7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if not(playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WEPSET_DECLARE_A(weapons_stat);
451 WEPSET_COPY_AS(weapons_stat);
453 float screen_ar, center_x = 0, center_y;
454 float weapon_count, weapon_id;
455 float row, column, rows = 0, columns;
456 float aspect = autocvar_hud_panel_weapons_aspect;
458 float panel_weapon_accuracy;
460 float timeout = autocvar_hud_panel_weapons_timeout;
461 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
464 float ammo_type, ammo_full;
465 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466 vector ammo_color = '1 0 1';
467 float ammo_alpha = 1;
469 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
470 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
472 vector weapon_pos, weapon_size = '0 0 0';
473 local noref vector old_panel_size; // fteqcc sucks
476 // check to see if we want to continue
477 if(hud != HUD_NORMAL) { return; }
479 if(!autocvar__hud_configure)
481 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
483 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
486 weaponprevtime = time;
491 // update generic hud functions
492 HUD_Panel_UpdateCvars();
494 draw_beginBoldFont();
496 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
497 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
500 if(weaponorder_bypriority)
501 strunzone(weaponorder_bypriority);
502 if(weaponorder_byimpulse)
503 strunzone(weaponorder_byimpulse);
505 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
506 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
507 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
510 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
512 self = get_weaponinfo(i);
513 if(self.impulse >= 0)
515 weaponorder[weapon_cnt] = self;
519 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
520 weaponorder[i] = world;
521 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
523 weaponorder_cmp_str = string_null;
526 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
529 // determine which weapons are going to be shown
530 if (autocvar_hud_panel_weapons_onlyowned)
532 if(autocvar__hud_configure)
534 if (WEPSET_EMPTY_A(weapons_stat))
535 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
536 WEPSET_OR_AW(weapons_stat, i);
538 if(menu_enabled != 2)
539 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
542 // do we own this weapon?
544 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
545 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
548 // add it anyway if weaponcomplain is shown
552 // might as well commit suicide now, no reason to live ;)
553 if (weapon_count == 0)
559 old_panel_size = panel_size;
561 old_panel_size -= '2 2 0' * panel_bg_padding;
563 // first find values for the standard table (with all the weapons)
564 rows = old_panel_size_y/old_panel_size_x;
565 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
566 columns = ceil(WEP_COUNT/rows);
567 weapon_size_x = old_panel_size_x / columns;
568 weapon_size_y = old_panel_size_y / rows;
570 // change table values to include only the owned weapons
571 // weapon_size won't be changed
572 if(weapon_count <= rows)
578 columns = ceil(weapon_count / rows);
580 // reduce size of the panel
581 panel_size_x = columns * weapon_size_x;
582 panel_size_y = rows * weapon_size_y;
583 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
584 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
586 panel_size += '2 2 0' * panel_bg_padding;
589 weapon_count = WEP_COUNT;
591 // animation for fading in/out the panel respectively when not in use
592 if(!autocvar__hud_configure)
594 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
596 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
598 // fade the panel alpha
599 if(autocvar_hud_panel_weapons_timeout_effect == 1)
601 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
602 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
604 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
606 panel_bg_alpha *= (1 - f);
607 panel_fg_alpha *= (1 - f);
610 // move the panel off the screen
611 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
613 f *= f; // for a cooler movement
614 center_x = panel_pos_x + panel_size_x/2;
615 center_y = panel_pos_y + panel_size_y/2;
616 screen_ar = vid_conwidth/vid_conheight;
617 if (center_x/center_y < screen_ar) //bottom left
619 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
620 panel_pos_y += f * (vid_conheight - panel_pos_y);
622 panel_pos_x -= f * (panel_pos_x + panel_size_x);
626 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
627 panel_pos_x += f * (vid_conwidth - panel_pos_x);
629 panel_pos_y -= f * (panel_pos_y + panel_size_y);
632 center_x = -1; // mark the panel as off screen
634 weaponprevtime = time - (1 - f) * timein_effect_length;
636 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
638 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
640 // fade the panel alpha
641 if(autocvar_hud_panel_weapons_timeout_effect == 1)
643 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
644 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
646 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
648 panel_bg_alpha *= (f);
649 panel_fg_alpha *= (f);
652 // move the panel back on screen
653 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
655 f *= f; // for a cooler movement
657 center_x = panel_pos_x + panel_size_x/2;
658 center_y = panel_pos_y + panel_size_y/2;
659 screen_ar = vid_conwidth/vid_conheight;
660 if (center_x/center_y < screen_ar) //bottom left
662 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
663 panel_pos_y += f * (vid_conheight - panel_pos_y);
665 panel_pos_x -= f * (panel_pos_x + panel_size_x);
669 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
670 panel_pos_x += f * (vid_conwidth - panel_pos_x);
672 panel_pos_y -= f * (panel_pos_y + panel_size_y);
678 // draw the background, then change the virtual size of it to better fit other items inside
689 panel_pos += '1 1 0' * panel_bg_padding;
690 panel_size -= '2 2 0' * panel_bg_padding;
693 // after the sizing and animations are done, update the other values
695 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
697 rows = panel_size_y/panel_size_x;
698 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
699 columns = ceil(weapon_count/rows);
700 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
703 // calculate position/size for visual bar displaying ammount of ammo status
704 if (autocvar_hud_panel_weapons_ammo)
706 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
707 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
709 if(weapon_size_x/weapon_size_y > aspect)
711 barsize_x = aspect * weapon_size_y;
712 barsize_y = weapon_size_y;
713 baroffset_x = (weapon_size_x - barsize_x) / 2;
717 barsize_y = 1/aspect * weapon_size_x;
718 barsize_x = weapon_size_x;
719 baroffset_y = (weapon_size_y - barsize_y) / 2;
722 if(autocvar_hud_panel_weapons_accuracy)
723 Accuracy_LoadColors();
726 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
728 // retrieve information about the current weapon to be drawn
729 self = weaponorder[i];
730 weapon_id = self.impulse;
732 // skip if this weapon doesn't exist
733 if(!self || weapon_id < 0) { continue; }
735 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
736 if(autocvar_hud_panel_weapons_onlyowned)
737 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
740 // figure out the drawing position of weapon
741 weapon_pos = (panel_pos
742 + eX * column * weapon_size_x
743 + eY * row * weapon_size_y);
745 // draw background behind currently selected weapon
746 if(self.weapon == switchweapon)
747 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
749 // draw the weapon accuracy
750 if(autocvar_hud_panel_weapons_accuracy)
752 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
753 if(panel_weapon_accuracy >= 0)
755 color = Accuracy_GetColor(panel_weapon_accuracy);
756 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
760 // drawing all the weapon items
761 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
763 // draw the weapon image
764 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
766 // draw weapon label string
767 switch(autocvar_hud_panel_weapons_label)
769 case 1: // weapon number
770 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
774 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
777 case 3: // weapon name
778 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
785 // draw ammo status bar
786 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
789 ammo_type = GetAmmoTypeForWep(self.weapon);
791 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
796 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
797 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
798 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
799 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
800 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
801 default: ammo_full = 60;
805 weapon_pos_x + baroffset_x,
806 weapon_pos_y + baroffset_y,
807 barsize_x * bound(0, a/ammo_full, 1),
809 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
814 else // draw a "ghost weapon icon" if you don't have the weapon
816 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
819 // draw the complain message
820 if(self.weapon == complain_weapon)
823 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
825 a = ((complain_weapon_time + when > time) ? 1 : 0);
828 if(complain_weapon_type == 0) {
829 s = _("Out of ammo");
830 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
832 else if(complain_weapon_type == 1) {
834 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
837 s = _("Unavailable");
838 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
840 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
841 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
842 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
845 // continue with new position for the next weapon
860 float GetAmmoItemCode(float i)
864 case 0: return IT_SHELLS;
865 case 1: return IT_NAILS;
866 case 2: return IT_ROCKETS;
867 case 3: return IT_CELLS;
868 case 4: return IT_FUEL;
873 string GetAmmoPicture(float i)
877 case 0: return "ammo_shells";
878 case 1: return "ammo_bullets";
879 case 2: return "ammo_rockets";
880 case 3: return "ammo_cells";
881 case 4: return "ammo_fuel";
886 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
889 if(autocvar__hud_configure)
891 currently_selected = (itemcode == 2); //rockets always selected
892 a = 31 + mod(itemcode*93, 128);
895 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
899 color = '0 0.5 0.75';
906 if(currently_selected)
911 vector picpos, numpos;
912 if(autocvar_hud_panel_ammo_iconalign)
915 picpos = myPos + eX * 2 * mySize_y;
919 numpos = myPos + eX * mySize_y;
923 if (currently_selected)
924 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
926 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
927 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
929 if(autocvar_hud_panel_ammo_text)
931 if(a > 0 || infinite_ammo)
932 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
933 else // "ghost" ammo count
934 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
936 if(a > 0 || infinite_ammo)
937 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
938 else // "ghost" ammo icon
939 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
944 if(hud != HUD_NORMAL) return;
945 if(!autocvar__hud_configure)
