5 #include "../common/util-pre.qh"
7 #include "../dpdefs/csprogsdefs.qc"
10 #include "../dpdefs/keycodes.qc"
11 #include "../common/constants.qh"
12 #include "../common/stats.qh"
13 #include "../warpzonelib/anglestransform.qh"
14 #include "../warpzonelib/mathlib.qh"
15 #include "../warpzonelib/common.qh"
16 #include "../warpzonelib/client.qh"
17 #include "../common/playerstats.qh"
18 #include "../common/teams.qh"
19 #include "../common/util.qh"
20 #include "../common/nades.qh"
21 #include "../common/buffs.qh"
22 #include "../common/test.qh"
23 #include "../common/counting.qh"
24 #include "../common/weapons/weapons.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/command/markup.qh"
27 #include "../common/command/rpn.qh"
28 #include "../common/command/generic.qh"
29 #include "../common/command/shared_defs.qh"
30 #include "../common/urllib.qh"
31 #include "../common/animdecide.qh"
32 #include "command/cl_cmd.qh"
33 #include "../common/monsters/monsters.qh"
34 #include "autocvars.qh"
35 #include "../common/notifications.qh"
36 #include "../common/deathtypes.qh"
38 #include "../csqcmodellib/interpolate.qh"
39 #include "teamradar.qh"
44 const int HUD_PANEL_MAX = 24;
45 entity hud_panel[HUD_PANEL_MAX];
46 const int HUD_PANEL_FIRST = 0;
50 int panel_order[HUD_PANEL_MAX];
51 string hud_panelorder_prev;
53 float hud_draw_maximized;
54 float hud_panel_radar_maximized;
55 float chat_panel_modified;
56 float radar_panel_modified;
59 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
60 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
61 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
62 entity highlightedPanel;
63 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
65 const float BORDER_MULTIPLIER = 0.25;
66 float scoreboard_bottom;
67 int weapon_accuracy[WEP_MAXCOUNT];
70 string complain_weapon_name;
71 float complain_weapon_type;
72 float complain_weapon_time;
74 int ps_primary, ps_secondary;
75 int ts_primary, ts_secondary;
77 float last_switchweapon;
78 float last_activeweapon;
84 float hud_configure_checkcollisions;
85 float hud_configure_prev;
86 vector hud_configure_gridSize;
87 vector hud_configure_realGridSize;
90 const int S_SHIFT = 1;
94 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
103 entity highlightedPanel_backup;
104 vector panel_pos_backup;
105 vector panel_size_backup;
107 vector panel_size_copied;
112 .vector current_panel_pos;
113 .vector current_panel_size;
114 .string current_panel_bg;
115 .float current_panel_bg_alpha;
116 .float current_panel_bg_border;
117 .vector current_panel_bg_color;
118 .float current_panel_bg_color_team;
119 .float current_panel_bg_padding;
120 .float current_panel_fg_alpha;
125 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
126 vector panel_bg_color;
127 string panel_bg_color_str;
128 float panel_bg_color_team;
129 string panel_bg_color_team_str;
130 float panel_fg_alpha;
131 float panel_bg_alpha;
132 string panel_bg_alpha_str;
133 float panel_bg_border;
134 string panel_bg_border_str;
135 float panel_bg_padding;
136 string panel_bg_padding_str;
140 float current_player;
143 #define HUD_PANELS(HUD_PANEL) \
144 HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
145 HUD_PANEL(AMMO , HUD_Ammo , ammo) \
146 HUD_PANEL(POWERUPS , HUD_Powerups , powerups) \
147 HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor) \
148 HUD_PANEL(NOTIFY , HUD_Notify , notify) \
149 HUD_PANEL(TIMER , HUD_Timer , timer) \
150 HUD_PANEL(RADAR , HUD_Radar , radar) \
151 HUD_PANEL(SCORE , HUD_Score , score) \
152 HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer) \
153 HUD_PANEL(VOTE , HUD_Vote , vote) \
154 HUD_PANEL(MODICONS , HUD_ModIcons , modicons) \
155 HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys) \
156 HUD_PANEL(CHAT , HUD_Chat , chat) \
157 HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo) \
158 HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
159 HUD_PANEL(PHYSICS , HUD_Physics , physics) \
160 HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint) \
161 HUD_PANEL(BUFFS , HUD_Buffs , buffs)
163 #define HUD_PANEL(NAME, draw_func, name) \
164 int HUD_PANEL_##NAME; \
165 void draw_func(void); \
166 void RegisterHUD_Panel_##NAME() { \
167 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
168 entity hud_panelent = spawn(); \
169 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
170 hud_panelent.classname = "hud_panel"; \
171 hud_panelent.panel_name = #name; \
172 hud_panelent.panel_id = HUD_PANEL_##NAME; \
173 hud_panelent.panel_draw = draw_func; \
176 ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
178 HUD_PANELS(HUD_PANEL)
181 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
184 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
185 // ----------------------
186 // MACRO HELL STARTS HERE
187 // ----------------------
188 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
190 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
191 // comment on last line of macro: // we probably want to see a background in config mode at all times...
