7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
222 cpname = _("Start line");
224 cpname = _("Finish line");
226 cpname = sprintf(_("Intermediate %d"), cp);
228 cpname = _("Finish line");
231 return strcat(col, cpname);
232 else if(hisname == "")
233 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
235 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
241 for (i=RANKINGS_CNT-1;i>=0;--i)
242 if(grecordholder[i] == net_name)
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
256 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
261 if(!length_ratio || !theAlpha)
267 if(length_ratio < -1)
270 else if(length_ratio < 0)
274 vector width, height;
276 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277 if(precache_pic(pic) == "") {
278 pic = "gfx/hud/default/progressbar_vertical";
281 if (baralign == 1) // bottom align
282 theOrigin_y += (1 - length_ratio) * theSize_y;
283 else if (baralign == 2) // center align
284 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285 else if (baralign == 3) // center align, positive values down, negative up
288 if (length_ratio > 0)
289 theOrigin_y += theSize_y;
292 theOrigin_y += (1 + length_ratio) * theSize_y;
293 length_ratio = -length_ratio;
296 theSize_y *= length_ratio;
299 width = eX * theSize_x;
300 height = eY * theSize_y;
301 if(theSize_y <= theSize_x * 2)
303 // button not high enough
304 // draw just upper and lower part then
305 square = eY * theSize_y * 0.5;
306 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
312 square = eY * theSize_x;
313 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
314 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
315 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
318 pic = strcat(hud_skin_path, "/", pic);
319 if(precache_pic(pic) == "") {
320 pic = "gfx/hud/default/progressbar";
323 if (baralign == 1) // right align
324 theOrigin_x += (1 - length_ratio) * theSize_x;
325 else if (baralign == 2) // center align
326 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327 else if (baralign == 3) // center align, positive values on the right, negative on the left
330 if (length_ratio > 0)
331 theOrigin_x += theSize_x;
334 theOrigin_x += (1 + length_ratio) * theSize_x;
335 length_ratio = -length_ratio;
338 theSize_x *= length_ratio;
341 width = eX * theSize_x;
342 height = eY * theSize_y;
343 if(theSize_x <= theSize_y * 2)
345 // button not wide enough
346 // draw just left and right part then
347 square = eX * theSize_x * 0.5;
348 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
354 square = eX * theSize_y;
355 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
357 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
368 pic = strcat(hud_skin_path, "/num_leading");
369 if(precache_pic(pic) == "") {
370 pic = "gfx/hud/default/num_leading";
373 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 if(mySize_x/mySize_y > 2)
375 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
386 weaponorder[i] = weaponorder[j];
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
394 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
399 float GetAmmoStat(float i)
403 case 0: return STAT_SHELLS;
404 case 1: return STAT_NAILS;
405 case 2: return STAT_ROCKETS;
406 case 3: return STAT_CELLS;
407 case 4: return STAT_FUEL;
412 float GetAmmoTypeForWep(float i)
416 case WEP_SHOTGUN: return 0;
417 case WEP_UZI: return 1;
418 case WEP_GRENADE_LAUNCHER: return 2;
419 case WEP_MINE_LAYER: return 2;
420 case WEP_ELECTRO: return 3;
421 case WEP_CRYLINK: return 3;
422 case WEP_HLAC: return 3;
423 case WEP_MINSTANEX: return 3;
424 case WEP_NEX: return 3;
425 case WEP_RIFLE: return 1;
426 case WEP_HAGAR: return 2;
427 case WEP_ROCKET_LAUNCHER: return 2;
428 case WEP_SEEKER: return 2;
429 case WEP_FIREBALL: return 4;
430 case WEP_HOOK: return 3;
435 void HUD_Weapons(void)
438 WEPSET_DECLARE_A(weapons_stat);
439 WEPSET_COPY_AS(weapons_stat);
440 float i, f, a, j, factor;
441 float screen_ar, center_x = 0, center_y;
442 float weapon_count, weapon_id;
443 float row, column, rows, columns;
444 float aspect = autocvar_hud_panel_weapons_aspect;
446 float show_accuracy = false, panel_weapon_accuracy;
448 float timeout = autocvar_hud_panel_weapons_timeout;
449 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
452 float ammo_type, ammo_full;
453 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454 vector ammo_color = '1 0 1';
455 float ammo_alpha = 1;
457 float when = autocvar_hud_panel_weapons_complainbubble_time;
458 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
460 vector weapon_pos, weapon_size;
461 local noref vector old_panel_size; // fteqcc sucks
464 // check to see if we want to continue
465 if(hud != HUD_NORMAL) { return; }
467 if(!autocvar__hud_configure)
469 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
471 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
474 weaponprevtime = time;
479 hud_configure_active_panel = HUD_PANEL_WEAPONS;
481 // update generic hud functions
482 HUD_Panel_UpdateCvars(weapons);
483 HUD_Panel_ApplyFadeAlpha();
485 draw_beginBoldFont();
487 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
491 if(weaponorder_bypriority)
492 strunzone(weaponorder_bypriority);
493 if(weaponorder_byimpulse)
494 strunzone(weaponorder_byimpulse);
496 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
501 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
503 self = get_weaponinfo(i);
504 if(self.impulse >= 0)
506 weaponorder[weapon_cnt] = self;
510 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511 weaponorder[i] = world;
512 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
514 weaponorder_cmp_str = string_null;
517 // determine which weapons are going to be shown
518 if (autocvar_hud_panel_weapons_onlyowned)
520 if(autocvar__hud_configure)
522 if (WEPSET_EMPTY_A(weapons_stat))
523 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
524 WEPSET_OR_AW(weapons_stat, i);
526 if(menu_enabled != 2)
527 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
530 // do we own this weapon?
532 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
533 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
536 // add it anyway if weaponcomplain is shown
537 if((!autocvar__hud_configure)
538 && (autocvar_hud_panel_weapons_complainbubble
539 && time - complain_weapon_time < when + fadetime))
542 // might as well commit suicide now, no reason to live ;)
543 if (weapon_count == 0) { return; }
545 // reduce size of the panel
546 if (panel_size_y > panel_size_x)
548 old_panel_size_y = panel_size_y;
549 panel_size_y *= weapon_count / WEP_COUNT;
550 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
554 old_panel_size_x = panel_size_x;
555 panel_size_x *= weapon_count / WEP_COUNT;
556 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
560 weapon_count = WEP_COUNT;
562 // animation for fading in/out the panel respectively when not in use
563 if(!autocvar__hud_configure)
565 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
567 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
569 // fade the panel alpha
570 if(autocvar_hud_panel_weapons_timeout_effect == 1)
572 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
573 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
575 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
577 panel_bg_alpha *= (1 - f);
578 panel_fg_alpha *= (1 - f);
581 // move the panel off the screen
582 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
584 f *= f; // for a cooler movement
585 center_x = panel_pos_x + panel_size_x/2;
586 center_y = panel_pos_y + panel_size_y/2;
587 screen_ar = vid_conwidth/vid_conheight;
588 if (center_x/center_y < screen_ar) //bottom left
590 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
591 panel_pos_y += f * (vid_conheight - panel_pos_y);
593 panel_pos_x -= f * (panel_pos_x + panel_size_x);
597 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
598 panel_pos_x += f * (vid_conwidth - panel_pos_x);
600 panel_pos_y -= f * (panel_pos_y + panel_size_y);
603 center_x = -1; // mark the panel as off screen
605 weaponprevtime = time - (1 - f) * timein_effect_length;
607 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
609 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
611 // fade the panel alpha
612 if(autocvar_hud_panel_weapons_timeout_effect == 1)
614 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
615 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
617 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
619 panel_bg_alpha *= (f);
620 panel_fg_alpha *= (f);
623 // move the panel back on screen
624 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
626 f *= f; // for a cooler movement
628 center_x = panel_pos_x + panel_size_x/2;
629 center_y = panel_pos_y + panel_size_y/2;
630 screen_ar = vid_conwidth/vid_conheight;
631 if (center_x/center_y < screen_ar) //bottom left
633 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
634 panel_pos_y += f * (vid_conheight - panel_pos_y);
636 panel_pos_x -= f * (panel_pos_x + panel_size_x);
640 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
641 panel_pos_x += f * (vid_conwidth - panel_pos_x);
643 panel_pos_y -= f * (panel_pos_y + panel_size_y);
649 // draw the background, then change the virtual size of it to better fit other items inside
657 panel_pos += '1 1 0' * panel_bg_padding;
658 panel_size -= '2 2 0' * panel_bg_padding;
661 // after the sizing and animations are done, update the other values
662 rows = panel_size_y/panel_size_x;
663 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
664 columns = ceil(weapon_count/rows);
665 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
667 // calculate position/size for visual bar displaying ammount of ammo status
668 if (autocvar_hud_panel_weapons_ammo)
670 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
671 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
673 if(weapon_size_x/weapon_size_y > aspect)
675 barsize_x = aspect * weapon_size_y;
676 barsize_y = weapon_size_y;
677 baroffset_x = (weapon_size_x - barsize_x) / 2;
681 barsize_y = 1/aspect * weapon_size_x;
682 barsize_x = weapon_size_x;
683 baroffset_y = (weapon_size_y - barsize_y) / 2;
687 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
689 show_accuracy = true;
690 if (acc_col[0] == '-1 0 0')
691 for (i = 0; i < acc_levels; ++i)
692 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
696 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
698 // retrieve information about the current weapon to be drawn
699 self = weaponorder[i];
700 weapon_id = self.impulse;
702 // skip if this weapon doesn't exist
703 if (!self || self.impulse < 0) { continue; }
705 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
706 if (autocvar_hud_panel_weapons_onlyowned
707 && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon)
708 || (self.weapon == complain_weapon
709 && time - complain_weapon_time < when + fadetime
710 && autocvar_hud_panel_weapons_complainbubble)))
713 // figure out the drawing position of weapon
714 weapon_pos = (panel_pos
715 + eX * column * weapon_size_x
716 + eY * row * weapon_size_y);
718 // draw background behind currently selected weapon
719 if(self.weapon == switchweapon)
720 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
722 // draw the weapon accuracy
725 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
726 if(panel_weapon_accuracy >= 0)
728 // find the max level lower than weapon_accuracy
730 while ( j && panel_weapon_accuracy < acc_lev[j] )
733 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
734 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
736 color = color + factor * (acc_col[j+1] - color);
738 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
742 // drawing all the weapon items
743 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
745 // draw the weapon image
746 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
748 // draw weapon label string
