1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85 HUD_Write_PanelCvar_q("_timeout_speed_in");
86 HUD_Write_PanelCvar_q("_timeout_speed_out");
87 HUD_Write_PanelCvar_q("_onlyowned");
90 HUD_Write_PanelCvar_q("_onlycurrent");
91 HUD_Write_PanelCvar_q("_iconalign");
92 HUD_Write_PanelCvar_q("_progressbar");
93 HUD_Write_PanelCvar_q("_progressbar_name");
94 HUD_Write_PanelCvar_q("_progressbar_xoffset");
95 HUD_Write_PanelCvar_q("_text");
97 case HUD_PANEL_POWERUPS:
98 HUD_Write_PanelCvar_q("_flip");
99 HUD_Write_PanelCvar_q("_iconalign");
100 HUD_Write_PanelCvar_q("_baralign");
101 HUD_Write_PanelCvar_q("_progressbar");
102 HUD_Write_PanelCvar_q("_progressbar_strength");
103 HUD_Write_PanelCvar_q("_progressbar_shield");
104 HUD_Write_PanelCvar_q("_text");
106 case HUD_PANEL_HEALTHARMOR:
107 HUD_Write_PanelCvar_q("_flip");
108 HUD_Write_PanelCvar_q("_iconalign");
109 HUD_Write_PanelCvar_q("_baralign");
110 HUD_Write_PanelCvar_q("_progressbar");
111 HUD_Write_PanelCvar_q("_progressbar_health");
112 HUD_Write_PanelCvar_q("_progressbar_armor");
113 HUD_Write_PanelCvar_q("_progressbar_gfx");
114 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115 HUD_Write_PanelCvar_q("_text");
117 case HUD_PANEL_NOTIFY:
118 HUD_Write_PanelCvar_q("_flip");
119 HUD_Write_PanelCvar_q("_fontsize");
120 HUD_Write_PanelCvar_q("_time");
121 HUD_Write_PanelCvar_q("_fadetime");
122 HUD_Write_PanelCvar_q("_icon_aspect");
124 case HUD_PANEL_TIMER:
125 HUD_Write_PanelCvar_q("_increment");
127 case HUD_PANEL_RADAR:
128 HUD_Write_PanelCvar_q("_foreground_alpha");
129 HUD_Write_PanelCvar_q("_rotation");
130 HUD_Write_PanelCvar_q("_zoommode");
131 HUD_Write_PanelCvar_q("_scale");
132 HUD_Write_PanelCvar_q("_maximized_scale");
133 HUD_Write_PanelCvar_q("_maximized_size");
134 HUD_Write_PanelCvar_q("_maximized_rotation");
135 HUD_Write_PanelCvar_q("_maximized_zoommode");
137 case HUD_PANEL_SCORE:
138 HUD_Write_PanelCvar_q("_rankings");
141 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
143 case HUD_PANEL_MODICONS:
144 HUD_Write_PanelCvar_q("_ca_layout");
145 HUD_Write_PanelCvar_q("_dom_layout");
146 HUD_Write_PanelCvar_q("_freezetag_layout");
148 case HUD_PANEL_PRESSEDKEYS:
149 HUD_Write_PanelCvar_q("_aspect");
150 HUD_Write_PanelCvar_q("_attack");
152 case HUD_PANEL_ENGINEINFO:
153 HUD_Write_PanelCvar_q("_framecounter_time");
154 HUD_Write_PanelCvar_q("_framecounter_decimals");
156 case HUD_PANEL_INFOMESSAGES:
157 HUD_Write_PanelCvar_q("_flip");
159 case HUD_PANEL_PHYSICS:
160 HUD_Write_PanelCvar_q("_speed_unit");
161 HUD_Write_PanelCvar_q("_speed_unit_show");
162 HUD_Write_PanelCvar_q("_speed_max");
163 HUD_Write_PanelCvar_q("_speed_vertical");
164 HUD_Write_PanelCvar_q("_topspeed");
165 HUD_Write_PanelCvar_q("_topspeed_time");
166 HUD_Write_PanelCvar_q("_acceleration_max");
167 HUD_Write_PanelCvar_q("_acceleration_vertical");
168 HUD_Write_PanelCvar_q("_flip");
169 HUD_Write_PanelCvar_q("_baralign");
170 HUD_Write_PanelCvar_q("_progressbar");
171 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
172 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
173 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
174 HUD_Write_PanelCvar_q("_text");
175 HUD_Write_PanelCvar_q("_text_scale");
177 case HUD_PANEL_CENTERPRINT:
178 HUD_Write_PanelCvar_q("_align");
179 HUD_Write_PanelCvar_q("_flip");
180 HUD_Write_PanelCvar_q("_fontscale");
181 HUD_Write_PanelCvar_q("_time");
182 HUD_Write_PanelCvar_q("_fade_in");
183 HUD_Write_PanelCvar_q("_fade_out");
184 HUD_Write_PanelCvar_q("_fade_subsequent");
185 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
186 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
187 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
