5 #include "csqcmodel_hooks.qh"
11 #include "hud_config.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "tturrets.qh"
24 #include "waypointsprites.qh"
26 #include "../common/vehicles/unit/bumblebee.qh"
27 #include "../common/vehicles/cl_vehicles.qh"
28 #include "../common/vehicles/vehicles.qh"
30 #include "weapons/projectile.qh"
32 #include "../common/buffs.qh"
33 #include "../common/deathtypes.qh"
34 #include "../common/effects.qh"
35 #include "../common/mapinfo.qh"
36 #include "../common/monsters/all.qh"
37 #include "../common/nades.qh"
38 #include "../common/net_notice.qh"
39 #include "../common/notifications.qh"
40 #include "../common/stats.qh"
41 #include "../common/teams.qh"
43 #include "../common/items/all.qh"
45 #include "../common/mutators/base.qh"
47 #include "../common/weapons/all.qh"
49 #include "../csqcmodellib/cl_model.qh"
50 #include "../csqcmodellib/interpolate.qh"
52 #include "../common/triggers/include.qh"
54 #include "../warpzonelib/client.qh"
56 // --------------------------------------------------------------------------
57 // BEGIN REQUIRED CSQC FUNCTIONS
60 entity clearentity_ent;
61 void clearentity(entity e)
65 clearentity_ent = spawn();
66 clearentity_ent.classname = "clearentity";
69 copyentity(clearentity_ent, e);
73 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
74 void menu_show_error()
76 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
79 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
80 // Useful for precaching things
87 void WaypointSprite_Load();
88 void ConsoleCommand_macro_init();
91 prvm_language = cvar_string("prvm_language");
94 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
100 tempdb = db_create();
101 ClientProgsDB = db_load("client.db");
102 compressShortVector_init();
105 menu_visible = false;
106 menu_show = menu_show_error;
107 menu_action = func_null;
109 for(i = 0; i < 255; ++i)
110 if(getplayerkeyvalue(i, "viewentity") == "")
114 //registercommand("hud_configure");
115 //registercommand("hud_save");
116 //registercommand("menu_action");
118 ConsoleCommand_macro_init();
120 registercvar("hud_usecsqc", "1");
121 registercvar("scoreboard_columns", "default");
123 registercvar("cl_nade_type", "3");
124 registercvar("cl_pokenade_type", "zombie");
126 registercvar("cl_jumpspeedcap_min", "");
127 registercvar("cl_jumpspeedcap_max", "");
131 // hud_fields uses strunzone on the titles!
132 for(i = 0; i < MAX_HUD_FIELDS; ++i)
133 hud_title[i] = strzone("(null)");
135 Cmd_HUD_SetFields(0);
141 teams = Sort_Spawn();
142 players = Sort_Spawn();
144 GetTeam(NUM_SPECTATOR, true); // add specs first
146 // needs to be done so early because of the constants they create
148 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
149 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
150 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
151 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
152 CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
154 WaypointSprite_Load();
157 precache_model("null");
158 precache_sound("misc/hit.wav");
159 precache_sound("misc/typehit.wav");
161 Projectile_Precache();
163 GibSplash_Precache();
167 CSQCPlayer_Precache();
169 if(autocvar_cl_reticle)
171 precache_pic("gfx/reticle_normal");
172 // weapon reticles are precached in weapon files
175 get_mi_min_max_texcoords(1); // try the CLEVER way first
176 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
177 shortmapname = mi_shortname;
179 if(precache_pic(minimapname) == "")
181 // but maybe we have a non-clever minimap
182 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
183 if(precache_pic(minimapname) == "")
184 minimapname = ""; // FAIL
186 get_mi_min_max_texcoords(0); // load new texcoords
189 mi_center = (mi_min + mi_max) * 0.5;
190 mi_scale = mi_max - mi_min;
191 minimapname = strzone(minimapname);
195 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
196 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
199 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
