1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_onlyowned");
86 HUD_Write_PanelCvar_q("_onlycurrent");
87 HUD_Write_PanelCvar_q("_iconalign");
88 HUD_Write_PanelCvar_q("_progressbar");
89 HUD_Write_PanelCvar_q("_progressbar_name");
90 HUD_Write_PanelCvar_q("_progressbar_xoffset");
91 HUD_Write_PanelCvar_q("_text");
93 case HUD_PANEL_POWERUPS:
94 HUD_Write_PanelCvar_q("_flip");
95 HUD_Write_PanelCvar_q("_iconalign");
96 HUD_Write_PanelCvar_q("_baralign");
97 HUD_Write_PanelCvar_q("_progressbar");
98 HUD_Write_PanelCvar_q("_progressbar_strength");
99 HUD_Write_PanelCvar_q("_progressbar_shield");
100 HUD_Write_PanelCvar_q("_text");
102 case HUD_PANEL_HEALTHARMOR:
103 HUD_Write_PanelCvar_q("_flip");
104 HUD_Write_PanelCvar_q("_iconalign");
105 HUD_Write_PanelCvar_q("_baralign");
106 HUD_Write_PanelCvar_q("_progressbar");
107 HUD_Write_PanelCvar_q("_progressbar_health");
108 HUD_Write_PanelCvar_q("_progressbar_armor");
109 HUD_Write_PanelCvar_q("_progressbar_gfx");
110 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111 HUD_Write_PanelCvar_q("_text");
113 case HUD_PANEL_NOTIFY:
114 HUD_Write_PanelCvar_q("_flip");
115 HUD_Write_PanelCvar_q("_fontsize");
116 HUD_Write_PanelCvar_q("_print");
117 HUD_Write_PanelCvar_q("_time");
118 HUD_Write_PanelCvar_q("_fadetime");
120 case HUD_PANEL_TIMER:
121 HUD_Write_PanelCvar_q("_increment");
123 case HUD_PANEL_RADAR:
124 HUD_Write_PanelCvar_q("_foreground_alpha");
125 HUD_Write_PanelCvar_q("_rotation");
126 HUD_Write_PanelCvar_q("_zoommode");
127 HUD_Write_PanelCvar_q("_scale");
128 HUD_Write_PanelCvar_q("_maximized_scale");
129 HUD_Write_PanelCvar_q("_maximized_size");
131 case HUD_PANEL_SCORE:
132 HUD_Write_PanelCvar_q("_rankings");
135 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
137 case HUD_PANEL_MODICONS:
138 HUD_Write_PanelCvar_q("_dom_layout");
140 case HUD_PANEL_PRESSEDKEYS:
141 HUD_Write_PanelCvar_q("_aspect");
143 case HUD_PANEL_ENGINEINFO:
144 HUD_Write_PanelCvar_q("_framecounter_time");
145 HUD_Write_PanelCvar_q("_framecounter_decimals");
147 case HUD_PANEL_INFOMESSAGES:
148 HUD_Write_PanelCvar_q("_flip");
150 case HUD_PANEL_PHYSICS:
151 HUD_Write_PanelCvar_q("_speed_unit");
152 HUD_Write_PanelCvar_q("_speed_unit_show");
153 HUD_Write_PanelCvar_q("_speed_max");
154 HUD_Write_PanelCvar_q("_speed_vertical");
155 HUD_Write_PanelCvar_q("_topspeed");
156 HUD_Write_PanelCvar_q("_topspeed_time");
157 HUD_Write_PanelCvar_q("_acceleration_max");
158 HUD_Write_PanelCvar_q("_acceleration_vertical");
159 HUD_Write_PanelCvar_q("_flip");
160 HUD_Write_PanelCvar_q("_baralign");
161 HUD_Write_PanelCvar_q("_progressbar");
162 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
163 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
164 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
165 HUD_Write_PanelCvar_q("_text");
166 HUD_Write_PanelCvar_q("_text_scale");
168 case HUD_PANEL_CENTERPRINT:
169 HUD_Write_PanelCvar_q("_align");
170 HUD_Write_PanelCvar_q("_flip");
171 HUD_Write_PanelCvar_q("_fontscale");
172 HUD_Write_PanelCvar_q("_time");
173 HUD_Write_PanelCvar_q("_fade_in");
174 HUD_Write_PanelCvar_q("_fade_out");
175 HUD_Write_PanelCvar_q("_fade_subsequent");
176 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
177 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
178 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
179 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
180 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
181 HUD_Write_PanelCvar_q("_fade_minfontsize");
186 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
188 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
192 print(sprintf(_("^1Couldn't write to %s\n"), filename));
195 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
196 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
199 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
203 for (i = 0; i < HUD_PANEL_NUM; ++i) {
204 if(i == highlightedPanel || !panel_enabled)
207 HUD_Panel_UpdatePosSizeForId(i);
209 panel_pos -= '1 1 0' * panel_bg_border;
210 panel_size += '2 2 0' * panel_bg_border;
212 if(myPos_y + mySize_y < panel_pos_y)
214 if(myPos_y > panel_pos_y + panel_size_y)
217 if(myPos_x + mySize_x < panel_pos_x)
219 if(myPos_x > panel_pos_x + panel_size_x)
222 // OK, there IS a collision.
