3 #include <common/effects/qc/all.qh>
5 #include "mapvoting.qh"
6 #include "mutators/events.qh"
7 #include "quickmenu.qh"
8 #include "scoreboard.qh"
9 #include "shownames.qh"
10 #include <common/t_items.qh>
12 #include "weapons/projectile.qh"
13 #include <common/deathtypes/all.qh>
14 #include <common/items/all.qh>
15 #include <common/mapinfo.qh>
16 #include <common/minigames/cl_minigames.qh>
17 #include <common/minigames/cl_minigames_hud.qh>
18 #include <common/net_notice.qh>
19 #include <common/triggers/include.qh>
20 #include <common/vehicles/all.qh>
21 #include <lib/csqcmodel/cl_model.qh>
22 #include <lib/csqcmodel/interpolate.qh>
23 #include <lib/warpzone/client.qh>
25 // --------------------------------------------------------------------------
26 // BEGIN REQUIRED CSQC FUNCTIONS
29 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
31 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
32 // Useful for precaching things
34 void ConsoleCommand_macro_init();
37 prvm_language = strzone(cvar_string("prvm_language"));
40 LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
46 if (getplayerkeyvalue(i, "viewentity") == "")
51 // needs to be done so early because of the constants they create
54 static_init_precache();
58 ClientProgsDB = db_load("client.db");
59 compressShortVector_init();
63 //registercommand("hud_configure");
64 //registercommand("hud_save");
65 //registercommand("menu_action");
67 ConsoleCommand_macro_init();
69 registercvar("hud_usecsqc", "1");
70 registercvar("scoreboard_columns", "default");
72 registercvar("cl_nade_type", "3");
73 registercvar("cl_pokenade_type", "zombie");
75 registercvar("cl_jumpspeedcap_min", "");
76 registercvar("cl_jumpspeedcap_max", "");
78 registercvar("cl_multijump", "0");
80 registercvar("cl_spawn_near_teammate", "1");
84 // hud_fields uses strunzone on the titles!
85 for(int i = 0; i < MAX_HUD_FIELDS; ++i)
86 hud_title[i] = strzone("(null)");
95 players = Sort_Spawn();
97 GetTeam(NUM_SPECTATOR, true); // add specs first
101 if(autocvar_cl_reticle)
103 precache_pic("gfx/reticle_normal");
104 // weapon reticles are precached in weapon files
108 get_mi_min_max_texcoords(1); // try the CLEVER way first
109 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
110 shortmapname = mi_shortname;
112 if (precache_pic(minimapname) == "")
114 // but maybe we have a non-clever minimap
115 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
116 if (precache_pic(minimapname) == "")
117 minimapname = ""; // FAIL
119 get_mi_min_max_texcoords(0); // load new texcoords
122 mi_center = (mi_min + mi_max) * 0.5;
123 mi_scale = mi_max - mi_min;
124 minimapname = strzone(minimapname);
127 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
130 if(cvar_string("menu_skin") != "")
132 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
133 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
135 if(fh < 0 && cvar_defstring("menu_skin") != "")
137 cvar_set("menu_skin", cvar_defstring("menu_skin"));
138 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
139 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
143 draw_currentSkin = "gfx/menu/default";
144 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
147 draw_currentSkin = strzone(draw_currentSkin);
150 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
159 if(autocvar_cl_db_saveasdump)
160 db_dump(ClientProgsDB, "client.db");
162 db_save(ClientProgsDB, "client.db");
163 db_close(ClientProgsDB);
166 cvar_set("chase_active",ftos(chase_active_backup));
168 // unset the event chasecam's chase_active
169 if(autocvar_chase_active < 0)
170 cvar_set("chase_active", "0");
174 if (!(calledhooks & HOOK_START))
175 localcmd("\n_cl_hook_gamestart nop\n");
176 if (!(calledhooks & HOOK_END))
177 localcmd("\ncl_hook_gameend\n");
180 deactivate_minigame();
181 HUD_MinigameMenu_Close();
185 float SetTeam(entity o, int Team)
187 devassert_once(Team);
200 if(GetTeam(Team, false) == world)
202 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
203 Team = NUM_SPECTATOR;
216 if(GetTeam(Team, false) == world)
218 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
219 Team = NUM_SPECTATOR;
224 if(Team == -1) // leave
228 tm = GetTeam(o.team, false);
239 tm = GetTeam(Team, true);
244 else if(Team != o.team)
246 tm = GetTeam(o.team, false);
249 tm = GetTeam(Team, true);
257 void Playerchecker_Think()
262 for(i = 0; i < maxclients; ++i)
265 if(entcs_GetName(i) == "")
269 // player disconnected
283 playerslots[i] = e = new(playerslot);
288 e.ping_packetloss = 0;
289 e.ping_movementloss = 0;
290 //e.gotscores = 0; // we might already have the scores...