208 if(autocvar_cl_db_saveasdump)
209 db_dump(ClientProgsDB, "client.db");
211 db_save(ClientProgsDB, "client.db");
212 db_close(ClientProgsDB);
215 cvar_set("chase_active",ftos(chase_active_backup));
217 // unset the event chasecam's chase_active
218 if(autocvar_chase_active < 0)
219 cvar_set("chase_active", "0");
223 if (!(calledhooks & HOOK_START))
224 localcmd("\n_cl_hook_gamestart nop\n");
225 if (!(calledhooks & HOOK_END))
226 localcmd("\ncl_hook_gameend\n");
231 float SetTeam(entity o, int Team)
245 if(GetTeam(Team, false) == world)
247 dprintf("trying to switch to unsupported team %d\n", Team);
248 Team = NUM_SPECTATOR;
261 if(GetTeam(Team, false) == world)
263 dprintf("trying to switch to unsupported team %d\n", Team);
264 Team = NUM_SPECTATOR;
269 if(Team == -1) // leave
273 tm = GetTeam(o.team, false);
284 tm = GetTeam(Team, true);
289 else if(Team != o.team)
291 tm = GetTeam(o.team, false);
294 tm = GetTeam(Team, true);
302 void Playerchecker_Think()
306 for(i = 0; i < maxclients; ++i)
309 if(GetPlayerName(i) == "")
313 // player disconnected
326 playerslots[i] = e = spawn();
329 e.ping_packetloss = 0;
330 e.ping_movementloss = 0;
331 //e.gotscores = 0; // we might already have the scores...
332 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
334 HUD_UpdatePlayerPos(e);
338 self.nextthink = time + 0.2;
345 entity playerchecker;
346 playerchecker = spawn();
347 playerchecker.think = Playerchecker_Think;
348 playerchecker.nextthink = time + 0.2;
356 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
357 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
358 // All keys are in ascii.
359 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
360 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
361 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
362 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
363 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
368 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
371 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
374 if(menu_visible && menu_action)
375 if(menu_action(bInputType, nPrimary, nSecondary))
381 // END REQUIRED CSQC FUNCTIONS
382 // --------------------------------------------------------------------------
384 // --------------------------------------------------------------------------
385 // BEGIN OPTIONAL CSQC FUNCTIONS
387 void Ent_RemoveEntCS()
389 entcs_receiver[self.sv_entnum] = world;
394 InterpolateOrigin_Undo();
396 self.classname = "entcs_receiver";
400 self.sv_entnum = ReadByte();
403 self.origin_x = ReadShort();
404 self.origin_y = ReadShort();
405 self.origin_z = ReadShort();
406 setorigin(self, self.origin);
410 self.angles_y = ReadByte() * 360.0 / 256;
411 self.angles_x = self.angles_z = 0;
414 self.healthvalue = ReadByte() * 10;
416 self.armorvalue = ReadByte() * 10;
418 entcs_receiver[self.sv_entnum] = self;
419 self.entremove = Ent_RemoveEntCS;
420 self.iflags |= IFLAG_ORIGIN;
422 InterpolateOrigin_Note();
427 void Ent_RemovePlayerScore()
430 SetTeam(self.owner, -1);
431 self.owner.gotscores = 0;
432 for(int i = 0; i < MAX_SCORE; ++i) {
433 self.owner.(scores[i]) = 0; // clear all scores
438 void Ent_ReadPlayerScore()
444 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
445 // (no I've never heard of M-x replace-string, sed, or anything like that)
446 isNew = !self.owner; // workaround for DP bug
449 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
450 if(!isNew && n != self.sv_entnum)
452 //print("A CSQC entity changed its owner!\n");
453 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
456 self.enttype = ENT_CLIENT_SCORES;
462 if (!(playerslots[self.sv_entnum]))
463 playerslots[self.sv_entnum] = spawn();
464 o = self.owner = playerslots[self.sv_entnum];
465 o.sv_entnum = self.sv_entnum;
469 // RegisterPlayer(o);
470 //playerchecker will do this for us later, if it has not already done so
481 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