749 switch(autocvar_hud_panel_weapons_label)
751 case 1: // weapon number
752 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
756 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
759 case 3: // weapon name
760 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
767 // draw ammo status bar
768 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
771 ammo_type = GetAmmoTypeForWep(self.weapon);
773 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
778 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
779 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
780 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
781 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
782 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
783 default: ammo_full = 60;
787 weapon_pos_x + baroffset_x,
788 weapon_pos_y + baroffset_y,
789 barsize_x * bound(0, a/ammo_full, 1),
791 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
796 else // draw a "ghost weapon icon" if you don't have the weapon
798 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
801 // draw the complain message
802 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
805 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
807 a = ((complain_weapon_time + when > time) ? 1 : 0);
811 if(complain_weapon_type == 0) {
812 s = _("Out of ammo");
813 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
815 else if(complain_weapon_type == 1) {
817 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
820 s = _("Unavailable");
821 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
823 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
824 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
825 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
828 // continue with new position for the next weapon
843 float GetAmmoItemCode(float i)
847 case 0: return IT_SHELLS;
848 case 1: return IT_NAILS;
849 case 2: return IT_ROCKETS;
850 case 3: return IT_CELLS;
851 case 4: return IT_FUEL;
856 string GetAmmoPicture(float i)
860 case 0: return "ammo_shells";
861 case 1: return "ammo_bullets";
862 case 2: return "ammo_rockets";
863 case 3: return "ammo_cells";
864 case 4: return "ammo_fuel";
869 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
872 if(autocvar__hud_configure)
874 currently_selected = (itemcode == 2); //rockets always selected
875 a = 31 + mod(itemcode*93, 128);
878 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
882 color = '0 0.5 0.75';
889 if(currently_selected)
894 vector picpos, numpos;
895 if(autocvar_hud_panel_ammo_iconalign)
898 picpos = myPos + eX * 2 * mySize_y;
902 numpos = myPos + eX * mySize_y;
906 if (currently_selected)
907 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
909 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
910 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
912 if(autocvar_hud_panel_ammo_text)
914 if(a > 0 || infinite_ammo)
915 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
916 else // "ghost" ammo count
917 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
919 if(a > 0 || infinite_ammo)
920 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
921 else // "ghost" ammo icon
922 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
927 if(hud != HUD_NORMAL) return;
928 if(!autocvar__hud_configure)
930 if(!autocvar_hud_panel_ammo) return;
931 if(spectatee_status == -1) return;
934 hud_configure_active_panel = HUD_PANEL_AMMO;
936 HUD_Panel_UpdateCvars(ammo);
937 HUD_Panel_ApplyFadeAlpha();
939 draw_beginBoldFont();
948 pos += '1 1 0' * panel_bg_padding;
949 mySize -= '2 2 0' * panel_bg_padding;
952 float rows = 0, columns, row, column;
954 if (autocvar_hud_panel_ammo_onlycurrent)
958 rows = mySize_y/mySize_x;
959 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
960 // ^^^ ammo item aspect goes here
962 columns = ceil(AMMO_COUNT/rows);
964 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
967 local vector offset = '0 0 0'; // fteqcc sucks
969 if(ammo_size_x/ammo_size_y > 3)
971 newSize = 3 * ammo_size_y;
972 offset_x = ammo_size_x - newSize;
974 ammo_size_x = newSize;
978 newSize = 1/3 * ammo_size_x;
979 offset_y = ammo_size_y - newSize;
981 ammo_size_y = newSize;
984 float i, stat_items, currently_selected, infinite_ammo;
985 infinite_ammo = FALSE;
986 if (autocvar_hud_panel_ammo_onlycurrent)
988 if(autocvar__hud_configure)
990 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
994 stat_items = getstati(STAT_ITEMS, 0, 24);
995 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
996 infinite_ammo = TRUE;
997 for (i = 0; i < AMMO_COUNT; ++i) {
998 currently_selected = stat_items & GetAmmoItemCode(i);
999 if (currently_selected)
1001 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1009 stat_items = getstati(STAT_ITEMS, 0, 24);
1010 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1011 infinite_ammo = TRUE;
1013 for (i = 0; i < AMMO_COUNT; ++i) {
1014 currently_selected = stat_items & GetAmmoItemCode(i);
1015 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1020 column = column + 1;
1028 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1030 vector newPos = '0 0 0', newSize = '0 0 0';
1031 vector picpos, numpos;
1035 if(mySize_y/mySize_x > 2)
1037 newSize_y = 2 * mySize_x;
1038 newSize_x = mySize_x;
1040 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1045 newSize_x = 1/2 * mySize_y;
1046 newSize_y = mySize_y;
1048 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1052 if(icon_right_align)
1055 picpos = newPos + eY * newSize_x;
1060 numpos = newPos + eY * newSize_x;
1064 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1065 // make number smaller than icon, it looks better
1066 // reduce only y to draw numbers with different number of digits with the same y size
1067 numpos_y += newSize_y * ((1 - 0.7) / 2);
1069 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1073 if(mySize_x/mySize_y > 3)
1075 newSize_x = 3 * mySize_y;
1076 newSize_y = mySize_y;
1078 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1083 newSize_y = 1/3 * mySize_x;
1084 newSize_x = mySize_x;
1086 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1090 if(icon_right_align) // right align
1093 picpos = newPos + eX * 2 * newSize_y;
1097 numpos = newPos + eX * newSize_y;
1101 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1102 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1103 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1104 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1107 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1109 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1114 void HUD_Powerups(void)
1116 float strength_time, shield_time, superweapons_time;
1117 if(!autocvar__hud_configure)
1119 if(!autocvar_hud_panel_powerups) return;
1120 if(spectatee_status == -1) return;
1121 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1122 if (getstati(STAT_HEALTH) <= 0) return;
1124 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1125 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1126 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1128 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1129 superweapons_time = 99; // force max
1131 // prevent stuff to show up on mismatch that will be fixed next frame
1132 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1133 superweapons_time = 0;
1137 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1141 superweapons_time = 13;
1144 HUD_Panel_UpdateCvars(powerups);
1145 HUD_Panel_ApplyFadeAlpha();
1147 draw_beginBoldFont();
1151 mySize = panel_size;
1153 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1154 if(panel_bg_padding)
1156 pos += '1 1 0' * panel_bg_padding;
1157 mySize -= '2 2 0' * panel_bg_padding;
1160 float panel_ar = mySize_x/mySize_y;
1161 float is_vertical = (panel_ar < 1);
1162 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1164 float superweapons_is = -1;
1166 if(superweapons_time)
1171 superweapons_is = 0;
1173 superweapons_is = 2;
1178 superweapons_is = 1;
1180 superweapons_is = 2;
1184 // FIXME handle superweapons here
1185 if(superweapons_is == 0)
1187 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1189 mySize_x *= (1.0 / 3.0);
1190 superweapons_offset_x = mySize_x;
1191 if (autocvar_hud_panel_powerups_flip)
1192 shield_offset_x = 2*mySize_x;
1194 strength_offset_x = 2*mySize_x;
1198 mySize_y *= (1.0 / 3.0);
1199 superweapons_offset_y = mySize_y;
1200 if (autocvar_hud_panel_powerups_flip)
1201 shield_offset_y = 2*mySize_y;
1203 strength_offset_y = 2*mySize_y;
1208 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1211 if (autocvar_hud_panel_powerups_flip)
1212 shield_offset_x = mySize_x;
1214 strength_offset_x = mySize_x;
1219 if (autocvar_hud_panel_powerups_flip)
1220 shield_offset_y = mySize_y;
1222 strength_offset_y = mySize_y;
1226 float shield_baralign, strength_baralign, superweapons_baralign;
1227 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1229 if (autocvar_hud_panel_powerups_flip)
1231 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1232 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1233 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1234 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1238 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1239 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1240 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1241 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1244 if(superweapons_is == 0)
1246 superweapons_iconalign = strength_iconalign;
1247 superweapons_baralign = 2;
1249 else if(superweapons_is == 1)
1251 superweapons_offset = strength_offset;
1252 superweapons_iconalign = strength_iconalign;
1253 superweapons_baralign = strength_baralign;
1255 else // if(superweapons_is == 2)
1257 superweapons_offset = shield_offset;
1258 superweapons_iconalign = shield_iconalign;
1259 superweapons_baralign = shield_baralign;
1264 const float maxshield = 30;
1265 float shield = ceil(shield_time);
1266 if(autocvar_hud_panel_powerups_progressbar)
1268 HUD_Panel_GetProgressBarColor(shield);
1269 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1271 if(autocvar_hud_panel_powerups_text)
1274 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1276 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1282 const float maxstrength = 30;
1283 float strength = ceil(strength_time);
1284 if(autocvar_hud_panel_powerups_progressbar)
1286 HUD_Panel_GetProgressBarColor(strength);
1287 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1289 if(autocvar_hud_panel_powerups_text)
1292 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1294 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1298 if(superweapons_time)
1300 const float maxsuperweapons = 30;
1301 float superweapons = ceil(superweapons_time);
1302 if(autocvar_hud_panel_powerups_progressbar)
1304 HUD_Panel_GetProgressBarColor(superweapons);
1305 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1307 if(autocvar_hud_panel_powerups_text)
1309 if(superweapons > 1)
1310 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1311 if(superweapons <= 5)
1312 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1319 // Health/armor (#3)
1322 // prev_* vars contain the health/armor at the previous FRAME
1323 // set to -1 when player is dead or was not playing
1324 float prev_health, prev_armor;
1325 float health_damagetime, armor_damagetime;
1326 float health_beforedamage, armor_beforedamage;
1327 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1328 float old_p_health, old_p_armor;
1329 float old_p_healthtime, old_p_armortime;
1330 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1331 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1332 float prev_p_health, prev_p_armor;
1334 void HUD_HealthArmor(void)
1336 float armor, health, fuel;
1337 if(!autocvar__hud_configure)
1339 if(!autocvar_hud_panel_healtharmor) return;
1340 if(hud != HUD_NORMAL) return;
