4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "mapvoting.qh"
12 #include "mutators/events.qh"
13 #include "hud/panel/scoreboard.qh"
14 #include "hud/panel/quickmenu.qh"
15 #include "shownames.qh"
16 #include <common/t_items.qh>
18 #include "weapons/projectile.qh"
19 #include <common/deathtypes/all.qh>
20 #include <common/items/_mod.qh>
21 #include <common/mapinfo.qh>
22 #include <common/minigames/cl_minigames.qh>
23 #include <common/minigames/cl_minigames_hud.qh>
24 #include <common/net_linked.qh>
25 #include <common/net_notice.qh>
26 #include <common/scores.qh>
27 #include <common/triggers/include.qh>
28 #include <common/vehicles/all.qh>
29 #include <lib/csqcmodel/cl_model.qh>
30 #include <lib/csqcmodel/interpolate.qh>
31 #include <lib/warpzone/client.qh>
33 // --------------------------------------------------------------------------
34 // BEGIN REQUIRED CSQC FUNCTIONS
37 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
39 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
41 ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
42 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
45 void draw_cursor_normal(vector pos, vector col, float a)
47 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
50 void LoadMenuSkinValues()
53 if(cvar_string("menu_skin") != "")
55 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
56 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
58 if(fh < 0 && cvar_defstring("menu_skin") != "")
60 cvar_set("menu_skin", cvar_defstring("menu_skin"));
61 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
62 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
66 draw_currentSkin = "gfx/menu/default";
67 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
70 draw_currentSkin = strzone(draw_currentSkin);
75 while((s = fgets(fh)))
77 int n = tokenize_console(s);
80 if(substring(argv(0), 0, 2) == "//")
82 if(argv(0) == "SIZE_CURSOR")
83 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
84 else if(argv(0) == "OFFSET_CURSOR")
85 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
91 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
92 // Useful for precaching things
94 void ConsoleCommand_macro_init();
97 prvm_language = strzone(cvar_string("prvm_language"));
100 LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
105 for ( ; i < 255; ++i)
106 if (getplayerkeyvalue(i, "viewentity") == "")
111 // needs to be done so early because of the constants they create
114 static_init_precache();
116 binddb = db_create();
117 tempdb = db_create();
118 ClientProgsDB = db_load("client.db");
122 //registercommand("hud_configure");
123 //registercommand("hud_save");
124 //registercommand("menu_action");
126 ConsoleCommand_macro_init();
128 registercvar("hud_usecsqc", "1");
129 registercvar("scoreboard_columns", "default");
131 registercvar("cl_nade_type", "3");
132 registercvar("cl_pokenade_type", "zombie");
134 registercvar("cl_jumpspeedcap_min", "");
135 registercvar("cl_jumpspeedcap_max", "");
137 registercvar("cl_multijump", "1");
139 registercvar("cl_spawn_near_teammate", "1");
141 if(autocvar_cl_lockview)
142 cvar_set("cl_lockview", "0");
150 teams = Sort_Spawn();
151 players = Sort_Spawn();
153 GetTeam(NUM_SPECTATOR, true); // add specs first
157 if(autocvar_cl_reticle)
159 precache_pic("gfx/reticle_normal");
160 // weapon reticles are precached in weapon files
164 get_mi_min_max_texcoords(1); // try the CLEVER way first
165 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
166 shortmapname = mi_shortname;
168 if (precache_pic(minimapname) == "")
170 // but maybe we have a non-clever minimap
171 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
172 if (precache_pic(minimapname) == "")
173 minimapname = ""; // FAIL
175 get_mi_min_max_texcoords(0); // load new texcoords
178 mi_center = (mi_min + mi_max) * 0.5;
179 mi_scale = mi_max - mi_min;
180 minimapname = strzone(minimapname);
183 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
184 LoadMenuSkinValues();
187 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
196 if(autocvar_cl_db_saveasdump)
197 db_dump(ClientProgsDB, "client.db");
199 db_save(ClientProgsDB, "client.db");
200 db_close(ClientProgsDB);
203 cvar_set("chase_active",ftos(chase_active_backup));
