4 #include "hud_config.qh"
5 #include "scoreboard.qh"
7 #include "teamradar.qh"
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
17 #include "../server/mutators/gamemode_ctf.qh"
19 #include "../common/stats.qh"
21 #include "../csqcmodellib/cl_player.qh"
23 #include "../warpzonelib/mathlib.qh"
31 // a border picture is a texture containing nine parts:
32 // 1/4 width: left part
33 // 1/2 width: middle part (stretched)
34 // 1/4 width: right part
36 // 1/4 height: top part
37 // 1/2 height: middle part (stretched)
38 // 1/4 height: bottom part
39 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
41 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
43 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
46 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
48 // draw only the central part
49 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
56 //pic = draw_UseSkinFor(pic);
57 width = eX * theSize.x;
58 height = eY * theSize.y;
59 if(theSize.x <= theBorderSize.x * 2)
61 // not wide enough... draw just left and right then
62 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
63 if(theSize.y <= theBorderSize.y * 2)
65 // not high enough... draw just corners
66 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
67 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
74 dY = theBorderSize.x * eY;
75 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
80 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
85 if(theSize.y <= theBorderSize.y * 2)
87 // not high enough... draw just top and bottom then
88 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
89 dX = theBorderSize.x * eX;
90 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
91 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
92 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
94 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
95 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
99 dX = theBorderSize.x * eX;
100 dY = theBorderSize.x * eY;
101 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
102 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
103 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
104 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
105 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
106 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
107 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
108 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
109 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
114 vector HUD_Get_Num_Color (float x, float maxvalue)
119 color.x = sin(2*M_PI*time);
121 color.z = sin(2*M_PI*time);
123 else if(x > maxvalue * 0.75) {
124 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
125 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
128 else if(x > maxvalue * 0.5) {
129 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
130 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
131 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
133 else if(x > maxvalue * 0.25) {
136 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
138 else if(x > maxvalue * 0.1) {
140 color.y = (x-20)*90/27/100; // green value between 0 -> 1
141 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
149 blinkingamt = (1 - x/maxvalue/0.25);
152 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
153 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
154 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
159 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
161 float aspect = size_y / size_x;
162 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
165 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
168 float ratio, best_ratio = 0;
169 float best_columns = 1, best_rows = 1;
170 bool vertical = (psize.x / psize.y >= item_aspect);
173 psize = eX * psize.y + eY * psize.x;
174 item_aspect = 1 / item_aspect;
177 rows = ceil(sqrt(item_count));
178 columns = ceil(item_count/rows);
181 ratio = (psize.x/columns) / (psize.y/rows);
182 if(ratio > item_aspect)
183 ratio = item_aspect * item_aspect / ratio;
185 if(ratio <= best_ratio)
186 break; // ratio starts decreasing by now, skip next configurations
188 best_columns = columns;
196 rows = ceil(item_count/columns);
200 return eX * best_rows + eY * best_columns;
202 return eX * best_columns + eY * best_rows;
205 float stringwidth_colors(string s, vector theSize)
207 return stringwidth(s, true, theSize);
210 float stringwidth_nocolors(string s, vector theSize)
212 return stringwidth(s, false, theSize);
215 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
217 position.x -= 2 / 3 * strlen(text) * theScale.x;
218 drawstring(position, text, theScale, rgb, theAlpha, flag);
221 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
223 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
224 drawstring(position, text, theScale, rgb, theAlpha, flag);
227 // return the string of the onscreen race timer
228 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
236 if(theirtime == 0) // goal hit
240 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
250 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
256 lapstr = sprintf(_(" (-%dL)"), lapdelta);
259 else if(lapdelta < 0)
261 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
265 else if(theirtime > 0) // anticipation
267 if(mytime >= theirtime)
268 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
270 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
280 cpname = _("Start line");
282 cpname = _("Finish line");
284 cpname = sprintf(_("Intermediate %d"), cp);
286 cpname = _("Finish line");
289 return strcat(col, cpname);
290 else if(theirname == "")
291 return strcat(col, sprintf("%s (%s)", cpname, timestr));
293 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
296 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
297 int race_CheckName(string net_name)
300 for (i=RANKINGS_CNT-1;i>=0;--i)
301 if(grecordholder[i] == net_name)
306 int GetPlayerColorForce(int i)
311 return stof(getplayerkeyvalue(i, "colors")) & 15;
314 int GetPlayerColor(int i)
316 if(!playerslots[i].gotscores) // unconnected
317 return NUM_SPECTATOR;
318 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
319 return NUM_SPECTATOR;
321 return GetPlayerColorForce(i);
324 string GetPlayerName(int i)
326 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
336 // draw the background/borders
337 #define HUD_Panel_DrawBg(theAlpha) do { \
338 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
339 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
342 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
343 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
345 if(!length_ratio || !theAlpha)
351 if(length_ratio < -1)
354 else if(length_ratio < 0)
358 vector width, height;
360 pic = strcat(hud_skin_path, "/", pic, "_vertical");
361 if(precache_pic(pic) == "") {
362 pic = "gfx/hud/default/progressbar_vertical";
365 if (baralign == 1) // bottom align
366 theOrigin.y += (1 - length_ratio) * theSize.y;
367 else if (baralign == 2) // center align
368 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
369 else if (baralign == 3) // center align, positive values down, negative up
372 if (length_ratio > 0)
373 theOrigin.y += theSize.y;
376 theOrigin.y += (1 + length_ratio) * theSize.y;
377 length_ratio = -length_ratio;
380 theSize.y *= length_ratio;
383 width = eX * theSize.x;
384 height = eY * theSize.y;
385 if(theSize.y <= theSize.x * 2)
387 // button not high enough
388 // draw just upper and lower part then
389 square = eY * theSize.y * 0.5;
390 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
391 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
392 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
396 square = eY * theSize.x;
397 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
398 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
399 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
402 pic = strcat(hud_skin_path, "/", pic);
403 if(precache_pic(pic) == "") {
404 pic = "gfx/hud/default/progressbar";
407 if (baralign == 1) // right align
408 theOrigin.x += (1 - length_ratio) * theSize.x;
409 else if (baralign == 2) // center align
410 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
411 else if (baralign == 3) // center align, positive values on the right, negative on the left
414 if (length_ratio > 0)
415 theOrigin.x += theSize.x;
418 theOrigin.x += (1 + length_ratio) * theSize.x;
419 length_ratio = -length_ratio;
422 theSize.x *= length_ratio;
425 width = eX * theSize.x;
426 height = eY * theSize.y;
427 if(theSize.x <= theSize.y * 2)
429 // button not wide enough
430 // draw just left and right part then
431 square = eX * theSize.x * 0.5;
432 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
433 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
434 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
438 square = eX * theSize.y;
439 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
440 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
441 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
446 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
452 pic = strcat(hud_skin_path, "/num_leading");
453 if(precache_pic(pic) == "") {
454 pic = "gfx/hud/default/num_leading";
457 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
458 if(mySize.x/mySize.y > 2)
459 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
460 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
465 entity weaponorder[WEP_MAXCOUNT];
466 void weaponorder_swap(int i, int j, entity pass)
468 entity h = weaponorder[i];
469 weaponorder[i] = weaponorder[j];
473 string weaponorder_cmp_str;
474 int weaponorder_cmp(int i, int j, entity pass)
477 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
478 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
479 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
482 void HUD_Weapons(void)
485 WepSet weapons_stat = WepSet_GetFromStat();
489 vector center = '0 0 0';
490 int weapon_count, weapon_id;
491 int row, column, rows = 0, columns = 0;
492 bool vertical_order = true;
493 float aspect = autocvar_hud_panel_weapons_aspect;
495 float timeout = autocvar_hud_panel_weapons_timeout;
496 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
497 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
499 vector barsize = '0 0 0', baroffset = '0 0 0';
500 vector ammo_color = '1 0 1';
501 float ammo_alpha = 1;
503 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
504 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
506 vector weapon_pos, weapon_size = '0 0 0';
509 // check to see if we want to continue
510 if(intermission == 2) return;
511 if(hud != HUD_NORMAL) return;
513 if(!autocvar__hud_configure)
515 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
517 if(timeout && time >= weapontime + timeout + timeout_effect_length)
518 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
520 weaponprevtime = time;
525 // update generic hud functions
526 HUD_Panel_UpdateCvars();
528 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
529 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
532 if(weaponorder_bypriority)
533 strunzone(weaponorder_bypriority);
534 if(weaponorder_byimpulse)
535 strunzone(weaponorder_byimpulse);
537 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
538 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
539 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
542 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
544 self = get_weaponinfo(i);
545 if(self.impulse >= 0)
547 weaponorder[weapon_cnt] = self;
551 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
552 weaponorder[i] = world;
553 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
555 weaponorder_cmp_str = string_null;
558 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
561 if(autocvar__hud_configure)
564 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
565 weapons_stat |= WepSet_FromWeapon(i);
571 weapons_stat = '0 0 0';
572 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
573 for(i = WEP_FIRST; i <= countw; ++i)
574 weapons_stat |= WepSet_FromWeapon(i);
579 // determine which weapons are going to be shown
580 if (autocvar_hud_panel_weapons_onlyowned)
582 if(autocvar__hud_configure)
584 if(menu_enabled != 2)
585 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
588 // do we own this weapon?
