1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_onlyowned");
86 HUD_Write_PanelCvar_q("_onlycurrent");
87 HUD_Write_PanelCvar_q("_iconalign");
88 HUD_Write_PanelCvar_q("_progressbar");
89 HUD_Write_PanelCvar_q("_progressbar_name");
90 HUD_Write_PanelCvar_q("_progressbar_xoffset");
91 HUD_Write_PanelCvar_q("_text");
93 case HUD_PANEL_POWERUPS:
94 HUD_Write_PanelCvar_q("_flip");
95 HUD_Write_PanelCvar_q("_iconalign");
96 HUD_Write_PanelCvar_q("_baralign");
97 HUD_Write_PanelCvar_q("_progressbar");
98 HUD_Write_PanelCvar_q("_progressbar_strength");
99 HUD_Write_PanelCvar_q("_progressbar_shield");
100 HUD_Write_PanelCvar_q("_text");
102 case HUD_PANEL_HEALTHARMOR:
103 HUD_Write_PanelCvar_q("_flip");
104 HUD_Write_PanelCvar_q("_iconalign");
105 HUD_Write_PanelCvar_q("_baralign");
106 HUD_Write_PanelCvar_q("_progressbar");
107 HUD_Write_PanelCvar_q("_progressbar_health");
108 HUD_Write_PanelCvar_q("_progressbar_armor");
109 HUD_Write_PanelCvar_q("_progressbar_gfx");
110 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111 HUD_Write_PanelCvar_q("_text");
113 case HUD_PANEL_NOTIFY:
114 HUD_Write_PanelCvar_q("_flip");
115 HUD_Write_PanelCvar_q("_fontsize");
116 HUD_Write_PanelCvar_q("_print");
117 HUD_Write_PanelCvar_q("_time");
118 HUD_Write_PanelCvar_q("_fadetime");
120 case HUD_PANEL_TIMER:
121 HUD_Write_PanelCvar_q("_increment");
123 case HUD_PANEL_RADAR:
124 HUD_Write_PanelCvar_q("_foreground_alpha");
125 HUD_Write_PanelCvar_q("_rotation");
126 HUD_Write_PanelCvar_q("_zoommode");
127 HUD_Write_PanelCvar_q("_scale");
128 HUD_Write_PanelCvar_q("_maximized_scale");
129 HUD_Write_PanelCvar_q("_maximized_size");
131 case HUD_PANEL_SCORE:
132 HUD_Write_PanelCvar_q("_rankings");
135 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
137 case HUD_PANEL_MODICONS:
138 HUD_Write_PanelCvar_q("_dom_layout");
140 case HUD_PANEL_PRESSEDKEYS:
141 HUD_Write_PanelCvar_q("_aspect");
143 case HUD_PANEL_ENGINEINFO:
144 HUD_Write_PanelCvar_q("_framecounter_time");
145 HUD_Write_PanelCvar_q("_framecounter_decimals");
147 case HUD_PANEL_INFOMESSAGES:
148 HUD_Write_PanelCvar_q("_flip");
150 case HUD_PANEL_PHYSICS:
151 HUD_Write_PanelCvar_q("_speed_unit");
152 HUD_Write_PanelCvar_q("_speed_unit_show");
153 HUD_Write_PanelCvar_q("_speed_max");
154 HUD_Write_PanelCvar_q("_speed_vertical");
155 HUD_Write_PanelCvar_q("_topspeed");
156 HUD_Write_PanelCvar_q("_topspeed_time");
157 HUD_Write_PanelCvar_q("_acceleration_max");
158 HUD_Write_PanelCvar_q("_acceleration_vertical");
159 HUD_Write_PanelCvar_q("_flip");
160 HUD_Write_PanelCvar_q("_baralign");
161 HUD_Write_PanelCvar_q("_progressbar");
162 HUD_Write_PanelCvar_q("_acceleration_mode");
163 HUD_Write_PanelCvar_q("_text");
165 case HUD_PANEL_CENTERPRINT:
166 HUD_Write_PanelCvar_q("_align");
167 HUD_Write_PanelCvar_q("_flip");
168 HUD_Write_PanelCvar_q("_fontscale");
169 HUD_Write_PanelCvar_q("_time");
170 HUD_Write_PanelCvar_q("_fade_in");
171 HUD_Write_PanelCvar_q("_fade_out");
172 HUD_Write_PanelCvar_q("_fade_subsequent");
173 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
174 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
175 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
176 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
177 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
178 HUD_Write_PanelCvar_q("_fade_minfontsize");
183 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
185 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
189 print(sprintf(_("^1Couldn't write to %s\n"), filename));
192 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
193 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
196 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
200 for (i = 0; i < HUD_PANEL_NUM; ++i) {
201 if(i == highlightedPanel || !panel_enabled)
204 HUD_Panel_UpdatePosSizeForId(i);
206 panel_pos -= '1 1 0' * panel_bg_border;
207 panel_size += '2 2 0' * panel_bg_border;
209 if(myPos_y + mySize_y < panel_pos_y)
211 if(myPos_y > panel_pos_y + panel_size_y)
214 if(myPos_x + mySize_x < panel_pos_x)
216 if(myPos_x > panel_pos_x + panel_size_x)
219 // OK, there IS a collision.