224 myCenter_x = myPos_x + 0.5 * mySize_x;
225 myCenter_y = myPos_y + 0.5 * mySize_y;
227 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
228 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
230 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
232 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
233 myTarget_x = panel_pos_x - mySize_x;
234 else // push it upwards
235 myTarget_y = panel_pos_y - mySize_y;
237 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
239 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
240 myTarget_x = panel_pos_x + panel_size_x;
241 else // push it upwards
242 myTarget_y = panel_pos_y - mySize_y;
244 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
246 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
247 myTarget_x = panel_pos_x - mySize_x;
248 else // push it downwards
249 myTarget_y = panel_pos_y + panel_size_y;
251 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
253 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
254 myTarget_x = panel_pos_x + panel_size_x;
255 else // push it downwards
256 myTarget_y = panel_pos_y + panel_size_y;
258 //if(cvar("hud_configure_checkcollisions_debug"))
259 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
265 void HUD_Panel_SetPos(vector pos)
267 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
271 //if(cvar("hud_configure_checkcollisions_debug"))
272 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
274 if(autocvar_hud_configure_grid)
276 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
277 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
280 if(hud_configure_checkcollisions)
281 pos = HUD_Panel_CheckMove(pos, mySize);
283 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
284 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
287 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
289 HUD_Panel_GetName(highlightedPanel);
290 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
293 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
294 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
299 float dist_x, dist_y;
301 ratio = mySize_x/mySize_y;
303 for (i = 0; i < HUD_PANEL_NUM; ++i) {
304 if(i == highlightedPanel || !panel_enabled)
307 HUD_Panel_UpdatePosSizeForId(i);
309 panel_pos -= '1 1 0' * panel_bg_border;
310 panel_size += '2 2 0' * panel_bg_border;
312 targEndPos = panel_pos + panel_size;
314 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
315 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
318 if (resizeCorner == 1)
320 // check if this panel is on our way
321 if (resizeorigin_x <= panel_pos_x)
323 if (resizeorigin_y <= panel_pos_y)
325 if (targEndPos_x <= resizeorigin_x - mySize_x)
327 if (targEndPos_y <= resizeorigin_y - mySize_y)
330 // there is a collision:
331 // detect which side of the panel we are facing is actually limiting the resizing
332 // (which side the resize direction finds for first) and reduce the size up to there
334 // dist is the distance between resizeorigin and the "analogous" point of the panel
335 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
336 dist_x = resizeorigin_x - targEndPos_x;
337 dist_y = resizeorigin_y - targEndPos_y;
338 if (dist_y <= 0 || dist_x / dist_y > ratio)
339 mySize_x = min(mySize_x, dist_x);
341 mySize_y = min(mySize_y, dist_y);
343 else if (resizeCorner == 2)
345 if (resizeorigin_x >= targEndPos_x)
347 if (resizeorigin_y <= panel_pos_y)
349 if (panel_pos_x >= resizeorigin_x + mySize_x)
351 if (targEndPos_y <= resizeorigin_y - mySize_y)
354 dist_x = panel_pos_x - resizeorigin_x;
355 dist_y = resizeorigin_y - targEndPos_y;
356 if (dist_y <= 0 || dist_x / dist_y > ratio)
357 mySize_x = min(mySize_x, dist_x);
359 mySize_y = min(mySize_y, dist_y);
361 else if (resizeCorner == 3)
363 if (resizeorigin_x <= panel_pos_x)
365 if (resizeorigin_y >= targEndPos_y)
367 if (targEndPos_x <= resizeorigin_x - mySize_x)
369 if (panel_pos_y >= resizeorigin_y + mySize_y)
372 dist_x = resizeorigin_x - targEndPos_x;
373 dist_y = panel_pos_y - resizeorigin_y;
374 if (dist_y <= 0 || dist_x / dist_y > ratio)
375 mySize_x = min(mySize_x, dist_x);
377 mySize_y = min(mySize_y, dist_y);
379 else if (resizeCorner == 4)
381 if (resizeorigin_x >= targEndPos_x)
383 if (resizeorigin_y >= targEndPos_y)
385 if (panel_pos_x >= resizeorigin_x + mySize_x)
387 if (panel_pos_y >= resizeorigin_y + mySize_y)
390 dist_x = panel_pos_x - resizeorigin_x;
391 dist_y = panel_pos_y - resizeorigin_y;