1341 if(spectatee_status == -1) return;
1343 health = getstati(STAT_HEALTH);
1349 armor = getstati(STAT_ARMOR);
1351 // code to check for spectatee_status changes is in Ent_ClientData()
1352 // prev_p_health and prev_health can be set to -1 there
1354 if (prev_p_health == -1)
1357 health_beforedamage = 0;
1358 armor_beforedamage = 0;
1359 health_damagetime = 0;
1360 armor_damagetime = 0;
1361 prev_health = health;
1363 old_p_health = health;
1364 old_p_armor = armor;
1365 prev_p_health = health;
1366 prev_p_armor = armor;
1368 else if (prev_health == -1)
1370 //start the load effect
1371 health_damagetime = 0;
1372 armor_damagetime = 0;
1376 fuel = getstati(STAT_FUEL);
1380 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1387 HUD_Panel_UpdateCvars(healtharmor);
1388 HUD_Panel_ApplyFadeAlpha();
1391 mySize = panel_size;
1393 HUD_Panel_DrawBg(1);
1394 if(panel_bg_padding)
1396 pos += '1 1 0' * panel_bg_padding;
1397 mySize -= '2 2 0' * panel_bg_padding;
1400 float baralign = autocvar_hud_panel_healtharmor_baralign;
1401 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1403 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1404 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1405 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1408 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1413 float maxtotal = maxhealth + maxarmor;
1415 if(v_z) // NOT fully armored
1417 biggercount = "health";
1418 if(autocvar_hud_panel_healtharmor_progressbar)
1420 HUD_Panel_GetProgressBarColor(health);
1421 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1424 if(autocvar_hud_panel_healtharmor_text)
1425 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1429 biggercount = "armor";
1430 if(autocvar_hud_panel_healtharmor_progressbar)
1432 HUD_Panel_GetProgressBarColor(armor);
1433 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1436 if(autocvar_hud_panel_healtharmor_text)
1437 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1439 if(autocvar_hud_panel_healtharmor_text)
1440 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1444 HUD_Panel_GetProgressBarColor(fuel);
1445 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1450 float panel_ar = mySize_x/mySize_y;
1451 float is_vertical = (panel_ar < 1);
1452 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1453 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1456 if (autocvar_hud_panel_healtharmor_flip)
1457 health_offset_x = mySize_x;
1459 armor_offset_x = mySize_x;
1464 if (autocvar_hud_panel_healtharmor_flip)
1465 health_offset_y = mySize_y;
1467 armor_offset_y = mySize_y;
1470 float health_baralign, armor_baralign, fuel_baralign;
1471 float health_iconalign, armor_iconalign;
1472 if (autocvar_hud_panel_healtharmor_flip)
1474 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1475 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1476 fuel_baralign = health_baralign;
1477 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1478 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1482 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1483 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1484 fuel_baralign = armor_baralign;
1485 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1486 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1491 if(autocvar_hud_panel_healtharmor_progressbar)
1493 HUD_Panel_GetProgressBarColor(health);
1494 float p_health, pain_health_alpha;
1496 pain_health_alpha = 1;
1497 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1499 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1501 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1503 if (time - old_p_healthtime < 1)
1504 old_p_health = prev_p_health;
1506 old_p_health = prev_health;
1507 old_p_healthtime = time;
1509 if (time - old_p_healthtime < 1)
1511 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1512 prev_p_health = p_health;
1515 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1517 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1519 if (time - health_damagetime >= 1)
1520 health_beforedamage = prev_health;
1521 health_damagetime = time;
1523 if (time - health_damagetime < 1)
1525 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1526 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1529 prev_health = health;
1531 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1533 float BLINK_FACTOR = 0.15;
1534 float BLINK_BASE = 0.85;
1535 float BLINK_FREQ = 9;
1536 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1539 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1541 if(autocvar_hud_panel_healtharmor_text)
1542 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1547 if(autocvar_hud_panel_healtharmor_progressbar)
1549 HUD_Panel_GetProgressBarColor(armor);
1552 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1554 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1556 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1558 if (time - old_p_armortime < 1)
1559 old_p_armor = prev_p_armor;
1561 old_p_armor = prev_armor;
1562 old_p_armortime = time;
1564 if (time - old_p_armortime < 1)
1566 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1567 prev_p_armor = p_armor;
1570 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1572 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1574 if (time - armor_damagetime >= 1)
1575 armor_beforedamage = prev_armor;
1576 armor_damagetime = time;
1578 if (time - armor_damagetime < 1)
1580 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1581 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1586 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1588 if(autocvar_hud_panel_healtharmor_text)
1589 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1595 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1599 mySize_x *= 2; //restore full panel size
1600 else if (panel_ar < 1/4)
1601 mySize_y *= 2; //restore full panel size
1602 HUD_Panel_GetProgressBarColor(fuel);
1603 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1608 // Notification area (#4)
1611 string Weapon_SuicideMessage(float deathtype)
1613 w_deathtype = deathtype;
1614 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1615 return w_deathtypestring;
1618 string Weapon_KillMessage(float deathtype)
1620 w_deathtype = deathtype;
1621 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1622 return w_deathtypestring;
1625 #define KN_MAX_ENTRIES 10
1627 float killnotify_times[KN_MAX_ENTRIES];
1628 float killnotify_deathtype[KN_MAX_ENTRIES];
1629 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1630 string killnotify_attackers[KN_MAX_ENTRIES];
1631 string killnotify_victims[KN_MAX_ENTRIES];
1632 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1636 kn_index = KN_MAX_ENTRIES-1;
1637 killnotify_times[kn_index] = time;
1638 killnotify_deathtype[kn_index] = wpn;
1639 killnotify_actiontype[kn_index] = actiontype;
1640 if(killnotify_attackers[kn_index])
1641 strunzone(killnotify_attackers[kn_index]);
1642 killnotify_attackers[kn_index] = strzone(attacker);
1643 if(killnotify_victims[kn_index])
1644 strunzone(killnotify_victims[kn_index]);
1645 killnotify_victims[kn_index] = strzone(victim);
1648 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1651 float alsoprint, gentle;
1652 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1653 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1655 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1658 if(msg == MSG_SUICIDE) {
1659 w = DEATH_WEAPONOF(type);
1661 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1663 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1664 } else if (type == DEATH_KILL) {
1665 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1667 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1668 } else if (type == DEATH_ROT) {
1669 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1671 print (sprintf(_("^1%s^1 died\n"), s1));
1672 } else if (type == DEATH_NOAMMO) {
1673 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1675 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1676 } else if (type == DEATH_CAMP) {
1677 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1679 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1680 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1681 HUD_KillNotify_Push(s1, "", 0, type);
1683 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1684 } else if (type == DEATH_CHEAT) {
1685 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1687 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1688 } else if (type == DEATH_FIRE) {
1689 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1691 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1692 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1693 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1695 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1698 if (stof(s2) > 2) // killcount > 2
1699 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1700 } else if(msg == MSG_KILL) {
1701 w = DEATH_WEAPONOF(type);
1703 HUD_KillNotify_Push(s1, s2, 1, type);
1705 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1707 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1708 HUD_KillNotify_Push(s1, s2, 1, type);
1712 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1714 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1717 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1719 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1721 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1723 else if (stof(s2) > 2) {
1725 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1727 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1730 else if(type == KILL_FIRST_BLOOD)
1731 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1732 else if (type == DEATH_TELEFRAG) {
1733 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1735 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1737 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1739 else if (type == DEATH_DROWN) {
1740 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1742 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1744 else if (type == DEATH_SLIME) {
1745 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1747 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1749 else if (type == DEATH_LAVA) {
1750 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1752 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1754 else if (type == DEATH_FALL) {
1755 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1757 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1759 else if (type == DEATH_SHOOTING_STAR) {
1760 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1762 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1764 else if (type == DEATH_SWAMP) {
1765 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1767 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1769 else if (type == DEATH_HURTTRIGGER)
1771 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1773 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1774 } else if(type == DEATH_VHCRUSH) {
1775 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1778 } else if(type == DEATH_SBMINIGUN) {
1779 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1782 } else if(type == DEATH_SBROCKET) {
1783 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1786 } else if(type == DEATH_SBBLOWUP) {
1787 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1790 } else if(type == DEATH_WAKIGUN) {
1791 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1794 } else if(type == DEATH_BUMB_GUN) {
1795 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1798 } else if(type == DEATH_WAKIROCKET) {
1799 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1802 } else if(type == DEATH_WAKIBLOWUP) {
1803 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1806 } else if(type == DEATH_RAPTOR_CANNON) {
1807 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1810 } else if(type == DEATH_RAPTOR_BOMB) {
