1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85 HUD_Write_PanelCvar_q("_timeout_speed_in");
86 HUD_Write_PanelCvar_q("_timeout_speed_out");
87 HUD_Write_PanelCvar_q("_onlyowned");
90 HUD_Write_PanelCvar_q("_onlycurrent");
91 HUD_Write_PanelCvar_q("_iconalign");
92 HUD_Write_PanelCvar_q("_progressbar");
93 HUD_Write_PanelCvar_q("_progressbar_name");
94 HUD_Write_PanelCvar_q("_progressbar_xoffset");
95 HUD_Write_PanelCvar_q("_text");
97 case HUD_PANEL_POWERUPS:
98 HUD_Write_PanelCvar_q("_flip");
99 HUD_Write_PanelCvar_q("_iconalign");
100 HUD_Write_PanelCvar_q("_baralign");
101 HUD_Write_PanelCvar_q("_progressbar");
102 HUD_Write_PanelCvar_q("_progressbar_strength");
103 HUD_Write_PanelCvar_q("_progressbar_shield");
104 HUD_Write_PanelCvar_q("_text");
106 case HUD_PANEL_HEALTHARMOR:
107 HUD_Write_PanelCvar_q("_flip");
108 HUD_Write_PanelCvar_q("_iconalign");
109 HUD_Write_PanelCvar_q("_baralign");
110 HUD_Write_PanelCvar_q("_progressbar");
111 HUD_Write_PanelCvar_q("_progressbar_health");
112 HUD_Write_PanelCvar_q("_progressbar_armor");
113 HUD_Write_PanelCvar_q("_progressbar_gfx");
114 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115 HUD_Write_PanelCvar_q("_text");
117 case HUD_PANEL_NOTIFY:
118 HUD_Write_PanelCvar_q("_flip");
119 HUD_Write_PanelCvar_q("_fontsize");
120 HUD_Write_PanelCvar_q("_print");
121 HUD_Write_PanelCvar_q("_time");
122 HUD_Write_PanelCvar_q("_fadetime");
124 case HUD_PANEL_TIMER:
125 HUD_Write_PanelCvar_q("_increment");
127 case HUD_PANEL_RADAR:
128 HUD_Write_PanelCvar_q("_foreground_alpha");
129 HUD_Write_PanelCvar_q("_rotation");
130 HUD_Write_PanelCvar_q("_zoommode");
131 HUD_Write_PanelCvar_q("_scale");
132 HUD_Write_PanelCvar_q("_maximized_scale");
133 HUD_Write_PanelCvar_q("_maximized_size");
135 case HUD_PANEL_SCORE:
136 HUD_Write_PanelCvar_q("_rankings");
139 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
141 case HUD_PANEL_MODICONS:
142 HUD_Write_PanelCvar_q("_dom_layout");
144 case HUD_PANEL_PRESSEDKEYS:
145 HUD_Write_PanelCvar_q("_attack");
146 HUD_Write_PanelCvar_q("_aspect");
148 case HUD_PANEL_ENGINEINFO:
149 HUD_Write_PanelCvar_q("_framecounter_time");
150 HUD_Write_PanelCvar_q("_framecounter_decimals");
152 case HUD_PANEL_INFOMESSAGES:
153 HUD_Write_PanelCvar_q("_flip");
155 case HUD_PANEL_PHYSICS:
156 HUD_Write_PanelCvar_q("_speed_unit");
157 HUD_Write_PanelCvar_q("_speed_unit_show");
158 HUD_Write_PanelCvar_q("_speed_max");
159 HUD_Write_PanelCvar_q("_speed_vertical");
160 HUD_Write_PanelCvar_q("_topspeed");
161 HUD_Write_PanelCvar_q("_topspeed_time");
162 HUD_Write_PanelCvar_q("_acceleration_max");
163 HUD_Write_PanelCvar_q("_acceleration_vertical");
164 HUD_Write_PanelCvar_q("_flip");
165 HUD_Write_PanelCvar_q("_baralign");
166 HUD_Write_PanelCvar_q("_progressbar");
167 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
168 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
169 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
170 HUD_Write_PanelCvar_q("_text");
171 HUD_Write_PanelCvar_q("_text_scale");
173 case HUD_PANEL_CENTERPRINT:
174 HUD_Write_PanelCvar_q("_align");
175 HUD_Write_PanelCvar_q("_flip");
176 HUD_Write_PanelCvar_q("_fontscale");
177 HUD_Write_PanelCvar_q("_time");
178 HUD_Write_PanelCvar_q("_fade_in");
179 HUD_Write_PanelCvar_q("_fade_out");
180 HUD_Write_PanelCvar_q("_fade_subsequent");
181 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
182 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
183 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
184 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
185 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
186 HUD_Write_PanelCvar_q("_fade_minfontsize");
191 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
193 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
197 print(sprintf(_("^1Couldn't write to %s\n"), filename));
200 void HUD_Configure_Exit_Force()
205 localcmd("togglemenu\n");
207 cvar_set("_hud_configure", "0");
210 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
211 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
214 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
218 for (i = 0; i < HUD_PANEL_NUM; ++i) {
219 if(i == highlightedPanel || !panel_enabled)
222 HUD_Panel_UpdatePosSizeForId(i);
224 panel_pos -= '1 1 0' * panel_bg_border;
225 panel_size += '2 2 0' * panel_bg_border;
227 if(myPos_y + mySize_y < panel_pos_y)
229 if(myPos_y > panel_pos_y + panel_size_y)
232 if(myPos_x + mySize_x < panel_pos_x)
234 if(myPos_x > panel_pos_x + panel_size_x)
237 // OK, there IS a collision.