590 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
591 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
595 // might as well commit suicide now, no reason to live ;)
596 if (weapon_count == 0)
599 vector old_panel_size = panel_size;
600 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
602 // get the all-weapons layout
603 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
604 columns = table_size.x;
606 weapon_size.x = padded_panel_size.x / columns;
607 weapon_size.y = padded_panel_size.y / rows;
609 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
610 // we enlarge them a bit when possible to better match the desired aspect ratio
611 if(padded_panel_size.x / padded_panel_size.y < aspect)
613 // maximum number of rows that allows to display items with the desired aspect ratio
614 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
615 columns = min(columns, ceil(weapon_count / max_rows));
616 rows = ceil(weapon_count / columns);
617 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
618 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
619 vertical_order = false;
623 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
624 rows = min(rows, ceil(weapon_count / max_columns));
625 columns = ceil(weapon_count / rows);
626 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
627 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
628 vertical_order = true;
631 // reduce size of the panel
632 panel_size.x = columns * weapon_size.x;
633 panel_size.y = rows * weapon_size.y;
634 panel_size += '2 2 0' * panel_bg_padding;
636 // center the resized panel, or snap it to the screen edge when close enough
637 if(panel_pos.x > vid_conwidth * 0.001)
639 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
640 panel_pos.x += old_panel_size.x - panel_size.x;
642 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
644 else if(old_panel_size.x > vid_conwidth * 0.999)
645 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
647 if(panel_pos.y > vid_conheight * 0.001)
649 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
650 panel_pos.y += old_panel_size.y - panel_size.y;
652 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
654 else if(old_panel_size.y > vid_conheight * 0.999)
655 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
658 weapon_count = WEP_COUNT;
660 // animation for fading in/out the panel respectively when not in use
661 if(!autocvar__hud_configure)
663 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
665 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
667 // fade the panel alpha
668 if(autocvar_hud_panel_weapons_timeout_effect == 1)
670 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
671 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
673 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
675 panel_bg_alpha *= (1 - f);
676 panel_fg_alpha *= (1 - f);
679 // move the panel off the screen
680 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
682 f *= f; // for a cooler movement
683 center.x = panel_pos.x + panel_size.x/2;
684 center.y = panel_pos.y + panel_size.y/2;
685 screen_ar = vid_conwidth/vid_conheight;
686 if (center.x/center.y < screen_ar) //bottom left
688 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
689 panel_pos.y += f * (vid_conheight - panel_pos.y);
691 panel_pos.x -= f * (panel_pos.x + panel_size.x);
695 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
696 panel_pos.x += f * (vid_conwidth - panel_pos.x);
698 panel_pos.y -= f * (panel_pos.y + panel_size.y);
701 center.x = -1; // mark the panel as off screen
703 weaponprevtime = time - (1 - f) * timein_effect_length;
705 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
707 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
709 // fade the panel alpha
710 if(autocvar_hud_panel_weapons_timeout_effect == 1)
712 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
713 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
715 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
717 panel_bg_alpha *= (f);
718 panel_fg_alpha *= (f);
721 // move the panel back on screen
722 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
724 f *= f; // for a cooler movement
726 center.x = panel_pos.x + panel_size.x/2;
727 center.y = panel_pos.y + panel_size.y/2;
728 screen_ar = vid_conwidth/vid_conheight;
729 if (center.x/center.y < screen_ar) //bottom left
731 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
732 panel_pos.y += f * (vid_conheight - panel_pos.y);
734 panel_pos.x -= f * (panel_pos.x + panel_size.x);
738 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
739 panel_pos.x += f * (vid_conwidth - panel_pos.x);
741 panel_pos.y -= f * (panel_pos.y + panel_size.y);
747 // draw the background, then change the virtual size of it to better fit other items inside
755 panel_pos += '1 1 0' * panel_bg_padding;
756 panel_size -= '2 2 0' * panel_bg_padding;
759 // after the sizing and animations are done, update the other values
761 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
763 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
764 columns = table_size.x;
766 weapon_size.x = panel_size.x / columns;
767 weapon_size.y = panel_size.y / rows;
768 vertical_order = (panel_size.x / panel_size.y >= aspect);
771 // calculate position/size for visual bar displaying ammount of ammo status
772 if (autocvar_hud_panel_weapons_ammo)
774 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
775 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
777 if(weapon_size.x/weapon_size.y > aspect)
779 barsize.x = aspect * weapon_size.y;
780 barsize.y = weapon_size.y;
781 baroffset.x = (weapon_size.x - barsize.x) / 2;
785 barsize.y = 1/aspect * weapon_size.x;
786 barsize.x = weapon_size.x;
787 baroffset.y = (weapon_size.y - barsize.y) / 2;
790 if(autocvar_hud_panel_weapons_accuracy)
791 Accuracy_LoadColors();
795 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
796 vector noncurrent_pos = '0 0 0';
797 vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
798 float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
801 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
803 // retrieve information about the current weapon to be drawn
804 self = weaponorder[i];
805 weapon_id = self.impulse;
806 isCurrent = (self.weapon == switchweapon);
808 // skip if this weapon doesn't exist
809 if(!self || weapon_id < 0) { continue; }
811 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
812 if(autocvar_hud_panel_weapons_onlyowned)
813 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
816 // figure out the drawing position of weapon
817 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
818 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
819 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
821 // draw background behind currently selected weapon
823 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
825 // draw the weapon accuracy
826 if(autocvar_hud_panel_weapons_accuracy)
828 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
829 if(panel_weapon_accuracy >= 0)
831 color = Accuracy_GetColor(panel_weapon_accuracy);
832 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
836 // drawing all the weapon items
837 if(weapons_stat & WepSet_FromWeapon(self.weapon))
839 // draw the weapon image
841 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
843 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
845 // draw weapon label string
846 switch(autocvar_hud_panel_weapons_label)
848 case 1: // weapon number
849 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
853 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
856 case 3: // weapon name
857 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
864 // draw ammo status bar
865 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
868 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
872 switch(self.ammo_field)
874 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
875 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
876 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
877 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
878 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
879 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
880 default: ammo_full = 60;
884 weapon_pos.x + baroffset.x,
885 weapon_pos.y + baroffset.y,
886 barsize.x * bound(0, a/ammo_full, 1),
903 else // draw a "ghost weapon icon" if you don't have the weapon
905 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
908 // draw the complain message
909 if(self.weapon == complain_weapon)
912 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
914 a = ((complain_weapon_time + when > time) ? 1 : 0);
917 if(complain_weapon_type == 0) {
918 s = _("Out of ammo");
919 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
921 else if(complain_weapon_type == 1) {
923 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
926 s = _("Unavailable");
927 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
929 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
930 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
931 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
936 if(!autocvar_hud_panel_weapons_onlyowned)
938 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
939 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
943 // continue with new position for the next weapon
947 if(column >= columns)
966 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
968 HUD_Panel_DrawProgressBar(
969 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
970 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
971 autocvar_hud_panel_ammo_progressbar_name,
972 progress, 0, 0, color,
973 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
976 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
978 float bonusNades = getstatf(STAT_NADE_BONUS);
979 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
980 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
981 vector nadeColor = Nade_Color(bonusType);
982 string nadeIcon = Nade_Icon(bonusType);
984 vector iconPos, textPos;
986 if(autocvar_hud_panel_ammo_iconalign)
988 iconPos = myPos + eX * 2 * mySize.y;
994 textPos = myPos + eX * mySize.y;
997 if(bonusNades > 0 || bonusProgress > 0)
999 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
1001 if(autocvar_hud_panel_ammo_text)
1002 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1005 drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
1007 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1011 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1013 if(ammoType == ammo_none)
1016 // Initialize variables
1019 if(autocvar__hud_configure)
1021 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1025 ammo = getstati(GetAmmoStat(ammoType));
1029 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1030 myPos = myPos + (mySize - mySize * scale) * 0.5;
1031 mySize = mySize * scale;
1034 vector iconPos, textPos;
1035 if(autocvar_hud_panel_ammo_iconalign)
1037 iconPos = myPos + eX * 2 * mySize.y;
1043 textPos = myPos + eX * mySize.y;
1046 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1048 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1051 textColor = '0.2 0.95 0';
1053 textColor = '0 0 0';
1055 textColor = '0.8 0.04 0';
1057 textColor = '1 1 1';
1061 alpha = panel_fg_alpha;
1063 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1065 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1067 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1072 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1074 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1075 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1077 if(autocvar_hud_panel_ammo_text)
1078 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1080 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1083 int nade_prevstatus;
1085 float nade_statuschange_time;
1088 if(intermission == 2) return;
1089 if(hud != HUD_NORMAL) return;
1090 if(!autocvar__hud_configure)
1092 if(!autocvar_hud_panel_ammo) return;
1093 if(spectatee_status == -1) return;
1096 HUD_Panel_UpdateCvars();
1098 draw_beginBoldFont();
1102 mySize = panel_size;
1104 HUD_Panel_DrawBg(1);
1105 if(panel_bg_padding)
1107 pos += '1 1 0' * panel_bg_padding;
1108 mySize -= '2 2 0' * panel_bg_padding;
1111 int rows = 0, columns, row, column;
1112 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1113 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1114 float nade_statuschange_elapsedtime;
1115 int total_ammo_count;
1118 if (autocvar_hud_panel_ammo_onlycurrent)
1119 total_ammo_count = 1;
1121 total_ammo_count = AMMO_COUNT;
1126 if (nade_cnt != nade_prevframe)
1128 nade_statuschange_time = time;
1129 nade_prevstatus = nade_prevframe;
1130 nade_prevframe = nade_cnt;
1134 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1136 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1137 columns = ceil((total_ammo_count)/rows);
1138 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1140 vector offset = '0 0 0'; // fteqcc sucks
1142 if(ammo_size.x/ammo_size.y > 3)
1144 newSize = 3 * ammo_size.y;
1145 offset.x = ammo_size.x - newSize;
1146 pos.x += offset.x/2;
1147 ammo_size.x = newSize;
1151 newSize = 1/3 * ammo_size.x;
1152 offset.y = ammo_size.y - newSize;