205 // unset the event chasecam's chase_active
206 if(autocvar_chase_active < 0)
207 cvar_set("chase_active", "0");
209 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
213 if (!(calledhooks & HOOK_START))
214 localcmd("\n_cl_hook_gamestart nop\n");
215 if (!(calledhooks & HOOK_END))
216 localcmd("\ncl_hook_gameend\n");
219 localcmd("\ncl_hook_shutdown\n");
221 deactivate_minigame();
222 HUD_MinigameMenu_Close(NULL, NULL, NULL);
226 float SetTeam(entity o, int Team)
229 devassert_once(Team);
242 if(GetTeam(Team, false) == NULL)
244 LOG_TRACEF("trying to switch to unsupported team %d", Team);
245 Team = NUM_SPECTATOR;
258 if(GetTeam(Team, false) == NULL)
260 LOG_TRACEF("trying to switch to unsupported team %d", Team);
261 Team = NUM_SPECTATOR;
266 if(Team == -1) // leave
270 tm = GetTeam(o.team, false);
281 tm = GetTeam(Team, true);
286 else if(Team != o.team)
288 tm = GetTeam(o.team, false);
291 tm = GetTeam(Team, true);
299 void Playerchecker_Think(entity this)
303 for(i = 0; i < maxclients; ++i)
306 if(entcs_GetName(i) == "")
310 // player disconnected
324 playerslots[i] = e = new_pure(playerslot);
328 e.ping_packetloss = 0;
329 e.ping_movementloss = 0;
330 //e.gotscores = 0; // we might already have the scores...
331 int t = entcs_GetScoreTeam(i);
332 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
334 Scoreboard_UpdatePlayerPos(e);
338 this.nextthink = time + 0.2;
344 entity playerchecker = new_pure(playerchecker);
345 setthink(playerchecker, Playerchecker_Think);
346 playerchecker.nextthink = time + 0.2;
353 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
354 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
355 // All keys are in ascii.
356 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
357 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
358 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
359 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
360 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
363 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
366 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
369 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
372 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
375 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
381 // END REQUIRED CSQC FUNCTIONS
382 // --------------------------------------------------------------------------
384 // --------------------------------------------------------------------------
385 // BEGIN OPTIONAL CSQC FUNCTIONS
387 void Ent_Remove(entity this);
389 void Ent_RemovePlayerScore(entity this)
392 SetTeam(this.owner, -1);
393 this.owner.gotscores = 0;
394 FOREACH(Scores, true, {
395 this.owner.(scores(it)) = 0; // clear all scores
400 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
405 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
406 // (no I've never heard of M-x replace-string, sed, or anything like that)
407 bool isNew = !this.owner; // workaround for DP bug
408 int n = ReadByte()-1;
410 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
411 if(!isNew && n != this.sv_entnum)
413 //print("A CSQC entity changed its owner!\n");
414 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
422 o = playerslots[this.sv_entnum];
425 o = playerslots[this.sv_entnum] = new_pure(playerslot);
428 o.sv_entnum = this.sv_entnum;
432 // RegisterPlayer(o);
433 //playerchecker will do this for us later, if it has not already done so
438 FOREACH(Scores, true, {
439 int p = 1 << (i % 16);
443 o.(scores(it)) = ReadInt24_t();
445 o.(scores(it)) = ReadChar();
452 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
454 this.entremove = Ent_RemovePlayerScore;
457 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
463 this.team = ReadByte();
464 o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
467 #if MAX_TEAMSCORE <= 8
475 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
479 o.(teamscores(i)) = ReadInt24_t();
481 o.(teamscores(i)) = ReadChar();
486 Scoreboard_UpdateTeamPos(o);
489 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
492 float newspectatee_status;
496 scoreboard_showscores_force = (f & 1);
500 newspectatee_status = ReadByte();
501 if(newspectatee_status == player_localnum + 1)
502 newspectatee_status = -1; // observing