239 myCenter_x = myPos_x + 0.5 * mySize_x;
240 myCenter_y = myPos_y + 0.5 * mySize_y;
242 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
243 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
245 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
247 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
248 myTarget_x = panel_pos_x - mySize_x;
249 else // push it upwards
250 myTarget_y = panel_pos_y - mySize_y;
252 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
254 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
255 myTarget_x = panel_pos_x + panel_size_x;
256 else // push it upwards
257 myTarget_y = panel_pos_y - mySize_y;
259 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
261 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
262 myTarget_x = panel_pos_x - mySize_x;
263 else // push it downwards
264 myTarget_y = panel_pos_y + panel_size_y;
266 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
268 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
269 myTarget_x = panel_pos_x + panel_size_x;
270 else // push it downwards
271 myTarget_y = panel_pos_y + panel_size_y;
273 //if(cvar("hud_configure_checkcollisions_debug"))
274 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
280 void HUD_Panel_SetPos(vector pos)
282 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
286 //if(cvar("hud_configure_checkcollisions_debug"))
287 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
289 if(autocvar_hud_configure_grid)
291 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
292 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
295 if(hud_configure_checkcollisions)
296 pos = HUD_Panel_CheckMove(pos, mySize);
298 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
299 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
302 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
304 HUD_Panel_GetName(highlightedPanel);
305 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
308 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
309 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
314 float dist_x, dist_y;
316 ratio = mySize_x/mySize_y;
318 for (i = 0; i < HUD_PANEL_NUM; ++i) {
319 if(i == highlightedPanel || !panel_enabled)
322 HUD_Panel_UpdatePosSizeForId(i);
324 panel_pos -= '1 1 0' * panel_bg_border;
325 panel_size += '2 2 0' * panel_bg_border;
327 targEndPos = panel_pos + panel_size;
329 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
330 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
333 if (resizeCorner == 1)
335 // check if this panel is on our way
336 if (resizeorigin_x <= panel_pos_x)
338 if (resizeorigin_y <= panel_pos_y)
340 if (targEndPos_x <= resizeorigin_x - mySize_x)
342 if (targEndPos_y <= resizeorigin_y - mySize_y)
345 // there is a collision:
346 // detect which side of the panel we are facing is actually limiting the resizing
347 // (which side the resize direction finds for first) and reduce the size up to there
349 // dist is the distance between resizeorigin and the "analogous" point of the panel
350 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
351 dist_x = resizeorigin_x - targEndPos_x;
352 dist_y = resizeorigin_y - targEndPos_y;
353 if (dist_y <= 0 || dist_x / dist_y > ratio)
354 mySize_x = min(mySize_x, dist_x);
356 mySize_y = min(mySize_y, dist_y);
358 else if (resizeCorner == 2)
360 if (resizeorigin_x >= targEndPos_x)
362 if (resizeorigin_y <= panel_pos_y)
364 if (panel_pos_x >= resizeorigin_x + mySize_x)
366 if (targEndPos_y <= resizeorigin_y - mySize_y)
369 dist_x = panel_pos_x - resizeorigin_x;
370 dist_y = resizeorigin_y - targEndPos_y;
371 if (dist_y <= 0 || dist_x / dist_y > ratio)
372 mySize_x = min(mySize_x, dist_x);
374 mySize_y = min(mySize_y, dist_y);
376 else if (resizeCorner == 3)
378 if (resizeorigin_x <= panel_pos_x)
380 if (resizeorigin_y >= targEndPos_y)
382 if (targEndPos_x <= resizeorigin_x - mySize_x)
384 if (panel_pos_y >= resizeorigin_y + mySize_y)
387 dist_x = resizeorigin_x - targEndPos_x;
388 dist_y = panel_pos_y - resizeorigin_y;
389 if (dist_y <= 0 || dist_x / dist_y > ratio)
390 mySize_x = min(mySize_x, dist_x);
392 mySize_y = min(mySize_y, dist_y);
394 else if (resizeCorner == 4)
396 if (resizeorigin_x >= targEndPos_x)
398 if (resizeorigin_y >= targEndPos_y)
400 if (panel_pos_x >= resizeorigin_x + mySize_x)
402 if (panel_pos_y >= resizeorigin_y + mySize_y)
405 dist_x = panel_pos_x - resizeorigin_x;
406 dist_y = panel_pos_y - resizeorigin_y;
407 if (dist_y <= 0 || dist_x / dist_y > ratio)