188 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
189 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
190 HUD_Write_PanelCvar_q("_fade_minfontsize");
192 case HUD_PANEL_ITEMSTIME:
193 HUD_Write_PanelCvar_q("_iconalign");
194 HUD_Write_PanelCvar_q("_progressbar");
195 HUD_Write_PanelCvar_q("_progressbar_name");
196 HUD_Write_PanelCvar_q("_progressbar_reduced");
197 HUD_Write_PanelCvar_q("_showspawned");
198 HUD_Write_PanelCvar_q("_text");
199 HUD_Write_PanelCvar_q("_ratio");
200 HUD_Write_PanelCvar_q("_size_dinamic");
205 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
207 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
211 printf(_("^1Couldn't write to %s\n"), filename);
214 void HUD_Configure_Exit_Force()
219 localcmd("togglemenu\n");
221 cvar_set("_hud_configure", "0");
224 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
225 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
228 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
232 for (i = 0; i < HUD_PANEL_NUM; ++i) {
233 panel = hud_panel[i];
234 if(panel == highlightedPanel) continue;
235 HUD_Panel_UpdatePosSize()
236 if(!panel_enabled) continue;
238 panel_pos -= '1 1 0' * panel_bg_border;
239 panel_size += '2 2 0' * panel_bg_border;
241 if(myPos_y + mySize_y < panel_pos_y)
243 if(myPos_y > panel_pos_y + panel_size_y)
246 if(myPos_x + mySize_x < panel_pos_x)
248 if(myPos_x > panel_pos_x + panel_size_x)
251 // OK, there IS a collision.
253 myCenter_x = myPos_x + 0.5 * mySize_x;
254 myCenter_y = myPos_y + 0.5 * mySize_y;
256 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
257 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
259 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
261 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
262 myTarget_x = panel_pos_x - mySize_x;
263 else // push it upwards
264 myTarget_y = panel_pos_y - mySize_y;
266 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
268 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
269 myTarget_x = panel_pos_x + panel_size_x;
270 else // push it upwards
271 myTarget_y = panel_pos_y - mySize_y;
273 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
275 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
276 myTarget_x = panel_pos_x - mySize_x;
277 else // push it downwards
278 myTarget_y = panel_pos_y + panel_size_y;
280 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
282 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
283 myTarget_x = panel_pos_x + panel_size_x;
284 else // push it downwards
285 myTarget_y = panel_pos_y + panel_size_y;
287 //if(cvar("hud_configure_checkcollisions_debug"))
288 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
294 void HUD_Panel_SetPos(vector pos)
296 panel = highlightedPanel;
297 HUD_Panel_UpdatePosSize()
301 //if(cvar("hud_configure_checkcollisions_debug"))
302 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
304 if(autocvar_hud_configure_grid)
306 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
307 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
310 if(hud_configure_checkcollisions)
311 pos = HUD_Panel_CheckMove(pos, mySize);
313 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
314 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
317 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
319 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
322 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
323 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
328 float dist_x, dist_y;
330 ratio = mySize_x/mySize_y;
332 for (i = 0; i < HUD_PANEL_NUM; ++i) {
333 panel = hud_panel[i];
334 if(panel == highlightedPanel) continue;
335 HUD_Panel_UpdatePosSize()
336 if(!panel_enabled) continue;
