5 #include "controlpoint.qh"
6 #include "csqcmodel_hooks.qh"
9 #include "generator.qh"
13 #include "hud_config.qh"
15 #include "mapvoting.qh"
16 #include "modeleffects.qh"
17 #include "particles.qh"
19 #include "scoreboard.qh"
20 #include "shownames.qh"
21 #include "sortlist.qh"
22 #include "tturrets.qh"
26 #include "waypointsprites.qh"
28 #include "vehicles/bumblebee.qh"
29 #include "vehicles/all.qh"
31 #include "weapons/projectile.qh"
33 #include "../common/buffs.qh"
34 #include "../common/deathtypes.qh"
35 #include "../common/mapinfo.qh"
36 #include "../common/monsters/all.qh"
37 #include "../common/nades.qh"
38 #include "../common/net_notice.qh"
39 #include "../common/notifications.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
43 #include "../common/items/all.qh"
45 #include "../common/weapons/all.qh"
47 #include "../csqcmodellib/cl_model.qh"
48 #include "../csqcmodellib/interpolate.qh"
50 #include "../common/triggers/include.qh"
52 #include "../warpzonelib/client.qh"
54 // --------------------------------------------------------------------------
55 // BEGIN REQUIRED CSQC FUNCTIONS
58 entity clearentity_ent;
59 void clearentity(entity e)
63 clearentity_ent = spawn();
64 clearentity_ent.classname = "clearentity";
67 copyentity(clearentity_ent, e);
71 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
72 void menu_show_error()
74 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
77 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
78 // Useful for precaching things
85 void WaypointSprite_Load();
86 void ConsoleCommand_macro_init();
89 prvm_language = cvar_string("prvm_language");
92 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
99 ClientProgsDB = db_load("client.db");
100 compressShortVector_init();
103 menu_visible = false;
104 menu_show = menu_show_error;
105 menu_action = func_null;
107 for(i = 0; i < 255; ++i)
108 if(getplayerkeyvalue(i, "viewentity") == "")
112 //registercommand("hud_configure");
113 //registercommand("hud_save");
114 //registercommand("menu_action");
116 ConsoleCommand_macro_init();
118 registercvar("hud_usecsqc", "1");
119 registercvar("scoreboard_columns", "default");
121 registercvar("cl_nade_type", "3");
122 registercvar("cl_pokenade_type", "zombie");
124 registercvar("cl_jumpspeedcap_min", "");
125 registercvar("cl_jumpspeedcap_max", "");
129 // hud_fields uses strunzone on the titles!
130 for(i = 0; i < MAX_HUD_FIELDS; ++i)
131 hud_title[i] = strzone("(null)");
133 Cmd_HUD_SetFields(0);
139 teams = Sort_Spawn();
140 players = Sort_Spawn();
142 GetTeam(NUM_SPECTATOR, true); // add specs first
144 // needs to be done so early because of the constants they create
146 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
147 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
148 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
149 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
151 WaypointSprite_Load();
154 precache_model("null");
155 precache_sound("misc/hit.wav");
156 precache_sound("misc/typehit.wav");
158 generator_precache();
159 Projectile_Precache();
161 GibSplash_Precache();
166 CSQCPlayer_Precache();
168 if(autocvar_cl_reticle)
170 precache_pic("gfx/reticle_normal");
171 // weapon reticles are precached in weapon files
174 get_mi_min_max_texcoords(1); // try the CLEVER way first
175 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
176 shortmapname = mi_shortname;
178 if(precache_pic(minimapname) == "")
180 // but maybe we have a non-clever minimap
181 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
182 if(precache_pic(minimapname) == "")
183 minimapname = ""; // FAIL
185 get_mi_min_max_texcoords(0); // load new texcoords
188 mi_center = (mi_min + mi_max) * 0.5;
189 mi_scale = mi_max - mi_min;
190 minimapname = strzone(minimapname);
194 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
195 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
198 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
207 if(autocvar_cl_db_saveasdump)