408 mySize_x = min(mySize_x, dist_x);
410 mySize_y = min(mySize_y, dist_y);
412 //if(cvar("hud_configure_checkcollisions_debug"))
413 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
419 void HUD_Panel_SetPosSize(vector mySize)
421 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
423 resizeorigin = panel_click_resizeorigin;
424 local noref vector myPos; // fteqcc sucks
426 // minimum panel size cap
427 mySize_x = max(0.025 * vid_conwidth, mySize_x);
428 mySize_y = max(0.025 * vid_conheight, mySize_y);
430 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
432 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
433 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
436 // collision testing|
437 // -----------------+
439 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
440 if(resizeCorner == 1) {
441 myPos_x = resizeorigin_x - mySize_x;
442 myPos_y = resizeorigin_y - mySize_y;
443 } else if(resizeCorner == 2) {
444 myPos_x = resizeorigin_x;
445 myPos_y = resizeorigin_y - mySize_y;
446 } else if(resizeCorner == 3) {
447 myPos_x = resizeorigin_x - mySize_x;
448 myPos_y = resizeorigin_y;
449 } else { // resizeCorner == 4
450 myPos_x = resizeorigin_x;
451 myPos_y = resizeorigin_y;
454 // left/top screen edges
456 mySize_x = mySize_x + myPos_x;
458 mySize_y = mySize_y + myPos_y;
460 // bottom/right screen edges
461 if(myPos_x + mySize_x > vid_conwidth)
462 mySize_x = vid_conwidth - myPos_x;
463 if(myPos_y + mySize_y > vid_conheight)
464 mySize_y = vid_conheight - myPos_y;
466 //if(cvar("hud_configure_checkcollisions_debug"))
467 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
469 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
470 if(autocvar_hud_configure_grid)
472 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
473 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
476 if(hud_configure_checkcollisions)
477 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
479 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
480 mySize_x = max(0.025 * vid_conwidth, mySize_x);
481 mySize_y = max(0.025 * vid_conheight, mySize_y);
483 // do another pos check, as size might have changed by now
484 if(resizeCorner == 1) {
485 myPos_x = resizeorigin_x - mySize_x;
486 myPos_y = resizeorigin_y - mySize_y;
487 } else if(resizeCorner == 2) {
488 myPos_x = resizeorigin_x;
489 myPos_y = resizeorigin_y - mySize_y;
490 } else if(resizeCorner == 3) {
491 myPos_x = resizeorigin_x - mySize_x;
492 myPos_y = resizeorigin_y;
493 } else { // resizeCorner == 4
494 myPos_x = resizeorigin_x;
495 myPos_y = resizeorigin_y;
498 //if(cvar("hud_configure_checkcollisions_debug"))
499 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
501 HUD_Panel_GetName(highlightedPanel);
503 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
504 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
506 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
507 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
510 float pressed_key_time;
511 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
512 void HUD_Panel_Arrow_Action(float nPrimary)
514 if (highlightedPanel == -1)
517 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
520 if(autocvar_hud_configure_grid)
522 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
524 if (hudShiftState & S_SHIFT)
525 step = hud_configure_realGridSize_y;
527 step = 2 * hud_configure_realGridSize_y;
531 if (hudShiftState & S_SHIFT)
532 step = hud_configure_realGridSize_x;
534 step = 2 * hud_configure_realGridSize_x;
539 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
540 step = vid_conheight;
543 if (hudShiftState & S_SHIFT)
544 step = (step / 256); // more precision
546 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
549 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
551 highlightedPanel_initial_pos = panel_pos;
552 highlightedPanel_initial_size = panel_size;
554 if (hudShiftState & S_ALT) // resize
556 highlightedAction = 1;
557 if(nPrimary == K_UPARROW)
559 else if(nPrimary == K_RIGHTARROW)
561 else if(nPrimary == K_LEFTARROW)
563 else // if(nPrimary == K_DOWNARROW)
566 // ctrl+arrow reduces the size, instead of increasing it
567 // Note that ctrl disables collisions check too, but it's fine
568 // since we don't collide with anything reducing the size
569 if (hudShiftState & S_CTRL) {
571 resizeCorner = 5 - resizeCorner;
576 panel_click_resizeorigin = panel_pos;
577 if(resizeCorner == 1) {
578 panel_click_resizeorigin += mySize;
580 } else if(resizeCorner == 2) {