221 myCenter_x = myPos_x + 0.5 * mySize_x;
222 myCenter_y = myPos_y + 0.5 * mySize_y;
224 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
225 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
227 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
229 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
230 myTarget_x = panel_pos_x - mySize_x;
231 else // push it upwards
232 myTarget_y = panel_pos_y - mySize_y;
234 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
236 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
237 myTarget_x = panel_pos_x + panel_size_x;
238 else // push it upwards
239 myTarget_y = panel_pos_y - mySize_y;
241 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
243 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
244 myTarget_x = panel_pos_x - mySize_x;
245 else // push it downwards
246 myTarget_y = panel_pos_y + panel_size_y;
248 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
250 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
251 myTarget_x = panel_pos_x + panel_size_x;
252 else // push it downwards
253 myTarget_y = panel_pos_y + panel_size_y;
255 //if(cvar("hud_configure_checkcollisions_debug"))
256 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
262 void HUD_Panel_SetPos(vector pos)
264 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
268 //if(cvar("hud_configure_checkcollisions_debug"))
269 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
271 if(autocvar_hud_configure_grid)
273 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
274 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
277 if(hud_configure_checkcollisions)
278 pos = HUD_Panel_CheckMove(pos, mySize);
280 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
281 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
284 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
286 HUD_Panel_GetName(highlightedPanel);
287 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
290 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
291 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
296 float dist_x, dist_y;
298 ratio = mySize_x/mySize_y;
300 for (i = 0; i < HUD_PANEL_NUM; ++i) {
301 if(i == highlightedPanel || !panel_enabled)
304 HUD_Panel_UpdatePosSizeForId(i);
306 panel_pos -= '1 1 0' * panel_bg_border;
307 panel_size += '2 2 0' * panel_bg_border;
309 targEndPos = panel_pos + panel_size;
311 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
312 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
315 if (resizeCorner == 1)
317 // check if this panel is on our way
318 if (resizeorigin_x <= panel_pos_x)
320 if (resizeorigin_y <= panel_pos_y)
322 if (targEndPos_x <= resizeorigin_x - mySize_x)
324 if (targEndPos_y <= resizeorigin_y - mySize_y)
327 // there is a collision:
328 // detect which side of the panel we are facing is actually limiting the resizing
329 // (which side the resize direction finds for first) and reduce the size up to there
331 // dist is the distance between resizeorigin and the "analogous" point of the panel
332 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
333 dist_x = resizeorigin_x - targEndPos_x;
334 dist_y = resizeorigin_y - targEndPos_y;
335 if (dist_y <= 0 || dist_x / dist_y > ratio)
336 mySize_x = min(mySize_x, dist_x);
338 mySize_y = min(mySize_y, dist_y);
340 else if (resizeCorner == 2)
342 if (resizeorigin_x >= targEndPos_x)
344 if (resizeorigin_y <= panel_pos_y)
346 if (panel_pos_x >= resizeorigin_x + mySize_x)
348 if (targEndPos_y <= resizeorigin_y - mySize_y)
351 dist_x = panel_pos_x - resizeorigin_x;
352 dist_y = resizeorigin_y - targEndPos_y;
353 if (dist_y <= 0 || dist_x / dist_y > ratio)
354 mySize_x = min(mySize_x, dist_x);
356 mySize_y = min(mySize_y, dist_y);
358 else if (resizeCorner == 3)
360 if (resizeorigin_x <= panel_pos_x)
362 if (resizeorigin_y >= targEndPos_y)
364 if (targEndPos_x <= resizeorigin_x - mySize_x)
366 if (panel_pos_y >= resizeorigin_y + mySize_y)
369 dist_x = resizeorigin_x - targEndPos_x;
370 dist_y = panel_pos_y - resizeorigin_y;
371 if (dist_y <= 0 || dist_x / dist_y > ratio)
372 mySize_x = min(mySize_x, dist_x);
374 mySize_y = min(mySize_y, dist_y);
376 else if (resizeCorner == 4)
378 if (resizeorigin_x >= targEndPos_x)
380 if (resizeorigin_y >= targEndPos_y)
382 if (panel_pos_x >= resizeorigin_x + mySize_x)
384 if (panel_pos_y >= resizeorigin_y + mySize_y)
387 dist_x = panel_pos_x - resizeorigin_x;
388 dist_y = panel_pos_y - resizeorigin_y;