1153 pos.y += offset.y/2;
1154 ammo_size.y = newSize;
1158 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1160 if(autocvar_hud_panel_ammo_onlycurrent)
1162 if(autocvar__hud_configure)
1164 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1171 (get_weaponinfo(switchweapon)).ammo_field,
1181 column = column + 1;
1188 for(i = 0; i < AMMO_COUNT; ++i)
1190 ammotype = GetAmmoFieldFromNum(i);
1192 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1195 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1203 column = column + 1;
1210 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1212 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1214 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1220 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1222 vector newPos = '0 0 0', newSize = '0 0 0';
1223 vector picpos, numpos;
1227 if(mySize.y/mySize.x > 2)
1229 newSize.y = 2 * mySize.x;
1230 newSize.x = mySize.x;
1232 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1237 newSize.x = 1/2 * mySize.y;
1238 newSize.y = mySize.y;
1240 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1244 if(icon_right_align)
1247 picpos = newPos + eY * newSize.x;
1252 numpos = newPos + eY * newSize.x;
1256 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1257 // make number smaller than icon, it looks better
1258 // reduce only y to draw numbers with different number of digits with the same y size
1259 numpos.y += newSize.y * ((1 - 0.7) / 2);
1261 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1265 if(mySize.x/mySize.y > 3)
1267 newSize.x = 3 * mySize.y;
1268 newSize.y = mySize.y;
1270 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1275 newSize.y = 1/3 * mySize.x;
1276 newSize.x = mySize.x;
1278 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1282 if(icon_right_align) // right align
1285 picpos = newPos + eX * 2 * newSize.y;
1289 numpos = newPos + eX * newSize.y;
1293 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1294 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1295 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1296 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1299 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1301 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1306 void HUD_Powerups(void)
1308 float strength_time, shield_time, superweapons_time;
1309 if(intermission == 2) return;
1310 if(!autocvar__hud_configure)
1312 if(!autocvar_hud_panel_powerups) return;
1313 if(spectatee_status == -1) return;
1314 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1315 if (getstati(STAT_HEALTH) <= 0) return;
1317 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1318 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1319 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1321 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1322 superweapons_time = 99; // force max
1324 // prevent stuff to show up on mismatch that will be fixed next frame
1325 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1326 superweapons_time = 0;
1332 superweapons_time = 13;
1335 HUD_Panel_UpdateCvars();
1337 draw_beginBoldFont();
1341 mySize = panel_size;
1343 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1344 if(panel_bg_padding)
1346 pos += '1 1 0' * panel_bg_padding;
1347 mySize -= '2 2 0' * panel_bg_padding;
1350 float panel_ar = mySize.x/mySize.y;
1351 bool is_vertical = (panel_ar < 1);
1352 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1354 int superweapons_is = -1;
1356 if(superweapons_time)
1361 superweapons_is = 0;
1363 superweapons_is = 2;
1368 superweapons_is = 1;
1370 superweapons_is = 2;
1374 // FIXME handle superweapons here
1375 if(superweapons_is == 0)
1377 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1379 mySize.x *= (1.0 / 3.0);
1380 superweapons_offset.x = mySize.x;
1381 if (autocvar_hud_panel_powerups_flip)
1382 shield_offset.x = 2*mySize.x;
1384 strength_offset.x = 2*mySize.x;
1388 mySize.y *= (1.0 / 3.0);
1389 superweapons_offset.y = mySize.y;
1390 if (autocvar_hud_panel_powerups_flip)
1391 shield_offset.y = 2*mySize.y;
1393 strength_offset.y = 2*mySize.y;
1398 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1401 if (autocvar_hud_panel_powerups_flip)
1402 shield_offset.x = mySize.x;
1404 strength_offset.x = mySize.x;
1409 if (autocvar_hud_panel_powerups_flip)
1410 shield_offset.y = mySize.y;
1412 strength_offset.y = mySize.y;
1416 bool shield_baralign, strength_baralign, superweapons_baralign;
1417 bool shield_iconalign, strength_iconalign, superweapons_iconalign;
1419 if (autocvar_hud_panel_powerups_flip)
1421 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1422 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1423 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1424 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1428 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1429 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1430 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1431 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1434 if(superweapons_is == 0)
1436 superweapons_iconalign = strength_iconalign;
1437 superweapons_baralign = 2;
1439 else if(superweapons_is == 1)
1441 superweapons_offset = strength_offset;
1442 superweapons_iconalign = strength_iconalign;
1443 superweapons_baralign = strength_baralign;
1445 else // if(superweapons_is == 2)
1447 superweapons_offset = shield_offset;
1448 superweapons_iconalign = shield_iconalign;
1449 superweapons_baralign = shield_baralign;
1454 const float maxshield = 30;
1455 float shield = ceil(shield_time);
1456 if(autocvar_hud_panel_powerups_progressbar)
1457 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1458 if(autocvar_hud_panel_powerups_text)
1461 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1463 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1469 const float maxstrength = 30;
1470 float strength = ceil(strength_time);
1471 if(autocvar_hud_panel_powerups_progressbar)
1472 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1473 if(autocvar_hud_panel_powerups_text)
1476 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1478 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1482 if(superweapons_time)
1484 const float maxsuperweapons = 30;
1485 float superweapons = ceil(superweapons_time);
1486 if(autocvar_hud_panel_powerups_progressbar)
1487 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1488 if(autocvar_hud_panel_powerups_text)
1490 if(superweapons > 1)
1491 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1492 if(superweapons <= 5)
1493 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1500 // Health/armor (#3)
1504 void HUD_HealthArmor(void)
1506 int armor, health, fuel;
1507 if(intermission == 2) return;
1508 if(!autocvar__hud_configure)
1510 if(!autocvar_hud_panel_healtharmor) return;
1511 if(hud != HUD_NORMAL) return;
1512 if(spectatee_status == -1) return;
1514 health = getstati(STAT_HEALTH);
1520 armor = getstati(STAT_ARMOR);
1522 // code to check for spectatee_status changes is in Ent_ClientData()
1523 // prev_p_health and prev_health can be set to -1 there
1525 if (prev_p_health == -1)
1528 health_beforedamage = 0;
1529 armor_beforedamage = 0;
1530 health_damagetime = 0;
1531 armor_damagetime = 0;
1532 prev_health = health;
1534 old_p_health = health;
1535 old_p_armor = armor;
1536 prev_p_health = health;
1537 prev_p_armor = armor;
1539 else if (prev_health == -1)
1541 //start the load effect
1542 health_damagetime = 0;
1543 armor_damagetime = 0;
1547 fuel = getstati(STAT_FUEL);
1556 HUD_Panel_UpdateCvars();
1558 draw_beginBoldFont();
1562 mySize = panel_size;
1564 HUD_Panel_DrawBg(1);
1565 if(panel_bg_padding)
1567 pos += '1 1 0' * panel_bg_padding;
1568 mySize -= '2 2 0' * panel_bg_padding;
1571 int baralign = autocvar_hud_panel_healtharmor_baralign;
1572 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1574 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1575 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1576 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1579 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1584 float maxtotal = maxhealth + maxarmor;
1586 if(v.z) // NOT fully armored
1588 biggercount = "health";
1589 if(autocvar_hud_panel_healtharmor_progressbar)
1590 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1592 if(autocvar_hud_panel_healtharmor_text)
1593 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1597 biggercount = "armor";
1598 if(autocvar_hud_panel_healtharmor_progressbar)
1599 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1601 if(autocvar_hud_panel_healtharmor_text)
1602 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1604 if(autocvar_hud_panel_healtharmor_text)
1605 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1608 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1612 float panel_ar = mySize.x/mySize.y;
1613 bool is_vertical = (panel_ar < 1);
1614 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1615 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1618 if (autocvar_hud_panel_healtharmor_flip)
1619 health_offset.x = mySize.x;
1621 armor_offset.x = mySize.x;
1626 if (autocvar_hud_panel_healtharmor_flip)
1627 health_offset.y = mySize.y;
1629 armor_offset.y = mySize.y;
1632 bool health_baralign, armor_baralign, fuel_baralign;
1633 bool health_iconalign, armor_iconalign;
1634 if (autocvar_hud_panel_healtharmor_flip)
1636 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1637 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1638 fuel_baralign = health_baralign;
1639 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1640 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1644 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1645 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1646 fuel_baralign = armor_baralign;
1647 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1648 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1653 if(autocvar_hud_panel_healtharmor_progressbar)
1655 float p_health, pain_health_alpha;
1657 pain_health_alpha = 1;
1658 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1660 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1662 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1664 if (time - old_p_healthtime < 1)
1665 old_p_health = prev_p_health;
1667 old_p_health = prev_health;
1668 old_p_healthtime = time;
1670 if (time - old_p_healthtime < 1)
1672 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1673 prev_p_health = p_health;
1676 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1678 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1680 if (time - health_damagetime >= 1)
1681 health_beforedamage = prev_health;
1682 health_damagetime = time;
1684 if (time - health_damagetime < 1)
1686 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1687 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1690 prev_health = health;
1692 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1694 float BLINK_FACTOR = 0.15;
1695 float BLINK_BASE = 0.85;
1696 float BLINK_FREQ = 9;
1697 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1700 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1702 if(autocvar_hud_panel_healtharmor_text)
1703 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1708 if(autocvar_hud_panel_healtharmor_progressbar)
1712 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1714 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1716 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1718 if (time - old_p_armortime < 1)
1719 old_p_armor = prev_p_armor;
1721 old_p_armor = prev_armor;
1722 old_p_armortime = time;
1724 if (time - old_p_armortime < 1)
1726 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1727 prev_p_armor = p_armor;
1730 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1732 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1734 if (time - armor_damagetime >= 1)
1735 armor_beforedamage = prev_armor;
1736 armor_damagetime = time;
1738 if (time - armor_damagetime < 1)
1740 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1741 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1746 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1748 if(autocvar_hud_panel_healtharmor_text)
1749 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1755 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1759 mySize.x *= 2; //restore full panel size
1760 else if (panel_ar < 1/4)
1761 mySize.y *= 2; //restore full panel size
1762 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1769 // Notification area (#4)
1772 void HUD_Notify_Push(string icon, string attacker, string victim)
1780 if (notify_index == -1)
1781 notify_index = NOTIFY_MAX_ENTRIES-1;
1784 if (notify_attackers[notify_index])
1785 strunzone(notify_attackers[notify_index]);
1787 if (notify_victims[notify_index])
1788 strunzone(notify_victims[notify_index]);
1790 if (notify_icons[notify_index])
1791 strunzone(notify_icons[notify_index]);
1793 // Allocate new strings
1796 notify_attackers[notify_index] = strzone(attacker);
1797 notify_victims[notify_index] = strzone(victim);
1801 // In case of a notification without a victim, the attacker
1802 // is displayed on the victim's side. Instead of special
1803 // treatment later on, we can simply switch them here.