581 panel_click_resizeorigin_y += mySize_y;
583 } else if(resizeCorner == 3) {
584 panel_click_resizeorigin_x += mySize_x;
586 } else { // resizeCorner == 4
589 HUD_Panel_SetPosSize(mySize);
593 highlightedAction = 2;
596 if(nPrimary == K_UPARROW)
598 else if(nPrimary == K_DOWNARROW)
600 else if(nPrimary == K_LEFTARROW)
602 else // if(nPrimary == K_RIGHTARROW)
605 HUD_Panel_SetPos(pos);
608 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
610 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
613 panel_pos_backup = highlightedPanel_initial_pos;
614 panel_size_backup = highlightedPanel_initial_size;
615 highlightedPanel_backup = highlightedPanel;
619 const float S_MOUSE1 = 1;
620 const float S_MOUSE2 = 2;
621 const float S_MOUSE3 = 4;
623 float prevMouseClicked; // previous state
624 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
625 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
627 void HUD_Panel_EnableMenu();
628 float tab_panels[HUD_PANEL_NUM];
629 float tab_panel, tab_backward;
630 vector tab_panel_pos;
631 void HUD_Panel_FirstInDrawQ(float id);
632 void reset_tab_panels()
635 for(i = 0; i < HUD_PANEL_NUM; ++i)
638 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
645 if(!autocvar__hud_configure)
648 // block any input while a menu dialog is fading
649 if(autocvar__menu_alpha)
654 mousepos_x = nPrimary;
655 mousepos_y = nSecondary;
659 // allow console bind to work
662 con_keys = findkeysforcommand("toggleconsole", 0);
663 keys = tokenize(con_keys); // findkeysforcommand returns data for this
665 float hit_con_bind = 0, i;
666 for (i = 0; i < keys; ++i)
668 if(nPrimary == stof(argv(i)))
672 if(bInputType == 0) {
673 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
674 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
675 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
677 else if(bInputType == 1) {
678 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
679 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
680 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
683 if(nPrimary == K_CTRL)
685 if (bInputType == 1) //ctrl has been released
689 //switch to selected panel
690 highlightedPanel = tab_panel;
691 highlightedAction = 0;
692 HUD_Panel_FirstInDrawQ(highlightedPanel);
699 if(nPrimary == K_MOUSE1)
701 if(bInputType == 0) // key pressed
702 mouseClicked |= S_MOUSE1;
703 else if(bInputType == 1) // key released
704 mouseClicked -= (mouseClicked & S_MOUSE1);
706 else if(nPrimary == K_MOUSE2)
708 if(bInputType == 0) // key pressed
709 mouseClicked |= S_MOUSE2;
710 else if(bInputType == 1) // key released
711 mouseClicked -= (mouseClicked & S_MOUSE2);
713 else if(nPrimary == K_ESCAPE)
718 menu_enabled_time = time;
719 localcmd("menu_showhudexit\n");
721 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
726 cvar_set("_hud_configure", "0");
728 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
730 if (bInputType == 1 || mouseClicked)
733 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
734 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
735 //(it should only after every other panel of the hud)
736 //It's a minor bug anyway, we can live with it
738 float starting_panel;
739 float old_tab_panel = tab_panel;
740 if (tab_panel == -1) //first press of TAB
742 if (highlightedPanel != -1)
743 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
746 starting_panel = highlightedPanel; //can be -1, it means no starting panel
747 tab_panel_pos = panel_pos; //to compute level
751 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
753 starting_panel = tab_panel;
755 tab_backward = (hudShiftState & S_SHIFT);
757 float k, level = 0, start_pos_x;
758 vector candidate_pos = '0 0 0';
759 const float LEVELS_NUM = 4;
760 float level_height = vid_conheight / LEVELS_NUM;
762 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
763 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
764 start_pos_x = tab_panel_pos_x;
769 for(i = 0; i < HUD_PANEL_NUM; ++i)
771 if (i == tab_panels[i] || i == starting_panel)
773 HUD_Panel_UpdatePosSizeForId(i)
774 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
775 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
776 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
779 tab_panel_pos = candidate_pos = panel_pos;
784 if (k == LEVELS_NUM) //tab_panel not found
787 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
792 starting_panel = old_tab_panel;
794 goto find_tab_panel; //u must find tab_panel!
