7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 #define CENTERPRINT_MAX_LINES 10
147 string centerprint_messages[CENTERPRINT_MAX_LINES];
148 float centerprint_width[CENTERPRINT_MAX_LINES];
149 float centerprint_time[CENTERPRINT_MAX_LINES];
150 float centerprint_expire;
151 float centerprint_num;
152 float centerprint_offset_hint;
153 vector centerprint_fontsize;
155 void centerprint(string strMessage)
157 float i, j, n, hcount;
160 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
162 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
164 if(autocvar_scr_centertime <= 0)
170 // strip trailing newlines
171 j = strlen(strMessage) - 1;
172 while(substring(strMessage, j, 1) == "\n" && j >= 0)
174 strMessage = substring(strMessage, 0, j + 1);
179 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
181 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
183 strMessage = substring(strMessage, j, strlen(strMessage) - j);
184 centerprint_offset_hint = j;
189 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_LINES; ++i, ++j)
191 if (j == CENTERPRINT_MAX_LINES)
193 if(centerprint_messages[j] == strMessage)
195 centerprint_time[j] = time;
202 cpm_index = CENTERPRINT_MAX_LINES - 1;
203 if(centerprint_messages[cpm_index])
204 strunzone(centerprint_messages[cpm_index]);
205 centerprint_messages[cpm_index] = strzone(strMessage);
206 centerprint_time[cpm_index] = time;
211 for(j = 0; j < n; ++j)
213 getWrappedLine_remaining = argv(j);
214 while(getWrappedLine_remaining)
216 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
217 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
218 centerprint_time = time;
219 if(centerprint_messages[i])
220 strunzone(centerprint_messages[i]);
221 centerprint_messages[i] = strzone(s);
222 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
225 // half height for empty lines looks better
231 if(i >= CENTERPRINT_MAX_LINES)
239 h = centerprint_fontsize_y*hcount;
241 havail = vid_conheight;
242 if(autocvar_con_chatpos < 0)
243 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
244 if(havail > vid_conheight - 70)
245 havail = vid_conheight - 70; // avoid overlapping HUD
247 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
249 // here, the centerprint would cover the crosshair. REALLY BAD.
250 forbiddenmin = vid_conheight * 0.5 - h - 16;
251 forbiddenmax = vid_conheight * 0.5 + 16;
253 allowedmin = scoreboard_bottom;
254 allowedmax = havail - h;
255 preferred = (havail - h)/2;
258 // possible orderings (total: 4! / 4 = 6)
259 // allowedmin allowedmax forbiddenmin forbiddenmax
260 // forbiddenmin forbiddenmax allowedmin allowedmax
261 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
263 // forbidden doesn't matter in this case
264 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
266 // allowedmin forbiddenmin allowedmax forbiddenmax
267 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
269 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
271 // allowedmin forbiddenmin forbiddenmax allowedmax
272 else if(allowedmin < forbiddenmin)
274 // make sure the forbidden zone is not covered
275 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
276 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
278 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
280 // forbiddenmin allowedmin allowedmax forbiddenmax
281 else if(allowedmax < forbiddenmax)
283 // it's better to leave the allowed zone (overlap with scoreboard) than
284 // to cover the forbidden zone (crosshair)
285 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
286 centerprint_start_y = forbiddenmax;
288 centerprint_start_y = forbiddenmin;
290 // forbiddenmin allowedmin forbiddenmax allowedmax
293 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
298 // centerprint_num = i;
300 centerprint_expire = time + autocvar_scr_centertime;
303 void HUD_DrawCenterPrint (void)
310 // if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
311 // centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
313 pos = centerprint_start;
314 fade = min(autocvar_scr_centertime/8, 0.25);
315 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_LINES; ++i, ++j)
317 if (j == CENTERPRINT_MAX_LINES)
319 if (centerprint_time[j] + autocvar_scr_centertime < time)
321 else if (centerprint_time[j] + autocvar_scr_centertime - fade > time)
326 else if (centerprint_time[j] + autocvar_scr_centertime > time)
328 a = (centerprint_time[j] + autocvar_scr_centertime - time) / fade;
329 sz = 0.8 + a * (1 - 0.8);
332 drawfontscale = sz * '1 1 0';
333 n = tokenizebyseparator(centerprint_messages[j], "\n");
334 for(k = 0; k < n; ++k)
336 getWrappedLine_remaining = argv(k);
337 while(getWrappedLine_remaining)
339 ts = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
342 ts = strcat(ftos(i), " -", ts, "-");
343 print(sprintf("^x8f0ts = %s\n", ts));
345 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
348 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
349 pos_y = pos_y + centerprint_fontsize_y;
352 // half height for empty lines looks better
353 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
356 pos_y += centerprint_fontsize_y * 0.5;
358 pos_y -= 1.5 * centerprint_fontsize_y * (1 - a*a);
359 drawfontscale = '1 1 0';
363 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
365 position_x -= 2 / 3 * strlen(text) * scale_x;
366 drawstring(position, text, scale, rgb, alpha, flag);
369 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
371 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
372 drawstring(position, text, scale, rgb, alpha, flag);
375 // return the string of the given race place
376 string race_PlaceName(float pos) {
384 return sprintf(_("%dth"), pos);
387 // return the string of the onscreen race timer
388 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
396 if(histime == 0) // goal hit
400 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
410 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
416 lapstr = sprintf(_(" (-%dL)"), lapdelta);
419 else if(lapdelta < 0)
421 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
425 else if(histime > 0) // anticipation
427 if(mytime >= histime)
428 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
430 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
437 cpname = _("Start line");
439 cpname = _("Finish line");
441 cpname = sprintf(_("Intermediate %d"), cp);
443 cpname = _("Finish line");
446 return strcat(col, cpname);
447 else if(hisname == "")
448 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
450 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
453 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
454 float race_CheckName(string net_name) {
456 for (i=RANKINGS_CNT-1;i>=0;--i)
457 if(grecordholder[i] == net_name)
468 // draw the background/borders
469 #define HUD_Panel_DrawBg(alpha)\
471 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
472 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
474 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
475 } ENDS_WITH_CURLY_BRACE
477 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
478 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
480 if(!length_ratio || !theAlpha)
486 if(length_ratio < -1)
489 else if(length_ratio < 0)
493 vector width, height;
495 pic = strcat(hud_skin_path, "/", pic, "_vertical");
496 if(precache_pic(pic) == "") {
497 pic = "gfx/hud/default/progressbar_vertical";
500 if (baralign == 1) // bottom align
501 theOrigin_y += (1 - length_ratio) * theSize_y;
502 else if (baralign == 2) // center align
503 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
504 else if (baralign == 3) // center align, positive values down, negative up
507 if (length_ratio > 0)
508 theOrigin_y += theSize_y;
511 theOrigin_y += (1 + length_ratio) * theSize_y;
512 length_ratio = -length_ratio;
515 theSize_y *= length_ratio;
518 width = eX * theSize_x;
519 height = eY * theSize_y;
520 if(theSize_y <= theSize_x * 2)
522 // button not high enough
523 // draw just upper and lower part then
524 square = eY * theSize_y * 0.5;
525 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
526 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
527 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
531 square = eY * theSize_x;
532 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
533 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
534 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
537 pic = strcat(hud_skin_path, "/", pic);
538 if(precache_pic(pic) == "") {
539 pic = "gfx/hud/default/progressbar";
542 if (baralign == 1) // right align
543 theOrigin_x += (1 - length_ratio) * theSize_x;
544 else if (baralign == 2) // center align
545 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
546 else if (baralign == 3) // center align, positive values on the right, negative on the left
549 if (length_ratio > 0)
550 theOrigin_x += theSize_x;
553 theOrigin_x += (1 + length_ratio) * theSize_x;
554 length_ratio = -length_ratio;
557 theSize_x *= length_ratio;
560 width = eX * theSize_x;
561 height = eY * theSize_y;
562 if(theSize_x <= theSize_y * 2)
564 // button not wide enough
565 // draw just left and right part then
566 square = eX * theSize_x * 0.5;
567 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
568 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
569 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
573 square = eX * theSize_y;
574 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
575 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
576 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
581 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
587 pic = strcat(hud_skin_path, "/num_leading");
588 if(precache_pic(pic) == "") {
589 pic = "gfx/hud/default/num_leading";
592 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
593 if(mySize_x/mySize_y > 2)
594 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
595 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
600 entity weaponorder[WEP_MAXCOUNT];
601 void weaponorder_swap(float i, float j, entity pass)
605 weaponorder[i] = weaponorder[j];
609 string weaponorder_cmp_str;
610 float weaponorder_cmp(float i, float j, entity pass)
613 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
614 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
615 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
618 float GetAmmoStat(float i)
622 case 0: return STAT_SHELLS;
623 case 1: return STAT_NAILS;
624 case 2: return STAT_ROCKETS;
625 case 3: return STAT_CELLS;
626 case 4: return STAT_FUEL;
631 float GetAmmoTypeForWep(float i)
635 case WEP_SHOTGUN: return 0;
636 case WEP_UZI: return 1;
637 case WEP_GRENADE_LAUNCHER: return 2;
638 case WEP_MINE_LAYER: return 2;
639 case WEP_ELECTRO: return 3;
640 case WEP_CRYLINK: return 3;
641 case WEP_HLAC: return 3;
642 case WEP_MINSTANEX: return 3;
643 case WEP_NEX: return 3;
644 case WEP_SNIPERRIFLE: return 1;
645 case WEP_HAGAR: return 2;
646 case WEP_ROCKET_LAUNCHER: return 2;
647 case WEP_SEEKER: return 2;
648 case WEP_FIREBALL: return 4;
649 case WEP_HOOK: return 3;
654 void HUD_Weapons(void)
657 float center_x, center_y;
659 if(!autocvar__hud_configure)
661 if(!autocvar_hud_panel_weapons) return;
662 if(spectatee_status == -1) return;
665 hud_configure_active_panel = HUD_PANEL_WEAPONS;
667 float timeout = autocvar_hud_panel_weapons_timeout;
668 float timeout_effect_length, timein_effect_length;
669 if (autocvar_hud_panel_weapons_timeout_effect == 0)
671 timeout_effect_length = 0;
672 timein_effect_length = 0;
676 timeout_effect_length = 0.75;
677 timein_effect_length = 0.375;
680 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
682 weaponprevtime = time;
686 HUD_Panel_UpdateCvars(weapons);
688 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
690 f = (time - (weapontime + timeout)) / timeout_effect_length;
691 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
693 panel_bg_alpha *= (1 - f);
694 panel_fg_alpha *= (1 - f);
696 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
698 f *= f; // for a cooler movement
699 center_x = panel_pos_x + panel_size_x/2;
700 center_y = panel_pos_y + panel_size_y/2;
701 screen_ar = vid_conwidth/vid_conheight;
702 if (center_x/center_y < screen_ar) //bottom left
704 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
705 panel_pos_y += f * (vid_conheight - panel_pos_y);
707 panel_pos_x -= f * (panel_pos_x + panel_size_x);
711 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
712 panel_pos_x += f * (vid_conwidth - panel_pos_x);
714 panel_pos_y -= f * (panel_pos_y + panel_size_y);
717 weaponprevtime = time - (1 - f) * timein_effect_length;
719 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
721 f = (time - weaponprevtime) / timein_effect_length;
722 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
724 panel_bg_alpha *= (f);
725 panel_fg_alpha *= (f);
727 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
729 f *= f; // for a cooler movement
731 center_x = panel_pos_x + panel_size_x/2;
732 center_y = panel_pos_y + panel_size_y/2;
733 screen_ar = vid_conwidth/vid_conheight;
734 if (center_x/center_y < screen_ar) //bottom left
736 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
737 panel_pos_y += f * (vid_conheight - panel_pos_y);
739 panel_pos_x -= f * (panel_pos_x + panel_size_x);
743 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
744 panel_pos_x += f * (vid_conwidth - panel_pos_x);
746 panel_pos_y -= f * (panel_pos_y + panel_size_y);
751 float i, weapid, wpnalpha, weapon_cnt;
753 // TODO make this configurable
754 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
756 if(weaponorder_bypriority)
757 strunzone(weaponorder_bypriority);
758 if(weaponorder_byimpulse)
759 strunzone(weaponorder_byimpulse);
761 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
762 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
763 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
766 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
768 self = get_weaponinfo(i);
769 if(self.impulse >= 0)
771 weaponorder[weapon_cnt] = self;
775 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
776 weaponorder[i] = NULL;
777 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
779 weaponorder_cmp_str = string_null;
785 panel_pos += '1 1 0' * panel_bg_padding;
786 panel_size -= '2 2 0' * panel_bg_padding;
789 if(autocvar_hud_panel_weapons_fade)
791 wpnalpha = 3.2 - 2 * (time - weapontime);
