 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
81 // Useful for precaching things
88 void ConsoleCommand_macro_init();
91 prvm_language = cvar_string("prvm_language");
94 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
100 tempdb = db_create();
101 ClientProgsDB = db_load("client.db");
102 compressShortVector_init();
105 menu_visible = false;
106 menu_show = menu_show_error;
107 menu_action = func_null;
109 for(i = 0; i < 255; ++i)
110 if(getplayerkeyvalue(i, "viewentity") == "")
114 //registercommand("hud_configure");
115 //registercommand("hud_save");
116 //registercommand("menu_action");
118 ConsoleCommand_macro_init();
120 registercvar("hud_usecsqc", "1");
121 registercvar("scoreboard_columns", "default");
123 registercvar("cl_nade_type", "3");
124 registercvar("cl_pokenade_type", "zombie");
126 registercvar("cl_jumpspeedcap_min", "");
127 registercvar("cl_jumpspeedcap_max", "");
131 // hud_fields uses strunzone on the titles!
132 for(i = 0; i < MAX_HUD_FIELDS; ++i)
133 hud_title[i] = strzone("(null)");
135 Cmd_HUD_SetFields(0);
141 teams = Sort_Spawn();
142 players = Sort_Spawn();
144 GetTeam(NUM_SPECTATOR, true); // add specs first
146 // needs to be done so early because of the constants they create
148 CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
149 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
150 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
151 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
152 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
154 initialize_minigames();
157 precache_model("null");
158 precache_sound("misc/hit.wav");
159 precache_sound("misc/typehit.wav");
161 generator_precache();
162 Projectile_Precache();
164 GibSplash_Precache();
166 CSQCPlayer_Precache();
168 if(autocvar_cl_reticle)
170 precache_pic("gfx/reticle_normal");
171 // weapon reticles are precached in weapon files
174 get_mi_min_max_texcoords(1); // try the CLEVER way first
175 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
176 shortmapname = mi_shortname;
178 if(precache_pic(minimapname) == "")
180 // but maybe we have a non-clever minimap
181 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
182 if(precache_pic(minimapname) == "")
183 minimapname = ""; // FAIL
185 get_mi_min_max_texcoords(0); // load new texcoords
188 mi_center = (mi_min + mi_max) * 0.5;
189 mi_scale = mi_max - mi_min;
190 minimapname = strzone(minimapname);
194 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
195 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
198 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
207 if(autocvar_cl_db_saveasdump)
208 db_dump(ClientProgsDB, "client.db");
210 db_save(ClientProgsDB, "client.db");
211 db_close(ClientProgsDB);
214 cvar_set("chase_active",ftos(chase_active_backup));
216 // unset the event chasecam's chase_active
217 if(autocvar_chase_active < 0)
218 cvar_set("chase_active", "0");
222 if (!(calledhooks & HOOK_START))
223 localcmd("\n_cl_hook_gamestart nop\n");
224 if (!(calledhooks & HOOK_END))
225 localcmd("\ncl_hook_gameend\n");
228 deactivate_minigame();
229 HUD_MinigameMenu_Close();
233 float SetTeam(entity o, int Team)
247 if(GetTeam(Team, false) == world)
249 dprintf("trying to switch to unsupported team %d\n", Team);
250 Team = NUM_SPECTATOR;
263 if(GetTeam(Team, false) == world)
265 dprintf("trying to switch to unsupported team %d\n", Team);
266 Team = NUM_SPECTATOR;
271 if(Team == -1) // leave
275 tm = GetTeam(o.team, false);
286 tm = GetTeam(Team, true);
291 else if(Team != o.team)
293 tm = GetTeam(o.team, false);
296 tm = GetTeam(Team, true);
304 void Playerchecker_Think()
308 for(i = 0; i < maxclients; ++i)
311 if(GetPlayerName(i) == "")
315 // player disconnected
328 playerslots[i] = e = spawn();
331 e.ping_packetloss = 0;
332 e.ping_movementloss = 0;
333 //e.gotscores = 0; // we might already have the scores...
334 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
336 HUD_UpdatePlayerPos(e);
340 self.nextthink = time + 0.2;
347 entity playerchecker;
348 playerchecker = spawn();
349 playerchecker.think = Playerchecker_Think;
350 playerchecker.nextthink = time + 0.2;
358 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
359 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
360 // All keys are in ascii.