392 if (dist_y <= 0 || dist_x / dist_y > ratio)
393 mySize_x = min(mySize_x, dist_x);
395 mySize_y = min(mySize_y, dist_y);
397 //if(cvar("hud_configure_checkcollisions_debug"))
398 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
404 void HUD_Panel_SetPosSize(vector mySize)
406 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
408 resizeorigin = panel_click_resizeorigin;
409 local noref vector myPos; // fteqcc sucks
411 // minimum panel size cap
412 mySize_x = max(0.025 * vid_conwidth, mySize_x);
413 mySize_y = max(0.025 * vid_conheight, mySize_y);
415 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
417 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
418 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
421 // collision testing|
422 // -----------------+
424 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
425 if(resizeCorner == 1) {
426 myPos_x = resizeorigin_x - mySize_x;
427 myPos_y = resizeorigin_y - mySize_y;
428 } else if(resizeCorner == 2) {
429 myPos_x = resizeorigin_x;
430 myPos_y = resizeorigin_y - mySize_y;
431 } else if(resizeCorner == 3) {
432 myPos_x = resizeorigin_x - mySize_x;
433 myPos_y = resizeorigin_y;
434 } else { // resizeCorner == 4
435 myPos_x = resizeorigin_x;
436 myPos_y = resizeorigin_y;
439 // left/top screen edges
441 mySize_x = mySize_x + myPos_x;
443 mySize_y = mySize_y + myPos_y;
445 // bottom/right screen edges
446 if(myPos_x + mySize_x > vid_conwidth)
447 mySize_x = vid_conwidth - myPos_x;
448 if(myPos_y + mySize_y > vid_conheight)
449 mySize_y = vid_conheight - myPos_y;
451 //if(cvar("hud_configure_checkcollisions_debug"))
452 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
454 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
455 if(autocvar_hud_configure_grid)
457 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
458 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
461 if(hud_configure_checkcollisions)
462 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
464 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
465 mySize_x = max(0.025 * vid_conwidth, mySize_x);
466 mySize_y = max(0.025 * vid_conheight, mySize_y);
468 // do another pos check, as size might have changed by now
469 if(resizeCorner == 1) {
470 myPos_x = resizeorigin_x - mySize_x;
471 myPos_y = resizeorigin_y - mySize_y;
472 } else if(resizeCorner == 2) {
473 myPos_x = resizeorigin_x;
474 myPos_y = resizeorigin_y - mySize_y;
475 } else if(resizeCorner == 3) {
476 myPos_x = resizeorigin_x - mySize_x;
477 myPos_y = resizeorigin_y;
478 } else { // resizeCorner == 4
479 myPos_x = resizeorigin_x;
480 myPos_y = resizeorigin_y;
483 //if(cvar("hud_configure_checkcollisions_debug"))
484 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
486 HUD_Panel_GetName(highlightedPanel);
488 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
489 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
491 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
492 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
495 float pressed_key_time;
496 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
497 void HUD_Panel_Arrow_Action(float nPrimary)
499 if (highlightedPanel == -1)
502 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
505 if(autocvar_hud_configure_grid)
507 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
509 if (hudShiftState & S_SHIFT)
510 step = hud_configure_realGridSize_y;
512 step = 2 * hud_configure_realGridSize_y;
516 if (hudShiftState & S_SHIFT)
517 step = hud_configure_realGridSize_x;
519 step = 2 * hud_configure_realGridSize_x;
524 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
525 step = vid_conheight;
528 if (hudShiftState & S_SHIFT)
529 step = (step / 256); // more precision
531 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
534 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
536 highlightedPanel_initial_pos = panel_pos;
537 highlightedPanel_initial_size = panel_size;
539 if (hudShiftState & S_ALT) // resize
541 highlightedAction = 1;
542 if(nPrimary == K_UPARROW)
544 else if(nPrimary == K_RIGHTARROW)
546 else if(nPrimary == K_LEFTARROW)
548 else // if(nPrimary == K_DOWNARROW)
551 // ctrl+arrow reduces the size, instead of increasing it
552 // Note that ctrl disables collisions check too, but it's fine
553 // since we don't collide with anything reducing the size
554 if (hudShiftState & S_CTRL) {
556 resizeCorner = 5 - resizeCorner;
561 panel_click_resizeorigin = panel_pos;
562 if(resizeCorner == 1) {