338 panel_pos -= '1 1 0' * panel_bg_border;
339 panel_size += '2 2 0' * panel_bg_border;
341 targEndPos = panel_pos + panel_size;
343 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
344 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
347 if (resizeCorner == 1)
349 // check if this panel is on our way
350 if (resizeorigin_x <= panel_pos_x)
352 if (resizeorigin_y <= panel_pos_y)
354 if (targEndPos_x <= resizeorigin_x - mySize_x)
356 if (targEndPos_y <= resizeorigin_y - mySize_y)
359 // there is a collision:
360 // detect which side of the panel we are facing is actually limiting the resizing
361 // (which side the resize direction finds for first) and reduce the size up to there
363 // dist is the distance between resizeorigin and the "analogous" point of the panel
364 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
365 dist_x = resizeorigin_x - targEndPos_x;
366 dist_y = resizeorigin_y - targEndPos_y;
367 if (dist_y <= 0 || dist_x / dist_y > ratio)
368 mySize_x = min(mySize_x, dist_x);
370 mySize_y = min(mySize_y, dist_y);
372 else if (resizeCorner == 2)
374 if (resizeorigin_x >= targEndPos_x)
376 if (resizeorigin_y <= panel_pos_y)
378 if (panel_pos_x >= resizeorigin_x + mySize_x)
380 if (targEndPos_y <= resizeorigin_y - mySize_y)
383 dist_x = panel_pos_x - resizeorigin_x;
384 dist_y = resizeorigin_y - targEndPos_y;
385 if (dist_y <= 0 || dist_x / dist_y > ratio)
386 mySize_x = min(mySize_x, dist_x);
388 mySize_y = min(mySize_y, dist_y);
390 else if (resizeCorner == 3)
392 if (resizeorigin_x <= panel_pos_x)
394 if (resizeorigin_y >= targEndPos_y)
396 if (targEndPos_x <= resizeorigin_x - mySize_x)
398 if (panel_pos_y >= resizeorigin_y + mySize_y)
401 dist_x = resizeorigin_x - targEndPos_x;
402 dist_y = panel_pos_y - resizeorigin_y;
403 if (dist_y <= 0 || dist_x / dist_y > ratio)
404 mySize_x = min(mySize_x, dist_x);
406 mySize_y = min(mySize_y, dist_y);
408 else if (resizeCorner == 4)
410 if (resizeorigin_x >= targEndPos_x)
412 if (resizeorigin_y >= targEndPos_y)
414 if (panel_pos_x >= resizeorigin_x + mySize_x)
416 if (panel_pos_y >= resizeorigin_y + mySize_y)
419 dist_x = panel_pos_x - resizeorigin_x;
420 dist_y = panel_pos_y - resizeorigin_y;
421 if (dist_y <= 0 || dist_x / dist_y > ratio)
422 mySize_x = min(mySize_x, dist_x);
424 mySize_y = min(mySize_y, dist_y);
426 //if(cvar("hud_configure_checkcollisions_debug"))
427 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
433 void HUD_Panel_SetPosSize(vector mySize)
435 panel = highlightedPanel;
436 HUD_Panel_UpdatePosSize()
438 resizeorigin = panel_click_resizeorigin;
439 local noref vector myPos; // fteqcc sucks
441 // minimum panel size cap
442 mySize_x = max(0.025 * vid_conwidth, mySize_x);
443 mySize_y = max(0.025 * vid_conheight, mySize_y);
445 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
447 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
448 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
451 // collision testing|
452 // -----------------+
454 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
455 if(resizeCorner == 1) {
456 myPos_x = resizeorigin_x - mySize_x;
457 myPos_y = resizeorigin_y - mySize_y;
458 } else if(resizeCorner == 2) {
459 myPos_x = resizeorigin_x;
460 myPos_y = resizeorigin_y - mySize_y;
461 } else if(resizeCorner == 3) {
462 myPos_x = resizeorigin_x - mySize_x;
463 myPos_y = resizeorigin_y;
464 } else { // resizeCorner == 4
465 myPos_x = resizeorigin_x;
466 myPos_y = resizeorigin_y;
469 // left/top screen edges
471 mySize_x = mySize_x + myPos_x;
473 mySize_y = mySize_y + myPos_y;
475 // bottom/right screen edges
476 if(myPos_x + mySize_x > vid_conwidth)
477 mySize_x = vid_conwidth - myPos_x;
478 if(myPos_y + mySize_y > vid_conheight)
