7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, alpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, alpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
258 if(!length_ratio || !theAlpha)
264 if(length_ratio < -1)
267 else if(length_ratio < 0)
271 vector width, height;
273 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274 if(precache_pic(pic) == "") {
275 pic = "gfx/hud/default/progressbar_vertical";
278 if (baralign == 1) // bottom align
279 theOrigin_y += (1 - length_ratio) * theSize_y;
280 else if (baralign == 2) // center align
281 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282 else if (baralign == 3) // center align, positive values down, negative up
285 if (length_ratio > 0)
286 theOrigin_y += theSize_y;
289 theOrigin_y += (1 + length_ratio) * theSize_y;
290 length_ratio = -length_ratio;
293 theSize_y *= length_ratio;
296 width = eX * theSize_x;
297 height = eY * theSize_y;
298 if(theSize_y <= theSize_x * 2)
300 // button not high enough
301 // draw just upper and lower part then
302 square = eY * theSize_y * 0.5;
303 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309 square = eY * theSize_x;
310 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
311 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 pic = strcat(hud_skin_path, "/", pic);
316 if(precache_pic(pic) == "") {
317 pic = "gfx/hud/default/progressbar";
320 if (baralign == 1) // right align
321 theOrigin_x += (1 - length_ratio) * theSize_x;
322 else if (baralign == 2) // center align
323 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324 else if (baralign == 3) // center align, positive values on the right, negative on the left
327 if (length_ratio > 0)
328 theOrigin_x += theSize_x;
331 theOrigin_x += (1 + length_ratio) * theSize_x;
332 length_ratio = -length_ratio;
335 theSize_x *= length_ratio;
338 width = eX * theSize_x;
339 height = eY * theSize_y;
340 if(theSize_x <= theSize_y * 2)
342 // button not wide enough
343 // draw just left and right part then
344 square = eX * theSize_x * 0.5;
345 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351 square = eX * theSize_y;
352 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
354 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
365 pic = strcat(hud_skin_path, "/num_leading");
366 if(precache_pic(pic) == "") {
367 pic = "gfx/hud/default/num_leading";
370 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
371 if(mySize_x/mySize_y > 2)
372 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
373 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
383 weaponorder[i] = weaponorder[j];
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
391 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
396 float GetAmmoStat(float i)
400 case 0: return STAT_SHELLS;
401 case 1: return STAT_NAILS;
402 case 2: return STAT_ROCKETS;
403 case 3: return STAT_CELLS;
404 case 4: return STAT_FUEL;
409 float GetAmmoTypeForWep(float i)
413 case WEP_SHOTGUN: return 0;
414 case WEP_UZI: return 1;
415 case WEP_GRENADE_LAUNCHER: return 2;
416 case WEP_MINE_LAYER: return 2;
417 case WEP_ELECTRO: return 3;
418 case WEP_CRYLINK: return 3;
419 case WEP_HLAC: return 3;
420 case WEP_MINSTANEX: return 3;
421 case WEP_NEX: return 3;
422 case WEP_RIFLE: return 1;
423 case WEP_HAGAR: return 2;
424 case WEP_ROCKET_LAUNCHER: return 2;
425 case WEP_SEEKER: return 2;
426 case WEP_FIREBALL: return 4;
427 case WEP_HOOK: return 3;
432 void HUD_Weapons(void)
435 float weapons_stat = getstati(STAT_WEAPONS);
436 float i, f, a, j, factor;
437 float screen_ar, center_x, center_y;
438 float weapon_count, weapon_id, weapon_alpha;
439 float row, column, rows, columns;
440 float aspect = autocvar_hud_panel_weapons_aspect;
442 float show_accuracy, panel_weapon_accuracy;
444 float timeout = autocvar_hud_panel_weapons_timeout;
445 float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
446 float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
448 float ammo_type, ammo_full, ammo_alpha;
449 float barsize_x, barsize_y, baroffset_x, baroffset_y;
451 float when = autocvar_hud_panel_weapons_complainbubble_time;
452 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
454 vector weapon_pos, weapon_size;
455 local noref vector old_panel_size; // fteqcc sucks
456 vector color, ammo_color;
458 // check to see if we want to continue
459 if(hud != HUD_NORMAL) { return; }
461 if(!autocvar__hud_configure)
462 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
464 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
466 weaponprevtime = time;
470 hud_configure_active_panel = HUD_PANEL_WEAPONS;
472 // update generic hud functions
473 HUD_Panel_UpdateCvars(weapons);
474 HUD_Panel_ApplyFadeAlpha();
476 // calculate fading effect to weapon images for when the panel is idle
477 if(autocvar_hud_panel_weapons_fade)
479 weapon_alpha = 3.2 - 2 * (time - weapontime);
480 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
483 weapon_alpha = panel_fg_alpha;
485 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
486 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489 if(weaponorder_bypriority)
490 strunzone(weaponorder_bypriority);
491 if(weaponorder_byimpulse)
492 strunzone(weaponorder_byimpulse);
494 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
495 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
496 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
501 self = get_weaponinfo(i);
502 if(self.impulse >= 0)
504 weaponorder[weapon_cnt] = self;
508 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
509 weaponorder[i] = world;
510 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
512 weaponorder_cmp_str = string_null;
515 // determine which weapons are going to be shown
516 if (autocvar_hud_panel_weapons_onlyowned)
518 if(autocvar__hud_configure)
520 if (weapons_stat == 0) // create some fake weapons anyway
521 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
522 weapons_stat |= power2of(i);
524 if(menu_enabled != 2)
525 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
528 // do we own this weapon?
529 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
530 if(weapons_stat & weaponorder[i].weapons)
533 // add it anyway if weaponcomplain is shown
534 if((!autocvar__hud_configure)
535 && (autocvar_hud_panel_weapons_complainbubble
536 && time - complain_weapon_time < when + fadetime))
539 // might as well commit suicide now, no reason to live ;)
540 if (weapon_count == 0) { return; }
542 // reduce size of the panel
543 if (panel_size_y > panel_size_x)
545 old_panel_size_y = panel_size_y;
546 panel_size_y *= weapon_count / WEP_COUNT;
547 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
551 old_panel_size_x = panel_size_x;
552 panel_size_x *= weapon_count / WEP_COUNT;
553 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
557 weapon_count = WEP_COUNT;
559 // animation for fading in/out the panel respectively when not in use
560 if(!autocvar__hud_configure)
562 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
564 f = (time - (weapontime + timeout)) / timeout_effect_length;
565 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
567 panel_bg_alpha *= (1 - f);
568 panel_fg_alpha *= (1 - f);
570 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
572 f *= f; // for a cooler movement
573 center_x = panel_pos_x + panel_size_x/2;
574 center_y = panel_pos_y + panel_size_y/2;
575 screen_ar = vid_conwidth/vid_conheight;
576 if (center_x/center_y < screen_ar) //bottom left
578 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
579 panel_pos_y += f * (vid_conheight - panel_pos_y);
581 panel_pos_x -= f * (panel_pos_x + panel_size_x);
585 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
586 panel_pos_x += f * (vid_conwidth - panel_pos_x);
588 panel_pos_y -= f * (panel_pos_y + panel_size_y);
591 weaponprevtime = time - (1 - f) * timein_effect_length;
593 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
595 f = (time - weaponprevtime) / timein_effect_length;
596 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
598 panel_bg_alpha *= (f);
599 panel_fg_alpha *= (f);
601 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
603 f *= f; // for a cooler movement
605 center_x = panel_pos_x + panel_size_x/2;
606 center_y = panel_pos_y + panel_size_y/2;
607 screen_ar = vid_conwidth/vid_conheight;
608 if (center_x/center_y < screen_ar) //bottom left
610 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
611 panel_pos_y += f * (vid_conheight - panel_pos_y);
613 panel_pos_x -= f * (panel_pos_x + panel_size_x);
617 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
618 panel_pos_x += f * (vid_conwidth - panel_pos_x);
620 panel_pos_y -= f * (panel_pos_y + panel_size_y);
626 // draw the background, then change the virtual size of it to better fit other items inside
630 panel_pos += '1 1 0' * panel_bg_padding;
631 panel_size -= '1 1 0' * panel_bg_padding;
634 // after the sizing and animations are done, update the other values
635 rows = panel_size_y/panel_size_x;
636 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
637 columns = ceil(weapon_count/rows);
638 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
640 // calculate position/size for visual bar displaying ammount of ammo status
641 if (autocvar_hud_panel_weapons_ammo)
643 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
644 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
646 if(weapon_size_x/weapon_size_y > aspect)
648 barsize_x = aspect * weapon_size_y;
649 barsize_y = weapon_size_y;
650 baroffset_x = (weapon_size_x - barsize_x) / 2;
654 barsize_y = 1/aspect * weapon_size_x;
655 barsize_x = weapon_size_x;
656 baroffset_y = (weapon_size_y - barsize_y) / 2;
660 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
662 show_accuracy = true;
663 if (acc_col_x[0] == -1)
664 for (i = 0; i < acc_levels; ++i)
665 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
668 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
670 // retrieve information about the current weapon to be drawn
671 self = weaponorder[i];
672 weapon_id = self.impulse;
674 // skip if this weapon doesn't exist
675 if (!self || self.impulse < 0) { continue; }
677 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
678 if (autocvar_hud_panel_weapons_onlyowned
679 && !((weapons_stat & self.weapons)
680 || (self.weapon == complain_weapon
681 && time - complain_weapon_time < when + fadetime
682 && autocvar_hud_panel_weapons_complainbubble)))
685 // figure out the drawing position of weapon
686 weapon_pos = (panel_pos
687 + eX * column * weapon_size_x
688 + eY * row * weapon_size_y);
690 // draw background behind currently selected weapon
691 if(self.weapon == switchweapon)
692 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
694 // draw the weapon accuracy
697 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
698 if(panel_weapon_accuracy >= 0)
700 // find the max level lower than weapon_accuracy
702 while ( j && panel_weapon_accuracy < acc_lev[j] )
705 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
706 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
708 color = color + factor * (acc_col[j+1] - color);
710 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
714 // drawing all the weapon items
715 if(weapons_stat & self.weapons)
717 // draw the weapon image
718 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
720 // draw weapon label string
721 switch(autocvar_hud_panel_weapons_label)
723 case 1: // weapon number
724 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
728 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
731 case 3: // weapon name
732 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
739 // draw ammo status bar
740 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
743 ammo_type = GetAmmoTypeForWep(self.weapon);
745 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
750 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
751 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
752 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
753 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
754 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
755 default: ammo_full = 60;
759 weapon_pos_x + baroffset_x,
760 weapon_pos_y + baroffset_y,
761 barsize_x * bound(0, a/ammo_full, 1),
763 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
768 else // draw a "ghost weapon icon" if you don't have the weapon
770 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
773 // draw the complain message
774 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
777 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
779 a = ((complain_weapon_time + when > time) ? 1 : 0);
783 if(complain_weapon_type == 0) {
784 s = _("Out of ammo");
785 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
787 else if(complain_weapon_type == 1) {
789 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
792 s = _("Unavailable");
793 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
795 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
796 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
797 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
800 // continue with new position for the next weapon
813 float GetAmmoItemCode(float i)
817 case 0: return IT_SHELLS;
818 case 1: return IT_NAILS;
819 case 2: return IT_ROCKETS;
820 case 3: return IT_CELLS;
821 case 4: return IT_FUEL;
826 string GetAmmoPicture(float i)
830 case 0: return "ammo_shells";
831 case 1: return "ammo_bullets";
832 case 2: return "ammo_rockets";
833 case 3: return "ammo_cells";
834 case 4: return "ammo_fuel";
839 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
842 if(autocvar__hud_configure)
844 currently_selected = (itemcode == 2); //rockets always selected
845 a = 31 + mod(itemcode*93, 128);
848 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
852 color = '0 0.5 0.75';
859 if(currently_selected)
864 vector picpos, numpos;
865 if(autocvar_hud_panel_ammo_iconalign)
868 picpos = myPos + eX * 2 * mySize_y;
872 numpos = myPos + eX * mySize_y;
876 if (currently_selected)
877 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
879 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
880 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
882 if(autocvar_hud_panel_ammo_text)
884 if(a > 0 || infinite_ammo)
885 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
886 else // "ghost" ammo count
887 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
889 if(a > 0 || infinite_ammo)
890 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
891 else // "ghost" ammo icon
892 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
897 if(hud != HUD_NORMAL) return;
