1 float panel_order[HUD_PANEL_NUM];
2 string hud_panelorder_prev;
4 float hud_draw_maximized;
5 float hud_panel_radar_maximized;
8 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
9 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
10 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
11 var float highlightedPanel = -1;
12 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
14 const float BORDER_MULTIPLIER = 0.25;
15 float scoreboard_bottom;
16 float weapon_accuracy[WEP_MAXCOUNT];
18 #define MAX_ACCURACY_LEVELS 10
19 float acc_lev[MAX_ACCURACY_LEVELS];
20 vector acc_col[MAX_ACCURACY_LEVELS];
22 string acc_color_levels;
24 float complain_weapon;
25 string complain_weapon_name;
26 float complain_weapon_type;
27 float complain_weapon_time;
29 float ps_primary, ps_secondary;
30 float ts_primary, ts_secondary;
32 float last_switchweapon;
33 float last_activeweapon;
39 float hud_configure_checkcollisions;
40 float hud_configure_prev;
41 noref vector hud_configure_gridSize; // fteqcc sucks
42 noref vector hud_configure_realGridSize; // fteqcc sucks
45 const float S_SHIFT = 1;
46 const float S_CTRL = 2;
47 const float S_ALT = 4;
49 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
50 float menu_enabled_time;
57 var vector progressbar_color;
59 var float highlightedPanel_backup = -1;
60 var vector panel_pos_backup;
61 var vector panel_size_backup;
63 var float highlightedPanel_copied = -1; //this is good only to know if there is something copied
64 var vector panel_size_copied;
66 var float hud_configure_active_panel; // this panel has recently referred the UpdateCvars macro
67 var string panel_name;
68 var float panel_enabled;
70 var vector panel_size;
72 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
73 var vector panel_bg_color;
74 var string panel_bg_color_str;
75 var float panel_bg_color_team;
76 var string panel_bg_color_team_str;
77 var float panel_fg_alpha;
78 var float panel_bg_alpha;
79 var string panel_bg_alpha_str;
80 var float panel_bg_border;
81 var string panel_bg_border_str;
82 var float panel_bg_padding;
83 var string panel_bg_padding_str;
87 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
88 // ----------------------
89 // MACRO HELL STARTS HERE
90 // ----------------------
91 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
93 #define HUD_Panel_GetProgressBarColor(item) \
94 progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
95 #define HUD_Panel_GetProgressBarColorForString(item) \
97 case "health": HUD_Panel_GetProgressBarColor(health); break;\
98 case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
99 case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
100 case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
101 case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
102 case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
103 case "speed": HUD_Panel_GetProgressBarColor(speed); break;\
104 case "acceleration": HUD_Panel_GetProgressBarColor(acceleration); break;\
105 case "acceleration_neg": HUD_Panel_GetProgressBarColor(acceleration_neg); break;\
106 } ENDS_WITH_CURLY_BRACE
108 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
109 // comment on last line of macro: // we probably want to see a background in config mode at all times...
110 #define HUD_Panel_GetBg()\
111 if(!autocvar__hud_configure && panel_bg_str == "0") {\
114 if(panel_bg_str == "") {\
115 panel_bg_str = autocvar_hud_panel_bg;\
117 if(panel_bg_str == "0" && !autocvar__hud_configure) {\
120 if (panel_bg_str == "0" && autocvar__hud_configure)\
121 panel_bg_alpha_str = "0";\
122 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
123 if(precache_pic(panel_bg) == "") {\
124 panel_bg = strcat(hud_skin_path, "/", "border_default");\
125 if(precache_pic(panel_bg) == "") {\
126 panel_bg = strcat("gfx/hud/default/", "border_default");\
132 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
133 #define HUD_Panel_GetColor()\
134 if((teamplay) && panel_bg_color_team) {\
135 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1) * panel_bg_color_team;\
136 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
137 panel_bg_color = '1 0 0' * panel_bg_color_team;\
139 if(panel_bg_color_str == "") {\
140 panel_bg_color = autocvar_hud_panel_bg_color;\
142 if(panel_bg_color_str == "shirt") {\
143 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
144 } else if(panel_bg_color_str == "pants") {\
145 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
147 panel_bg_color = stov(panel_bg_color_str);\
152 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
153 #define HUD_Panel_GetColorTeam()\
154 if(panel_bg_color_team_str == "") {\
155 panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
157 panel_bg_color_team = stof(panel_bg_color_team_str);\
160 // the check doesn't allow to fade this panel when showing the panel-specific menu dialog
161 #define HUD_Panel_ApplyFadeAlpha()\
162 if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel))\
164 panel_bg_alpha *= hud_fade_alpha;\
165 panel_fg_alpha *= hud_fade_alpha;\
166 } ENDS_WITH_CURLY_BRACE
168 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
169 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
170 #define HUD_Panel_GetBgAlpha()\
171 if(panel_bg_alpha_str == "") {\
172 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
174 panel_bg_alpha = stof(panel_bg_alpha_str);\
175 if(autocvar__hud_configure) {\
177 panel_bg_alpha = 0.25;\
178 else if(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel)\
179 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
181 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
184 // Get value for panel_fg_alpha. Also do various minalpha checks
185 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
186 #define HUD_Panel_GetFgAlpha()\
187 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
188 if(autocvar__hud_configure && !panel_enabled)\
189 panel_fg_alpha = 0.25;\
191 // Get border. See comments above, it's similar.