485 o.(scores[i]) = ReadInt24_t();
487 o.(scores[i]) = ReadChar();
491 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
493 self.entremove = Ent_RemovePlayerScore;
496 void Ent_ReadTeamScore()
501 self.team = ReadByte();
502 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
505 #if MAX_TEAMSCORE <= 8
513 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
517 o.(teamscores[i]) = ReadInt24_t();
519 o.(teamscores[i]) = ReadChar();
522 HUD_UpdateTeamPos(o);
525 void Ent_ClientData()
527 float newspectatee_status;
531 scoreboard_showscores_force = (f & 1);
535 newspectatee_status = ReadByte();
536 if(newspectatee_status == player_localnum + 1)
537 newspectatee_status = -1; // observing
540 newspectatee_status = 0;
542 spectatorbutton_zoom = (f & 4);
546 angles_held_status = 1;
547 angles_held.x = ReadAngle();
548 angles_held.y = ReadAngle();
552 angles_held_status = 0;
554 if(newspectatee_status != spectatee_status)
558 race_checkpointtime = 0;
560 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
562 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
563 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
566 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
569 spectatee_status = newspectatee_status;
571 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
578 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
583 strunzone(vote_called_vote);
584 vote_called_vote = string_null;
594 vote_yescount = ReadByte();
595 vote_nocount = ReadByte();
596 vote_needed = ReadByte();
597 vote_highlighted = ReadChar();
603 strunzone(vote_called_vote);
604 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
609 for(j = 0; j < maxclients; ++j)
611 playerslots[j].ready = 1;
612 for(i = 1; i <= maxclients; i += 8)
615 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
618 playerslots[j].ready = 0;
622 ready_waiting = (nags & 1);
623 ready_waiting_for_me = (nags & 2);
624 vote_waiting = (nags & 4);
625 vote_waiting_for_me = (nags & 8);
626 warmup_stage = (nags & 16);
629 void Ent_EliminatedPlayers()
636 for(j = 0; j < maxclients; ++j)
638 playerslots[j].eliminated = 1;
639 for(i = 1; i <= maxclients; i += 8)
642 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
645 playerslots[j].eliminated = 0;
650 void Ent_RandomSeed()
658 void Ent_ReadAccuracy(void)
661 int sf = ReadInt24_t();
664 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
665 weapon_accuracy[w] = -1;
669 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
675 weapon_accuracy[w] = -1;
677 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
679 weapon_accuracy[w] = (b - 1.0) / 100.0;
688 void Spawn_Draw(void)
690 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
693 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
695 float teamnum = (ReadByte() - 1);
697 spn_origin.x = ReadShort();
698 spn_origin.y = ReadShort();
699 spn_origin.z = ReadShort();
703 self.origin = spn_origin;
704 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
707 /*if(autocvar_cl_spawn_point_model) // needs a model first
709 self.mdl = "models/spawnpoint.md3";
710 self.colormod = Team_ColorRGB(teamnum);
711 precache_model(self.mdl);
712 setmodel(self, self.mdl);
713 self.drawmask = MASK_NORMAL;
714 //self.movetype = MOVETYPE_NOCLIP;
715 //self.draw = Spawn_Draw;
717 if(autocvar_cl_spawn_point_particles)
719 if((serverflags & SERVERFLAG_TEAMPLAY))
723 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
724 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
725 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
726 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
727 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
730 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
732 self.draw = Spawn_Draw;
736 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
739 void Ent_ReadSpawnEvent(float is_new)
741 // If entnum is 0, ONLY do the local spawn actions
742 // this way the server can disable the sending of
743 // spawn origin or such to clients if wanted.
