1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85 HUD_Write_PanelCvar_q("_timeout_speed_in");
86 HUD_Write_PanelCvar_q("_timeout_speed_out");
87 HUD_Write_PanelCvar_q("_onlyowned");
90 HUD_Write_PanelCvar_q("_onlycurrent");
91 HUD_Write_PanelCvar_q("_iconalign");
92 HUD_Write_PanelCvar_q("_progressbar");
93 HUD_Write_PanelCvar_q("_progressbar_name");
94 HUD_Write_PanelCvar_q("_progressbar_xoffset");
95 HUD_Write_PanelCvar_q("_text");
97 case HUD_PANEL_POWERUPS:
98 HUD_Write_PanelCvar_q("_flip");
99 HUD_Write_PanelCvar_q("_iconalign");
100 HUD_Write_PanelCvar_q("_baralign");
101 HUD_Write_PanelCvar_q("_progressbar");
102 HUD_Write_PanelCvar_q("_progressbar_strength");
103 HUD_Write_PanelCvar_q("_progressbar_shield");
104 HUD_Write_PanelCvar_q("_text");
106 case HUD_PANEL_HEALTHARMOR:
107 HUD_Write_PanelCvar_q("_flip");
108 HUD_Write_PanelCvar_q("_iconalign");
109 HUD_Write_PanelCvar_q("_baralign");
110 HUD_Write_PanelCvar_q("_progressbar");
111 HUD_Write_PanelCvar_q("_progressbar_health");
112 HUD_Write_PanelCvar_q("_progressbar_armor");
113 HUD_Write_PanelCvar_q("_progressbar_gfx");
114 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115 HUD_Write_PanelCvar_q("_text");
117 case HUD_PANEL_NOTIFY:
118 HUD_Write_PanelCvar_q("_flip");
119 HUD_Write_PanelCvar_q("_fontsize");
120 HUD_Write_PanelCvar_q("_time");
121 HUD_Write_PanelCvar_q("_fadetime");
123 case HUD_PANEL_TIMER:
124 HUD_Write_PanelCvar_q("_increment");
126 case HUD_PANEL_RADAR:
127 HUD_Write_PanelCvar_q("_foreground_alpha");
128 HUD_Write_PanelCvar_q("_rotation");
129 HUD_Write_PanelCvar_q("_zoommode");
130 HUD_Write_PanelCvar_q("_scale");
131 HUD_Write_PanelCvar_q("_maximized_scale");
132 HUD_Write_PanelCvar_q("_maximized_size");
133 HUD_Write_PanelCvar_q("_maximized_rotation");
134 HUD_Write_PanelCvar_q("_maximized_zoommode");
136 case HUD_PANEL_SCORE:
137 HUD_Write_PanelCvar_q("_rankings");
140 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
142 case HUD_PANEL_MODICONS:
143 HUD_Write_PanelCvar_q("_dom_layout");
145 case HUD_PANEL_PRESSEDKEYS:
146 HUD_Write_PanelCvar_q("_aspect");
147 HUD_Write_PanelCvar_q("_attack");
149 case HUD_PANEL_ENGINEINFO:
150 HUD_Write_PanelCvar_q("_framecounter_time");
151 HUD_Write_PanelCvar_q("_framecounter_decimals");
153 case HUD_PANEL_INFOMESSAGES:
154 HUD_Write_PanelCvar_q("_flip");
156 case HUD_PANEL_PHYSICS:
157 HUD_Write_PanelCvar_q("_speed_unit");
158 HUD_Write_PanelCvar_q("_speed_unit_show");
159 HUD_Write_PanelCvar_q("_speed_max");
160 HUD_Write_PanelCvar_q("_speed_vertical");
161 HUD_Write_PanelCvar_q("_topspeed");
162 HUD_Write_PanelCvar_q("_topspeed_time");
163 HUD_Write_PanelCvar_q("_acceleration_max");
164 HUD_Write_PanelCvar_q("_acceleration_vertical");
165 HUD_Write_PanelCvar_q("_flip");
166 HUD_Write_PanelCvar_q("_baralign");
167 HUD_Write_PanelCvar_q("_progressbar");
168 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
169 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
170 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
171 HUD_Write_PanelCvar_q("_text");
172 HUD_Write_PanelCvar_q("_text_scale");
174 case HUD_PANEL_CENTERPRINT:
175 HUD_Write_PanelCvar_q("_align");
176 HUD_Write_PanelCvar_q("_flip");
177 HUD_Write_PanelCvar_q("_fontscale");
178 HUD_Write_PanelCvar_q("_time");
179 HUD_Write_PanelCvar_q("_fade_in");
180 HUD_Write_PanelCvar_q("_fade_out");
181 HUD_Write_PanelCvar_q("_fade_subsequent");
182 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
183 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
184 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
185 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
186 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
187 HUD_Write_PanelCvar_q("_fade_minfontsize");
192 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
194 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
198 print(sprintf(_("^1Couldn't write to %s\n"), filename));
201 void HUD_Configure_Exit_Force()
206 localcmd("togglemenu\n");
208 cvar_set("_hud_configure", "0");
211 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
212 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
215 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
219 for (i = 0; i < HUD_PANEL_NUM; ++i) {
220 if(i == highlightedPanel || !panel_enabled)
223 HUD_Panel_UpdatePosSizeForId(i);
225 panel_pos -= '1 1 0' * panel_bg_border;
226 panel_size += '2 2 0' * panel_bg_border;
228 if(myPos_y + mySize_y < panel_pos_y)
230 if(myPos_y > panel_pos_y + panel_size_y)
233 if(myPos_x + mySize_x < panel_pos_x)