792 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
795 wpnalpha = panel_fg_alpha;
798 float aspect = autocvar_hud_panel_weapons_aspect;
799 rows = panel_size_y/panel_size_x;
800 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
802 columns = ceil(WEP_COUNT/rows);
805 float a, type, fullammo;
807 when = autocvar_hud_panel_weapons_complainbubble_time;
809 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
817 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
818 float barsize_x, barsize_y, baroffset_x, baroffset_y;
819 if (autocvar_hud_panel_weapons_ammo)
821 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
822 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
825 if(wpnsize_x/wpnsize_y > aspect)
827 barsize_x = aspect * wpnsize_y;
828 barsize_y = wpnsize_y;
829 baroffset_x = (wpnsize_x - barsize_x) / 2;
833 barsize_y = 1/aspect * wpnsize_x;
834 barsize_x = wpnsize_x;
835 baroffset_y = (wpnsize_y - barsize_y) / 2;
841 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
843 show_accuracy = true;
844 if (acc_col_x[0] == -1)
845 for (i = 0; i < acc_levels; ++i)
846 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
849 float weapons_st = getstati(STAT_WEAPONS);
851 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
853 self = weaponorder[i];
854 if (!self || self.impulse < 0)
856 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
858 weapid = self.impulse;
860 // draw background behind currently selected weapon
861 if(self.weapon == activeweapon)
862 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
864 // draw the weapon accuracy
867 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
868 if(weapon_stats >= 0)
870 // find the max level lower than weapon_stats
873 while ( j && weapon_stats < acc_lev[j] )
876 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
878 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
880 color = color + factor * (acc_col[j+1] - color);
882 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
886 // draw the weapon icon
887 if(weapons_st & self.weapons)
889 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
891 if(autocvar_hud_panel_weapons_label == 1) // weapon number
892 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
893 else if(autocvar_hud_panel_weapons_label == 2) // bind
894 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
896 // draw ammo status bar
897 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
900 type = GetAmmoTypeForWep(self.weapon);
902 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
907 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
908 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
909 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
910 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
911 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
912 default: fullammo = 60;
916 wpnpos_x + baroffset_x,
917 wpnpos_y + baroffset_y,
918 barsize_x * bound(0, a/fullammo, 1),
920 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
926 // draw a "ghost weapon icon" if you don't have the weapon
929 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
932 // draw the complain message
933 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
937 if(complain_weapon_time + when > time)
940 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
944 if(complain_weapon_time + when > time)
951 if(complain_weapon_type == 0) {
952 s = _("Out of ammo");
953 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
955 else if(complain_weapon_type == 1) {
957 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
960 s = _("Unavailable");
961 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
963 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
964 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
965 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
981 float GetAmmoItemCode(float i)
985 case 0: return IT_SHELLS;
986 case 1: return IT_NAILS;
987 case 2: return IT_ROCKETS;
988 case 3: return IT_CELLS;
989 case 4: return IT_FUEL;
994 string GetAmmoPicture(float i)
998 case 0: return "ammo_shells";
999 case 1: return "ammo_bullets";
1000 case 2: return "ammo_rockets";
1001 case 3: return "ammo_cells";
1002 case 4: return "ammo_fuel";
1007 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1010 if(autocvar__hud_configure)
1012 currently_selected = (itemcode == 2); //rockets always selected
1013 a = 31 + mod(itemcode*93, 128);
1016 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1025 if(currently_selected)
1030 vector picpos, numpos;
1031 if(autocvar_hud_panel_ammo_iconalign)
1034 picpos = myPos + eX * 2 * mySize_y;
1038 numpos = myPos + eX * mySize_y;
1042 if (currently_selected)
1043 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1045 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1046 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1048 if(autocvar_hud_panel_ammo_text)
1051 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1052 else // "ghost" ammo count
1053 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1056 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1057 else // "ghost" ammo icon
1058 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1063 if(!autocvar__hud_configure)
1065 if(!autocvar_hud_panel_ammo) return;
1066 if(spectatee_status == -1) return;
1069 hud_configure_active_panel = HUD_PANEL_AMMO;
1071 HUD_Panel_UpdateCvars(ammo);
1074 mySize = panel_size;
1076 HUD_Panel_DrawBg(1);
1077 if(panel_bg_padding)
1079 pos += '1 1 0' * panel_bg_padding;
1080 mySize -= '2 2 0' * panel_bg_padding;
1083 float rows, columns, row, column;
1085 if (autocvar_hud_panel_ammo_onlycurrent)
1089 rows = mySize_y/mySize_x;
1090 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1091 // ^^^ ammo item aspect goes here
1093 columns = ceil(AMMO_COUNT/rows);
1095 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1100 if(ammo_size_x/ammo_size_y > 3)
1102 newSize = 3 * ammo_size_y;
1103 offset_x = ammo_size_x - newSize;
1104 pos_x += offset_x/2;
1105 ammo_size_x = newSize;
1109 newSize = 1/3 * ammo_size_x;
1110 offset_y = ammo_size_y - newSize;
1111 pos_y += offset_y/2;
1112 ammo_size_y = newSize;
1115 float i, stat_items, currently_selected;
1116 if (autocvar_hud_panel_ammo_onlycurrent)
1118 if(autocvar__hud_configure)
1120 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1123 stat_items = getstati(STAT_ITEMS);
1124 for (i = 0; i < AMMO_COUNT; ++i) {
1125 currently_selected = stat_items & GetAmmoItemCode(i);
1126 if (currently_selected)
1128 DrawAmmoItem(pos, ammo_size, i, true);
1132 return; // nothing to display
1135 stat_items = getstati(STAT_ITEMS);
1136 for (i = 0; i < AMMO_COUNT; ++i) {
1137 currently_selected = stat_items & GetAmmoItemCode(i);
1138 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1143 column = column + 1;
1148 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1150 vector newPos, newSize;
1151 vector picpos, numpos;
1155 if(mySize_y/mySize_x > 2)
1157 newSize_y = 2 * mySize_x;
1158 newSize_x = mySize_x;
1160 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1165 newSize_x = 1/2 * mySize_y;
1166 newSize_y = mySize_y;
1168 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1172 if(icon_right_align)
1175 picpos = newPos + eY * newSize_x;
1180 numpos = newPos + eY * newSize_x;
1184 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1185 // make number smaller than icon, it looks better
1186 // reduce only y to draw numbers with different number of digits with the same y size
1187 numpos_y += newSize_y * ((1 - 0.7) / 2);
1189 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1193 if(mySize_x/mySize_y > 3)
1195 newSize_x = 3 * mySize_y;
1196 newSize_y = mySize_y;
1198 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1203 newSize_y = 1/3 * mySize_x;
1204 newSize_x = mySize_x;
1206 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1210 if(icon_right_align) // right align
1213 picpos = newPos + eX * 2 * newSize_y;
1217 numpos = newPos + eX * newSize_y;
1221 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1222 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1225 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1228 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1230 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1235 void HUD_Powerups(void)
1237 float strength_time, shield_time;
1238 if(!autocvar__hud_configure)
1240 if(!autocvar_hud_panel_powerups) return;
1241 if(spectatee_status == -1) return;
1242 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1243 if (getstati(STAT_HEALTH) <= 0) return;
1245 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1246 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1250 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1256 HUD_Panel_UpdateCvars(powerups);
1259 mySize = panel_size;
1261 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1262 if(panel_bg_padding)
1264 pos += '1 1 0' * panel_bg_padding;
1265 mySize -= '2 2 0' * panel_bg_padding;
1268 float panel_ar = mySize_x/mySize_y;
1269 float is_vertical = (panel_ar < 1);
1270 vector shield_offset, strength_offset;
1271 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1274 if (autocvar_hud_panel_powerups_flip)
1275 shield_offset_x = mySize_x;
1277 strength_offset_x = mySize_x;
1282 if (autocvar_hud_panel_powerups_flip)
1283 shield_offset_y = mySize_y;
1285 strength_offset_y = mySize_y;
1288 float shield_baralign, strength_baralign;
1289 float shield_iconalign, strength_iconalign;
1290 if (autocvar_hud_panel_powerups_flip)
1292 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1293 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1294 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1295 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1299 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1300 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1301 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1302 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1307 const float maxshield = 30;
1308 float shield = ceil(shield_time);
1309 if(autocvar_hud_panel_powerups_progressbar)
1311 HUD_Panel_GetProgressBarColor(shield);
1312 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1314 if(autocvar_hud_panel_powerups_text)
1317 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1319 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1325 const float maxstrength = 30;
1326 float strength = ceil(strength_time);
1327 if(autocvar_hud_panel_powerups_progressbar)
1329 HUD_Panel_GetProgressBarColor(strength);
1330 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1332 if(autocvar_hud_panel_powerups_text)
1335 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1337 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1342 // Health/armor (#3)
1345 // prev_* vars contain the health/armor at the previous FRAME
1346 // set to -1 when player is dead or was not playing
1347 float prev_health, prev_armor;
1348 float health_damagetime, armor_damagetime;
1349 float health_beforedamage, armor_beforedamage;
1350 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1351 float old_p_health, old_p_armor;
1352 float old_p_healthtime, old_p_armortime;
1353 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1354 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1355 float prev_p_health, prev_p_armor;
1357 void HUD_HealthArmor(void)
1359 float armor, health, fuel;
1360 if(!autocvar__hud_configure)
1362 if(!autocvar_hud_panel_healtharmor) return;
1363 if(spectatee_status == -1) return;
1365 health = getstati(STAT_HEALTH);
1371 armor = getstati(STAT_ARMOR);
1373 // code to check for spectatee_status changes is in Ent_ClientData()
1374 // prev_p_health and prev_health can be set to -1 there
1376 if (prev_p_health == -1)
1379 health_beforedamage = 0;
1380 armor_beforedamage = 0;
1381 health_damagetime = 0;
1382 armor_damagetime = 0;
1383 prev_health = health;
1385 old_p_health = health;
1386 old_p_armor = armor;
1387 prev_p_health = health;
1388 prev_p_armor = armor;
1390 else if (prev_health == -1)
1392 //start the load effect
1393 health_damagetime = 0;
1394 armor_damagetime = 0;
1398 fuel = getstati(STAT_FUEL);
1402 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1409 HUD_Panel_UpdateCvars(healtharmor);
1412 mySize = panel_size;
1414 HUD_Panel_DrawBg(1);
1415 if(panel_bg_padding)
1417 pos += '1 1 0' * panel_bg_padding;
1418 mySize -= '2 2 0' * panel_bg_padding;
1421 float baralign = autocvar_hud_panel_healtharmor_baralign;
1422 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1424 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1425 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1426 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1429 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1434 float maxtotal = maxhealth + maxarmor;
1436 if(v_z) // NOT fully armored
1438 biggercount = "health";
1439 if(autocvar_hud_panel_healtharmor_progressbar)
1441 HUD_Panel_GetProgressBarColor(health);
1442 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1445 if(autocvar_hud_panel_healtharmor_text)
1446 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1450 biggercount = "armor";
1451 if(autocvar_hud_panel_healtharmor_progressbar)
1453 HUD_Panel_GetProgressBarColor(armor);
1454 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1457 if(autocvar_hud_panel_healtharmor_text)
1458 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1460 if(autocvar_hud_panel_healtharmor_text)
1461 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1465 HUD_Panel_GetProgressBarColor(fuel);
1466 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1471 float panel_ar = mySize_x/mySize_y;
1472 float is_vertical = (panel_ar < 1);
1473 vector health_offset, armor_offset;
1474 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1477 if (autocvar_hud_panel_healtharmor_flip)
1478 health_offset_x = mySize_x;
1480 armor_offset_x = mySize_x;
1485 if (autocvar_hud_panel_healtharmor_flip)
1486 health_offset_y = mySize_y;
1488 armor_offset_y = mySize_y;
1491 float health_baralign, armor_baralign, fuel_baralign;
1492 float health_iconalign, armor_iconalign;
1493 if (autocvar_hud_panel_healtharmor_flip)
1495 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1496 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1497 fuel_baralign = health_baralign;