898 if(!autocvar__hud_configure)
900 if(!autocvar_hud_panel_ammo) return;
901 if(spectatee_status == -1) return;
904 hud_configure_active_panel = HUD_PANEL_AMMO;
906 HUD_Panel_UpdateCvars(ammo);
907 HUD_Panel_ApplyFadeAlpha();
915 pos += '1 1 0' * panel_bg_padding;
916 mySize -= '2 2 0' * panel_bg_padding;
919 float rows, columns, row, column;
921 if (autocvar_hud_panel_ammo_onlycurrent)
925 rows = mySize_y/mySize_x;
926 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
927 // ^^^ ammo item aspect goes here
929 columns = ceil(AMMO_COUNT/rows);
931 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
934 local noref vector offset; // fteqcc sucks
936 if(ammo_size_x/ammo_size_y > 3)
938 newSize = 3 * ammo_size_y;
939 offset_x = ammo_size_x - newSize;
941 ammo_size_x = newSize;
945 newSize = 1/3 * ammo_size_x;
946 offset_y = ammo_size_y - newSize;
948 ammo_size_y = newSize;
951 float i, stat_items, currently_selected, infinite_ammo;
952 infinite_ammo = FALSE;
953 if (autocvar_hud_panel_ammo_onlycurrent)
955 if(autocvar__hud_configure)
957 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
960 stat_items = getstati(STAT_ITEMS);
961 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
962 infinite_ammo = TRUE;
963 for (i = 0; i < AMMO_COUNT; ++i) {
964 currently_selected = stat_items & GetAmmoItemCode(i);
965 if (currently_selected)
967 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
971 return; // nothing to display
974 stat_items = getstati(STAT_ITEMS);
975 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
976 infinite_ammo = TRUE;
977 for (i = 0; i < AMMO_COUNT; ++i) {
978 currently_selected = stat_items & GetAmmoItemCode(i);
979 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
989 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
991 vector newPos, newSize;
992 vector picpos, numpos;
996 if(mySize_y/mySize_x > 2)
998 newSize_y = 2 * mySize_x;
999 newSize_x = mySize_x;
1001 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1006 newSize_x = 1/2 * mySize_y;
1007 newSize_y = mySize_y;
1009 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1013 if(icon_right_align)
1016 picpos = newPos + eY * newSize_x;
1021 numpos = newPos + eY * newSize_x;
1025 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1026 // make number smaller than icon, it looks better
1027 // reduce only y to draw numbers with different number of digits with the same y size
1028 numpos_y += newSize_y * ((1 - 0.7) / 2);
1030 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1034 if(mySize_x/mySize_y > 3)
1036 newSize_x = 3 * mySize_y;
1037 newSize_y = mySize_y;
1039 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1044 newSize_y = 1/3 * mySize_x;
1045 newSize_x = mySize_x;
1047 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1051 if(icon_right_align) // right align
1054 picpos = newPos + eX * 2 * newSize_y;
1058 numpos = newPos + eX * newSize_y;
1062 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1063 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1066 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1069 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1071 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1076 void HUD_Powerups(void)
1078 float strength_time, shield_time;
1079 if(!autocvar__hud_configure)
1081 if(!autocvar_hud_panel_powerups) return;
1082 if(spectatee_status == -1) return;
1083 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1084 if (getstati(STAT_HEALTH) <= 0) return;
1086 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1087 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1091 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1097 HUD_Panel_UpdateCvars(powerups);
1098 HUD_Panel_ApplyFadeAlpha();
1101 mySize = panel_size;
1103 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1104 if(panel_bg_padding)
1106 pos += '1 1 0' * panel_bg_padding;
1107 mySize -= '2 2 0' * panel_bg_padding;
1110 float panel_ar = mySize_x/mySize_y;
1111 float is_vertical = (panel_ar < 1);
1112 vector shield_offset, strength_offset;
1113 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1116 if (autocvar_hud_panel_powerups_flip)
1117 shield_offset_x = mySize_x;
1119 strength_offset_x = mySize_x;
1124 if (autocvar_hud_panel_powerups_flip)
1125 shield_offset_y = mySize_y;
1127 strength_offset_y = mySize_y;
1130 float shield_baralign, strength_baralign;
1131 float shield_iconalign, strength_iconalign;
1132 if (autocvar_hud_panel_powerups_flip)
1134 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1135 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1136 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1137 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1141 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1142 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1143 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1144 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1149 const float maxshield = 30;
1150 float shield = ceil(shield_time);
1151 if(autocvar_hud_panel_powerups_progressbar)
1153 HUD_Panel_GetProgressBarColor(shield);
1154 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1156 if(autocvar_hud_panel_powerups_text)
1159 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1161 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1167 const float maxstrength = 30;
1168 float strength = ceil(strength_time);
1169 if(autocvar_hud_panel_powerups_progressbar)
1171 HUD_Panel_GetProgressBarColor(strength);
1172 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1174 if(autocvar_hud_panel_powerups_text)
1177 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1179 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1184 // Health/armor (#3)
1187 // prev_* vars contain the health/armor at the previous FRAME
1188 // set to -1 when player is dead or was not playing
1189 float prev_health, prev_armor;
1190 float health_damagetime, armor_damagetime;
1191 float health_beforedamage, armor_beforedamage;
1192 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1193 float old_p_health, old_p_armor;
1194 float old_p_healthtime, old_p_armortime;
1195 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1196 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1197 float prev_p_health, prev_p_armor;
1199 void HUD_HealthArmor(void)
1201 float armor, health, fuel;
1202 if(!autocvar__hud_configure)
1204 if(!autocvar_hud_panel_healtharmor) return;
1205 if(hud != HUD_NORMAL) return;
1206 if(spectatee_status == -1) return;
1208 health = getstati(STAT_HEALTH);
1214 armor = getstati(STAT_ARMOR);
1216 // code to check for spectatee_status changes is in Ent_ClientData()
1217 // prev_p_health and prev_health can be set to -1 there
1219 if (prev_p_health == -1)
1222 health_beforedamage = 0;
1223 armor_beforedamage = 0;
1224 health_damagetime = 0;
1225 armor_damagetime = 0;
1226 prev_health = health;
1228 old_p_health = health;
1229 old_p_armor = armor;
1230 prev_p_health = health;
1231 prev_p_armor = armor;
1233 else if (prev_health == -1)
1235 //start the load effect
1236 health_damagetime = 0;
1237 armor_damagetime = 0;
1241 fuel = getstati(STAT_FUEL);
1245 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1252 HUD_Panel_UpdateCvars(healtharmor);
1253 HUD_Panel_ApplyFadeAlpha();
1256 mySize = panel_size;
1258 HUD_Panel_DrawBg(1);
1259 if(panel_bg_padding)
1261 pos += '1 1 0' * panel_bg_padding;
1262 mySize -= '2 2 0' * panel_bg_padding;
1265 float baralign = autocvar_hud_panel_healtharmor_baralign;
1266 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1268 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1269 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1270 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1273 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1278 float maxtotal = maxhealth + maxarmor;
1280 if(v_z) // NOT fully armored
1282 biggercount = "health";
1283 if(autocvar_hud_panel_healtharmor_progressbar)
1285 HUD_Panel_GetProgressBarColor(health);
1286 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1289 if(autocvar_hud_panel_healtharmor_text)
1290 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1294 biggercount = "armor";
1295 if(autocvar_hud_panel_healtharmor_progressbar)
1297 HUD_Panel_GetProgressBarColor(armor);
1298 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1301 if(autocvar_hud_panel_healtharmor_text)
1302 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1304 if(autocvar_hud_panel_healtharmor_text)
1305 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1309 HUD_Panel_GetProgressBarColor(fuel);
1310 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1315 float panel_ar = mySize_x/mySize_y;
1316 float is_vertical = (panel_ar < 1);
1317 vector health_offset, armor_offset;
1318 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1321 if (autocvar_hud_panel_healtharmor_flip)
1322 health_offset_x = mySize_x;
1324 armor_offset_x = mySize_x;
1329 if (autocvar_hud_panel_healtharmor_flip)
1330 health_offset_y = mySize_y;
1332 armor_offset_y = mySize_y;
1335 float health_baralign, armor_baralign, fuel_baralign;
1336 float health_iconalign, armor_iconalign;
1337 if (autocvar_hud_panel_healtharmor_flip)
1339 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1340 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1341 fuel_baralign = health_baralign;
1342 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1343 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1347 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1348 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1349 fuel_baralign = armor_baralign;
1350 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1351 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1356 if(autocvar_hud_panel_healtharmor_progressbar)
1358 HUD_Panel_GetProgressBarColor(health);
1359 float p_health, pain_health_alpha;
1361 pain_health_alpha = 1;
1362 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1364 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1366 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1368 if (time - old_p_healthtime < 1)
1369 old_p_health = prev_p_health;
1371 old_p_health = prev_health;
1372 old_p_healthtime = time;
1374 if (time - old_p_healthtime < 1)
1376 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1377 prev_p_health = p_health;
1380 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1382 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1384 if (time - health_damagetime >= 1)
1385 health_beforedamage = prev_health;
1386 health_damagetime = time;
1388 if (time - health_damagetime < 1)
1390 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1391 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1394 prev_health = health;
1396 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1398 float BLINK_FACTOR = 0.15;
1399 float BLINK_BASE = 0.85;
1400 float BLINK_FREQ = 9;
1401 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1404 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1406 if(autocvar_hud_panel_healtharmor_text)
1407 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1412 if(autocvar_hud_panel_healtharmor_progressbar)
1414 HUD_Panel_GetProgressBarColor(armor);
1417 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1419 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1421 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1423 if (time - old_p_armortime < 1)
1424 old_p_armor = prev_p_armor;
1426 old_p_armor = prev_armor;
1427 old_p_armortime = time;
1429 if (time - old_p_armortime < 1)
1431 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1432 prev_p_armor = p_armor;
1435 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1437 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1439 if (time - armor_damagetime >= 1)
1440 armor_beforedamage = prev_armor;
1441 armor_damagetime = time;
1443 if (time - armor_damagetime < 1)
1445 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1446 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1451 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1453 if(autocvar_hud_panel_healtharmor_text)
1454 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1460 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1464 mySize_x *= 2; //restore full panel size
1465 else if (panel_ar < 1/4)
1466 mySize_y *= 2; //restore full panel size
1467 HUD_Panel_GetProgressBarColor(fuel);
1468 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1473 // Notification area (#4)
1476 string Weapon_SuicideMessage(float deathtype)
1478 w_deathtype = deathtype;
1479 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1480 return w_deathtypestring;
1483 string Weapon_KillMessage(float deathtype)
1485 w_deathtype = deathtype;
1486 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1487 return w_deathtypestring;
1490 #define KN_MAX_ENTRIES 10
1492 float killnotify_times[KN_MAX_ENTRIES];
1493 float killnotify_deathtype[KN_MAX_ENTRIES];
1494 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1495 string killnotify_attackers[KN_MAX_ENTRIES];
1496 string killnotify_victims[KN_MAX_ENTRIES];
1497 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1501 kn_index = KN_MAX_ENTRIES-1;
1502 killnotify_times[kn_index] = time;
1503 killnotify_deathtype[kn_index] = wpn;
1504 killnotify_actiontype[kn_index] = actiontype;
1505 if(killnotify_attackers[kn_index])
1506 strunzone(killnotify_attackers[kn_index]);
1507 killnotify_attackers[kn_index] = strzone(attacker);
1508 if(killnotify_victims[kn_index])
1509 strunzone(killnotify_victims[kn_index]);
1510 killnotify_victims[kn_index] = strzone(victim);
1513 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1516 float alsoprint, gentle;
1517 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1518 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1520 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1523 if(msg == MSG_SUICIDE) {
1524 w = DEATH_WEAPONOF(type);
1526 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1528 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1529 } else if (type == DEATH_KILL) {
1530 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1532 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1533 } else if (type == DEATH_ROT) {
1534 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1536 print (sprintf(_("^1%s^1 died\n"), s1));
1537 } else if (type == DEATH_NOAMMO) {
1538 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1540 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1541 } else if (type == DEATH_CAMP) {
