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1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
86                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
87                                         HUD_Write_PanelCvar_q("_onlyowned");
88                                         break;
89                                 case HUD_PANEL_AMMO:
90                                         HUD_Write_PanelCvar_q("_onlycurrent");
91                                         HUD_Write_PanelCvar_q("_iconalign");
92                                         HUD_Write_PanelCvar_q("_progressbar");
93                                         HUD_Write_PanelCvar_q("_progressbar_name");
94                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
95                                         HUD_Write_PanelCvar_q("_text");
96                                         break;
97                                 case HUD_PANEL_POWERUPS:
98                                         HUD_Write_PanelCvar_q("_flip");
99                                         HUD_Write_PanelCvar_q("_iconalign");
100                                         HUD_Write_PanelCvar_q("_baralign");
101                                         HUD_Write_PanelCvar_q("_progressbar");
102                                         HUD_Write_PanelCvar_q("_progressbar_strength");
103                                         HUD_Write_PanelCvar_q("_progressbar_shield");
104                                         HUD_Write_PanelCvar_q("_text");
105                                         break;
106                                 case HUD_PANEL_HEALTHARMOR:
107                                         HUD_Write_PanelCvar_q("_flip");
108                                         HUD_Write_PanelCvar_q("_iconalign");
109                                         HUD_Write_PanelCvar_q("_baralign");
110                                         HUD_Write_PanelCvar_q("_progressbar");
111                                         HUD_Write_PanelCvar_q("_progressbar_health");
112                                         HUD_Write_PanelCvar_q("_progressbar_armor");
113                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
114                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115                                         HUD_Write_PanelCvar_q("_text");
116                                         break;
117                                 case HUD_PANEL_NOTIFY:
118                                         HUD_Write_PanelCvar_q("_flip");
119                                         HUD_Write_PanelCvar_q("_fontsize");
120                                         HUD_Write_PanelCvar_q("_time");
121                                         HUD_Write_PanelCvar_q("_fadetime");
122                                         break;
123                                 case HUD_PANEL_TIMER:
124                                         HUD_Write_PanelCvar_q("_increment");
125                                         break;
126                                 case HUD_PANEL_RADAR:
127                                         HUD_Write_PanelCvar_q("_foreground_alpha");
128                                         HUD_Write_PanelCvar_q("_rotation");
129                                         HUD_Write_PanelCvar_q("_zoommode");
130                                         HUD_Write_PanelCvar_q("_scale");
131                                         HUD_Write_PanelCvar_q("_maximized_scale");
132                                         HUD_Write_PanelCvar_q("_maximized_size");
133                                         HUD_Write_PanelCvar_q("_maximized_rotation");
134                                         HUD_Write_PanelCvar_q("_maximized_zoommode"); 
135                                         break;
136                                 case HUD_PANEL_SCORE:
137                                         HUD_Write_PanelCvar_q("_rankings");
138                                         break;
139                                 case HUD_PANEL_VOTE:
140                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
141                                         break;
142                                 case HUD_PANEL_MODICONS:
143                                         HUD_Write_PanelCvar_q("_dom_layout");
144                                         break;
145                                 case HUD_PANEL_PRESSEDKEYS:
146                                         HUD_Write_PanelCvar_q("_aspect");
147                                         HUD_Write_PanelCvar_q("_attack");
148                                         break;
149                                 case HUD_PANEL_ENGINEINFO:
150                                         HUD_Write_PanelCvar_q("_framecounter_time");
151                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
152                                         break;
153                                 case HUD_PANEL_INFOMESSAGES:
154                                         HUD_Write_PanelCvar_q("_flip");
155                                         break;
156                                 case HUD_PANEL_PHYSICS:
157                                         HUD_Write_PanelCvar_q("_speed_unit");
158                                         HUD_Write_PanelCvar_q("_speed_unit_show");
159                                         HUD_Write_PanelCvar_q("_speed_max");
160                                         HUD_Write_PanelCvar_q("_speed_vertical");
161                                         HUD_Write_PanelCvar_q("_topspeed");
162                                         HUD_Write_PanelCvar_q("_topspeed_time");
163                                         HUD_Write_PanelCvar_q("_acceleration_max");
164                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
165                                         HUD_Write_PanelCvar_q("_flip");
166                                         HUD_Write_PanelCvar_q("_baralign");
167                                         HUD_Write_PanelCvar_q("_progressbar");
168                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