291 int t = entcs_GetScoreTeam(i);
292 if (t) SetTeam(e, t); // will not hurt; later updates come with HUD_UpdatePlayerTeams
294 HUD_UpdatePlayerPos(e);
298 this.nextthink = time + 0.2;
305 entity playerchecker = new(playerchecker);
306 make_pure(playerchecker);
307 playerchecker.think = Playerchecker_Think;
308 playerchecker.nextthink = time + 0.2;
316 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
317 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
318 // All keys are in ascii.
319 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
320 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
321 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
322 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
323 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
325 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
328 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
331 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
334 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
337 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
343 // END REQUIRED CSQC FUNCTIONS
344 // --------------------------------------------------------------------------
346 // --------------------------------------------------------------------------
347 // BEGIN OPTIONAL CSQC FUNCTIONS
349 .void(entity) predraw_qc;
353 if (this.predraw_qc) this.predraw_qc(this);
356 void setpredraw(entity this, void(entity) pdfunc)
358 this.predraw = PreDraw_self;
359 this.predraw_qc = pdfunc;
362 void Ent_Remove(entity this);
364 void Ent_RemovePlayerScore(entity this)
367 SetTeam(this.owner, -1);
368 this.owner.gotscores = 0;
369 for(int i = 0; i < MAX_SCORE; ++i) {
370 this.owner.(scores[i]) = 0; // clear all scores
375 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
382 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
383 // (no I've never heard of M-x replace-string, sed, or anything like that)
384 isNew = !this.owner; // workaround for DP bug
387 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
388 if(!isNew && n != this.sv_entnum)
390 //print("A CSQC entity changed its owner!\n");
391 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
399 o = playerslots[this.sv_entnum];
402 o = playerslots[this.sv_entnum] = new(playerslot);
406 o.sv_entnum = this.sv_entnum;
410 // RegisterPlayer(o);
411 //playerchecker will do this for us later, if it has not already done so
422 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
426 o.(scores[i]) = ReadInt24_t();
428 o.(scores[i]) = ReadChar();
434 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
436 this.entremove = Ent_RemovePlayerScore;
439 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
445 this.team = ReadByte();
446 o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
449 #if MAX_TEAMSCORE <= 8
457 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
461 o.(teamscores[i]) = ReadInt24_t();
463 o.(teamscores[i]) = ReadChar();
468 HUD_UpdateTeamPos(o);
471 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
474 float newspectatee_status;
478 scoreboard_showscores_force = (f & 1);
482 newspectatee_status = ReadByte();
483 if(newspectatee_status == player_localnum + 1)
484 newspectatee_status = -1; // observing
487 newspectatee_status = 0;
489 spectatorbutton_zoom = (f & 4);
493 angles_held_status = 1;
494 angles_held.x = ReadAngle();
495 angles_held.y = ReadAngle();
499 angles_held_status = 0;
503 if(newspectatee_status != spectatee_status)
507 race_checkpointtime = 0;
509 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
511 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
512 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
515 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
518 spectatee_status = newspectatee_status;
520 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
523 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
528 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
533 strunzone(vote_called_vote);
534 vote_called_vote = string_null;
544 vote_yescount = ReadByte();
545 vote_nocount = ReadByte();
546 vote_needed = ReadByte();
547 vote_highlighted = ReadChar();
553 strunzone(vote_called_vote);
554 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
559 for(j = 0; j < maxclients; ++j)
561 playerslots[j].ready = 1;
562 for(i = 1; i <= maxclients; i += 8)
565 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
568 playerslots[j].ready = 0;