235 if(myPos_x > panel_pos_x + panel_size_x)
238 // OK, there IS a collision.
240 myCenter_x = myPos_x + 0.5 * mySize_x;
241 myCenter_y = myPos_y + 0.5 * mySize_y;
243 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
244 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
246 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
248 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
249 myTarget_x = panel_pos_x - mySize_x;
250 else // push it upwards
251 myTarget_y = panel_pos_y - mySize_y;
253 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
255 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
256 myTarget_x = panel_pos_x + panel_size_x;
257 else // push it upwards
258 myTarget_y = panel_pos_y - mySize_y;
260 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
262 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
263 myTarget_x = panel_pos_x - mySize_x;
264 else // push it downwards
265 myTarget_y = panel_pos_y + panel_size_y;
267 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
269 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
270 myTarget_x = panel_pos_x + panel_size_x;
271 else // push it downwards
272 myTarget_y = panel_pos_y + panel_size_y;
274 //if(cvar("hud_configure_checkcollisions_debug"))
275 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
281 void HUD_Panel_SetPos(vector pos)
283 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
287 //if(cvar("hud_configure_checkcollisions_debug"))
288 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
290 if(autocvar_hud_configure_grid)
292 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
293 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
296 if(hud_configure_checkcollisions)
297 pos = HUD_Panel_CheckMove(pos, mySize);
299 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
300 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
303 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
305 HUD_Panel_GetName(highlightedPanel);
306 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
309 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
310 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
315 float dist_x, dist_y;
317 ratio = mySize_x/mySize_y;
319 for (i = 0; i < HUD_PANEL_NUM; ++i) {
320 if(i == highlightedPanel || !panel_enabled)
323 HUD_Panel_UpdatePosSizeForId(i);
325 panel_pos -= '1 1 0' * panel_bg_border;
326 panel_size += '2 2 0' * panel_bg_border;
328 targEndPos = panel_pos + panel_size;
330 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
331 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
334 if (resizeCorner == 1)
336 // check if this panel is on our way
337 if (resizeorigin_x <= panel_pos_x)
339 if (resizeorigin_y <= panel_pos_y)
341 if (targEndPos_x <= resizeorigin_x - mySize_x)
343 if (targEndPos_y <= resizeorigin_y - mySize_y)
346 // there is a collision:
347 // detect which side of the panel we are facing is actually limiting the resizing
348 // (which side the resize direction finds for first) and reduce the size up to there
350 // dist is the distance between resizeorigin and the "analogous" point of the panel
351 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
352 dist_x = resizeorigin_x - targEndPos_x;
353 dist_y = resizeorigin_y - targEndPos_y;
354 if (dist_y <= 0 || dist_x / dist_y > ratio)
355 mySize_x = min(mySize_x, dist_x);
357 mySize_y = min(mySize_y, dist_y);
359 else if (resizeCorner == 2)
361 if (resizeorigin_x >= targEndPos_x)
363 if (resizeorigin_y <= panel_pos_y)
365 if (panel_pos_x >= resizeorigin_x + mySize_x)
367 if (targEndPos_y <= resizeorigin_y - mySize_y)
370 dist_x = panel_pos_x - resizeorigin_x;
371 dist_y = resizeorigin_y - targEndPos_y;
372 if (dist_y <= 0 || dist_x / dist_y > ratio)
373 mySize_x = min(mySize_x, dist_x);
375 mySize_y = min(mySize_y, dist_y);
377 else if (resizeCorner == 3)
379 if (resizeorigin_x <= panel_pos_x)
381 if (resizeorigin_y >= targEndPos_y)
383 if (targEndPos_x <= resizeorigin_x - mySize_x)
385 if (panel_pos_y >= resizeorigin_y + mySize_y)
388 dist_x = resizeorigin_x - targEndPos_x;
389 dist_y = panel_pos_y - resizeorigin_y;
390 if (dist_y <= 0 || dist_x / dist_y > ratio)
391 mySize_x = min(mySize_x, dist_x);
393 mySize_y = min(mySize_y, dist_y);
395 else if (resizeCorner == 4)
397 if (resizeorigin_x >= targEndPos_x)
399 if (resizeorigin_y >= targEndPos_y)
401 if (panel_pos_x >= resizeorigin_x + mySize_x)
403 if (panel_pos_y >= resizeorigin_y + mySize_y)
406 dist_x = panel_pos_x - resizeorigin_x;
407 dist_y = panel_pos_y - resizeorigin_y;