798 level = mod(level + level_height, vid_conheight);
800 candidate_pos_x = vid_conwidth;
804 level = mod(level - level_height, vid_conheight);
805 start_pos_x = vid_conwidth;
810 tab_panels[tab_panel] = tab_panel;
812 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
814 if (bInputType == 1 || mouseClicked)
817 if (highlightedPanel != -1)
819 HUD_Panel_GetName(highlightedPanel);
820 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
823 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
825 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
827 if (bInputType == 1 || mouseClicked)
830 if (highlightedPanel != -1)
832 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
833 panel_size_copied = panel_size;
834 highlightedPanel_copied = highlightedPanel;
837 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
839 if (bInputType == 1 || mouseClicked)
842 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
845 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
847 // reduce size if it'd go beyond screen boundaries
848 vector tmp_size = panel_size_copied;
849 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
850 tmp_size_x = vid_conwidth - panel_pos_x;
851 if (panel_pos_y + panel_size_copied_y > vid_conheight)
852 tmp_size_y = vid_conheight - panel_pos_y;
854 if (panel_size == tmp_size)
858 panel_pos_backup = panel_pos;
859 panel_size_backup = panel_size;
860 highlightedPanel_backup = highlightedPanel;
862 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
863 HUD_Panel_GetName(highlightedPanel);
864 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
866 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
868 if (bInputType == 1 || mouseClicked)
870 //restore previous values
871 if (highlightedPanel_backup != -1)
873 HUD_Panel_GetName(highlightedPanel_backup);
874 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
875 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
876 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
877 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
878 highlightedPanel_backup = -1;
881 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
885 pressed_key_time = 0;
888 else if (pressed_key_time == 0)
889 pressed_key_time = time;
892 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
894 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
898 if (highlightedPanel != -1)
899 HUD_Panel_EnableMenu();
901 else if(hit_con_bind)
907 float HUD_Panel_Check_Mouse_Pos(float allow_move)
909 float i, j = 0, border;
911 while(j < HUD_PANEL_NUM)
916 HUD_Panel_UpdatePosSizeForId(i);
918 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
921 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
925 // resize from topleft border
926 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
930 // resize from topright border
931 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
935 // resize from bottomleft border
936 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
940 // resize from bottomright border
941 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
949 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
950 void HUD_Panel_FirstInDrawQ(float id)
953 var float place = -1;
954 // find out where in the array our current id is, save into place
955 for(i = 0; i < HUD_PANEL_NUM; ++i)
957 if(panel_order[i] == id)
963 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
965 place = HUD_PANEL_NUM - 1;
967 // move all ids up by one step in the array until "place"
968 for(i = place; i > 0; --i)
970 panel_order[i] = panel_order[i-1];
972 // now save the new top id
975 // let's save them into the cvar by some strcat trickery
977 for(i = 0; i < HUD_PANEL_NUM; ++i)
979 s = strcat(s, ftos(panel_order[i]), " ");
981 cvar_set("_hud_panelorder", s);
982 if(hud_panelorder_prev)
983 strunzone(hud_panelorder_prev);
984 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
987 void HUD_Panel_Highlight(float allow_move)
989 float i, j = 0, border;
991 while(j < HUD_PANEL_NUM)
996 HUD_Panel_UpdatePosSizeForId(i);
998 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1001 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1003 highlightedPanel = i;
1004 HUD_Panel_FirstInDrawQ(i);
1005 highlightedAction = 1;
1006 panel_click_distance = mousepos - panel_pos;
1009 // resize from topleft border
1010 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1012 highlightedPanel = i;
1013 HUD_Panel_FirstInDrawQ(i);
1014 highlightedAction = 2;
1016 panel_click_distance = mousepos - panel_pos;
1017 panel_click_resizeorigin = panel_pos + panel_size;
1020 // resize from topright border
1021 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1023 highlightedPanel = i;
1024 HUD_Panel_FirstInDrawQ(i);
1025 highlightedAction = 2;
1027 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1028 panel_click_distance_y = mousepos_y - panel_pos_y;