1804 notify_attackers[notify_index] = string_null;
1805 notify_victims[notify_index] = strzone(attacker);
1808 notify_icons[notify_index] = strzone(icon);
1809 notify_times[notify_index] = time;
1812 void HUD_Notify(void)
1814 if(intermission == 2) return;
1815 if (!autocvar__hud_configure)
1816 if (!autocvar_hud_panel_notify)
1819 HUD_Panel_UpdateCvars();
1820 HUD_Panel_DrawBg(1);
1822 if (!autocvar__hud_configure)
1823 if (notify_count == 0)
1830 if (panel_bg_padding)
1832 pos += '1 1 0' * panel_bg_padding;
1833 size -= '2 2 0' * panel_bg_padding;
1836 float fade_start = max(0, autocvar_hud_panel_notify_time);
1837 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1838 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1840 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1841 float entry_height = size.y / entry_count;
1843 float panel_width_half = size.x * 0.5;
1844 float icon_width_half = entry_height * icon_aspect / 2;
1845 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1847 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1848 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1849 vector icon_left = eX * (panel_width_half - icon_width_half);
1850 vector attacker_right = eX * name_maxwidth;
1851 vector victim_left = eX * (size.x - name_maxwidth);
1853 vector attacker_pos, victim_pos, icon_pos;
1854 string attacker, victim, icon;
1855 int i, j, count, step, limit;
1858 if (autocvar_hud_panel_notify_flip)
1860 // Order items from the top down
1863 limit = entry_count;
1867 // Order items from the bottom up
1868 i = entry_count - 1;
1873 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1875 if(autocvar__hud_configure)
1877 attacker = sprintf(_("Player %d"), count + 1);
1878 victim = sprintf(_("Player %d"), count + 2);
1879 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1880 alpha = bound(0, 1.2 - count / entry_count, 1);
1884 if (j == NOTIFY_MAX_ENTRIES)
1887 if (notify_times[j] + fade_start > time)
1889 else if (fade_time != 0)
1891 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1898 attacker = notify_attackers[j];
1899 victim = notify_victims[j];
1900 icon = notify_icons[j];
1903 if (icon != "" && victim != "")
1905 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1907 icon_pos = pos + icon_left + eY * i * entry_height;
1908 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1910 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1911 victim_pos = pos + victim_left + name_top;
1912 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1916 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1917 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1918 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1923 notify_count = count;
1929 string seconds_tostring(float sec)
1932 minutes = floor(sec / 60);
1934 sec -= minutes * 60;
1935 return sprintf("%d:%02d", minutes, sec);
1938 void HUD_Timer(void)
1940 if(intermission == 2) return;
1941 if(!autocvar__hud_configure)
1943 if(!autocvar_hud_panel_timer) return;
1946 HUD_Panel_UpdateCvars();
1948 draw_beginBoldFont();
1952 mySize = panel_size;
1954 HUD_Panel_DrawBg(1);
1955 if(panel_bg_padding)
1957 pos += '1 1 0' * panel_bg_padding;
1958 mySize -= '2 2 0' * panel_bg_padding;
1962 float timelimit, elapsedTime, timeleft, minutesLeft;
1964 timelimit = getstatf(STAT_TIMELIMIT);
1966 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1967 timeleft = ceil(timeleft);
1969 minutesLeft = floor(timeleft / 60);
1972 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1973 timer_color = '1 1 1'; //white
1974 else if(minutesLeft >= 1)
1975 timer_color = '1 1 0'; //yellow
1977 timer_color = '1 0 0'; //red
1979 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1980 if (time < getstatf(STAT_GAMESTARTTIME)) {
1981 //while restart is still active, show 00:00
1982 timer = seconds_tostring(0);
1984 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1985 timer = seconds_tostring(elapsedTime);
1988 timer = seconds_tostring(timeleft);
1991 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1998 void HUD_Radar(void)
2000 if(intermission == 2) return;
2001 if (!autocvar__hud_configure)
2003 if (hud_panel_radar_maximized)
2005 if (!hud_draw_maximized) return;
2009 if (autocvar_hud_panel_radar == 0) return;
2010 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2011 if(radar_panel_modified)
2013 panel.update_time = time; // forces reload of panel attributes
2014 radar_panel_modified = false;
2019 HUD_Panel_UpdateCvars();
2023 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2025 panel_size = autocvar_hud_panel_radar_maximized_size;
2026 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2027 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2028 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2029 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2032 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2033 if(precache_pic(panel_bg) == "")
2034 panel_bg = "gfx/hud/default/border_default"; // fallback
2035 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2036 radar_panel_modified = true;
2037 if(panel.current_panel_bg)
2038 strunzone(panel.current_panel_bg);
2039 panel.current_panel_bg = strzone(panel_bg);
2041 switch(hud_panel_radar_maximized_zoommode)
2045 f = current_zoomfraction;
2048 f = 1 - current_zoomfraction;
2058 switch(hud_panel_radar_maximized_rotation)
2061 teamradar_angle = view_angles.y - 90;
2064 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2068 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2070 switch(hud_panel_radar_zoommode)
2074 f = current_zoomfraction;
2077 f = 1 - current_zoomfraction;
2087 switch(hud_panel_radar_rotation)
2090 teamradar_angle = view_angles.y - 90;
2093 teamradar_angle = 90 * hud_panel_radar_rotation;
2100 mySize = panel_size;
2102 HUD_Panel_DrawBg(1);
2103 if(panel_bg_padding)
2105 pos += '1 1 0' * panel_bg_padding;
2106 mySize -= '2 2 0' * panel_bg_padding;
2111 float scale2d, normalsize, bigsize;
2113 teamradar_origin2d = pos + 0.5 * mySize;
2114 teamradar_size2d = mySize;
2116 if(minimapname == "")
2119 teamradar_loadcvars();
2121 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2122 teamradar_size2d = mySize;
2124 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2126 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2127 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2129 // max-min distance must fit the radar in any rotation
2130 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2134 vector c0, c1, c2, c3, span;
2135 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2136 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2137 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2138 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2140 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2141 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2143 // max-min distance must fit the radar in x=x, y=y
2145 teamradar_size2d.x * scale2d / (1.05 * span.x),
2146 teamradar_size2d.y * scale2d / (1.05 * span.y)
2150 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2151 if(bigsize > normalsize)
2152 normalsize = bigsize;
2156 + (1 - f) * normalsize;
2157 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2159 + (1 - f) * view_origin);
2168 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2170 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2171 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2172 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2173 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2174 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2176 color2 = GetPlayerColor(tm.sv_entnum);
2177 //if(color == NUM_SPECTATOR || color == color2)
2178 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2180 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2182 drawresetcliparea();
2187 void HUD_UpdatePlayerTeams();
2188 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2191 entity tm = world, pl;
2192 int SCOREPANEL_MAX_ENTRIES = 6;
2193 float SCOREPANEL_ASPECTRATIO = 2;
2194 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2195 vector fontsize = '1 1 0' * (mySize.y/entries);
2197 vector rgb, score_color;
2199 score_color = '1 1 1';
2201 float name_size = mySize.x*0.75;
2202 float spacing_size = mySize.x*0.04;
2203 const float highlight_alpha = 0.2;
2204 int i = 0, first_pl = 0;
2205 bool me_printed = false;
2207 if (autocvar__hud_configure)
2209 float players_per_team = 0;
2212 // show team scores in the first line
2213 float score_size = mySize.x / team_count;
2214 players_per_team = max(2, ceil((entries - 1) / team_count));
2215 for(i=0; i<team_count; ++i) {
2216 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2217 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2218 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2221 pos.y += fontsize.y;
2223 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2224 for (i=first_pl; i<entries; ++i)
2226 //simulate my score is lower than all displayed players,
2227 //so that I don't appear at all showing pure rankings.
2228 //This is to better show the difference between the 2 ranking views
2229 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2232 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2233 s = GetPlayerName(player_localnum);
2238 s = sprintf(_("Player %d"), i + 1 - first_pl);
2243 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2244 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2245 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2246 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2247 pos.y += fontsize.y;
2252 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2253 HUD_UpdatePlayerTeams();
2256 // show team scores in the first line
2257 float score_size = mySize.x / team_count;
2258 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2259 if(tm.team == NUM_SPECTATOR)
2261 if (tm.team == myteam)
2262 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2263 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2267 pos.y += fontsize.y;
2268 tm = teams.sort_next;
2273 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2275 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2278 if (i == entries-1 && !me_printed && pl != me)
2279 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2281 for (pl = me.sort_next; pl; pl = pl.sort_next)
2282 if (pl.team != NUM_SPECTATOR)
2286 rgb = '1 1 0'; //not last but not among the leading players: yellow
2288 rgb = '1 0 0'; //last: red
2295 rgb = '0 1 0'; //first: green
2297 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2300 score_color = Team_ColorRGB(pl.team) * 0.8;
2301 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2302 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2303 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2304 pos.y += fontsize.y;
2307 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2310 void HUD_Score(void)
2312 if(intermission == 2) return;
2313 if(!autocvar__hud_configure)
2315 if(!autocvar_hud_panel_score) return;
2316 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2319 HUD_Panel_UpdateCvars();
2322 mySize = panel_size;
2324 HUD_Panel_DrawBg(1);
2325 if(panel_bg_padding)
2327 pos += '1 1 0' * panel_bg_padding;
2328 mySize -= '2 2 0' * panel_bg_padding;
2331 float score, distribution = 0;
2333 vector distribution_color;
2336 me = playerslots[current_player];
2338 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2339 string timer, distrtimer;
2341 pl = players.sort_next;
2344 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2345 if(pl.scores[ps_primary] == 0)
2348 score = me.(scores[ps_primary]);
2349 timer = TIME_ENCODED_TOSTRING(score);
2351 draw_beginBoldFont();
2352 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2353 // distribution display
2354 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2356 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2358 if (distribution <= 0) {
2359 distribution_color = '0 1 0';
2363 distribution_color = '1 0 0';
2366 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2368 // race record display
2369 if (distribution <= 0)
2370 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2371 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2373 } else if (!teamplay) { // non-teamgames
2374 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2376 HUD_Score_Rankings(pos, mySize, me);
2379 // me vector := [team/connected frags id]
2380 pl = players.sort_next;
2384 if(autocvar__hud_configure)
2387 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2391 score = me.(scores[ps_primary]);
2392 if(autocvar__hud_configure)
2395 if(distribution >= 5)
2396 distribution_color = eY;
2397 else if(distribution >= 0)
2398 distribution_color = '1 1 1';
2399 else if(distribution >= -5)
2400 distribution_color = '1 1 0';
2402 distribution_color = eX;
2404 string distribution_str;
2405 distribution_str = ftos(distribution);
2406 draw_beginBoldFont();
2407 if (distribution >= 0)
2409 if (distribution > 0)
2410 distribution_str = strcat("+", distribution_str);
2411 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2413 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2414 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2416 } else { // teamgames
2417 float row, column, rows = 0, columns = 0;
2418 vector offset = '0 0 0';
2419 vector score_pos, score_size; //for scores other than myteam
2420 if(autocvar_hud_panel_score_rankings)
2422 HUD_Score_Rankings(pos, mySize, me);
2425 if(spectatee_status == -1)
2427 rows = HUD_GetRowCount(team_count, mySize, 3);
2428 columns = ceil(team_count/rows);
2429 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2432 if(score_size.x/score_size.y > 3)
2434 newSize = 3 * score_size.y;
2435 offset.x = score_size.x - newSize;
2436 pos.x += offset.x/2;
2437 score_size.x = newSize;
2441 newSize = 1/3 * score_size.x;
2442 offset.y = score_size.y - newSize;
2443 pos.y += offset.y/2;
2444 score_size.y = newSize;
2448 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2450 float max_fragcount;
2451 max_fragcount = -99;
2452 draw_beginBoldFont();
2454 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2455 if(tm.team == NUM_SPECTATOR)
2457 score = tm.(teamscores[ts_primary]);
2458 if(autocvar__hud_configure)
2461 if (score > max_fragcount)
2462 max_fragcount = score;
2464 if (spectatee_status == -1)
2466 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2467 if (max_fragcount == score)
2468 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2469 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2477 else if(tm.team == myteam) {
2478 if (max_fragcount == score)
2479 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2480 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2482 if (max_fragcount == score)
2483 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2484 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2494 void HUD_RaceTimer (void)
2496 if(intermission == 2) return;
2497 if(!autocvar__hud_configure)
2499 if(!autocvar_hud_panel_racetimer) return;
2500 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2501 if(spectatee_status == -1) return;
2504 HUD_Panel_UpdateCvars();
2508 mySize = panel_size;
2510 HUD_Panel_DrawBg(1);
2511 if(panel_bg_padding)
2513 pos += '1 1 0' * panel_bg_padding;
2514 mySize -= '2 2 0' * panel_bg_padding;
2517 // always force 4:1 aspect
2518 vector newSize = '0 0 0';
2519 if(mySize.x/mySize.y > 4)
2521 newSize.x = 4 * mySize.y;
2522 newSize.y = mySize.y;
2524 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2528 newSize.y = 1/4 * mySize.x;
2529 newSize.x = mySize.x;
2531 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2536 string s, forcetime;
2538 if(autocvar__hud_configure)
2541 draw_beginBoldFont();
2542 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2544 s = _("^1Intermediate 1 (+15.42)");
2545 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2546 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2547 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2549 else if(race_checkpointtime)
2551 a = bound(0, 2 - (time - race_checkpointtime), 1);
2554 if(a > 0) // just hit a checkpoint?