169                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
170                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
171                                         HUD_Write_PanelCvar_q("_text");
172                                         HUD_Write_PanelCvar_q("_text_scale");
173                                         break;
174                                 case HUD_PANEL_CENTERPRINT:
175                                         HUD_Write_PanelCvar_q("_align");
176                                         HUD_Write_PanelCvar_q("_flip");
177                                         HUD_Write_PanelCvar_q("_fontscale");
178                                         HUD_Write_PanelCvar_q("_time");
179                                         HUD_Write_PanelCvar_q("_fade_in");
180                                         HUD_Write_PanelCvar_q("_fade_out");
181                                         HUD_Write_PanelCvar_q("_fade_subsequent");
182                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
183                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
184                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
185                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
186                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
187                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
188                                         break;
189                                 case HUD_PANEL_ITEMSTIME:
190                                         HUD_Write_PanelCvar_q("_iconalign");
191                                         HUD_Write_PanelCvar_q("_progressbar");
192                                         HUD_Write_PanelCvar_q("_progressbar_name");
193                                         HUD_Write_PanelCvar_q("_progressbar_reduced");
194                                         HUD_Write_PanelCvar_q("_showspawned");
195                                         HUD_Write_PanelCvar_q("_text");
196                                         HUD_Write_PanelCvar_q("_ratio");
197                                         HUD_Write_PanelCvar_q("_size_dinamic");
198                                         break;
199                         }
200                         HUD_Write("\n");
201                 }
202                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
203
204                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
205                 fclose(fh);
206         }
207         else
208                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
209 }
210
211 void HUD_Configure_Exit_Force()
212 {
213         if (menu_enabled)
214         {
215                 menu_enabled = 0;
216                 localcmd("togglemenu\n");
217         }
218         cvar_set("_hud_configure", "0");
219 }
220
221 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
222 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
223 {
224         float i;
225         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
226         vector myTarget;
227         myTarget = myPos;
228
229         for (i = 0; i < HUD_PANEL_NUM; ++i) {
230                 if(i == highlightedPanel || !panel_enabled)
231                         continue;
232
233                 HUD_Panel_UpdatePosSizeForId(i);
234
235                 panel_pos -= '1 1 0' * panel_bg_border;
236                 panel_size += '2 2 0' * panel_bg_border;
237
238                 if(myPos_y + mySize_y < panel_pos_y)
239                         continue;
240                 if(myPos_y > panel_pos_y + panel_size_y)
241                         continue;
242
243                 if(myPos_x + mySize_x < panel_pos_x)
244                         continue;
245                 if(myPos_x > panel_pos_x + panel_size_x)
246                         continue;
247
248                 // OK, there IS a collision.
249
250                 myCenter_x = myPos_x + 0.5 * mySize_x;
251                 myCenter_y = myPos_y + 0.5 * mySize_y;
252
253                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
254                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
255
256                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
257                 {
258                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
259                                 myTarget_x = panel_pos_x - mySize_x;
260                         else // push it upwards
261                                 myTarget_y = panel_pos_y - mySize_y;
262                 }
263                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
264                 {
265                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
266                                 myTarget_x = panel_pos_x + panel_size_x;
267                         else // push it upwards
268                                 myTarget_y = panel_pos_y - mySize_y;
269                 }
270                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
271                 {
272                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
273                                 myTarget_x = panel_pos_x - mySize_x;
274                         else // push it downwards
275                                 myTarget_y = panel_pos_y + panel_size_y;
276                 }
277                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
278                 {
279                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
280                                 myTarget_x = panel_pos_x + panel_size_x;
281                         else // push it downwards
282                                 myTarget_y = panel_pos_y + panel_size_y;
283                 }
284                 //if(cvar("hud_configure_checkcollisions_debug"))
285                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
286         }
287
288         return myTarget;
289 }
290
291 void HUD_Panel_SetPos(vector pos)
292 {
293         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