1498 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1499 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1503 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1504 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1505 fuel_baralign = armor_baralign;
1506 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1507 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1512 if(autocvar_hud_panel_healtharmor_progressbar)
1514 HUD_Panel_GetProgressBarColor(health);
1515 float p_health, pain_health_alpha;
1517 pain_health_alpha = 1;
1518 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1520 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1522 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1524 if (time - old_p_healthtime < 1)
1525 old_p_health = prev_p_health;
1527 old_p_health = prev_health;
1528 old_p_healthtime = time;
1530 if (time - old_p_healthtime < 1)
1532 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1533 prev_p_health = p_health;
1536 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1538 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1540 if (time - health_damagetime >= 1)
1541 health_beforedamage = prev_health;
1542 health_damagetime = time;
1544 if (time - health_damagetime < 1)
1546 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1547 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1550 prev_health = health;
1552 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1554 float BLINK_FACTOR = 0.15;
1555 float BLINK_BASE = 0.85;
1556 float BLINK_FREQ = 9;
1557 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1560 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1562 if(autocvar_hud_panel_healtharmor_text)
1563 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1568 if(autocvar_hud_panel_healtharmor_progressbar)
1570 HUD_Panel_GetProgressBarColor(armor);
1573 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1575 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1577 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1579 if (time - old_p_armortime < 1)
1580 old_p_armor = prev_p_armor;
1582 old_p_armor = prev_armor;
1583 old_p_armortime = time;
1585 if (time - old_p_armortime < 1)
1587 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1588 prev_p_armor = p_armor;
1591 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1593 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1595 if (time - armor_damagetime >= 1)
1596 armor_beforedamage = prev_armor;
1597 armor_damagetime = time;
1599 if (time - armor_damagetime < 1)
1601 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1602 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1607 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1609 if(autocvar_hud_panel_healtharmor_text)
1610 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1616 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1620 mySize_x *= 2; //restore full panel size
1621 else if (panel_ar < 1/4)
1622 mySize_y *= 2; //restore full panel size
1623 HUD_Panel_GetProgressBarColor(fuel);
1624 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1629 // Notification area (#4)
1632 string Weapon_SuicideMessage(float deathtype)
1634 w_deathtype = deathtype;
1635 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1636 return w_deathtypestring;
1639 string Weapon_KillMessage(float deathtype)
1641 w_deathtype = deathtype;
1642 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1643 return w_deathtypestring;
1646 #define KN_MAX_ENTRIES 10
1648 float killnotify_times[KN_MAX_ENTRIES];
1649 float killnotify_deathtype[KN_MAX_ENTRIES];
1650 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1651 string killnotify_attackers[KN_MAX_ENTRIES];
1652 string killnotify_victims[KN_MAX_ENTRIES];
1653 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1657 kn_index = KN_MAX_ENTRIES-1;
1658 killnotify_times[kn_index] = time;
1659 killnotify_deathtype[kn_index] = wpn;
1660 killnotify_actiontype[kn_index] = actiontype;
1661 if(killnotify_attackers[kn_index])
1662 strunzone(killnotify_attackers[kn_index]);
1663 killnotify_attackers[kn_index] = strzone(attacker);
1664 if(killnotify_victims[kn_index])
1665 strunzone(killnotify_victims[kn_index]);
1666 killnotify_victims[kn_index] = strzone(victim);
1669 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1672 float alsoprint, gentle;
1673 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1674 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1676 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1679 if(msg == MSG_SUICIDE) {
1680 w = DEATH_WEAPONOF(type);
1682 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1684 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1685 } else if (type == DEATH_KILL) {
1686 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1688 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1689 } else if (type == DEATH_ROT) {
1690 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1692 print (sprintf(_("^1%s^1 died\n"), s1));
1693 } else if (type == DEATH_NOAMMO) {
1694 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1696 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1697 } else if (type == DEATH_CAMP) {
1698 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1700 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1701 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1702 HUD_KillNotify_Push(s1, "", 0, type);
1704 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1705 } else if (type == DEATH_CHEAT) {
1706 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1708 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1709 } else if (type == DEATH_FIRE) {
1710 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1712 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1713 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1714 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1716 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1719 if (stof(s2) > 2) // killcount > 2
1720 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1721 } else if(msg == MSG_KILL) {
1722 w = DEATH_WEAPONOF(type);
1724 if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1725 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1727 HUD_KillNotify_Push(s1, s2, 1, type);
1730 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1732 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1733 HUD_KillNotify_Push(s1, s2, 1, type);
1737 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1739 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1742 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1744 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1746 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1748 else if (stof(s2) > 2) {
1750 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1752 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1755 else if(type == KILL_FIRST_BLOOD)
1756 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1757 else if (type == DEATH_TELEFRAG) {
1758 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1760 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1762 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1764 else if (type == DEATH_DROWN) {
1765 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1767 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1769 else if (type == DEATH_SLIME) {
1770 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1772 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1774 else if (type == DEATH_LAVA) {
1775 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1777 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1779 else if (type == DEATH_FALL) {
1780 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1782 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1784 else if (type == DEATH_SHOOTING_STAR) {
1785 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1787 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1789 else if (type == DEATH_SWAMP) {
1790 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1794 else if (type == DEATH_HURTTRIGGER)
1796 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1798 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1799 } else if(type == DEATH_SBCRUSH) {
1800 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1802 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1803 } else if(type == DEATH_SBMINIGUN) {
1804 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1806 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1807 } else if(type == DEATH_SBROCKET) {
1808 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1810 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1811 } else if(type == DEATH_SBBLOWUP) {
1812 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1814 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1815 } else if(type == DEATH_WAKIGUN) {
1816 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1818 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1819 } else if(type == DEATH_WAKIROCKET) {
1820 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1822 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1823 } else if(type == DEATH_WAKIBLOWUP) {
1824 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1826 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1827 } else if(type == DEATH_TURRET) {
1828 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1830 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1831 } else if(type == DEATH_TOUCHEXPLODE) {
1832 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1834 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1835 } else if(type == DEATH_CHEAT) {
1836 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1838 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1839 } else if (type == DEATH_FIRE) {
1840 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1842 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1843 } else if (type == DEATH_CUSTOM) {
1844 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1846 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1847 } else if (type == DEATH_HURTTRIGGER) {
1848 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1850 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1852 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1854 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1856 } else if(msg == MSG_SPREE) {
1857 if(type == KILL_END_SPREE) {
1859 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1861 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1862 } else if(type == KILL_SPREE) {
1864 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1866 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1867 } else if(type == KILL_SPREE_3) {
1869 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1871 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1872 } else if(type == KILL_SPREE_5) {
1874 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1876 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1877 } else if(type == KILL_SPREE_10) {
1879 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1881 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1882 } else if(type == KILL_SPREE_15) {
1884 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1886 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1887 } else if(type == KILL_SPREE_20) {
1889 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1891 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1892 } else if(type == KILL_SPREE_25) {
1894 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1896 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1897 } else if(type == KILL_SPREE_30) {
1899 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1901 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1903 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1904 if (type == DEATH_DROWN) {
1905 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1909 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1911 print (sprintf(_("^1%s^1 drowned\n"), s1));
1913 } else if (type == DEATH_SLIME) {
1914 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1916 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1917 } else if (type == DEATH_LAVA) {
1918 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1922 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1924 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1926 } else if (type == DEATH_FALL) {
1927 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1931 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1933 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1935 } else if (type == DEATH_SHOOTING_STAR) {
1936 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1938 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1939 } else if (type == DEATH_SWAMP) {
1940 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1944 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1946 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1948 } else if(type == DEATH_TURRET) {
1949 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1951 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1952 } else if (type == DEATH_CUSTOM) {
1953 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1955 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1956 } else if (type == DEATH_HURTTRIGGER) {
1957 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1959 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1960 } else if(type == DEATH_TOUCHEXPLODE) {
1961 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1963 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1964 } else if(type == DEATH_CHEAT) {
1965 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1967 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1968 } else if(type == DEATH_FIRE) {
1969 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1973 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1975 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1978 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1982 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1984 print (sprintf(_("^1%s^1 died\n"), s1));
1987 } else if(msg == MSG_KILL_ACTION_SPREE) {
1989 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1991 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1992 } else if(msg == MSG_INFO) {
1993 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1994 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1995 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1996 } else if(type == INFO_LOSTFLAG) {