947 if(!autocvar_hud_panel_ammo) return;
948 if(spectatee_status == -1) return;
951 HUD_Panel_UpdateCvars();
953 draw_beginBoldFont();
962 pos += '1 1 0' * panel_bg_padding;
963 mySize -= '2 2 0' * panel_bg_padding;
966 const float AMMO_COUNT = 4;
967 float rows = 0, columns, row, column;
969 if (autocvar_hud_panel_ammo_onlycurrent)
973 rows = mySize_y/mySize_x;
974 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
975 // ^^^ ammo item aspect goes here
977 columns = ceil(AMMO_COUNT/rows);
979 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
982 local vector offset = '0 0 0'; // fteqcc sucks
984 if(ammo_size_x/ammo_size_y > 3)
986 newSize = 3 * ammo_size_y;
987 offset_x = ammo_size_x - newSize;
989 ammo_size_x = newSize;
993 newSize = 1/3 * ammo_size_x;
994 offset_y = ammo_size_y - newSize;
996 ammo_size_y = newSize;
999 float i, stat_items, currently_selected, infinite_ammo;
1000 infinite_ammo = FALSE;
1001 if (autocvar_hud_panel_ammo_onlycurrent)
1003 if(autocvar__hud_configure)
1005 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1009 stat_items = getstati(STAT_ITEMS, 0, 24);
1010 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1011 infinite_ammo = TRUE;
1012 for (i = 0; i < AMMO_COUNT; ++i) {
1013 currently_selected = stat_items & GetAmmoItemCode(i);
1014 if (currently_selected)
1016 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1024 stat_items = getstati(STAT_ITEMS, 0, 24);
1025 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1026 infinite_ammo = TRUE;
1028 for (i = 0; i < AMMO_COUNT; ++i) {
1029 currently_selected = stat_items & GetAmmoItemCode(i);
1030 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1035 column = column + 1;
1043 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1045 vector newPos = '0 0 0', newSize = '0 0 0';
1046 vector picpos, numpos;
1050 if(mySize_y/mySize_x > 2)
1052 newSize_y = 2 * mySize_x;
1053 newSize_x = mySize_x;
1055 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1060 newSize_x = 1/2 * mySize_y;
1061 newSize_y = mySize_y;
1063 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1067 if(icon_right_align)
1070 picpos = newPos + eY * newSize_x;
1075 numpos = newPos + eY * newSize_x;
1079 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1080 // make number smaller than icon, it looks better
1081 // reduce only y to draw numbers with different number of digits with the same y size
1082 numpos_y += newSize_y * ((1 - 0.7) / 2);
1084 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1088 if(mySize_x/mySize_y > 3)
1090 newSize_x = 3 * mySize_y;
1091 newSize_y = mySize_y;
1093 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1098 newSize_y = 1/3 * mySize_x;
1099 newSize_x = mySize_x;
1101 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1105 if(icon_right_align) // right align
1108 picpos = newPos + eX * 2 * newSize_y;
1112 numpos = newPos + eX * newSize_y;
1116 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1117 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1118 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1119 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1122 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1124 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1129 void HUD_Powerups(void)
1131 float strength_time, shield_time, superweapons_time;
1132 if(!autocvar__hud_configure)
1134 if(!autocvar_hud_panel_powerups) return;
1135 if(spectatee_status == -1) return;
1136 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1137 if (getstati(STAT_HEALTH) <= 0) return;
1139 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1140 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1141 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1143 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1144 superweapons_time = 99; // force max
1146 // prevent stuff to show up on mismatch that will be fixed next frame
1147 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1148 superweapons_time = 0;
1154 superweapons_time = 13;
1157 HUD_Panel_UpdateCvars();
1159 draw_beginBoldFont();
1163 mySize = panel_size;
1165 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1166 if(panel_bg_padding)
1168 pos += '1 1 0' * panel_bg_padding;
1169 mySize -= '2 2 0' * panel_bg_padding;
1172 float panel_ar = mySize_x/mySize_y;
1173 float is_vertical = (panel_ar < 1);
1174 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1176 float superweapons_is = -1;
1178 if(superweapons_time)
1183 superweapons_is = 0;
1185 superweapons_is = 2;
1190 superweapons_is = 1;
1192 superweapons_is = 2;
1196 // FIXME handle superweapons here
1197 if(superweapons_is == 0)
1199 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1201 mySize_x *= (1.0 / 3.0);
1202 superweapons_offset_x = mySize_x;
1203 if (autocvar_hud_panel_powerups_flip)
1204 shield_offset_x = 2*mySize_x;
1206 strength_offset_x = 2*mySize_x;
1210 mySize_y *= (1.0 / 3.0);
1211 superweapons_offset_y = mySize_y;
1212 if (autocvar_hud_panel_powerups_flip)
1213 shield_offset_y = 2*mySize_y;
1215 strength_offset_y = 2*mySize_y;
1220 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1223 if (autocvar_hud_panel_powerups_flip)
1224 shield_offset_x = mySize_x;
1226 strength_offset_x = mySize_x;
1231 if (autocvar_hud_panel_powerups_flip)
1232 shield_offset_y = mySize_y;
1234 strength_offset_y = mySize_y;
1238 float shield_baralign, strength_baralign, superweapons_baralign;
1239 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1241 if (autocvar_hud_panel_powerups_flip)
1243 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1244 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1245 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1246 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1250 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1251 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1252 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1253 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1256 if(superweapons_is == 0)
1258 superweapons_iconalign = strength_iconalign;
1259 superweapons_baralign = 2;
1261 else if(superweapons_is == 1)
1263 superweapons_offset = strength_offset;
1264 superweapons_iconalign = strength_iconalign;
1265 superweapons_baralign = strength_baralign;
1267 else // if(superweapons_is == 2)
1269 superweapons_offset = shield_offset;
1270 superweapons_iconalign = shield_iconalign;
1271 superweapons_baralign = shield_baralign;
1276 const float maxshield = 30;
1277 float shield = ceil(shield_time);
1278 if(autocvar_hud_panel_powerups_progressbar)
1279 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1280 if(autocvar_hud_panel_powerups_text)
1283 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1285 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1291 const float maxstrength = 30;
1292 float strength = ceil(strength_time);
1293 if(autocvar_hud_panel_powerups_progressbar)
1294 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1295 if(autocvar_hud_panel_powerups_text)
1298 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1300 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1304 if(superweapons_time)
1306 const float maxsuperweapons = 30;
1307 float superweapons = ceil(superweapons_time);
1308 if(autocvar_hud_panel_powerups_progressbar)
1309 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1310 if(autocvar_hud_panel_powerups_text)
1312 if(superweapons > 1)
1313 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1314 if(superweapons <= 5)
1315 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1322 // Health/armor (#3)
1325 // prev_* vars contain the health/armor at the previous FRAME
1326 // set to -1 when player is dead or was not playing
1327 float prev_health, prev_armor;
1328 float health_damagetime, armor_damagetime;
1329 float health_beforedamage, armor_beforedamage;
1330 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1331 float old_p_health, old_p_armor;
1332 float old_p_healthtime, old_p_armortime;
1333 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1334 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1335 float prev_p_health, prev_p_armor;
1337 void HUD_HealthArmor(void)
1339 float armor, health, fuel;
1340 if(!autocvar__hud_configure)
1342 if(!autocvar_hud_panel_healtharmor) return;
1343 if(hud != HUD_NORMAL) return;
1344 if(spectatee_status == -1) return;
1346 health = getstati(STAT_HEALTH);
1352 armor = getstati(STAT_ARMOR);
1354 // code to check for spectatee_status changes is in Ent_ClientData()
1355 // prev_p_health and prev_health can be set to -1 there
1357 if (prev_p_health == -1)
1360 health_beforedamage = 0;
1361 armor_beforedamage = 0;
1362 health_damagetime = 0;
1363 armor_damagetime = 0;
1364 prev_health = health;
1366 old_p_health = health;
1367 old_p_armor = armor;
1368 prev_p_health = health;
1369 prev_p_armor = armor;
1371 else if (prev_health == -1)
1373 //start the load effect
1374 health_damagetime = 0;
1375 armor_damagetime = 0;
1379 fuel = getstati(STAT_FUEL);
1388 HUD_Panel_UpdateCvars();
1391 mySize = panel_size;
1393 HUD_Panel_DrawBg(1);
1394 if(panel_bg_padding)
1396 pos += '1 1 0' * panel_bg_padding;
1397 mySize -= '2 2 0' * panel_bg_padding;
1400 float baralign = autocvar_hud_panel_healtharmor_baralign;
1401 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1403 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1404 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1405 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1408 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1413 float maxtotal = maxhealth + maxarmor;
1415 if(v_z) // NOT fully armored
1417 biggercount = "health";
1418 if(autocvar_hud_panel_healtharmor_progressbar)
1419 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1421 if(autocvar_hud_panel_healtharmor_text)
1422 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1426 biggercount = "armor";
1427 if(autocvar_hud_panel_healtharmor_progressbar)
1428 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1430 if(autocvar_hud_panel_healtharmor_text)
1431 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1433 if(autocvar_hud_panel_healtharmor_text)
1434 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1437 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1441 float panel_ar = mySize_x/mySize_y;
1442 float is_vertical = (panel_ar < 1);
1443 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1444 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1447 if (autocvar_hud_panel_healtharmor_flip)
1448 health_offset_x = mySize_x;
1450 armor_offset_x = mySize_x;
1455 if (autocvar_hud_panel_healtharmor_flip)
1456 health_offset_y = mySize_y;
1458 armor_offset_y = mySize_y;
1461 float health_baralign, armor_baralign, fuel_baralign;
1462 float health_iconalign, armor_iconalign;
1463 if (autocvar_hud_panel_healtharmor_flip)
1465 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1466 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1467 fuel_baralign = health_baralign;
1468 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1469 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1473 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1474 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1475 fuel_baralign = armor_baralign;
1476 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1477 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1482 if(autocvar_hud_panel_healtharmor_progressbar)
1484 float p_health, pain_health_alpha;
1486 pain_health_alpha = 1;