2556 if(race_checkpoint != 254)
2558 if(race_time && race_previousbesttime)
2559 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2561 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2563 forcetime = TIME_ENCODED_TOSTRING(race_time);
2568 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2570 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2571 if(a > 0) // next one?
2573 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2578 if(s != "" && a > 0)
2580 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2583 if(race_penaltytime)
2585 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2588 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2589 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2593 draw_beginBoldFont();
2597 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2598 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2603 if(race_laptime && race_checkpoint != 255)
2605 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2606 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2613 if(race_mycheckpointtime)
2615 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2616 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2617 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2619 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2621 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2622 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2623 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2626 if(race_penaltytime && !race_penaltyaccumulator)
2628 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2629 a = bound(0, (1 + t - time), 1);
2633 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2635 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2636 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2647 if(intermission == 2) return;
2648 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2651 if (autocvar__hud_configure)
2655 print(_("^1You must answer before entering hud configure mode\n"));
2656 cvar_set("_hud_configure", "0");
2658 if(vote_called_vote)
2659 strunzone(vote_called_vote);
2660 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2661 uid2name_dialog = 1;
2664 if(!autocvar__hud_configure)
2666 if(!autocvar_hud_panel_vote) return;
2668 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2669 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2671 if(panel_bg_alpha_str == "") {
2672 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2674 panel_bg_alpha = stof(panel_bg_alpha_str);
2685 if(vote_active != vote_prev) {
2687 vote_prev = vote_active;
2690 if(vote_active || autocvar__hud_configure)
2691 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2693 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2698 HUD_Panel_UpdateCvars();
2702 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2703 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2706 // these must be below above block
2709 mySize = panel_size;
2711 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2712 HUD_Panel_DrawBg(a);
2713 a = panel_fg_alpha * a;
2715 if(panel_bg_padding)
2717 pos += '1 1 0' * panel_bg_padding;
2718 mySize -= '2 2 0' * panel_bg_padding;
2721 // always force 3:1 aspect
2722 vector newSize = '0 0 0';
2723 if(mySize.x/mySize.y > 3)
2725 newSize.x = 3 * mySize.y;
2726 newSize.y = mySize.y;
2728 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2732 newSize.y = 1/3 * mySize.x;
2733 newSize.x = mySize.x;
2735 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2739 s = _("A vote has been called for:");
2741 s = _("Allow servers to store and display your name?");
2742 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2743 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2744 if(autocvar__hud_configure)
2745 s = _("^1Configure the HUD");
2746 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2748 // print the yes/no counts
2749 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2750 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2751 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2752 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2754 // draw the progress bar backgrounds
2755 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2757 // draw the highlights
2758 if(vote_highlighted == 1) {
2759 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2760 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2762 else if(vote_highlighted == -1) {
2763 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2764 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2767 // draw the progress bars
2768 if(vote_yescount && vote_needed)
2770 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2771 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2774 if(vote_nocount && vote_needed)
2776 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2777 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2780 drawresetcliparea();
2783 // Mod icons panel (#10)
2786 bool mod_active; // is there any active mod icon?
2788 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2792 vector color = '0 0 0';
2796 stat = getstati(STAT_REDALIVE);
2797 pic = "player_red.tga";
2801 stat = getstati(STAT_BLUEALIVE);
2802 pic = "player_blue.tga";
2806 stat = getstati(STAT_YELLOWALIVE);
2807 pic = "player_yellow.tga";
2812 stat = getstati(STAT_PINKALIVE);
2813 pic = "player_pink.tga";
2818 if(mySize.x/mySize.y > aspect_ratio)
2820 i = aspect_ratio * mySize.y;
2821 myPos.x = myPos.x + (mySize.x - i) / 2;
2826 i = 1/aspect_ratio * mySize.x;
2827 myPos.y = myPos.y + (mySize.y - i) / 2;
2833 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2834 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2837 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2840 // Clan Arena and Freeze Tag HUD modicons
2841 void HUD_Mod_CA(vector myPos, vector mySize)
2843 mod_active = 1; // required in each mod function that always shows something
2846 if(gametype == MAPINFO_TYPE_CA)
2847 layout = autocvar_hud_panel_modicons_ca_layout;
2848 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2849 layout = autocvar_hud_panel_modicons_freezetag_layout;
2852 aspect_ratio = (layout) ? 2 : 1;
2853 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2854 columns = ceil(team_count/rows);
2857 float row = 0, column = 0;
2858 vector pos, itemSize;
2859 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2860 for(i=0; i<team_count; ++i)
2862 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2864 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2875 // CTF HUD modicon section
2876 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2877 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2878 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2880 void HUD_Mod_CTF_Reset(void)
2882 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2883 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2884 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2887 void HUD_Mod_CTF(vector pos, vector mySize)
2889 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2891 float f; // every function should have that
2893 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2894 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2895 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2896 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2897 float fs, fs2, fs3, size1, size2;
2900 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2901 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2902 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2903 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2904 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2906 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2908 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2910 if (autocvar__hud_configure) {
2913 if (team_count >= 3)
2915 if (team_count >= 4)
2917 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2920 // when status CHANGES, set old status into prevstatus and current status into status
2921 #define X(team) do { \
2922 if (team##flag != team##flag_prevframe) { \
2923 team##flag_statuschange_time = time; \
2924 team##flag_prevstatus = team##flag_prevframe; \
2925 team##flag_prevframe = team##flag; \
2927 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
2936 const float BLINK_FACTOR = 0.15;
2937 const float BLINK_BASE = 0.85;
2939 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2941 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2943 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2945 #define X(team, cond) \
2946 string team##_icon, team##_icon_prevstatus; \
2947 int team##_alpha, team##_alpha_prevstatus; \
2948 team##_alpha = team##_alpha_prevstatus = 1; \
2950 switch (team##flag) { \
2951 case 1: team##_icon = "flag_" #team "_taken"; break; \
2952 case 2: team##_icon = "flag_" #team "_lost"; break; \
2953 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2955 if ((stat_items & CTF_SHIELDED) && (cond)) { \
2956 team##_icon = "flag_" #team "_shielded"; \
2958 team##_icon = string_null; \
2962 switch (team##flag_prevstatus) { \
2963 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
2964 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
2965 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2967 if (team##flag == 3) { \
2968 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
2969 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
2970 team##_icon_prevstatus = "flag_" #team "_shielded"; \
2972 team##_icon_prevstatus = string_null; \
2977 X(red, myteam != NUM_TEAM_1);
2978 X(blue, myteam != NUM_TEAM_2);
2979 X(yellow, myteam != NUM_TEAM_3);
2980 X(pink, myteam != NUM_TEAM_4);
2985 // hacky, but these aren't needed
2986 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
2988 } else switch (team_count) {
2990 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
2991 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
2992 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
2995 if (mySize_x > mySize_y) {
3011 blueflag_pos = pos + eX * fs2 * size1;
3012 yellowflag_pos = pos - eX * fs2 * size1;
3013 pinkflag_pos = pos + eX * fs3 * size1;
3017 redflag_pos = pos + eX * fs2 * size1;
3019 yellowflag_pos = pos - eX * fs2 * size1;
3020 pinkflag_pos = pos + eX * fs3 * size1;
3024 redflag_pos = pos + eX * fs3 * size1;
3025 blueflag_pos = pos - eX * fs2 * size1;
3026 yellowflag_pos = pos;
3027 pinkflag_pos = pos + eX * fs2 * size1;
3031 redflag_pos = pos - eX * fs2 * size1;
3032 blueflag_pos = pos + eX * fs3 * size1;
3033 yellowflag_pos = pos + eX * fs2 * size1;
3038 neutralflag_pos = pos;
3039 flag_size = e1 * fs * size1 + e2 * size2;
3041 #define X(team) do { \
3042 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3043 if (team##_icon_prevstatus && f < 1) \
3044 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3046 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3056 // Keyhunt HUD modicon section
3059 void HUD_Mod_KH(vector pos, vector mySize)
3061 mod_active = 1; // keyhunt should never hide the mod icons panel
3063 // Read current state
3065 int state = getstati(STAT_KH_KEYS);
3067 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3068 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3070 for(i = 0; i < 4; ++i)
3072 key_state = (bitshift(state, i * -5) & 31) - 1;
3085 case NUM_TEAM_1: ++team1_keys; break;
3086 case NUM_TEAM_2: ++team2_keys; break;
3087 case NUM_TEAM_3: ++team3_keys; break;
3088 case NUM_TEAM_4: ++team4_keys; break;
3089 case 29: ++dropped_keys; break;
3095 // Calculate slot measurements
3099 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3101 // Quadratic arrangement
3102 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3104 KH_SLOTS[1] = pos + eX * slot_size.x;
3105 KH_SLOTS[2] = pos + eY * slot_size.y;
3106 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3110 if(mySize.x > mySize.y)
3112 // Horizontal arrangement
3113 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3114 for(i = 0; i < all_keys; ++i)
3115 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3119 // Vertical arrangement
3120 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3121 for(i = 0; i < all_keys; ++i)
3122 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3126 // Make icons blink in case of RUN HERE
3128 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3135 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3136 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3137 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3138 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3146 if(myteam == NUM_TEAM_1 && carrying_keys)
3148 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3152 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3155 if(myteam == NUM_TEAM_2 && carrying_keys)