208 db_dump(ClientProgsDB, "client.db");
210 db_save(ClientProgsDB, "client.db");
211 db_close(ClientProgsDB);
214 cvar_set("chase_active",ftos(chase_active_backup));
216 // unset the event chasecam's chase_active
217 if(autocvar_chase_active < 0)
218 cvar_set("chase_active", "0");
222 if (!(calledhooks & HOOK_START))
223 localcmd("\n_cl_hook_gamestart nop\n");
224 if (!(calledhooks & HOOK_END))
225 localcmd("\ncl_hook_gameend\n");
230 float SetTeam(entity o, int Team)
244 if(GetTeam(Team, false) == world)
246 dprintf("trying to switch to unsupported team %d\n", Team);
247 Team = NUM_SPECTATOR;
260 if(GetTeam(Team, false) == world)
262 dprintf("trying to switch to unsupported team %d\n", Team);
263 Team = NUM_SPECTATOR;
268 if(Team == -1) // leave
272 tm = GetTeam(o.team, false);
283 tm = GetTeam(Team, true);
288 else if(Team != o.team)
290 tm = GetTeam(o.team, false);
293 tm = GetTeam(Team, true);
301 void Playerchecker_Think()
305 for(i = 0; i < maxclients; ++i)
308 if(GetPlayerName(i) == "")
312 // player disconnected
325 playerslots[i] = e = spawn();
328 e.ping_packetloss = 0;
329 e.ping_movementloss = 0;
330 //e.gotscores = 0; // we might already have the scores...
331 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
333 HUD_UpdatePlayerPos(e);
337 self.nextthink = time + 0.2;
344 entity playerchecker;
345 playerchecker = spawn();
346 playerchecker.think = Playerchecker_Think;
347 playerchecker.nextthink = time + 0.2;
355 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
356 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
357 // All keys are in ascii.
358 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
359 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
360 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
361 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
362 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
367 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
370 if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
373 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
376 if(menu_visible && menu_action)
377 if(menu_action(bInputType, nPrimary, nSecondary))
383 // END REQUIRED CSQC FUNCTIONS
384 // --------------------------------------------------------------------------
386 // --------------------------------------------------------------------------
387 // BEGIN OPTIONAL CSQC FUNCTIONS
389 void Ent_RemoveEntCS()
391 entcs_receiver[self.sv_entnum] = world;
396 InterpolateOrigin_Undo();
398 self.classname = "entcs_receiver";
402 self.sv_entnum = ReadByte();
405 self.origin_x = ReadShort();
406 self.origin_y = ReadShort();
407 self.origin_z = ReadShort();
408 setorigin(self, self.origin);
412 self.angles_y = ReadByte() * 360.0 / 256;
413 self.angles_x = self.angles_z = 0;
416 self.healthvalue = ReadByte() * 10;
418 self.armorvalue = ReadByte() * 10;
420 entcs_receiver[self.sv_entnum] = self;
421 self.entremove = Ent_RemoveEntCS;
422 self.iflags |= IFLAG_ORIGIN;
424 InterpolateOrigin_Note();
429 void Ent_RemovePlayerScore()
432 SetTeam(self.owner, -1);
433 self.owner.gotscores = 0;
434 for(int i = 0; i < MAX_SCORE; ++i) {
435 self.owner.(scores[i]) = 0; // clear all scores
440 void Ent_ReadPlayerScore()
446 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
447 // (no I've never heard of M-x replace-string, sed, or anything like that)
448 isNew = !self.owner; // workaround for DP bug
451 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
452 if(!isNew && n != self.sv_entnum)
454 //print("A CSQC entity changed its owner!\n");
455 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
458 self.enttype = ENT_CLIENT_SCORES;
464 if (!(playerslots[self.sv_entnum]))
465 playerslots[self.sv_entnum] = spawn();
466 o = self.owner = playerslots[self.sv_entnum];
467 o.sv_entnum = self.sv_entnum;
471 // RegisterPlayer(o);
472 //playerchecker will do this for us later, if it has not already done so
483 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