1997 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1998 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1999 } else if(type == INFO_PICKUPFLAG) {
2000 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2001 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2002 } else if(type == INFO_RETURNFLAG) {
2003 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2004 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2005 } else if(type == INFO_CAPTUREFLAG) {
2006 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2007 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2009 } else if(msg == MSG_RACE) {
2010 if(type == RACE_SERVER_RECORD) {
2011 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2013 else if(type == RACE_NEW_RANK) {
2014 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2016 else if(type == RACE_NEW_TIME) {
2017 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2019 else if(type == RACE_FAIL) {
2020 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2022 } else if(msg == MSG_KA) {
2023 if(type == KA_PICKUPBALL) {
2024 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2026 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2028 else if(type == KA_DROPBALL) {
2029 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2031 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2036 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2038 void HUD_Centerprint(string s1, string s2, float type, float msg)
2041 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2042 if(msg == MSG_SUICIDE) {
2043 if (type == DEATH_TEAMCHANGE) {
2044 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
2045 } else if (type == DEATH_AUTOTEAMCHANGE) {
2046 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
2047 } else if (type == DEATH_CAMP) {
2049 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
2051 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
2052 } else if (type == DEATH_NOAMMO) {
2054 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
2056 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
2057 } else if (type == DEATH_ROT) {
2059 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
2061 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
2062 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2064 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
2066 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
2067 } else if (type == DEATH_QUIET) {
2069 } else { // generic message
2071 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
2073 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
2075 } else if(msg == MSG_KILL) {
2076 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2078 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
2080 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
2082 } else if (type == KILL_FIRST_BLOOD) {
2084 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
2086 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
2088 } else if (type == KILL_FIRST_VICTIM) {
2090 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
2092 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
2094 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2096 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2098 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
2100 } else if (type == KILL_TYPEFRAGGED) {
2102 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2104 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2106 } else if (type == KILL_FRAG) {
2108 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
2110 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
2112 } else { // generic message
2114 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2116 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2119 } else if(msg == MSG_KILL_ACTION) {
2120 // TODO: invent more centerprints here?
2121 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
2125 void HUD_Notify (void)
2127 if(!autocvar__hud_configure)
2129 if(!autocvar_hud_panel_notify) return;
2132 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2134 HUD_Panel_UpdateCvars(notify);
2137 mySize = panel_size;
2139 HUD_Panel_DrawBg(1);
2140 if(panel_bg_padding)
2142 pos += '1 1 0' * panel_bg_padding;
2143 mySize -= '2 2 0' * panel_bg_padding;
2146 float entries, height;
2147 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2148 height = mySize_y/entries;
2151 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2152 fontsize = '0.5 0.5 0' * fontheight;
2156 when = autocvar_hud_panel_notify_time;
2158 fadetime = autocvar_hud_panel_notify_fadetime;
2162 vector pos_attacker, pos_victim;
2164 float width_attacker;
2165 string attacker, victim;
2167 float i, j, w, step, limit;
2168 if(autocvar_hud_panel_notify_flip) //order items from the top down
2174 else //order items from the bottom up
2181 for(j = kn_index; i != limit; i += step, ++j)
2183 if(autocvar__hud_configure)
2187 else // inverse order
2188 a = entries - 1 - i;
2189 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2190 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2191 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2192 a = bound(0, (when - a) / 4, 1);
2193 goto hud_config_notifyprint;
2196 if (j == KN_MAX_ENTRIES)
2199 if(killnotify_times[j] + when > time)
2203 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2217 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2219 // TODO: maybe print in team colors?
2222 if(killnotify_actiontype[j] == 0)
2224 if(killnotify_deathtype[j] == DEATH_GENERIC)
2228 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2230 s = "notify_outofammo";
2232 else if(killnotify_deathtype[j] == DEATH_KILL)
2234 s = "notify_selfkill";
2236 else if(killnotify_deathtype[j] == DEATH_CAMP)
2238 s = "notify_camping";
2240 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2242 s = "notify_teamkill_red";
2244 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2246 s = "notify_teamkill_blue";
2248 else if(killnotify_deathtype[j] == DEATH_DROWN)
2252 else if(killnotify_deathtype[j] == DEATH_SLIME)
2256 else if(killnotify_deathtype[j] == DEATH_LAVA)
2260 else if(killnotify_deathtype[j] == DEATH_FALL)
2264 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2266 s = "notify_shootingstar";
2268 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2272 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2274 if(killnotify_victims[j] == "^1RED^7 flag")
2276 s = "notify_red_taken";
2280 s = "notify_blue_taken";
2283 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2285 if(killnotify_victims[j] == "^1RED^7 flag")
2287 s = "notify_red_returned";
2291 s = "notify_blue_returned";
2294 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2296 if(killnotify_victims[j] == "^1RED^7 flag")
2298 s = "notify_red_lost";
2302 s = "notify_blue_lost";
2305 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2307 if(killnotify_victims[j] == "^1RED^7 flag")
2309 s = "notify_red_captured";
2313 s = "notify_blue_captured";
2316 else if(killnotify_deathtype[j] == KA_DROPBALL)
2318 s = "notify_balldropped";
2320 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2322 s = "notify_ballpickedup";
2325 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2326 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2327 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2331 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2332 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2335 // X [did action to] Y
2338 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2340 s = "notify_melee_laser";
2342 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2344 s = "notify_melee_shotgun";
2346 else if(WEP_VALID(w))
2348 self = get_weaponinfo(w);
2349 s = strcat("weapon", self.netname);
2351 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2353 s = "notify_teamkill_red";
2355 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2357 s = "notify_teamkill_red";
2359 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2361 s = "notify_telefrag";
2363 else if(killnotify_deathtype[j] == DEATH_DROWN)
2367 else if(killnotify_deathtype[j] == DEATH_SLIME)
2371 else if(killnotify_deathtype[j] == DEATH_LAVA)
2375 else if(killnotify_deathtype[j] == DEATH_FALL)
2379 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2381 s = "notify_shootingstar";
2383 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2387 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2389 s = "notify_headshot";
2391 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2393 s = "race_newrecordserver";
2395 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2397 s = "race_newrankyellow";
2399 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2403 else if(killnotify_deathtype[j] == RACE_FAIL)
2408 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2409 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2410 :hud_config_notifyprint
2411 width_attacker = stringwidth(attacker, TRUE, fontsize);
2412 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2413 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2414 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2418 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2419 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2420 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2429 string seconds_tostring(float sec)
2432 minutes = floor(sec / 60);
2434 sec -= minutes * 60;
2435 return sprintf("%d:%02d", minutes, sec);
2438 void HUD_Timer(void)
2440 if(!autocvar__hud_configure)
2442 if(!autocvar_hud_panel_timer) return;
2445 hud_configure_active_panel = HUD_PANEL_TIMER;
2447 HUD_Panel_UpdateCvars(timer);
2450 mySize = panel_size;
2452 HUD_Panel_DrawBg(1);
2453 if(panel_bg_padding)
2455 pos += '1 1 0' * panel_bg_padding;
2456 mySize -= '2 2 0' * panel_bg_padding;
2460 float timelimit, elapsedTime, timeleft, minutesLeft;
2462 timelimit = getstatf(STAT_TIMELIMIT);
2464 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2465 timeleft = ceil(timeleft);
2467 minutesLeft = floor(timeleft / 60);
2470 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2471 timer_color = '1 1 1'; //white
2472 else if(minutesLeft >= 1)
2473 timer_color = '1 1 0'; //yellow
2475 timer_color = '1 0 0'; //red
2477 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2478 if (time < getstatf(STAT_GAMESTARTTIME)) {
2479 //while restart is still active, show 00:00
2480 timer = seconds_tostring(0);
2482 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2483 timer = seconds_tostring(elapsedTime);
2486 timer = seconds_tostring(timeleft);
2489 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2494 void HUD_Radar(void)
2496 if (!autocvar__hud_configure)
2498 if (autocvar_hud_panel_radar == 0) return;
2499 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2502 hud_configure_active_panel = HUD_PANEL_RADAR;
2504 HUD_Panel_UpdateCvars(radar);
2507 mySize = panel_size;
2509 HUD_Panel_DrawBg(1);
2510 if(panel_bg_padding)
2512 pos += '1 1 0' * panel_bg_padding;
2513 mySize -= '2 2 0' * panel_bg_padding;
2518 float scale2d, normalsize, bigsize;
2521 teamradar_origin2d = pos + 0.5 * mySize;
2522 teamradar_size2d = mySize;
2524 if(minimapname == "")
2527 teamradar_loadcvars();
2529 switch(hud_panel_radar_zoommode)
2533 f = current_zoomfraction;
2536 f = 1 - current_zoomfraction;
2546 switch(hud_panel_radar_rotation)
2549 teamradar_angle = view_angles_y - 90;
2552 teamradar_angle = 90 * hud_panel_radar_rotation;
2556 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2557 teamradar_size2d = mySize;
2559 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2561 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2562 if(hud_panel_radar_rotation == 0)
2564 // max-min distance must fit the radar in any rotation
2565 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2569 vector c0, c1, c2, c3, span;
2570 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2571 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2572 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2573 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2575 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2576 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2578 // max-min distance must fit the radar in x=x, y=y
2580 teamradar_size2d_x * scale2d / (1.05 * span_x),
2581 teamradar_size2d_y * scale2d / (1.05 * span_y)
2585 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2586 if(bigsize > normalsize)
2587 normalsize = bigsize;
2591 + (1 - f) * normalsize;
2592 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2594 + (1 - f) * view_origin);
2603 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2605 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2606 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2607 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2608 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2609 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2611 color2 = GetPlayerColor(tm.sv_entnum);
2612 //if(color == COLOR_SPECTATOR || color == color2)
2613 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2615 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2617 drawresetcliparea();
2622 void HUD_UpdatePlayerTeams();
2623 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2627 #define SCOREPANEL_MAX_ENTRIES 6
2628 #define SCOREPANEL_ASPECTRATIO 2
2629 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2630 const vector fontsize = '1 1 0' * (mySize_y/entries);
2632 vector rgb, score_color;
2634 score_color = '1 1 1';
2636 const float name_size = mySize_x*0.75;
2637 const float spacing_size = mySize_x*0.04;
2638 const float highlight_alpha = 0.2;
2639 float i, me_printed, first_pl;
2642 if (autocvar__hud_configure)
2644 float players_per_team;
2647 // show team scores in the first line
2648 float score_size = mySize_x / team_count;
2649 players_per_team = max(2, ceil((entries - 1) / team_count));
2650 for(i=0; i<team_count; ++i) {
2651 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2652 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2653 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2656 pos_y += fontsize_y;
2658 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2659 for (i=first_pl; i<entries; ++i)
2661 //simulate my score is lower than all displayed players,
2662 //so that I don't appear at all showing pure rankings.