505 newspectatee_status = 0;
507 spectatorbutton_zoom = (f & 4);
511 num_spectators = ReadByte();
515 for(i = 0; i < MAX_SPECTATORS; ++i)
516 spectatorlist[i] = 0; // reset list first
518 for(i = 0; i < num_spectators; ++i)
521 spectatorlist[i] = slot - 1;
527 if(newspectatee_status != spectatee_status)
531 race_checkpointtime = 0;
532 hud_dynamic_shake_factor = -1;
534 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
536 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
537 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
540 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
543 spectatee_status = newspectatee_status;
545 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
548 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
553 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
558 strunzone(vote_called_vote);
559 vote_called_vote = string_null;
569 vote_yescount = ReadByte();
570 vote_nocount = ReadByte();
571 vote_needed = ReadByte();
572 vote_highlighted = ReadChar();
578 strunzone(vote_called_vote);
579 vote_called_vote = strzone(ReadString());
584 for(j = 0; j < maxclients; ++j)
586 playerslots[j].ready = 1;
587 for(i = 1; i <= maxclients; i += 8)
590 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
593 playerslots[j].ready = 0;
599 ready_waiting = (nags & BIT(0));
600 ready_waiting_for_me = (nags & BIT(1));
601 vote_waiting = (nags & BIT(2));
602 vote_waiting_for_me = (nags & BIT(3));
603 warmup_stage = (nags & BIT(4));
606 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
614 for(j = 0; j < maxclients; ++j)
616 playerslots[j].eliminated = 1;
617 for(i = 1; i <= maxclients; i += 8)
620 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
623 playerslots[j].eliminated = 0;
629 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
633 float s = ReadShort();
638 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
641 int sf = ReadInt24_t();
643 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
644 weapon_accuracy[w] = -1;
649 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
653 weapon_accuracy[w] = -1;
655 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
657 weapon_accuracy[w] = (b - 1.0) / 100.0;
659 f = (f == 0x800000) ? 1 : f * 2;
664 void Spawn_Draw(entity this)
669 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
672 void Spawn_PreDraw(entity this)
675 vector org = getpropertyvec(VF_ORIGIN);
678 if(vdist(org - this.origin, >, this.fade_end))
679 alph = 0; // save on some processing
680 else if(vdist(org - this.origin, <, this.fade_start))
681 alph = 1; // more processing saved
683 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
687 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
692 this.drawmask = MASK_NORMAL;
695 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
697 float teamnum = (ReadByte() - 1);
699 spn_origin.x = ReadCoord();
700 spn_origin.y = ReadCoord();
701 spn_origin.z = ReadCoord();
703 this.team = (teamnum + 1);
707 this.origin = spn_origin;
708 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
711 /*if(autocvar_cl_spawn_point_model) // needs a model first
713 this.mdl = "models/spawnpoint.md3";
714 this.colormod = Team_ColorRGB(teamnum);
715 precache_model(this.mdl);
716 setmodel(this, this.mdl);
717 this.drawmask = MASK_NORMAL;
718 //this.move_movetype = MOVETYPE_NOCLIP;
719 //this.draw = Spawn_Draw;
720 IL_PUSH(g_drawables, this);
722 if(autocvar_cl_spawn_point_particles)
728 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
729 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
730 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
731 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
732 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
735 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
737 this.draw = Spawn_Draw;
738 if (is_new) IL_PUSH(g_drawables, this);
739 setpredraw(this, Spawn_PreDraw);
740 this.fade_start = autocvar_cl_spawn_point_dist_min;
741 this.fade_end = autocvar_cl_spawn_point_dist_max;
745 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
749 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
751 // If entnum is 0, ONLY do the local spawn actions
752 // this way the server can disable the sending of
753 // spawn origin or such to clients if wanted.