294         vector mySize;
295         mySize = panel_size;
296
297         //if(cvar("hud_configure_checkcollisions_debug"))
298                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
299
300         if(autocvar_hud_configure_grid)
301         {
302                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
303                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
304         }
305
306         if(hud_configure_checkcollisions)
307                 pos = HUD_Panel_CheckMove(pos, mySize);
308
309         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
310         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
311
312         string s;
313         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
314
315         HUD_Panel_GetName(highlightedPanel);
316         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
317 }
318
319 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
320 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
321         float i;
322
323         vector targEndPos;
324
325         float dist_x, dist_y;
326         float ratio;
327         ratio = mySize_x/mySize_y;
328
329         for (i = 0; i < HUD_PANEL_NUM; ++i) {
330                 if(i == highlightedPanel || !panel_enabled)
331                         continue;
332
333                 HUD_Panel_UpdatePosSizeForId(i);
334
335                 panel_pos -= '1 1 0' * panel_bg_border;
336                 panel_size += '2 2 0' * panel_bg_border;
337
338                 targEndPos = panel_pos + panel_size;
339
340                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
341                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
342                         continue;
343
344                 if (resizeCorner == 1)
345                 {
346                         // check if this panel is on our way
347                         if (resizeorigin_x <= panel_pos_x)
348                                 continue;
349                         if (resizeorigin_y <= panel_pos_y)
350                                 continue;
351                         if (targEndPos_x <= resizeorigin_x - mySize_x)
352                                 continue;
353                         if (targEndPos_y <= resizeorigin_y - mySize_y)
354                                 continue;
355
356                         // there is a collision:
357                         // detect which side of the panel we are facing is actually limiting the resizing
358                         // (which side the resize direction finds for first) and reduce the size up to there
359                         //
360                         // dist is the distance between resizeorigin and the "analogous" point of the panel
361                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
362                         dist_x = resizeorigin_x - targEndPos_x;
363                         dist_y = resizeorigin_y - targEndPos_y;
364                         if (dist_y <= 0 || dist_x / dist_y > ratio)
365                                 mySize_x = min(mySize_x, dist_x);
366                         else
367                                 mySize_y = min(mySize_y, dist_y);
368                 }
369                 else if (resizeCorner == 2)
370                 {
371                         if (resizeorigin_x >= targEndPos_x)
372                                 continue;
373                         if (resizeorigin_y <= panel_pos_y)
374                                 continue;
375                         if (panel_pos_x >= resizeorigin_x + mySize_x)
376                                 continue;
377                         if (targEndPos_y <= resizeorigin_y - mySize_y)
378                                 continue;
379
380                         dist_x = panel_pos_x - resizeorigin_x;
381                         dist_y = resizeorigin_y - targEndPos_y;
382                         if (dist_y <= 0 || dist_x / dist_y > ratio)
383                                 mySize_x = min(mySize_x, dist_x);
384                         else
385                                 mySize_y = min(mySize_y, dist_y);
386                 }
387                 else if (resizeCorner == 3)
388                 {
389                         if (resizeorigin_x <= panel_pos_x)
390                                 continue;
391                         if (resizeorigin_y >= targEndPos_y)
392                                 continue;
393                         if (targEndPos_x <= resizeorigin_x - mySize_x)
394                                 continue;
395                         if (panel_pos_y >= resizeorigin_y + mySize_y)
396                                 continue;
397
398                         dist_x = resizeorigin_x - targEndPos_x;
399                         dist_y = panel_pos_y - resizeorigin_y;
400                         if (dist_y <= 0 || dist_x / dist_y > ratio)
401                                 mySize_x = min(mySize_x, dist_x);
402                         else
403                                 mySize_y = min(mySize_y, dist_y);
404                 }
405                 else if (resizeCorner == 4)
406                 {
407                         if (resizeorigin_x >= targEndPos_x)
408                                 continue;
409                         if (resizeorigin_y >= targEndPos_y)
410                                 continue;
411                         if (panel_pos_x >= resizeorigin_x + mySize_x)
412                                 continue;
413                         if (panel_pos_y >= resizeorigin_y + mySize_y)
414                                 continue;
415
416                         dist_x = panel_pos_x - resizeorigin_x;
417                         dist_y = panel_pos_y - resizeorigin_y;
418                         if (dist_y <= 0 || dist_x / dist_y > ratio)
419                                 mySize_x = min(mySize_x, dist_x);
420                         else
421                                 mySize_y = min(mySize_y, dist_y);
422                 }
423                 //if(cvar("hud_configure_checkcollisions_debug"))
