4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "mapvoting.qh"
12 #include "mutators/events.qh"
13 #include "hud/panel/scoreboard.qh"
14 #include "hud/panel/quickmenu.qh"
15 #include "shownames.qh"
16 #include <common/t_items.qh>
18 #include "weapons/projectile.qh"
19 #include <common/deathtypes/all.qh>
20 #include <common/items/_mod.qh>
21 #include <common/mapinfo.qh>
22 #include <common/minigames/cl_minigames.qh>
23 #include <common/minigames/cl_minigames_hud.qh>
24 #include <common/net_linked.qh>
25 #include <common/net_notice.qh>
26 #include <common/scores.qh>
27 #include <common/triggers/include.qh>
28 #include <common/vehicles/all.qh>
29 #include <lib/csqcmodel/cl_model.qh>
30 #include <lib/csqcmodel/interpolate.qh>
31 #include <lib/warpzone/client.qh>
33 // --------------------------------------------------------------------------
34 // BEGIN REQUIRED CSQC FUNCTIONS
37 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
39 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
41 ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
42 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
45 void draw_cursor_normal(vector pos, vector col, float a)
47 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
50 void LoadMenuSkinValues()
53 if(cvar_string("menu_skin") != "")
55 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
56 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
58 if(fh < 0 && cvar_defstring("menu_skin") != "")
60 cvar_set("menu_skin", cvar_defstring("menu_skin"));
61 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
62 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
66 draw_currentSkin = "gfx/menu/default";
67 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
70 draw_currentSkin = strzone(draw_currentSkin);
75 while((s = fgets(fh)))
77 int n = tokenize_console(s);
80 if(substring(argv(0), 0, 2) == "//")
82 if(argv(0) == "SIZE_CURSOR")
83 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
84 else if(argv(0) == "OFFSET_CURSOR")
85 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
91 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
92 // Useful for precaching things
94 void ConsoleCommand_macro_init();
97 prvm_language = strzone(cvar_string("prvm_language"));
100 LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
105 for ( ; i < 255; ++i)
106 if (getplayerkeyvalue(i, "viewentity") == "")
111 // needs to be done so early because of the constants they create
114 static_init_precache();
116 binddb = db_create();
117 tempdb = db_create();
118 ClientProgsDB = db_load("client.db");
122 //registercommand("hud_configure");
123 //registercommand("hud_save");
124 //registercommand("menu_action");
126 ConsoleCommand_macro_init();
128 registercvar("hud_usecsqc", "1");
129 registercvar("scoreboard_columns", "default");
131 registercvar("cl_nade_type", "3");
132 registercvar("cl_pokenade_type", "zombie");
134 registercvar("cl_jumpspeedcap_min", "");
135 registercvar("cl_jumpspeedcap_max", "");
137 registercvar("cl_multijump", "1");
139 registercvar("cl_spawn_near_teammate", "1");
141 if(autocvar_cl_lockview)
142 cvar_set("cl_lockview", "0");
150 teams = Sort_Spawn();
151 players = Sort_Spawn();
153 GetTeam(NUM_SPECTATOR, true); // add specs first
155 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
156 weapon_accuracy[w] = -1;
160 if(autocvar_cl_reticle)
162 precache_pic("gfx/reticle_normal");
163 // weapon reticles are precached in weapon files
167 get_mi_min_max_texcoords(1); // try the CLEVER way first
168 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
169 shortmapname = mi_shortname;
171 if (precache_pic(minimapname) == "")
173 // but maybe we have a non-clever minimap
174 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
175 if (precache_pic(minimapname) == "")
176 minimapname = ""; // FAIL
178 get_mi_min_max_texcoords(0); // load new texcoords
181 mi_center = (mi_min + mi_max) * 0.5;
182 mi_scale = mi_max - mi_min;
183 minimapname = strzone(minimapname);
186 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
187 LoadMenuSkinValues();
190 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
199 if(autocvar_cl_db_saveasdump)
200 db_dump(ClientProgsDB, "client.db");
202 db_save(ClientProgsDB, "client.db");
203 db_close(ClientProgsDB);