192 #define HUD_Panel_GetBorder()\
193 if(panel_bg_border_str == "") {\
194 panel_bg_border = autocvar_hud_panel_bg_border;\
196 panel_bg_border = stof(panel_bg_border_str);\
197 } ENDS_WITH_CURLY_BRACE
199 // Scale the pos and size vectors to absolute coordinates
200 #define HUD_Panel_GetScaledVectors()\
201 panel_pos_x *= vid_conwidth;\
202 panel_pos_y *= vid_conheight;\
203 panel_size_x *= vid_conwidth;\
204 panel_size_y *= vid_conheight;
206 // Get padding. See comments above, it's similar.
207 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
208 #define HUD_Panel_GetPadding()\
209 if(panel_bg_padding_str == "") {\
210 panel_bg_padding = autocvar_hud_panel_bg_padding;\
212 panel_bg_padding = stof(panel_bg_padding_str);\
214 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
216 // Point to the macros above (stupid max macro length)
217 #define HUD_Panel_GetStringVars()\
219 if (panel_bg != "0") {\
220 HUD_Panel_GetColorTeam()\
221 HUD_Panel_GetColor()\
222 HUD_Panel_GetBgAlpha()\
223 HUD_Panel_GetBorder()\
225 HUD_Panel_GetFgAlpha()\
226 HUD_Panel_GetScaledVectors()\
227 HUD_Panel_GetPadding()
229 // return smoothly faded pos of given panel when a dialog is active
230 var vector menu_enable_panelpos;
231 #define HUD_Panel_GetMenuPos() \
232 if(panel_size_x > panel_size_y)\
233 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
235 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
236 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
238 // return smoothly faded size of given panel when a dialog is active
239 //var vector menu_enable_maxsize;
240 var float menu_enable_maxsize_x;
241 var float menu_enable_maxsize_y;
242 var vector menu_enable_size;
243 #define HUD_Panel_GetMenuSize()\
244 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
245 menu_enable_maxsize_y = 0.18 * vid_conheight;\
246 if(panel_size_x > panel_size_y)\
248 if(panel_size_y > menu_enable_maxsize_y)\
250 menu_enable_size_y = menu_enable_maxsize_y;\
251 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
252 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
257 if(panel_size_x > menu_enable_maxsize_x)\
259 menu_enable_size_x = menu_enable_maxsize_x;\
260 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
261 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
265 // Update all common cvars of given panel name
266 #define HUD_Panel_UpdateCvars(name) \
267 panel_enabled = autocvar_hud_panel_##name; \
268 panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
269 panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
270 panel_bg_str = cvar_string("hud_panel_" #name "_bg"); \
271 panel_bg_color_str = cvar_string("hud_panel_" #name "_bg_color"); \
272 panel_bg_color_team_str = cvar_string("hud_panel_" #name "_bg_color_team"); \
273 panel_bg_alpha_str = cvar_string("hud_panel_" #name "_bg_alpha"); \
274 panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
275 panel_bg_padding_str = cvar_string("hud_panel_" #name "_bg_padding"); \
276 HUD_Panel_GetStringVars()\
277 if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
278 HUD_Panel_GetMenuSize()\
279 HUD_Panel_GetMenuPos()\
280 } ENDS_WITH_CURLY_BRACE
282 // FTEQCC I HATE YOU WHY DO YOU MAKE ME DO THIS??? :(
283 // max macro length is 1024 characters, I must split it up :(
285 // Update all common cvars of given panel id
286 #define HUD_Panel_UpdateCvarsForId_Part2(id) \
288 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
289 case HUD_PANEL_PHYSICS: HUD_Panel_UpdateCvars(physics); break;\
290 case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdateCvars(centerprint); break;\
293 #define HUD_Panel_UpdateCvarsForId(id) \
295 case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
296 case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
297 case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
298 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
299 case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
300 case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
301 case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
302 case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
303 case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
304 case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
305 case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
306 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
307 case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
308 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
309 default: HUD_Panel_UpdateCvarsForId_Part2(id)\
312 #define HUD_Panel_UpdatePosSize(name) \
313 panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
314 panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
315 HUD_Panel_GetScaledVectors()\
316 if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
317 HUD_Panel_GetMenuSize()\
318 HUD_Panel_GetMenuPos()\
320 panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
321 HUD_Panel_GetBorder()
323 // Update pos and size of given panel id
324 #define HUD_Panel_UpdatePosSizeForId_Part2(id) \
326 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages) break;\
327 case HUD_PANEL_PHYSICS: HUD_Panel_UpdatePosSize(physics); break;\
328 case HUD_PANEL_CENTERPRINT: HUD_Panel_UpdatePosSize(centerprint); break;\
331 #define HUD_Panel_UpdatePosSizeForId(id) \
333 case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
334 case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
335 case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
336 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
337 case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
338 case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
339 case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
340 case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
341 case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
342 case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
343 case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
344 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
345 case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
346 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
347 default: HUD_Panel_UpdatePosSizeForId_Part2(id)\