563 panel_click_resizeorigin += mySize;
565 } else if(resizeCorner == 2) {
566 panel_click_resizeorigin_y += mySize_y;
568 } else if(resizeCorner == 3) {
569 panel_click_resizeorigin_x += mySize_x;
571 } else { // resizeCorner == 4
574 HUD_Panel_SetPosSize(mySize);
578 highlightedAction = 2;
581 if(nPrimary == K_UPARROW)
583 else if(nPrimary == K_DOWNARROW)
585 else if(nPrimary == K_LEFTARROW)
587 else // if(nPrimary == K_RIGHTARROW)
590 HUD_Panel_SetPos(pos);
593 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
595 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
598 panel_pos_backup = highlightedPanel_initial_pos;
599 panel_size_backup = highlightedPanel_initial_size;
600 highlightedPanel_backup = highlightedPanel;
604 const float S_MOUSE1 = 1;
605 const float S_MOUSE2 = 2;
606 const float S_MOUSE3 = 4;
608 float prevMouseClicked; // previous state
609 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
610 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
612 void HUD_Panel_EnableMenu();
613 float tab_panels[HUD_PANEL_NUM];
614 float tab_panel, tab_backward;
615 vector tab_panel_pos;
616 void HUD_Panel_FirstInDrawQ(float id);
617 void reset_tab_panels()
620 for(i = 0; i < HUD_PANEL_NUM; ++i)
623 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
627 // we only care for keyboard events
628 if(bInputType != 0 && bInputType != 1)
631 if(!autocvar__hud_configure)
634 // allow console bind to work
637 con_keys = findkeysforcommand("toggleconsole", 0);
638 keys = tokenize(con_keys); // findkeysforcommand returns data for this
640 float hit_con_bind, i;
641 for (i = 0; i < keys; ++i)
643 if(nPrimary == stof(argv(i)))
647 if(bInputType == 0) {
648 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
649 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
650 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
652 else if(bInputType == 1) {
653 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
654 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
655 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
658 if(nPrimary == K_CTRL)
660 if (bInputType == 1) //ctrl has been released
664 //switch to selected panel
665 highlightedPanel = tab_panel;
666 highlightedAction = 0;
667 HUD_Panel_FirstInDrawQ(highlightedPanel);
674 if(nPrimary == K_MOUSE1)
676 if(bInputType == 0) // key pressed
677 mouseClicked |= S_MOUSE1;
678 else if(bInputType == 1) // key released
679 mouseClicked -= (mouseClicked & S_MOUSE1);
681 else if(nPrimary == K_MOUSE2)
683 if(bInputType == 0) // key pressed
684 mouseClicked |= S_MOUSE2;
685 else if(bInputType == 1) // key released
686 mouseClicked -= (mouseClicked & S_MOUSE2);
688 else if(nPrimary == K_ESCAPE)
693 menu_enabled_time = time;
694 localcmd("menu_showhudexit\n");
696 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
701 cvar_set("_hud_configure", "0");
703 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
705 if (bInputType == 1 || mouseClicked)
708 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
709 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
710 //(it should only after every other panel of the hud)
711 //It's a minor bug anyway, we can live with it
713 float starting_panel;
714 float old_tab_panel = tab_panel;
715 if (tab_panel == -1) //first press of TAB
717 if (highlightedPanel != -1)
718 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
721 starting_panel = highlightedPanel; //can be -1, it means no starting panel
722 tab_panel_pos = panel_pos; //to compute level
726 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
728 starting_panel = tab_panel;
730 tab_backward = (hudShiftState & S_SHIFT);
732 float k, level, start_pos_x;
733 vector candidate_pos;
734 const float LEVELS_NUM = 4;
735 float level_height = vid_conheight / LEVELS_NUM;
737 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
738 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
739 start_pos_x = tab_panel_pos_x;
744 for(i = 0; i < HUD_PANEL_NUM; ++i)
746 if (i == tab_panels[i] || i == starting_panel)
748 HUD_Panel_UpdatePosSizeForId(i)
749 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
750 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
751 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
754 tab_panel_pos = candidate_pos = panel_pos;
759 if (k == LEVELS_NUM) //tab_panel not found
762 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
767 starting_panel = old_tab_panel;
769 goto find_tab_panel; //u must find tab_panel!