361 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
362 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
363 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
364 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
365 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
370 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
373 if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
376 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
379 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
382 if(menu_visible && menu_action)
383 if(menu_action(bInputType, nPrimary, nSecondary))
389 // END REQUIRED CSQC FUNCTIONS
390 // --------------------------------------------------------------------------
392 // --------------------------------------------------------------------------
393 // BEGIN OPTIONAL CSQC FUNCTIONS
395 void Ent_RemoveEntCS()
397 entcs_receiver[self.sv_entnum] = world;
402 InterpolateOrigin_Undo();
404 self.classname = "entcs_receiver";
408 self.sv_entnum = ReadByte();
411 self.origin_x = ReadShort();
412 self.origin_y = ReadShort();
413 self.origin_z = ReadShort();
414 setorigin(self, self.origin);
418 self.angles_y = ReadByte() * 360.0 / 256;
419 self.angles_x = self.angles_z = 0;
422 self.healthvalue = ReadByte() * 10;
424 self.armorvalue = ReadByte() * 10;
426 entcs_receiver[self.sv_entnum] = self;
427 self.entremove = Ent_RemoveEntCS;
428 self.iflags |= IFLAG_ORIGIN;
430 InterpolateOrigin_Note();
435 void Ent_RemovePlayerScore()
438 SetTeam(self.owner, -1);
439 self.owner.gotscores = 0;
440 for(int i = 0; i < MAX_SCORE; ++i) {
441 self.owner.(scores[i]) = 0; // clear all scores
446 void Ent_ReadPlayerScore()
452 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
453 // (no I've never heard of M-x replace-string, sed, or anything like that)
454 isNew = !self.owner; // workaround for DP bug
457 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
458 if(!isNew && n != self.sv_entnum)
460 //print("A CSQC entity changed its owner!\n");
461 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
464 self.enttype = ENT_CLIENT_SCORES;
470 if (!(playerslots[self.sv_entnum]))
471 playerslots[self.sv_entnum] = spawn();
472 o = self.owner = playerslots[self.sv_entnum];
473 o.sv_entnum = self.sv_entnum;
477 // RegisterPlayer(o);
478 //playerchecker will do this for us later, if it has not already done so
489 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
493 o.(scores[i]) = ReadInt24_t();
495 o.(scores[i]) = ReadChar();
499 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
501 self.entremove = Ent_RemovePlayerScore;
504 void Ent_ReadTeamScore()
509 self.team = ReadByte();
510 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
513 #if MAX_TEAMSCORE <= 8
521 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
525 o.(teamscores[i]) = ReadInt24_t();
527 o.(teamscores[i]) = ReadChar();
530 HUD_UpdateTeamPos(o);
533 void Ent_ClientData()
535 float newspectatee_status;
539 scoreboard_showscores_force = (f & 1);
543 newspectatee_status = ReadByte();
544 if(newspectatee_status == player_localnum + 1)
545 newspectatee_status = -1; // observing
548 newspectatee_status = 0;
550 spectatorbutton_zoom = (f & 4);
554 angles_held_status = 1;
555 angles_held.x = ReadAngle();
556 angles_held.y = ReadAngle();
560 angles_held_status = 0;
562 if(newspectatee_status != spectatee_status)
566 race_checkpointtime = 0;
568 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
570 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
571 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
574 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
577 spectatee_status = newspectatee_status;
579 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
586 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
591 strunzone(vote_called_vote);
592 vote_called_vote = string_null;
602 vote_yescount = ReadByte();
603 vote_nocount = ReadByte();
604 vote_needed = ReadByte();
605 vote_highlighted = ReadChar();
611 strunzone(vote_called_vote);
612 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
617 for(j = 0; j < maxclients; ++j)
619 playerslots[j].ready = 1;
620 for(i = 1; i <= maxclients; i += 8)
623 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
626 playerslots[j].ready = 0;
630 ready_waiting = (nags & 1);
631 ready_waiting_for_me = (nags & 2);
632 vote_waiting = (nags & 4);
633 vote_waiting_for_me = (nags & 8);
634 warmup_stage = (nags & 16);
637 void Ent_EliminatedPlayers()
644 for(j = 0; j < maxclients; ++j)
646 playerslots[j].eliminated = 1;
647 for(i = 1; i <= maxclients; i += 8)
650 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
653 playerslots[j].eliminated = 0;
658 void Ent_RandomSeed()
666 void Ent_ReadAccuracy(void)
669 int sf = ReadInt24_t();
672 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
673 weapon_accuracy[w] = -1;
677 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
683 weapon_accuracy[w] = -1;
685 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
687 weapon_accuracy[w] = (b - 1.0) / 100.0;
696 void Spawn_Draw(void)
698 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
701 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
703 float teamnum = (ReadByte() - 1);
705 spn_origin.x = ReadShort();
706 spn_origin.y = ReadShort();
707 spn_origin.z = ReadShort();
711 self.origin = spn_origin;
712 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
715 /*if(autocvar_cl_spawn_point_model) // needs a model first
717 self.mdl = "models/spawnpoint.md3";
718 self.colormod = Team_ColorRGB(teamnum);
719 precache_model(self.mdl);
720 setmodel(self, self.mdl);
721 self.drawmask = MASK_NORMAL;
722 //self.movetype = MOVETYPE_NOCLIP;
723 //self.draw = Spawn_Draw;
725 if(autocvar_cl_spawn_point_particles)
727 if((serverflags & SERVERFLAG_TEAMPLAY))
731 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
732 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
733 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
734 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
735 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
738 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
740 self.draw = Spawn_Draw;
744 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
747 void Ent_ReadSpawnEvent(float is_new)
749 // If entnum is 0, ONLY do the local spawn actions
750 // this way the server can disable the sending of
751 // spawn origin or such to clients if wanted.