424                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
425         }
426
427         return mySize;
428 }
429
430 void HUD_Panel_SetPosSize(vector mySize)
431 {
432         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
433         vector resizeorigin;
434         resizeorigin = panel_click_resizeorigin;
435         local noref vector myPos; // fteqcc sucks
436
437         // minimum panel size cap
438         mySize_x = max(0.025 * vid_conwidth, mySize_x);
439         mySize_y = max(0.025 * vid_conheight, mySize_y);
440
441         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
442         {
443                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
444                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
445         }
446
447         // collision testing|
448         // -----------------+
449
450         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
451         if(resizeCorner == 1) {
452                 myPos_x = resizeorigin_x - mySize_x;
453                 myPos_y = resizeorigin_y - mySize_y;
454         } else if(resizeCorner == 2) {
455                 myPos_x = resizeorigin_x;
456                 myPos_y = resizeorigin_y - mySize_y;
457         } else if(resizeCorner == 3) {
458                 myPos_x = resizeorigin_x - mySize_x;
459                 myPos_y = resizeorigin_y;
460         } else { // resizeCorner == 4
461                 myPos_x = resizeorigin_x;
462                 myPos_y = resizeorigin_y;
463         }
464
465         // left/top screen edges
466         if(myPos_x < 0)
467                 mySize_x = mySize_x + myPos_x;
468         if(myPos_y < 0)
469                 mySize_y = mySize_y + myPos_y;
470
471         // bottom/right screen edges
472         if(myPos_x + mySize_x > vid_conwidth)
473                 mySize_x = vid_conwidth - myPos_x;
474         if(myPos_y + mySize_y > vid_conheight)
475                 mySize_y = vid_conheight - myPos_y;
476
477         //if(cvar("hud_configure_checkcollisions_debug"))
478                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
479
480         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
481         if(autocvar_hud_configure_grid)
482         {
483                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
484                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
485         }
486
487         if(hud_configure_checkcollisions)
488                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
489
490         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
491         mySize_x = max(0.025 * vid_conwidth, mySize_x);
492         mySize_y = max(0.025 * vid_conheight, mySize_y);
493
494         // do another pos check, as size might have changed by now
495         if(resizeCorner == 1) {
496                 myPos_x = resizeorigin_x - mySize_x;
497                 myPos_y = resizeorigin_y - mySize_y;
498         } else if(resizeCorner == 2) {
499                 myPos_x = resizeorigin_x;
500                 myPos_y = resizeorigin_y - mySize_y;
501         } else if(resizeCorner == 3) {
502                 myPos_x = resizeorigin_x - mySize_x;
503                 myPos_y = resizeorigin_y;
504         } else { // resizeCorner == 4
505                 myPos_x = resizeorigin_x;
506                 myPos_y = resizeorigin_y;
507         }
508
509         //if(cvar("hud_configure_checkcollisions_debug"))
510                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
511
512         HUD_Panel_GetName(highlightedPanel);
513         string s;
514         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
515         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
516
517         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
518         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
519 }
520
521 float pressed_key_time;
522 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
523 void HUD_Panel_Arrow_Action(float nPrimary)
524 {
525         if (highlightedPanel == -1)
526                 return;
527
528         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
529
530         float step;
531         if(autocvar_hud_configure_grid)
532         {
533                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
534                 {
535                         if (hudShiftState & S_SHIFT)
536                                 step = hud_configure_realGridSize_y;
537                         else
538                                 step = 2 * hud_configure_realGridSize_y;
539                 }
540                 else
541                 {
542                         if (hudShiftState & S_SHIFT)
543                                 step = hud_configure_realGridSize_x;
544                         else
545                                 step = 2 * hud_configure_realGridSize_x;
546                 }
547         }
548         else
549         {
550                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
551                         step = vid_conheight;
552                 else
553                         step = vid_conwidth;
554                 if (hudShiftState & S_SHIFT)
555                         step = (step / 256); // more precision
556                 else
557                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
558         }
559
560         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
561
562         highlightedPanel_initial_pos = panel_pos;
563         highlightedPanel_initial_size = panel_size;
564
565         if (hudShiftState & S_ALT) // resize
566         {
567                 highlightedAction = 1;
568                 if(nPrimary == K_UPARROW)
569                         resizeCorner = 1;
570                 else if(nPrimary == K_RIGHTARROW)
571                         resizeCorner = 2;
572                 else if(nPrimary == K_LEFTARROW)
573                         resizeCorner = 3;
574                 else // if(nPrimary == K_DOWNARROW)
575                         resizeCorner = 4;
576
577                 // ctrl+arrow reduces the size, instead of increasing it