389 if (dist_y <= 0 || dist_x / dist_y > ratio)
390 mySize_x = min(mySize_x, dist_x);
392 mySize_y = min(mySize_y, dist_y);
394 //if(cvar("hud_configure_checkcollisions_debug"))
395 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
401 void HUD_Panel_SetPosSize(vector mySize)
403 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
405 resizeorigin = panel_click_resizeorigin;
406 local noref vector myPos; // fteqcc sucks
408 // minimum panel size cap
409 mySize_x = max(0.025 * vid_conwidth, mySize_x);
410 mySize_y = max(0.025 * vid_conheight, mySize_y);
412 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
414 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
415 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
418 // collision testing|
419 // -----------------+
421 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
422 if(resizeCorner == 1) {
423 myPos_x = resizeorigin_x - mySize_x;
424 myPos_y = resizeorigin_y - mySize_y;
425 } else if(resizeCorner == 2) {
426 myPos_x = resizeorigin_x;
427 myPos_y = resizeorigin_y - mySize_y;
428 } else if(resizeCorner == 3) {
429 myPos_x = resizeorigin_x - mySize_x;
430 myPos_y = resizeorigin_y;
431 } else { // resizeCorner == 4
432 myPos_x = resizeorigin_x;
433 myPos_y = resizeorigin_y;
436 // left/top screen edges
438 mySize_x = mySize_x + myPos_x;
440 mySize_y = mySize_y + myPos_y;
442 // bottom/right screen edges
443 if(myPos_x + mySize_x > vid_conwidth)
444 mySize_x = vid_conwidth - myPos_x;
445 if(myPos_y + mySize_y > vid_conheight)
446 mySize_y = vid_conheight - myPos_y;
448 //if(cvar("hud_configure_checkcollisions_debug"))
449 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
451 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
452 if(autocvar_hud_configure_grid)
454 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
455 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
458 if(hud_configure_checkcollisions)
459 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
461 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
462 mySize_x = max(0.025 * vid_conwidth, mySize_x);
463 mySize_y = max(0.025 * vid_conheight, mySize_y);
465 // do another pos check, as size might have changed by now
466 if(resizeCorner == 1) {
467 myPos_x = resizeorigin_x - mySize_x;
468 myPos_y = resizeorigin_y - mySize_y;
469 } else if(resizeCorner == 2) {
470 myPos_x = resizeorigin_x;
471 myPos_y = resizeorigin_y - mySize_y;
472 } else if(resizeCorner == 3) {
473 myPos_x = resizeorigin_x - mySize_x;
474 myPos_y = resizeorigin_y;
475 } else { // resizeCorner == 4
476 myPos_x = resizeorigin_x;
477 myPos_y = resizeorigin_y;
480 //if(cvar("hud_configure_checkcollisions_debug"))
481 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
483 HUD_Panel_GetName(highlightedPanel);
485 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
486 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
488 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
489 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
492 float pressed_key_time;
493 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
494 void HUD_Panel_Arrow_Action(float nPrimary)
496 if (highlightedPanel == -1)
499 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
502 if(autocvar_hud_configure_grid)
504 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
506 if (hudShiftState & S_SHIFT)
507 step = hud_configure_realGridSize_y;
509 step = 2 * hud_configure_realGridSize_y;
513 if (hudShiftState & S_SHIFT)
514 step = hud_configure_realGridSize_x;
516 step = 2 * hud_configure_realGridSize_x;
521 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
522 step = vid_conheight;
525 if (hudShiftState & S_SHIFT)
526 step = (step / 256); // more precision
528 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
531 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
533 highlightedPanel_initial_pos = panel_pos;
534 highlightedPanel_initial_size = panel_size;
536 if (hudShiftState & S_ALT) // resize
538 highlightedAction = 1;
539 if(nPrimary == K_UPARROW)
541 else if(nPrimary == K_RIGHTARROW)
543 else if(nPrimary == K_LEFTARROW)
545 else // if(nPrimary == K_DOWNARROW)
548 // ctrl+arrow reduces the size, instead of increasing it
549 // Note that ctrl disables collisions check too, but it's fine
550 // since we don't collide with anything reducing the size
551 if (hudShiftState & S_CTRL) {
553 resizeCorner = 5 - resizeCorner;
558 panel_click_resizeorigin = panel_pos;
559 if(resizeCorner == 1) {