1487 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1489 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1491 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1493 if (time - old_p_healthtime < 1)
1494 old_p_health = prev_p_health;
1496 old_p_health = prev_health;
1497 old_p_healthtime = time;
1499 if (time - old_p_healthtime < 1)
1501 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1502 prev_p_health = p_health;
1505 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1507 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1509 if (time - health_damagetime >= 1)
1510 health_beforedamage = prev_health;
1511 health_damagetime = time;
1513 if (time - health_damagetime < 1)
1515 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1516 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1519 prev_health = health;
1521 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1523 float BLINK_FACTOR = 0.15;
1524 float BLINK_BASE = 0.85;
1525 float BLINK_FREQ = 9;
1526 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1529 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1531 if(autocvar_hud_panel_healtharmor_text)
1532 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1537 if(autocvar_hud_panel_healtharmor_progressbar)
1541 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1543 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1545 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1547 if (time - old_p_armortime < 1)
1548 old_p_armor = prev_p_armor;
1550 old_p_armor = prev_armor;
1551 old_p_armortime = time;
1553 if (time - old_p_armortime < 1)
1555 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1556 prev_p_armor = p_armor;
1559 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1561 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1563 if (time - armor_damagetime >= 1)
1564 armor_beforedamage = prev_armor;
1565 armor_damagetime = time;
1567 if (time - armor_damagetime < 1)
1569 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1570 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1575 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1577 if(autocvar_hud_panel_healtharmor_text)
1578 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1584 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1588 mySize_x *= 2; //restore full panel size
1589 else if (panel_ar < 1/4)
1590 mySize_y *= 2; //restore full panel size
1591 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1596 // Notification area (#4)
1599 void HUD_Notify_Push(string icon, string attacker, string victim)
1604 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1605 notify_times[kn_index] = time;
1608 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1609 notify_icon[kn_index] = strzone(icon);
1612 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1613 notify_attackers[kn_index] = strzone(attacker);
1616 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1617 notify_victims[kn_index] = strzone(victim);
1621 void HUD_Notify(void)
1623 if(!autocvar__hud_configure)
1625 if(!autocvar_hud_panel_notify) return;
1628 HUD_Panel_UpdateCvars();
1631 mySize = panel_size;
1633 HUD_Panel_DrawBg(1);
1634 if(panel_bg_padding)
1636 pos += '1 1 0' * panel_bg_padding;
1637 mySize -= '2 2 0' * panel_bg_padding;
1640 float entries, height;
1641 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1642 height = mySize_y/entries;
1645 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1646 fontsize = '0.5 0.5 0' * fontheight;
1650 when = autocvar_hud_panel_notify_time;
1652 fadetime = autocvar_hud_panel_notify_fadetime;
1654 vector pos_attacker, pos_victim, pos_icon;
1655 float width_attacker;
1656 string attacker, victim, icon;
1658 float i, j, step, limit;
1659 if(autocvar_hud_panel_notify_flip) //order items from the top down
1665 else //order items from the bottom up
1672 for(j = kn_index; i != limit; i += step, ++j)
1674 if(autocvar__hud_configure)
1678 else // inverse order
1679 a = entries - 1 - i;
1680 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1681 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1682 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1683 a = bound(0, (when - a) / 4, 1);
1684 goto hud_config_notifyprint;
1688 if (j == KN_MAX_ENTRIES)
1691 if(notify_times[j] + when > time)
1695 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1706 attacker = notify_attackers[j];
1707 victim = notify_victims[j];
1708 icon = notify_icon[j];
1711 //type = notify_deathtype[j];
1712 //w = DEATH_WEAPONOF(type);
1716 if((attacker != "") && (victim == ""))
1719 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1720 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1721 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1723 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1724 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1726 else if((attacker != "") && (victim != ""))
1728 // X [did action to] Y
1729 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1730 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1731 :hud_config_notifyprint
1732 width_attacker = stringwidth(attacker, TRUE, fontsize);
1733 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1734 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1735 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1737 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1738 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1739 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1748 string seconds_tostring(float sec)
1751 minutes = floor(sec / 60);
1753 sec -= minutes * 60;
1754 return sprintf("%d:%02d", minutes, sec);
1757 void HUD_Timer(void)
1759 if(!autocvar__hud_configure)
1761 if(!autocvar_hud_panel_timer) return;
1764 HUD_Panel_UpdateCvars();
1766 draw_beginBoldFont();
1770 mySize = panel_size;
1772 HUD_Panel_DrawBg(1);
1773 if(panel_bg_padding)
1775 pos += '1 1 0' * panel_bg_padding;
1776 mySize -= '2 2 0' * panel_bg_padding;
1780 float timelimit, elapsedTime, timeleft, minutesLeft;
1782 timelimit = getstatf(STAT_TIMELIMIT);
1784 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1785 timeleft = ceil(timeleft);
1787 minutesLeft = floor(timeleft / 60);
1790 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1791 timer_color = '1 1 1'; //white
1792 else if(minutesLeft >= 1)
1793 timer_color = '1 1 0'; //yellow
1795 timer_color = '1 0 0'; //red
1797 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1798 if (time < getstatf(STAT_GAMESTARTTIME)) {
1799 //while restart is still active, show 00:00
1800 timer = seconds_tostring(0);
1802 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1803 timer = seconds_tostring(elapsedTime);
1806 timer = seconds_tostring(timeleft);
1809 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1816 void HUD_Radar(void)
1818 if (!autocvar__hud_configure)
1820 if (hud_panel_radar_maximized)
1822 if (!hud_draw_maximized) return;
1826 if (autocvar_hud_panel_radar == 0) return;
1827 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1831 HUD_Panel_UpdateCvars();
1835 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1837 panel_size = autocvar_hud_panel_radar_maximized_size;
1838 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1839 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1840 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1841 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1843 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1844 if(precache_pic(panel_bg) == "")
1845 panel_bg = "gfx/hud/default/border_default"; // fallback
1846 if(panel.current_panel_bg)
1847 strunzone(panel.current_panel_bg);
1848 panel.current_panel_bg = strzone(panel_bg);
1850 switch(hud_panel_radar_maximized_zoommode)
1854 f = current_zoomfraction;
1857 f = 1 - current_zoomfraction;
1867 switch(hud_panel_radar_maximized_rotation)
1870 teamradar_angle = view_angles_y - 90;
1873 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1877 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1879 switch(hud_panel_radar_zoommode)
1883 f = current_zoomfraction;
1886 f = 1 - current_zoomfraction;
1896 switch(hud_panel_radar_rotation)
1899 teamradar_angle = view_angles_y - 90;
1902 teamradar_angle = 90 * hud_panel_radar_rotation;
1909 mySize = panel_size;
1911 HUD_Panel_DrawBg(1);
1912 if(panel_bg_padding)
1914 pos += '1 1 0' * panel_bg_padding;
1915 mySize -= '2 2 0' * panel_bg_padding;
1920 float scale2d, normalsize, bigsize;
1922 teamradar_origin2d = pos + 0.5 * mySize;
1923 teamradar_size2d = mySize;
1925 if(minimapname == "")
1928 teamradar_loadcvars();
1930 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1931 teamradar_size2d = mySize;
1933 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1935 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1936 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1938 // max-min distance must fit the radar in any rotation
1939 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1943 vector c0, c1, c2, c3, span;
1944 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1945 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1946 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1947 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1949 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1950 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1952 // max-min distance must fit the radar in x=x, y=y
1954 teamradar_size2d_x * scale2d / (1.05 * span_x),
1955 teamradar_size2d_y * scale2d / (1.05 * span_y)
1959 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1960 if(bigsize > normalsize)
1961 normalsize = bigsize;
1965 + (1 - f) * normalsize;
1966 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1968 + (1 - f) * view_origin);
1977 draw_teamradar_background(hud_panel_radar_foreground_alpha);
1979 for(tm = world; (tm = find(tm, classname, "radarlink")); )
1980 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1981 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1982 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1983 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1985 color2 = GetPlayerColor(tm.sv_entnum);
1986 //if(color == NUM_SPECTATOR || color == color2)
1987 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1989 draw_teamradar_player(view_origin, view_angles, '1 1 1');
1991 drawresetcliparea();
1996 void HUD_UpdatePlayerTeams();
1997 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2000 entity tm = world, pl;
2001 #define SCOREPANEL_MAX_ENTRIES 6
2002 #define SCOREPANEL_ASPECTRATIO 2
2003 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2004 vector fontsize = '1 1 0' * (mySize_y/entries);
2006 vector rgb, score_color;
2008 score_color = '1 1 1';
2010 float name_size = mySize_x*0.75;
2011 float spacing_size = mySize_x*0.04;
2012 const float highlight_alpha = 0.2;
2013 float i = 0, me_printed = 0, first_pl = 0;
2015 if (autocvar__hud_configure)
2017 float players_per_team = 0;
2020 // show team scores in the first line
2021 float score_size = mySize_x / team_count;
2022 players_per_team = max(2, ceil((entries - 1) / team_count));
2023 for(i=0; i<team_count; ++i) {
2024 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2025 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2026 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2029 pos_y += fontsize_y;
2031 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2032 for (i=first_pl; i<entries; ++i)
2034 //simulate my score is lower than all displayed players,
2035 //so that I don't appear at all showing pure rankings.