3157 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3161 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3164 if(myteam == NUM_TEAM_3 && carrying_keys)
3166 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3170 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3173 if(myteam == NUM_TEAM_4 && carrying_keys)
3175 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3179 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3181 while(dropped_keys--)
3182 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3185 // Keepaway HUD mod icon
3186 int kaball_prevstatus; // last remembered status
3187 float kaball_statuschange_time; // time when the status changed
3189 // we don't need to reset for keepaway since it immediately
3190 // autocorrects prevstatus as to if the player has the ball or not
3192 void HUD_Mod_Keepaway(vector pos, vector mySize)
3194 mod_active = 1; // keepaway should always show the mod HUD
3196 float BLINK_FACTOR = 0.15;
3197 float BLINK_BASE = 0.85;
3198 float BLINK_FREQ = 5;
3199 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3201 int stat_items = getstati(STAT_ITEMS, 0, 24);
3202 int kaball = (stat_items/IT_KEY1) & 1;
3204 if(kaball != kaball_prevstatus)
3206 kaball_statuschange_time = time;
3207 kaball_prevstatus = kaball;
3210 vector kaball_pos, kaball_size;
3212 if(mySize.x > mySize.y) {
3213 kaball_pos = pos + eX * 0.25 * mySize.x;
3214 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3216 kaball_pos = pos + eY * 0.25 * mySize.y;
3217 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3220 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3221 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3223 if(kaball_prevstatus && f < 1)
3224 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3227 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3231 // Nexball HUD mod icon
3232 void HUD_Mod_NexBall(vector pos, vector mySize)
3234 float nb_pb_starttime, dt, p;
3237 stat_items = getstati(STAT_ITEMS, 0, 24);
3238 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3240 if (stat_items & IT_KEY1)
3245 //Manage the progress bar if any
3246 if (nb_pb_starttime > 0)
3248 dt = (time - nb_pb_starttime) % nb_pb_period;
3249 // one period of positive triangle
3250 p = 2 * dt / nb_pb_period;
3254 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3257 if (stat_items & IT_KEY1)
3258 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3261 // Race/CTS HUD mod icons
3262 float crecordtime_prev; // last remembered crecordtime
3263 float crecordtime_change_time; // time when crecordtime last changed
3264 float srecordtime_prev; // last remembered srecordtime
3265 float srecordtime_change_time; // time when srecordtime last changed
3267 float race_status_time;
3268 int race_status_prev;
3269 string race_status_name_prev;
3270 void HUD_Mod_Race(vector pos, vector mySize)
3272 mod_active = 1; // race should never hide the mod icons panel
3274 me = playerslots[player_localnum];
3276 float f; // yet another function has this
3277 score = me.(scores[ps_primary]);
3279 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3280 return; // no records in the actual race
3282 // clientside personal record
3284 if(gametype == MAPINFO_TYPE_CTS)
3288 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3290 if(score && (score < t || !t)) {
3291 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3292 if(autocvar_cl_autodemo_delete_keeprecords)
3294 f = autocvar_cl_autodemo_delete;
3296 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3300 if(t != crecordtime_prev) {
3301 crecordtime_prev = t;
3302 crecordtime_change_time = time;
3305 vector textPos, medalPos;
3307 if(mySize.x > mySize.y) {
3308 // text on left side
3309 squareSize = min(mySize.y, mySize.x/2);
3310 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3311 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3314 squareSize = min(mySize.x, mySize.y/2);
3315 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3316 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3319 f = time - crecordtime_change_time;
3322 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3323 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3325 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3326 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3327 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3328 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3332 t = race_server_record;
3333 if(t != srecordtime_prev) {
3334 srecordtime_prev = t;
3335 srecordtime_change_time = time;
3337 f = time - srecordtime_change_time;
3340 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3341 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3343 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3344 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3345 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3346 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3349 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3350 race_status_time = time + 5;
3351 race_status_prev = race_status;
3352 if (race_status_name_prev)
3353 strunzone(race_status_name_prev);
3354 race_status_name_prev = strzone(race_status_name);
3359 a = bound(0, race_status_time - time, 1);
3362 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3366 rank = race_CheckName(race_status_name);
3370 rankname = count_ordinal(rank);
3373 namepos = medalPos + '0 0.8 0' * squareSize;
3375 rankpos = medalPos + '0 0.15 0' * squareSize;
3377 if(race_status == 0)
3378 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3379 else if(race_status == 1) {
3380 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3381 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3382 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3383 } else if(race_status == 2) {
3384 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3385 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3387 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3388 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3389 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3390 } else if(race_status == 3) {
3391 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3392 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3393 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3396 if (race_status_time - time <= 0) {
3397 race_status_prev = -1;
3399 if(race_status_name)
3400 strunzone(race_status_name);
3401 race_status_name = string_null;
3402 if(race_status_name_prev)
3403 strunzone(race_status_name_prev);
3404 race_status_name_prev = string_null;
3408 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3412 vector color = '0 0 0';
3416 stat = getstatf(STAT_DOM_PPS_RED);
3417 pic = "dom_icon_red";
3421 stat = getstatf(STAT_DOM_PPS_BLUE);
3422 pic = "dom_icon_blue";
3426 stat = getstatf(STAT_DOM_PPS_YELLOW);
3427 pic = "dom_icon_yellow";
3432 stat = getstatf(STAT_DOM_PPS_PINK);
3433 pic = "dom_icon_pink";
3437 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3439 if(mySize.x/mySize.y > aspect_ratio)
3441 i = aspect_ratio * mySize.y;
3442 myPos.x = myPos.x + (mySize.x - i) / 2;
3447 i = 1/aspect_ratio * mySize.x;
3448 myPos.y = myPos.y + (mySize.y - i) / 2;
3452 if (layout) // show text too
3455 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3456 if (layout == 2) // average pps
3457 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3458 else // percentage of average pps
3459 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3463 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3466 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3467 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3468 drawresetcliparea();
3472 void HUD_Mod_Dom(vector myPos, vector mySize)
3474 mod_active = 1; // required in each mod function that always shows something
3476 int layout = autocvar_hud_panel_modicons_dom_layout;
3479 aspect_ratio = (layout) ? 3 : 1;
3480 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3481 columns = ceil(team_count/rows);
3484 float row = 0, column = 0;
3485 vector pos, itemSize;
3486 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3487 for(i=0; i<team_count; ++i)
3489 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3491 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3502 void HUD_ModIcons_SetFunc()
3506 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3507 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3508 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3509 case MAPINFO_TYPE_CTS:
3510 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3511 case MAPINFO_TYPE_CA:
3512 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3513 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3514 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3518 int mod_prev; // previous state of mod_active to check for a change
3520 float mod_change; // "time" when mod_active changed
3522 void HUD_ModIcons(void)
3524 if(intermission == 2) return;
3525 if(!autocvar__hud_configure)
3527 if(!autocvar_hud_panel_modicons) return;
3528 if(!HUD_ModIcons_GameType) return;
3531 HUD_Panel_UpdateCvars();
3533 draw_beginBoldFont();
3535 if(mod_active != mod_prev) {
3537 mod_prev = mod_active;
3540 if(mod_active || autocvar__hud_configure)
3541 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3543 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3546 HUD_Panel_DrawBg(mod_alpha);
3548 if(panel_bg_padding)
3550 panel_pos += '1 1 0' * panel_bg_padding;
3551 panel_size -= '2 2 0' * panel_bg_padding;
3554 if(autocvar__hud_configure)
3555 HUD_Mod_CTF(panel_pos, panel_size);
3557 HUD_ModIcons_GameType(panel_pos, panel_size);
3562 // Draw pressed keys (#11)
3564 void HUD_PressedKeys(void)
3566 if(intermission == 2) return;
3567 if(!autocvar__hud_configure)
3569 if(!autocvar_hud_panel_pressedkeys) return;
3570 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3573 HUD_Panel_UpdateCvars();
3576 mySize = panel_size;
3578 HUD_Panel_DrawBg(1);
3579 if(panel_bg_padding)
3581 pos += '1 1 0' * panel_bg_padding;
3582 mySize -= '2 2 0' * panel_bg_padding;
3585 // force custom aspect
3586 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3589 vector newSize = '0 0 0';
3590 if(mySize.x/mySize.y > aspect)
3592 newSize.x = aspect * mySize.y;
3593 newSize.y = mySize.y;
3595 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3599 newSize.y = 1/aspect * mySize.x;
3600 newSize.x = mySize.x;
3602 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3608 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3610 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3612 if(autocvar_hud_panel_pressedkeys_attack)
3614 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3615 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3619 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3620 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3621 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3623 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3625 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3628 // Handle chat as a panel (#12)
3632 if(!autocvar__hud_configure)
3634 if (!autocvar_hud_panel_chat)
3636 if (!autocvar_con_chatrect)
3637 cvar_set("con_chatrect", "0");
3640 if(autocvar__con_chat_maximized)
3642 if(!hud_draw_maximized) return;
3644 else if(chat_panel_modified)
3646 panel.update_time = time; // forces reload of panel attributes
3647 chat_panel_modified = false;
3651 HUD_Panel_UpdateCvars();
3653 if(intermission == 2)
3655 // reserve some more space to the mapvote panel
3656 // by resizing and moving chat panel to the bottom
3657 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3658 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3659 chat_posy = panel_pos.y;
3660 chat_sizey = panel_size.y;
3662 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3664 panel_pos.y = panel_bg_border;
3665 panel_size.y = vid_conheight - panel_bg_border * 2;
3666 if(panel.current_panel_bg == "0") // force a border when maximized
3669 panel_bg = strcat(hud_skin_path, "/border_default");
3670 if(precache_pic(panel_bg) == "")
3671 panel_bg = "gfx/hud/default/border_default";
3672 if(panel.current_panel_bg)
3673 strunzone(panel.current_panel_bg);
3674 panel.current_panel_bg = strzone(panel_bg);
3675 chat_panel_modified = true;
3677 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3682 mySize = panel_size;
3684 HUD_Panel_DrawBg(1);
3686 if(panel_bg_padding)
3688 pos += '1 1 0' * panel_bg_padding;
3689 mySize -= '2 2 0' * panel_bg_padding;
3692 if (!autocvar_con_chatrect)
3693 cvar_set("con_chatrect", "1");