773 level = mod(level + level_height, vid_conheight);
775 candidate_pos_x = vid_conwidth;
779 level = mod(level - level_height, vid_conheight);
780 start_pos_x = vid_conwidth;
785 tab_panels[tab_panel] = tab_panel;
787 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
789 if (bInputType == 1 || mouseClicked)
792 if (highlightedPanel != -1)
794 HUD_Panel_GetName(highlightedPanel);
795 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
798 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
800 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
802 if (bInputType == 1 || mouseClicked)
805 if (highlightedPanel != -1)
807 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
808 panel_size_copied = panel_size;
809 highlightedPanel_copied = highlightedPanel;
812 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
814 if (bInputType == 1 || mouseClicked)
817 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
820 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
822 // reduce size if it'd go beyond screen boundaries
823 vector tmp_size = panel_size_copied;
824 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
825 tmp_size_x = vid_conwidth - panel_pos_x;
826 if (panel_pos_y + panel_size_copied_y > vid_conheight)
827 tmp_size_y = vid_conheight - panel_pos_y;
829 if (panel_size == tmp_size)
833 panel_pos_backup = panel_pos;
834 panel_size_backup = panel_size;
835 highlightedPanel_backup = highlightedPanel;
837 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
838 HUD_Panel_GetName(highlightedPanel);
839 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
841 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
843 if (bInputType == 1 || mouseClicked)
845 //restore previous values
846 if (highlightedPanel_backup != -1)
848 HUD_Panel_GetName(highlightedPanel_backup);
849 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
850 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
851 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
852 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
853 highlightedPanel_backup = -1;
856 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
860 pressed_key_time = 0;
863 else if (pressed_key_time == 0)
864 pressed_key_time = time;
867 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
869 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
873 if (highlightedPanel != -1)
874 HUD_Panel_EnableMenu();
876 else if(hit_con_bind)
882 float HUD_Panel_Check_Mouse_Pos(float allow_move)
886 while(j < HUD_PANEL_NUM)
891 HUD_Panel_UpdatePosSizeForId(i);
893 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
896 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
900 // resize from topleft border
901 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
905 // resize from topright border
906 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
910 // resize from bottomleft border
911 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
915 // resize from bottomright border
916 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
924 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
925 void HUD_Panel_FirstInDrawQ(float id)
928 var float place = -1;
929 // find out where in the array our current id is, save into place
930 for(i = 0; i < HUD_PANEL_NUM; ++i)
932 if(panel_order[i] == id)
938 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
940 place = HUD_PANEL_NUM - 1;
942 // move all ids up by one step in the array until "place"
943 for(i = place; i > 0; --i)
945 panel_order[i] = panel_order[i-1];
947 // now save the new top id
950 // let's save them into the cvar by some strcat trickery
952 for(i = 0; i < HUD_PANEL_NUM; ++i)
954 s = strcat(s, ftos(panel_order[i]), " ");
956 cvar_set("_hud_panelorder", s);
957 if(hud_panelorder_prev)
958 strunzone(hud_panelorder_prev);
959 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
962 void HUD_Panel_Highlight(float allow_move)
966 while(j < HUD_PANEL_NUM)
971 HUD_Panel_UpdatePosSizeForId(i);
973 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
976 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
978 highlightedPanel = i;
979 HUD_Panel_FirstInDrawQ(i);
980 highlightedAction = 1;
981 panel_click_distance = mousepos - panel_pos;
984 // resize from topleft border
985 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
987 highlightedPanel = i;
988 HUD_Panel_FirstInDrawQ(i);
989 highlightedAction = 2;
991 panel_click_distance = mousepos - panel_pos;
992 panel_click_resizeorigin = panel_pos + panel_size;
995 // resize from topright border
996 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
998 highlightedPanel = i;
999 HUD_Panel_FirstInDrawQ(i);
1000 highlightedAction = 2;
1002 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1003 panel_click_distance_y = mousepos_y - panel_pos_y;
1004 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1007 // resize from bottomleft border