487 o.(scores[i]) = ReadInt24_t();
489 o.(scores[i]) = ReadChar();
493 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
495 self.entremove = Ent_RemovePlayerScore;
498 void Ent_ReadTeamScore()
503 self.team = ReadByte();
504 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
507 #if MAX_TEAMSCORE <= 8
515 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
519 o.(teamscores[i]) = ReadInt24_t();
521 o.(teamscores[i]) = ReadChar();
524 HUD_UpdateTeamPos(o);
527 void Ent_ClientData()
529 float newspectatee_status;
533 scoreboard_showscores_force = (f & 1);
537 newspectatee_status = ReadByte();
538 if(newspectatee_status == player_localnum + 1)
539 newspectatee_status = -1; // observing
542 newspectatee_status = 0;
544 spectatorbutton_zoom = (f & 4);
548 angles_held_status = 1;
549 angles_held.x = ReadAngle();
550 angles_held.y = ReadAngle();
554 angles_held_status = 0;
556 if(newspectatee_status != spectatee_status)
560 race_checkpointtime = 0;
562 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
564 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
565 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
568 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
571 spectatee_status = newspectatee_status;
573 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
580 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
585 strunzone(vote_called_vote);
586 vote_called_vote = string_null;
596 vote_yescount = ReadByte();
597 vote_nocount = ReadByte();
598 vote_needed = ReadByte();
599 vote_highlighted = ReadChar();
605 strunzone(vote_called_vote);
606 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
611 for(j = 0; j < maxclients; ++j)
613 playerslots[j].ready = 1;
614 for(i = 1; i <= maxclients; i += 8)
617 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
620 playerslots[j].ready = 0;
624 ready_waiting = (nags & 1);
625 ready_waiting_for_me = (nags & 2);
626 vote_waiting = (nags & 4);
627 vote_waiting_for_me = (nags & 8);
628 warmup_stage = (nags & 16);
631 void Ent_EliminatedPlayers()
638 for(j = 0; j < maxclients; ++j)
640 playerslots[j].eliminated = 1;
641 for(i = 1; i <= maxclients; i += 8)
644 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
647 playerslots[j].eliminated = 0;
652 void Ent_RandomSeed()
660 void Ent_ReadAccuracy(void)
663 int sf = ReadInt24_t();
666 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
667 weapon_accuracy[w] = -1;
671 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
677 weapon_accuracy[w] = -1;
679 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
681 weapon_accuracy[w] = (b - 1.0) / 100.0;
690 void Spawn_Draw(void)
692 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
695 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
697 float teamnum = (ReadByte() - 1);
699 spn_origin.x = ReadShort();
700 spn_origin.y = ReadShort();
701 spn_origin.z = ReadShort();
705 self.origin = spn_origin;
706 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
709 /*if(autocvar_cl_spawn_point_model) // needs a model first
711 self.mdl = "models/spawnpoint.md3";
712 self.colormod = Team_ColorRGB(teamnum);
713 precache_model(self.mdl);
714 setmodel(self, self.mdl);
715 self.drawmask = MASK_NORMAL;
716 //self.movetype = MOVETYPE_NOCLIP;
717 //self.draw = Spawn_Draw;
719 if(autocvar_cl_spawn_point_particles)
721 if((serverflags & SERVERFLAG_TEAMPLAY))
725 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
726 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
727 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
728 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
729 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
732 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
734 self.draw = Spawn_Draw;
738 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
741 void Ent_ReadSpawnEvent(float is_new)
743 // If entnum is 0, ONLY do the local spawn actions
744 // this way the server can disable the sending of
745 // spawn origin or such to clients if wanted.