578                 // Note that ctrl disables collisions check too, but it's fine
579                 // since we don't collide with anything reducing the size
580                 if (hudShiftState & S_CTRL) {
581                         step = -step;
582                         resizeCorner = 5 - resizeCorner;
583                 }
584
585                 vector mySize;
586                 mySize = panel_size;
587                 panel_click_resizeorigin = panel_pos;
588                 if(resizeCorner == 1) {
589                         panel_click_resizeorigin += mySize;
590                         mySize_y += step;
591                 } else if(resizeCorner == 2) {
592                         panel_click_resizeorigin_y += mySize_y;
593                         mySize_x += step;
594                 } else if(resizeCorner == 3) {
595                         panel_click_resizeorigin_x += mySize_x;
596                         mySize_x += step;
597                 } else { // resizeCorner == 4
598                         mySize_y += step;
599                 }
600                 HUD_Panel_SetPosSize(mySize);
601         }
602         else // move
603         {
604                 highlightedAction = 2;
605                 vector pos;
606                 pos = panel_pos;
607                 if(nPrimary == K_UPARROW)
608                         pos_y -= step;
609                 else if(nPrimary == K_DOWNARROW)
610                         pos_y += step;
611                 else if(nPrimary == K_LEFTARROW)
612                         pos_x -= step;
613                 else // if(nPrimary == K_RIGHTARROW)
614                         pos_x += step;
615
616                 HUD_Panel_SetPos(pos);
617         }
618
619         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
620
621         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
622         {
623                 // backup!
624                 panel_pos_backup = highlightedPanel_initial_pos;
625                 panel_size_backup = highlightedPanel_initial_size;
626                 highlightedPanel_backup = highlightedPanel;
627         }
628 }
629
630 const float S_MOUSE1 = 1;
631 const float S_MOUSE2 = 2;
632 const float S_MOUSE3 = 4;
633 float mouseClicked;
634 float prevMouseClicked; // previous state
635 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
636 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
637
638 void HUD_Panel_EnableMenu();
639 float tab_panels[HUD_PANEL_NUM];
640 float tab_panel, tab_backward;
641 vector tab_panel_pos;
642 void HUD_Panel_FirstInDrawQ(float id);
643 void reset_tab_panels()
644 {
645         int i;
646         for(i = 0; i < HUD_PANEL_NUM; ++i)
647                 tab_panels[i] = -1;
648 }
649 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
650 {
651         string s;
652
653         if(bInputType == 2)
654                 return false;
655
656         if(!autocvar__hud_configure)
657                 return false;
658
659         // block any input while a menu dialog is fading
660         if(autocvar__menu_alpha)
661                 return true;
662
663         if(bInputType == 3)
664         {
665                 mousepos_x = nPrimary;
666                 mousepos_y = nSecondary;
667                 return true;
668         }
669
670         // allow console bind to work
671         string con_keys;
672         float keys;
673         con_keys = findkeysforcommand("toggleconsole", 0);
674         keys = tokenize(con_keys); // findkeysforcommand returns data for this
675
676         float hit_con_bind = 0, i;
677         for (i = 0; i < keys; ++i)
678         {
679                 if(nPrimary == stof(argv(i)))
680                         hit_con_bind = 1;
681         }
682
683         if(bInputType == 0) {
684                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
685                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
686                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
687         }
688         else if(bInputType == 1) {
689                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
690                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
691                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
692         }
693
694         if(nPrimary == K_CTRL)
695         {
696                 if (bInputType == 1) //ctrl has been released
697                 {
698                         if (tab_panel != -1)
699                         {
700                                 //switch to selected panel
701                                 highlightedPanel = tab_panel;
702                                 highlightedAction = 0;
703                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
704                         }
705                         tab_panel = -1;
706                         reset_tab_panels();
707                 }
708         }
709
710         if(nPrimary == K_MOUSE1)
711         {
712                 if(bInputType == 0) // key pressed
713                         mouseClicked |= S_MOUSE1;
714                 else if(bInputType == 1) // key released
715                         mouseClicked -= (mouseClicked & S_MOUSE1);
716         }
717         else if(nPrimary == K_MOUSE2)
718         {
719                 if(bInputType == 0) // key pressed
720                         mouseClicked |= S_MOUSE2;
721                 else if(bInputType == 1) // key released
722                         mouseClicked -= (mouseClicked & S_MOUSE2);
723         }
724         else if(nPrimary == K_ESCAPE)
725         {
726                 if (bInputType == 1)
727                         return true;
728                 menu_enabled = 1;
729                 menu_enabled_time = time;
730                 localcmd("menu_showhudexit\n");
731         }
732         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
733         {
734                 if (bInputType == 1)
735                         return true;
736                 if (!menu_enabled)
737                         cvar_set("_hud_configure", "0");