479 mySize_y = vid_conheight - myPos_y;
481 //if(cvar("hud_configure_checkcollisions_debug"))
482 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
484 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
485 if(autocvar_hud_configure_grid)
487 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
488 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
491 if(hud_configure_checkcollisions)
492 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
494 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
495 mySize_x = max(0.025 * vid_conwidth, mySize_x);
496 mySize_y = max(0.025 * vid_conheight, mySize_y);
498 // do another pos check, as size might have changed by now
499 if(resizeCorner == 1) {
500 myPos_x = resizeorigin_x - mySize_x;
501 myPos_y = resizeorigin_y - mySize_y;
502 } else if(resizeCorner == 2) {
503 myPos_x = resizeorigin_x;
504 myPos_y = resizeorigin_y - mySize_y;
505 } else if(resizeCorner == 3) {
506 myPos_x = resizeorigin_x - mySize_x;
507 myPos_y = resizeorigin_y;
508 } else { // resizeCorner == 4
509 myPos_x = resizeorigin_x;
510 myPos_y = resizeorigin_y;
513 //if(cvar("hud_configure_checkcollisions_debug"))
514 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
517 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
518 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
520 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
521 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
524 float pressed_key_time;
525 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
526 void HUD_Panel_Arrow_Action(float nPrimary)
528 if(!highlightedPanel)
531 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
534 if(autocvar_hud_configure_grid)
536 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
538 if (hudShiftState & S_SHIFT)
539 step = hud_configure_realGridSize_y;
541 step = 2 * hud_configure_realGridSize_y;
545 if (hudShiftState & S_SHIFT)
546 step = hud_configure_realGridSize_x;
548 step = 2 * hud_configure_realGridSize_x;
553 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
554 step = vid_conheight;
557 if (hudShiftState & S_SHIFT)
558 step = (step / 256); // more precision
560 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
563 panel = highlightedPanel;
564 HUD_Panel_UpdatePosSize()
566 highlightedPanel_initial_pos = panel_pos;
567 highlightedPanel_initial_size = panel_size;
569 if (hudShiftState & S_ALT) // resize
571 highlightedAction = 1;
572 if(nPrimary == K_UPARROW)
574 else if(nPrimary == K_RIGHTARROW)
576 else if(nPrimary == K_LEFTARROW)
578 else // if(nPrimary == K_DOWNARROW)
581 // ctrl+arrow reduces the size, instead of increasing it
582 // Note that ctrl disables collisions check too, but it's fine
583 // since we don't collide with anything reducing the size
584 if (hudShiftState & S_CTRL) {
586 resizeCorner = 5 - resizeCorner;
591 panel_click_resizeorigin = panel_pos;
592 if(resizeCorner == 1) {
593 panel_click_resizeorigin += mySize;
595 } else if(resizeCorner == 2) {
596 panel_click_resizeorigin_y += mySize_y;
598 } else if(resizeCorner == 3) {
599 panel_click_resizeorigin_x += mySize_x;
601 } else { // resizeCorner == 4
604 HUD_Panel_SetPosSize(mySize);
608 highlightedAction = 2;
611 if(nPrimary == K_UPARROW)
613 else if(nPrimary == K_DOWNARROW)
615 else if(nPrimary == K_LEFTARROW)
617 else // if(nPrimary == K_RIGHTARROW)
620 HUD_Panel_SetPos(pos);
623 panel = highlightedPanel;
624 HUD_Panel_UpdatePosSize()
626 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
629 panel_pos_backup = highlightedPanel_initial_pos;
630 panel_size_backup = highlightedPanel_initial_size;
631 highlightedPanel_backup = highlightedPanel;
635 const float S_MOUSE1 = 1;
636 const float S_MOUSE2 = 2;
637 const float S_MOUSE3 = 4;