2036 //This is to better show the difference between the 2 ranking views
2037 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2040 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2041 s = GetPlayerName(player_localnum);
2046 s = sprintf(_("Player %d"), i + 1 - first_pl);
2051 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2052 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2053 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2054 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2055 pos_y += fontsize_y;
2060 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2061 HUD_UpdatePlayerTeams();
2064 // show team scores in the first line
2065 float score_size = mySize_x / team_count;
2066 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2067 if(tm.team == NUM_SPECTATOR)
2069 if (tm.team == myteam)
2070 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2071 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2075 pos_y += fontsize_y;
2076 tm = teams.sort_next;
2081 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2083 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2086 if (i == entries-1 && !me_printed && pl != me)
2087 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2089 for (pl = me.sort_next; pl; pl = pl.sort_next)
2090 if (pl.team != NUM_SPECTATOR)
2094 rgb = '1 1 0'; //not last but not among the leading players: yellow
2096 rgb = '1 0 0'; //last: red
2103 rgb = '0 1 0'; //first: green
2105 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2108 score_color = Team_ColorRGB(pl.team) * 0.8;
2109 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2110 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2111 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2112 pos_y += fontsize_y;
2115 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2118 void HUD_Score(void)
2120 if(!autocvar__hud_configure)
2122 if(!autocvar_hud_panel_score) return;
2123 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2126 HUD_Panel_UpdateCvars();
2129 mySize = panel_size;
2131 HUD_Panel_DrawBg(1);
2132 if(panel_bg_padding)
2134 pos += '1 1 0' * panel_bg_padding;
2135 mySize -= '2 2 0' * panel_bg_padding;
2138 float score, distribution = 0;
2140 vector distribution_color;
2143 #ifdef COMPAT_XON050_ENGINE
2144 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2146 me = playerslots[player_localentnum - 1];
2149 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2150 string timer, distrtimer;
2152 pl = players.sort_next;
2155 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2156 if(pl.scores[ps_primary] == 0)
2159 score = me.(scores[ps_primary]);
2160 timer = TIME_ENCODED_TOSTRING(score);
2162 draw_beginBoldFont();
2163 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2164 // distribution display
2165 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2167 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2169 if (distribution <= 0) {
2170 distribution_color = '0 1 0';
2174 distribution_color = '1 0 0';
2177 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2179 // race record display
2180 if (distribution <= 0)
2181 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2182 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2184 } else if (!teamplay) { // non-teamgames
2185 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2187 HUD_Score_Rankings(pos, mySize, me);
2190 // me vector := [team/connected frags id]
2191 pl = players.sort_next;
2195 if(autocvar__hud_configure)
2198 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2202 score = me.(scores[ps_primary]);
2203 if(autocvar__hud_configure)
2206 if(distribution >= 5)
2207 distribution_color = eY;
2208 else if(distribution >= 0)
2209 distribution_color = '1 1 1';
2210 else if(distribution >= -5)
2211 distribution_color = '1 1 0';
2213 distribution_color = eX;
2215 string distribution_str;
2216 distribution_str = ftos(distribution);
2217 draw_beginBoldFont();
2218 if (distribution >= 0)
2220 if (distribution > 0)
2221 distribution_str = strcat("+", distribution_str);
2222 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2224 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2225 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2227 } else { // teamgames
2228 float row, column, rows = 0, columns = 0;
2229 local noref vector offset = '0 0 0';
2230 vector score_pos, score_size; //for scores other than myteam
2231 if(autocvar_hud_panel_score_rankings)
2233 HUD_Score_Rankings(pos, mySize, me);
2236 if(spectatee_status == -1)
2238 rows = mySize_y/mySize_x;
2239 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2240 // ^^^ ammo item aspect goes here
2242 columns = ceil(team_count/rows);
2244 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2247 if(score_size_x/score_size_y > 3)
2249 newSize = 3 * score_size_y;
2250 offset_x = score_size_x - newSize;
2251 pos_x += offset_x/2;
2252 score_size_x = newSize;
2256 newSize = 1/3 * score_size_x;
2257 offset_y = score_size_y - newSize;
2258 pos_y += offset_y/2;
2259 score_size_y = newSize;
2263 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2265 float max_fragcount;
2266 max_fragcount = -99;
2267 draw_beginBoldFont();
2269 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2270 if(tm.team == NUM_SPECTATOR)
2272 score = tm.(teamscores[ts_primary]);
2273 if(autocvar__hud_configure)
2276 if (score > max_fragcount)
2277 max_fragcount = score;
2279 if (spectatee_status == -1)
2281 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2282 if (max_fragcount == score)
2283 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2284 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2292 else if(tm.team == myteam) {
2293 if (max_fragcount == score)
2294 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2295 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2297 if (max_fragcount == score)
2298 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2299 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2309 void HUD_RaceTimer (void)
2311 if(!autocvar__hud_configure)
2313 if(!autocvar_hud_panel_racetimer) return;
2314 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2315 if(spectatee_status == -1) return;
2318 HUD_Panel_UpdateCvars();
2320 draw_beginBoldFont();
2324 mySize = panel_size;
2326 HUD_Panel_DrawBg(1);
2327 if(panel_bg_padding)
2329 pos += '1 1 0' * panel_bg_padding;
2330 mySize -= '2 2 0' * panel_bg_padding;
2333 // always force 4:1 aspect
2334 vector newSize = '0 0 0';
2335 if(mySize_x/mySize_y > 4)
2337 newSize_x = 4 * mySize_y;
2338 newSize_y = mySize_y;
2340 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2344 newSize_y = 1/4 * mySize_x;
2345 newSize_x = mySize_x;
2347 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2352 string s, forcetime;
2354 if(autocvar__hud_configure)
2357 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2358 s = _("^1Intermediate 1 (+15.42)");
2359 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2360 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2361 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2363 else if(race_checkpointtime)
2365 a = bound(0, 2 - (time - race_checkpointtime), 1);
2368 if(a > 0) // just hit a checkpoint?
2370 if(race_checkpoint != 254)
2372 if(race_time && race_previousbesttime)
2373 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2375 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2377 forcetime = TIME_ENCODED_TOSTRING(race_time);
2382 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2384 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2385 if(a > 0) // next one?
2387 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2392 if(s != "" && a > 0)
2394 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2397 if(race_penaltytime)
2399 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2402 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2403 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2409 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2410 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2415 if(race_laptime && race_checkpoint != 255)
2417 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2418 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2423 if(race_mycheckpointtime)
2425 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2426 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2427 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2429 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2431 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2432 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2433 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2436 if(race_penaltytime && !race_penaltyaccumulator)
2438 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2439 a = bound(0, (1 + t - time), 1);
2443 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2445 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2446 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2456 float vote_yescount;
2459 float vote_highlighted; // currently selected vote
2461 float vote_active; // is there an active vote?
2462 float vote_prev; // previous state of vote_active to check for a change
2464 float vote_change; // "time" when vote_active changed
2468 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2471 if (autocvar__hud_configure)
2475 print(_("^1You must answer before entering hud configure mode\n"));
2476 cvar_set("_hud_configure", "0");
2478 if(vote_called_vote)
2479 strunzone(vote_called_vote);
2480 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2481 uid2name_dialog = 1;
2484 if(!autocvar__hud_configure)
2486 if(!autocvar_hud_panel_vote) return;
2488 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2489 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2491 if(panel_bg_alpha_str == "") {
2492 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2494 panel_bg_alpha = stof(panel_bg_alpha_str);
2505 if(vote_active != vote_prev) {
2507 vote_prev = vote_active;
2510 if(vote_active || autocvar__hud_configure)
2511 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2513 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2518 HUD_Panel_UpdateCvars();
2522 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2523 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2526 // these must be below above block
2529 mySize = panel_size;
2531 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2532 HUD_Panel_DrawBg(a);
2533 a = panel_fg_alpha * a;
2535 if(panel_bg_padding)
2537 pos += '1 1 0' * panel_bg_padding;
2538 mySize -= '2 2 0' * panel_bg_padding;
2541 // always force 3:1 aspect
2542 vector newSize = '0 0 0';
2543 if(mySize_x/mySize_y > 3)
2545 newSize_x = 3 * mySize_y;
2546 newSize_y = mySize_y;
2548 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2552 newSize_y = 1/3 * mySize_x;
2553 newSize_x = mySize_x;
2555 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2559 s = _("A vote has been called for:");
2561 s = _("Allow servers to store and display your name?");
2562 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2563 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2564 if(autocvar__hud_configure)
2565 s = _("^1Configure the HUD");
2566 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2568 // print the yes/no counts
2569 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2570 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2571 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2572 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2574 // draw the progress bar backgrounds
2575 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2577 // draw the highlights
2578 if(vote_highlighted == 1) {
2579 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2580 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2582 else if(vote_highlighted == -1) {
2583 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2584 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2587 // draw the progress bars
2588 if(vote_yescount && vote_needed)
2590 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2591 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2594 if(vote_nocount && vote_needed)
2596 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2597 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2600 drawresetcliparea();
2603 // Mod icons panel (#10)
2606 float mod_active; // is there any active mod icon?