2663 //This is to better show the difference between the 2 ranking views
2664 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2667 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2668 s = GetPlayerName(pl.sv_entnum);
2673 s = sprintf(_("Player %d"), i + 1 - first_pl);
2678 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2679 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2680 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2681 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2682 pos_y += fontsize_y;
2687 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2688 HUD_UpdatePlayerTeams();
2691 // show team scores in the first line
2692 float score_size = mySize_x / team_count;
2693 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2694 if(tm.team == COLOR_SPECTATOR)
2696 if (tm.team == myteam)
2697 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2698 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2702 pos_y += fontsize_y;
2703 tm = teams.sort_next;
2708 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2710 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2713 if (i == entries-1 && !me_printed && pl != me)
2714 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2716 for (pl = me.sort_next; pl; pl = pl.sort_next)
2717 if (pl.team != COLOR_SPECTATOR)
2721 rgb = '1 1 0'; //not last but not among the leading players: yellow
2723 rgb = '1 0 0'; //last: red
2730 rgb = '0 1 0'; //first: green
2732 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2735 score_color = GetTeamRGB(pl.team) * 0.8;
2736 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2737 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2738 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2739 pos_y += fontsize_y;
2742 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2745 void HUD_Score(void)
2747 if(!autocvar__hud_configure)
2749 if(!autocvar_hud_panel_score) return;
2750 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2753 hud_configure_active_panel = HUD_PANEL_SCORE;
2755 HUD_Panel_UpdateCvars(score);
2758 mySize = panel_size;
2760 HUD_Panel_DrawBg(1);
2761 if(panel_bg_padding)
2763 pos += '1 1 0' * panel_bg_padding;
2764 mySize -= '2 2 0' * panel_bg_padding;
2767 float score, distribution;
2769 vector distribution_color;
2771 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2773 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2774 string timer, distrtimer;
2776 pl = players.sort_next;
2779 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2780 if(pl.scores[ps_primary] == 0)
2783 score = me.(scores[ps_primary]);
2784 timer = TIME_ENCODED_TOSTRING(score);
2786 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2787 // distribution display
2788 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2790 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2792 if (distribution <= 0) {
2793 distribution_color = '0 1 0';
2797 distribution_color = '1 0 0';
2800 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2802 // race record display
2803 if (distribution <= 0)
2804 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2805 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2806 } else if (!teamplay) { // non-teamgames
2807 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2809 HUD_Score_Rankings(pos, mySize, me, 0);
2812 // me vector := [team/connected frags id]
2813 pl = players.sort_next;
2817 if(autocvar__hud_configure)
2820 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2824 score = me.(scores[ps_primary]);
2825 if(autocvar__hud_configure)
2828 if(distribution >= 5)
2829 distribution_color = eY;
2830 else if(distribution >= 0)
2831 distribution_color = '1 1 1';
2832 else if(distribution >= -5)
2833 distribution_color = '1 1 0';
2835 distribution_color = eX;
2837 string distribution_str;
2838 distribution_str = ftos(distribution);
2839 if (distribution >= 0)
2841 if (distribution > 0)
2842 distribution_str = strcat("+", distribution_str);
2843 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2845 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2846 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2847 } else { // teamgames
2848 float scores_count, row, column, rows, columns;
2850 vector score_pos, score_size; //for scores other than myteam
2851 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2853 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2855 if (autocvar_hud_panel_score_rankings)
2857 HUD_Score_Rankings(pos, mySize, me, scores_count);
2860 rows = mySize_y/mySize_x;
2861 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2862 // ^^^ ammo item aspect goes here
2864 columns = ceil(scores_count/rows);
2866 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2869 if(score_size_x/score_size_y > 3)
2871 newSize = 3 * score_size_y;
2872 offset_x = score_size_x - newSize;
2873 pos_x += offset_x/2;
2874 score_size_x = newSize;
2878 newSize = 1/3 * score_size_x;
2879 offset_y = score_size_y - newSize;
2880 pos_y += offset_y/2;
2881 score_size_y = newSize;
2885 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2887 float max_fragcount;
2888 max_fragcount = -99;
2889 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2890 if(tm.team == COLOR_SPECTATOR)
2892 score = tm.(teamscores[ts_primary]);
2893 if(autocvar__hud_configure)
2896 if (score > max_fragcount)
2897 max_fragcount = score;
2899 if (spectatee_status == -1)
2901 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2902 if (max_fragcount == score)
2903 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2904 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2912 else if(tm.team == myteam) {
2913 if (max_fragcount == score)
2914 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2915 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2917 if (max_fragcount == score)
2918 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2919 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2928 void HUD_RaceTimer (void)
2930 if(!autocvar__hud_configure)
2932 if(!autocvar_hud_panel_racetimer) return;
2933 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2934 if(spectatee_status == -1) return;
2937 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2939 HUD_Panel_UpdateCvars(racetimer);
2942 mySize = panel_size;
2944 HUD_Panel_DrawBg(1);
2945 if(panel_bg_padding)
2947 pos += '1 1 0' * panel_bg_padding;
2948 mySize -= '2 2 0' * panel_bg_padding;
2951 // always force 4:1 aspect
2953 if(mySize_x/mySize_y > 4)
2955 newSize_x = 4 * mySize_y;
2956 newSize_y = mySize_y;
2958 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2962 newSize_y = 1/4 * mySize_x;
2963 newSize_x = mySize_x;
2965 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2970 string s, forcetime;
2972 if(autocvar__hud_configure)
2975 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2976 s = _("^1Intermediate 1 (+15.42)");
2977 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2978 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2979 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2981 else if(race_checkpointtime)
2983 a = bound(0, 2 - (time - race_checkpointtime), 1);
2986 if(a > 0) // just hit a checkpoint?
2988 if(race_checkpoint != 254)
2990 if(race_time && race_previousbesttime)
2991 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2993 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2995 forcetime = TIME_ENCODED_TOSTRING(race_time);
3000 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3002 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3003 if(a > 0) // next one?
3005 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3010 if(s != "" && a > 0)
3012 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3015 if(race_penaltytime)
3017 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3020 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3021 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3027 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3028 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3033 if(race_laptime && race_checkpoint != 255)
3035 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3036 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3041 if(race_mycheckpointtime)
3043 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3044 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3045 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3047 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3049 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3050 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3051 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3054 if(race_penaltytime && !race_penaltyaccumulator)
3056 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3057 a = bound(0, (1 + t - time), 1);
3061 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3063 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3064 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3072 float vote_yescount;
3075 float vote_highlighted; // currently selected vote
3077 float vote_active; // is there an active vote?