206 cvar_set("chase_active",ftos(chase_active_backup));
208 // unset the event chasecam's chase_active
209 if(autocvar_chase_active < 0)
210 cvar_set("chase_active", "0");
212 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
216 if (!(calledhooks & HOOK_START))
217 localcmd("\n_cl_hook_gamestart nop\n");
218 if (!(calledhooks & HOOK_END))
219 localcmd("\ncl_hook_gameend\n");
222 localcmd("\ncl_hook_shutdown\n");
224 deactivate_minigame();
225 HUD_MinigameMenu_Close(NULL, NULL, NULL);
229 float SetTeam(entity o, int Team)
232 devassert_once(Team);
245 if(GetTeam(Team, false) == NULL)
247 LOG_TRACEF("trying to switch to unsupported team %d", Team);
248 Team = NUM_SPECTATOR;
261 if(GetTeam(Team, false) == NULL)
263 LOG_TRACEF("trying to switch to unsupported team %d", Team);
264 Team = NUM_SPECTATOR;
269 if(Team == -1) // leave
273 tm = GetTeam(o.team, false);
284 tm = GetTeam(Team, true);
289 else if(Team != o.team)
291 tm = GetTeam(o.team, false);
294 tm = GetTeam(Team, true);
302 void Playerchecker_Think(entity this)
306 for(i = 0; i < maxclients; ++i)
309 if(entcs_GetName(i) == "")
313 // player disconnected
327 playerslots[i] = e = new_pure(playerslot);
331 e.ping_packetloss = 0;
332 e.ping_movementloss = 0;
333 //e.gotscores = 0; // we might already have the scores...
334 int t = entcs_GetScoreTeam(i);
335 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
337 Scoreboard_UpdatePlayerPos(e);
341 this.nextthink = time + 0.2;
347 entity playerchecker = new_pure(playerchecker);
348 setthink(playerchecker, Playerchecker_Think);
349 playerchecker.nextthink = time + 0.2;
356 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
357 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
358 // All keys are in ascii.
359 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
360 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
361 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
362 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
363 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
366 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
369 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
372 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
375 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
378 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
384 // END REQUIRED CSQC FUNCTIONS
385 // --------------------------------------------------------------------------
387 // --------------------------------------------------------------------------
388 // BEGIN OPTIONAL CSQC FUNCTIONS
390 void Ent_Remove(entity this);
392 void Ent_RemovePlayerScore(entity this)
395 SetTeam(this.owner, -1);
396 this.owner.gotscores = 0;
397 FOREACH(Scores, true, {
398 this.owner.(scores(it)) = 0; // clear all scores
403 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
408 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
409 // (no I've never heard of M-x replace-string, sed, or anything like that)
410 bool isNew = !this.owner; // workaround for DP bug
411 int n = ReadByte()-1;
413 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
414 if(!isNew && n != this.sv_entnum)
416 //print("A CSQC entity changed its owner!\n");
417 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
425 o = playerslots[this.sv_entnum];
428 o = playerslots[this.sv_entnum] = new_pure(playerslot);
431 o.sv_entnum = this.sv_entnum;
435 // RegisterPlayer(o);
436 //playerchecker will do this for us later, if it has not already done so
441 FOREACH(Scores, true, {
442 int p = 1 << (i % 16);
446 o.(scores(it)) = ReadInt24_t();
448 o.(scores(it)) = ReadChar();
455 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
457 this.entremove = Ent_RemovePlayerScore;
460 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
466 this.team = ReadByte();
467 o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
470 #if MAX_TEAMSCORE <= 8
478 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
482 o.(teamscores(i)) = ReadInt24_t();
484 o.(teamscores(i)) = ReadChar();
489 Scoreboard_UpdateTeamPos(o);
492 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
495 float newspectatee_status;
499 scoreboard_showscores_force = (f & BIT(0));
503 newspectatee_status = ReadByte();
504 if(newspectatee_status == player_localnum + 1)
505 newspectatee_status = -1; // observing