2608 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2621 stat = getstati(STAT_REDALIVE);
2622 pic = "player_red.tga";
2626 stat = getstati(STAT_BLUEALIVE);
2627 pic = "player_blue.tga";
2631 stat = getstati(STAT_YELLOWALIVE);
2632 pic = "player_yellow.tga";
2637 stat = getstati(STAT_PINKALIVE);
2638 pic = "player_pink.tga";
2643 if(mySize_x/mySize_y > aspect_ratio)
2645 i = aspect_ratio * mySize_y;
2646 myPos_x = myPos_x + (mySize_x - i) / 2;
2651 i = 1/aspect_ratio * mySize_x;
2652 myPos_y = myPos_y + (mySize_y - i) / 2;
2658 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2659 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2662 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2665 // Clan Arena and Freeze Tag HUD modicons
2666 void HUD_Mod_CA(vector myPos, vector mySize)
2668 mod_active = 1; // required in each mod function that always shows something
2671 if(gametype == MAPINFO_TYPE_CA)
2672 layout = autocvar_hud_panel_modicons_ca_layout;
2673 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2674 layout = autocvar_hud_panel_modicons_freezetag_layout;
2675 float rows, columns, aspect_ratio;
2676 rows = mySize_y/mySize_x;
2677 aspect_ratio = (layout) ? 2 : 1;
2678 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2679 columns = ceil(team_count/rows);
2682 float row = 0, column = 0;
2683 vector pos, itemSize;
2684 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2685 for(i=0; i<team_count; ++i)
2687 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2689 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2700 // CTF HUD modicon section
2701 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2702 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2703 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2705 void HUD_Mod_CTF_Reset(void)
2707 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2710 void HUD_Mod_CTF(vector pos, vector mySize)
2712 vector redflag_pos, blueflag_pos;
2714 float f; // every function should have that
2716 float redflag, blueflag; // current status
2717 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2720 stat_items = getstati(STAT_ITEMS, 0, 24);
2721 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2722 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2724 if(redflag || blueflag)
2729 if(autocvar__hud_configure)
2735 // when status CHANGES, set old status into prevstatus and current status into status
2736 if (redflag != redflag_prevframe)
2738 redflag_statuschange_time = time;
2739 redflag_prevstatus = redflag_prevframe;
2740 redflag_prevframe = redflag;
2743 if (blueflag != blueflag_prevframe)
2745 blueflag_statuschange_time = time;
2746 blueflag_prevstatus = blueflag_prevframe;
2747 blueflag_prevframe = blueflag;
2750 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2751 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2753 float BLINK_FACTOR = 0.15;
2754 float BLINK_BASE = 0.85;
2756 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2758 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2760 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2762 string red_icon, red_icon_prevstatus;
2763 float red_alpha, red_alpha_prevstatus;
2764 red_alpha = red_alpha_prevstatus = 1;
2766 case 1: red_icon = "flag_red_taken"; break;
2767 case 2: red_icon = "flag_red_lost"; break;
2768 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2770 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2771 red_icon = "flag_red_shielded";
2773 red_icon = string_null;
2776 switch(redflag_prevstatus) {
2777 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2778 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2779 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2782 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2783 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2784 red_icon_prevstatus = "flag_red_shielded";
2786 red_icon_prevstatus = string_null;
2790 string blue_icon, blue_icon_prevstatus;
2791 float blue_alpha, blue_alpha_prevstatus;
2792 blue_alpha = blue_alpha_prevstatus = 1;
2794 case 1: blue_icon = "flag_blue_taken"; break;
2795 case 2: blue_icon = "flag_blue_lost"; break;
2796 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2798 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2799 blue_icon = "flag_blue_shielded";
2801 blue_icon = string_null;
2804 switch(blueflag_prevstatus) {
2805 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2806 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2807 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2810 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2811 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2812 blue_icon_prevstatus = "flag_blue_shielded";
2814 blue_icon_prevstatus = string_null;
2818 if(mySize_x > mySize_y) {
2819 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2821 blueflag_pos = pos + eX * 0.5 * mySize_x;
2824 redflag_pos = pos + eX * 0.5 * mySize_x;
2826 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2828 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2830 blueflag_pos = pos + eY * 0.5 * mySize_y;
2833 redflag_pos = pos + eY * 0.5 * mySize_y;
2835 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2838 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2839 if(red_icon_prevstatus && f < 1)
2840 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2842 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2844 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2845 if(blue_icon_prevstatus && f < 1)
2846 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2848 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2851 // Keyhunt HUD modicon section
2852 float kh_runheretime;
2854 void HUD_Mod_KH_Reset(void)
2859 void HUD_Mod_KH(vector pos, vector mySize)
2861 mod_active = 1; // keyhunt should never hide the mod icons panel
2865 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2867 kh_keys = getstati(STAT_KH_KEYS);
2870 if(mySize_x > mySize_y)
2872 p_y = pos_y + 0.25 * mySize_y;
2873 pa = p - eY * 0.25 * mySize_y;
2875 kh_size_x = mySize_x * 0.25;
2876 kh_size_y = 0.75 * mySize_y;
2877 kh_asize_x = mySize_x * 0.25;
2878 kh_asize_y = mySize_y * 0.25;
2882 p_y = pos_y + 0.125 * mySize_y;
2883 pa = p - eY * 0.125 * mySize_y;
2885 kh_size_x = mySize_x * 0.5;
2886 kh_size_y = 0.375 * mySize_y;
2887 kh_asize_x = mySize_x * 0.5;
2888 kh_asize_y = mySize_y * 0.125;
2895 for(i = 0; i < 4; ++i)
2897 key = floor(kh_keys / pow(32, i)) & 31;
2899 if(keyteam == 30 && keycount <= 4)
2901 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2905 // this yields 8 exactly if "RUN HERE" shows
2910 kh_runheretime = time;
2911 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2916 for(i = 0; i < 4; ++i)
2918 key = floor(kh_keys / pow(32, i)) & 31;
2931 default: // owned or dropped
2936 a = a * panel_fg_alpha;
2937 aa = aa * panel_fg_alpha;
2943 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2946 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2949 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2952 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2957 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2960 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2963 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2966 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2969 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2973 if(mySize_x > mySize_y)
2975 p_x += 0.25 * mySize_x;
2976 pa_x += 0.25 * mySize_x;
2982 p_y = pos_y + 0.625 * mySize_y;
2983 pa_y = pos_y + 0.5 * mySize_y;
2989 p_x += 0.5 * mySize_x;
2990 pa_x += 0.5 * mySize_x;
2996 // Keepaway HUD mod icon
2997 float kaball_prevstatus; // last remembered status
2998 float kaball_statuschange_time; // time when the status changed
3000 // we don't need to reset for keepaway since it immediately
3001 // autocorrects prevstatus as to if the player has the ball or not
3003 void HUD_Mod_Keepaway(vector pos, vector mySize)
3005 mod_active = 1; // keepaway should always show the mod HUD
3007 float BLINK_FACTOR = 0.15;
3008 float BLINK_BASE = 0.85;
3009 float BLINK_FREQ = 5;
3010 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3012 float stat_items = getstati(STAT_ITEMS, 0, 24);
3013 float kaball = (stat_items/IT_KEY1) & 1;
3015 if(kaball != kaball_prevstatus)
3017 kaball_statuschange_time = time;
3018 kaball_prevstatus = kaball;
3021 vector kaball_pos, kaball_size;
3023 if(mySize_x > mySize_y) {
3024 kaball_pos = pos + eX * 0.25 * mySize_x;
3025 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3027 kaball_pos = pos + eY * 0.25 * mySize_y;
3028 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3031 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3032 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3034 if(kaball_prevstatus && f < 1)
3035 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3038 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3042 // Nexball HUD mod icon
3043 void HUD_Mod_NexBall(vector pos, vector mySize)
3045 float stat_items, nb_pb_starttime, dt, p;
3047 stat_items = getstati(STAT_ITEMS, 0, 24);
3048 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3050 if (stat_items & IT_KEY1)
3055 //Manage the progress bar if any
3056 if (nb_pb_starttime > 0)
3058 dt = mod(time - nb_pb_starttime, nb_pb_period);
3059 // one period of positive triangle
3060 p = 2 * dt / nb_pb_period;
3064 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3067 if (stat_items & IT_KEY1)
3068 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3071 // Race/CTS HUD mod icons
3072 float crecordtime_prev; // last remembered crecordtime
3073 float crecordtime_change_time; // time when crecordtime last changed
3074 float srecordtime_prev; // last remembered srecordtime
3075 float srecordtime_change_time; // time when srecordtime last changed
3077 float race_status_time;
3078 float race_status_prev;
3079 string race_status_name_prev;
3080 void HUD_Mod_Race(vector pos, vector mySize)
3082 mod_active = 1; // race should never hide the mod icons panel
3084 me = playerslots[player_localnum];
3086 float f; // yet another function has this
3087 score = me.(scores[ps_primary]);
3089 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3090 return; // no records in the actual race
3092 // clientside personal record
3094 if(gametype == MAPINFO_TYPE_CTS)
3098 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3100 if(score && (score < t || !t)) {
3101 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3102 if(autocvar_cl_autodemo_delete_keeprecords)
3104 f = autocvar_cl_autodemo_delete;
3106 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3110 if(t != crecordtime_prev) {
3111 crecordtime_prev = t;
3112 crecordtime_change_time = time;