3078 float vote_prev; // previous state of vote_active to check for a change
3080 float vote_change; // "time" when vote_active changed
3082 void HUD_VoteWindow(void)
3084 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3087 if (autocvar__hud_configure)
3091 print(_("^1You must answer before entering hud configure mode\n"));
3092 cvar_set("_hud_configure", "0");
3094 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
3095 uid2name_dialog = 1;
3098 if(!autocvar__hud_configure)
3100 if(!autocvar_hud_panel_vote) return;
3102 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3103 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3105 if(panel_bg_alpha_str == "") {
3106 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3108 panel_bg_alpha = stof(panel_bg_alpha_str);
3112 hud_configure_active_panel = HUD_PANEL_VOTE;
3121 if(vote_active != vote_prev) {
3123 vote_prev = vote_active;
3126 if(vote_active || autocvar__hud_configure)
3127 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3129 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3134 HUD_Panel_UpdateCvars(vote);
3138 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3139 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3142 // these must be below above block
3145 mySize = panel_size;
3147 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3148 HUD_Panel_DrawBg(a);
3149 a = panel_fg_alpha * a;
3151 if(panel_bg_padding)
3153 pos += '1 1 0' * panel_bg_padding;
3154 mySize -= '2 2 0' * panel_bg_padding;
3157 // always force 3:1 aspect
3159 if(mySize_x/mySize_y > 3)
3161 newSize_x = 3 * mySize_y;
3162 newSize_y = mySize_y;
3164 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3168 newSize_y = 1/3 * mySize_x;
3169 newSize_x = mySize_x;
3171 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3175 s = _("A vote has been called for:");
3177 s = _("Allow servers to store and display your name?");
3178 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3179 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3180 if(autocvar__hud_configure)
3181 s = _("^1Configure the HUD");
3182 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3184 // print the yes/no counts
3185 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3186 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3187 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3188 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3190 // draw the progress bar backgrounds
3191 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3193 // draw the highlights
3194 if(vote_highlighted == 1) {
3195 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3196 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3198 else if(vote_highlighted == 2) {
3199 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3200 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3203 // draw the progress bars
3204 if(vote_yescount && vote_needed)
3206 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3207 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3210 if(vote_nocount && vote_needed)
3212 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3213 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3216 drawresetcliparea();
3219 vote_highlighted = 0;
3223 // Mod icons panel (#10)
3226 float mod_active; // is there any active mod icon?
3228 // Clan Arena HUD modicons
3229 void HUD_Mod_CA(vector pos, vector mySize)
3231 mod_active = 1; // CA should never hide the mod icons panel
3232 float redalive, bluealive;
3233 redalive = getstati(STAT_REDALIVE);
3234 bluealive = getstati(STAT_BLUEALIVE);
3236 vector redpos, bluepos;
3237 if(mySize_x > mySize_y)
3240 bluepos = pos + eY * 0.5 * mySize_y;
3241 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3242 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3243 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3244 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3249 bluepos = pos + eY * 0.5 * mySize_y;
3250 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3251 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3252 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3253 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3257 // CTF HUD modicon section
3258 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3259 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3260 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3262 void HUD_Mod_CTF_Reset(void)
3264 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3267 void HUD_Mod_CTF(vector pos, vector mySize)
3269 vector redflag_pos, blueflag_pos;
3271 float f; // every function should have that
3273 float redflag, blueflag; // current status
3274 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3277 stat_items = getstati(STAT_ITEMS);
3278 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3279 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3281 if(redflag || blueflag)
3286 if(autocvar__hud_configure)
3292 // when status CHANGES, set old status into prevstatus and current status into status
3293 if (redflag != redflag_prevframe)
3295 redflag_statuschange_time = time;
3296 redflag_prevstatus = redflag_prevframe;
3297 redflag_prevframe = redflag;
3300 if (blueflag != blueflag_prevframe)
3302 blueflag_statuschange_time = time;
3303 blueflag_prevstatus = blueflag_prevframe;
3304 blueflag_prevframe = blueflag;
3307 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3308 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3310 float BLINK_FACTOR = 0.15;
3311 float BLINK_BASE = 0.85;
3313 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3315 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3317 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3319 string red_icon, red_icon_prevstatus;
3320 float red_alpha, red_alpha_prevstatus;
3321 red_alpha = red_alpha_prevstatus = 1;
3323 case 1: red_icon = "flag_red_taken"; break;
3324 case 2: red_icon = "flag_red_lost"; break;
3325 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3327 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3328 red_icon = "flag_red_shielded";
3330 red_icon = string_null;
3333 switch(redflag_prevstatus) {
3334 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3335 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3336 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3339 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3340 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3341 red_icon_prevstatus = "flag_red_shielded";
3343 red_icon_prevstatus = string_null;
3347 string blue_icon, blue_icon_prevstatus;
3348 float blue_alpha, blue_alpha_prevstatus;
3349 blue_alpha = blue_alpha_prevstatus = 1;
3351 case 1: blue_icon = "flag_blue_taken"; break;
3352 case 2: blue_icon = "flag_blue_lost"; break;
3353 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3355 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3356 blue_icon = "flag_blue_shielded";
3358 blue_icon = string_null;
3361 switch(blueflag_prevstatus) {
3362 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3363 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3364 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3367 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3368 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3369 blue_icon_prevstatus = "flag_blue_shielded";
3371 blue_icon_prevstatus = string_null;
3375 if(mySize_x > mySize_y) {
3376 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3378 blueflag_pos = pos + eX * 0.5 * mySize_x;
3381 redflag_pos = pos + eX * 0.5 * mySize_x;
3383 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3385 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3387 blueflag_pos = pos + eY * 0.5 * mySize_y;
3390 redflag_pos = pos + eY * 0.5 * mySize_y;
3392 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3395 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3396 if(red_icon_prevstatus && f < 1)
3397 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3399 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3401 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3402 if(blue_icon_prevstatus && f < 1)
3403 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3405 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3408 // Keyhunt HUD modicon section
3409 float kh_runheretime;
3411 void HUD_Mod_KH_Reset(void)
3416 void HUD_Mod_KH(vector pos, vector mySize)
3418 mod_active = 1; // keyhunt should never hide the mod icons panel
3422 vector p, pa, kh_size, kh_asize;
3424 kh_keys = getstati(STAT_KH_KEYS);
3427 if(mySize_x > mySize_y)
3429 p_y = pos_y + 0.25 * mySize_y;
3430 pa = p - eY * 0.25 * mySize_y;
3432 kh_size_x = mySize_x * 0.25;
3433 kh_size_y = 0.75 * mySize_y;
3434 kh_asize_x = mySize_x * 0.25;
3435 kh_asize_y = mySize_y * 0.25;
3439 p_y = pos_y + 0.125 * mySize_y;
3440 pa = p - eY * 0.125 * mySize_y;
3442 kh_size_x = mySize_x * 0.5;
3443 kh_size_y = 0.375 * mySize_y;
3444 kh_asize_x = mySize_x * 0.5;
3445 kh_asize_y = mySize_y * 0.125;
3452 for(i = 0; i < 4; ++i)
3454 key = floor(kh_keys / pow(32, i)) & 31;
3456 if(keyteam == 30 && keycount <= 4)
3458 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3462 // this yields 8 exactly if "RUN HERE" shows
3467 kh_runheretime = time;
3468 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3473 for(i = 0; i < 4; ++i)
3475 key = floor(kh_keys / pow(32, i)) & 31;
3488 default: // owned or dropped
3493 a = a * panel_fg_alpha;
3494 aa = aa * panel_fg_alpha;
3500 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3503 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3506 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3509 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3514 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3517 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3520 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3523 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3526 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3530 if(mySize_x > mySize_y)
3532 p_x += 0.25 * mySize_x;
3533 pa_x += 0.25 * mySize_x;
3539 p_y = pos_y + 0.625 * mySize_y;
3540 pa_y = pos_y + 0.5 * mySize_y;
3546 p_x += 0.5 * mySize_x;
3547 pa_x += 0.5 * mySize_x;
3553 // Keepaway HUD mod icon
3554 float kaball_prevstatus; // last remembered status
3555 float kaball_statuschange_time; // time when the status changed
3557 // we don't need to reset for keepaway since it immediately
3558 // autocorrects prevstatus as to if the player has the ball or not
3560 void HUD_Mod_Keepaway(vector pos, vector mySize)
3562 mod_active = 1; // keepaway should always show the mod HUD
3564 float BLINK_FACTOR = 0.15;
3565 float BLINK_BASE = 0.85;
3566 float BLINK_FREQ = 5;
3567 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3569 float stat_items = getstati(STAT_ITEMS);
3570 float kaball = (stat_items/IT_KEY1) & 1;
3572 if(kaball != kaball_prevstatus)
3574 kaball_statuschange_time = time;
3575 kaball_prevstatus = kaball;
3578 vector kaball_pos, kaball_size;
3580 if(mySize_x > mySize_y) {
3581 kaball_pos = pos + eX * 0.25 * mySize_x;
3582 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3584 kaball_pos = pos + eY * 0.25 * mySize_y;
3585 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3588 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3589 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3591 if(kaball_prevstatus && f < 1)
3592 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3595 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3599 // Nexball HUD mod icon
3600 void HUD_Mod_NexBall(vector pos, vector mySize)
3602 float stat_items, nb_pb_starttime, dt, p;
3604 stat_items = getstati(STAT_ITEMS);
3605 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3607 if (stat_items & IT_KEY1)
3612 //Manage the progress bar if any
3613 if (nb_pb_starttime > 0)
3615 dt = mod(time - nb_pb_starttime, nb_pb_period);
3616 // one period of positive triangle
3617 p = 2 * dt / nb_pb_period;
3622 HUD_Panel_GetProgressBarColor(nexball);
3623 if(mySize_x > mySize_y)
3624 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3626 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3629 if (stat_items & IT_KEY1)
3630 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3633 // Race/CTS HUD mod icons
3634 float crecordtime_prev; // last remembered crecordtime
3635 float crecordtime_change_time; // time when crecordtime last changed
3636 float srecordtime_prev; // last remembered srecordtime
3637 float srecordtime_change_time; // time when srecordtime last changed
3639 float race_status_time;
3640 float race_status_prev;
3641 string race_status_name_prev;
3642 void HUD_Mod_Race(vector pos, vector mySize)
3644 mod_active = 1; // race should never hide the mod icons panel