3695 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3696 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3698 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3699 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3701 if(autocvar__hud_configure)
3704 chatsize = '1 1 0' * autocvar_con_chatsize;
3705 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3707 for(i = 0; i < autocvar_con_chat; ++i)
3709 if(i == autocvar_con_chat - 1)
3712 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3713 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3714 pos.y += chatsize.y;
3719 // Engine info panel (#13)
3726 float frametimeavg1; // 1 frame ago
3727 float frametimeavg2; // 2 frames ago
3728 void HUD_EngineInfo(void)
3730 //if(intermission == 2) return;
3731 if(!autocvar__hud_configure)
3733 if(!autocvar_hud_panel_engineinfo) return;
3736 HUD_Panel_UpdateCvars();
3739 mySize = panel_size;
3741 HUD_Panel_DrawBg(1);
3742 if(panel_bg_padding)
3744 pos += '1 1 0' * panel_bg_padding;
3745 mySize -= '2 2 0' * panel_bg_padding;
3748 float currentTime = gettime(GETTIME_REALTIME);
3749 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3751 float currentframetime = currentTime - prevfps_time;
3752 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3753 frametimeavg2 = frametimeavg1;
3754 frametimeavg1 = frametimeavg;
3757 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3758 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3760 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3761 prevfps = (1/currentframetime);
3762 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3764 prevfps_time = currentTime;
3769 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3771 prevfps = framecounter/(currentTime - prevfps_time);
3773 prevfps_time = currentTime;
3778 color = HUD_Get_Num_Color (prevfps, 100);
3779 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3782 // Info messages panel (#14)
3784 #define drawInfoMessage(s) do { \
3785 if(autocvar_hud_panel_infomessages_flip) \
3786 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3787 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3788 o.y += fontsize.y; \
3790 void HUD_InfoMessages(void)
3792 if(intermission == 2) return;
3793 if(!autocvar__hud_configure)
3795 if(!autocvar_hud_panel_infomessages) return;
3798 HUD_Panel_UpdateCvars();
3801 mySize = panel_size;
3803 HUD_Panel_DrawBg(1);
3804 if(panel_bg_padding)
3806 pos += '1 1 0' * panel_bg_padding;
3807 mySize -= '2 2 0' * panel_bg_padding;
3810 // always force 5:1 aspect
3811 vector newSize = '0 0 0';
3812 if(mySize.x/mySize.y > 5)
3814 newSize.x = 5 * mySize.y;
3815 newSize.y = mySize.y;
3817 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3821 newSize.y = 1/5 * mySize.x;
3822 newSize.x = mySize.x;
3824 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3833 fontsize = '0.20 0.20 0' * mySize.y;
3839 if(!autocvar__hud_configure)
3841 if(spectatee_status && !intermission)
3844 if(spectatee_status == -1)
3845 s = _("^1Observing");
3847 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3850 if(spectatee_status == -1)
3851 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3853 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3856 if(spectatee_status == -1)
3857 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3859 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3862 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3865 if(gametype == MAPINFO_TYPE_LMS)
3868 sk = playerslots[player_localnum];
3869 if(sk.(scores[ps_primary]) >= 666)
3870 s = _("^1Match has already begun");
3871 else if(sk.(scores[ps_primary]) > 0)
3872 s = _("^1You have no more lives left");
3874 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3877 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3880 //show restart countdown:
3881 if (time < getstatf(STAT_GAMESTARTTIME)) {
3883 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3884 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3885 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3886 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3890 if(warmup_stage && !intermission)
3892 s = _("^2Currently in ^1warmup^2 stage!");
3902 if(ready_waiting && !intermission && !spectatee_status)
3904 if(ready_waiting_for_me)
3907 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3909 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3914 s = _("^2Waiting for others to ready up to end warmup...");
3916 s = _("^2Waiting for others to ready up...");
3920 else if(warmup_stage && !intermission && !spectatee_status)
3922 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3926 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3928 float ts_min = 0, ts_max = 0;
3929 tm = teams.sort_next;
3932 for (; tm.sort_next; tm = tm.sort_next)
3934 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3936 if(!ts_min) ts_min = tm.team_size;
3937 else ts_min = min(ts_min, tm.team_size);
3938 if(!ts_max) ts_max = tm.team_size;
3939 else ts_max = max(ts_max, tm.team_size);
3941 if ((ts_max - ts_min) > 1)
3943 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3944 tm = GetTeam(myteam, false);
3946 if (tm.team != NUM_SPECTATOR)
3947 if (tm.team_size == ts_max)
3948 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3956 s = _("^7Press ^3ESC ^7to show HUD options.");
3958 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3960 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3962 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3967 // Physics panel (#15)
3969 vector acc_prevspeed;
3970 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3971 float physics_update_time, discrete_speed, discrete_acceleration;
3972 void HUD_Physics(void)
3974 if(intermission == 2) return;
3975 if(!autocvar__hud_configure)
3977 if(!autocvar_hud_panel_physics) return;
3978 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3979 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3982 HUD_Panel_UpdateCvars();
3984 draw_beginBoldFont();
3986 HUD_Panel_DrawBg(1);
3987 if(panel_bg_padding)
3989 panel_pos += '1 1 0' * panel_bg_padding;
3990 panel_size -= '2 2 0' * panel_bg_padding;
3993 float acceleration_progressbar_scale = 0;
3994 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3995 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3998 if (autocvar_hud_panel_physics_text_scale <= 0)
4001 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4004 float speed, conversion_factor;
4007 switch(autocvar_hud_panel_physics_speed_unit)
4012 conversion_factor = 1.0;
4016 conversion_factor = 0.0254;
4020 conversion_factor = 0.0254 * 3.6;
4024 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4028 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4032 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4034 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4035 if (autocvar__hud_configure)
4036 speed = floor( max_speed * 0.65 + 0.5 );
4037 else if(autocvar_hud_panel_physics_speed_vertical)
4038 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4040 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4042 //compute acceleration
4043 float acceleration, f;
4044 if (autocvar__hud_configure)
4045 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4048 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4049 f = time - acc_prevtime;
4050 if(autocvar_hud_panel_physics_acceleration_vertical)
4051 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4053 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4055 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4057 acc_prevspeed = vel;
4058 acc_prevtime = time;
4060 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4062 f = bound(0, f * 10, 1);
4063 acc_avg = acc_avg * (1 - f) + acceleration * f;
4064 acceleration = acc_avg;
4068 int acc_decimals = 2;
4069 if(time > physics_update_time)
4071 // workaround for ftos_decimals returning a negative 0
4072 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4073 discrete_acceleration = 0;
4074 discrete_acceleration = acceleration;
4075 discrete_speed = speed;
4076 physics_update_time += autocvar_hud_panel_physics_update_interval;
4080 float panel_ar = panel_size.x/panel_size.y;
4081 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4082 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4084 panel_size.x *= 0.5;
4085 if (autocvar_hud_panel_physics_flip)
4086 speed_offset.x = panel_size.x;
4088 acceleration_offset.x = panel_size.x;
4092 panel_size.y *= 0.5;
4093 if (autocvar_hud_panel_physics_flip)
4094 speed_offset.y = panel_size.y;
4096 acceleration_offset.y = panel_size.y;
4098 int speed_baralign, acceleration_baralign;
4099 if (autocvar_hud_panel_physics_baralign == 1)
4100 acceleration_baralign = speed_baralign = 1;
4101 else if(autocvar_hud_panel_physics_baralign == 4)
4102 acceleration_baralign = speed_baralign = 2;
4103 else if (autocvar_hud_panel_physics_flip)
4105 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4106 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4110 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4111 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4113 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4114 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4118 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4119 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4120 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4121 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4123 tmp_size.x = panel_size.x * 0.75;
4124 tmp_size.y = panel_size.y * text_scale;
4126 tmp_offset.x = panel_size.x - tmp_size.x;
4129 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4130 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4136 tmp_offset.x = tmp_size.x;
4137 if (autocvar_hud_panel_physics_speed_unit_show)
4140 tmp_size.x = panel_size.x * (1 - 0.75);
4141 tmp_size.y = panel_size.y * 0.4 * text_scale;
4142 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4143 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4147 //compute and draw top speed
4148 if (autocvar_hud_panel_physics_topspeed)
4149 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4151 if (autocvar__hud_configure)
4153 top_speed = floor( max_speed * 0.75 + 0.5 );
4158 if (speed >= top_speed)
4161 top_speed_time = time;
4165 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4166 // divide by f to make it start from 1
4167 f = cos( ((time - top_speed_time) / f) * PI/2 );
4169 else //hide top speed 0, it would be stupid
4174 //top speed progressbar peak
4175 if(speed < top_speed)
4176 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4179 vector peak_size = '0 0 0';
4180 if (speed_baralign == 0)
4181 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4182 else if (speed_baralign == 1)
4183 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4184 else // if (speed_baralign == 2)
4185 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4186 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4187 peak_size.y = panel_size.y;
4188 if (speed_baralign == 2) // draw two peaks, on both sides
4190 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4191 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4194 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4198 tmp_offset.y = panel_size.y * 0.4;
4199 tmp_size.x = panel_size.x * (1 - 0.75);
4200 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4201 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4202 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4210 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4212 vector progressbar_color;
4213 if(acceleration < 0)
4214 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4216 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4218 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4219 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4220 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4222 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4224 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4226 if (acceleration_baralign == 1)
4227 tmp_offset.x = panel_size.x - tmp_size.x;
4228 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4229 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4236 tmp_size = panel_size;
4237 tmp_offset = '0 0 0';
4240 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4243 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4245 tmp_size.x = panel_size.x;
4246 tmp_size.y = panel_size.y * text_scale;
4248 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4250 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4256 // CenterPrint (#16)
4258 const int CENTERPRINT_MAX_MSGS = 10;
4259 const int CENTERPRINT_MAX_ENTRIES = 50;