1542 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1544 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1545 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1546 HUD_KillNotify_Push(s1, "", 0, type);
1548 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1549 } else if (type == DEATH_CHEAT) {
1550 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1552 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1553 } else if (type == DEATH_FIRE) {
1554 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1556 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1557 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1558 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1560 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1563 if (stof(s2) > 2) // killcount > 2
1564 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1565 } else if(msg == MSG_KILL) {
1566 w = DEATH_WEAPONOF(type);
1568 if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1569 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1571 HUD_KillNotify_Push(s1, s2, 1, type);
1574 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1576 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1577 HUD_KillNotify_Push(s1, s2, 1, type);
1581 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1583 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1586 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1588 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1590 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1592 else if (stof(s2) > 2) {
1594 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1596 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1599 else if(type == KILL_FIRST_BLOOD)
1600 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1601 else if (type == DEATH_TELEFRAG) {
1602 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1604 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1606 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1608 else if (type == DEATH_DROWN) {
1609 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1611 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1613 else if (type == DEATH_SLIME) {
1614 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1616 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1618 else if (type == DEATH_LAVA) {
1619 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1621 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1623 else if (type == DEATH_FALL) {
1624 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1626 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1628 else if (type == DEATH_SHOOTING_STAR) {
1629 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1631 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1633 else if (type == DEATH_SWAMP) {
1634 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1636 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1638 else if (type == DEATH_HURTTRIGGER)
1640 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1642 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1643 } else if(type == DEATH_VHCRUSH) {
1644 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1646 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1647 } else if(type == DEATH_SBMINIGUN) {
1648 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1650 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1651 } else if(type == DEATH_SBROCKET) {
1652 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1654 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1655 } else if(type == DEATH_SBBLOWUP) {
1656 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1658 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1659 } else if(type == DEATH_WAKIGUN) {
1660 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1662 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1663 } else if(type == DEATH_WAKIROCKET) {
1664 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1666 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1667 } else if(type == DEATH_WAKIBLOWUP) {
1668 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1670 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1671 } else if(type == DEATH_RAPTOR_CANNON) {
1672 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1674 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1675 } else if(type == DEATH_RAPTOR_BOMB) {
1676 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1678 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1679 } else if(type == DEATH_RAPTOR_DEATH) {
1680 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1682 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1683 } else if(type == DEATH_TURRET) {
1684 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1686 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1687 } else if(type == DEATH_TOUCHEXPLODE) {
1688 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1690 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1691 } else if(type == DEATH_CHEAT) {
1692 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1694 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1695 } else if (type == DEATH_FIRE) {
1696 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1698 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1699 } else if (type == DEATH_CUSTOM) {
1700 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1702 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1703 } else if (type == DEATH_HURTTRIGGER) {
1704 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1706 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1708 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1710 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1712 } else if(msg == MSG_SPREE) {
1713 if(type == KILL_END_SPREE) {
1715 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1717 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1718 } else if(type == KILL_SPREE) {
1720 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1722 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1723 } else if(type == KILL_SPREE_3) {
1725 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1727 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1728 } else if(type == KILL_SPREE_5) {
1730 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1732 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1733 } else if(type == KILL_SPREE_10) {
1735 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1737 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1738 } else if(type == KILL_SPREE_15) {
1740 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1742 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1743 } else if(type == KILL_SPREE_20) {
1745 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1747 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1748 } else if(type == KILL_SPREE_25) {
1750 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1752 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1753 } else if(type == KILL_SPREE_30) {
1755 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1757 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1759 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1760 if (type == DEATH_DROWN) {
1761 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1765 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1767 print (sprintf(_("^1%s^1 drowned\n"), s1));
1769 } else if (type == DEATH_SLIME) {
1770 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1772 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1773 } else if (type == DEATH_LAVA) {
1774 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1778 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1780 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1782 } else if (type == DEATH_FALL) {
1783 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1787 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1789 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1791 } else if (type == DEATH_SHOOTING_STAR) {
1792 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1794 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1795 } else if (type == DEATH_SWAMP) {
1796 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1800 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1802 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1804 } else if(DEATH_ISTURRET(type)) {
1805 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1809 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1814 case DEATH_TURRET_EWHEEL:
1815 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1817 case DEATH_TURRET_FLAC:
1818 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1820 case DEATH_TURRET_MACHINEGUN:
1821 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1823 case DEATH_TURRET_WALKER_GUN:
1824 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1826 case DEATH_TURRET_WALKER_MEELE:
1827 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1829 case DEATH_TURRET_WALKER_ROCKET:
1830 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1832 case DEATH_TURRET_HELLION:
1833 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1835 case DEATH_TURRET_HK:
1836 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1838 case DEATH_TURRET_MLRS:
1839 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1841 case DEATH_TURRET_PLASMA:
1842 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1844 case DEATH_TURRET_PHASER:
1845 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1847 case DEATH_TURRET_TESLA:
1848 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1853 } else if (type == DEATH_CUSTOM) {
1854 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1856 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1857 } else if (type == DEATH_HURTTRIGGER) {
1858 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1860 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1861 } else if(type == DEATH_TOUCHEXPLODE) {
1862 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1864 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1865 } else if(type == DEATH_CHEAT) {
1866 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1868 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1869 } else if(type == DEATH_FIRE) {
1870 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1874 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1876 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1879 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1883 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1885 print (sprintf(_("^1%s^1 died\n"), s1));
1888 } else if(msg == MSG_KILL_ACTION_SPREE) {
1890 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1892 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1893 } else if(msg == MSG_INFO) {
1894 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1895 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1896 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1897 } else if(type == INFO_LOSTFLAG) {
1898 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1899 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1900 } else if(type == INFO_PICKUPFLAG) {
1901 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1902 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1903 } else if(type == INFO_RETURNFLAG) {
1904 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1905 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1906 } else if(type == INFO_CAPTUREFLAG) {
1907 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1908 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1910 } else if(msg == MSG_RACE) {
1911 if(type == RACE_SERVER_RECORD) {
1912 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1914 else if(type == RACE_NEW_RANK) {
1915 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1917 else if(type == RACE_NEW_TIME) {
1918 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1920 else if(type == RACE_FAIL) {
1921 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1923 } else if(msg == MSG_KA) {
1924 if(type == KA_PICKUPBALL) {
1925 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1927 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1929 else if(type == KA_DROPBALL) {
1930 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1932 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1937 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1940 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1941 if(msg == MSG_SUICIDE) {
1942 if (type == DEATH_TEAMCHANGE) {
1943 centerprint_hud(sprintf(_("You are now on: %s"), s1));
1944 } else if (type == DEATH_AUTOTEAMCHANGE) {
1945 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1946 } else if (type == DEATH_CAMP) {
1948 centerprint_hud(_("^1Reconsider your tactics, camper!"));
1950 centerprint_hud(_("^1Die camper!"));
1951 } else if (type == DEATH_NOAMMO) {
1953 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
1955 centerprint_hud(_("^1You were killed for running out of ammo..."));
1956 } else if (type == DEATH_ROT) {
1958 centerprint_hud(_("^1You need to preserve your health"));
1960 centerprint_hud(_("^1You grew too old without taking your medicine"));
1961 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1963 centerprint_hud(_("^1Don't go against team mates!"));
1965 centerprint_hud(_("^1Don't shoot your team mates!"));
1966 } else if (type == DEATH_QUIET) {
1968 } else { // generic message
1970 centerprint_hud(_("^1You need to be more careful!"));
1972 centerprint_hud(_("^1You killed your own dumb self!"));
1974 } else if(msg == MSG_KILL) {
1975 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1977 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1979 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1981 } else if (type == KILL_FIRST_BLOOD) {
1983 centerprint_hud(_("^1First score"));
1985 centerprint_hud(_("^1First blood"));
1987 } else if (type == KILL_FIRST_VICTIM) {
1989 centerprint_hud(_("^1First casualty"));
1991 centerprint_hud(_("^1First victim"));
1993 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1995 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1997 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1999 } else if (type == KILL_TYPEFRAGGED) {
2001 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2003 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2005 } else if (type == KILL_FRAG) {
2007 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2009 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2011 } else { // generic message
2013 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2015 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2018 } else if(msg == MSG_KILL_ACTION) {
2019 // TODO: invent more centerprints here?