508 newspectatee_status = 0;
510 spectatorbutton_zoom = (f & BIT(2));
514 num_spectators = ReadByte();
518 for(i = 0; i < MAX_SPECTATORS; ++i)
519 spectatorlist[i] = 0; // reset list first
521 for(i = 0; i < num_spectators; ++i)
524 spectatorlist[i] = slot - 1;
530 if(newspectatee_status != spectatee_status)
534 race_checkpointtime = 0;
535 hud_dynamic_shake_factor = -1;
537 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
539 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
540 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
543 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
546 spectatee_status = newspectatee_status;
548 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
551 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
556 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
561 strunzone(vote_called_vote);
562 vote_called_vote = string_null;
572 vote_yescount = ReadByte();
573 vote_nocount = ReadByte();
574 vote_needed = ReadByte();
575 vote_highlighted = ReadChar();
581 strunzone(vote_called_vote);
582 vote_called_vote = strzone(ReadString());
587 for(j = 0; j < maxclients; ++j)
589 playerslots[j].ready = 1;
590 for(i = 1; i <= maxclients; i += 8)
593 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
596 playerslots[j].ready = 0;
602 ready_waiting = (nags & BIT(0));
603 ready_waiting_for_me = (nags & BIT(1));
604 vote_waiting = (nags & BIT(2));
605 vote_waiting_for_me = (nags & BIT(3));
606 warmup_stage = (nags & BIT(4));
609 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
617 for(j = 0; j < maxclients; ++j)
619 playerslots[j].eliminated = 1;
620 for(i = 1; i <= maxclients; i += 8)
623 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
626 playerslots[j].eliminated = 0;
632 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
636 float s = ReadShort();
641 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
644 int sf = ReadInt24_t();
646 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
647 weapon_accuracy[w] = -1;
652 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
656 weapon_accuracy[w] = -1;
658 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
660 weapon_accuracy[w] = (b - 1.0) / 100.0;
662 f = (f == 0x800000) ? 1 : f * 2;
667 void Spawn_Draw(entity this)
672 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
675 void Spawn_PreDraw(entity this)
678 vector org = getpropertyvec(VF_ORIGIN);
681 if(vdist(org - this.origin, >, this.fade_end))
682 alph = 0; // save on some processing
683 else if(vdist(org - this.origin, <, this.fade_start))
684 alph = 1; // more processing saved
686 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
690 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
695 this.drawmask = MASK_NORMAL;
698 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
700 float teamnum = (ReadByte() - 1);
702 spn_origin.x = ReadCoord();
703 spn_origin.y = ReadCoord();
704 spn_origin.z = ReadCoord();
706 this.team = (teamnum + 1);
710 this.origin = spn_origin;
711 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
714 /*if(autocvar_cl_spawn_point_model) // needs a model first
716 this.mdl = "models/spawnpoint.md3";
717 this.colormod = Team_ColorRGB(teamnum);
718 precache_model(this.mdl);
719 setmodel(this, this.mdl);
720 this.drawmask = MASK_NORMAL;
721 //this.move_movetype = MOVETYPE_NOCLIP;
722 //this.draw = Spawn_Draw;
723 IL_PUSH(g_drawables, this);
725 if(autocvar_cl_spawn_point_particles)
731 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
732 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
733 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
734 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
735 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
738 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
740 this.draw = Spawn_Draw;
741 if (is_new) IL_PUSH(g_drawables, this);
742 setpredraw(this, Spawn_PreDraw);
743 this.fade_start = autocvar_cl_spawn_point_dist_min;
744 this.fade_end = autocvar_cl_spawn_point_dist_max;
748 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
752 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
754 // If entnum is 0, ONLY do the local spawn actions
755 // this way the server can disable the sending of
756 // spawn origin or such to clients if wanted.