192 #define HUD_Panel_GetBg() do { \
194 if (!autocvar__hud_configure && panel_bg_str == "0") { \
197 if (panel_bg_str == "") { \
198 panel_bg_str = autocvar_hud_panel_bg; \
200 if (panel_bg_str == "0" && !autocvar__hud_configure) { \
203 if (panel_bg_str == "0" && autocvar__hud_configure) \
204 panel_bg_alpha_str = "0"; \
205 panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \
206 if (precache_pic(panel_bg) == "") { \
207 panel_bg = strcat(hud_skin_path, "/", "border_default"); \
208 if (precache_pic(panel_bg) == "") { \
209 panel_bg = strcat("gfx/hud/default/", "border_default"); \
214 if (panel.current_panel_bg) \
215 strunzone(panel.current_panel_bg); \
216 panel.current_panel_bg = strzone(panel_bg); \
219 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
220 #define HUD_Panel_GetColor() do { \
221 if ((teamplay) && panel_bg_color_team) { \
222 if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
223 panel_bg_color = '1 0 0' * panel_bg_color_team; \
225 panel_bg_color = myteamcolors * panel_bg_color_team; \
226 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) { \
227 panel_bg_color = '1 0 0' * panel_bg_color_team; \
229 if (panel_bg_color_str == "") { \
230 panel_bg_color = autocvar_hud_panel_bg_color; \
232 if (panel_bg_color_str == "shirt") { \
233 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
234 } else if (panel_bg_color_str == "pants") { \
235 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
237 panel_bg_color = stov(panel_bg_color_str); \
243 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
244 #define HUD_Panel_GetColorTeam() do { \
245 if (panel_bg_color_team_str == "") { \
246 panel_bg_color_team = autocvar_hud_panel_bg_color_team; \
248 panel_bg_color_team = stof(panel_bg_color_team_str); \
252 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
253 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
254 #define HUD_Panel_GetBgAlpha() do { \
255 if (panel_bg_alpha_str == "") { \
256 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \
258 panel_bg_alpha = stof(panel_bg_alpha_str); \
259 if (autocvar__hud_configure) { \
260 if (!panel_enabled) \
261 panel_bg_alpha = 0.25; \
262 else if (menu_enabled == 2 && panel == highlightedPanel) \
263 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
265 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
269 // Get value for panel_fg_alpha. Also do various minalpha checks
270 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
271 #define HUD_Panel_GetFgAlpha() do { \
272 panel_fg_alpha = autocvar_hud_panel_fg_alpha; \
273 if (autocvar__hud_configure && !panel_enabled) \
274 panel_fg_alpha = 0.25; \
277 // Get border. See comments above, it's similar.
278 #define HUD_Panel_GetBorder() do { \
279 if (panel_bg_border_str == "") { \
280 panel_bg_border = autocvar_hud_panel_bg_border; \
282 panel_bg_border = stof(panel_bg_border_str); \
286 // Get padding. See comments above, it's similar.