738         }
739         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
740         {
741                 if (bInputType == 1 || mouseClicked)
742                         return true;
743
744                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
745                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
746                 //(it should only after every other panel of the hud)
747                 //It's a minor bug anyway, we can live with it
748
749                 float starting_panel;
750                 float old_tab_panel = tab_panel;
751                 if (tab_panel == -1) //first press of TAB
752                 {
753                         if (highlightedPanel != -1)
754                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
755                         else
756                                 panel_pos = '0 0 0';
757                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
758                         tab_panel_pos = panel_pos; //to compute level
759                 }
760                 else
761                 {
762                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
763                                 reset_tab_panels();
764                         starting_panel = tab_panel;
765                 }
766                 tab_backward = (hudShiftState & S_SHIFT);
767
768                 float k, level = 0, start_pos_x;
769                 vector candidate_pos = '0 0 0';
770                 const float LEVELS_NUM = 4;
771                 float level_height = vid_conheight / LEVELS_NUM;
772 :find_tab_panel
773                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
774                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
775                 start_pos_x = tab_panel_pos_x;
776                 tab_panel = -1;
777                 k=0;
778                 while(++k)
779                 {
780                         for(i = 0; i < HUD_PANEL_NUM; ++i)
781                         {
782                                 if (i == tab_panels[i] || i == starting_panel)
783                                         continue;
784                                 HUD_Panel_UpdatePosSizeForId(i)
785                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
786                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
787                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
788                                 {
789                                         tab_panel = i;
790                                         tab_panel_pos = candidate_pos = panel_pos;
791                                 }
792                         }
793                         if (tab_panel != -1)
794                                 break;
795                         if (k == LEVELS_NUM) //tab_panel not found
796                         {
797                                 reset_tab_panels();
798                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
799                                 {
800                                         tab_panel = -1;
801                                         return true;
802                                 }
803                                 starting_panel = old_tab_panel;
804                                 old_tab_panel = -2;
805                                 goto find_tab_panel; //u must find tab_panel!
806                         }
807                         if (!tab_backward)
808                         {
809                                 level = mod(level + level_height, vid_conheight);
810                                 start_pos_x = 0;
811                                 candidate_pos_x = vid_conwidth;
812                         }
813                         else
814                         {
815                                 level = mod(level - level_height, vid_conheight);
816                                 start_pos_x = vid_conwidth;
817                                 candidate_pos_x = 0;
818                         }
819                 }
820
821                 tab_panels[tab_panel] = tab_panel;
822         }
823         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
824         {
825                 if (bInputType == 1 || mouseClicked)
826                         return true;
827
828                 if (highlightedPanel != -1)
829                 {
830                         HUD_Panel_GetName(highlightedPanel);
831                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
832                 }
833                 else
834                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
835         }
836         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
837         {
838                 if (bInputType == 1 || mouseClicked)
839                         return true;
840
841                 if (highlightedPanel != -1)
842                 {
843                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
844                         panel_size_copied = panel_size;
845                         highlightedPanel_copied = highlightedPanel;
846                 }
847         }
848         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
849         {
850                 if (bInputType == 1 || mouseClicked)
851                         return true;
852
853                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
854                         return true;
855
856                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
857
858                 // reduce size if it'd go beyond screen boundaries
859                 vector tmp_size = panel_size_copied;
860                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
861                         tmp_size_x = vid_conwidth - panel_pos_x;
862                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
863                         tmp_size_y = vid_conheight - panel_pos_y;
864
865                 if (panel_size == tmp_size)
866                         return true;
867
868                 // backup first!