639 float prevMouseClicked; // previous state
640 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
641 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
643 void HUD_Panel_EnableMenu();
644 entity tab_panels[HUD_PANEL_MAX];
646 vector tab_panel_pos;
648 void HUD_Panel_FirstInDrawQ(float id);
649 void reset_tab_panels()
652 for(i = 0; i < HUD_PANEL_NUM; ++i)
653 tab_panels[i] = world;
655 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
662 if(!autocvar__hud_configure)
667 mousepos_x = nPrimary;
668 mousepos_y = nSecondary;
672 // block any input while a menu dialog is fading
673 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
674 if(autocvar__menu_alpha)
681 // allow console bind to work
684 con_keys = findkeysforcommand("toggleconsole", 0);
685 keys = tokenize(con_keys); // findkeysforcommand returns data for this
687 float hit_con_bind = 0, i;
688 for (i = 0; i < keys; ++i)
690 if(nPrimary == stof(argv(i)))
694 if(bInputType == 0) {
695 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
696 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
697 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
699 else if(bInputType == 1) {
700 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
701 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
702 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
705 if(nPrimary == K_CTRL)
707 if (bInputType == 1) //ctrl has been released
711 //switch to selected panel
712 highlightedPanel = tab_panel;
713 highlightedAction = 0;
714 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
721 if(nPrimary == K_MOUSE1)
723 if(bInputType == 0) // key pressed
724 mouseClicked |= S_MOUSE1;
725 else if(bInputType == 1) // key released
726 mouseClicked -= (mouseClicked & S_MOUSE1);
728 else if(nPrimary == K_MOUSE2)
730 if(bInputType == 0) // key pressed
731 mouseClicked |= S_MOUSE2;
732 else if(bInputType == 1) // key released
733 mouseClicked -= (mouseClicked & S_MOUSE2);
735 else if(nPrimary == K_ESCAPE)
740 localcmd("menu_showhudexit\n");
742 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
747 cvar_set("_hud_configure", "0");
749 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
751 if (bInputType == 1 || mouseClicked)
754 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
755 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
756 //(it should only after every other panel of the hud)
757 //It's a minor bug anyway, we can live with it
759 entity starting_panel;
760 entity old_tab_panel = tab_panel;
761 if (!tab_panel) //first press of TAB
763 if (highlightedPanel)
765 panel = highlightedPanel;
766 HUD_Panel_UpdatePosSize()
770 starting_panel = highlightedPanel;
771 tab_panel_pos = panel_pos; //to compute level
775 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
777 starting_panel = tab_panel;
779 tab_backward = (hudShiftState & S_SHIFT);
781 float k, level = 0, start_pos_x;
782 vector candidate_pos = '0 0 0';
783 const float LEVELS_NUM = 4;
784 float level_height = vid_conheight / LEVELS_NUM;
786 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
787 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
788 start_pos_x = tab_panel_pos_x;
793 for(i = 0; i < HUD_PANEL_NUM; ++i)
795 panel = hud_panel[i];
796 if (panel == tab_panels[i] || panel == starting_panel)
798 HUD_Panel_UpdatePosSize()
799 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
800 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
801 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
804 tab_panel_pos = candidate_pos = panel_pos;
809 if (k == LEVELS_NUM) //tab_panel not found
817 starting_panel = old_tab_panel;
818 old_tab_panel = world;
819 goto find_tab_panel; //u must find tab_panel!