744 float entnum = ReadByte();
748 self.origin_x = ReadShort();
749 self.origin_y = ReadShort();
750 self.origin_z = ReadShort();
754 float teamnum = GetPlayerColor(entnum - 1);
756 if(autocvar_cl_spawn_event_particles)
760 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
761 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
762 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
763 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
764 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
767 if(autocvar_cl_spawn_event_sound)
769 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
774 // local spawn actions
775 if(is_new && (!entnum || (entnum == player_localentnum)))
778 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
780 if(autocvar_cl_unpress_zoom_on_spawn)
787 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
790 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
791 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
792 void Ent_RadarLink();
794 void Ent_ScoresInfo();
795 void CSQC_Ent_Update(float bIsNewEntity)
801 if(autocvar_developer_csqcentities)
802 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
804 // set up the "time" global for received entities to be correct for interpolation purposes
812 serverprevtime = time;
813 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
814 time = serverprevtime + serverdeltatime;
817 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
820 if(t != self.enttype || bIsNewEntity)
822 //print("A CSQC entity changed its type!\n");
823 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
833 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
841 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
842 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
843 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
844 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
845 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
846 case ENT_CLIENT_LASER: Ent_Laser(); break;
847 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
848 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
849 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
850 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
851 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
852 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
853 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
854 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
855 case ENT_CLIENT_INIT: Ent_Init(); break;
856 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
857 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
858 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
859 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
860 case ENT_CLIENT_WALL: Ent_Wall(); break;
861 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
862 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
863 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
864 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
865 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
866 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
867 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
868 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
869 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
870 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
871 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
872 case ENT_CLIENT_TURRET: ent_turret(); break;
873 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
874 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
875 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
876 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
877 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
878 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
879 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
880 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
881 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
882 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
883 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
884 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
885 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
886 case ENT_CLIENT_DOOR: ent_door(); break;
887 case ENT_CLIENT_PLAT: ent_plat(); break;
888 case ENT_CLIENT_SWAMP: ent_swamp(); break;
889 case ENT_CLIENT_CORNER: ent_corner(); break;
890 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
891 case ENT_CLIENT_TRAIN: ent_train(); break;
892 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
893 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
896 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
897 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
903 // Destructor, but does NOT deallocate the entity by calling remove(). Also
904 // used when an entity changes its type. For an entity that someone interacts
905 // with others, make sure it can no longer do so.
911 if(self.skeletonindex)
913 skel_delete(self.skeletonindex);
914 self.skeletonindex = 0;
917 if(self.snd_looping > 0)
919 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
920 self.snd_looping = 0;
925 self.draw = menu_sub_null;
926 self.entremove = menu_sub_null;
927 // TODO possibly set more stuff to defaults
929 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
930 void CSQC_Ent_Remove()
932 if(autocvar_developer_csqcentities)
933 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
937 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
949 if(!(calledhooks & HOOK_START))
950 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
951 calledhooks |= HOOK_START;
954 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
955 void CSQC_Parse_StuffCmd(string strMessage)
957 if(autocvar_developer_csqcentities)
958 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
960 localcmd(strMessage);
962 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
963 void CSQC_Parse_Print(string strMessage)
965 if(autocvar_developer_csqcentities)
966 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
968 print(ColorTranslateRGB(strMessage));
971 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
972 void CSQC_Parse_CenterPrint(string strMessage)
974 if(autocvar_developer_csqcentities)
975 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
977 centerprint_hud(strMessage);
980 string notranslate_fogcmd1 = "\nfog ";
981 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
984 // TODO somehow thwart prvm_globalset client ...