1811 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1814 } else if(type == DEATH_RAPTOR_DEATH) {
1815 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1817 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1818 } else if(type == DEATH_TURRET) {
1819 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1821 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1822 } else if(type == DEATH_TOUCHEXPLODE) {
1823 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1825 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1826 } else if(type == DEATH_CHEAT) {
1827 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1829 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1830 } else if (type == DEATH_FIRE) {
1831 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1833 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1834 } else if (type == DEATH_CUSTOM) {
1835 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1837 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1838 } else if (type == DEATH_HURTTRIGGER) {
1839 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1841 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1843 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1845 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1847 } else if(msg == MSG_SPREE) {
1848 if(type == KILL_END_SPREE) {
1850 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1852 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1853 } else if(type == KILL_SPREE) {
1855 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1857 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1858 } else if(type == KILL_SPREE_3) {
1860 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1862 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1863 } else if(type == KILL_SPREE_5) {
1865 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1867 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1868 } else if(type == KILL_SPREE_10) {
1870 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1872 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1873 } else if(type == KILL_SPREE_15) {
1875 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1877 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1878 } else if(type == KILL_SPREE_20) {
1880 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1882 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1883 } else if(type == KILL_SPREE_25) {
1885 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1887 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1888 } else if(type == KILL_SPREE_30) {
1890 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1892 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1894 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1895 if (type == DEATH_DROWN) {
1896 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1900 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1902 print (sprintf(_("^1%s^1 drowned\n"), s1));
1904 } else if (type == DEATH_SLIME) {
1905 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1907 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1908 } else if (type == DEATH_LAVA) {
1909 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1913 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1915 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1917 } else if (type == DEATH_FALL) {
1918 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1922 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1924 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1926 } else if (type == DEATH_SHOOTING_STAR) {
1927 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1929 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1930 } else if (type == DEATH_SWAMP) {
1931 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1935 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1937 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1939 } else if(DEATH_ISTURRET(type)) {
1940 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1944 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1949 case DEATH_TURRET_EWHEEL:
1950 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1952 case DEATH_TURRET_FLAC:
1953 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1955 case DEATH_TURRET_MACHINEGUN:
1956 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1958 case DEATH_TURRET_WALKER_GUN:
1959 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1961 case DEATH_TURRET_WALKER_MEELE:
1962 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1964 case DEATH_TURRET_WALKER_ROCKET:
1965 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1967 case DEATH_TURRET_HELLION:
1968 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1970 case DEATH_TURRET_HK:
1971 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1973 case DEATH_TURRET_MLRS:
1974 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1976 case DEATH_TURRET_PLASMA:
1977 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1979 case DEATH_TURRET_PHASER:
1980 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1982 case DEATH_TURRET_TESLA:
1983 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1988 } else if (type == DEATH_CUSTOM) {
1989 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1991 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1992 } else if (type == DEATH_HURTTRIGGER) {
1993 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1995 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1996 } else if(type == DEATH_TOUCHEXPLODE) {
1997 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1999 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2000 } else if(type == DEATH_CHEAT) {
2001 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2003 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2004 } else if(type == DEATH_FIRE) {
2005 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2009 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2011 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2014 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2018 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2020 print (sprintf(_("^1%s^1 died\n"), s1));
2023 } else if(msg == MSG_KILL_ACTION_SPREE) {
2025 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2027 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2028 } else if(msg == MSG_INFO) {
2029 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2030 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2031 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2032 } else if(type == INFO_LOSTFLAG) {
2033 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2034 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2035 } else if(type == INFO_PICKUPFLAG) {
2036 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2037 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2038 } else if(type == INFO_RETURNFLAG) {
2039 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2040 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2041 } else if(type == INFO_CAPTUREFLAG) {
2042 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2043 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2045 } else if(msg == MSG_RACE) {
2046 if(type == RACE_SERVER_RECORD) {
2047 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2049 else if(type == RACE_NEW_RANK) {
2050 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2052 else if(type == RACE_NEW_TIME) {
2053 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2055 else if(type == RACE_FAIL) {
2056 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2058 } else if(msg == MSG_KA) {
2059 if(type == KA_PICKUPBALL) {
2060 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2062 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2064 else if(type == KA_DROPBALL) {
2065 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2067 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2072 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2075 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2076 if(msg == MSG_SUICIDE) {
2077 if (type == DEATH_TEAMCHANGE) {
2078 centerprint_hud(sprintf(_("You are now on: %s"), s1));
2079 } else if (type == DEATH_AUTOTEAMCHANGE) {
2080 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2081 } else if (type == DEATH_CAMP) {
2083 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2085 centerprint_hud(_("^1Die camper!"));
2086 } else if (type == DEATH_NOAMMO) {
2088 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2090 centerprint_hud(_("^1You were killed for running out of ammo..."));
2091 } else if (type == DEATH_ROT) {
2093 centerprint_hud(_("^1You need to preserve your health"));
2095 centerprint_hud(_("^1You grew too old without taking your medicine"));
2096 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2098 centerprint_hud(_("^1Don't go against team mates!"));
2100 centerprint_hud(_("^1Don't shoot your team mates!"));
2101 } else if (type == DEATH_QUIET) {
2103 } else { // generic message
2105 centerprint_hud(_("^1You need to be more careful!"));
2107 centerprint_hud(_("^1You killed your own dumb self!"));
2109 } else if(msg == MSG_KILL) {
2110 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2112 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2114 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2116 } else if (type == KILL_FIRST_BLOOD) {
2118 centerprint_hud(_("^1First score"));
2120 centerprint_hud(_("^1First blood"));
2122 } else if (type == KILL_FIRST_VICTIM) {
2124 centerprint_hud(_("^1First casualty"));
2126 centerprint_hud(_("^1First victim"));
2128 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2130 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2132 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2134 } else if (type == KILL_TYPEFRAGGED) {
2136 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2138 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2140 } else if (type == KILL_FRAG) {
2142 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2144 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2146 } else { // generic message
2148 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2150 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2153 } else if(msg == MSG_KILL_ACTION) {
2154 // TODO: invent more centerprints here?
2155 centerprint_hud(_("^1Watch your step!"));
2159 void HUD_Notify (void)
2161 if(!autocvar__hud_configure)
2163 if(!autocvar_hud_panel_notify) return;
2166 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2168 HUD_Panel_UpdateCvars(notify);
2169 HUD_Panel_ApplyFadeAlpha();
2172 mySize = panel_size;
2174 HUD_Panel_DrawBg(1);
2175 if(panel_bg_padding)
2177 pos += '1 1 0' * panel_bg_padding;
2178 mySize -= '2 2 0' * panel_bg_padding;
2181 float entries, height;
2182 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2183 height = mySize_y/entries;
2186 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2187 fontsize = '0.5 0.5 0' * fontheight;
2191 when = autocvar_hud_panel_notify_time;
2193 fadetime = autocvar_hud_panel_notify_fadetime;
2197 vector pos_attacker, pos_victim;
2199 float width_attacker;
2200 string attacker, victim;
2202 float i, j, w, type, step, limit;
2203 if(autocvar_hud_panel_notify_flip) //order items from the top down
2209 else //order items from the bottom up
2216 for(j = kn_index; i != limit; i += step, ++j)
2218 if(autocvar__hud_configure)
2222 else // inverse order
2223 a = entries - 1 - i;
2224 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2225 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2226 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2227 a = bound(0, (when - a) / 4, 1);
2228 goto hud_config_notifyprint;
2231 if (j == KN_MAX_ENTRIES)
2234 if(killnotify_times[j] + when > time)
2238 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2251 type = killnotify_deathtype[j];
2252 w = DEATH_WEAPONOF(type);
2254 // TODO: maybe print in team colors?