823 level = (level + level_height) % vid_conheight;
825 candidate_pos_x = vid_conwidth;
829 level = (level - level_height) % vid_conheight;
830 start_pos_x = vid_conwidth;
835 tab_panels[tab_panel.panel_id] = tab_panel;
837 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
839 if (bInputType == 1 || mouseClicked)
842 if (highlightedPanel)
843 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
845 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
847 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
849 if (bInputType == 1 || mouseClicked)
852 if (highlightedPanel)
854 panel = highlightedPanel;
855 HUD_Panel_UpdatePosSize()
856 panel_size_copied = panel_size;
859 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
861 if (bInputType == 1 || mouseClicked)
864 if (panel_size_copied == '0 0 0' || !highlightedPanel)
867 panel = highlightedPanel;
868 HUD_Panel_UpdatePosSize()
870 // reduce size if it'd go beyond screen boundaries
871 vector tmp_size = panel_size_copied;
872 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
873 tmp_size_x = vid_conwidth - panel_pos_x;
874 if (panel_pos_y + panel_size_copied_y > vid_conheight)
875 tmp_size_y = vid_conheight - panel_pos_y;
877 if (panel_size == tmp_size)
881 panel_pos_backup = panel_pos;
882 panel_size_backup = panel_size;
883 highlightedPanel_backup = highlightedPanel;
885 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
886 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
888 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
890 if (bInputType == 1 || mouseClicked)
892 //restore previous values
893 if (highlightedPanel_backup)
895 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
896 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
897 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
898 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
899 highlightedPanel_backup = world;
902 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
906 pressed_key_time = 0;
909 else if (pressed_key_time == 0)
910 pressed_key_time = time;
913 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
915 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
919 if (highlightedPanel)
920 HUD_Panel_EnableMenu();
922 else if(hit_con_bind)
928 float HUD_Panel_Check_Mouse_Pos(float allow_move)
930 float i, j = 0, border;
932 while(j < HUD_PANEL_NUM)
937 panel = hud_panel[i];
938 HUD_Panel_UpdatePosSize()
940 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
943 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
947 // resize from topleft border
948 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
952 // resize from topright border
953 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
957 // resize from bottomleft border
958 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
962 // resize from bottomright border
963 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
971 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
972 void HUD_Panel_FirstInDrawQ(float id)
975 var float place = -1;
976 // find out where in the array our current id is, save into place
977 for(i = 0; i < HUD_PANEL_NUM; ++i)
979 if(panel_order[i] == id)
985 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
987 place = HUD_PANEL_NUM - 1;
989 // move all ids up by one step in the array until "place"
990 for(i = place; i > 0; --i)
992 panel_order[i] = panel_order[i-1];
994 // now save the new top id
997 // let's save them into the cvar by some strcat trickery
999 for(i = 0; i < HUD_PANEL_NUM; ++i)
1001 s = strcat(s, ftos(panel_order[i]), " ");
1003 cvar_set("_hud_panelorder", s);
1004 if(hud_panelorder_prev)
1005 strunzone(hud_panelorder_prev);
1006 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1009 void HUD_Panel_Highlight(float allow_move)
1011 float i, j = 0, border;
1013 while(j < HUD_PANEL_NUM)
1018 panel = hud_panel[i];
1019 HUD_Panel_UpdatePosSize()
1021 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1024 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1026 highlightedPanel = hud_panel[i];
1027 HUD_Panel_FirstInDrawQ(i);
1028 highlightedAction = 1;
1029 panel_click_distance = mousepos - panel_pos;
1032 // resize from topleft border
1033 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1035 highlightedPanel = hud_panel[i];
1036 HUD_Panel_FirstInDrawQ(i);
1037 highlightedAction = 2;
1039 panel_click_distance = mousepos - panel_pos;
1040 panel_click_resizeorigin = panel_pos + panel_size;
1043 // resize from topright border
1044 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1046 highlightedPanel = hud_panel[i];
1047 HUD_Panel_FirstInDrawQ(i);
1048 highlightedAction = 2;
1050 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1051 panel_click_distance_y = mousepos_y - panel_pos_y;
1052 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1055 // resize from bottomleft border
1056 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1058 highlightedPanel = hud_panel[i];
1059 HUD_Panel_FirstInDrawQ(i);
1060 highlightedAction = 2;
1062 panel_click_distance_x = mousepos_x - panel_pos_x;
1063 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1064 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1067 // resize from bottomright border
1068 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1070 highlightedPanel = hud_panel[i];
1071 HUD_Panel_FirstInDrawQ(i);
1072 highlightedAction = 2;
1074 panel_click_distance = panel_size - mousepos + panel_pos;
1075 panel_click_resizeorigin = panel_pos;
1079 highlightedPanel = world;
1080 highlightedAction = 0;
1083 void HUD_Panel_EnableMenu()
1086 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1088 float mouse_over_panel;
1089 void HUD_Panel_Mouse()
1091 if(autocvar__menu_alpha == 1)
1094 if (!autocvar_hud_cursormode)
1096 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1098 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1099 mousepos_y = bound(0, mousepos_y, vid_conheight);
1104 if(prevMouseClicked == 0)
1108 //stop ctrl-tab selection
1112 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1113 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1114 if (highlightedPanel)
1116 highlightedPanel_initial_pos = panel_pos;
1117 highlightedPanel_initial_size = panel_size;
1119 // doubleclick check
1120 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1122 mouseClicked = 0; // to prevent spam, I guess.