3115 vector textPos, medalPos;
3117 if(mySize_x > mySize_y) {
3118 // text on left side
3119 squareSize = min(mySize_y, mySize_x/2);
3120 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3121 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3124 squareSize = min(mySize_x, mySize_y/2);
3125 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3126 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3129 f = time - crecordtime_change_time;
3132 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3133 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3135 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3136 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3137 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3138 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3142 t = race_server_record;
3143 if(t != srecordtime_prev) {
3144 srecordtime_prev = t;
3145 srecordtime_change_time = time;
3147 f = time - srecordtime_change_time;
3150 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3151 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3153 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3154 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3155 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3156 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3159 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3160 race_status_time = time + 5;
3161 race_status_prev = race_status;
3162 if (race_status_name_prev)
3163 strunzone(race_status_name_prev);
3164 race_status_name_prev = strzone(race_status_name);
3169 a = bound(0, race_status_time - time, 1);
3172 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3176 rank = race_CheckName(race_status_name);
3180 rankname = count_ordinal(rank);
3183 namepos = medalPos + '0 0.8 0' * squareSize;
3185 rankpos = medalPos + '0 0.15 0' * squareSize;
3187 if(race_status == 0)
3188 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3189 else if(race_status == 1) {
3190 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3191 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3192 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3193 } else if(race_status == 2) {
3194 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3195 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3197 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3198 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3199 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3200 } else if(race_status == 3) {
3201 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3202 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3203 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3206 if (race_status_time - time <= 0) {
3207 race_status_prev = -1;
3209 if(race_status_name)
3210 strunzone(race_status_name);
3211 race_status_name = string_null;
3212 if(race_status_name_prev)
3213 strunzone(race_status_name_prev);
3214 race_status_name_prev = string_null;
3218 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3220 float stat, pps_ratio;
3231 stat = getstatf(STAT_DOM_PPS_RED);
3232 pic = "dom_icon_red";
3236 stat = getstatf(STAT_DOM_PPS_BLUE);
3237 pic = "dom_icon_blue";
3241 stat = getstatf(STAT_DOM_PPS_YELLOW);
3242 pic = "dom_icon_yellow";
3247 stat = getstatf(STAT_DOM_PPS_PINK);
3248 pic = "dom_icon_pink";
3252 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3254 if(mySize_x/mySize_y > aspect_ratio)
3256 i = aspect_ratio * mySize_y;
3257 myPos_x = myPos_x + (mySize_x - i) / 2;
3262 i = 1/aspect_ratio * mySize_x;
3263 myPos_y = myPos_y + (mySize_y - i) / 2;
3267 if (layout) // show text too
3270 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3271 if (layout == 2) // average pps
3272 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3273 else // percentage of average pps
3274 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3278 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3281 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3282 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3283 drawresetcliparea();
3287 void HUD_Mod_Dom(vector myPos, vector mySize)
3289 mod_active = 1; // required in each mod function that always shows something
3291 float layout = autocvar_hud_panel_modicons_dom_layout;
3292 float rows, columns, aspect_ratio;
3293 rows = mySize_y/mySize_x;
3294 aspect_ratio = (layout) ? 3 : 1;
3295 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3296 columns = ceil(team_count/rows);
3299 float row = 0, column = 0;
3300 vector pos, itemSize;
3301 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3302 for(i=0; i<team_count; ++i)
3304 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3306 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3317 void HUD_ModIcons_SetFunc()
3321 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3322 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3323 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3324 case MAPINFO_TYPE_CTS:
3325 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3326 case MAPINFO_TYPE_CA:
3327 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3328 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3329 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3333 float mod_prev; // previous state of mod_active to check for a change
3335 float mod_change; // "time" when mod_active changed
3337 void HUD_ModIcons(void)
3339 if(!autocvar__hud_configure)
3341 if(!autocvar_hud_panel_modicons) return;
3342 if(!HUD_ModIcons_GameType) return;
3345 HUD_Panel_UpdateCvars();
3347 draw_beginBoldFont();
3349 if(mod_active != mod_prev) {
3351 mod_prev = mod_active;
3354 if(mod_active || autocvar__hud_configure)
3355 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3357 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3360 HUD_Panel_DrawBg(mod_alpha);
3362 if(panel_bg_padding)
3364 panel_pos += '1 1 0' * panel_bg_padding;
3365 panel_size -= '2 2 0' * panel_bg_padding;
3368 if(autocvar__hud_configure)
3369 HUD_Mod_CTF(panel_pos, panel_size);
3371 HUD_ModIcons_GameType(panel_pos, panel_size);
3376 // Draw pressed keys (#11)
3378 void HUD_PressedKeys(void)
3380 if(!autocvar__hud_configure)
3382 if(!autocvar_hud_panel_pressedkeys) return;
3383 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3386 HUD_Panel_UpdateCvars();
3389 mySize = panel_size;
3391 HUD_Panel_DrawBg(1);
3392 if(panel_bg_padding)
3394 pos += '1 1 0' * panel_bg_padding;
3395 mySize -= '2 2 0' * panel_bg_padding;
3398 // force custom aspect
3399 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3402 vector newSize = '0 0 0';
3403 if(mySize_x/mySize_y > aspect)
3405 newSize_x = aspect * mySize_y;
3406 newSize_y = mySize_y;
3408 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3412 newSize_y = 1/aspect * mySize_x;
3413 newSize_x = mySize_x;
3415 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3421 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3423 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3425 if(autocvar_hud_panel_pressedkeys_attack)
3427 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3428 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3432 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3433 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3434 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3436 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3437 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3438 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3441 // Handle chat as a panel (#12)
3445 if(!autocvar__hud_configure)
3447 if (!autocvar_hud_panel_chat)
3449 if (!autocvar_con_chatrect)
3450 cvar_set("con_chatrect", "0");
3453 if(autocvar__con_chat_maximized)
3454 if(!hud_draw_maximized) return;
3457 HUD_Panel_UpdateCvars();
3459 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3461 panel_pos_y = panel_bg_border;
3462 panel_size_y = vid_conheight - panel_bg_border * 2;
3463 if(panel.current_panel_bg == "0") // force a border when maximized
3465 panel_bg = strcat(hud_skin_path, "/border_default");
3466 if(precache_pic(panel_bg) == "")
3467 panel_bg = "gfx/hud/default/border_default";
3468 if(panel.current_panel_bg)
3469 strunzone(panel.current_panel_bg);
3470 panel.current_panel_bg = strzone(panel_bg);
3472 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3477 mySize = panel_size;
3479 HUD_Panel_DrawBg(1);
3481 if(panel_bg_padding)
3483 pos += '1 1 0' * panel_bg_padding;
3484 mySize -= '2 2 0' * panel_bg_padding;
3487 if (!autocvar_con_chatrect)
3488 cvar_set("con_chatrect", "1");
3490 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3491 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3493 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3494 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3496 if(autocvar__hud_configure)
3499 chatsize = '1 1 0' * autocvar_con_chatsize;
3500 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3502 for(i = 0; i < autocvar_con_chat; ++i)
3504 if(i == autocvar_con_chat - 1)
3507 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3508 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3509 pos_y += chatsize_y;
3514 // Engine info panel (#13)
3521 float frametimeavg1; // 1 frame ago
3522 float frametimeavg2; // 2 frames ago
3523 void HUD_EngineInfo(void)
3525 if(!autocvar__hud_configure)
3527 if(!autocvar_hud_panel_engineinfo) return;
3530 HUD_Panel_UpdateCvars();
3533 mySize = panel_size;
3535 HUD_Panel_DrawBg(1);
3536 if(panel_bg_padding)
3538 pos += '1 1 0' * panel_bg_padding;
3539 mySize -= '2 2 0' * panel_bg_padding;
3542 float currentTime = gettime(GETTIME_REALTIME);
3543 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3545 float currentframetime = currentTime - prevfps_time;
3546 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3547 frametimeavg2 = frametimeavg1;
3548 frametimeavg1 = frametimeavg;
3551 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3552 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3554 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3555 prevfps = (1/currentframetime);
3556 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3558 prevfps_time = currentTime;
3563 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3565 prevfps = framecounter/(currentTime - prevfps_time);
3567 prevfps_time = currentTime;
3572 color = HUD_Get_Num_Color (prevfps, 100);
3573 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3576 // Info messages panel (#14)
3578 #define drawInfoMessage(s)\
3579 if(autocvar_hud_panel_infomessages_flip)\
3580 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3581 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3583 void HUD_InfoMessages(void)
3585 if(!autocvar__hud_configure)