2257 if(killnotify_actiontype[j] == 0)
2259 if(type == DEATH_GENERIC)
2263 else if(type == DEATH_NOAMMO)
2265 s = "notify_outofammo";
2267 else if(type == DEATH_KILL)
2269 s = "notify_selfkill";
2271 else if(type == DEATH_CAMP)
2273 s = "notify_camping";
2275 else if(type == KILL_TEAM_RED)
2277 s = "notify_teamkill_red";
2279 else if(type == KILL_TEAM_BLUE)
2281 s = "notify_teamkill_blue";
2283 else if(type == DEATH_DROWN)
2287 else if(type == DEATH_SLIME)
2291 else if(type == DEATH_LAVA)
2295 else if(type == DEATH_FALL)
2299 else if(type == DEATH_SHOOTING_STAR)
2301 s = "notify_shootingstar";
2303 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2307 else if(type == INFO_GOTFLAG)
2309 if(killnotify_victims[j] == "^1RED^7 flag")
2311 s = "notify_red_taken";
2315 s = "notify_blue_taken";
2318 else if(type == INFO_RETURNFLAG)
2320 if(killnotify_victims[j] == "^1RED^7 flag")
2322 s = "notify_red_returned";
2326 s = "notify_blue_returned";
2329 else if(type == INFO_LOSTFLAG)
2331 if(killnotify_victims[j] == "^1RED^7 flag")
2333 s = "notify_red_lost";
2337 s = "notify_blue_lost";
2340 else if(type == INFO_CAPTUREFLAG)
2342 if(killnotify_victims[j] == "^1RED^7 flag")
2344 s = "notify_red_captured";
2348 s = "notify_blue_captured";
2351 else if(type == KA_DROPBALL)
2353 s = "notify_balldropped";
2355 else if(type == KA_PICKUPBALL)
2357 s = "notify_ballpickedup";
2360 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2361 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2362 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2366 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2367 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2370 // X [did action to] Y
2373 if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2375 s = "notify_melee_laser";
2377 else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2379 s = "notify_melee_shotgun";
2381 else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2383 s = "notify_headshot";
2385 else if(WEP_VALID(w))
2387 self = get_weaponinfo(w);
2388 s = strcat("weapon", self.netname);
2390 else if(type == KILL_TEAM_RED)
2392 s = "notify_teamkill_red";
2394 else if(type == KILL_TEAM_BLUE)
2396 s = "notify_teamkill_red";
2398 else if(type == DEATH_TELEFRAG)
2400 s = "notify_telefrag";
2402 else if(type == DEATH_DROWN)
2406 else if(type == DEATH_SLIME)
2410 else if(type == DEATH_LAVA)
2414 else if(type == DEATH_FALL)
2418 else if(type == DEATH_SHOOTING_STAR)
2420 s = "notify_shootingstar";
2422 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2426 else if(type == RACE_SERVER_RECORD)
2428 s = "race_newrecordserver";
2430 else if(type == RACE_NEW_RANK)
2432 s = "race_newrankyellow";
2434 else if(type == RACE_NEW_TIME)
2438 else if(type == RACE_FAIL)
2443 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2444 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2445 :hud_config_notifyprint
2446 width_attacker = stringwidth(attacker, TRUE, fontsize);
2447 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2448 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2449 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2453 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2454 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2455 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2464 string seconds_tostring(float sec)
2467 minutes = floor(sec / 60);
2469 sec -= minutes * 60;
2470 return sprintf("%d:%02d", minutes, sec);
2473 void HUD_Timer(void)
2475 if(!autocvar__hud_configure)
2477 if(!autocvar_hud_panel_timer) return;
2480 hud_configure_active_panel = HUD_PANEL_TIMER;
2482 HUD_Panel_UpdateCvars(timer);
2483 HUD_Panel_ApplyFadeAlpha();
2485 draw_beginBoldFont();
2489 mySize = panel_size;
2491 HUD_Panel_DrawBg(1);
2492 if(panel_bg_padding)
2494 pos += '1 1 0' * panel_bg_padding;
2495 mySize -= '2 2 0' * panel_bg_padding;
2499 float timelimit, elapsedTime, timeleft, minutesLeft;
2501 timelimit = getstatf(STAT_TIMELIMIT);
2503 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2504 timeleft = ceil(timeleft);
2506 minutesLeft = floor(timeleft / 60);
2509 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2510 timer_color = '1 1 1'; //white
2511 else if(minutesLeft >= 1)
2512 timer_color = '1 1 0'; //yellow
2514 timer_color = '1 0 0'; //red
2516 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2517 if (time < getstatf(STAT_GAMESTARTTIME)) {
2518 //while restart is still active, show 00:00
2519 timer = seconds_tostring(0);
2521 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2522 timer = seconds_tostring(elapsedTime);
2525 timer = seconds_tostring(timeleft);
2528 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2535 void HUD_Radar(void)
2537 if (!autocvar__hud_configure)
2539 if (hud_panel_radar_maximized)
2541 if (!hud_draw_maximized) return;
2545 if (autocvar_hud_panel_radar == 0) return;
2546 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2550 hud_configure_active_panel = HUD_PANEL_RADAR;
2552 HUD_Panel_UpdateCvars(radar);
2553 HUD_Panel_ApplyFadeAlpha();
2555 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2557 panel_size = autocvar_hud_panel_radar_maximized_size;
2558 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2559 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2560 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2561 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2563 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2564 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2569 mySize = panel_size;
2571 HUD_Panel_DrawBg(1);
2572 if(panel_bg_padding)
2574 pos += '1 1 0' * panel_bg_padding;
2575 mySize -= '2 2 0' * panel_bg_padding;
2580 float scale2d, normalsize, bigsize;
2583 teamradar_origin2d = pos + 0.5 * mySize;
2584 teamradar_size2d = mySize;
2586 if(minimapname == "")
2589 teamradar_loadcvars();
2591 switch(hud_panel_radar_zoommode)
2595 f = current_zoomfraction;
2598 f = 1 - current_zoomfraction;
2608 switch(hud_panel_radar_rotation)
2611 teamradar_angle = view_angles_y - 90;
2614 teamradar_angle = 90 * hud_panel_radar_rotation;
2618 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2619 teamradar_size2d = mySize;
2621 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2623 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2624 if(hud_panel_radar_rotation == 0)
2626 // max-min distance must fit the radar in any rotation
2627 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2631 vector c0, c1, c2, c3, span;
2632 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2633 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2634 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2635 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2637 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2638 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2640 // max-min distance must fit the radar in x=x, y=y
2642 teamradar_size2d_x * scale2d / (1.05 * span_x),
2643 teamradar_size2d_y * scale2d / (1.05 * span_y)
2647 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2648 if(bigsize > normalsize)
2649 normalsize = bigsize;
2653 + (1 - f) * normalsize;
2654 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2656 + (1 - f) * view_origin);
2665 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2667 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2668 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2669 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2670 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2671 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2673 color2 = GetPlayerColor(tm.sv_entnum);
2674 //if(color == COLOR_SPECTATOR || color == color2)
2675 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2677 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2679 drawresetcliparea();
2684 void HUD_UpdatePlayerTeams();
2685 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2688 entity tm = world, pl;
2689 #define SCOREPANEL_MAX_ENTRIES 6
2690 #define SCOREPANEL_ASPECTRATIO 2
2691 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2692 vector fontsize = '1 1 0' * (mySize_y/entries);
2694 vector rgb, score_color;
2696 score_color = '1 1 1';
2698 float name_size = mySize_x*0.75;
2699 float spacing_size = mySize_x*0.04;
2700 const float highlight_alpha = 0.2;
2701 float i = 0, me_printed = 0, first_pl = 0;
2703 if (autocvar__hud_configure)
2705 float players_per_team = 0;
2708 // show team scores in the first line
2709 float score_size = mySize_x / team_count;
2710 players_per_team = max(2, ceil((entries - 1) / team_count));
2711 for(i=0; i<team_count; ++i) {
2712 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2713 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2714 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2717 pos_y += fontsize_y;
2719 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2720 for (i=first_pl; i<entries; ++i)
2722 //simulate my score is lower than all displayed players,
2723 //so that I don't appear at all showing pure rankings.
2724 //This is to better show the difference between the 2 ranking views
2725 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2728 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2729 s = GetPlayerName(player_localnum);
2734 s = sprintf(_("Player %d"), i + 1 - first_pl);
2739 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2740 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2741 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2742 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2743 pos_y += fontsize_y;
2748 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2749 HUD_UpdatePlayerTeams();
2752 // show team scores in the first line
2753 float score_size = mySize_x / team_count;
2754 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2755 if(tm.team == COLOR_SPECTATOR)
2757 if (tm.team == myteam)
2758 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2759 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2763 pos_y += fontsize_y;
2764 tm = teams.sort_next;
2769 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2771 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2774 if (i == entries-1 && !me_printed && pl != me)
2775 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2777 for (pl = me.sort_next; pl; pl = pl.sort_next)
2778 if (pl.team != COLOR_SPECTATOR)
2782 rgb = '1 1 0'; //not last but not among the leading players: yellow
2784 rgb = '1 0 0'; //last: red
2791 rgb = '0 1 0'; //first: green
2793 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2796 score_color = GetTeamRGB(pl.team) * 0.8;
2797 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2798 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2799 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2800 pos_y += fontsize_y;
2803 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2806 void HUD_Score(void)
2808 if(!autocvar__hud_configure)
2810 if(!autocvar_hud_panel_score) return;
2811 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2814 hud_configure_active_panel = HUD_PANEL_SCORE;
2816 HUD_Panel_UpdateCvars(score);
2817 HUD_Panel_ApplyFadeAlpha();
2820 mySize = panel_size;
2822 HUD_Panel_DrawBg(1);
2823 if(panel_bg_padding)
2825 pos += '1 1 0' * panel_bg_padding;
2826 mySize -= '2 2 0' * panel_bg_padding;
2829 float score, distribution = 0;
2831 vector distribution_color;
2834 #ifdef COMPAT_XON050_ENGINE
2835 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2837 me = playerslots[player_localentnum - 1];
2840 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2841 string timer, distrtimer;
2843 pl = players.sort_next;
2846 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2847 if(pl.scores[ps_primary] == 0)
2850 score = me.(scores[ps_primary]);
2851 timer = TIME_ENCODED_TOSTRING(score);
2853 draw_beginBoldFont();
2854 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2855 // distribution display
2856 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2858 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2860 if (distribution <= 0) {
2861 distribution_color = '0 1 0';
2865 distribution_color = '1 0 0';
2868 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2870 // race record display
2871 if (distribution <= 0)
2872 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2873 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2875 } else if (!teamplay) { // non-teamgames
2876 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2878 HUD_Score_Rankings(pos, mySize, me, 0);
2881 // me vector := [team/connected frags id]
2882 pl = players.sort_next;
2886 if(autocvar__hud_configure)
2889 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2893 score = me.(scores[ps_primary]);
2894 if(autocvar__hud_configure)
2897 if(distribution >= 5)
2898 distribution_color = eY;
2899 else if(distribution >= 0)
2900 distribution_color = '1 1 1';
2901 else if(distribution >= -5)
2902 distribution_color = '1 1 0';
2904 distribution_color = eX;
2906 string distribution_str;
2907 distribution_str = ftos(distribution);
2908 draw_beginBoldFont();
2909 if (distribution >= 0)
2911 if (distribution > 0)
2912 distribution_str = strcat("+", distribution_str);
2913 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2915 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2916 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2918 } else { // teamgames
2919 float scores_count = 0, row, column, rows = 0, columns = 0;
2920 local noref vector offset = '0 0 0';
2921 vector score_pos, score_size; //for scores other than myteam
2922 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2924 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2926 if (autocvar_hud_panel_score_rankings)
2928 HUD_Score_Rankings(pos, mySize, me, scores_count);
2931 rows = mySize_y/mySize_x;
2932 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2933 // ^^^ ammo item aspect goes here
2935 columns = ceil(scores_count/rows);
2937 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2940 if(score_size_x/score_size_y > 3)
2942 newSize = 3 * score_size_y;
2943 offset_x = score_size_x - newSize;
2944 pos_x += offset_x/2;
2945 score_size_x = newSize;
2949 newSize = 1/3 * score_size_x;
2950 offset_y = score_size_y - newSize;
2951 pos_y += offset_y/2;
2952 score_size_y = newSize;
2956 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2958 float max_fragcount;
2959 max_fragcount = -99;
2960 draw_beginBoldFont();
2962 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2963 if(tm.team == COLOR_SPECTATOR)
2965 score = tm.(teamscores[ts_primary]);
2966 if(autocvar__hud_configure)
2969 if (score > max_fragcount)
2970 max_fragcount = score;
2972 if (spectatee_status == -1)
2974 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2975 if (max_fragcount == score)
2976 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2977 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2985 else if(tm.team == myteam) {
2986 if (max_fragcount == score)
2987 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2988 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2990 if (max_fragcount == score)
2991 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2992 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3002 void HUD_RaceTimer (void)
3004 if(!autocvar__hud_configure)
3006 if(!autocvar_hud_panel_racetimer) return;
3007 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3008 if(spectatee_status == -1) return;
3011 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3013 HUD_Panel_UpdateCvars(racetimer);
3014 HUD_Panel_ApplyFadeAlpha();
3016 draw_beginBoldFont();
3020 mySize = panel_size;
3022 HUD_Panel_DrawBg(1);
3023 if(panel_bg_padding)
3025 pos += '1 1 0' * panel_bg_padding;
3026 mySize -= '2 2 0' * panel_bg_padding;
3029 // always force 4:1 aspect
3030 vector newSize = '0 0 0';
3031 if(mySize_x/mySize_y > 4)
3033 newSize_x = 4 * mySize_y;
3034 newSize_y = mySize_y;
3036 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3040 newSize_y = 1/4 * mySize_x;
3041 newSize_x = mySize_x;
3043 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3048 string s, forcetime;
3050 if(autocvar__hud_configure)
3053 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3054 s = _("^1Intermediate 1 (+15.42)");
3055 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3056 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3057 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3059 else if(race_checkpointtime)
3061 a = bound(0, 2 - (time - race_checkpointtime), 1);
3064 if(a > 0) // just hit a checkpoint?