1123 HUD_Panel_EnableMenu();
1127 if (mouseClicked & S_MOUSE1)
1129 prevMouseClickedTime = time;
1130 prevMouseClickedPos = mousepos;
1132 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1137 panel = highlightedPanel;
1138 HUD_Panel_UpdatePosSize()
1141 if (highlightedPanel)
1143 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1144 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1146 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1148 panel_pos_backup = highlightedPanel_initial_pos;
1149 panel_size_backup = highlightedPanel_initial_size;
1150 highlightedPanel_backup = highlightedPanel;
1153 // in case the clicked panel is inside another panel and we aren't
1154 // moving it, avoid the immediate "fix" of its position/size
1155 // (often unwanted and hateful) by disabling collisions check
1156 hud_configure_checkcollisions = false;
1159 if(highlightedAction == 1)
1160 HUD_Panel_SetPos(mousepos - panel_click_distance);
1161 else if(highlightedAction == 2)
1163 vector mySize = '0 0 0';
1164 if(resizeCorner == 1) {
1165 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1166 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1167 } else if(resizeCorner == 2) {
1168 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1169 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1170 } else if(resizeCorner == 3) {
1171 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1172 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1173 } else { // resizeCorner == 4
1174 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1175 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1177 HUD_Panel_SetPosSize(mySize);
1182 if(menu_enabled == 2)
1183 mouse_over_panel = 0;
1185 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1186 if (mouse_over_panel && !tab_panel)
1187 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1189 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1190 const vector cursorsize = '32 32 0';
1191 float cursor_alpha = 1 - autocvar__menu_alpha;
1193 if(!mouse_over_panel)
1194 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1195 else if(mouse_over_panel == 1)
1196 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1197 else if(mouse_over_panel == 2)
1198 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1200 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1202 prevMouseClicked = mouseClicked;
1204 void HUD_Configure_DrawGrid()
1207 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1209 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1210 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1211 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
1212 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
1215 s = eX + eY * vid_conheight;
1216 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
1217 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1219 s = eY + eX * vid_conwidth;
1220 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
1221 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1225 float _menu_alpha_prev;
1226 void HUD_Configure_Frame()
1229 if(autocvar__hud_configure)
1231 if(isdemo() || intermission == 2)
1233 HUD_Configure_Exit_Force();
1237 if(!hud_configure_prev || hud_configure_prev == -1)
1239 if(autocvar_hud_cursormode)
1242 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1243 hud_panel[panel_order[i]].update_time = time;
1246 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1247 if(autocvar__menu_alpha != _menu_alpha_prev)
1249 if(autocvar__menu_alpha == 0)
1251 _menu_alpha_prev = autocvar__menu_alpha;
1254 HUD_Configure_DrawGrid();
1256 else if(hud_configure_prev)
1260 if(autocvar_hud_cursormode)
1265 const float hlBorderSize = 4;
1266 const string hlBorder = "gfx/hud/default/border_highlighted";
1267 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1268 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1270 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1271 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1272 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1273 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1274 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1277 void HUD_Configure_PostDraw()
1279 if(autocvar__hud_configure)
1284 HUD_Panel_UpdatePosSize()
1285 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1287 if(highlightedPanel)
1289 panel = highlightedPanel;
1290 HUD_Panel_UpdatePosSize()
1291 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));