3646 me = playerslots[player_localentnum - 1];
3648 float f; // yet another function has this
3649 score = me.(scores[ps_primary]);
3651 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3652 return; // no records in the actual race
3654 // clientside personal record
3656 if(gametype == GAME_CTS)
3660 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3662 if(score && (score < t || !t)) {
3663 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3664 if(autocvar_cl_autodemo_delete_keeprecords)
3666 f = autocvar_cl_autodemo_delete;
3668 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3672 if(t != crecordtime_prev) {
3673 crecordtime_prev = t;
3674 crecordtime_change_time = time;
3677 vector textPos, medalPos;
3679 if(mySize_x > mySize_y) {
3680 // text on left side
3681 squareSize = min(mySize_y, mySize_x/2);
3682 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3683 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3686 squareSize = min(mySize_x, mySize_y/2);
3687 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3688 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3691 f = time - crecordtime_change_time;
3694 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3695 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3697 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3698 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3699 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3700 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3704 t = race_server_record;
3705 if(t != srecordtime_prev) {
3706 srecordtime_prev = t;
3707 srecordtime_change_time = time;
3709 f = time - srecordtime_change_time;
3712 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3713 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3715 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3716 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3717 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3718 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3721 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3722 race_status_time = time + 5;
3723 race_status_prev = race_status;
3724 if (race_status_name_prev)
3725 strunzone(race_status_name_prev);
3726 race_status_name_prev = strzone(race_status_name);
3731 a = bound(0, race_status_time - time, 1);
3734 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3738 rank = race_CheckName(race_status_name);
3740 rankname = race_PlaceName(rank);
3743 namepos = medalPos + '0 0.8 0' * squareSize;
3745 rankpos = medalPos + '0 0.15 0' * squareSize;
3747 if(race_status == 0)
3748 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3749 else if(race_status == 1) {
3750 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3751 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3752 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3753 } else if(race_status == 2) {
3754 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3755 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3757 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3758 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3759 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3760 } else if(race_status == 3) {
3761 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3762 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3763 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3766 if (race_status_time - time <= 0) {
3767 race_status_prev = -1;
3769 if(race_status_name)
3770 strunzone(race_status_name);
3771 race_status_name = string_null;
3772 if(race_status_name_prev)
3773 strunzone(race_status_name_prev);
3774 race_status_name_prev = string_null;
3778 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3780 float stat, pps_ratio;
3786 stat = getstatf(STAT_DOM_PPS_RED);
3787 pic = "dom_icon_red";
3791 stat = getstatf(STAT_DOM_PPS_BLUE);
3792 pic = "dom_icon_blue";
3796 stat = getstatf(STAT_DOM_PPS_YELLOW);
3797 pic = "dom_icon_yellow";
3801 stat = getstatf(STAT_DOM_PPS_PINK);
3802 pic = "dom_icon_pink";
3805 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3807 if(mySize_x/mySize_y > aspect_ratio)
3809 i = aspect_ratio * mySize_y;
3810 myPos_x = myPos_x + (mySize_x - i) / 2;
3815 i = 1/aspect_ratio * mySize_x;
3816 myPos_y = myPos_y + (mySize_y - i) / 2;
3820 if (layout) // show text too
3823 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3824 if (layout == 2) // average pps
3825 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3826 else // percentage of average pps
3827 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3831 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3834 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3835 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3836 drawresetcliparea();
3840 void HUD_Mod_Dom(vector myPos, vector mySize)
3842 mod_active = 1; // required in each mod function that always shows something
3845 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3846 if(tm.team != COLOR_SPECTATOR)
3849 float layout = autocvar_hud_panel_modicons_dom_layout;
3850 float rows, columns, aspect_ratio;
3851 rows = mySize_y/mySize_x;
3852 aspect_ratio = (layout) ? 3 : 1;
3853 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3854 columns = ceil(teams_count/rows);
3858 for(i=0; i<teams_count; ++i)
3860 vector pos, itemSize;
3861 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3862 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3864 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3875 float mod_prev; // previous state of mod_active to check for a change
3877 float mod_change; // "time" when mod_active changed
3879 void HUD_ModIcons(void)
3881 if(!autocvar__hud_configure)
3883 if(!autocvar_hud_panel_modicons) return;
3884 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3887 hud_configure_active_panel = HUD_PANEL_MODICONS;
3889 HUD_Panel_UpdateCvars(modicons);
3892 mySize = panel_size;
3894 if(mod_active != mod_prev) {
3896 mod_prev = mod_active;
3899 if(mod_active || autocvar__hud_configure)
3900 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3902 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3905 HUD_Panel_DrawBg(mod_alpha);
3907 if(panel_bg_padding)
3909 pos += '1 1 0' * panel_bg_padding;
3910 mySize -= '2 2 0' * panel_bg_padding;
3913 // these MUST be ran in order to update mod_active
3914 if(gametype == GAME_KEYHUNT)
3915 HUD_Mod_KH(pos, mySize);
3916 else if(gametype == GAME_CTF || autocvar__hud_configure)
3917 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3918 else if(gametype == GAME_NEXBALL)
3919 HUD_Mod_NexBall(pos, mySize);
3920 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3921 HUD_Mod_Race(pos, mySize);
3922 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3923 HUD_Mod_CA(pos, mySize);
3924 else if(gametype == GAME_DOMINATION)
3925 HUD_Mod_Dom(pos, mySize);
3926 else if(gametype == GAME_KEEPAWAY)
3927 HUD_Mod_Keepaway(pos, mySize);
3930 // Draw pressed keys (#11)
3932 void HUD_DrawPressedKeys(void)
3934 if(!autocvar__hud_configure)
3936 if(!autocvar_hud_panel_pressedkeys) return;
3937 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3940 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3943 HUD_Panel_UpdateCvars(pressedkeys);
3946 mySize = panel_size;
3948 HUD_Panel_DrawBg(1);
3949 if(panel_bg_padding)
3951 pos += '1 1 0' * panel_bg_padding;
3952 mySize -= '2 2 0' * panel_bg_padding;
3955 // force custom aspect
3956 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3960 if(mySize_x/mySize_y > aspect)
3962 newSize_x = aspect * mySize_y;
3963 newSize_y = mySize_y;
3965 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3969 newSize_y = 1/aspect * mySize_x;
3970 newSize_x = mySize_x;
3972 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3978 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3980 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3982 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3983 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3984 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3986 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3987 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3988 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3991 // Handle chat as a panel (#12)
3995 if(!autocvar__hud_configure)
3997 if (!autocvar_hud_panel_chat)
3999 if (!autocvar_con_chatrect)
4000 cvar_set("con_chatrect", "0");
4005 hud_configure_active_panel = HUD_PANEL_CHAT;
4007 HUD_Panel_UpdateCvars(chat);
4009 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4011 panel_pos_y = panel_bg_border;
4012 panel_size_y = vid_conheight - panel_bg_border * 2;
4013 if(panel_bg == "0") // force a border when maximized
4015 if(precache_pic(panel_bg) == "") {
4016 panel_bg = strcat(hud_skin_path, "/border_default");
4017 if(precache_pic(panel_bg) == "") {
4018 panel_bg = "gfx/hud/default/border_default";
4022 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4027 mySize = panel_size;
4029 HUD_Panel_DrawBg(1);
4031 if(panel_bg_padding)
4033 pos += '1 1 0' * panel_bg_padding;
4034 mySize -= '2 2 0' * panel_bg_padding;
4037 if (!autocvar_con_chatrect)
4038 cvar_set("con_chatrect", "1");
4040 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4041 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4043 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4044 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4046 if(autocvar__hud_configure)
4049 chatsize = '1 1 0' * autocvar_con_chatsize;
4050 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4052 for(i = 0; i < autocvar_con_chat; ++i)
4054 if(i == autocvar_con_chat - 1)
4057 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4058 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4059 pos_y += chatsize_y;
4064 // Engine info panel (#13)
4071 float frametimeavg1; // 1 frame ago
4072 float frametimeavg2; // 2 frames ago
4073 void HUD_EngineInfo(void)
4075 if(!autocvar__hud_configure)
4077 if(!autocvar_hud_panel_engineinfo) return;
4080 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4082 HUD_Panel_UpdateCvars(engineinfo);
4085 mySize = panel_size;
4087 HUD_Panel_DrawBg(1);
4088 if(panel_bg_padding)
4090 pos += '1 1 0' * panel_bg_padding;
4091 mySize -= '2 2 0' * panel_bg_padding;
4094 float currentTime = gettime(GETTIME_REALTIME);
4095 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4097 float currentframetime = currentTime - prevfps_time;
4098 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4099 frametimeavg2 = frametimeavg1;
4100 frametimeavg1 = frametimeavg;
4103 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4104 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4106 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4107 prevfps = (1/currentframetime);
4108 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4110 prevfps_time = currentTime;
4115 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4117 prevfps = framecounter/(currentTime - prevfps_time);
4119 prevfps_time = currentTime;
4124 color = HUD_Get_Num_Color (prevfps, 100);
4125 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4128 // Info messages panel (#14)
4130 #define drawInfoMessage(s)\
4131 if(autocvar_hud_panel_infomessages_flip)\
4132 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4133 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4135 void HUD_InfoMessages(void)
4137 if(!autocvar__hud_configure)
4139 if(!autocvar_hud_panel_infomessages) return;
4142 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4144 HUD_Panel_UpdateCvars(infomessages);
4147 mySize = panel_size;
4149 HUD_Panel_DrawBg(1);
4150 if(panel_bg_padding)
4152 pos += '1 1 0' * panel_bg_padding;
4153 mySize -= '2 2 0' * panel_bg_padding;
4156 // always force 5:1 aspect
4158 if(mySize_x/mySize_y > 5)
4160 newSize_x = 5 * mySize_y;
4161 newSize_y = mySize_y;
4163 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4167 newSize_y = 1/5 * mySize_x;
4168 newSize_x = mySize_x;
4170 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4179 fontsize = '0.20 0.20 0' * mySize_y;
4185 if(!autocvar__hud_configure)
4187 if(spectatee_status && !intermission)
4190 if(spectatee_status == -1)
4191 s = _("^1Observing");
4193 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4196 if(spectatee_status == -1)
4197 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4199 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4202 if(spectatee_status == -1)
4203 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4205 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4208 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4211 if(gametype == GAME_ARENA)
4212 s = _("^1Wait for your turn to join");