2020 centerprint_hud(_("^1Watch your step!"));
2024 void HUD_Notify (void)
2026 if(!autocvar__hud_configure)
2028 if(!autocvar_hud_panel_notify) return;
2031 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2033 HUD_Panel_UpdateCvars(notify);
2034 HUD_Panel_ApplyFadeAlpha();
2037 mySize = panel_size;
2039 HUD_Panel_DrawBg(1);
2040 if(panel_bg_padding)
2042 pos += '1 1 0' * panel_bg_padding;
2043 mySize -= '2 2 0' * panel_bg_padding;
2046 float entries, height;
2047 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2048 height = mySize_y/entries;
2051 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2052 fontsize = '0.5 0.5 0' * fontheight;
2056 when = autocvar_hud_panel_notify_time;
2058 fadetime = autocvar_hud_panel_notify_fadetime;
2062 vector pos_attacker, pos_victim;
2064 float width_attacker;
2065 string attacker, victim;
2067 float i, j, w, step, limit;
2068 if(autocvar_hud_panel_notify_flip) //order items from the top down
2074 else //order items from the bottom up
2081 for(j = kn_index; i != limit; i += step, ++j)
2083 if(autocvar__hud_configure)
2087 else // inverse order
2088 a = entries - 1 - i;
2089 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2090 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2091 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2092 a = bound(0, (when - a) / 4, 1);
2093 goto hud_config_notifyprint;
2096 if (j == KN_MAX_ENTRIES)
2099 if(killnotify_times[j] + when > time)
2103 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2117 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2119 // TODO: maybe print in team colors?
2122 if(killnotify_actiontype[j] == 0)
2124 if(killnotify_deathtype[j] == DEATH_GENERIC)
2128 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2130 s = "notify_outofammo";
2132 else if(killnotify_deathtype[j] == DEATH_KILL)
2134 s = "notify_selfkill";
2136 else if(killnotify_deathtype[j] == DEATH_CAMP)
2138 s = "notify_camping";
2140 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2142 s = "notify_teamkill_red";
2144 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2146 s = "notify_teamkill_blue";
2148 else if(killnotify_deathtype[j] == DEATH_DROWN)
2152 else if(killnotify_deathtype[j] == DEATH_SLIME)
2156 else if(killnotify_deathtype[j] == DEATH_LAVA)
2160 else if(killnotify_deathtype[j] == DEATH_FALL)
2164 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2166 s = "notify_shootingstar";
2168 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2172 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2174 if(killnotify_victims[j] == "^1RED^7 flag")
2176 s = "notify_red_taken";
2180 s = "notify_blue_taken";
2183 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2185 if(killnotify_victims[j] == "^1RED^7 flag")
2187 s = "notify_red_returned";
2191 s = "notify_blue_returned";
2194 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2196 if(killnotify_victims[j] == "^1RED^7 flag")
2198 s = "notify_red_lost";
2202 s = "notify_blue_lost";
2205 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2207 if(killnotify_victims[j] == "^1RED^7 flag")
2209 s = "notify_red_captured";
2213 s = "notify_blue_captured";
2216 else if(killnotify_deathtype[j] == KA_DROPBALL)
2218 s = "notify_balldropped";
2220 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2222 s = "notify_ballpickedup";
2225 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2226 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2227 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2231 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2232 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2235 // X [did action to] Y
2238 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2240 s = "notify_melee_laser";
2242 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2244 s = "notify_melee_shotgun";
2246 else if(WEP_VALID(w))
2248 self = get_weaponinfo(w);
2249 s = strcat("weapon", self.netname);
2251 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2253 s = "notify_teamkill_red";
2255 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2257 s = "notify_teamkill_red";
2259 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2261 s = "notify_telefrag";
2263 else if(killnotify_deathtype[j] == DEATH_DROWN)
2267 else if(killnotify_deathtype[j] == DEATH_SLIME)
2271 else if(killnotify_deathtype[j] == DEATH_LAVA)
2275 else if(killnotify_deathtype[j] == DEATH_FALL)
2279 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2281 s = "notify_shootingstar";
2283 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2287 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2289 s = "notify_headshot";
2291 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2293 s = "race_newrecordserver";
2295 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2297 s = "race_newrankyellow";
2299 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2303 else if(killnotify_deathtype[j] == RACE_FAIL)
2308 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2309 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2310 :hud_config_notifyprint
2311 width_attacker = stringwidth(attacker, TRUE, fontsize);
2312 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2313 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2314 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2318 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2319 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2320 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2329 string seconds_tostring(float sec)
2332 minutes = floor(sec / 60);
2334 sec -= minutes * 60;
2335 return sprintf("%d:%02d", minutes, sec);
2338 void HUD_Timer(void)
2340 if(!autocvar__hud_configure)
2342 if(!autocvar_hud_panel_timer) return;
2345 hud_configure_active_panel = HUD_PANEL_TIMER;
2347 HUD_Panel_UpdateCvars(timer);
2348 HUD_Panel_ApplyFadeAlpha();
2351 mySize = panel_size;
2353 HUD_Panel_DrawBg(1);
2354 if(panel_bg_padding)
2356 pos += '1 1 0' * panel_bg_padding;
2357 mySize -= '2 2 0' * panel_bg_padding;
2361 float timelimit, elapsedTime, timeleft, minutesLeft;
2363 timelimit = getstatf(STAT_TIMELIMIT);
2365 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2366 timeleft = ceil(timeleft);
2368 minutesLeft = floor(timeleft / 60);
2371 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2372 timer_color = '1 1 1'; //white
2373 else if(minutesLeft >= 1)
2374 timer_color = '1 1 0'; //yellow
2376 timer_color = '1 0 0'; //red
2378 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2379 if (time < getstatf(STAT_GAMESTARTTIME)) {
2380 //while restart is still active, show 00:00
2381 timer = seconds_tostring(0);
2383 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2384 timer = seconds_tostring(elapsedTime);
2387 timer = seconds_tostring(timeleft);
2390 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2395 void HUD_Radar(void)
2397 if (!autocvar__hud_configure)
2399 if (hud_panel_radar_maximized)
2401 if (!hud_draw_maximized) return;
2405 if (autocvar_hud_panel_radar == 0) return;
2406 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2410 hud_configure_active_panel = HUD_PANEL_RADAR;
2412 HUD_Panel_UpdateCvars(radar);
2413 HUD_Panel_ApplyFadeAlpha();
2415 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2417 panel_size = autocvar_hud_panel_radar_maximized_size;
2418 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2419 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2420 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2421 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2423 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2424 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2429 mySize = panel_size;
2431 HUD_Panel_DrawBg(1);
2432 if(panel_bg_padding)
2434 pos += '1 1 0' * panel_bg_padding;
2435 mySize -= '2 2 0' * panel_bg_padding;
2440 float scale2d, normalsize, bigsize;
2443 teamradar_origin2d = pos + 0.5 * mySize;
2444 teamradar_size2d = mySize;
2446 if(minimapname == "")
2449 teamradar_loadcvars();
2451 switch(hud_panel_radar_zoommode)
2455 f = current_zoomfraction;
2458 f = 1 - current_zoomfraction;
2468 switch(hud_panel_radar_rotation)
2471 teamradar_angle = view_angles_y - 90;
2474 teamradar_angle = 90 * hud_panel_radar_rotation;
2478 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2479 teamradar_size2d = mySize;
2481 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2483 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2484 if(hud_panel_radar_rotation == 0)
2486 // max-min distance must fit the radar in any rotation
2487 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2491 vector c0, c1, c2, c3, span;
2492 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2493 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2494 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2495 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2497 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2498 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2500 // max-min distance must fit the radar in x=x, y=y
2502 teamradar_size2d_x * scale2d / (1.05 * span_x),
2503 teamradar_size2d_y * scale2d / (1.05 * span_y)
2507 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2508 if(bigsize > normalsize)
2509 normalsize = bigsize;
2513 + (1 - f) * normalsize;
2514 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2516 + (1 - f) * view_origin);
2525 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2527 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2528 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2529 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2530 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2531 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2533 color2 = GetPlayerColor(tm.sv_entnum);
2534 //if(color == COLOR_SPECTATOR || color == color2)
2535 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2537 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2539 drawresetcliparea();
2544 void HUD_UpdatePlayerTeams();
2545 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2549 #define SCOREPANEL_MAX_ENTRIES 6
2550 #define SCOREPANEL_ASPECTRATIO 2
2551 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2552 vector fontsize = '1 1 0' * (mySize_y/entries);
2554 vector rgb, score_color;
2556 score_color = '1 1 1';
2558 float name_size = mySize_x*0.75;
2559 float spacing_size = mySize_x*0.04;
2560 const float highlight_alpha = 0.2;
2561 float i, me_printed, first_pl;
2565 if (autocvar__hud_configure)
2567 float players_per_team;
2570 // show team scores in the first line
2571 float score_size = mySize_x / team_count;
2572 players_per_team = max(2, ceil((entries - 1) / team_count));
2573 for(i=0; i<team_count; ++i) {
2574 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2575 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2576 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2579 pos_y += fontsize_y;
2581 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2582 for (i=first_pl; i<entries; ++i)
2584 //simulate my score is lower than all displayed players,
2585 //so that I don't appear at all showing pure rankings.