757 float entnum = ReadByte();
761 this.origin_x = ReadCoord();
762 this.origin_y = ReadCoord();
763 this.origin_z = ReadCoord();
767 float teamnum = entcs_GetTeam(entnum - 1);
769 if(autocvar_cl_spawn_event_particles)
773 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
774 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
775 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
776 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
777 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
780 if(autocvar_cl_spawn_event_sound)
782 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
788 // local spawn actions
789 if(is_new && (!entnum || (entnum == player_localentnum)))
792 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
794 if(autocvar_cl_unpress_zoom_on_spawn)
799 HUD_Radar_Hide_Maximized();
801 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
804 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
805 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
806 void CSQC_Ent_Update(entity this, bool isnew)
808 this.sourceLoc = __FILE__ ":" STR(__LINE__);
811 // set up the "time" global for received entities to be correct for interpolation purposes
812 float savetime = time;
819 serverprevtime = time;
820 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
821 time = serverprevtime + serverdeltatime;
824 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
827 if (t != this.enttype || isnew)
829 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
839 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
846 FOREACH(LinkedEntities, it.m_id == t, {
847 if (isnew) this.classname = it.netname;
848 if (autocvar_developer_csqcentities)
849 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
850 done = it.m_read(this, NULL, isnew);
851 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
857 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
861 // Destructor, but does NOT deallocate the entity by calling remove(). Also
862 // used when an entity changes its type. For an entity that someone interacts
863 // with others, make sure it can no longer do so.
864 void Ent_Remove(entity this)
866 if(this.entremove) this.entremove(this);
868 if(this.skeletonindex)
870 skel_delete(this.skeletonindex);
871 this.skeletonindex = 0;
874 if(this.snd_looping > 0)
876 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
877 this.snd_looping = 0;
882 this.draw = func_null;
883 this.entremove = func_null;
884 // TODO possibly set more stuff to defaults
886 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
887 void CSQC_Ent_Remove(entity this)
889 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
892 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
895 if (this.enttype) Ent_Remove(this);
903 if(!(calledhooks & HOOK_START))
904 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
905 calledhooks |= HOOK_START;
908 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
909 void CSQC_Parse_StuffCmd(string strMessage)
911 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
912 localcmd(strMessage);
914 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
915 void CSQC_Parse_Print(string strMessage)
917 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
918 print(ColorTranslateRGB(strMessage));
921 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
922 void CSQC_Parse_CenterPrint(string strMessage)
924 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
925 centerprint_hud(strMessage);
928 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
929 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
930 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
931 bool CSQC_Parse_TempEntity()
934 int nTEID = ReadByte();
936 FOREACH(TempEntities, it.m_id == nTEID, {
937 if (autocvar_developer_csqcentities)
938 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
939 return it.m_read(NULL, NULL, true);
942 if (autocvar_developer_csqcentities)
943 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
945 // No special logic for this temporary entity; return 0 so the engine can handle it
952 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
953 localcmd("\nr_drawfog 0\n");
954 else if (forcefog != "")
955 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
958 void Gamemode_Init();