560 panel_click_resizeorigin += mySize;
562 } else if(resizeCorner == 2) {
563 panel_click_resizeorigin_y += mySize_y;
565 } else if(resizeCorner == 3) {
566 panel_click_resizeorigin_x += mySize_x;
568 } else { // resizeCorner == 4
571 HUD_Panel_SetPosSize(mySize);
575 highlightedAction = 2;
578 if(nPrimary == K_UPARROW)
580 else if(nPrimary == K_DOWNARROW)
582 else if(nPrimary == K_LEFTARROW)
584 else // if(nPrimary == K_RIGHTARROW)
587 HUD_Panel_SetPos(pos);
590 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
592 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
595 panel_pos_backup = highlightedPanel_initial_pos;
596 panel_size_backup = highlightedPanel_initial_size;
597 highlightedPanel_backup = highlightedPanel;
601 const float S_MOUSE1 = 1;
602 const float S_MOUSE2 = 2;
603 const float S_MOUSE3 = 4;
605 float prevMouseClicked; // previous state
606 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
607 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
609 void HUD_Panel_EnableMenu();
610 float tab_panels[HUD_PANEL_NUM];
611 float tab_panel, tab_backward;
612 vector tab_panel_pos;
613 void HUD_Panel_FirstInDrawQ(float id);
614 void reset_tab_panels()
617 for(i = 0; i < HUD_PANEL_NUM; ++i)
620 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
624 // we only care for keyboard events
625 if(bInputType != 0 && bInputType != 1)
628 if(!autocvar__hud_configure)
631 // allow console bind to work
634 con_keys = findkeysforcommand("toggleconsole", 0);
635 keys = tokenize(con_keys); // findkeysforcommand returns data for this
637 float hit_con_bind, i;
638 for (i = 0; i < keys; ++i)
640 if(nPrimary == stof(argv(i)))
644 if(bInputType == 0) {
645 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
646 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
647 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
649 else if(bInputType == 1) {
650 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
651 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
652 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
655 if(nPrimary == K_CTRL)
657 if (bInputType == 1) //ctrl has been released
661 //switch to selected panel
662 highlightedPanel = tab_panel;
663 highlightedAction = 0;
664 HUD_Panel_FirstInDrawQ(highlightedPanel);
671 if(nPrimary == K_MOUSE1)
673 if(bInputType == 0) // key pressed
674 mouseClicked |= S_MOUSE1;
675 else if(bInputType == 1) // key released
676 mouseClicked -= (mouseClicked & S_MOUSE1);
678 else if(nPrimary == K_MOUSE2)
680 if(bInputType == 0) // key pressed
681 mouseClicked |= S_MOUSE2;
682 else if(bInputType == 1) // key released
683 mouseClicked -= (mouseClicked & S_MOUSE2);
685 else if(nPrimary == K_ESCAPE)
690 menu_enabled_time = time;
691 localcmd("menu_showhudexit\n");
693 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
698 cvar_set("_hud_configure", "0");
700 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
702 if (bInputType == 1 || mouseClicked)
705 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
706 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
707 //(it should only after every other panel of the hud)
708 //It's a minor bug anyway, we can live with it
710 float starting_panel;
711 float old_tab_panel = tab_panel;
712 if (tab_panel == -1) //first press of TAB
714 if (highlightedPanel != -1)
715 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
718 starting_panel = highlightedPanel; //can be -1, it means no starting panel
719 tab_panel_pos = panel_pos; //to compute level
723 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
725 starting_panel = tab_panel;
727 tab_backward = (hudShiftState & S_SHIFT);
729 float k, level, start_pos_x;
730 vector candidate_pos;
731 const float LEVELS_NUM = 4;
732 float level_height = vid_conheight / LEVELS_NUM;
734 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
735 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
736 start_pos_x = tab_panel_pos_x;
741 for(i = 0; i < HUD_PANEL_NUM; ++i)
743 if (i == tab_panels[i] || i == starting_panel)
745 HUD_Panel_UpdatePosSizeForId(i)
746 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
747 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
748 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
751 tab_panel_pos = candidate_pos = panel_pos;
756 if (k == LEVELS_NUM) //tab_panel not found
759 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
764 starting_panel = old_tab_panel;
766 goto find_tab_panel; //u must find tab_panel!