2586 //This is to better show the difference between the 2 ranking views
2587 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2590 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2591 s = GetPlayerName(pl.sv_entnum);
2596 s = sprintf(_("Player %d"), i + 1 - first_pl);
2601 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2602 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2603 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2604 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2605 pos_y += fontsize_y;
2610 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2611 HUD_UpdatePlayerTeams();
2614 // show team scores in the first line
2615 float score_size = mySize_x / team_count;
2616 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2617 if(tm.team == COLOR_SPECTATOR)
2619 if (tm.team == myteam)
2620 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2621 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2625 pos_y += fontsize_y;
2626 tm = teams.sort_next;
2631 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2633 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2636 if (i == entries-1 && !me_printed && pl != me)
2637 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2639 for (pl = me.sort_next; pl; pl = pl.sort_next)
2640 if (pl.team != COLOR_SPECTATOR)
2644 rgb = '1 1 0'; //not last but not among the leading players: yellow
2646 rgb = '1 0 0'; //last: red
2653 rgb = '0 1 0'; //first: green
2655 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2658 score_color = GetTeamRGB(pl.team) * 0.8;
2659 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2660 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2661 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2662 pos_y += fontsize_y;
2665 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2668 void HUD_Score(void)
2670 if(!autocvar__hud_configure)
2672 if(!autocvar_hud_panel_score) return;
2673 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2676 hud_configure_active_panel = HUD_PANEL_SCORE;
2678 HUD_Panel_UpdateCvars(score);
2679 HUD_Panel_ApplyFadeAlpha();
2682 mySize = panel_size;
2684 HUD_Panel_DrawBg(1);
2685 if(panel_bg_padding)
2687 pos += '1 1 0' * panel_bg_padding;
2688 mySize -= '2 2 0' * panel_bg_padding;
2691 float score, distribution;
2693 vector distribution_color;
2695 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2697 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2698 string timer, distrtimer;
2700 pl = players.sort_next;
2703 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2704 if(pl.scores[ps_primary] == 0)
2707 score = me.(scores[ps_primary]);
2708 timer = TIME_ENCODED_TOSTRING(score);
2710 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2711 // distribution display
2712 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2714 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2716 if (distribution <= 0) {
2717 distribution_color = '0 1 0';
2721 distribution_color = '1 0 0';
2724 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2726 // race record display
2727 if (distribution <= 0)
2728 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2729 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2730 } else if (!teamplay) { // non-teamgames
2731 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2733 HUD_Score_Rankings(pos, mySize, me, 0);
2736 // me vector := [team/connected frags id]
2737 pl = players.sort_next;
2741 if(autocvar__hud_configure)
2744 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2748 score = me.(scores[ps_primary]);
2749 if(autocvar__hud_configure)
2752 if(distribution >= 5)
2753 distribution_color = eY;
2754 else if(distribution >= 0)
2755 distribution_color = '1 1 1';
2756 else if(distribution >= -5)
2757 distribution_color = '1 1 0';
2759 distribution_color = eX;
2761 string distribution_str;
2762 distribution_str = ftos(distribution);
2763 if (distribution >= 0)
2765 if (distribution > 0)
2766 distribution_str = strcat("+", distribution_str);
2767 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2769 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2770 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2771 } else { // teamgames
2772 float scores_count, row, column, rows, columns;
2773 local noref vector offset; // fteqcc sucks
2774 vector score_pos, score_size; //for scores other than myteam
2775 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2777 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2779 if (autocvar_hud_panel_score_rankings)
2781 HUD_Score_Rankings(pos, mySize, me, scores_count);
2784 rows = mySize_y/mySize_x;
2785 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2786 // ^^^ ammo item aspect goes here
2788 columns = ceil(scores_count/rows);
2790 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2793 if(score_size_x/score_size_y > 3)
2795 newSize = 3 * score_size_y;
2796 offset_x = score_size_x - newSize;
2797 pos_x += offset_x/2;
2798 score_size_x = newSize;
2802 newSize = 1/3 * score_size_x;
2803 offset_y = score_size_y - newSize;
2804 pos_y += offset_y/2;
2805 score_size_y = newSize;
2809 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2811 float max_fragcount;
2812 max_fragcount = -99;
2813 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2814 if(tm.team == COLOR_SPECTATOR)
2816 score = tm.(teamscores[ts_primary]);
2817 if(autocvar__hud_configure)
2820 if (score > max_fragcount)
2821 max_fragcount = score;
2823 if (spectatee_status == -1)
2825 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2826 if (max_fragcount == score)
2827 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2828 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2836 else if(tm.team == myteam) {
2837 if (max_fragcount == score)
2838 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2839 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2841 if (max_fragcount == score)
2842 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2843 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2852 void HUD_RaceTimer (void)
2854 if(!autocvar__hud_configure)
2856 if(!autocvar_hud_panel_racetimer) return;
2857 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2858 if(spectatee_status == -1) return;
2861 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2863 HUD_Panel_UpdateCvars(racetimer);
2864 HUD_Panel_ApplyFadeAlpha();
2867 mySize = panel_size;
2869 HUD_Panel_DrawBg(1);
2870 if(panel_bg_padding)
2872 pos += '1 1 0' * panel_bg_padding;
2873 mySize -= '2 2 0' * panel_bg_padding;
2876 // always force 4:1 aspect
2878 if(mySize_x/mySize_y > 4)
2880 newSize_x = 4 * mySize_y;
2881 newSize_y = mySize_y;
2883 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2887 newSize_y = 1/4 * mySize_x;
2888 newSize_x = mySize_x;
2890 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2895 string s, forcetime;
2897 if(autocvar__hud_configure)
2900 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2901 s = _("^1Intermediate 1 (+15.42)");
2902 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2903 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2904 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2906 else if(race_checkpointtime)
2908 a = bound(0, 2 - (time - race_checkpointtime), 1);
2911 if(a > 0) // just hit a checkpoint?
2913 if(race_checkpoint != 254)
2915 if(race_time && race_previousbesttime)
2916 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2918 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2920 forcetime = TIME_ENCODED_TOSTRING(race_time);
2925 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2927 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2928 if(a > 0) // next one?
2930 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2935 if(s != "" && a > 0)
2937 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2940 if(race_penaltytime)
2942 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2945 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2946 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2952 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2953 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2958 if(race_laptime && race_checkpoint != 255)
2960 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2961 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2966 if(race_mycheckpointtime)
2968 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2969 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2970 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2972 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2974 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2975 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2976 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2979 if(race_penaltytime && !race_penaltyaccumulator)
2981 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2982 a = bound(0, (1 + t - time), 1);
2986 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2988 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2989 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2997 float vote_yescount;
3000 float vote_highlighted; // currently selected vote
3002 float vote_active; // is there an active vote?
3003 float vote_prev; // previous state of vote_active to check for a change
3005 float vote_change; // "time" when vote_active changed
3007 void HUD_VoteWindow(void)
3009 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3012 if (autocvar__hud_configure)
3016 print(_("^1You must answer before entering hud configure mode\n"));
3017 cvar_set("_hud_configure", "0");
3019 if(vote_called_vote)
3020 strunzone(vote_called_vote);
3021 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3022 uid2name_dialog = 1;
3025 if(!autocvar__hud_configure)
3027 if(!autocvar_hud_panel_vote) return;
3029 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3030 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3032 if(panel_bg_alpha_str == "") {
3033 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3035 panel_bg_alpha = stof(panel_bg_alpha_str);
3039 hud_configure_active_panel = HUD_PANEL_VOTE;
3048 if(vote_active != vote_prev) {
3050 vote_prev = vote_active;
3053 if(vote_active || autocvar__hud_configure)
3054 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3056 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3061 HUD_Panel_UpdateCvars(vote);
3062 HUD_Panel_ApplyFadeAlpha();
3066 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3067 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3070 // these must be below above block
3073 mySize = panel_size;
3075 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3076 HUD_Panel_DrawBg(a);
3077 a = panel_fg_alpha * a;
3079 if(panel_bg_padding)
3081 pos += '1 1 0' * panel_bg_padding;
3082 mySize -= '2 2 0' * panel_bg_padding;
3085 // always force 3:1 aspect
3087 if(mySize_x/mySize_y > 3)
3089 newSize_x = 3 * mySize_y;
3090 newSize_y = mySize_y;
3092 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3096 newSize_y = 1/3 * mySize_x;
3097 newSize_x = mySize_x;
3099 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3103 s = _("A vote has been called for:");
3105 s = _("Allow servers to store and display your name?");
3106 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3107 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3108 if(autocvar__hud_configure)
3109 s = _("^1Configure the HUD");
3110 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3112 // print the yes/no counts
3113 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3114 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3115 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3116 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3118 // draw the progress bar backgrounds
3119 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3121 // draw the highlights
3122 if(vote_highlighted == 1) {
3123 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3124 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3126 else if(vote_highlighted == -1) {
3127 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3128 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3131 // draw the progress bars
3132 if(vote_yescount && vote_needed)
3134 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3135 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3138 if(vote_nocount && vote_needed)
3140 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3141 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3144 drawresetcliparea();
3147 // Mod icons panel (#10)
3150 float mod_active; // is there any active mod icon?
3152 // Clan Arena HUD modicons
3153 void HUD_Mod_CA(vector pos, vector mySize)
3155 mod_active = 1; // CA should never hide the mod icons panel
3156 float redalive, bluealive;
3157 redalive = getstati(STAT_REDALIVE);
3158 bluealive = getstati(STAT_BLUEALIVE);
3160 vector redpos, bluepos;
3161 if(mySize_x > mySize_y)
3164 bluepos = pos + eY * 0.5 * mySize_y;
3165 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3166 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3167 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3168 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3173 bluepos = pos + eY * 0.5 * mySize_y;
3174 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3175 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3176 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3177 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3181 // CTF HUD modicon section
3182 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3183 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3184 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3186 void HUD_Mod_CTF_Reset(void)
3188 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3191 void HUD_Mod_CTF(vector pos, vector mySize)
3193 vector redflag_pos, blueflag_pos;
3195 float f; // every function should have that
3197 float redflag, blueflag; // current status
3198 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3201 stat_items = getstati(STAT_ITEMS);
3202 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3203 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3205 if(redflag || blueflag)