408 if (dist_y <= 0 || dist_x / dist_y > ratio)
409 mySize_x = min(mySize_x, dist_x);
411 mySize_y = min(mySize_y, dist_y);
413 //if(cvar("hud_configure_checkcollisions_debug"))
414 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
420 void HUD_Panel_SetPosSize(vector mySize)
422 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
424 resizeorigin = panel_click_resizeorigin;
425 local noref vector myPos; // fteqcc sucks
427 // minimum panel size cap
428 mySize_x = max(0.025 * vid_conwidth, mySize_x);
429 mySize_y = max(0.025 * vid_conheight, mySize_y);
431 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
433 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
434 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
437 // collision testing|
438 // -----------------+
440 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
441 if(resizeCorner == 1) {
442 myPos_x = resizeorigin_x - mySize_x;
443 myPos_y = resizeorigin_y - mySize_y;
444 } else if(resizeCorner == 2) {
445 myPos_x = resizeorigin_x;
446 myPos_y = resizeorigin_y - mySize_y;
447 } else if(resizeCorner == 3) {
448 myPos_x = resizeorigin_x - mySize_x;
449 myPos_y = resizeorigin_y;
450 } else { // resizeCorner == 4
451 myPos_x = resizeorigin_x;
452 myPos_y = resizeorigin_y;
455 // left/top screen edges
457 mySize_x = mySize_x + myPos_x;
459 mySize_y = mySize_y + myPos_y;
461 // bottom/right screen edges
462 if(myPos_x + mySize_x > vid_conwidth)
463 mySize_x = vid_conwidth - myPos_x;
464 if(myPos_y + mySize_y > vid_conheight)
465 mySize_y = vid_conheight - myPos_y;
467 //if(cvar("hud_configure_checkcollisions_debug"))
468 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
470 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
471 if(autocvar_hud_configure_grid)
473 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
474 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
477 if(hud_configure_checkcollisions)
478 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
480 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
481 mySize_x = max(0.025 * vid_conwidth, mySize_x);
482 mySize_y = max(0.025 * vid_conheight, mySize_y);
484 // do another pos check, as size might have changed by now
485 if(resizeCorner == 1) {
486 myPos_x = resizeorigin_x - mySize_x;
487 myPos_y = resizeorigin_y - mySize_y;
488 } else if(resizeCorner == 2) {
489 myPos_x = resizeorigin_x;
490 myPos_y = resizeorigin_y - mySize_y;
491 } else if(resizeCorner == 3) {
492 myPos_x = resizeorigin_x - mySize_x;
493 myPos_y = resizeorigin_y;
494 } else { // resizeCorner == 4
495 myPos_x = resizeorigin_x;
496 myPos_y = resizeorigin_y;
499 //if(cvar("hud_configure_checkcollisions_debug"))
500 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
502 HUD_Panel_GetName(highlightedPanel);
504 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
505 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
507 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
508 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
511 float pressed_key_time;
512 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
513 void HUD_Panel_Arrow_Action(float nPrimary)
515 if (highlightedPanel == -1)
518 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
521 if(autocvar_hud_configure_grid)
523 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
525 if (hudShiftState & S_SHIFT)
526 step = hud_configure_realGridSize_y;
528 step = 2 * hud_configure_realGridSize_y;
532 if (hudShiftState & S_SHIFT)
533 step = hud_configure_realGridSize_x;
535 step = 2 * hud_configure_realGridSize_x;
540 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
541 step = vid_conheight;
544 if (hudShiftState & S_SHIFT)
545 step = (step / 256); // more precision
547 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
550 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
552 highlightedPanel_initial_pos = panel_pos;
553 highlightedPanel_initial_size = panel_size;
555 if (hudShiftState & S_ALT) // resize
557 highlightedAction = 1;
558 if(nPrimary == K_UPARROW)
560 else if(nPrimary == K_RIGHTARROW)
562 else if(nPrimary == K_LEFTARROW)
564 else // if(nPrimary == K_DOWNARROW)
567 // ctrl+arrow reduces the size, instead of increasing it
568 // Note that ctrl disables collisions check too, but it's fine
569 // since we don't collide with anything reducing the size
570 if (hudShiftState & S_CTRL) {
572 resizeCorner = 5 - resizeCorner;
577 panel_click_resizeorigin = panel_pos;
578 if(resizeCorner == 1) {
579 panel_click_resizeorigin += mySize;
