1 const int HUD_PANEL_MAX = 24;
2 entity hud_panel[HUD_PANEL_MAX];
3 const int HUD_PANEL_FIRST = 0;
7 int panel_order[HUD_PANEL_MAX];
8 string hud_panelorder_prev;
10 float hud_draw_maximized;
11 float hud_panel_radar_maximized;
12 float chat_panel_modified;
13 float radar_panel_modified;
16 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
17 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
18 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
19 entity highlightedPanel;
20 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
22 const float BORDER_MULTIPLIER = 0.25;
23 float scoreboard_bottom;
24 int weapon_accuracy[WEP_MAXCOUNT];
27 string complain_weapon_name;
28 float complain_weapon_type;
29 float complain_weapon_time;
31 int ps_primary, ps_secondary;
32 int ts_primary, ts_secondary;
34 float last_switchweapon;
35 float last_activeweapon;
41 float hud_configure_checkcollisions;
42 float hud_configure_prev;
43 vector hud_configure_gridSize;
44 vector hud_configure_realGridSize;
47 const int S_SHIFT = 1;
51 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
60 entity highlightedPanel_backup;
61 vector panel_pos_backup;
62 vector panel_size_backup;
64 vector panel_size_copied;
69 .vector current_panel_pos;
70 .vector current_panel_size;
71 .string current_panel_bg;
72 .float current_panel_bg_alpha;
73 .float current_panel_bg_border;
74 .vector current_panel_bg_color;
75 .float current_panel_bg_color_team;
76 .float current_panel_bg_padding;
77 .float current_panel_fg_alpha;
82 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
83 vector panel_bg_color;
84 string panel_bg_color_str;
85 float panel_bg_color_team;
86 string panel_bg_color_team_str;
89 string panel_bg_alpha_str;
90 float panel_bg_border;
91 string panel_bg_border_str;
92 float panel_bg_padding;
93 string panel_bg_padding_str;
100 #define HUD_PANELS(HUD_PANEL) \
101 HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
102 HUD_PANEL(AMMO , HUD_Ammo , ammo) \
103 HUD_PANEL(POWERUPS , HUD_Powerups , powerups) \
104 HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor) \
105 HUD_PANEL(NOTIFY , HUD_Notify , notify) \
106 HUD_PANEL(TIMER , HUD_Timer , timer) \
107 HUD_PANEL(RADAR , HUD_Radar , radar) \
108 HUD_PANEL(SCORE , HUD_Score , score) \
109 HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer) \
110 HUD_PANEL(VOTE , HUD_Vote , vote) \
111 HUD_PANEL(MODICONS , HUD_ModIcons , modicons) \
112 HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys) \
113 HUD_PANEL(CHAT , HUD_Chat , chat) \
114 HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo) \
115 HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
116 HUD_PANEL(PHYSICS , HUD_Physics , physics) \
117 HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint) \
118 HUD_PANEL(BUFFS , HUD_Buffs , buffs)
120 #define HUD_PANEL(NAME, draw_func, name) \
121 int HUD_PANEL_##NAME; \
122 void draw_func(void); \
123 void RegisterHUD_Panel_##NAME() { \
124 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
125 entity hud_panelent = spawn(); \
126 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
127 hud_panelent.classname = "hud_panel"; \
128 hud_panelent.panel_name = #name; \
129 hud_panelent.panel_id = HUD_PANEL_##NAME; \
130 hud_panelent.panel_draw = draw_func; \
133 ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
135 HUD_PANELS(HUD_PANEL)
138 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
141 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
142 // ----------------------
143 // MACRO HELL STARTS HERE
144 // ----------------------
145 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
147 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
148 // comment on last line of macro: // we probably want to see a background in config mode at all times...
149 #define HUD_Panel_GetBg() do { \
151 if (!autocvar__hud_configure && panel_bg_str == "0") { \
154 if (panel_bg_str == "") { \
155 panel_bg_str = autocvar_hud_panel_bg; \
157 if (panel_bg_str == "0" && !autocvar__hud_configure) { \
160 if (panel_bg_str == "0" && autocvar__hud_configure) \
161 panel_bg_alpha_str = "0"; \
162 panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \
163 if (precache_pic(panel_bg) == "") { \
164 panel_bg = strcat(hud_skin_path, "/", "border_default"); \
165 if (precache_pic(panel_bg) == "") { \
166 panel_bg = strcat("gfx/hud/default/", "border_default"); \
171 if (panel.current_panel_bg) \
172 strunzone(panel.current_panel_bg); \
173 panel.current_panel_bg = strzone(panel_bg); \
176 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
177 #define HUD_Panel_GetColor() do { \
178 if ((teamplay) && panel_bg_color_team) { \
179 if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
180 panel_bg_color = '1 0 0' * panel_bg_color_team; \
182 panel_bg_color = myteamcolors * panel_bg_color_team; \
183 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) { \
184 panel_bg_color = '1 0 0' * panel_bg_color_team; \
186 if (panel_bg_color_str == "") { \
187 panel_bg_color = autocvar_hud_panel_bg_color; \
189 if (panel_bg_color_str == "shirt") { \
190 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
191 } else if (panel_bg_color_str == "pants") { \
192 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
194 panel_bg_color = stov(panel_bg_color_str); \
200 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
201 #define HUD_Panel_GetColorTeam() do { \
202 if (panel_bg_color_team_str == "") { \
203 panel_bg_color_team = autocvar_hud_panel_bg_color_team; \
205 panel_bg_color_team = stof(panel_bg_color_team_str); \
209 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
210 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
211 #define HUD_Panel_GetBgAlpha() do { \
212 if (panel_bg_alpha_str == "") { \
213 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \
215 panel_bg_alpha = stof(panel_bg_alpha_str); \
216 if (autocvar__hud_configure) { \
217 if (!panel_enabled) \
218 panel_bg_alpha = 0.25; \
219 else if (menu_enabled == 2 && panel == highlightedPanel) \
220 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
222 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
226 // Get value for panel_fg_alpha. Also do various minalpha checks
227 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
228 #define HUD_Panel_GetFgAlpha() do { \
229 panel_fg_alpha = autocvar_hud_panel_fg_alpha; \
230 if (autocvar__hud_configure && !panel_enabled) \
231 panel_fg_alpha = 0.25; \
234 // Get border. See comments above, it's similar.