746 float entnum = ReadByte();
750 self.origin_x = ReadShort();
751 self.origin_y = ReadShort();
752 self.origin_z = ReadShort();
756 float teamnum = GetPlayerColor(entnum - 1);
758 if(autocvar_cl_spawn_event_particles)
762 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
763 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
764 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
765 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
766 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
769 if(autocvar_cl_spawn_event_sound)
771 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
776 // local spawn actions
777 if(is_new && (!entnum || (entnum == player_localentnum)))
780 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
782 if(autocvar_cl_unpress_zoom_on_spawn)
788 HUD_Radar_Hide_Maximized();
789 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
792 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
793 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
794 void Ent_RadarLink();
796 void Ent_ScoresInfo();
797 void CSQC_Ent_Update(float bIsNewEntity)
803 if(autocvar_developer_csqcentities)
804 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
806 // set up the "time" global for received entities to be correct for interpolation purposes
814 serverprevtime = time;
815 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
816 time = serverprevtime + serverdeltatime;
819 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
822 if(t != self.enttype || bIsNewEntity)
824 //print("A CSQC entity changed its type!\n");
825 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
835 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
843 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
844 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
845 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
846 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
847 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
848 case ENT_CLIENT_LASER: Ent_Laser(); break;
849 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
850 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
851 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
852 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
853 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
854 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
855 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
856 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
857 case ENT_CLIENT_INIT: Ent_Init(); break;
858 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
859 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
860 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
861 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
862 case ENT_CLIENT_WALL: Ent_Wall(); break;
863 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
864 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
865 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
866 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
867 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
868 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
869 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
870 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
871 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
872 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
873 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
874 case ENT_CLIENT_TURRET: ent_turret(); break;
875 case ENT_CLIENT_GENERATOR: ent_generator(); break;
876 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
877 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
878 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
879 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
880 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
881 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
882 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
883 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
884 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
885 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
886 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
887 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
888 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
889 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
890 case ENT_CLIENT_DOOR: ent_door(); break;
891 case ENT_CLIENT_PLAT: ent_plat(); break;
892 case ENT_CLIENT_SWAMP: ent_swamp(); break;
893 case ENT_CLIENT_CORNER: ent_corner(); break;
894 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
895 case ENT_CLIENT_TRAIN: ent_train(); break;
896 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
899 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
900 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
906 // Destructor, but does NOT deallocate the entity by calling remove(). Also
907 // used when an entity changes its type. For an entity that someone interacts
908 // with others, make sure it can no longer do so.
914 if(self.skeletonindex)
916 skel_delete(self.skeletonindex);
917 self.skeletonindex = 0;
920 if(self.snd_looping > 0)
922 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
923 self.snd_looping = 0;
928 self.draw = menu_sub_null;
929 self.entremove = menu_sub_null;
930 // TODO possibly set more stuff to defaults
932 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
933 void CSQC_Ent_Remove()
935 if(autocvar_developer_csqcentities)
936 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
940 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
952 if(!(calledhooks & HOOK_START))
953 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
954 calledhooks |= HOOK_START;
957 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
958 void CSQC_Parse_StuffCmd(string strMessage)
960 if(autocvar_developer_csqcentities)
961 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
963 localcmd(strMessage);
965 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
966 void CSQC_Parse_Print(string strMessage)
968 if(autocvar_developer_csqcentities)
969 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
971 print(ColorTranslateRGB(strMessage));
974 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
975 void CSQC_Parse_CenterPrint(string strMessage)
977 if(autocvar_developer_csqcentities)
978 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
980 centerprint_hud(strMessage);
983 string notranslate_fogcmd1 = "\nfog ";
984 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
987 // TODO somehow thwart prvm_globalset client ...