3587 if(!autocvar_hud_panel_infomessages) return;
3590 HUD_Panel_UpdateCvars();
3593 mySize = panel_size;
3595 HUD_Panel_DrawBg(1);
3596 if(panel_bg_padding)
3598 pos += '1 1 0' * panel_bg_padding;
3599 mySize -= '2 2 0' * panel_bg_padding;
3602 // always force 5:1 aspect
3603 vector newSize = '0 0 0';
3604 if(mySize_x/mySize_y > 5)
3606 newSize_x = 5 * mySize_y;
3607 newSize_y = mySize_y;
3609 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3613 newSize_y = 1/5 * mySize_x;
3614 newSize_x = mySize_x;
3616 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3625 fontsize = '0.20 0.20 0' * mySize_y;
3631 if(!autocvar__hud_configure)
3633 if(spectatee_status && !intermission)
3636 if(spectatee_status == -1)
3637 s = _("^1Observing");
3639 #ifdef COMPAT_XON050_ENGINE
3640 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3642 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3646 if(spectatee_status == -1)
3647 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3649 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3652 if(spectatee_status == -1)
3653 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3655 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3658 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3661 if(gametype == MAPINFO_TYPE_ARENA)
3662 s = _("^1Wait for your turn to join");
3663 else if(gametype == MAPINFO_TYPE_LMS)
3666 sk = playerslots[player_localnum];
3667 if(sk.(scores[ps_primary]) >= 666)
3668 s = _("^1Match has already begun");
3669 else if(sk.(scores[ps_primary]) > 0)
3670 s = _("^1You have no more lives left");
3672 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3675 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3678 //show restart countdown:
3679 if (time < getstatf(STAT_GAMESTARTTIME)) {
3681 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3682 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3683 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3684 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3688 if(warmup_stage && !intermission)
3690 s = _("^2Currently in ^1warmup^2 stage!");
3695 if(mod(time, 1) >= 0.5)
3700 if(ready_waiting && !intermission && !spectatee_status)
3702 if(ready_waiting_for_me)
3705 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3707 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3712 s = _("^2Waiting for others to ready up to end warmup...");
3714 s = _("^2Waiting for others to ready up...");
3718 else if(warmup_stage && !intermission && !spectatee_status)
3720 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3724 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3726 float ts_min = 0, ts_max = 0;
3727 tm = teams.sort_next;
3730 for(; tm.sort_next; tm = tm.sort_next)
3732 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3734 if(!ts_min) ts_min = tm.team_size;
3735 else ts_min = min(ts_min, tm.team_size);
3736 if(!ts_max) ts_max = tm.team_size;
3737 else ts_max = max(ts_max, tm.team_size);
3739 if ((ts_max - ts_min) > 1)
3741 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3742 tm = GetTeam(myteam, false);
3744 if (tm.team != NUM_SPECTATOR)
3745 if (tm.team_size == ts_max)
3746 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3754 s = _("^7Press ^3ESC ^7to show HUD options.");
3756 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3758 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3760 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3765 // Physics panel (#15)
3767 vector acc_prevspeed;
3768 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3769 void HUD_Physics(void)
3771 if(!autocvar__hud_configure)
3773 if(!autocvar_hud_panel_physics) return;
3774 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3775 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3778 HUD_Panel_UpdateCvars();
3780 draw_beginBoldFont();
3782 HUD_Panel_DrawBg(1);
3783 if(panel_bg_padding)
3785 panel_pos += '1 1 0' * panel_bg_padding;
3786 panel_size -= '2 2 0' * panel_bg_padding;
3789 float acceleration_progressbar_scale = 0;
3790 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3791 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3794 if (autocvar_hud_panel_physics_text_scale <= 0)
3797 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3800 float speed, conversion_factor;
3803 switch(autocvar_hud_panel_physics_speed_unit)
3808 conversion_factor = 1.0;
3812 conversion_factor = 0.0254;
3816 conversion_factor = 0.0254 * 3.6;
3820 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3824 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3828 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3830 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3831 if (autocvar__hud_configure)
3832 speed = floor( max_speed * 0.65 + 0.5 );
3833 else if(autocvar_hud_panel_physics_speed_vertical)
3834 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3836 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3838 //compute acceleration
3839 float acceleration, f;
3840 if (autocvar__hud_configure)
3841 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3844 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3845 f = time - acc_prevtime;
3846 if(autocvar_hud_panel_physics_acceleration_vertical)
3847 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3849 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3851 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3853 acc_prevspeed = vel;
3854 acc_prevtime = time;
3856 f = bound(0, f * 10, 1);
3857 acc_avg = acc_avg * (1 - f) + acceleration * f;
3861 float panel_ar = panel_size_x/panel_size_y;
3862 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3863 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3865 panel_size_x *= 0.5;
3866 if (autocvar_hud_panel_physics_flip)
3867 speed_offset_x = panel_size_x;
3869 acceleration_offset_x = panel_size_x;
3873 panel_size_y *= 0.5;
3874 if (autocvar_hud_panel_physics_flip)
3875 speed_offset_y = panel_size_y;
3877 acceleration_offset_y = panel_size_y;
3879 float speed_baralign, acceleration_baralign;
3880 if (autocvar_hud_panel_physics_baralign == 1)
3881 acceleration_baralign = speed_baralign = 1;
3882 else if(autocvar_hud_panel_physics_baralign == 4)
3883 acceleration_baralign = speed_baralign = 2;
3884 else if (autocvar_hud_panel_physics_flip)
3886 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3887 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3891 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3892 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3894 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3895 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3899 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3900 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3901 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3902 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3904 tmp_size_x = panel_size_x * 0.75;
3905 tmp_size_y = panel_size_y * text_scale;
3907 tmp_offset_x = panel_size_x - tmp_size_x;
3910 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3911 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3917 tmp_offset_x = tmp_size_x;
3918 if (autocvar_hud_panel_physics_speed_unit_show)
3921 tmp_size_x = panel_size_x * (1 - 0.75);
3922 tmp_size_y = panel_size_y * 0.4 * text_scale;
3923 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3924 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3928 //compute and draw top speed
3929 if (autocvar_hud_panel_physics_topspeed)
3930 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3932 if (autocvar__hud_configure)
3934 top_speed = floor( max_speed * 0.75 + 0.5 );
3939 if (speed >= top_speed)
3942 top_speed_time = time;
3946 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3947 // divide by f to make it start from 1
3948 f = cos( ((time - top_speed_time) / f) * PI/2 );
3950 else //hide top speed 0, it would be stupid
3955 //top speed progressbar peak
3956 if(speed < top_speed)
3957 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3959 float peak_offset_x;
3960 vector peak_size = '0 0 0';
3961 if (speed_baralign == 0)
3962 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3963 else if (speed_baralign == 1)
3964 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3965 else // if (speed_baralign == 2)
3966 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3967 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3968 peak_size_y = panel_size_y;
3969 if (speed_baralign == 2) // draw two peaks, on both sides
3971 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3972 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3975 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3979 tmp_offset_y = panel_size_y * 0.4;
3980 tmp_size_x = panel_size_x * (1 - 0.75);
3981 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3982 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3983 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
3991 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
3993 vector progressbar_color;
3994 if(acceleration < 0)
3995 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
3997 progressbar_color = autocvar_hud_progressbar_acceleration_color;
3999 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4000 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4003 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4005 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4007 if (acceleration_baralign == 1)
4008 tmp_offset_x = panel_size_x - tmp_size_x;
4009 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4010 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4017 tmp_size = panel_size;
4018 tmp_offset = '0 0 0';
4021 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4023 tmp_size_x = panel_size_x;
4024 tmp_size_y = panel_size_y * text_scale;
4026 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4027 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4028 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4033 // CenterPrint (#16)
4035 #define CENTERPRINT_MAX_MSGS 10
4036 #define CENTERPRINT_MAX_ENTRIES 50
4037 #define CENTERPRINT_SPACING 0.7
4039 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4040 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4041 float centerprint_time[CENTERPRINT_MAX_MSGS];
4042 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4043 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4044 float centerprint_showing;
4046 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4048 //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4051 if(strMessage == "" && new_id == 0)
4054 // strip trailing newlines
4055 j = strlen(strMessage) - 1;
4056 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4058 if (j < strlen(strMessage) - 1)