1029 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1032 // resize from bottomleft border
1033 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1035 highlightedPanel = i;
1036 HUD_Panel_FirstInDrawQ(i);
1037 highlightedAction = 2;
1039 panel_click_distance_x = mousepos_x - panel_pos_x;
1040 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1041 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1044 // resize from bottomright border
1045 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1047 highlightedPanel = i;
1048 HUD_Panel_FirstInDrawQ(i);
1049 highlightedAction = 2;
1051 panel_click_distance = panel_size - mousepos + panel_pos;
1052 panel_click_resizeorigin = panel_pos;
1056 highlightedPanel = -1;
1057 highlightedAction = 0;
1060 void HUD_Panel_EnableMenu()
1063 menu_enabled_time = time;
1064 HUD_Panel_GetName(highlightedPanel);
1065 localcmd("menu_showhudoptions ", panel_name, "\n");
1067 float mouse_over_panel;
1068 void HUD_Panel_Mouse()
1070 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1071 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1075 print("menu_enabled: ", ftos(menu_enabled), "\n");
1076 print("Highlighted: ", ftos(highlightedPanel), "\n");
1077 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1080 if(autocvar__menu_alpha == 1)
1083 if not(autocvar_hud_cursormode)
1085 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1087 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1088 mousepos_y = bound(0, mousepos_y, vid_conheight);
1093 if(prevMouseClicked == 0)
1095 if (tab_panel != -1)
1097 //stop ctrl-tab selection
1101 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1102 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1103 if (highlightedPanel != -1)
1105 highlightedPanel_initial_pos = panel_pos;
1106 highlightedPanel_initial_size = panel_size;
1108 // doubleclick check
1109 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1111 mouseClicked = 0; // to prevent spam, I guess.
1112 HUD_Panel_EnableMenu();
1116 if (mouseClicked & S_MOUSE1)
1118 prevMouseClickedTime = time;
1119 prevMouseClickedPos = mousepos;
1121 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1125 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1127 if (highlightedPanel != -1)
1129 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1130 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1132 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1134 panel_pos_backup = highlightedPanel_initial_pos;
1135 panel_size_backup = highlightedPanel_initial_size;
1136 highlightedPanel_backup = highlightedPanel;
1139 // in case the clicked panel is inside another panel and we aren't
1140 // moving it, avoid the immediate "fix" of its position/size
1141 // (often unwanted and hateful) by disabling collisions check
1142 hud_configure_checkcollisions = false;
1145 if(highlightedAction == 1)
1146 HUD_Panel_SetPos(mousepos - panel_click_distance);
1147 else if(highlightedAction == 2)
1149 vector mySize = '0 0 0';
1150 if(resizeCorner == 1) {
1151 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1152 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1153 } else if(resizeCorner == 2) {
1154 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1155 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1156 } else if(resizeCorner == 3) {
1157 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1158 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1159 } else { // resizeCorner == 4
1160 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1161 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1163 HUD_Panel_SetPosSize(mySize);
1168 if(menu_enabled == 2)
1169 mouse_over_panel = 0;
1171 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1172 if (mouse_over_panel && tab_panel == -1)
1173 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1175 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1176 const vector cursorsize = '32 32 0';
1177 float cursor_alpha = 1 - autocvar__menu_alpha;
1179 if(!mouse_over_panel)
1180 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1181 else if(mouse_over_panel == 1)
1182 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1183 else if(mouse_over_panel == 2)
1184 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1186 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1188 prevMouseClicked = mouseClicked;
1191 const float hlBorderSize = 4;
1192 const string hlBorder = "gfx/hud/default/border_highlighted";
1193 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1194 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1196 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1197 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1198 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1199 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1200 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);