3210 if(autocvar__hud_configure)
3216 // when status CHANGES, set old status into prevstatus and current status into status
3217 if (redflag != redflag_prevframe)
3219 redflag_statuschange_time = time;
3220 redflag_prevstatus = redflag_prevframe;
3221 redflag_prevframe = redflag;
3224 if (blueflag != blueflag_prevframe)
3226 blueflag_statuschange_time = time;
3227 blueflag_prevstatus = blueflag_prevframe;
3228 blueflag_prevframe = blueflag;
3231 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3232 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3234 float BLINK_FACTOR = 0.15;
3235 float BLINK_BASE = 0.85;
3237 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3239 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3241 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3243 string red_icon, red_icon_prevstatus;
3244 float red_alpha, red_alpha_prevstatus;
3245 red_alpha = red_alpha_prevstatus = 1;
3247 case 1: red_icon = "flag_red_taken"; break;
3248 case 2: red_icon = "flag_red_lost"; break;
3249 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3251 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3252 red_icon = "flag_red_shielded";
3254 red_icon = string_null;
3257 switch(redflag_prevstatus) {
3258 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3259 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3260 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3263 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3264 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3265 red_icon_prevstatus = "flag_red_shielded";
3267 red_icon_prevstatus = string_null;
3271 string blue_icon, blue_icon_prevstatus;
3272 float blue_alpha, blue_alpha_prevstatus;
3273 blue_alpha = blue_alpha_prevstatus = 1;
3275 case 1: blue_icon = "flag_blue_taken"; break;
3276 case 2: blue_icon = "flag_blue_lost"; break;
3277 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3279 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3280 blue_icon = "flag_blue_shielded";
3282 blue_icon = string_null;
3285 switch(blueflag_prevstatus) {
3286 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3287 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3288 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3291 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3292 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3293 blue_icon_prevstatus = "flag_blue_shielded";
3295 blue_icon_prevstatus = string_null;
3299 if(mySize_x > mySize_y) {
3300 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3302 blueflag_pos = pos + eX * 0.5 * mySize_x;
3305 redflag_pos = pos + eX * 0.5 * mySize_x;
3307 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3309 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3311 blueflag_pos = pos + eY * 0.5 * mySize_y;
3314 redflag_pos = pos + eY * 0.5 * mySize_y;
3316 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3319 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3320 if(red_icon_prevstatus && f < 1)
3321 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3323 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3325 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3326 if(blue_icon_prevstatus && f < 1)
3327 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3329 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3332 // Keyhunt HUD modicon section
3333 float kh_runheretime;
3335 void HUD_Mod_KH_Reset(void)
3340 void HUD_Mod_KH(vector pos, vector mySize)
3342 mod_active = 1; // keyhunt should never hide the mod icons panel
3346 vector p, pa, kh_size, kh_asize;
3348 kh_keys = getstati(STAT_KH_KEYS);
3351 if(mySize_x > mySize_y)
3353 p_y = pos_y + 0.25 * mySize_y;
3354 pa = p - eY * 0.25 * mySize_y;
3356 kh_size_x = mySize_x * 0.25;
3357 kh_size_y = 0.75 * mySize_y;
3358 kh_asize_x = mySize_x * 0.25;
3359 kh_asize_y = mySize_y * 0.25;
3363 p_y = pos_y + 0.125 * mySize_y;
3364 pa = p - eY * 0.125 * mySize_y;
3366 kh_size_x = mySize_x * 0.5;
3367 kh_size_y = 0.375 * mySize_y;
3368 kh_asize_x = mySize_x * 0.5;
3369 kh_asize_y = mySize_y * 0.125;
3376 for(i = 0; i < 4; ++i)
3378 key = floor(kh_keys / pow(32, i)) & 31;
3380 if(keyteam == 30 && keycount <= 4)
3382 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3386 // this yields 8 exactly if "RUN HERE" shows
3391 kh_runheretime = time;
3392 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3397 for(i = 0; i < 4; ++i)
3399 key = floor(kh_keys / pow(32, i)) & 31;
3412 default: // owned or dropped
3417 a = a * panel_fg_alpha;
3418 aa = aa * panel_fg_alpha;
3424 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3427 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3430 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3433 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3438 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3441 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3444 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3447 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3450 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3454 if(mySize_x > mySize_y)
3456 p_x += 0.25 * mySize_x;
3457 pa_x += 0.25 * mySize_x;
3463 p_y = pos_y + 0.625 * mySize_y;
3464 pa_y = pos_y + 0.5 * mySize_y;
3470 p_x += 0.5 * mySize_x;
3471 pa_x += 0.5 * mySize_x;
3477 // Keepaway HUD mod icon
3478 float kaball_prevstatus; // last remembered status
3479 float kaball_statuschange_time; // time when the status changed
3481 // we don't need to reset for keepaway since it immediately
3482 // autocorrects prevstatus as to if the player has the ball or not
3484 void HUD_Mod_Keepaway(vector pos, vector mySize)
3486 mod_active = 1; // keepaway should always show the mod HUD
3488 float BLINK_FACTOR = 0.15;
3489 float BLINK_BASE = 0.85;
3490 float BLINK_FREQ = 5;
3491 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3493 float stat_items = getstati(STAT_ITEMS);
3494 float kaball = (stat_items/IT_KEY1) & 1;
3496 if(kaball != kaball_prevstatus)
3498 kaball_statuschange_time = time;
3499 kaball_prevstatus = kaball;
3502 vector kaball_pos, kaball_size;
3504 if(mySize_x > mySize_y) {
3505 kaball_pos = pos + eX * 0.25 * mySize_x;
3506 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3508 kaball_pos = pos + eY * 0.25 * mySize_y;
3509 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3512 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3513 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3515 if(kaball_prevstatus && f < 1)
3516 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3519 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3523 // Nexball HUD mod icon
3524 void HUD_Mod_NexBall(vector pos, vector mySize)
3526 float stat_items, nb_pb_starttime, dt, p;
3528 stat_items = getstati(STAT_ITEMS);
3529 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3531 if (stat_items & IT_KEY1)
3536 //Manage the progress bar if any
3537 if (nb_pb_starttime > 0)
3539 dt = mod(time - nb_pb_starttime, nb_pb_period);
3540 // one period of positive triangle
3541 p = 2 * dt / nb_pb_period;
3546 HUD_Panel_GetProgressBarColor(nexball);
3547 if(mySize_x > mySize_y)
3548 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3550 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3553 if (stat_items & IT_KEY1)
3554 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3557 // Race/CTS HUD mod icons
3558 float crecordtime_prev; // last remembered crecordtime
3559 float crecordtime_change_time; // time when crecordtime last changed
3560 float srecordtime_prev; // last remembered srecordtime
3561 float srecordtime_change_time; // time when srecordtime last changed
3563 float race_status_time;
3564 float race_status_prev;
3565 string race_status_name_prev;
3566 void HUD_Mod_Race(vector pos, vector mySize)
3568 mod_active = 1; // race should never hide the mod icons panel
3570 me = playerslots[player_localentnum - 1];
3572 float f; // yet another function has this
3573 score = me.(scores[ps_primary]);
3575 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3576 return; // no records in the actual race
3578 // clientside personal record
3580 if(gametype == GAME_CTS)
3584 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3586 if(score && (score < t || !t)) {
3587 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3588 if(autocvar_cl_autodemo_delete_keeprecords)
3590 f = autocvar_cl_autodemo_delete;
3592 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3596 if(t != crecordtime_prev) {
3597 crecordtime_prev = t;
3598 crecordtime_change_time = time;
3601 vector textPos, medalPos;
3603 if(mySize_x > mySize_y) {
3604 // text on left side
3605 squareSize = min(mySize_y, mySize_x/2);
3606 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3607 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3610 squareSize = min(mySize_x, mySize_y/2);
3611 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3612 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3615 f = time - crecordtime_change_time;
3618 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3619 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3621 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3622 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3623 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3624 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3628 t = race_server_record;
3629 if(t != srecordtime_prev) {
3630 srecordtime_prev = t;
3631 srecordtime_change_time = time;
3633 f = time - srecordtime_change_time;
3636 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3637 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3639 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3640 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3641 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3642 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3645 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3646 race_status_time = time + 5;
3647 race_status_prev = race_status;
3648 if (race_status_name_prev)
3649 strunzone(race_status_name_prev);
3650 race_status_name_prev = strzone(race_status_name);
3655 a = bound(0, race_status_time - time, 1);
3658 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3662 rank = race_CheckName(race_status_name);
3664 rankname = race_PlaceName(rank);
3667 namepos = medalPos + '0 0.8 0' * squareSize;
3669 rankpos = medalPos + '0 0.15 0' * squareSize;
3671 if(race_status == 0)
3672 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3673 else if(race_status == 1) {
3674 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3675 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3676 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3677 } else if(race_status == 2) {
3678 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3679 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3681 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3682 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3683 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3684 } else if(race_status == 3) {
3685 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3686 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3687 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3690 if (race_status_time - time <= 0) {
3691 race_status_prev = -1;
3693 if(race_status_name)
3694 strunzone(race_status_name);
3695 race_status_name = string_null;
3696 if(race_status_name_prev)
3697 strunzone(race_status_name_prev);
3698 race_status_name_prev = string_null;
3702 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3704 float stat, pps_ratio;
3710 stat = getstatf(STAT_DOM_PPS_RED);
3711 pic = "dom_icon_red";
3715 stat = getstatf(STAT_DOM_PPS_BLUE);
3716 pic = "dom_icon_blue";
3720 stat = getstatf(STAT_DOM_PPS_YELLOW);
3721 pic = "dom_icon_yellow";
3725 stat = getstatf(STAT_DOM_PPS_PINK);
3726 pic = "dom_icon_pink";
3729 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3731 if(mySize_x/mySize_y > aspect_ratio)
3733 i = aspect_ratio * mySize_y;
3734 myPos_x = myPos_x + (mySize_x - i) / 2;
3739 i = 1/aspect_ratio * mySize_x;
3740 myPos_y = myPos_y + (mySize_y - i) / 2;
3744 if (layout) // show text too
3747 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3748 if (layout == 2) // average pps
3749 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3750 else // percentage of average pps
3751 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3755 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3758 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3759 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3760 drawresetcliparea();
3764 void HUD_Mod_Dom(vector myPos, vector mySize)
3766 mod_active = 1; // required in each mod function that always shows something
3769 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3770 if(tm.team != COLOR_SPECTATOR)
3773 float layout = autocvar_hud_panel_modicons_dom_layout;
3774 float rows, columns, aspect_ratio;
3775 rows = mySize_y/mySize_x;
3776 aspect_ratio = (layout) ? 3 : 1;
3777 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3778 columns = ceil(teams_count/rows);
3782 for(i=0; i<teams_count; ++i)
3784 vector pos, itemSize;
3785 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3786 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3788 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3799 float mod_prev; // previous state of mod_active to check for a change
3801 float mod_change; // "time" when mod_active changed
3803 void HUD_ModIcons(void)
3805 if(!autocvar__hud_configure)
3807 if(!autocvar_hud_panel_modicons) return;
3808 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3811 hud_configure_active_panel = HUD_PANEL_MODICONS;
3813 HUD_Panel_UpdateCvars(modicons);
3814 HUD_Panel_ApplyFadeAlpha();
3817 mySize = panel_size;
3819 if(mod_active != mod_prev) {
3821 mod_prev = mod_active;
3824 if(mod_active || autocvar__hud_configure)
3825 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3827 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3830 HUD_Panel_DrawBg(mod_alpha);
3832 if(panel_bg_padding)