574 ready_waiting = (nags & BIT(0));
575 ready_waiting_for_me = (nags & BIT(1));
576 vote_waiting = (nags & BIT(2));
577 vote_waiting_for_me = (nags & BIT(3));
578 warmup_stage = (nags & BIT(4));
581 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
589 for(j = 0; j < maxclients; ++j)
591 playerslots[j].eliminated = 1;
592 for(i = 1; i <= maxclients; i += 8)
595 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
598 playerslots[j].eliminated = 0;
604 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
608 float s = ReadShort();
613 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
616 int sf = ReadInt24_t();
618 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
619 weapon_accuracy[w] = -1;
624 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
628 weapon_accuracy[w] = -1;
630 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
632 weapon_accuracy[w] = (b - 1.0) / 100.0;
634 f = (f == 0x800000) ? 1 : f * 2;
639 void Spawn_Draw(entity this)
641 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
644 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
646 float teamnum = (ReadByte() - 1);
648 spn_origin.x = ReadShort();
649 spn_origin.y = ReadShort();
650 spn_origin.z = ReadShort();
654 this.origin = spn_origin;
655 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
658 /*if(autocvar_cl_spawn_point_model) // needs a model first
660 this.mdl = "models/spawnpoint.md3";
661 this.colormod = Team_ColorRGB(teamnum);
662 precache_model(this.mdl);
663 setmodel(this, this.mdl);
664 this.drawmask = MASK_NORMAL;
665 //this.movetype = MOVETYPE_NOCLIP;
666 //this.draw = Spawn_Draw;
668 if(autocvar_cl_spawn_point_particles)
670 if((serverflags & SERVERFLAG_TEAMPLAY))
674 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
675 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
676 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
677 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
678 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
681 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
683 this.draw = Spawn_Draw;
687 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
691 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
693 // If entnum is 0, ONLY do the local spawn actions
694 // this way the server can disable the sending of
695 // spawn origin or such to clients if wanted.
696 float entnum = ReadByte();
700 this.origin_x = ReadShort();
701 this.origin_y = ReadShort();
702 this.origin_z = ReadShort();
706 float teamnum = entcs_GetTeam(entnum - 1);
708 if(autocvar_cl_spawn_event_particles)
712 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
713 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
714 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
715 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
716 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
719 if(autocvar_cl_spawn_event_sound)
721 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
727 // local spawn actions
728 if(is_new && (!entnum || (entnum == player_localentnum)))
731 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
733 if(autocvar_cl_unpress_zoom_on_spawn)
739 HUD_Radar_Hide_Maximized();
740 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
743 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
744 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
745 void CSQC_Ent_Update(bool isnew)
748 this.sourceLoc = __FILE__ ":" STR(__LINE__);
751 // set up the "time" global for received entities to be correct for interpolation purposes
752 float savetime = time;
759 serverprevtime = time;
760 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
761 time = serverprevtime + serverdeltatime;
764 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
767 if (t != this.enttype || isnew)
769 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
779 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
786 FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
787 if (isnew) this.classname = it.netname;
788 if (autocvar_developer_csqcentities)
789 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
790 done = it.m_read(this, NULL, isnew);
796 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
800 // Destructor, but does NOT deallocate the entity by calling remove(). Also
801 // used when an entity changes its type. For an entity that someone interacts
802 // with others, make sure it can no longer do so.