869                 panel_pos_backup = panel_pos;
870                 panel_size_backup = panel_size;
871                 highlightedPanel_backup = highlightedPanel;
872
873                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
874                 HUD_Panel_GetName(highlightedPanel);
875                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
876         }
877         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
878         {
879                 if (bInputType == 1 || mouseClicked)
880                         return true;
881                 //restore previous values
882                 if (highlightedPanel_backup != -1)
883                 {
884                         HUD_Panel_GetName(highlightedPanel_backup);
885                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
886                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
887                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
888                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
889                         highlightedPanel_backup = -1;
890                 }
891         }
892         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
893         {
894                 if (bInputType == 1)
895                 {
896                         pressed_key_time = 0;
897                         return true;
898                 }
899                 else if (pressed_key_time == 0)
900                         pressed_key_time = time;
901
902                 if (!mouseClicked)
903                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
904         }
905         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
906         {
907                 if (bInputType == 1)
908                         return true;
909                 if (highlightedPanel != -1)
910                         HUD_Panel_EnableMenu();
911         }
912         else if(hit_con_bind)
913                 return false;
914
915         return true;
916 }
917
918 float HUD_Panel_Check_Mouse_Pos(float allow_move)
919 {
920         float i, j = 0, border;
921
922         while(j < HUD_PANEL_NUM)
923         {
924                 i = panel_order[j];
925                 j += 1;
926
927                 HUD_Panel_UpdatePosSizeForId(i);
928
929                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
930
931                 // move
932                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
933                 {
934                         return 1;
935                 }
936                 // resize from topleft border
937                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
938                 {
939                         return 2;
940                 }
941                 // resize from topright border
942                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
943                 {
944                         return 3;
945                 }
946                 // resize from bottomleft border
947                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
948                 {
949                         return 3;
950                 }
951                 // resize from bottomright border
952                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
953                 {
954                         return 2;
955                 }
956         }
957         return 0;
958 }
959
960 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
961 void HUD_Panel_FirstInDrawQ(float id)
962 {
963         float i;
964         var float place = -1;
965         // find out where in the array our current id is, save into place
966         for(i = 0; i < HUD_PANEL_NUM; ++i)
967         {
968                 if(panel_order[i] == id)
969                 {
970                         place = i;
971                         break;
972                 }
973         }
974         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
975         if(place == -1)
976                 place = HUD_PANEL_NUM - 1;
977
978         // move all ids up by one step in the array until "place"
979         for(i = place; i > 0; --i)
980         {
981                 panel_order[i] = panel_order[i-1];
982         }
983         // now save the new top id
984         panel_order[0] = id;
985         
986         // let's save them into the cvar by some strcat trickery
987         string s = "";
988         for(i = 0; i < HUD_PANEL_NUM; ++i)
989         {
990                 s = strcat(s, ftos(panel_order[i]), " ");
991         }
992         cvar_set("_hud_panelorder", s);
993         if(hud_panelorder_prev)
994                 strunzone(hud_panelorder_prev);
995         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
996 }
997
998 void HUD_Panel_Highlight(float allow_move)
999 {
1000         float i, j = 0, border;
1001
1002         while(j < HUD_PANEL_NUM)
1003         {
1004                 i = panel_order[j];
1005                 j += 1;
1006
1007                 HUD_Panel_UpdatePosSizeForId(i);
1008
1009                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1010
1011                 // move
1012                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1013                 {
1014                         highlightedPanel = i;
1015                         HUD_Panel_FirstInDrawQ(i);
1016                         highlightedAction = 1;
1017                         panel_click_distance = mousepos - panel_pos;
1018                         return;
1019                 }
1020                 // resize from topleft border
1021                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1022                 {
1023                         highlightedPanel = i;
1024                         HUD_Panel_FirstInDrawQ(i);
1025                         highlightedAction = 2;
1026                         resizeCorner = 1;
1027                         panel_click_distance = mousepos - panel_pos;
1028                         panel_click_resizeorigin = panel_pos + panel_size;
1029                         return;
1030                 }
1031                 // resize from topright border
1032                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1033                 {
1034                         highlightedPanel = i;
1035                         HUD_Panel_FirstInDrawQ(i);
1036                         highlightedAction = 2;
1037                         resizeCorner = 2;
1038                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1039                         panel_click_distance_y = mousepos_y - panel_pos_y;
1040                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1041                         return;
1042                 }
1043                 // resize from bottomleft border
1044                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1045                 {
1046                         highlightedPanel = i;
1047                         HUD_Panel_FirstInDrawQ(i);
1048                         highlightedAction = 2;
1049                         resizeCorner = 3;
1050                         panel_click_distance_x = mousepos_x - panel_pos_x;
1051                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1052                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1053                         return;
1054                 }