235 #define HUD_Panel_GetBorder() do { \
236 if (panel_bg_border_str == "") { \
237 panel_bg_border = autocvar_hud_panel_bg_border; \
239 panel_bg_border = stof(panel_bg_border_str); \
243 // Get padding. See comments above, it's similar.
244 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
245 #define HUD_Panel_GetPadding() do { \
246 if (panel_bg_padding_str == "") { \
247 panel_bg_padding = autocvar_hud_panel_bg_padding; \
249 panel_bg_padding = stof(panel_bg_padding_str); \
251 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding); \
254 // return smoothly faded pos and size of given panel when a dialog is active
255 #define HUD_Panel_UpdatePosSize_ForMenu() do { \
256 vector menu_enable_pos; \
257 vector menu_enable_size = '0 0 0'; \
258 float menu_enable_maxsize_x = 0.3 * vid_conwidth; \
259 float menu_enable_maxsize_y = 0.18 * vid_conheight; \
260 if (panel_size_x > panel_size_y) { \
261 if (panel_size_y > menu_enable_maxsize_y) { \
262 menu_enable_size_y = menu_enable_maxsize_y; \
263 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y); \
264 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
266 menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
268 if (panel_size_x > menu_enable_maxsize_x) { \
269 menu_enable_size_x = menu_enable_maxsize_x; \
270 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x); \
271 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
273 menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
275 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
278 // Scale the pos and size vectors to absolute coordinates
279 #define HUD_Panel_ScalePosSize() do { \
280 panel_pos_x *= vid_conwidth; panel_pos_y *= vid_conheight; \
281 panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight; \
284 // NOTE: in hud_configure mode cvars must be reloaded every frame
285 #define HUD_Panel_UpdateCvars() do { \
286 if (panel.update_time <= time) { \
287 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
288 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
289 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
290 HUD_Panel_ScalePosSize(); \
291 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
292 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
293 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
294 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
295 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
296 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
298 if (panel.current_panel_bg != "0") { \
299 HUD_Panel_GetColorTeam(); \
300 HUD_Panel_GetColor(); \
301 HUD_Panel_GetBgAlpha(); \
302 HUD_Panel_GetBorder(); \
304 HUD_Panel_GetFgAlpha(); \
305 HUD_Panel_GetPadding(); \
306 panel.current_panel_bg_alpha = panel_bg_alpha; \
307 panel.current_panel_fg_alpha = panel_fg_alpha; \
308 if (menu_enabled == 2 && panel == highlightedPanel) { \
309 HUD_Panel_UpdatePosSize_ForMenu(); \
311 panel_bg_alpha *= hud_fade_alpha; \
312 panel_fg_alpha *= hud_fade_alpha; \
314 panel.current_panel_pos = panel_pos; \
315 panel.current_panel_size = panel_size; \
316 panel.current_panel_bg_border = panel_bg_border; \
317 panel.current_panel_bg_color = panel_bg_color; \
318 panel.current_panel_bg_color_team = panel_bg_color_team; \
319 panel.current_panel_bg_padding = panel_bg_padding; \
320 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
322 panel_pos = panel.current_panel_pos; \
323 panel_size = panel.current_panel_size; \
324 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
325 panel_bg_border = panel.current_panel_bg_border; \
326 panel_bg_color = panel.current_panel_bg_color; \
327 panel_bg_color_team = panel.current_panel_bg_color_team; \
328 panel_bg_padding = panel.current_panel_bg_padding; \
329 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
333 #define HUD_Panel_UpdatePosSize() do { \
334 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
335 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
336 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
337 HUD_Panel_ScalePosSize(); \
338 if (menu_enabled == 2 && panel == highlightedPanel) { \
339 HUD_Panel_UpdatePosSize_ForMenu(); \
341 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
342 HUD_Panel_GetBorder(); \
345 const float NOTIFY_MAX_ENTRIES = 10;
346 const float NOTIFY_ICON_MARGIN = 0.02;
350 float notify_times[NOTIFY_MAX_ENTRIES];
351 string notify_attackers[NOTIFY_MAX_ENTRIES];
352 string notify_victims[NOTIFY_MAX_ENTRIES];
353 string notify_icons[NOTIFY_MAX_ENTRIES];
355 void HUD_Notify_Push(string icon, string attacker, string victim);
357 var void HUD_ModIcons_GameType(vector pos, vector size);
358 void HUD_ModIcons_SetFunc();