3834 pos += '1 1 0' * panel_bg_padding;
3835 mySize -= '2 2 0' * panel_bg_padding;
3838 // these MUST be ran in order to update mod_active
3839 if(gametype == GAME_KEYHUNT)
3840 HUD_Mod_KH(pos, mySize);
3841 else if(gametype == GAME_CTF || autocvar__hud_configure)
3842 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3843 else if(gametype == GAME_NEXBALL)
3844 HUD_Mod_NexBall(pos, mySize);
3845 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3846 HUD_Mod_Race(pos, mySize);
3847 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3848 HUD_Mod_CA(pos, mySize);
3849 else if(gametype == GAME_DOMINATION)
3850 HUD_Mod_Dom(pos, mySize);
3851 else if(gametype == GAME_KEEPAWAY)
3852 HUD_Mod_Keepaway(pos, mySize);
3855 // Draw pressed keys (#11)
3857 void HUD_DrawPressedKeys(void)
3859 if(!autocvar__hud_configure)
3861 if(!autocvar_hud_panel_pressedkeys) return;
3862 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3865 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3868 HUD_Panel_UpdateCvars(pressedkeys);
3869 HUD_Panel_ApplyFadeAlpha();
3872 mySize = panel_size;
3874 HUD_Panel_DrawBg(1);
3875 if(panel_bg_padding)
3877 pos += '1 1 0' * panel_bg_padding;
3878 mySize -= '2 2 0' * panel_bg_padding;
3881 // force custom aspect
3882 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3886 if(mySize_x/mySize_y > aspect)
3888 newSize_x = aspect * mySize_y;
3889 newSize_y = mySize_y;
3891 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3895 newSize_y = 1/aspect * mySize_x;
3896 newSize_x = mySize_x;
3898 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3904 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3906 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3908 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3909 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3910 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3912 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3913 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3914 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3917 // Handle chat as a panel (#12)
3921 if(!autocvar__hud_configure)
3923 if (!autocvar_hud_panel_chat)
3925 if (!autocvar_con_chatrect)
3926 cvar_set("con_chatrect", "0");
3929 if(autocvar__con_chat_maximized)
3930 if(!hud_draw_maximized) return;
3933 hud_configure_active_panel = HUD_PANEL_CHAT;
3935 HUD_Panel_UpdateCvars(chat);
3936 HUD_Panel_ApplyFadeAlpha();
3938 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3940 panel_pos_y = panel_bg_border;
3941 panel_size_y = vid_conheight - panel_bg_border * 2;
3942 if(panel_bg == "0") // force a border when maximized
3944 if(precache_pic(panel_bg) == "") {
3945 panel_bg = strcat(hud_skin_path, "/border_default");
3946 if(precache_pic(panel_bg) == "") {
3947 panel_bg = "gfx/hud/default/border_default";
3951 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3956 mySize = panel_size;
3958 HUD_Panel_DrawBg(1);
3960 if(panel_bg_padding)
3962 pos += '1 1 0' * panel_bg_padding;
3963 mySize -= '2 2 0' * panel_bg_padding;
3966 if (!autocvar_con_chatrect)
3967 cvar_set("con_chatrect", "1");
3969 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3970 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3972 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3973 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3975 if(autocvar__hud_configure)
3978 chatsize = '1 1 0' * autocvar_con_chatsize;
3979 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3981 for(i = 0; i < autocvar_con_chat; ++i)
3983 if(i == autocvar_con_chat - 1)
3986 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3987 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3988 pos_y += chatsize_y;
3993 // Engine info panel (#13)
4000 float frametimeavg1; // 1 frame ago
4001 float frametimeavg2; // 2 frames ago
4002 void HUD_EngineInfo(void)
4004 if(!autocvar__hud_configure)
4006 if(!autocvar_hud_panel_engineinfo) return;
4009 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4011 HUD_Panel_UpdateCvars(engineinfo);
4012 HUD_Panel_ApplyFadeAlpha();
4015 mySize = panel_size;
4017 HUD_Panel_DrawBg(1);
4018 if(panel_bg_padding)
4020 pos += '1 1 0' * panel_bg_padding;
4021 mySize -= '2 2 0' * panel_bg_padding;
4024 float currentTime = gettime(GETTIME_REALTIME);
4025 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4027 float currentframetime = currentTime - prevfps_time;
4028 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4029 frametimeavg2 = frametimeavg1;
4030 frametimeavg1 = frametimeavg;
4033 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4034 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4036 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4037 prevfps = (1/currentframetime);
4038 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4040 prevfps_time = currentTime;
4045 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4047 prevfps = framecounter/(currentTime - prevfps_time);
4049 prevfps_time = currentTime;
4054 color = HUD_Get_Num_Color (prevfps, 100);
4055 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4058 // Info messages panel (#14)
4060 #define drawInfoMessage(s)\
4061 if(autocvar_hud_panel_infomessages_flip)\
4062 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4063 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4065 void HUD_InfoMessages(void)
4067 if(!autocvar__hud_configure)
4069 if(!autocvar_hud_panel_infomessages) return;
4072 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4074 HUD_Panel_UpdateCvars(infomessages);
4075 HUD_Panel_ApplyFadeAlpha();
4078 mySize = panel_size;
4080 HUD_Panel_DrawBg(1);
4081 if(panel_bg_padding)
4083 pos += '1 1 0' * panel_bg_padding;
4084 mySize -= '2 2 0' * panel_bg_padding;
4087 // always force 5:1 aspect
4089 if(mySize_x/mySize_y > 5)
4091 newSize_x = 5 * mySize_y;
4092 newSize_y = mySize_y;
4094 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4098 newSize_y = 1/5 * mySize_x;
4099 newSize_x = mySize_x;
4101 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4110 fontsize = '0.20 0.20 0' * mySize_y;
4116 if(!autocvar__hud_configure)
4118 if(spectatee_status && !intermission)
4121 if(spectatee_status == -1)
4122 s = _("^1Observing");
4124 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4127 if(spectatee_status == -1)
4128 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4130 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4133 if(spectatee_status == -1)
4134 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4136 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4139 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4142 if(gametype == GAME_ARENA)
4143 s = _("^1Wait for your turn to join");
4144 else if(gametype == GAME_LMS)
4147 sk = playerslots[player_localentnum - 1];
4148 if(sk.(scores[ps_primary]) >= 666)
4149 s = _("^1Match has already begun");
4150 else if(sk.(scores[ps_primary]) > 0)
4151 s = _("^1You have no more lives left");
4153 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4156 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4159 //show restart countdown:
4160 if (time < getstatf(STAT_GAMESTARTTIME)) {
4162 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4163 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4164 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4165 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4169 if(warmup_stage && !intermission)
4171 s = _("^2Currently in ^1warmup^2 stage!");
4176 if(mod(time, 1) >= 0.5)
4181 if(ready_waiting && !intermission && !spectatee_status)
4183 if(ready_waiting_for_me)
4186 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4188 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4193 s = _("^2Waiting for others to ready up to end warmup...");
4195 s = _("^2Waiting for others to ready up...");
4199 else if(warmup_stage && !intermission && !spectatee_status)
4201 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4205 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4207 float ts_min, ts_max;
4208 tm = teams.sort_next;
4211 for(; tm.sort_next; tm = tm.sort_next)
4213 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4215 if(!ts_min) ts_min = tm.team_size;
4216 else ts_min = min(ts_min, tm.team_size);
4217 if(!ts_max) ts_max = tm.team_size;
4218 else ts_max = max(ts_max, tm.team_size);
4220 if ((ts_max - ts_min) > 1)
4222 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4223 tm = GetTeam(myteam, false);
4225 if (tm.team != COLOR_SPECTATOR)
4226 if (tm.team_size == ts_max)
4227 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4235 s = _("^7Press ^3ESC ^7to show HUD options.");
4237 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4239 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4241 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4246 // Physics panel (#15)
4248 vector acc_prevspeed;
4249 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4250 void HUD_Physics(void)
4252 if(!autocvar__hud_configure)
4254 if(!autocvar_hud_panel_physics) return;
4255 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4256 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4259 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4261 HUD_Panel_UpdateCvars(physics);
4262 HUD_Panel_ApplyFadeAlpha();
4264 HUD_Panel_DrawBg(1);
4265 if(panel_bg_padding)
4267 panel_pos += '1 1 0' * panel_bg_padding;
4268 panel_size -= '2 2 0' * panel_bg_padding;
4271 float acceleration_progressbar_scale;
4272 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4273 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4276 if (autocvar_hud_panel_physics_text_scale <= 0)
4279 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4282 float speed, conversion_factor;
4285 switch(autocvar_hud_panel_physics_speed_unit)
4290 conversion_factor = 1.0;
4294 conversion_factor = 0.0254;
4298 conversion_factor = 0.0254 * 3.6;
4302 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4306 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4310 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4311 if (autocvar__hud_configure)
4312 speed = floor( max_speed * 0.65 + 0.5 );
4313 else if(autocvar_hud_panel_physics_speed_vertical)
4314 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4316 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4318 //compute acceleration
4319 float acceleration, f;
4320 if (autocvar__hud_configure)
4321 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4324 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4325 f = time - acc_prevtime;
4326 if(autocvar_hud_panel_physics_acceleration_vertical)
4327 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4329 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4330 acc_prevspeed = pmove_vel;
4331 acc_prevtime = time;
4333 f = bound(0, f * 10, 1);
4334 acc_avg = acc_avg * (1 - f) + acceleration * f;
4338 float panel_ar = panel_size_x/panel_size_y;
4339 vector speed_offset, acceleration_offset;
4340 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4342 panel_size_x *= 0.5;
4343 if (autocvar_hud_panel_physics_flip)
4344 speed_offset_x = panel_size_x;
4346 acceleration_offset_x = panel_size_x;
4350 panel_size_y *= 0.5;
4351 if (autocvar_hud_panel_physics_flip)
4352 speed_offset_y = panel_size_y;
4354 acceleration_offset_y = panel_size_y;
4356 float speed_baralign, acceleration_baralign;
4357 if (autocvar_hud_panel_physics_baralign == 1)
4358 acceleration_baralign = speed_baralign = 1;
4359 else if(autocvar_hud_panel_physics_baralign == 4)
4360 acceleration_baralign = speed_baralign = 2;
4361 else if (autocvar_hud_panel_physics_flip)
4363 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4364 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4368 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4369 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4371 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4372 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4376 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4378 HUD_Panel_GetProgressBarColor(speed);
4379 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4381 vector tmp_offset, tmp_size;
4382 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4384 tmp_size_x = panel_size_x * 0.75;
4385 tmp_size_y = panel_size_y * text_scale;
4387 tmp_offset_x = panel_size_x - tmp_size_x;
4390 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4391 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4397 tmp_offset_x = tmp_size_x;
4398 if (autocvar_hud_panel_physics_speed_unit_show)
4401 tmp_size_x = panel_size_x * (1 - 0.75);
4402 tmp_size_y = panel_size_y * 0.4 * text_scale;
4403 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4404 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4408 //compute and draw top speed
4409 if (autocvar_hud_panel_physics_topspeed)
4410 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4412 if (autocvar__hud_configure)
4414 top_speed = floor( max_speed * 0.75 + 0.5 );
4419 if (speed >= top_speed)
4422 top_speed_time = time;
4426 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4427 // divide by f to make it start from 1
4428 f = cos( ((time - top_speed_time) / f) * PI/2 );
4430 else //hide top speed 0, it would be stupid
4435 //top speed progressbar peak
4436 if(speed < top_speed)
4437 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4439 float peak_offset_x;
4441 if (speed_baralign == 0)
4442 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4443 else if (speed_baralign == 1)
4444 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4445 else if (speed_baralign == 2)
4446 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4447 //if speed is not 0 the speed progressbar already fetched the color
4449 HUD_Panel_GetProgressBarColor(speed);
4450 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4451 peak_size_y = panel_size_y;
4452 if (speed_baralign == 2) // draw two peaks, on both sides
4454 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4455 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4458 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4462 tmp_offset_y = panel_size_y * 0.4;