1055                 // resize from bottomright border
1056                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1057                 {
1058                         highlightedPanel = i;
1059                         HUD_Panel_FirstInDrawQ(i);
1060                         highlightedAction = 2;
1061                         resizeCorner = 4;
1062                         panel_click_distance = panel_size - mousepos + panel_pos;
1063                         panel_click_resizeorigin = panel_pos;
1064                         return;
1065                 }
1066         }
1067         highlightedPanel = -1;
1068         highlightedAction = 0;
1069 }
1070
1071 void HUD_Panel_EnableMenu()
1072 {
1073         menu_enabled = 2;
1074         menu_enabled_time = time;
1075         HUD_Panel_GetName(highlightedPanel);
1076         localcmd("menu_showhudoptions ", panel_name, "\n");
1077 }
1078 float mouse_over_panel;
1079 void HUD_Panel_Mouse()
1080 {
1081         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1082         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1083                 menu_enabled = 0;
1084
1085         /*
1086         print("menu_enabled: ", ftos(menu_enabled), "\n");
1087         print("Highlighted: ", ftos(highlightedPanel), "\n");
1088         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1089         */
1090
1091         if(autocvar__menu_alpha == 1)
1092                 return;
1093
1094         if not(autocvar_hud_cursormode)
1095         {
1096                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1097                 
1098                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1099                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1100         }
1101
1102         if(mouseClicked)
1103         {
1104                 if(prevMouseClicked == 0)
1105                 {
1106                         if (tab_panel != -1)
1107                         {
1108                                 //stop ctrl-tab selection
1109                                 tab_panel = -1;
1110                                 reset_tab_panels();
1111                         }
1112                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1113                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1114                         if (highlightedPanel != -1)
1115                         {
1116                                 highlightedPanel_initial_pos = panel_pos;
1117                                 highlightedPanel_initial_size = panel_size;
1118                         }
1119                         // doubleclick check
1120                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1121                         {
1122                                 mouseClicked = 0; // to prevent spam, I guess.
1123                                 HUD_Panel_EnableMenu();
1124                         }
1125                         else
1126                         {
1127                                 if (mouseClicked & S_MOUSE1)
1128                                 {
1129                                         prevMouseClickedTime = time;
1130                                         prevMouseClickedPos = mousepos;
1131                                 }
1132                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1133                         }
1134                 }
1135                 else
1136                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1137
1138                 if (highlightedPanel != -1)
1139                 {
1140                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1141                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1142                         {
1143                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1144                                 // backup!
1145                                 panel_pos_backup = highlightedPanel_initial_pos;
1146                                 panel_size_backup = highlightedPanel_initial_size;
1147                                 highlightedPanel_backup = highlightedPanel;
1148                         }
1149                         else
1150                                 // in case the clicked panel is inside another panel and we aren't
1151                                 // moving it, avoid the immediate "fix" of its position/size
1152                                 // (often unwanted and hateful) by disabling collisions check
1153                                 hud_configure_checkcollisions = false;
1154                 }
1155
1156                 if(highlightedAction == 1)
1157                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1158                 else if(highlightedAction == 2)
1159                 {
1160                         vector mySize = '0 0 0';
1161                         if(resizeCorner == 1) {
1162                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1163                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1164                         } else if(resizeCorner == 2) {
1165                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1166                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1167                         } else if(resizeCorner == 3) {
1168                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1169                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1170                         } else { // resizeCorner == 4
1171                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1172                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1173                         }
1174                         HUD_Panel_SetPosSize(mySize);
1175                 }
1176         }
1177         else
1178         {
1179                 if(menu_enabled == 2)
1180                         mouse_over_panel = 0;
1181                 else
1182                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1183                 if (mouse_over_panel && tab_panel == -1)
1184                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1185         }
1186         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1187         const vector cursorsize = '32 32 0';
1188         float cursor_alpha = 1 - autocvar__menu_alpha;
1189
1190         if(!mouse_over_panel)
1191                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1192         else if(mouse_over_panel == 1)
1193                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1194         else if(mouse_over_panel == 2)
1195                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1196         else
1197                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1198
1199         prevMouseClicked = mouseClicked;
1200 }
1201
1202 const float hlBorderSize = 4;
1203 const string hlBorder = "gfx/hud/default/border_highlighted";
1204 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1205 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1206 {
1207         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1208         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1209         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1210         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1211         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1212 }