3066 if(race_checkpoint != 254)
3068 if(race_time && race_previousbesttime)
3069 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3071 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3073 forcetime = TIME_ENCODED_TOSTRING(race_time);
3078 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3080 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3081 if(a > 0) // next one?
3083 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3088 if(s != "" && a > 0)
3090 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3093 if(race_penaltytime)
3095 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3098 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3099 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3105 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3106 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3111 if(race_laptime && race_checkpoint != 255)
3113 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3114 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3119 if(race_mycheckpointtime)
3121 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3122 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3123 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3125 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3127 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3128 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3129 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3132 if(race_penaltytime && !race_penaltyaccumulator)
3134 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3135 a = bound(0, (1 + t - time), 1);
3139 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3141 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3142 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3152 float vote_yescount;
3155 float vote_highlighted; // currently selected vote
3157 float vote_active; // is there an active vote?
3158 float vote_prev; // previous state of vote_active to check for a change
3160 float vote_change; // "time" when vote_active changed
3162 void HUD_VoteWindow(void)
3164 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3167 if (autocvar__hud_configure)
3171 print(_("^1You must answer before entering hud configure mode\n"));
3172 cvar_set("_hud_configure", "0");
3174 if(vote_called_vote)
3175 strunzone(vote_called_vote);
3176 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3177 uid2name_dialog = 1;
3180 if(!autocvar__hud_configure)
3182 if(!autocvar_hud_panel_vote) return;
3184 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3185 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3187 if(panel_bg_alpha_str == "") {
3188 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3190 panel_bg_alpha = stof(panel_bg_alpha_str);
3194 hud_configure_active_panel = HUD_PANEL_VOTE;
3203 if(vote_active != vote_prev) {
3205 vote_prev = vote_active;
3208 if(vote_active || autocvar__hud_configure)
3209 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3211 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3216 HUD_Panel_UpdateCvars(vote);
3217 HUD_Panel_ApplyFadeAlpha();
3221 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3222 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3225 // these must be below above block
3228 mySize = panel_size;
3230 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3231 HUD_Panel_DrawBg(a);
3232 a = panel_fg_alpha * a;
3234 if(panel_bg_padding)
3236 pos += '1 1 0' * panel_bg_padding;
3237 mySize -= '2 2 0' * panel_bg_padding;
3240 // always force 3:1 aspect
3241 vector newSize = '0 0 0';
3242 if(mySize_x/mySize_y > 3)
3244 newSize_x = 3 * mySize_y;
3245 newSize_y = mySize_y;
3247 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3251 newSize_y = 1/3 * mySize_x;
3252 newSize_x = mySize_x;
3254 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3258 s = _("A vote has been called for:");
3260 s = _("Allow servers to store and display your name?");
3261 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3262 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3263 if(autocvar__hud_configure)
3264 s = _("^1Configure the HUD");
3265 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3267 // print the yes/no counts
3268 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3269 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3270 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3271 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3273 // draw the progress bar backgrounds
3274 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3276 // draw the highlights
3277 if(vote_highlighted == 1) {
3278 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3279 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3281 else if(vote_highlighted == -1) {
3282 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3283 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3286 // draw the progress bars
3287 if(vote_yescount && vote_needed)
3289 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3290 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3293 if(vote_nocount && vote_needed)
3295 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3296 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3299 drawresetcliparea();
3302 // Mod icons panel (#10)
3305 float mod_active; // is there any active mod icon?
3307 // Clan Arena HUD modicons
3308 void HUD_Mod_CA(vector pos, vector mySize)
3310 mod_active = 1; // CA should never hide the mod icons panel
3311 float redalive, bluealive;
3312 redalive = getstati(STAT_REDALIVE);
3313 bluealive = getstati(STAT_BLUEALIVE);
3315 vector redpos, bluepos;
3316 if(mySize_x > mySize_y)
3319 bluepos = pos + eY * 0.5 * mySize_y;
3320 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3321 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3322 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3323 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3328 bluepos = pos + eY * 0.5 * mySize_y;
3329 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3331 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3332 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3336 // CTF HUD modicon section
3337 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3338 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3339 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3341 void HUD_Mod_CTF_Reset(void)
3343 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3346 void HUD_Mod_CTF(vector pos, vector mySize)
3348 vector redflag_pos, blueflag_pos;
3350 float f; // every function should have that
3352 float redflag, blueflag; // current status
3353 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3356 stat_items = getstati(STAT_ITEMS, 0, 24);
3357 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3358 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3360 if(redflag || blueflag)
3365 if(autocvar__hud_configure)
3371 // when status CHANGES, set old status into prevstatus and current status into status
3372 if (redflag != redflag_prevframe)
3374 redflag_statuschange_time = time;
3375 redflag_prevstatus = redflag_prevframe;
3376 redflag_prevframe = redflag;
3379 if (blueflag != blueflag_prevframe)
3381 blueflag_statuschange_time = time;
3382 blueflag_prevstatus = blueflag_prevframe;
3383 blueflag_prevframe = blueflag;
3386 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3387 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3389 float BLINK_FACTOR = 0.15;
3390 float BLINK_BASE = 0.85;
3392 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3394 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3396 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3398 string red_icon, red_icon_prevstatus;
3399 float red_alpha, red_alpha_prevstatus;
3400 red_alpha = red_alpha_prevstatus = 1;
3402 case 1: red_icon = "flag_red_taken"; break;
3403 case 2: red_icon = "flag_red_lost"; break;
3404 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3406 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3407 red_icon = "flag_red_shielded";
3409 red_icon = string_null;
3412 switch(redflag_prevstatus) {
3413 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3414 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3415 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3418 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3419 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3420 red_icon_prevstatus = "flag_red_shielded";
3422 red_icon_prevstatus = string_null;
3426 string blue_icon, blue_icon_prevstatus;
3427 float blue_alpha, blue_alpha_prevstatus;
3428 blue_alpha = blue_alpha_prevstatus = 1;
3430 case 1: blue_icon = "flag_blue_taken"; break;
3431 case 2: blue_icon = "flag_blue_lost"; break;
3432 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3434 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3435 blue_icon = "flag_blue_shielded";
3437 blue_icon = string_null;
3440 switch(blueflag_prevstatus) {
3441 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3442 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3443 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3446 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3447 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3448 blue_icon_prevstatus = "flag_blue_shielded";
3450 blue_icon_prevstatus = string_null;
3454 if(mySize_x > mySize_y) {
3455 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3457 blueflag_pos = pos + eX * 0.5 * mySize_x;
3460 redflag_pos = pos + eX * 0.5 * mySize_x;
3462 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3464 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3466 blueflag_pos = pos + eY * 0.5 * mySize_y;
3469 redflag_pos = pos + eY * 0.5 * mySize_y;
3471 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3474 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3475 if(red_icon_prevstatus && f < 1)
3476 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3478 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3480 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3481 if(blue_icon_prevstatus && f < 1)
3482 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3484 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3487 // Keyhunt HUD modicon section
3488 float kh_runheretime;
3490 void HUD_Mod_KH_Reset(void)
3495 void HUD_Mod_KH(vector pos, vector mySize)
3497 mod_active = 1; // keyhunt should never hide the mod icons panel
3501 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3503 kh_keys = getstati(STAT_KH_KEYS);
3506 if(mySize_x > mySize_y)
3508 p_y = pos_y + 0.25 * mySize_y;
3509 pa = p - eY * 0.25 * mySize_y;
3511 kh_size_x = mySize_x * 0.25;
3512 kh_size_y = 0.75 * mySize_y;
3513 kh_asize_x = mySize_x * 0.25;
3514 kh_asize_y = mySize_y * 0.25;
3518 p_y = pos_y + 0.125 * mySize_y;
3519 pa = p - eY * 0.125 * mySize_y;
3521 kh_size_x = mySize_x * 0.5;
3522 kh_size_y = 0.375 * mySize_y;
3523 kh_asize_x = mySize_x * 0.5;
3524 kh_asize_y = mySize_y * 0.125;
3531 for(i = 0; i < 4; ++i)
3533 key = floor(kh_keys / pow(32, i)) & 31;
3535 if(keyteam == 30 && keycount <= 4)
3537 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3541 // this yields 8 exactly if "RUN HERE" shows
3546 kh_runheretime = time;
3547 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3552 for(i = 0; i < 4; ++i)
3554 key = floor(kh_keys / pow(32, i)) & 31;
3567 default: // owned or dropped
3572 a = a * panel_fg_alpha;