4059 strMessage = substring(strMessage, 0, j + 1);
4061 if(strMessage == "" && new_id == 0)
4064 // strip leading newlines
4066 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4069 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4071 if(strMessage == "" && new_id == 0)
4074 if (!centerprint_showing)
4075 centerprint_showing = TRUE;
4077 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4079 if (j == CENTERPRINT_MAX_MSGS)
4081 if (new_id && new_id == centerprint_msgID[j])
4083 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4085 // fade out the current msg (duration and countdown_num are ignored)
4086 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4087 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4088 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4091 break; // found a msg with the same id, at position j
4095 if (i == CENTERPRINT_MAX_MSGS)
4097 // a msg with the same id was not found, add the msg at the next position
4099 if (cpm_index == -1)
4100 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4103 if(centerprint_messages[j])
4104 strunzone(centerprint_messages[j]);
4105 centerprint_messages[j] = strzone(strMessage);
4106 centerprint_msgID[j] = new_id;
4109 centerprint_time[j] = -1;
4110 centerprint_expire_time[j] = time;
4115 duration = max(1, autocvar_hud_panel_centerprint_time);
4116 centerprint_time[j] = duration;
4117 centerprint_expire_time[j] = time + duration;
4119 centerprint_countdown_num[j] = countdown_num;
4122 void centerprint_hud(string strMessage)
4124 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4127 void reset_centerprint_messages(void)
4130 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4132 centerprint_expire_time[i] = 0;
4133 centerprint_time[i] = 1;
4134 centerprint_msgID[i] = 0;
4135 if(centerprint_messages[i])
4136 strunzone(centerprint_messages[i]);
4137 centerprint_messages[i] = string_null;
4140 float hud_configure_cp_generation_time;
4141 void HUD_CenterPrint (void)
4143 if(!autocvar__hud_configure)
4145 if(!autocvar_hud_panel_centerprint) return;
4147 if (hud_configure_prev && hud_configure_prev != -1)
4148 reset_centerprint_messages();
4152 if (!hud_configure_prev)
4153 reset_centerprint_messages();
4154 if (time > hud_configure_cp_generation_time)
4159 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4161 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4163 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4164 hud_configure_cp_generation_time = time + 1 + random()*4;
4168 // this panel fades only when the menu does
4169 float hud_fade_alpha_save = 0;
4170 if(scoreboard_fade_alpha)
4172 hud_fade_alpha_save = hud_fade_alpha;
4173 hud_fade_alpha = 1 - autocvar__menu_alpha;
4175 HUD_Panel_UpdateCvars();
4177 if(scoreboard_fade_alpha)
4179 hud_fade_alpha = hud_fade_alpha_save;
4181 // move the panel below the scoreboard
4182 if (scoreboard_bottom >= 0.96 * vid_conheight)
4186 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4188 if(target_pos_y > panel_pos_y)
4190 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4191 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4195 HUD_Panel_DrawBg(1);
4197 if (!centerprint_showing)
4200 if(panel_bg_padding)
4202 panel_pos += '1 1 0' * panel_bg_padding;
4203 panel_size -= '2 2 0' * panel_bg_padding;
4206 float entries, height;
4208 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4209 // height = panel_size_y/entries;
4210 // fontsize = '1 1 0' * height;
4211 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4212 fontsize = '1 1 0' * height;
4213 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4215 float i, j, k, n, g;
4216 float a, sz, align, current_msg_pos_y = 0, msg_size;
4220 n = -1; // if no msg will be displayed, n stays -1
4223 if (autocvar_hud_panel_centerprint_flip)
4224 pos_y += panel_size_y;
4225 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4226 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4228 if (j == CENTERPRINT_MAX_MSGS)
4230 if (centerprint_expire_time[j] <= time)
4232 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4234 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4235 if (centerprint_countdown_num[j] == 0)
4237 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4239 else if(centerprint_time[j] != -1)
4244 // fade the centerprint_hud in/out
4245 if(centerprint_time[j] < 0)
4246 a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4247 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4248 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4249 else if(centerprint_expire_time[j] > time)
4250 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4254 // set the size from fading in/out before subsequent fading
4255 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4257 // also fade it based on positioning
4258 if(autocvar_hud_panel_centerprint_fade_subsequent)
4260 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4261 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4264 // finally set the size based on the new theAlpha from subsequent fading
4265 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4266 drawfontscale = sz * '1 1 0';
4268 if (centerprint_countdown_num[j])
4269 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4271 n = tokenizebyseparator(centerprint_messages[j], "\n");
4273 if (autocvar_hud_panel_centerprint_flip)
4275 // check if the message can be entirely shown
4276 for(k = 0; k < n; ++k)
4278 getWrappedLine_remaining = argv(k);
4279 while(getWrappedLine_remaining)
4281 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4283 pos_y -= fontsize_y;
4285 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4288 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4292 for(k = 0; k < n; ++k)
4294 getWrappedLine_remaining = argv(k);
4295 while(getWrappedLine_remaining)
4297 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4301 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4302 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4303 pos_y += fontsize_y;
4306 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4310 ++g; // move next position number up
4312 msg_size = pos_y - msg_size;
4313 if (autocvar_hud_panel_centerprint_flip)
4315 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4316 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4317 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4319 if (pos_y < panel_pos_y) // check if the next message can be shown
4321 drawfontscale = '1 1 0';
4327 pos_y += CENTERPRINT_SPACING * fontsize_y;
4328 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4329 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4331 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4333 drawfontscale = '1 1 0';
4338 drawfontscale = '1 1 0';
4341 centerprint_showing = FALSE;
4342 reset_centerprint_messages();
4352 void HUD_Reset (void)
4354 // reset gametype specific icons
4355 if(gametype == MAPINFO_TYPE_KEYHUNT)
4357 else if(gametype == MAPINFO_TYPE_CTF)
4358 HUD_Mod_CTF_Reset();
4361 void HUD_Main (void)
4364 // global hud theAlpha fade
4365 if(menu_enabled == 1)
4368 hud_fade_alpha = (1 - autocvar__menu_alpha);
4370 if(scoreboard_fade_alpha)
4371 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4373 HUD_Configure_Frame();
4375 if(intermission == 2) // no hud during mapvote
4378 // panels that we want to be active together with the scoreboard
4379 // they must fade only when the menu does
4380 if(scoreboard_fade_alpha == 1)
4382 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4386 if(!autocvar__hud_configure && !hud_fade_alpha)
4390 if (hud_skin_prev != autocvar_hud_skin)
4393 strunzone(hud_skin_path);
4394 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4396 strunzone(hud_skin_prev);
4397 hud_skin_prev = strzone(autocvar_hud_skin);
4400 #ifdef COMPAT_XON050_ENGINE
4401 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4403 current_player = player_localentnum;
4407 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4411 float hud_dock_color_team = autocvar_hud_dock_color_team;
4412 if((teamplay) && hud_dock_color_team) {
4413 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4414 color = '1 0 0' * hud_dock_color_team;
4416 color = myteamcolors * hud_dock_color_team;
4418 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4419 color = '1 0 0' * hud_dock_color_team;
4423 string hud_dock_color = autocvar_hud_dock_color;
4424 if(hud_dock_color == "shirt") {
4425 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4426 color = colormapPaletteColor(floor(f / 16), 0);
4428 else if(hud_dock_color == "pants") {
4429 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4430 color = colormapPaletteColor(mod(f, 16), 1);
4433 color = stov(hud_dock_color);
4437 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4438 if(precache_pic(pic) == "") {
4439 pic = strcat(hud_skin_path, "/dock_medium");
4440 if(precache_pic(pic) == "") {
4441 pic = "gfx/hud/default/dock_medium";
4444 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4447 // cache the panel order into the panel_order array
4448 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4449 for(i = 0; i < HUD_PANEL_NUM; ++i)
4450 panel_order[i] = -1;
4452 float p_num, warning = false;
4453 float argc = tokenize_console(autocvar__hud_panelorder);
4454 if (argc > HUD_PANEL_NUM)
4456 //first detect wrong/missing panel numbers
4457 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4458 p_num = stof(argv(i));
4459 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4460 if (panel_order[p_num] == -1) //found for the first time?
4461 s = strcat(s, ftos(p_num), " ");
4462 panel_order[p_num] = 1; //mark as found
4467 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4468 if (panel_order[i] == -1) {
4470 s = strcat(s, ftos(i), " "); //add missing panel number
4474 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4476 cvar_set("_hud_panelorder", s);
4477 if(hud_panelorder_prev)
4478 strunzone(hud_panelorder_prev);
4479 hud_panelorder_prev = strzone(s);
4481 //now properly set panel_order
4482 tokenize_console(s);
4483 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4484 panel_order[i] = stof(argv(i));
4488 hud_draw_maximized = 0;
4489 // draw panels in order specified by panel_order array
4490 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4491 (panel = hud_panel[panel_order[i]]).panel_draw();
4493 hud_draw_maximized = 1; // panels that may be maximized must check this var
4494 // draw maximized panels on top
4495 if(hud_panel_radar_maximized)
4496 (panel = HUD_PANEL(RADAR)).panel_draw();
4497 if(autocvar__con_chat_maximized)
4498 (panel = HUD_PANEL(CHAT)).panel_draw();
4500 HUD_Configure_PostDraw();
4502 hud_configure_prev = autocvar__hud_configure;