986 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
987 { localcmd("\nr_drawfog 0\n"); }
988 else if(forcefog != "")
989 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
992 void Gamemode_Init();
993 void Ent_ScoresInfo()
996 self.classname = "ent_client_scores_info";
997 gametype = ReadInt24_t();
998 HUD_ModIcons_SetFunc();
999 for(i = 0; i < MAX_SCORE; ++i)
1002 strunzone(scores_label[i]);
1003 scores_label[i] = strzone(ReadString());
1004 scores_flags[i] = ReadByte();
1006 for(i = 0; i < MAX_TEAMSCORE; ++i)
1008 if(teamscores_label[i])
1009 strunzone(teamscores_label[i]);
1010 teamscores_label[i] = strzone(ReadString());
1011 teamscores_flags[i] = ReadByte();
1019 self.classname = "ent_client_init";
1021 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1023 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1024 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1025 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1026 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1027 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1028 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1029 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1030 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1033 strunzone(forcefog);
1034 forcefog = strzone(ReadString());
1036 armorblockpercent = ReadByte() / 255.0;
1038 g_balance_mortar_bouncefactor = ReadCoord();
1039 g_balance_mortar_bouncestop = ReadCoord();
1040 g_balance_electro_secondary_bouncefactor = ReadCoord();
1041 g_balance_electro_secondary_bouncestop = ReadCoord();
1043 vortex_scope = !ReadByte();
1044 rifle_scope = !ReadByte();
1046 serverflags = ReadByte();
1048 minelayer_maxmines = ReadByte();
1050 hagar_maxrockets = ReadByte();
1052 g_trueaim_minrange = ReadCoord();
1053 g_balance_porto_secondary = ReadByte();
1067 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1068 race_checkpoint = ReadByte();
1069 race_time = ReadInt24_t();
1070 race_previousbesttime = ReadInt24_t();
1071 if(race_previousbestname)
1072 strunzone(race_previousbestname);
1073 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1075 race_checkpointtime = time;
1077 if(race_checkpoint == 0 || race_checkpoint == 254)
1079 race_penaltyaccumulator = 0;
1080 race_laptime = time; // valid
1085 case RACE_NET_CHECKPOINT_CLEAR:
1087 race_checkpointtime = 0;
1090 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1091 race_laptime = ReadCoord();
1092 race_checkpointtime = -99999;
1094 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1095 race_nextcheckpoint = ReadByte();
1097 race_nextbesttime = ReadInt24_t();
1098 if(race_nextbestname)
1099 strunzone(race_nextbestname);
1100 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1103 case RACE_NET_CHECKPOINT_HIT_RACE:
1104 race_mycheckpoint = ReadByte();
1105 race_mycheckpointtime = time;
1106 race_mycheckpointdelta = ReadInt24_t();
1107 race_mycheckpointlapsdelta = ReadByte();
1108 if(race_mycheckpointlapsdelta >= 128)
1109 race_mycheckpointlapsdelta -= 256;
1110 if(race_mycheckpointenemy)
1111 strunzone(race_mycheckpointenemy);
1112 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1115 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1116 race_othercheckpoint = ReadByte();
1117 race_othercheckpointtime = time;
1118 race_othercheckpointdelta = ReadInt24_t();
1119 race_othercheckpointlapsdelta = ReadByte();
1120 if(race_othercheckpointlapsdelta >= 128)
1121 race_othercheckpointlapsdelta -= 256;
1122 if(race_othercheckpointenemy)
1123 strunzone(race_othercheckpointenemy);
1124 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1127 case RACE_NET_PENALTY_RACE:
1128 race_penaltyeventtime = time;
1129 race_penaltytime = ReadShort();
1130 //race_penaltyaccumulator += race_penaltytime;
1131 if(race_penaltyreason)
1132 strunzone(race_penaltyreason);
1133 race_penaltyreason = strzone(ReadString());
1136 case RACE_NET_PENALTY_QUALIFYING:
1137 race_penaltyeventtime = time;
1138 race_penaltytime = ReadShort();
1139 race_penaltyaccumulator += race_penaltytime;
1140 if(race_penaltyreason)
1141 strunzone(race_penaltyreason);
1142 race_penaltyreason = strzone(ReadString());
1145 case RACE_NET_SERVER_RECORD:
1146 race_server_record = ReadInt24_t();
1148 case RACE_NET_SPEED_AWARD:
1149 race_speedaward = ReadInt24_t();
1150 if(race_speedaward_holder)
1151 strunzone(race_speedaward_holder);
1152 race_speedaward_holder = strzone(ReadString());
1154 case RACE_NET_SPEED_AWARD_BEST:
1155 race_speedaward_alltimebest = ReadInt24_t();
1156 if(race_speedaward_alltimebest_holder)
1157 strunzone(race_speedaward_alltimebest_holder);
1158 race_speedaward_alltimebest_holder = strzone(ReadString());
1160 case RACE_NET_SERVER_RANKINGS:
1162 int pos = ReadShort();
1163 prevpos = ReadShort();
1166 // move other rankings out of the way
1169 for (i=prevpos-1;i>pos-1;--i) {
1170 grecordtime[i] = grecordtime[i-1];
1171 if(grecordholder[i])
1172 strunzone(grecordholder[i]);
1173 grecordholder[i] = strzone(grecordholder[i-1]);
1175 } else if (del) { // a record has been deleted by the admin
1176 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1177 if (i == RANKINGS_CNT-1) { // clear out last record
1179 if (grecordholder[i])
1180 strunzone(grecordholder[i]);
1181 grecordholder[i] = string_null;
1184 grecordtime[i] = grecordtime[i+1];
1185 if (grecordholder[i])
1186 strunzone(grecordholder[i]);
1187 grecordholder[i] = strzone(grecordholder[i+1]);
1190 } else { // player has no ranked record yet
1191 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1192 grecordtime[i] = grecordtime[i-1];
1193 if(grecordholder[i])
1194 strunzone(grecordholder[i]);
1195 grecordholder[i] = strzone(grecordholder[i-1]);
1199 // store new ranking
1200 if(grecordholder[pos-1] != "")
1201 strunzone(grecordholder[pos-1]);
1202 grecordholder[pos-1] = strzone(ReadString());
1203 grecordtime[pos-1] = ReadInt24_t();
1204 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1207 case RACE_NET_SERVER_STATUS:
1208 race_status = ReadShort();
1209 if(race_status_name)
1210 strunzone(race_status_name);
1211 race_status_name = strzone(ReadString());
1215 void Net_TeamNagger()
1220 void Net_ReadPingPLReport()
1227 if (!(playerslots[e]))
1229 playerslots[e].ping = pi;
1230 playerslots[e].ping_packetloss = pl / 255.0;
1231 playerslots[e].ping_movementloss = ml / 255.0;
1234 void Net_WeaponComplain()
1236 complain_weapon = ReadByte();
1238 if(complain_weapon_name)
1239 strunzone(complain_weapon_name);
1240 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1242 complain_weapon_type = ReadByte();
1244 complain_weapon_time = time;
1245 weapontime = time; // ping the weapon panel
1247 switch(complain_weapon_type)
1249 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1250 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1251 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1255 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1256 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1257 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1258 float CSQC_Parse_TempEntity()
1266 if(autocvar_developer_csqcentities)
1267 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1269 // NOTE: Could just do return instead of break...
1272 case TE_CSQC_TARGET_MUSIC:
1276 case TE_CSQC_PICTURE:
1277 Net_MapVote_Picture();
1284 case TE_CSQC_VORTEXBEAMPARTICLE:
1285 Net_ReadVortexBeamParticle();
1288 case TE_CSQC_TEAMNAGGER:
1296 case TE_CSQC_PINGPLREPORT:
1297 Net_ReadPingPLReport();
1300 case TE_CSQC_WEAPONCOMPLAIN:
1301 Net_WeaponComplain();
1304 case TE_CSQC_VEHICLESETUP:
1308 case TE_CSQC_SVNOTICE:
1312 case TE_CSQC_SHOCKWAVEPARTICLE:
1313 Net_ReadShockwaveParticle();
1317 // No special logic for this temporary entity; return 0 so the engine can handle it
1325 string getcommandkey(string text, string command)
1328 float n, j, k, l = 0;
1330 if (!autocvar_hud_showbinds)
1333 keys = db_get(binddb, command);
1336 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1337 for(j = 0; j < n; ++j)
1343 keys = keynumtostring(k);
1345 keys = strcat(keys, ", ", keynumtostring(k));
1348 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1355 db_put(binddb, command, keys);
1358 if (keys == "NO_KEY") {
1359 if (autocvar_hud_showbinds > 1)
1360 return sprintf(_("%s (not bound)"), text);
1364 else if (autocvar_hud_showbinds > 1)
1365 return sprintf("%s (%s)", text, keys);