3573 aa = aa * panel_fg_alpha;
3579 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3582 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3585 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3588 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3593 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3596 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3599 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3602 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3605 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3609 if(mySize_x > mySize_y)
3611 p_x += 0.25 * mySize_x;
3612 pa_x += 0.25 * mySize_x;
3618 p_y = pos_y + 0.625 * mySize_y;
3619 pa_y = pos_y + 0.5 * mySize_y;
3625 p_x += 0.5 * mySize_x;
3626 pa_x += 0.5 * mySize_x;
3632 // Keepaway HUD mod icon
3633 float kaball_prevstatus; // last remembered status
3634 float kaball_statuschange_time; // time when the status changed
3636 // we don't need to reset for keepaway since it immediately
3637 // autocorrects prevstatus as to if the player has the ball or not
3639 void HUD_Mod_Keepaway(vector pos, vector mySize)
3641 mod_active = 1; // keepaway should always show the mod HUD
3643 float BLINK_FACTOR = 0.15;
3644 float BLINK_BASE = 0.85;
3645 float BLINK_FREQ = 5;
3646 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3648 float stat_items = getstati(STAT_ITEMS, 0, 24);
3649 float kaball = (stat_items/IT_KEY1) & 1;
3651 if(kaball != kaball_prevstatus)
3653 kaball_statuschange_time = time;
3654 kaball_prevstatus = kaball;
3657 vector kaball_pos, kaball_size;
3659 if(mySize_x > mySize_y) {
3660 kaball_pos = pos + eX * 0.25 * mySize_x;
3661 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3663 kaball_pos = pos + eY * 0.25 * mySize_y;
3664 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3667 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3668 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3670 if(kaball_prevstatus && f < 1)
3671 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3674 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3678 // Nexball HUD mod icon
3679 void HUD_Mod_NexBall(vector pos, vector mySize)
3681 float stat_items, nb_pb_starttime, dt, p;
3683 stat_items = getstati(STAT_ITEMS, 0, 24);
3684 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3686 if (stat_items & IT_KEY1)
3691 //Manage the progress bar if any
3692 if (nb_pb_starttime > 0)
3694 dt = mod(time - nb_pb_starttime, nb_pb_period);
3695 // one period of positive triangle
3696 p = 2 * dt / nb_pb_period;
3701 HUD_Panel_GetProgressBarColor(nexball);
3702 if(mySize_x > mySize_y)
3703 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3705 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3708 if (stat_items & IT_KEY1)
3709 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3712 // Race/CTS HUD mod icons
3713 float crecordtime_prev; // last remembered crecordtime
3714 float crecordtime_change_time; // time when crecordtime last changed
3715 float srecordtime_prev; // last remembered srecordtime
3716 float srecordtime_change_time; // time when srecordtime last changed
3718 float race_status_time;
3719 float race_status_prev;
3720 string race_status_name_prev;
3721 void HUD_Mod_Race(vector pos, vector mySize)
3723 mod_active = 1; // race should never hide the mod icons panel
3725 me = playerslots[player_localnum];
3727 float f; // yet another function has this
3728 score = me.(scores[ps_primary]);
3730 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3731 return; // no records in the actual race
3733 // clientside personal record
3735 if(gametype == MAPINFO_TYPE_CTS)
3739 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3741 if(score && (score < t || !t)) {
3742 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3743 if(autocvar_cl_autodemo_delete_keeprecords)
3745 f = autocvar_cl_autodemo_delete;
3747 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3751 if(t != crecordtime_prev) {
3752 crecordtime_prev = t;
3753 crecordtime_change_time = time;
3756 vector textPos, medalPos;
3758 if(mySize_x > mySize_y) {
3759 // text on left side
3760 squareSize = min(mySize_y, mySize_x/2);
3761 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3762 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3765 squareSize = min(mySize_x, mySize_y/2);
3766 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3767 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3770 f = time - crecordtime_change_time;
3773 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3774 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3776 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3777 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3778 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3779 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3783 t = race_server_record;
3784 if(t != srecordtime_prev) {
3785 srecordtime_prev = t;
3786 srecordtime_change_time = time;
3788 f = time - srecordtime_change_time;
3791 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3792 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3794 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3795 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3796 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3797 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3800 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3801 race_status_time = time + 5;
3802 race_status_prev = race_status;
3803 if (race_status_name_prev)
3804 strunzone(race_status_name_prev);
3805 race_status_name_prev = strzone(race_status_name);
3810 a = bound(0, race_status_time - time, 1);
3813 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3817 rank = race_CheckName(race_status_name);
3821 rankname = race_PlaceName(rank);
3824 namepos = medalPos + '0 0.8 0' * squareSize;
3826 rankpos = medalPos + '0 0.15 0' * squareSize;
3828 if(race_status == 0)
3829 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3830 else if(race_status == 1) {
3831 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3832 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3833 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3834 } else if(race_status == 2) {
3835 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3836 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3838 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3839 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3840 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3841 } else if(race_status == 3) {
3842 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3843 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3844 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3847 if (race_status_time - time <= 0) {
3848 race_status_prev = -1;
3850 if(race_status_name)
3851 strunzone(race_status_name);
3852 race_status_name = string_null;
3853 if(race_status_name_prev)
3854 strunzone(race_status_name_prev);
3855 race_status_name_prev = string_null;
3859 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3861 float stat, pps_ratio;
3872 stat = getstatf(STAT_DOM_PPS_RED);
3873 pic = "dom_icon_red";
3877 stat = getstatf(STAT_DOM_PPS_BLUE);
3878 pic = "dom_icon_blue";
3882 stat = getstatf(STAT_DOM_PPS_YELLOW);
3883 pic = "dom_icon_yellow";
3888 stat = getstatf(STAT_DOM_PPS_PINK);
3889 pic = "dom_icon_pink";
3893 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3895 if(mySize_x/mySize_y > aspect_ratio)
3897 i = aspect_ratio * mySize_y;
3898 myPos_x = myPos_x + (mySize_x - i) / 2;
3903 i = 1/aspect_ratio * mySize_x;
3904 myPos_y = myPos_y + (mySize_y - i) / 2;
3908 if (layout) // show text too
3911 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3912 if (layout == 2) // average pps
3913 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3914 else // percentage of average pps
3915 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3919 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3922 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3923 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3924 drawresetcliparea();
3928 void HUD_Mod_Dom(vector myPos, vector mySize)
3930 mod_active = 1; // required in each mod function that always shows something
3932 float teams_count = 0;
3933 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3934 if(tm.team != COLOR_SPECTATOR)
3937 float layout = autocvar_hud_panel_modicons_dom_layout;
3938 float rows, columns, aspect_ratio;
3939 rows = mySize_y/mySize_x;
3940 aspect_ratio = (layout) ? 3 : 1;
3941 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3942 columns = ceil(teams_count/rows);
3945 float row = 0, column = 0;
3946 for(i=0; i<teams_count; ++i)
3948 vector pos, itemSize;
3949 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3950 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3952 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3963 float mod_prev; // previous state of mod_active to check for a change
3965 float mod_change; // "time" when mod_active changed
3967 void HUD_ModIcons(void)
3969 if(!autocvar__hud_configure)
3971 if(!autocvar_hud_panel_modicons) return;
3972 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3975 hud_configure_active_panel = HUD_PANEL_MODICONS;
3977 HUD_Panel_UpdateCvars(modicons);
3978 HUD_Panel_ApplyFadeAlpha();
3980 draw_beginBoldFont();
3984 mySize = panel_size;
3986 if(mod_active != mod_prev) {
3988 mod_prev = mod_active;
3991 if(mod_active || autocvar__hud_configure)
3992 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3994 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3997 HUD_Panel_DrawBg(mod_alpha);
3999 if(panel_bg_padding)
4001 pos += '1 1 0' * panel_bg_padding;
4002 mySize -= '2 2 0' * panel_bg_padding;
4005 // these MUST be ran in order to update mod_active
4006 if(gametype == MAPINFO_TYPE_KEYHUNT)
4007 HUD_Mod_KH(pos, mySize);
4008 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4009 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4010 else if(gametype == MAPINFO_TYPE_NEXBALL)
4011 HUD_Mod_NexBall(pos, mySize);
4012 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4013 HUD_Mod_Race(pos, mySize);
4014 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4015 HUD_Mod_CA(pos, mySize);
4016 else if(gametype == MAPINFO_TYPE_DOMINATION)
4017 HUD_Mod_Dom(pos, mySize);
4018 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4019 HUD_Mod_Keepaway(pos, mySize);
4024 // Draw pressed keys (#11)
4026 void HUD_DrawPressedKeys(void)
4028 if(!autocvar__hud_configure)
4030 if(!autocvar_hud_panel_pressedkeys) return;
4031 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4034 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4037 HUD_Panel_UpdateCvars(pressedkeys);
4038 HUD_Panel_ApplyFadeAlpha();
4041 mySize = panel_size;
4043 HUD_Panel_DrawBg(1);
4044 if(panel_bg_padding)
4046 pos += '1 1 0' * panel_bg_padding;
4047 mySize -= '2 2 0' * panel_bg_padding;
4050 // force custom aspect
4051 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4054 vector newSize = '0 0 0';
4055 if(mySize_x/mySize_y > aspect)
4057 newSize_x = aspect * mySize_y;
4058 newSize_y = mySize_y;
4060 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4064 newSize_y = 1/aspect * mySize_x;
4065 newSize_x = mySize_x;
4067 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4073 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4075 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4077 if(autocvar_hud_panel_pressedkeys_attack)