581 } else if(resizeCorner == 2) {
582 panel_click_resizeorigin_y += mySize_y;
584 } else if(resizeCorner == 3) {
585 panel_click_resizeorigin_x += mySize_x;
587 } else { // resizeCorner == 4
590 HUD_Panel_SetPosSize(mySize);
594 highlightedAction = 2;
597 if(nPrimary == K_UPARROW)
599 else if(nPrimary == K_DOWNARROW)
601 else if(nPrimary == K_LEFTARROW)
603 else // if(nPrimary == K_RIGHTARROW)
606 HUD_Panel_SetPos(pos);
609 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
611 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
614 panel_pos_backup = highlightedPanel_initial_pos;
615 panel_size_backup = highlightedPanel_initial_size;
616 highlightedPanel_backup = highlightedPanel;
620 const float S_MOUSE1 = 1;
621 const float S_MOUSE2 = 2;
622 const float S_MOUSE3 = 4;
624 float prevMouseClicked; // previous state
625 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
626 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
628 void HUD_Panel_EnableMenu();
629 float tab_panels[HUD_PANEL_NUM];
630 float tab_panel, tab_backward;
631 vector tab_panel_pos;
632 void HUD_Panel_FirstInDrawQ(float id);
633 void reset_tab_panels()
636 for(i = 0; i < HUD_PANEL_NUM; ++i)
639 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
646 if(!autocvar__hud_configure)
649 // block any input while a menu dialog is fading
650 if(autocvar__menu_alpha)
655 mousepos_x = nPrimary;
656 mousepos_y = nSecondary;
660 // allow console bind to work
663 con_keys = findkeysforcommand("toggleconsole", 0);
664 keys = tokenize(con_keys); // findkeysforcommand returns data for this
666 float hit_con_bind = 0, i;
667 for (i = 0; i < keys; ++i)
669 if(nPrimary == stof(argv(i)))
673 if(bInputType == 0) {
674 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
675 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
676 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
678 else if(bInputType == 1) {
679 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
680 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
681 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
684 if(nPrimary == K_CTRL)
686 if (bInputType == 1) //ctrl has been released
690 //switch to selected panel
691 highlightedPanel = tab_panel;
692 highlightedAction = 0;
693 HUD_Panel_FirstInDrawQ(highlightedPanel);
700 if(nPrimary == K_MOUSE1)
702 if(bInputType == 0) // key pressed
703 mouseClicked |= S_MOUSE1;
704 else if(bInputType == 1) // key released
705 mouseClicked -= (mouseClicked & S_MOUSE1);
707 else if(nPrimary == K_MOUSE2)
709 if(bInputType == 0) // key pressed
710 mouseClicked |= S_MOUSE2;
711 else if(bInputType == 1) // key released
712 mouseClicked -= (mouseClicked & S_MOUSE2);
714 else if(nPrimary == K_ESCAPE)
719 menu_enabled_time = time;
720 localcmd("menu_showhudexit\n");
722 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
727 cvar_set("_hud_configure", "0");
729 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
731 if (bInputType == 1 || mouseClicked)
734 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
735 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
736 //(it should only after every other panel of the hud)
737 //It's a minor bug anyway, we can live with it
739 float starting_panel;
740 float old_tab_panel = tab_panel;
741 if (tab_panel == -1) //first press of TAB
743 if (highlightedPanel != -1)
744 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
747 starting_panel = highlightedPanel; //can be -1, it means no starting panel
748 tab_panel_pos = panel_pos; //to compute level
752 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
754 starting_panel = tab_panel;
756 tab_backward = (hudShiftState & S_SHIFT);
758 float k, level = 0, start_pos_x;
759 vector candidate_pos = '0 0 0';
760 const float LEVELS_NUM = 4;
761 float level_height = vid_conheight / LEVELS_NUM;
763 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
764 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
765 start_pos_x = tab_panel_pos_x;
770 for(i = 0; i < HUD_PANEL_NUM; ++i)
772 if (i == tab_panels[i] || i == starting_panel)
774 HUD_Panel_UpdatePosSizeForId(i)
775 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
776 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
777 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
780 tab_panel_pos = candidate_pos = panel_pos;
785 if (k == LEVELS_NUM) //tab_panel not found
788 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
793 starting_panel = old_tab_panel;
795 goto find_tab_panel; //u must find tab_panel!