959 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
962 gametype = ReadRegistered(Gametypes);
963 teamplay = _MapInfo_GetTeamPlayBool(gametype);
964 HUD_ModIcons_SetFunc();
965 FOREACH(Scores, true, {
966 if (scores_label(it)) strunzone(scores_label(it));
967 scores_label(it) = strzone(ReadString());
968 scores_flags(it) = ReadByte();
970 for (int i = 0; i < MAX_TEAMSCORE; ++i)
972 if (teamscores_label(i)) strunzone(teamscores_label(i));
973 teamscores_label(i) = strzone(ReadString());
974 teamscores_flags(i) = ReadByte();
977 Scoreboard_InitScores();
981 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
983 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
985 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
986 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
987 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
988 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
989 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
990 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
991 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
992 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
994 if (forcefog) strunzone(forcefog);
995 forcefog = strzone(ReadString());
997 armorblockpercent = ReadByte() / 255.0;
998 damagepush_speedfactor = ReadByte() / 255.0;
1000 serverflags = ReadByte();
1002 g_trueaim_minrange = ReadCoord();
1006 MUTATOR_CALLHOOK(Ent_Init);
1008 if (!postinit) PostInit();
1011 float GetSpeedUnitFactor(int speed_unit)
1021 return 0.0254 * 3.6;
1023 return 0.0254 * 3.6 * 0.6213711922;
1025 return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1029 string GetSpeedUnit(int speed_unit)
1047 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1053 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1054 race_checkpoint = ReadByte();
1055 race_time = ReadInt24_t();
1056 race_previousbesttime = ReadInt24_t();
1057 race_mypreviousbesttime = ReadInt24_t();
1058 if(race_previousbestname)
1059 strunzone(race_previousbestname);
1060 string pbestname = ReadString();
1061 if(autocvar_cl_race_cptimes_onlyself)
1063 race_previousbesttime = race_mypreviousbesttime;
1064 race_mypreviousbesttime = 0;
1065 race_previousbestname = strzone("");
1068 race_previousbestname = strzone(pbestname);
1070 race_checkpointtime = time;
1072 if(race_checkpoint == 0 || race_checkpoint == 254)
1074 race_penaltyaccumulator = 0;
1075 race_laptime = time; // valid
1079 case RACE_NET_CHECKPOINT_CLEAR:
1081 race_checkpointtime = 0;
1084 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1085 race_laptime = ReadCoord();
1086 race_checkpointtime = -99999;
1088 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1089 race_nextcheckpoint = ReadByte();
1091 race_nextbesttime = ReadInt24_t();
1092 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1093 race_mybesttime = ReadInt24_t();
1094 if(race_nextbestname)
1095 strunzone(race_nextbestname);
1096 string newname = ReadString();
1097 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1099 race_nextbesttime = race_mybesttime;
1100 race_mybesttime = 0;
1101 race_nextbestname = strzone("");
1104 race_nextbestname = strzone(newname);
1107 case RACE_NET_CHECKPOINT_HIT_RACE:
1108 race_mycheckpoint = ReadByte();
1109 race_mycheckpointtime = time;
1110 race_mycheckpointdelta = ReadInt24_t();
1111 race_mycheckpointlapsdelta = ReadByte();
1112 if(race_mycheckpointlapsdelta >= 128)
1113 race_mycheckpointlapsdelta -= 256;
1114 if(race_mycheckpointenemy)
1115 strunzone(race_mycheckpointenemy);
1116 int who = ReadByte();
1118 race_mycheckpointenemy = strzone(entcs_GetName(who - 1));
1120 race_mycheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1123 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1124 race_othercheckpoint = ReadByte();
1125 race_othercheckpointtime = time;
1126 race_othercheckpointdelta = ReadInt24_t();
1127 race_othercheckpointlapsdelta = ReadByte();
1128 if(race_othercheckpointlapsdelta >= 128)
1129 race_othercheckpointlapsdelta -= 256;
1130 if(race_othercheckpointenemy)
1131 strunzone(race_othercheckpointenemy);
1132 int what = ReadByte();
1134 race_othercheckpointenemy = strzone(entcs_GetName(what - 1));
1136 race_othercheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1139 case RACE_NET_PENALTY_RACE:
1140 race_penaltyeventtime = time;
1141 race_penaltytime = ReadShort();
1142 //race_penaltyaccumulator += race_penaltytime;
1143 if(race_penaltyreason)
1144 strunzone(race_penaltyreason);
1145 race_penaltyreason = strzone(ReadString());
1148 case RACE_NET_PENALTY_QUALIFYING:
1149 race_penaltyeventtime = time;
1150 race_penaltytime = ReadShort();
1151 race_penaltyaccumulator += race_penaltytime;
1152 if(race_penaltyreason)
1153 strunzone(race_penaltyreason);
1154 race_penaltyreason = strzone(ReadString());
1157 case RACE_NET_SERVER_RECORD:
1158 race_server_record = ReadInt24_t();
1160 case RACE_NET_SPEED_AWARD:
1161 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1162 if(race_speedaward_holder)
1163 strunzone(race_speedaward_holder);
1164 race_speedaward_holder = strzone(ReadString());
1165 if(race_speedaward_unit)
1166 strunzone(race_speedaward_unit);
1167 race_speedaward_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1169 case RACE_NET_SPEED_AWARD_BEST:
1170 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1171 if(race_speedaward_alltimebest_holder)
1172 strunzone(race_speedaward_alltimebest_holder);
1173 race_speedaward_alltimebest_holder = strzone(ReadString());
1174 if(race_speedaward_alltimebest_unit)
1175 strunzone(race_speedaward_alltimebest_unit);
1176 race_speedaward_alltimebest_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1178 case RACE_NET_SERVER_RANKINGS:
1180 int pos = ReadShort();
1181 prevpos = ReadShort();
1184 // move other rankings out of the way
1187 for (i=prevpos-1;i>pos-1;--i) {
1188 grecordtime[i] = grecordtime[i-1];
1189 if(grecordholder[i])
1190 strunzone(grecordholder[i]);
1191 grecordholder[i] = strzone(grecordholder[i-1]);
1193 } else if (del) { // a record has been deleted by the admin
1194 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1195 if (i == RANKINGS_CNT-1) { // clear out last record
1197 if (grecordholder[i])
1198 strunzone(grecordholder[i]);
1199 grecordholder[i] = string_null;
1202 grecordtime[i] = grecordtime[i+1];
1203 if (grecordholder[i])
1204 strunzone(grecordholder[i]);
1205 grecordholder[i] = strzone(grecordholder[i+1]);
1208 } else { // player has no ranked record yet
1209 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1210 grecordtime[i] = grecordtime[i-1];
1211 if(grecordholder[i])
1212 strunzone(grecordholder[i]);
1213 grecordholder[i] = strzone(grecordholder[i-1]);
1217 // store new ranking
1218 if(grecordholder[pos-1] != "")
1219 strunzone(grecordholder[pos-1]);
1220 grecordholder[pos-1] = strzone(ReadString());
1221 grecordtime[pos-1] = ReadInt24_t();
1222 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1225 case RACE_NET_SERVER_STATUS:
1226 race_status = ReadShort();
1227 if(race_status_name)
1228 strunzone(race_status_name);
1229 race_status_name = strzone(ReadString());
1234 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1240 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1243 int pi = ReadShort();
1244 int pl = ReadByte();
1245 int ml = ReadByte();
1247 entity e = playerslots[i];
1250 e.ping_packetloss = pl / 255.0;
1251 e.ping_movementloss = ml / 255.0;
1254 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1256 complain_weapon = ReadByte();
1257 complain_weapon_type = ReadByte();
1260 complain_weapon_time = time;
1261 weapontime = time; // ping the weapon panel
1263 switch(complain_weapon_type)
1265 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1266 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1267 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1271 string _getcommandkey(string cmd_name, string command, bool forcename)
1274 float n, j, k, l = 0;
1276 if (!autocvar_hud_showbinds)
1279 keys = db_get(binddb, command);
1282 bool joy_active = cvar("joy_active");
1283 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1284 for(j = 0; j < n; ++j)
1289 string key = keynumtostring(k);
1290 if(!joy_active && substring(key, 0, 3) == "JOY")
1296 keys = strcat(keys, ", ", key);
1299 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1306 db_put(binddb, command, keys);
1309 if (keys == "NO_KEY") {
1310 if (autocvar_hud_showbinds > 1)
1311 return sprintf(_("%s (not bound)"), cmd_name);
1315 else if (autocvar_hud_showbinds > 1 || forcename)
1316 return sprintf("%s (%s)", cmd_name, keys);