752 float entnum = ReadByte();
756 self.origin_x = ReadShort();
757 self.origin_y = ReadShort();
758 self.origin_z = ReadShort();
762 float teamnum = GetPlayerColor(entnum - 1);
764 if(autocvar_cl_spawn_event_particles)
768 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
769 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
770 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
771 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
772 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
775 if(autocvar_cl_spawn_event_sound)
777 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
782 // local spawn actions
783 if(is_new && (!entnum || (entnum == player_localentnum)))
786 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
788 if(autocvar_cl_unpress_zoom_on_spawn)
794 HUD_Radar_Hide_Maximized();
795 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
798 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
799 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
800 void Ent_RadarLink();
802 void Ent_ScoresInfo();
803 void CSQC_Ent_Update(float bIsNewEntity)
809 if(autocvar_developer_csqcentities)
810 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
812 // set up the "time" global for received entities to be correct for interpolation purposes
820 serverprevtime = time;
821 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
822 time = serverprevtime + serverdeltatime;
825 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
828 if(t != self.enttype || bIsNewEntity)
830 //print("A CSQC entity changed its type!\n");
831 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
841 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
849 case ENT_CLIENT_MUTATOR: {
850 int mutID = ReadMutator();
851 if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
852 error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
855 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
856 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
857 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
858 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
859 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
860 case ENT_CLIENT_LASER: Ent_Laser(); break;
861 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
862 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
863 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
864 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
865 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
866 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
867 case ENT_CLIENT_INIT: Ent_Init(); break;
868 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
869 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
870 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
871 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
872 case ENT_CLIENT_WALL: Ent_Wall(); break;
873 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
874 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
875 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
876 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
877 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
878 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
879 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
880 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
881 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
882 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
883 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
884 case ENT_CLIENT_TURRET: ent_turret(); break;
885 case ENT_CLIENT_GENERATOR: ent_generator(); break;
886 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
887 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
888 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
889 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
890 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
891 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
892 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
893 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
894 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
895 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
896 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
897 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
898 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
899 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
900 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
901 case ENT_CLIENT_DOOR: ent_door(); break;
902 case ENT_CLIENT_PLAT: ent_plat(); break;
903 case ENT_CLIENT_SWAMP: ent_swamp(); break;
904 case ENT_CLIENT_CORNER: ent_corner(); break;
905 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
906 case ENT_CLIENT_TRAIN: ent_train(); break;
907 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
908 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
911 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
912 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
918 // Destructor, but does NOT deallocate the entity by calling remove(). Also
919 // used when an entity changes its type. For an entity that someone interacts
920 // with others, make sure it can no longer do so.
926 if(self.skeletonindex)
928 skel_delete(self.skeletonindex);
929 self.skeletonindex = 0;
932 if(self.snd_looping > 0)
934 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
935 self.snd_looping = 0;
940 self.draw = menu_sub_null;
941 self.entremove = menu_sub_null;
942 // TODO possibly set more stuff to defaults
944 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
945 void CSQC_Ent_Remove()
947 if(autocvar_developer_csqcentities)
948 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
952 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
964 if(!(calledhooks & HOOK_START))
965 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
966 calledhooks |= HOOK_START;
969 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
970 void CSQC_Parse_StuffCmd(string strMessage)
972 if(autocvar_developer_csqcentities)
973 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
975 localcmd(strMessage);
977 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
978 void CSQC_Parse_Print(string strMessage)
980 if(autocvar_developer_csqcentities)
981 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
983 print(ColorTranslateRGB(strMessage));
986 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
987 void CSQC_Parse_CenterPrint(string strMessage)
989 if(autocvar_developer_csqcentities)
990 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
992 centerprint_hud(strMessage);
995 string notranslate_fogcmd1 = "\nfog ";
996 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
999 // TODO somehow thwart prvm_globalset client ...