799 level = mod(level + level_height, vid_conheight);
801 candidate_pos_x = vid_conwidth;
805 level = mod(level - level_height, vid_conheight);
806 start_pos_x = vid_conwidth;
811 tab_panels[tab_panel] = tab_panel;
813 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
815 if (bInputType == 1 || mouseClicked)
818 if (highlightedPanel != -1)
820 HUD_Panel_GetName(highlightedPanel);
821 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
824 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
826 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
828 if (bInputType == 1 || mouseClicked)
831 if (highlightedPanel != -1)
833 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
834 panel_size_copied = panel_size;
835 highlightedPanel_copied = highlightedPanel;
838 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
840 if (bInputType == 1 || mouseClicked)
843 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
846 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
848 // reduce size if it'd go beyond screen boundaries
849 vector tmp_size = panel_size_copied;
850 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
851 tmp_size_x = vid_conwidth - panel_pos_x;
852 if (panel_pos_y + panel_size_copied_y > vid_conheight)
853 tmp_size_y = vid_conheight - panel_pos_y;
855 if (panel_size == tmp_size)
859 panel_pos_backup = panel_pos;
860 panel_size_backup = panel_size;
861 highlightedPanel_backup = highlightedPanel;
863 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
864 HUD_Panel_GetName(highlightedPanel);
865 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
867 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
869 if (bInputType == 1 || mouseClicked)
871 //restore previous values
872 if (highlightedPanel_backup != -1)
874 HUD_Panel_GetName(highlightedPanel_backup);
875 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
876 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
877 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
878 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
879 highlightedPanel_backup = -1;
882 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
886 pressed_key_time = 0;
889 else if (pressed_key_time == 0)
890 pressed_key_time = time;
893 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
895 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
899 if (highlightedPanel != -1)
900 HUD_Panel_EnableMenu();
902 else if(hit_con_bind)
908 float HUD_Panel_Check_Mouse_Pos(float allow_move)
910 float i, j = 0, border;
912 while(j < HUD_PANEL_NUM)
917 HUD_Panel_UpdatePosSizeForId(i);
919 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
922 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
926 // resize from topleft border
927 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
931 // resize from topright border
932 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
936 // resize from bottomleft border
937 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
941 // resize from bottomright border
942 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
950 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
951 void HUD_Panel_FirstInDrawQ(float id)
954 var float place = -1;
955 // find out where in the array our current id is, save into place
956 for(i = 0; i < HUD_PANEL_NUM; ++i)
958 if(panel_order[i] == id)
964 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
966 place = HUD_PANEL_NUM - 1;
968 // move all ids up by one step in the array until "place"
969 for(i = place; i > 0; --i)
971 panel_order[i] = panel_order[i-1];
973 // now save the new top id
976 // let's save them into the cvar by some strcat trickery
978 for(i = 0; i < HUD_PANEL_NUM; ++i)
980 s = strcat(s, ftos(panel_order[i]), " ");
982 cvar_set("_hud_panelorder", s);
983 if(hud_panelorder_prev)
984 strunzone(hud_panelorder_prev);
985 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
988 void HUD_Panel_Highlight(float allow_move)
990 float i, j = 0, border;
992 while(j < HUD_PANEL_NUM)
997 HUD_Panel_UpdatePosSizeForId(i);
999 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1002 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1004 highlightedPanel = i;
1005 HUD_Panel_FirstInDrawQ(i);
1006 highlightedAction = 1;
1007 panel_click_distance = mousepos - panel_pos;
1010 // resize from topleft border
1011 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1013 highlightedPanel = i;
1014 HUD_Panel_FirstInDrawQ(i);
1015 highlightedAction = 2;
1017 panel_click_distance = mousepos - panel_pos;
1018 panel_click_resizeorigin = panel_pos + panel_size;
1021 // resize from topright border
1022 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1024 highlightedPanel = i;
1025 HUD_Panel_FirstInDrawQ(i);
1026 highlightedAction = 2;
1028 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1029 panel_click_distance_y = mousepos_y - panel_pos_y;