1008 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1010 highlightedPanel = i;
1011 HUD_Panel_FirstInDrawQ(i);
1012 highlightedAction = 2;
1014 panel_click_distance_x = mousepos_x - panel_pos_x;
1015 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1016 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1019 // resize from bottomright border
1020 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1022 highlightedPanel = i;
1023 HUD_Panel_FirstInDrawQ(i);
1024 highlightedAction = 2;
1026 panel_click_distance = panel_size - mousepos + panel_pos;
1027 panel_click_resizeorigin = panel_pos;
1031 highlightedPanel = -1;
1032 highlightedAction = 0;
1035 void HUD_Panel_EnableMenu()
1038 menu_enabled_time = time;
1039 HUD_Panel_GetName(highlightedPanel);
1040 localcmd("menu_showhudoptions ", panel_name, "\n");
1042 float mouse_over_panel;
1043 void HUD_Panel_Mouse()
1045 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1046 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1050 print("menu_enabled: ", ftos(menu_enabled), "\n");
1051 print("Highlighted: ", ftos(highlightedPanel), "\n");
1052 print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1055 // instantly hide the editor cursor if we open the HUDExit dialog
1056 // as hud_fade_alpha doesn't decrease to 0 in this case
1057 // TODO: find a way to fade the cursor out even in this case
1058 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1061 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1063 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1064 mousepos_y = bound(0, mousepos_y, vid_conheight);
1068 if(prevMouseClicked == 0)
1070 if (tab_panel != -1)
1072 //stop ctrl-tab selection
1076 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1077 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1078 if (highlightedPanel != -1)
1080 highlightedPanel_initial_pos = panel_pos;
1081 highlightedPanel_initial_size = panel_size;
1083 // doubleclick check
1084 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1086 mouseClicked = 0; // to prevent spam, I guess.
1087 HUD_Panel_EnableMenu();
1091 if (mouseClicked & S_MOUSE1)
1093 prevMouseClickedTime = time;
1094 prevMouseClickedPos = mousepos;
1096 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1100 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1102 if (highlightedPanel != -1)
1104 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1105 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1107 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1109 panel_pos_backup = highlightedPanel_initial_pos;
1110 panel_size_backup = highlightedPanel_initial_size;
1111 highlightedPanel_backup = highlightedPanel;
1114 // in case the clicked panel is inside another panel and we aren't
1115 // moving it, avoid the immediate "fix" of its position/size
1116 // (often unwanted and hateful) by disabling collisions check
1117 hud_configure_checkcollisions = false;
1120 if(highlightedAction == 1)
1121 HUD_Panel_SetPos(mousepos - panel_click_distance);
1122 else if(highlightedAction == 2)
1125 if(resizeCorner == 1) {
1126 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1127 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1128 } else if(resizeCorner == 2) {
1129 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1130 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1131 } else if(resizeCorner == 3) {
1132 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1133 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1134 } else { // resizeCorner == 4
1135 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1136 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1138 HUD_Panel_SetPosSize(mySize);
1143 if(menu_enabled == 2)
1144 mouse_over_panel = 0;
1146 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1147 if (mouse_over_panel && tab_panel == -1)
1148 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1150 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1151 const vector cursorsize = '32 32 0';
1153 if(!mouse_over_panel)
1154 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1155 else if(mouse_over_panel == 1)
1156 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1157 else if(mouse_over_panel == 2)
1158 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1160 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1162 prevMouseClicked = mouseClicked;
1165 const float hlBorderSize = 4;
1166 const string hlBorder = "gfx/hud/default/border_highlighted";
1167 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1168 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
1170 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
1171 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
1172 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
1173 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
1174 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);