1001 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1002 { localcmd("\nr_drawfog 0\n"); }
1003 else if(forcefog != "")
1004 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1007 void Gamemode_Init();
1008 void Ent_ScoresInfo()
1011 self.classname = "ent_client_scores_info";
1012 gametype = ReadInt24_t();
1013 HUD_ModIcons_SetFunc();
1014 for(i = 0; i < MAX_SCORE; ++i)
1017 strunzone(scores_label[i]);
1018 scores_label[i] = strzone(ReadString());
1019 scores_flags[i] = ReadByte();
1021 for(i = 0; i < MAX_TEAMSCORE; ++i)
1023 if(teamscores_label[i])
1024 strunzone(teamscores_label[i]);
1025 teamscores_label[i] = strzone(ReadString());
1026 teamscores_flags[i] = ReadByte();
1034 self.classname = "ent_client_init";
1036 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1038 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1039 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1040 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1041 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1042 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1043 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1044 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1045 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1048 strunzone(forcefog);
1049 forcefog = strzone(ReadString());
1051 armorblockpercent = ReadByte() / 255.0;
1053 g_balance_mortar_bouncefactor = ReadCoord();
1054 g_balance_mortar_bouncestop = ReadCoord();
1055 g_balance_electro_secondary_bouncefactor = ReadCoord();
1056 g_balance_electro_secondary_bouncestop = ReadCoord();
1058 vortex_scope = !ReadByte();
1059 rifle_scope = !ReadByte();
1061 serverflags = ReadByte();
1063 minelayer_maxmines = ReadByte();
1065 hagar_maxrockets = ReadByte();
1067 g_trueaim_minrange = ReadCoord();
1068 g_balance_porto_secondary = ReadByte();
1082 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1083 race_checkpoint = ReadByte();
1084 race_time = ReadInt24_t();
1085 race_previousbesttime = ReadInt24_t();
1086 if(race_previousbestname)
1087 strunzone(race_previousbestname);
1088 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1090 race_checkpointtime = time;
1092 if(race_checkpoint == 0 || race_checkpoint == 254)
1094 race_penaltyaccumulator = 0;
1095 race_laptime = time; // valid
1100 case RACE_NET_CHECKPOINT_CLEAR:
1102 race_checkpointtime = 0;
1105 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1106 race_laptime = ReadCoord();
1107 race_checkpointtime = -99999;
1109 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1110 race_nextcheckpoint = ReadByte();
1112 race_nextbesttime = ReadInt24_t();
1113 if(race_nextbestname)
1114 strunzone(race_nextbestname);
1115 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1118 case RACE_NET_CHECKPOINT_HIT_RACE:
1119 race_mycheckpoint = ReadByte();
1120 race_mycheckpointtime = time;
1121 race_mycheckpointdelta = ReadInt24_t();
1122 race_mycheckpointlapsdelta = ReadByte();
1123 if(race_mycheckpointlapsdelta >= 128)
1124 race_mycheckpointlapsdelta -= 256;
1125 if(race_mycheckpointenemy)
1126 strunzone(race_mycheckpointenemy);
1127 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1130 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1131 race_othercheckpoint = ReadByte();
1132 race_othercheckpointtime = time;
1133 race_othercheckpointdelta = ReadInt24_t();
1134 race_othercheckpointlapsdelta = ReadByte();
1135 if(race_othercheckpointlapsdelta >= 128)
1136 race_othercheckpointlapsdelta -= 256;
1137 if(race_othercheckpointenemy)
1138 strunzone(race_othercheckpointenemy);
1139 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1142 case RACE_NET_PENALTY_RACE:
1143 race_penaltyeventtime = time;
1144 race_penaltytime = ReadShort();
1145 //race_penaltyaccumulator += race_penaltytime;
1146 if(race_penaltyreason)
1147 strunzone(race_penaltyreason);
1148 race_penaltyreason = strzone(ReadString());
1151 case RACE_NET_PENALTY_QUALIFYING:
1152 race_penaltyeventtime = time;
1153 race_penaltytime = ReadShort();
1154 race_penaltyaccumulator += race_penaltytime;
1155 if(race_penaltyreason)
1156 strunzone(race_penaltyreason);
1157 race_penaltyreason = strzone(ReadString());
1160 case RACE_NET_SERVER_RECORD:
1161 race_server_record = ReadInt24_t();