803 void Ent_Remove(entity this)
805 if(this.entremove) this.entremove(this);
807 if(this.skeletonindex)
809 skel_delete(this.skeletonindex);
810 this.skeletonindex = 0;
813 if(this.snd_looping > 0)
815 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
816 this.snd_looping = 0;
821 this.draw = func_null;
822 this.entremove = func_null;
823 // TODO possibly set more stuff to defaults
825 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
826 void CSQC_Ent_Remove()
829 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
832 LOG_WARNING("CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
835 if (this.enttype) Ent_Remove(this);
843 if(!(calledhooks & HOOK_START))
844 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
845 calledhooks |= HOOK_START;
848 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
849 void CSQC_Parse_StuffCmd(string strMessage)
851 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
852 localcmd(strMessage);
854 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
855 void CSQC_Parse_Print(string strMessage)
857 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
858 print(ColorTranslateRGB(strMessage));
861 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
862 void CSQC_Parse_CenterPrint(string strMessage)
864 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
865 centerprint_hud(strMessage);
868 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
869 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
870 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
871 bool CSQC_Parse_TempEntity()
874 int nTEID = ReadByte();
876 FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
877 if (autocvar_developer_csqcentities)
878 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
879 return it.m_read(NULL, NULL, true);
882 if (autocvar_developer_csqcentities)
883 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
885 // No special logic for this temporary entity; return 0 so the engine can handle it
889 /** TODO somehow thwart prvm_globalset client ... */
893 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
894 localcmd("\nr_drawfog 0\n");
895 else if (forcefog != "")
896 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
899 void Gamemode_Init();
900 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
903 gametype = ReadInt24_t();
904 HUD_ModIcons_SetFunc();
905 for (int i = 0; i < MAX_SCORE; ++i)
907 if (scores_label[i]) strunzone(scores_label[i]);
908 scores_label[i] = strzone(ReadString());
909 scores_flags[i] = ReadByte();
911 for (int i = 0; i < MAX_TEAMSCORE; ++i)
913 if (teamscores_label[i]) strunzone(teamscores_label[i]);
914 teamscores_label[i] = strzone(ReadString());
915 teamscores_flags[i] = ReadByte();
922 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
924 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
926 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
927 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
928 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
929 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
930 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
931 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
932 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
933 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
935 if (forcefog) strunzone(forcefog);
936 forcefog = strzone(ReadString());
938 armorblockpercent = ReadByte() / 255.0;
940 serverflags = ReadByte();
942 g_trueaim_minrange = ReadCoord();
946 MUTATOR_CALLHOOK(Ent_Init);
948 if (!postinit) PostInit();
951 NET_HANDLE(TE_CSQC_RACE, bool isNew)
957 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
958 race_checkpoint = ReadByte();
959 race_time = ReadInt24_t();
960 race_previousbesttime = ReadInt24_t();
961 if(race_previousbestname)
962 strunzone(race_previousbestname);
963 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
965 race_checkpointtime = time;
967 if(race_checkpoint == 0 || race_checkpoint == 254)
969 race_penaltyaccumulator = 0;
970 race_laptime = time; // valid
975 case RACE_NET_CHECKPOINT_CLEAR:
977 race_checkpointtime = 0;
980 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
981 race_laptime = ReadCoord();
982 race_checkpointtime = -99999;
984 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
985 race_nextcheckpoint = ReadByte();
987 race_nextbesttime = ReadInt24_t();
988 if(race_nextbestname)
989 strunzone(race_nextbestname);
990 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
993 case RACE_NET_CHECKPOINT_HIT_RACE:
994 race_mycheckpoint = ReadByte();
995 race_mycheckpointtime = time;