287 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
288 #define HUD_Panel_GetPadding() do { \
289 if (panel_bg_padding_str == "") { \
290 panel_bg_padding = autocvar_hud_panel_bg_padding; \
292 panel_bg_padding = stof(panel_bg_padding_str); \
294 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding); \
297 // return smoothly faded pos and size of given panel when a dialog is active
298 #define HUD_Panel_UpdatePosSize_ForMenu() do { \
299 vector menu_enable_pos; \
300 vector menu_enable_size = '0 0 0'; \
301 float menu_enable_maxsize_x = 0.3 * vid_conwidth; \
302 float menu_enable_maxsize_y = 0.18 * vid_conheight; \
303 if (panel_size_x > panel_size_y) { \
304 if (panel_size_y > menu_enable_maxsize_y) { \
305 menu_enable_size_y = menu_enable_maxsize_y; \
306 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y); \
307 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
309 menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
311 if (panel_size_x > menu_enable_maxsize_x) { \
312 menu_enable_size_x = menu_enable_maxsize_x; \
313 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x); \
314 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
316 menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
318 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
321 // Scale the pos and size vectors to absolute coordinates
322 #define HUD_Panel_ScalePosSize() do { \
323 panel_pos_x *= vid_conwidth; panel_pos_y *= vid_conheight; \
324 panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight; \
327 // NOTE: in hud_configure mode cvars must be reloaded every frame
328 #define HUD_Panel_UpdateCvars() do { \
329 if (panel.update_time <= time) { \
330 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
331 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
332 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
333 HUD_Panel_ScalePosSize(); \
334 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
335 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
336 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
337 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
338 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
339 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
341 if (panel.current_panel_bg != "0") { \
342 HUD_Panel_GetColorTeam(); \
343 HUD_Panel_GetColor(); \
344 HUD_Panel_GetBgAlpha(); \
345 HUD_Panel_GetBorder(); \
347 HUD_Panel_GetFgAlpha(); \
348 HUD_Panel_GetPadding(); \
349 panel.current_panel_bg_alpha = panel_bg_alpha; \
350 panel.current_panel_fg_alpha = panel_fg_alpha; \
351 if (menu_enabled == 2 && panel == highlightedPanel) { \
352 HUD_Panel_UpdatePosSize_ForMenu(); \
354 panel_bg_alpha *= hud_fade_alpha; \
355 panel_fg_alpha *= hud_fade_alpha; \
357 panel.current_panel_pos = panel_pos; \
358 panel.current_panel_size = panel_size; \
359 panel.current_panel_bg_border = panel_bg_border; \
360 panel.current_panel_bg_color = panel_bg_color; \
361 panel.current_panel_bg_color_team = panel_bg_color_team; \
362 panel.current_panel_bg_padding = panel_bg_padding; \
363 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
365 panel_pos = panel.current_panel_pos; \
366 panel_size = panel.current_panel_size; \
367 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
368 panel_bg_border = panel.current_panel_bg_border; \
369 panel_bg_color = panel.current_panel_bg_color; \
370 panel_bg_color_team = panel.current_panel_bg_color_team; \
371 panel_bg_padding = panel.current_panel_bg_padding; \
372 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
376 #define HUD_Panel_UpdatePosSize() do { \
377 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
378 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
379 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
380 HUD_Panel_ScalePosSize(); \
381 if (menu_enabled == 2 && panel == highlightedPanel) { \
382 HUD_Panel_UpdatePosSize_ForMenu(); \
384 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
385 HUD_Panel_GetBorder(); \
388 const float NOTIFY_MAX_ENTRIES = 10;
389 const float NOTIFY_ICON_MARGIN = 0.02;
393 float notify_times[NOTIFY_MAX_ENTRIES];
394 string notify_attackers[NOTIFY_MAX_ENTRIES];
395 string notify_victims[NOTIFY_MAX_ENTRIES];
396 string notify_icons[NOTIFY_MAX_ENTRIES];
398 void HUD_Notify_Push(string icon, string attacker, string victim);
400 var void HUD_ModIcons_GameType(vector pos, vector size);
401 void HUD_ModIcons_SetFunc();