4213 else if(gametype == GAME_LMS)
4216 sk = playerslots[player_localentnum - 1];
4217 if(sk.(scores[ps_primary]) >= 666)
4218 s = _("^1Match has already begun");
4219 else if(sk.(scores[ps_primary]) > 0)
4220 s = _("^1You have no more lives left");
4222 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4225 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4228 //show restart countdown:
4229 if (time < getstatf(STAT_GAMESTARTTIME)) {
4231 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4232 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4233 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4234 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4238 if(warmup_stage && !intermission)
4240 s = _("^2Currently in ^1warmup^2 stage!");
4245 if(mod(time, 1) >= 0.5)
4250 if(ready_waiting && !intermission && !spectatee_status)
4252 if(ready_waiting_for_me)
4255 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4257 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4262 s = _("^2Waiting for others to ready up to end warmup...");
4264 s = _("^2Waiting for others to ready up...");
4268 else if(warmup_stage && !intermission && !spectatee_status)
4270 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4274 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4276 float ts_min, ts_max;
4277 tm = teams.sort_next;
4280 for(; tm.sort_next; tm = tm.sort_next)
4282 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4284 if(!ts_min) ts_min = tm.team_size;
4285 else ts_min = min(ts_min, tm.team_size);
4286 if(!ts_max) ts_max = tm.team_size;
4287 else ts_max = max(ts_max, tm.team_size);
4289 if ((ts_max - ts_min) > 1)
4291 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4292 tm = GetTeam(myteam, false);
4294 if (tm.team != COLOR_SPECTATOR)
4295 if (tm.team_size == ts_max)
4296 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4304 s = _("^7Press ^3ESC ^7to show HUD options.");
4306 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4308 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4310 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4315 // Physics panel (#15)
4317 vector acc_prevspeed;
4318 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4319 void HUD_Physics(void)
4321 if(!autocvar__hud_configure)
4323 if(!autocvar_hud_panel_physics) return;
4324 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4327 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4329 HUD_Panel_UpdateCvars(physics);
4331 HUD_Panel_DrawBg(1);
4332 if(panel_bg_padding)
4334 panel_pos += '1 1 0' * panel_bg_padding;
4335 panel_size -= '2 2 0' * panel_bg_padding;
4339 float speed, conversion_factor;
4342 switch(autocvar_hud_panel_physics_speed_unit)
4347 conversion_factor = 1.0;
4351 conversion_factor = 0.0254;
4355 conversion_factor = 0.0254 * 3.6;
4359 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4363 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4367 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4368 if (autocvar__hud_configure)
4369 speed = floor( max_speed * 0.65 + 0.5 );
4370 else if(autocvar_hud_panel_physics_speed_vertical)
4371 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4373 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4375 //compute acceleration
4376 float acceleration, f;
4377 if (autocvar__hud_configure)
4378 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4381 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4382 f = time - acc_prevtime;
4383 if(autocvar_hud_panel_physics_acceleration_vertical)
4384 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4386 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4387 acc_prevspeed = pmove_vel;
4388 acc_prevtime = time;
4390 f = bound(0, f * 10, 1);
4391 acc_avg = acc_avg * (1 - f) + acceleration * f;
4395 float panel_ar = panel_size_x/panel_size_y;
4396 vector speed_offset, acceleration_offset;
4399 panel_size_x *= 0.5;
4400 if (autocvar_hud_panel_physics_flip)
4401 speed_offset_x = panel_size_x;
4403 acceleration_offset_x = panel_size_x;
4407 panel_size_y *= 0.5;
4408 if (autocvar_hud_panel_physics_flip)
4409 speed_offset_y = panel_size_y;
4411 acceleration_offset_y = panel_size_y;
4413 float speed_baralign, acceleration_baralign;
4414 if (autocvar_hud_panel_physics_baralign == 1)
4415 acceleration_baralign = speed_baralign = 1;
4416 else if(autocvar_hud_panel_physics_baralign == 4)
4417 acceleration_baralign = speed_baralign = 2;
4418 else if (autocvar_hud_panel_physics_flip)
4420 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4421 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4425 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4426 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4428 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4429 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4433 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4435 HUD_Panel_GetProgressBarColor(speed);
4436 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4438 vector tmp_offset, tmp_size;
4439 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4441 tmp_size_x = panel_size_x * 0.75;
4442 tmp_size_y = panel_size_y;
4444 tmp_offset_x = panel_size_x - tmp_size_x;
4447 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4453 tmp_offset_x = tmp_size_x;
4454 if (autocvar_hud_panel_physics_speed_unit_show)
4457 tmp_size_x = panel_size_x * (1 - 0.75);
4458 tmp_size_y = panel_size_y * 0.4;
4459 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4463 //compute and draw top speed
4464 if (autocvar_hud_panel_physics_topspeed)
4465 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4467 if (autocvar__hud_configure)
4469 top_speed = floor( max_speed * 0.75 + 0.5 );
4474 if (speed >= top_speed)
4477 top_speed_time = time;
4481 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4482 // divide by f to make it start from 1
4483 f = cos( ((time - top_speed_time) / f) * PI/2 );
4485 else //hide top speed 0, it would be stupid
4490 //top speed progressbar peak
4491 if(speed < top_speed)
4492 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4494 float peak_offset_x;
4496 if (speed_baralign == 0)
4497 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4498 else if (speed_baralign == 1)
4499 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4500 else if (speed_baralign == 2)
4501 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4502 //if speed is not 0 the speed progressbar already fetched the color
4504 HUD_Panel_GetProgressBarColor(speed);
4505 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4506 peak_size_y = panel_size_y;
4507 if (speed_baralign == 2) // draw two peaks, on both sides
4509 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4510 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4513 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4517 tmp_offset_y = panel_size_y * 0.4;
4518 tmp_size_x = panel_size_x * (1 - 0.75);
4519 tmp_size_y = panel_size_y - tmp_offset_y;
4520 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4528 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4530 if (acceleration < 0)
4531 HUD_Panel_GetProgressBarColor(acceleration_neg);
4533 HUD_Panel_GetProgressBarColor(acceleration);
4534 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4536 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4537 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4546 void HUD_Reset (void)
4548 // reset gametype specific icons
4549 if(gametype == GAME_KEYHUNT)
4551 else if(gametype == GAME_CTF)
4552 HUD_Mod_CTF_Reset();
4555 #define HUD_DrawPanel(id)\
4557 case (HUD_PANEL_RADAR):\
4558 HUD_Radar(); break;\
4559 case (HUD_PANEL_WEAPONS):\
4560 HUD_Weapons(); break;\
4561 case (HUD_PANEL_AMMO):\
4563 case (HUD_PANEL_POWERUPS):\
4564 HUD_Powerups(); break;\
4565 case (HUD_PANEL_HEALTHARMOR):\
4566 HUD_HealthArmor(); break;\
4567 case (HUD_PANEL_NOTIFY):\
4568 HUD_Notify(); break;\
4569 case (HUD_PANEL_TIMER):\
4570 HUD_Timer(); break;\
4571 case (HUD_PANEL_SCORE):\
4572 HUD_Score(); break;\
4573 case (HUD_PANEL_RACETIMER):\
4574 HUD_RaceTimer(); break;\
4575 case (HUD_PANEL_VOTE):\
4576 HUD_VoteWindow(); break;\
4577 case (HUD_PANEL_MODICONS):\
4578 HUD_ModIcons(); break;\
4579 case (HUD_PANEL_PRESSEDKEYS):\
4580 HUD_DrawPressedKeys(); break;\
4581 case (HUD_PANEL_CHAT):\
4583 case (HUD_PANEL_ENGINEINFO):\
4584 HUD_EngineInfo(); break;\
4585 case (HUD_PANEL_INFOMESSAGES):\
4586 HUD_InfoMessages(); break;\
4587 case (HUD_PANEL_PHYSICS):\
4588 HUD_Physics(); break;\
4589 } ENDS_WITH_CURLY_BRACE
4591 void HUD_Main (void)
4594 // global hud alpha fade
4595 if(menu_enabled == 1)
4598 hud_fade_alpha = (1 - autocvar__menu_alpha);
4600 if(scoreboard_fade_alpha)
4601 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4603 if(intermission == 2) // no hud during mapvote
4605 if (autocvar__hud_configure) //force exit from hud config
4610 localcmd("togglemenu\n");
4612 cvar_set("_hud_configure", "0");
4616 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4619 if(!autocvar__hud_configure && !hud_fade_alpha)
4623 if (hud_skin_path != autocvar_hud_skin)
4626 strunzone(hud_skin_path);
4627 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4630 // HUD configure visible grid
4631 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4633 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4634 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4635 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4636 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4638 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4639 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4641 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4642 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4645 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4648 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4652 float hud_dock_color_team = autocvar_hud_dock_color_team;
4653 if((teamplay) && hud_dock_color_team) {
4654 f = stof(getplayerkey(current_player - 1, "colors"));
4655 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4657 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4658 color = '1 0 0' * hud_dock_color_team;
4662 string hud_dock_color = autocvar_hud_dock_color;
4663 if(hud_dock_color == "shirt") {
4664 f = stof(getplayerkey(current_player - 1, "colors"));
4665 color = colormapPaletteColor(floor(f / 16), 0);
4667 else if(hud_dock_color == "pants") {
4668 f = stof(getplayerkey(current_player - 1, "colors"));
4669 color = colormapPaletteColor(mod(f, 16), 1);
4672 color = stov(hud_dock_color);
4676 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4677 if(precache_pic(pic) == "") {
4678 pic = strcat(hud_skin_path, "/dock_medium");
4679 if(precache_pic(pic) == "") {
4680 pic = "gfx/hud/default/dock_medium";
4683 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4686 // cache the panel order into the panel_order array
4687 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4688 for(i = 0; i < HUD_PANEL_NUM; ++i)
4689 panel_order[i] = -1;
4691 float p_num, warning;
4692 float argc = tokenize_console(autocvar__hud_panelorder);
4693 if (argc > HUD_PANEL_NUM)
4695 //first detect wrong/missing panel numbers
4696 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4697 p_num = stof(argv(i));
4698 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4699 if (panel_order[p_num] == -1) //found for the first time?
4700 s = strcat(s, ftos(p_num), " ");
4701 panel_order[p_num] = 1; //mark as found
4706 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4707 if (panel_order[i] == -1) {
4709 s = strcat(s, ftos(i), " "); //add missing panel number
4713 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4715 cvar_set("_hud_panelorder", s);
4716 if(hud_panelorder_prev)
4717 strunzone(hud_panelorder_prev);
4718 hud_panelorder_prev = strzone(s);
4720 //now properly set panel_order
4721 tokenize_console(s);
4722 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4723 panel_order[i] = stof(argv(i));
4727 // draw panels in order specified by panel_order array
4728 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4729 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4730 HUD_DrawPanel(panel_order[i]);
4733 // draw chat panel on top if it is maximized
4734 if(autocvar__con_chat_maximized)
4735 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4737 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4738 localcmd("cmd selectteam auto; cmd join\n");
4740 if(autocvar__hud_configure && tab_panel != -1)
4742 HUD_Panel_UpdatePosSizeForId(tab_panel)
4743 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4746 hud_configure_prev = autocvar__hud_configure;
4748 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again