1163 case RACE_NET_SPEED_AWARD:
1164 race_speedaward = ReadInt24_t();
1165 if(race_speedaward_holder)
1166 strunzone(race_speedaward_holder);
1167 race_speedaward_holder = strzone(ReadString());
1169 case RACE_NET_SPEED_AWARD_BEST:
1170 race_speedaward_alltimebest = ReadInt24_t();
1171 if(race_speedaward_alltimebest_holder)
1172 strunzone(race_speedaward_alltimebest_holder);
1173 race_speedaward_alltimebest_holder = strzone(ReadString());
1175 case RACE_NET_SERVER_RANKINGS:
1177 int pos = ReadShort();
1178 prevpos = ReadShort();
1181 // move other rankings out of the way
1184 for (i=prevpos-1;i>pos-1;--i) {
1185 grecordtime[i] = grecordtime[i-1];
1186 if(grecordholder[i])
1187 strunzone(grecordholder[i]);
1188 grecordholder[i] = strzone(grecordholder[i-1]);
1190 } else if (del) { // a record has been deleted by the admin
1191 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1192 if (i == RANKINGS_CNT-1) { // clear out last record
1194 if (grecordholder[i])
1195 strunzone(grecordholder[i]);
1196 grecordholder[i] = string_null;
1199 grecordtime[i] = grecordtime[i+1];
1200 if (grecordholder[i])
1201 strunzone(grecordholder[i]);
1202 grecordholder[i] = strzone(grecordholder[i+1]);
1205 } else { // player has no ranked record yet
1206 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1207 grecordtime[i] = grecordtime[i-1];
1208 if(grecordholder[i])
1209 strunzone(grecordholder[i]);
1210 grecordholder[i] = strzone(grecordholder[i-1]);
1214 // store new ranking
1215 if(grecordholder[pos-1] != "")
1216 strunzone(grecordholder[pos-1]);
1217 grecordholder[pos-1] = strzone(ReadString());
1218 grecordtime[pos-1] = ReadInt24_t();
1219 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1222 case RACE_NET_SERVER_STATUS:
1223 race_status = ReadShort();
1224 if(race_status_name)
1225 strunzone(race_status_name);
1226 race_status_name = strzone(ReadString());
1230 void Net_TeamNagger()
1235 void Net_ReadPingPLReport()
1242 if (!(playerslots[e]))
1244 playerslots[e].ping = pi;
1245 playerslots[e].ping_packetloss = pl / 255.0;
1246 playerslots[e].ping_movementloss = ml / 255.0;
1249 void Net_WeaponComplain()
1251 complain_weapon = ReadByte();
1253 if(complain_weapon_name)
1254 strunzone(complain_weapon_name);
1255 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1257 complain_weapon_type = ReadByte();
1259 complain_weapon_time = time;
1260 weapontime = time; // ping the weapon panel
1262 switch(complain_weapon_type)
1264 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1265 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1266 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1270 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1271 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1272 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1273 float CSQC_Parse_TempEntity()
1276 int nTEID = ReadByte();
1278 if (autocvar_developer_csqcentities)
1279 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1283 case TE_CSQC_MUTATOR:
1284 int mutID = ReadMutator();
1285 if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1287 case TE_CSQC_TARGET_MUSIC:
1290 case TE_CSQC_PICTURE:
1291 Net_MapVote_Picture();
1296 case TE_CSQC_VORTEXBEAMPARTICLE:
1297 Net_ReadVortexBeamParticle();
1299 case TE_CSQC_TEAMNAGGER:
1305 case TE_CSQC_PINGPLREPORT:
1306 Net_ReadPingPLReport();
1308 case TE_CSQC_WEAPONCOMPLAIN:
1309 Net_WeaponComplain();
1311 case TE_CSQC_VEHICLESETUP:
1314 case TE_CSQC_SVNOTICE:
1317 case TE_CSQC_SHOCKWAVEPARTICLE:
1318 Net_ReadShockwaveParticle();
1321 // No special logic for this temporary entity; return 0 so the engine can handle it
1326 string getcommandkey(string text, string command)
1329 float n, j, k, l = 0;
1331 if (!autocvar_hud_showbinds)
1334 keys = db_get(binddb, command);
1337 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1338 for(j = 0; j < n; ++j)
1344 keys = keynumtostring(k);
1346 keys = strcat(keys, ", ", keynumtostring(k));
1349 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1356 db_put(binddb, command, keys);
1359 if (keys == "NO_KEY") {
1360 if (autocvar_hud_showbinds > 1)
1361 return sprintf(_("%s (not bound)"), text);
1365 else if (autocvar_hud_showbinds > 1)
1366 return sprintf("%s (%s)", text, keys);