1030 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1033 // resize from bottomleft border
1034 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1036 highlightedPanel = i;
1037 HUD_Panel_FirstInDrawQ(i);
1038 highlightedAction = 2;
1040 panel_click_distance_x = mousepos_x - panel_pos_x;
1041 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1042 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1045 // resize from bottomright border
1046 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1048 highlightedPanel = i;
1049 HUD_Panel_FirstInDrawQ(i);
1050 highlightedAction = 2;
1052 panel_click_distance = panel_size - mousepos + panel_pos;
1053 panel_click_resizeorigin = panel_pos;
1057 highlightedPanel = -1;
1058 highlightedAction = 0;
1061 void HUD_Panel_EnableMenu()
1064 menu_enabled_time = time;
1065 HUD_Panel_GetName(highlightedPanel);
1066 localcmd("menu_showhudoptions ", panel_name, "\n");
1068 float mouse_over_panel;
1069 void HUD_Panel_Mouse()
1071 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1072 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1076 print("menu_enabled: ", ftos(menu_enabled), "\n");
1077 print("Highlighted: ", ftos(highlightedPanel), "\n");
1078 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1081 if(autocvar__menu_alpha == 1)
1084 if not(autocvar_hud_cursormode)
1086 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1088 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1089 mousepos_y = bound(0, mousepos_y, vid_conheight);
1094 if(prevMouseClicked == 0)
1096 if (tab_panel != -1)
1098 //stop ctrl-tab selection
1102 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1103 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1104 if (highlightedPanel != -1)
1106 highlightedPanel_initial_pos = panel_pos;
1107 highlightedPanel_initial_size = panel_size;
1109 // doubleclick check
1110 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1112 mouseClicked = 0; // to prevent spam, I guess.
1113 HUD_Panel_EnableMenu();
1117 if (mouseClicked & S_MOUSE1)
1119 prevMouseClickedTime = time;
1120 prevMouseClickedPos = mousepos;
1122 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1126 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1128 if (highlightedPanel != -1)
1130 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1131 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1133 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1135 panel_pos_backup = highlightedPanel_initial_pos;
1136 panel_size_backup = highlightedPanel_initial_size;
1137 highlightedPanel_backup = highlightedPanel;
1140 // in case the clicked panel is inside another panel and we aren't
1141 // moving it, avoid the immediate "fix" of its position/size
1142 // (often unwanted and hateful) by disabling collisions check
1143 hud_configure_checkcollisions = false;
1146 if(highlightedAction == 1)
1147 HUD_Panel_SetPos(mousepos - panel_click_distance);
1148 else if(highlightedAction == 2)
1150 vector mySize = '0 0 0';
1151 if(resizeCorner == 1) {
1152 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1153 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1154 } else if(resizeCorner == 2) {
1155 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1156 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1157 } else if(resizeCorner == 3) {
1158 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1159 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1160 } else { // resizeCorner == 4
1161 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1162 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1164 HUD_Panel_SetPosSize(mySize);
1169 if(menu_enabled == 2)
1170 mouse_over_panel = 0;
1172 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1173 if (mouse_over_panel && tab_panel == -1)
1174 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1176 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1177 const vector cursorsize = '32 32 0';
1178 float cursor_alpha = 1 - autocvar__menu_alpha;
1180 if(!mouse_over_panel)
1181 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1182 else if(mouse_over_panel == 1)
1183 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1184 else if(mouse_over_panel == 2)
1185 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1187 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1189 prevMouseClicked = mouseClicked;
1192 const float hlBorderSize = 4;
1193 const string hlBorder = "gfx/hud/default/border_highlighted";
1194 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1195 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1197 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1198 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1199 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1200 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1201 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);