770 level = mod(level + level_height, vid_conheight);
772 candidate_pos_x = vid_conwidth;
776 level = mod(level - level_height, vid_conheight);
777 start_pos_x = vid_conwidth;
782 tab_panels[tab_panel] = tab_panel;
784 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
786 if (bInputType == 1 || mouseClicked)
789 if (highlightedPanel != -1)
791 HUD_Panel_GetName(highlightedPanel);
792 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
795 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
797 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
799 if (bInputType == 1 || mouseClicked)
802 if (highlightedPanel != -1)
804 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
805 panel_size_copied = panel_size;
806 highlightedPanel_copied = highlightedPanel;
809 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
811 if (bInputType == 1 || mouseClicked)
814 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
817 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
819 // reduce size if it'd go beyond screen boundaries
820 vector tmp_size = panel_size_copied;
821 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
822 tmp_size_x = vid_conwidth - panel_pos_x;
823 if (panel_pos_y + panel_size_copied_y > vid_conheight)
824 tmp_size_y = vid_conheight - panel_pos_y;
826 if (panel_size == tmp_size)
830 panel_pos_backup = panel_pos;
831 panel_size_backup = panel_size;
832 highlightedPanel_backup = highlightedPanel;
834 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
835 HUD_Panel_GetName(highlightedPanel);
836 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
838 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
840 if (bInputType == 1 || mouseClicked)
842 //restore previous values
843 if (highlightedPanel_backup != -1)
845 HUD_Panel_GetName(highlightedPanel_backup);
846 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
847 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
848 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
849 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
850 highlightedPanel_backup = -1;
853 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
857 pressed_key_time = 0;
860 else if (pressed_key_time == 0)
861 pressed_key_time = time;
864 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
866 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
870 if (highlightedPanel != -1)
871 HUD_Panel_EnableMenu();
873 else if(hit_con_bind)
879 float HUD_Panel_Check_Mouse_Pos(float allow_move)
883 while(j < HUD_PANEL_NUM)
888 HUD_Panel_UpdatePosSizeForId(i);
890 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
893 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
897 // resize from topleft border
898 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
902 // resize from topright border
903 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
907 // resize from bottomleft border
908 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
912 // resize from bottomright border
913 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
921 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
922 void HUD_Panel_FirstInDrawQ(float id)
925 var float place = -1;
926 // find out where in the array our current id is, save into place
927 for(i = 0; i < HUD_PANEL_NUM; ++i)
929 if(panel_order[i] == id)
935 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
937 place = HUD_PANEL_NUM - 1;
939 // move all ids up by one step in the array until "place"
940 for(i = place; i > 0; --i)
942 panel_order[i] = panel_order[i-1];
944 // now save the new top id
947 // let's save them into the cvar by some strcat trickery
949 for(i = 0; i < HUD_PANEL_NUM; ++i)
951 s = strcat(s, ftos(panel_order[i]), " ");
953 cvar_set("_hud_panelorder", s);
954 if(hud_panelorder_prev)
955 strunzone(hud_panelorder_prev);
956 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
959 void HUD_Panel_Highlight(float allow_move)
963 while(j < HUD_PANEL_NUM)
968 HUD_Panel_UpdatePosSizeForId(i);
970 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
973 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
975 highlightedPanel = i;
976 HUD_Panel_FirstInDrawQ(i);
977 highlightedAction = 1;
978 panel_click_distance = mousepos - panel_pos;
981 // resize from topleft border
982 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
984 highlightedPanel = i;
985 HUD_Panel_FirstInDrawQ(i);
986 highlightedAction = 2;
988 panel_click_distance = mousepos - panel_pos;
989 panel_click_resizeorigin = panel_pos + panel_size;
992 // resize from topright border
993 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
995 highlightedPanel = i;
996 HUD_Panel_FirstInDrawQ(i);
997 highlightedAction = 2;
999 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1000 panel_click_distance_y = mousepos_y - panel_pos_y;
1001 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1004 // resize from bottomleft border