4463 tmp_size_x = panel_size_x * (1 - 0.75);
4464 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4465 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4466 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4474 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4476 if (acceleration < 0)
4477 HUD_Panel_GetProgressBarColor(acceleration_neg);
4479 HUD_Panel_GetProgressBarColor(acceleration);
4481 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4482 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4485 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4487 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4489 if (acceleration_baralign == 1)
4490 tmp_offset_x = panel_size_x - tmp_size_x;
4491 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4492 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4499 tmp_size = panel_size;
4500 tmp_offset = '0 0 0';
4503 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4505 tmp_size_x = panel_size_x;
4506 tmp_size_y = panel_size_y * text_scale;
4508 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4509 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4510 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4513 // CenterPrint (#16)
4515 #define CENTERPRINT_MAX_MSGS 10
4516 #define CENTERPRINT_MAX_ENTRIES 50
4517 #define CENTERPRINT_SPACING 0.7
4519 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4520 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4521 float centerprint_time[CENTERPRINT_MAX_MSGS];
4522 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4523 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4524 float centerprint_showing;
4526 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4530 if(strMessage == "" && new_id == 0)
4533 // strip trailing newlines
4534 j = strlen(strMessage) - 1;
4535 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4537 if (j < strlen(strMessage) - 1)
4538 strMessage = substring(strMessage, 0, j + 1);
4540 if(strMessage == "" && new_id == 0)
4543 // strip leading newlines
4545 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4548 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4550 if(strMessage == "" && new_id == 0)
4553 if (!centerprint_showing)
4554 centerprint_showing = TRUE;
4556 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4558 if (j == CENTERPRINT_MAX_MSGS)
4560 if (new_id && new_id == centerprint_msgID[j])
4562 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4564 // fade out the current msg (duration and countdown_num are ignored)
4565 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4566 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4567 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4570 break; // found a msg with the same id, at position j
4574 if (i == CENTERPRINT_MAX_MSGS)
4576 // a msg with the same id was not found, add the msg at the next position
4578 if (cpm_index == -1)
4579 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4582 if(centerprint_messages[j])
4583 strunzone(centerprint_messages[j]);
4584 centerprint_messages[j] = strzone(strMessage);
4585 centerprint_msgID[j] = new_id;
4587 centerprint_time[j] = -1;
4591 duration = max(1, autocvar_hud_panel_centerprint_time);
4592 centerprint_time[j] = duration;
4593 centerprint_expire_time[j] = time + duration;
4595 centerprint_countdown_num[j] = countdown_num;
4598 void centerprint_hud(string strMessage)
4600 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4603 void reset_centerprint_messages(void)
4606 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4608 centerprint_expire_time[i] = 0;
4609 centerprint_time[i] = 1;
4610 centerprint_msgID[i] = 0;
4611 if(centerprint_messages[i])
4612 strunzone(centerprint_messages[i]);
4613 centerprint_messages[i] = string_null;
4616 float hud_configure_cp_generation_time;
4617 void HUD_CenterPrint (void)
4619 if(!autocvar__hud_configure)
4621 if(!autocvar_hud_panel_centerprint) return;
4623 if (hud_configure_prev && hud_configure_prev != -1)
4624 reset_centerprint_messages();
4628 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4630 if (!hud_configure_prev)
4631 reset_centerprint_messages();
4632 if (time > hud_configure_cp_generation_time)
4637 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4639 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4641 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4642 hud_configure_cp_generation_time = time + 1 + random()*4;
4646 HUD_Panel_UpdateCvars(centerprint);
4648 // this panel doesn't fade when showing the scoreboard
4649 if(autocvar__menu_alpha)
4650 HUD_Panel_ApplyFadeAlpha();
4652 if(scoreboard_fade_alpha)
4654 // move the panel below the scoreboard
4655 if (scoreboard_bottom >= 0.96 * vid_conheight)
4659 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4661 if(target_pos_y > panel_pos_y)
4663 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4664 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4668 HUD_Panel_DrawBg(1);
4670 if (!centerprint_showing)
4673 if(panel_bg_padding)
4675 panel_pos += '1 1 0' * panel_bg_padding;
4676 panel_size -= '2 2 0' * panel_bg_padding;
4679 float entries, height;
4681 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4682 // height = panel_size_y/entries;
4683 // fontsize = '1 1 0' * height;
4684 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4685 fontsize = '1 1 0' * height;
4686 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4689 float a, sz, align, current_msg_pos_y, msg_size;
4693 n = -1; // if no msg will be displayed, n stays -1
4696 if (autocvar_hud_panel_centerprint_flip)
4697 pos_y += panel_size_y;
4698 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4699 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4701 if (j == CENTERPRINT_MAX_MSGS)
4703 if (centerprint_expire_time[j] <= time)
4705 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4707 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4708 if (centerprint_countdown_num[j] == 0)
4710 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4716 // fade the centerprint_hud in/out
4717 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4718 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4719 else if (centerprint_expire_time[j] > time)
4720 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4722 // set the size from fading in/out before subsequent fading
4723 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4725 // also fade it based on positioning
4726 if(autocvar_hud_panel_centerprint_fade_subsequent)
4728 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half alpha
4729 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower alpha even more for each message
4732 // finally set the size based on the new alpha from subsequent fading
4733 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4734 drawfontscale = sz * '1 1 0';
4736 if (centerprint_countdown_num[j])
4737 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4739 n = tokenizebyseparator(centerprint_messages[j], "\n");
4741 if (autocvar_hud_panel_centerprint_flip)
4743 // check if the message can be entirely shown
4744 for(k = 0; k < n; ++k)
4746 getWrappedLine_remaining = argv(k);
4747 while(getWrappedLine_remaining)
4749 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4751 pos_y -= fontsize_y;
4753 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4756 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4760 for(k = 0; k < n; ++k)
4762 getWrappedLine_remaining = argv(k);
4763 while(getWrappedLine_remaining)
4765 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4769 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4770 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4771 pos_y += fontsize_y;
4774 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4777 msg_size = pos_y - msg_size;
4778 if (autocvar_hud_panel_centerprint_flip)
4780 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4781 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4782 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4784 if (pos_y < panel_pos_y) // check if the next message can be shown
4786 drawfontscale = '1 1 0';
4792 pos_y += CENTERPRINT_SPACING * fontsize_y;
4793 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4794 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4796 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4798 drawfontscale = '1 1 0';
4803 drawfontscale = '1 1 0';
4806 centerprint_showing = FALSE;
4807 reset_centerprint_messages();
4817 void HUD_Reset (void)
4819 // reset gametype specific icons
4820 if(gametype == GAME_KEYHUNT)
4822 else if(gametype == GAME_CTF)
4823 HUD_Mod_CTF_Reset();
4826 #define HUD_DrawPanel(id)\
4828 case (HUD_PANEL_RADAR):\
4829 HUD_Radar(); break;\
4830 case (HUD_PANEL_WEAPONS):\
4831 HUD_Weapons(); break;\
4832 case (HUD_PANEL_AMMO):\
4834 case (HUD_PANEL_POWERUPS):\
4835 HUD_Powerups(); break;\
4836 case (HUD_PANEL_HEALTHARMOR):\
4837 HUD_HealthArmor(); break;\
4838 case (HUD_PANEL_NOTIFY):\
4839 HUD_Notify(); break;\
4840 case (HUD_PANEL_TIMER):\
4841 HUD_Timer(); break;\
4842 case (HUD_PANEL_SCORE):\
4843 HUD_Score(); break;\
4844 case (HUD_PANEL_RACETIMER):\
4845 HUD_RaceTimer(); break;\
4846 case (HUD_PANEL_VOTE):\
4847 HUD_VoteWindow(); break;\
4848 case (HUD_PANEL_MODICONS):\
4849 HUD_ModIcons(); break;\
4850 case (HUD_PANEL_PRESSEDKEYS):\
4851 HUD_DrawPressedKeys(); break;\
4852 case (HUD_PANEL_CHAT):\
4854 case (HUD_PANEL_ENGINEINFO):\
4855 HUD_EngineInfo(); break;\
4856 case (HUD_PANEL_INFOMESSAGES):\
4857 HUD_InfoMessages(); break;\
4858 case (HUD_PANEL_PHYSICS):\
4859 HUD_Physics(); break;\
4860 case (HUD_PANEL_CENTERPRINT):\
4861 HUD_CenterPrint(); break;\
4862 } ENDS_WITH_CURLY_BRACE
4864 void HUD_Main (void)
4867 // global hud alpha fade
4868 if(menu_enabled == 1)
4871 hud_fade_alpha = (1 - autocvar__menu_alpha);
4873 if(scoreboard_fade_alpha)
4874 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4876 if(intermission == 2) // no hud during mapvote
4878 if (autocvar__hud_configure) //force exit from hud config
4883 localcmd("togglemenu\n");
4885 cvar_set("_hud_configure", "0");
4889 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4892 // panels that we want to be active together with the scoreboard
4893 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4894 if(scoreboard_fade_alpha == 1)
4900 if(!autocvar__hud_configure && !hud_fade_alpha)
4904 if (hud_skin_path != autocvar_hud_skin)
4907 strunzone(hud_skin_path);
4908 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4911 // HUD configure visible grid
4912 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4914 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4915 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4916 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4917 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4919 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4920 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4922 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4923 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4926 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4929 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4933 float hud_dock_color_team = autocvar_hud_dock_color_team;
4934 if((teamplay) && hud_dock_color_team) {
4935 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4936 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4938 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4939 color = '1 0 0' * hud_dock_color_team;
4943 string hud_dock_color = autocvar_hud_dock_color;
4944 if(hud_dock_color == "shirt") {
4945 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4946 color = colormapPaletteColor(floor(f / 16), 0);
4948 else if(hud_dock_color == "pants") {
4949 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4950 color = colormapPaletteColor(mod(f, 16), 1);
4953 color = stov(hud_dock_color);
4957 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4958 if(precache_pic(pic) == "") {
4959 pic = strcat(hud_skin_path, "/dock_medium");
4960 if(precache_pic(pic) == "") {
4961 pic = "gfx/hud/default/dock_medium";
4964 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4967 // cache the panel order into the panel_order array
4968 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4969 for(i = 0; i < HUD_PANEL_NUM; ++i)
4970 panel_order[i] = -1;
4972 float p_num, warning;
4973 float argc = tokenize_console(autocvar__hud_panelorder);
4974 if (argc > HUD_PANEL_NUM)
4976 //first detect wrong/missing panel numbers
4977 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4978 p_num = stof(argv(i));
4979 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4980 if (panel_order[p_num] == -1) //found for the first time?
4981 s = strcat(s, ftos(p_num), " ");
4982 panel_order[p_num] = 1; //mark as found
4987 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4988 if (panel_order[i] == -1) {
4990 s = strcat(s, ftos(i), " "); //add missing panel number
4994 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4996 cvar_set("_hud_panelorder", s);
4997 if(hud_panelorder_prev)
4998 strunzone(hud_panelorder_prev);
4999 hud_panelorder_prev = strzone(s);
5001 //now properly set panel_order
5002 tokenize_console(s);
5003 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5004 panel_order[i] = stof(argv(i));
5008 hud_draw_maximized = 0;
5009 // draw panels in order specified by panel_order array
5010 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5011 HUD_DrawPanel(panel_order[i]);
5013 hud_draw_maximized = 1; // panels that may be maximized must check this var
5014 // draw maximized panels on top
5015 if(hud_panel_radar_maximized)
5017 if(autocvar__con_chat_maximized)
5020 if(autocvar__hud_configure)
5024 HUD_Panel_UpdatePosSizeForId(tab_panel)
5025 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5027 if(highlightedPanel != -1)
5029 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5030 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5034 hud_configure_prev = autocvar__hud_configure;
5036 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again