996 race_mycheckpointdelta = ReadInt24_t();
997 race_mycheckpointlapsdelta = ReadByte();
998 if(race_mycheckpointlapsdelta >= 128)
999 race_mycheckpointlapsdelta -= 256;
1000 if(race_mycheckpointenemy)
1001 strunzone(race_mycheckpointenemy);
1002 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1005 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1006 race_othercheckpoint = ReadByte();
1007 race_othercheckpointtime = time;
1008 race_othercheckpointdelta = ReadInt24_t();
1009 race_othercheckpointlapsdelta = ReadByte();
1010 if(race_othercheckpointlapsdelta >= 128)
1011 race_othercheckpointlapsdelta -= 256;
1012 if(race_othercheckpointenemy)
1013 strunzone(race_othercheckpointenemy);
1014 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1017 case RACE_NET_PENALTY_RACE:
1018 race_penaltyeventtime = time;
1019 race_penaltytime = ReadShort();
1020 //race_penaltyaccumulator += race_penaltytime;
1021 if(race_penaltyreason)
1022 strunzone(race_penaltyreason);
1023 race_penaltyreason = strzone(ReadString());
1026 case RACE_NET_PENALTY_QUALIFYING:
1027 race_penaltyeventtime = time;
1028 race_penaltytime = ReadShort();
1029 race_penaltyaccumulator += race_penaltytime;
1030 if(race_penaltyreason)
1031 strunzone(race_penaltyreason);
1032 race_penaltyreason = strzone(ReadString());
1035 case RACE_NET_SERVER_RECORD:
1036 race_server_record = ReadInt24_t();
1038 case RACE_NET_SPEED_AWARD:
1039 race_speedaward = ReadInt24_t();
1040 if(race_speedaward_holder)
1041 strunzone(race_speedaward_holder);
1042 race_speedaward_holder = strzone(ReadString());
1044 case RACE_NET_SPEED_AWARD_BEST:
1045 race_speedaward_alltimebest = ReadInt24_t();
1046 if(race_speedaward_alltimebest_holder)
1047 strunzone(race_speedaward_alltimebest_holder);
1048 race_speedaward_alltimebest_holder = strzone(ReadString());
1050 case RACE_NET_SERVER_RANKINGS:
1052 int pos = ReadShort();
1053 prevpos = ReadShort();
1056 // move other rankings out of the way
1059 for (i=prevpos-1;i>pos-1;--i) {
1060 grecordtime[i] = grecordtime[i-1];
1061 if(grecordholder[i])
1062 strunzone(grecordholder[i]);
1063 grecordholder[i] = strzone(grecordholder[i-1]);
1065 } else if (del) { // a record has been deleted by the admin
1066 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1067 if (i == RANKINGS_CNT-1) { // clear out last record
1069 if (grecordholder[i])
1070 strunzone(grecordholder[i]);
1071 grecordholder[i] = string_null;
1074 grecordtime[i] = grecordtime[i+1];
1075 if (grecordholder[i])
1076 strunzone(grecordholder[i]);
1077 grecordholder[i] = strzone(grecordholder[i+1]);
1080 } else { // player has no ranked record yet
1081 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1082 grecordtime[i] = grecordtime[i-1];
1083 if(grecordholder[i])
1084 strunzone(grecordholder[i]);
1085 grecordholder[i] = strzone(grecordholder[i-1]);
1089 // store new ranking
1090 if(grecordholder[pos-1] != "")
1091 strunzone(grecordholder[pos-1]);
1092 grecordholder[pos-1] = strzone(ReadString());
1093 grecordtime[pos-1] = ReadInt24_t();
1094 if(grecordholder[pos-1] == entcs_GetName(player_localnum))
1097 case RACE_NET_SERVER_STATUS:
1098 race_status = ReadShort();
1099 if(race_status_name)
1100 strunzone(race_status_name);
1101 race_status_name = strzone(ReadString());
1106 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1112 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1115 int pi = ReadShort();
1116 int pl = ReadByte();
1117 int ml = ReadByte();
1119 entity e = playerslots[i];
1122 e.ping_packetloss = pl / 255.0;
1123 e.ping_movementloss = ml / 255.0;
1126 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1128 complain_weapon = ReadByte();
1129 complain_weapon_type = ReadByte();
1132 complain_weapon_time = time;
1133 weapontime = time; // ping the weapon panel
1135 switch(complain_weapon_type)
1137 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1138 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1139 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1143 string getcommandkey(string text, string command)
1146 float n, j, k, l = 0;
1148 if (!autocvar_hud_showbinds)
1151 keys = db_get(binddb, command);
1154 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1155 for(j = 0; j < n; ++j)
1161 keys = keynumtostring(k);
1163 keys = strcat(keys, ", ", keynumtostring(k));
1166 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1173 db_put(binddb, command, keys);
1176 if (keys == "NO_KEY") {
1177 if (autocvar_hud_showbinds > 1)
1178 return sprintf(_("%s (not bound)"), text);
1182 else if (autocvar_hud_showbinds > 1)
1183 return sprintf("%s (%s)", text, keys);