1005 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1007 highlightedPanel = i;
1008 HUD_Panel_FirstInDrawQ(i);
1009 highlightedAction = 2;
1011 panel_click_distance_x = mousepos_x - panel_pos_x;
1012 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1013 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1016 // resize from bottomright border
1017 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1019 highlightedPanel = i;
1020 HUD_Panel_FirstInDrawQ(i);
1021 highlightedAction = 2;
1023 panel_click_distance = panel_size - mousepos + panel_pos;
1024 panel_click_resizeorigin = panel_pos;
1028 highlightedPanel = -1;
1029 highlightedAction = 0;
1032 void HUD_Panel_EnableMenu()
1035 menu_enabled_time = time;
1036 HUD_Panel_GetName(highlightedPanel);
1037 localcmd("menu_showhudoptions ", panel_name, "\n");
1039 float mouse_over_panel;
1040 void HUD_Panel_Mouse()
1042 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1043 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1047 print("menu_enabled: ", ftos(menu_enabled), "\n");
1048 print("Highlighted: ", ftos(highlightedPanel), "\n");
1049 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1052 // instantly hide the editor cursor if we open the HUDExit dialog
1053 // as hud_fade_alpha doesn't decrease to 0 in this case
1054 // TODO: find a way to fade the cursor out even in this case
1055 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1058 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1060 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1061 mousepos_y = bound(0, mousepos_y, vid_conheight);
1065 if(prevMouseClicked == 0)
1067 if (tab_panel != -1)
1069 //stop ctrl-tab selection
1073 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1074 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1075 if (highlightedPanel != -1)
1077 highlightedPanel_initial_pos = panel_pos;
1078 highlightedPanel_initial_size = panel_size;
1080 // doubleclick check
1081 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1083 mouseClicked = 0; // to prevent spam, I guess.
1084 HUD_Panel_EnableMenu();
1088 if (mouseClicked & S_MOUSE1)
1090 prevMouseClickedTime = time;
1091 prevMouseClickedPos = mousepos;
1093 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1097 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1099 if (highlightedPanel != -1)
1101 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1102 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1104 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1106 panel_pos_backup = highlightedPanel_initial_pos;
1107 panel_size_backup = highlightedPanel_initial_size;
1108 highlightedPanel_backup = highlightedPanel;
1111 // in case the clicked panel is inside another panel and we aren't
1112 // moving it, avoid the immediate "fix" of its position/size
1113 // (often unwanted and hateful) by disabling collisions check
1114 hud_configure_checkcollisions = false;
1117 if(highlightedAction == 1)
1118 HUD_Panel_SetPos(mousepos - panel_click_distance);
1119 else if(highlightedAction == 2)
1122 if(resizeCorner == 1) {
1123 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1124 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1125 } else if(resizeCorner == 2) {
1126 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1127 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1128 } else if(resizeCorner == 3) {
1129 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1130 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1131 } else { // resizeCorner == 4
1132 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1133 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1135 HUD_Panel_SetPosSize(mySize);
1140 if(menu_enabled == 2)
1141 mouse_over_panel = 0;
1143 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1144 if (mouse_over_panel && tab_panel == -1)
1145 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1147 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1148 const vector cursorsize = '32 32 0';
1150 if(!mouse_over_panel)
1151 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1152 else if(mouse_over_panel == 1)
1153 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1154 else if(mouse_over_panel == 2)
1155 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1157 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1159 prevMouseClicked = mouseClicked;
1162 const float hlBorderSize = 4;
1163 const string hlBorder = "gfx/hud/default/border_highlighted";
1164 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1165 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1167 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1168 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1169 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1170 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1171 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);