754 float entnum = ReadByte();
758 this.origin_x = ReadCoord();
759 this.origin_y = ReadCoord();
760 this.origin_z = ReadCoord();
764 float teamnum = entcs_GetTeam(entnum - 1);
766 if(autocvar_cl_spawn_event_particles)
770 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
771 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
772 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
773 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
774 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
777 if(autocvar_cl_spawn_event_sound)
779 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
785 // local spawn actions
786 if(is_new && (!entnum || (entnum == player_localentnum)))
789 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
791 if(autocvar_cl_unpress_zoom_on_spawn)
796 HUD_Radar_Hide_Maximized();
798 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
801 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
802 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
803 void CSQC_Ent_Update(entity this, bool isnew)
805 this.sourceLoc = __FILE__ ":" STR(__LINE__);
808 // set up the "time" global for received entities to be correct for interpolation purposes
809 float savetime = time;
816 serverprevtime = time;
817 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
818 time = serverprevtime + serverdeltatime;
821 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
824 if (t != this.enttype || isnew)
826 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
836 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
843 FOREACH(LinkedEntities, it.m_id == t, {
844 if (isnew) this.classname = it.netname;
845 if (autocvar_developer_csqcentities)
846 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
847 done = it.m_read(this, NULL, isnew);
848 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
854 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
858 // Destructor, but does NOT deallocate the entity by calling remove(). Also
859 // used when an entity changes its type. For an entity that someone interacts
860 // with others, make sure it can no longer do so.
861 void Ent_Remove(entity this)
863 if(this.entremove) this.entremove(this);
865 if(this.skeletonindex)
867 skel_delete(this.skeletonindex);
868 this.skeletonindex = 0;
871 if(this.snd_looping > 0)
873 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
874 this.snd_looping = 0;
879 this.draw = func_null;
880 this.entremove = func_null;
881 // TODO possibly set more stuff to defaults
883 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
884 void CSQC_Ent_Remove(entity this)
886 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
889 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
892 if (this.enttype) Ent_Remove(this);
900 if(!(calledhooks & HOOK_START))
901 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
902 calledhooks |= HOOK_START;
905 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
906 void CSQC_Parse_StuffCmd(string strMessage)
908 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
909 localcmd(strMessage);
911 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
912 void CSQC_Parse_Print(string strMessage)
914 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
915 print(ColorTranslateRGB(strMessage));
918 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
919 void CSQC_Parse_CenterPrint(string strMessage)
921 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
922 centerprint_hud(strMessage);
925 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
926 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
927 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
928 bool CSQC_Parse_TempEntity()
931 int nTEID = ReadByte();
933 FOREACH(TempEntities, it.m_id == nTEID, {
934 if (autocvar_developer_csqcentities)
935 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
936 return it.m_read(NULL, NULL, true);
939 if (autocvar_developer_csqcentities)
940 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
942 // No special logic for this temporary entity; return 0 so the engine can handle it
949 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
950 localcmd("\nr_drawfog 0\n");
951 else if (forcefog != "")
952 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
955 void Gamemode_Init();