4260 const float CENTERPRINT_SPACING = 0.7;
4262 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4263 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4264 float centerprint_time[CENTERPRINT_MAX_MSGS];
4265 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4266 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4267 bool centerprint_showing;
4269 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4271 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4274 if(strMessage == "" && new_id == 0)
4277 // strip trailing newlines
4278 j = strlen(strMessage) - 1;
4279 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4281 if (j < strlen(strMessage) - 1)
4282 strMessage = substring(strMessage, 0, j + 1);
4284 if(strMessage == "" && new_id == 0)
4287 // strip leading newlines
4289 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4292 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4294 if(strMessage == "" && new_id == 0)
4297 if (!centerprint_showing)
4298 centerprint_showing = true;
4300 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4302 if (j == CENTERPRINT_MAX_MSGS)
4304 if (new_id && new_id == centerprint_msgID[j])
4306 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4308 // fade out the current msg (duration and countdown_num are ignored)
4309 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4310 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4311 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4314 break; // found a msg with the same id, at position j
4318 if (i == CENTERPRINT_MAX_MSGS)
4320 // a msg with the same id was not found, add the msg at the next position
4322 if (cpm_index == -1)
4323 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4326 if(centerprint_messages[j])
4327 strunzone(centerprint_messages[j]);
4328 centerprint_messages[j] = strzone(strMessage);
4329 centerprint_msgID[j] = new_id;
4332 centerprint_time[j] = -1;
4333 centerprint_expire_time[j] = time;
4338 duration = max(1, autocvar_hud_panel_centerprint_time);
4339 centerprint_time[j] = duration;
4340 centerprint_expire_time[j] = time + duration;
4342 centerprint_countdown_num[j] = countdown_num;
4345 void centerprint_hud(string strMessage)
4347 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4350 void reset_centerprint_messages(void)
4353 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4355 centerprint_expire_time[i] = 0;
4356 centerprint_time[i] = 1;
4357 centerprint_msgID[i] = 0;
4358 if(centerprint_messages[i])
4359 strunzone(centerprint_messages[i]);
4360 centerprint_messages[i] = string_null;
4363 float hud_configure_cp_generation_time;
4364 void HUD_CenterPrint (void)
4366 if(intermission == 2) return;
4367 if(!autocvar__hud_configure)
4369 if(!autocvar_hud_panel_centerprint) return;
4371 if(hud_configure_prev)
4372 reset_centerprint_messages();
4376 if(!hud_configure_prev)
4377 reset_centerprint_messages();
4378 if (time > hud_configure_cp_generation_time)
4380 if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4385 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4387 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4389 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4390 hud_configure_cp_generation_time = time + 1 + random()*4;
4394 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4395 hud_configure_cp_generation_time = time + 10 - random()*3;
4400 // this panel fades only when the menu does
4401 float hud_fade_alpha_save = 0;
4402 if(scoreboard_fade_alpha)
4404 hud_fade_alpha_save = hud_fade_alpha;
4405 hud_fade_alpha = 1 - autocvar__menu_alpha;
4407 HUD_Panel_UpdateCvars();
4409 if(scoreboard_fade_alpha)
4411 hud_fade_alpha = hud_fade_alpha_save;
4413 // move the panel below the scoreboard
4414 if (scoreboard_bottom >= 0.96 * vid_conheight)
4418 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4420 if(target_pos.y > panel_pos.y)
4422 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4423 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4427 HUD_Panel_DrawBg(1);
4429 if (!centerprint_showing)
4432 if(panel_bg_padding)
4434 panel_pos += '1 1 0' * panel_bg_padding;
4435 panel_size -= '2 2 0' * panel_bg_padding;
4441 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4442 // height = panel_size_y/entries;
4443 // fontsize = '1 1 0' * height;
4444 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4445 fontsize = '1 1 0' * height;
4446 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4449 float a, sz, align, current_msg_posY = 0, msg_size;
4452 bool all_messages_expired = true;
4455 if (autocvar_hud_panel_centerprint_flip)
4456 pos.y += panel_size.y;
4457 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4458 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4460 if (j == CENTERPRINT_MAX_MSGS)
4462 if (centerprint_expire_time[j] <= time)
4464 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4466 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4467 if (centerprint_countdown_num[j] == 0)
4469 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4471 else if(centerprint_time[j] != -1)
4475 all_messages_expired = false;
4477 // fade the centerprint_hud in/out
4478 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4479 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4480 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4481 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4482 else // Expiring soon, so fade it out.
4483 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4485 // while counting down show it anyway in order to hold the current message position
4486 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4491 // set the size from fading in/out before subsequent fading
4492 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4494 // also fade it based on positioning
4495 if(autocvar_hud_panel_centerprint_fade_subsequent)
4497 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4498 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4500 a *= panel_fg_alpha;
4502 // finally set the size based on the new theAlpha from subsequent fading
4503 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4504 drawfontscale = sz * '1 1 0';
4506 if (centerprint_countdown_num[j])
4507 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4509 n = tokenizebyseparator(centerprint_messages[j], "\n");
4511 if (autocvar_hud_panel_centerprint_flip)
4513 // check if the message can be entirely shown
4514 for(k = 0; k < n; ++k)
4516 getWrappedLine_remaining = argv(k);
4517 while(getWrappedLine_remaining)
4519 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4521 pos.y -= fontsize.y;
4523 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4526 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4530 for(k = 0; k < n; ++k)
4532 getWrappedLine_remaining = argv(k);
4533 while(getWrappedLine_remaining)
4535 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4539 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4540 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4541 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4542 pos.y += fontsize.y;
4545 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4549 ++g; // move next position number up
4551 msg_size = pos.y - msg_size;
4552 if (autocvar_hud_panel_centerprint_flip)
4554 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4555 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4556 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4558 if (pos.y < panel_pos.y) // check if the next message can be shown
4560 drawfontscale = '1 1 0';
4566 pos.y += CENTERPRINT_SPACING * fontsize.y;
4567 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4568 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4570 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4572 drawfontscale = '1 1 0';
4577 drawfontscale = '1 1 0';
4578 if (all_messages_expired)
4580 centerprint_showing = false;
4581 reset_centerprint_messages();
4587 void HUD_Buffs(void)
4589 if(intermission == 2) return;
4590 int buffs = getstati(STAT_BUFFS, 0, 24);
4591 if(!autocvar__hud_configure)
4593 if(!autocvar_hud_panel_buffs) return;
4594 if(spectatee_status == -1) return;
4595 if(getstati(STAT_HEALTH) <= 0) return;
4600 buffs = Buff_Type_first.items; // force first buff
4603 int b = 0; // counter to tell other functions that we have buffs
4606 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4609 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4613 s = strcat(s, " ", o);
4616 HUD_Panel_UpdateCvars();
4618 draw_beginBoldFont();
4622 mySize = panel_size;
4624 HUD_Panel_DrawBg(bound(0, b, 1));
4625 if(panel_bg_padding)
4627 pos += '1 1 0' * panel_bg_padding;
4628 mySize -= '2 2 0' * panel_bg_padding;
4631 //float panel_ar = mySize_x/mySize_y;
4632 //bool is_vertical = (panel_ar < 1);
4633 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4634 vector buff_offset = '0 0 0';
4636 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4638 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4639 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4652 void HUD_Reset (void)
4654 // reset gametype specific icons
4655 if(gametype == MAPINFO_TYPE_CTF)
4656 HUD_Mod_CTF_Reset();
4659 void HUD_Main (void)
4662 // global hud theAlpha fade
4663 if(menu_enabled == 1)
4666 hud_fade_alpha = (1 - autocvar__menu_alpha);
4668 if(scoreboard_fade_alpha)
4669 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4671 HUD_Configure_Frame();
4673 // panels that we want to be active together with the scoreboard
4674 // they must fade only when the menu does
4675 if(scoreboard_fade_alpha == 1)
4677 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4681 if(!autocvar__hud_configure && !hud_fade_alpha)
4685 if (hud_skin_prev != autocvar_hud_skin)
4688 strunzone(hud_skin_path);
4689 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4691 strunzone(hud_skin_prev);
4692 hud_skin_prev = strzone(autocvar_hud_skin);
4696 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4700 float hud_dock_color_team = autocvar_hud_dock_color_team;
4701 if((teamplay) && hud_dock_color_team) {
4702 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4703 color = '1 0 0' * hud_dock_color_team;
4705 color = myteamcolors * hud_dock_color_team;
4707 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4708 color = '1 0 0' * hud_dock_color_team;
4712 string hud_dock_color = autocvar_hud_dock_color;
4713 if(hud_dock_color == "shirt") {
4714 f = stof(getplayerkeyvalue(current_player, "colors"));
4715 color = colormapPaletteColor(floor(f / 16), 0);
4717 else if(hud_dock_color == "pants") {
4718 f = stof(getplayerkeyvalue(current_player, "colors"));
4719 color = colormapPaletteColor(f % 16, 1);
4722 color = stov(hud_dock_color);
4726 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4727 if(precache_pic(pic) == "") {
4728 pic = strcat(hud_skin_path, "/dock_medium");
4729 if(precache_pic(pic) == "") {
4730 pic = "gfx/hud/default/dock_medium";
4733 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4736 // cache the panel order into the panel_order array
4737 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4738 for(i = 0; i < HUD_PANEL_NUM; ++i)
4739 panel_order[i] = -1;
4742 bool warning = false;
4743 int argc = tokenize_console(autocvar__hud_panelorder);
4744 if (argc > HUD_PANEL_NUM)
4746 //first detect wrong/missing panel numbers
4747 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4748 p_num = stoi(argv(i));
4749 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4750 if (panel_order[p_num] == -1) //found for the first time?
4751 s = strcat(s, ftos(p_num), " ");
4752 panel_order[p_num] = 1; //mark as found
4757 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4758 if (panel_order[i] == -1) {
4760 s = strcat(s, ftos(i), " "); //add missing panel number
4764 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4766 cvar_set("_hud_panelorder", s);
4767 if(hud_panelorder_prev)
4768 strunzone(hud_panelorder_prev);
4769 hud_panelorder_prev = strzone(s);
4771 //now properly set panel_order
4772 tokenize_console(s);
4773 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4774 panel_order[i] = stof(argv(i));
4778 hud_draw_maximized = 0;
4779 // draw panels in the order specified by panel_order array
4780 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4781 (panel = hud_panel[panel_order[i]]).panel_draw();
4783 hud_draw_maximized = 1; // panels that may be maximized must check this var
4784 // draw maximized panels on top
4785 if(hud_panel_radar_maximized)
4786 (panel = HUD_PANEL(RADAR)).panel_draw();
4787 if(autocvar__con_chat_maximized)
4788 (panel = HUD_PANEL(CHAT)).panel_draw();
4790 HUD_Configure_PostDraw();
4792 hud_configure_prev = autocvar__hud_configure;