989 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
990 { localcmd("\nr_drawfog 0\n"); }
991 else if(forcefog != "")
992 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
995 void Gamemode_Init();
996 void Ent_ScoresInfo()
999 self.classname = "ent_client_scores_info";
1000 gametype = ReadInt24_t();
1001 HUD_ModIcons_SetFunc();
1002 for(i = 0; i < MAX_SCORE; ++i)
1005 strunzone(scores_label[i]);
1006 scores_label[i] = strzone(ReadString());
1007 scores_flags[i] = ReadByte();
1009 for(i = 0; i < MAX_TEAMSCORE; ++i)
1011 if(teamscores_label[i])
1012 strunzone(teamscores_label[i]);
1013 teamscores_label[i] = strzone(ReadString());
1014 teamscores_flags[i] = ReadByte();
1022 self.classname = "ent_client_init";
1024 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1026 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1027 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1028 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1029 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1030 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1031 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1032 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1033 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1036 strunzone(forcefog);
1037 forcefog = strzone(ReadString());
1039 armorblockpercent = ReadByte() / 255.0;
1041 g_balance_mortar_bouncefactor = ReadCoord();
1042 g_balance_mortar_bouncestop = ReadCoord();
1043 g_balance_electro_secondary_bouncefactor = ReadCoord();
1044 g_balance_electro_secondary_bouncestop = ReadCoord();
1046 vortex_scope = !ReadByte();
1047 rifle_scope = !ReadByte();
1049 serverflags = ReadByte();
1051 minelayer_maxmines = ReadByte();
1053 hagar_maxrockets = ReadByte();
1055 g_trueaim_minrange = ReadCoord();
1056 g_balance_porto_secondary = ReadByte();
1070 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1071 race_checkpoint = ReadByte();
1072 race_time = ReadInt24_t();
1073 race_previousbesttime = ReadInt24_t();
1074 if(race_previousbestname)
1075 strunzone(race_previousbestname);
1076 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1078 race_checkpointtime = time;
1080 if(race_checkpoint == 0 || race_checkpoint == 254)
1082 race_penaltyaccumulator = 0;
1083 race_laptime = time; // valid
1088 case RACE_NET_CHECKPOINT_CLEAR:
1090 race_checkpointtime = 0;
1093 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1094 race_laptime = ReadCoord();
1095 race_checkpointtime = -99999;
1097 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1098 race_nextcheckpoint = ReadByte();
1100 race_nextbesttime = ReadInt24_t();
1101 if(race_nextbestname)
1102 strunzone(race_nextbestname);
1103 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1106 case RACE_NET_CHECKPOINT_HIT_RACE:
1107 race_mycheckpoint = ReadByte();
1108 race_mycheckpointtime = time;
1109 race_mycheckpointdelta = ReadInt24_t();
1110 race_mycheckpointlapsdelta = ReadByte();
1111 if(race_mycheckpointlapsdelta >= 128)
1112 race_mycheckpointlapsdelta -= 256;
1113 if(race_mycheckpointenemy)
1114 strunzone(race_mycheckpointenemy);
1115 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1118 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1119 race_othercheckpoint = ReadByte();
1120 race_othercheckpointtime = time;
1121 race_othercheckpointdelta = ReadInt24_t();
1122 race_othercheckpointlapsdelta = ReadByte();
1123 if(race_othercheckpointlapsdelta >= 128)
1124 race_othercheckpointlapsdelta -= 256;
1125 if(race_othercheckpointenemy)
1126 strunzone(race_othercheckpointenemy);
1127 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1130 case RACE_NET_PENALTY_RACE:
1131 race_penaltyeventtime = time;
1132 race_penaltytime = ReadShort();
1133 //race_penaltyaccumulator += race_penaltytime;
1134 if(race_penaltyreason)
1135 strunzone(race_penaltyreason);
1136 race_penaltyreason = strzone(ReadString());
1139 case RACE_NET_PENALTY_QUALIFYING:
1140 race_penaltyeventtime = time;
1141 race_penaltytime = ReadShort();
1142 race_penaltyaccumulator += race_penaltytime;
1143 if(race_penaltyreason)
1144 strunzone(race_penaltyreason);
1145 race_penaltyreason = strzone(ReadString());
1148 case RACE_NET_SERVER_RECORD:
1149 race_server_record = ReadInt24_t();
1151 case RACE_NET_SPEED_AWARD:
1152 race_speedaward = ReadInt24_t();
1153 if(race_speedaward_holder)
1154 strunzone(race_speedaward_holder);
1155 race_speedaward_holder = strzone(ReadString());
1157 case RACE_NET_SPEED_AWARD_BEST:
1158 race_speedaward_alltimebest = ReadInt24_t();
1159 if(race_speedaward_alltimebest_holder)
1160 strunzone(race_speedaward_alltimebest_holder);
1161 race_speedaward_alltimebest_holder = strzone(ReadString());
1163 case RACE_NET_SERVER_RANKINGS:
1165 int pos = ReadShort();
1166 prevpos = ReadShort();
1169 // move other rankings out of the way
1172 for (i=prevpos-1;i>pos-1;--i) {
1173 grecordtime[i] = grecordtime[i-1];
1174 if(grecordholder[i])
1175 strunzone(grecordholder[i]);
1176 grecordholder[i] = strzone(grecordholder[i-1]);
1178 } else if (del) { // a record has been deleted by the admin
1179 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1180 if (i == RANKINGS_CNT-1) { // clear out last record
1182 if (grecordholder[i])
1183 strunzone(grecordholder[i]);
1184 grecordholder[i] = string_null;
1187 grecordtime[i] = grecordtime[i+1];
1188 if (grecordholder[i])
1189 strunzone(grecordholder[i]);
1190 grecordholder[i] = strzone(grecordholder[i+1]);
1193 } else { // player has no ranked record yet
1194 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1195 grecordtime[i] = grecordtime[i-1];
1196 if(grecordholder[i])
1197 strunzone(grecordholder[i]);
1198 grecordholder[i] = strzone(grecordholder[i-1]);
1202 // store new ranking
1203 if(grecordholder[pos-1] != "")
1204 strunzone(grecordholder[pos-1]);
1205 grecordholder[pos-1] = strzone(ReadString());
1206 grecordtime[pos-1] = ReadInt24_t();
1207 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1210 case RACE_NET_SERVER_STATUS:
1211 race_status = ReadShort();
1212 if(race_status_name)
1213 strunzone(race_status_name);
1214 race_status_name = strzone(ReadString());
1218 void Net_TeamNagger()
1223 void Net_ReadPingPLReport()
1230 if (!(playerslots[e]))
1232 playerslots[e].ping = pi;
1233 playerslots[e].ping_packetloss = pl / 255.0;
1234 playerslots[e].ping_movementloss = ml / 255.0;
1237 void Net_WeaponComplain()
1239 complain_weapon = ReadByte();
1241 if(complain_weapon_name)
1242 strunzone(complain_weapon_name);
1243 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1245 complain_weapon_type = ReadByte();
1247 complain_weapon_time = time;
1248 weapontime = time; // ping the weapon panel
1250 switch(complain_weapon_type)
1252 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1253 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1254 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1258 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1259 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1260 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1261 float CSQC_Parse_TempEntity()
1269 if(autocvar_developer_csqcentities)
1270 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1272 // NOTE: Could just do return instead of break...
1275 case TE_CSQC_TARGET_MUSIC:
1279 case TE_CSQC_PICTURE:
1280 Net_MapVote_Picture();
1287 case TE_CSQC_VORTEXBEAMPARTICLE:
1288 Net_ReadVortexBeamParticle();
1291 case TE_CSQC_TEAMNAGGER:
1299 case TE_CSQC_PINGPLREPORT:
1300 Net_ReadPingPLReport();
1303 case TE_CSQC_WEAPONCOMPLAIN:
1304 Net_WeaponComplain();
1307 case TE_CSQC_VEHICLESETUP:
1311 case TE_CSQC_SVNOTICE:
1315 case TE_CSQC_SHOCKWAVEPARTICLE:
1316 Net_ReadShockwaveParticle();
1320 // No special logic for this temporary entity; return 0 so the engine can handle it
1328 string getcommandkey(string text, string command)
1331 float n, j, k, l = 0;
1333 if (!autocvar_hud_showbinds)
1336 keys = db_get(binddb, command);
1339 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1340 for(j = 0; j < n; ++j)
1346 keys = keynumtostring(k);
1348 keys = strcat(keys, ", ", keynumtostring(k));
1351 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1358 db_put(binddb, command, keys);
1361 if (keys == "NO_KEY") {
1362 if (autocvar_hud_showbinds > 1)
1363 return sprintf(_("%s (not bound)"), text);
1367 else if (autocvar_hud_showbinds > 1)
1368 return sprintf("%s (%s)", text, keys);