956 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
959 gametype = ReadRegistered(Gametypes);
960 teamplay = _MapInfo_GetTeamPlayBool(gametype);
961 HUD_ModIcons_SetFunc();
962 FOREACH(Scores, true, {
963 if (scores_label(it)) strunzone(scores_label(it));
964 scores_label(it) = strzone(ReadString());
965 scores_flags(it) = ReadByte();
967 for (int i = 0; i < MAX_TEAMSCORE; ++i)
969 if (teamscores_label(i)) strunzone(teamscores_label(i));
970 teamscores_label(i) = strzone(ReadString());
971 teamscores_flags(i) = ReadByte();
974 Scoreboard_InitScores();
978 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
980 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
982 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
983 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
984 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
985 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
986 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
987 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
988 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
989 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
991 if (forcefog) strunzone(forcefog);
992 forcefog = strzone(ReadString());
994 armorblockpercent = ReadByte() / 255.0;
995 damagepush_speedfactor = ReadByte() / 255.0;
997 serverflags = ReadByte();
999 g_trueaim_minrange = ReadCoord();
1003 MUTATOR_CALLHOOK(Ent_Init);
1005 if (!postinit) PostInit();
1008 float GetSpeedUnitFactor(int speed_unit)
1018 return 0.0254 * 3.6;
1020 return 0.0254 * 3.6 * 0.6213711922;
1022 return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1026 string GetSpeedUnit(int speed_unit)
1044 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1050 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1051 race_checkpoint = ReadByte();
1052 race_time = ReadInt24_t();
1053 race_previousbesttime = ReadInt24_t();
1054 race_mypreviousbesttime = ReadInt24_t();
1055 if(race_previousbestname)
1056 strunzone(race_previousbestname);
1057 string pbestname = ReadString();
1058 if(autocvar_cl_race_cptimes_onlyself)
1060 race_previousbesttime = race_mypreviousbesttime;
1061 race_mypreviousbesttime = 0;
1062 race_previousbestname = strzone("");
1065 race_previousbestname = strzone(pbestname);
1067 race_checkpointtime = time;
1069 if(race_checkpoint == 0 || race_checkpoint == 254)
1071 race_penaltyaccumulator = 0;
1072 race_laptime = time; // valid
1076 case RACE_NET_CHECKPOINT_CLEAR:
1078 race_checkpointtime = 0;
1081 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1082 race_laptime = ReadCoord();
1083 race_checkpointtime = -99999;
1085 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1086 race_nextcheckpoint = ReadByte();
1088 race_nextbesttime = ReadInt24_t();
1089 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1090 race_mybesttime = ReadInt24_t();
1091 if(race_nextbestname)
1092 strunzone(race_nextbestname);
1093 string newname = ReadString();
1094 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1096 race_nextbesttime = race_mybesttime;
1097 race_mybesttime = 0;
1098 race_nextbestname = strzone("");
1101 race_nextbestname = strzone(newname);
1104 case RACE_NET_CHECKPOINT_HIT_RACE:
1105 race_mycheckpoint = ReadByte();
1106 race_mycheckpointtime = time;
1107 race_mycheckpointdelta = ReadInt24_t();
1108 race_mycheckpointlapsdelta = ReadByte();
1109 if(race_mycheckpointlapsdelta >= 128)
1110 race_mycheckpointlapsdelta -= 256;
1111 if(race_mycheckpointenemy)
1112 strunzone(race_mycheckpointenemy);
1113 int who = ReadByte();
1115 race_mycheckpointenemy = strzone(entcs_GetName(who - 1));
1117 race_mycheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1120 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1121 race_othercheckpoint = ReadByte();
1122 race_othercheckpointtime = time;
1123 race_othercheckpointdelta = ReadInt24_t();
1124 race_othercheckpointlapsdelta = ReadByte();
1125 if(race_othercheckpointlapsdelta >= 128)
1126 race_othercheckpointlapsdelta -= 256;
1127 if(race_othercheckpointenemy)
1128 strunzone(race_othercheckpointenemy);
1129 int what = ReadByte();
1131 race_othercheckpointenemy = strzone(entcs_GetName(what - 1));
1133 race_othercheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1136 case RACE_NET_PENALTY_RACE:
1137 race_penaltyeventtime = time;
1138 race_penaltytime = ReadShort();
1139 //race_penaltyaccumulator += race_penaltytime;
1140 if(race_penaltyreason)
1141 strunzone(race_penaltyreason);
1142 race_penaltyreason = strzone(ReadString());
1145 case RACE_NET_PENALTY_QUALIFYING:
1146 race_penaltyeventtime = time;
1147 race_penaltytime = ReadShort();
1148 race_penaltyaccumulator += race_penaltytime;
1149 if(race_penaltyreason)
1150 strunzone(race_penaltyreason);
1151 race_penaltyreason = strzone(ReadString());
1154 case RACE_NET_SERVER_RECORD:
1155 race_server_record = ReadInt24_t();
1157 case RACE_NET_SPEED_AWARD:
1158 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1159 if(race_speedaward_holder)
1160 strunzone(race_speedaward_holder);
1161 race_speedaward_holder = strzone(ReadString());
1162 if(race_speedaward_unit)
1163 strunzone(race_speedaward_unit);
1164 race_speedaward_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1166 case RACE_NET_SPEED_AWARD_BEST:
1167 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1168 if(race_speedaward_alltimebest_holder)
1169 strunzone(race_speedaward_alltimebest_holder);
1170 race_speedaward_alltimebest_holder = strzone(ReadString());
1171 if(race_speedaward_alltimebest_unit)
1172 strunzone(race_speedaward_alltimebest_unit);
1173 race_speedaward_alltimebest_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1175 case RACE_NET_SERVER_RANKINGS:
1177 int pos = ReadShort();
1178 prevpos = ReadShort();
1181 // move other rankings out of the way
1184 for (i=prevpos-1;i>pos-1;--i) {
1185 grecordtime[i] = grecordtime[i-1];
1186 if(grecordholder[i])
1187 strunzone(grecordholder[i]);
1188 grecordholder[i] = strzone(grecordholder[i-1]);
1190 } else if (del) { // a record has been deleted by the admin
1191 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1192 if (i == RANKINGS_CNT-1) { // clear out last record
1194 if (grecordholder[i])
1195 strunzone(grecordholder[i]);
1196 grecordholder[i] = string_null;
1199 grecordtime[i] = grecordtime[i+1];
1200 if (grecordholder[i])
1201 strunzone(grecordholder[i]);
1202 grecordholder[i] = strzone(grecordholder[i+1]);
1205 } else { // player has no ranked record yet
1206 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1207 grecordtime[i] = grecordtime[i-1];
1208 if(grecordholder[i])
1209 strunzone(grecordholder[i]);
1210 grecordholder[i] = strzone(grecordholder[i-1]);
1214 // store new ranking
1215 if(grecordholder[pos-1] != "")
1216 strunzone(grecordholder[pos-1]);
1217 grecordholder[pos-1] = strzone(ReadString());
1218 grecordtime[pos-1] = ReadInt24_t();
1219 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1222 case RACE_NET_SERVER_STATUS:
1223 race_status = ReadShort();
1224 if(race_status_name)
1225 strunzone(race_status_name);
1226 race_status_name = strzone(ReadString());
1231 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1237 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1240 int pi = ReadShort();
1241 int pl = ReadByte();
1242 int ml = ReadByte();
1244 entity e = playerslots[i];
1247 e.ping_packetloss = pl / 255.0;
1248 e.ping_movementloss = ml / 255.0;
1251 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1253 complain_weapon = ReadByte();
1254 complain_weapon_type = ReadByte();
1257 complain_weapon_time = time;
1258 weapontime = time; // ping the weapon panel
1260 switch(complain_weapon_type)
1262 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1263 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1264 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1268 string _getcommandkey(string cmd_name, string command, bool forcename)
1271 float n, j, k, l = 0;
1273 if (!autocvar_hud_showbinds)
1276 keys = db_get(binddb, command);
1279 bool joy_active = cvar("joy_active");
1280 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1281 for(j = 0; j < n; ++j)
1286 string key = keynumtostring(k);
1287 if(!joy_active && substring(key, 0, 3) == "JOY")
1293 keys = strcat(keys, ", ", key);
1296 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1303 db_put(binddb, command, keys);
1306 if (keys == "NO_KEY") {
1307 if (autocvar_hud_showbinds > 1)
1308 return sprintf(_("%s (not bound)"), cmd_name);
1312 else if (autocvar_hud_showbinds > 1 || forcename)
1313 return sprintf("%s (%s)", cmd_name, keys);