4079 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4080 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4084 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4085 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4086 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4088 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4089 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4090 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4093 // Handle chat as a panel (#12)
4097 if(!autocvar__hud_configure)
4099 if (!autocvar_hud_panel_chat)
4101 if (!autocvar_con_chatrect)
4102 cvar_set("con_chatrect", "0");
4105 if(autocvar__con_chat_maximized)
4106 if(!hud_draw_maximized) return;
4109 hud_configure_active_panel = HUD_PANEL_CHAT;
4111 HUD_Panel_UpdateCvars(chat);
4112 HUD_Panel_ApplyFadeAlpha();
4114 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4116 panel_pos_y = panel_bg_border;
4117 panel_size_y = vid_conheight - panel_bg_border * 2;
4118 if(panel_bg == "0") // force a border when maximized
4120 if(precache_pic(panel_bg) == "") {
4121 panel_bg = strcat(hud_skin_path, "/border_default");
4122 if(precache_pic(panel_bg) == "") {
4123 panel_bg = "gfx/hud/default/border_default";
4127 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4132 mySize = panel_size;
4134 HUD_Panel_DrawBg(1);
4136 if(panel_bg_padding)
4138 pos += '1 1 0' * panel_bg_padding;
4139 mySize -= '2 2 0' * panel_bg_padding;
4142 if (!autocvar_con_chatrect)
4143 cvar_set("con_chatrect", "1");
4145 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4146 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4148 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4149 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4151 if(autocvar__hud_configure)
4154 chatsize = '1 1 0' * autocvar_con_chatsize;
4155 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4157 for(i = 0; i < autocvar_con_chat; ++i)
4159 if(i == autocvar_con_chat - 1)
4162 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4163 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4164 pos_y += chatsize_y;
4169 // Engine info panel (#13)
4176 float frametimeavg1; // 1 frame ago
4177 float frametimeavg2; // 2 frames ago
4178 void HUD_EngineInfo(void)
4180 if(!autocvar__hud_configure)
4182 if(!autocvar_hud_panel_engineinfo) return;
4185 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4187 HUD_Panel_UpdateCvars(engineinfo);
4188 HUD_Panel_ApplyFadeAlpha();
4191 mySize = panel_size;
4193 HUD_Panel_DrawBg(1);
4194 if(panel_bg_padding)
4196 pos += '1 1 0' * panel_bg_padding;
4197 mySize -= '2 2 0' * panel_bg_padding;
4200 float currentTime = gettime(GETTIME_REALTIME);
4201 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4203 float currentframetime = currentTime - prevfps_time;
4204 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4205 frametimeavg2 = frametimeavg1;
4206 frametimeavg1 = frametimeavg;
4209 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4210 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4212 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4213 prevfps = (1/currentframetime);
4214 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4216 prevfps_time = currentTime;
4221 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4223 prevfps = framecounter/(currentTime - prevfps_time);
4225 prevfps_time = currentTime;
4230 color = HUD_Get_Num_Color (prevfps, 100);
4231 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4234 // Info messages panel (#14)
4236 #define drawInfoMessage(s)\
4237 if(autocvar_hud_panel_infomessages_flip)\
4238 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4239 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4241 void HUD_InfoMessages(void)
4243 if(!autocvar__hud_configure)
4245 if(!autocvar_hud_panel_infomessages) return;
4248 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4250 HUD_Panel_UpdateCvars(infomessages);
4251 HUD_Panel_ApplyFadeAlpha();
4254 mySize = panel_size;
4256 HUD_Panel_DrawBg(1);
4257 if(panel_bg_padding)
4259 pos += '1 1 0' * panel_bg_padding;
4260 mySize -= '2 2 0' * panel_bg_padding;
4263 // always force 5:1 aspect
4264 vector newSize = '0 0 0';
4265 if(mySize_x/mySize_y > 5)
4267 newSize_x = 5 * mySize_y;
4268 newSize_y = mySize_y;
4270 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4274 newSize_y = 1/5 * mySize_x;
4275 newSize_x = mySize_x;
4277 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4286 fontsize = '0.20 0.20 0' * mySize_y;
4292 if(!autocvar__hud_configure)
4294 if(spectatee_status && !intermission)
4297 if(spectatee_status == -1)
4298 s = _("^1Observing");
4300 #ifdef COMPAT_XON050_ENGINE
4301 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4303 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4307 if(spectatee_status == -1)
4308 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4310 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4313 if(spectatee_status == -1)
4314 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4316 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4319 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4322 if(gametype == MAPINFO_TYPE_ARENA)
4323 s = _("^1Wait for your turn to join");
4324 else if(gametype == MAPINFO_TYPE_LMS)
4327 sk = playerslots[player_localnum];
4328 if(sk.(scores[ps_primary]) >= 666)
4329 s = _("^1Match has already begun");
4330 else if(sk.(scores[ps_primary]) > 0)
4331 s = _("^1You have no more lives left");
4333 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4336 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4339 //show restart countdown:
4340 if (time < getstatf(STAT_GAMESTARTTIME)) {
4342 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4343 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4344 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4345 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4349 if(warmup_stage && !intermission)
4351 s = _("^2Currently in ^1warmup^2 stage!");
4356 if(mod(time, 1) >= 0.5)
4361 if(ready_waiting && !intermission && !spectatee_status)
4363 if(ready_waiting_for_me)
4366 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4368 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4373 s = _("^2Waiting for others to ready up to end warmup...");
4375 s = _("^2Waiting for others to ready up...");
4379 else if(warmup_stage && !intermission && !spectatee_status)
4381 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4385 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4387 float ts_min = 0, ts_max = 0;
4388 tm = teams.sort_next;
4391 for(; tm.sort_next; tm = tm.sort_next)
4393 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4395 if(!ts_min) ts_min = tm.team_size;
4396 else ts_min = min(ts_min, tm.team_size);
4397 if(!ts_max) ts_max = tm.team_size;
4398 else ts_max = max(ts_max, tm.team_size);
4400 if ((ts_max - ts_min) > 1)
4402 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4403 tm = GetTeam(myteam, false);
4405 if (tm.team != COLOR_SPECTATOR)
4406 if (tm.team_size == ts_max)
4407 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4415 s = _("^7Press ^3ESC ^7to show HUD options.");
4417 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4419 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4421 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4426 // Physics panel (#15)
4428 vector acc_prevspeed;
4429 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4430 void HUD_Physics(void)
4432 if(!autocvar__hud_configure)
4434 if(!autocvar_hud_panel_physics) return;
4435 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4436 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4439 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4441 HUD_Panel_UpdateCvars(physics);
4442 HUD_Panel_ApplyFadeAlpha();
4444 draw_beginBoldFont();
4446 HUD_Panel_DrawBg(1);
4447 if(panel_bg_padding)
4449 panel_pos += '1 1 0' * panel_bg_padding;
4450 panel_size -= '2 2 0' * panel_bg_padding;
4453 float acceleration_progressbar_scale = 0;
4454 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4455 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4458 if (autocvar_hud_panel_physics_text_scale <= 0)
4461 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4464 float speed, conversion_factor;
4467 switch(autocvar_hud_panel_physics_speed_unit)
4472 conversion_factor = 1.0;
4476 conversion_factor = 0.0254;
4480 conversion_factor = 0.0254 * 3.6;
4484 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4488 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4492 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4494 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4495 if (autocvar__hud_configure)
4496 speed = floor( max_speed * 0.65 + 0.5 );
4497 else if(autocvar_hud_panel_physics_speed_vertical)
4498 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4500 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4502 //compute acceleration
4503 float acceleration, f;
4504 if (autocvar__hud_configure)
4505 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4508 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4509 f = time - acc_prevtime;
4510 if(autocvar_hud_panel_physics_acceleration_vertical)
4511 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4513 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4515 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4517 acc_prevspeed = vel;
4518 acc_prevtime = time;
4520 f = bound(0, f * 10, 1);
4521 acc_avg = acc_avg * (1 - f) + acceleration * f;
4525 float panel_ar = panel_size_x/panel_size_y;
4526 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4527 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4529 panel_size_x *= 0.5;
4530 if (autocvar_hud_panel_physics_flip)
4531 speed_offset_x = panel_size_x;
4533 acceleration_offset_x = panel_size_x;
4537 panel_size_y *= 0.5;
4538 if (autocvar_hud_panel_physics_flip)
4539 speed_offset_y = panel_size_y;
4541 acceleration_offset_y = panel_size_y;
4543 float speed_baralign, acceleration_baralign;
4544 if (autocvar_hud_panel_physics_baralign == 1)
4545 acceleration_baralign = speed_baralign = 1;
4546 else if(autocvar_hud_panel_physics_baralign == 4)
4547 acceleration_baralign = speed_baralign = 2;
4548 else if (autocvar_hud_panel_physics_flip)
4550 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4551 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4555 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4556 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4558 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4559 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4563 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4565 HUD_Panel_GetProgressBarColor(speed);
4566 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4568 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4569 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4571 tmp_size_x = panel_size_x * 0.75;
4572 tmp_size_y = panel_size_y * text_scale;
4574 tmp_offset_x = panel_size_x - tmp_size_x;
4577 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4578 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4584 tmp_offset_x = tmp_size_x;
4585 if (autocvar_hud_panel_physics_speed_unit_show)
4588 tmp_size_x = panel_size_x * (1 - 0.75);
4589 tmp_size_y = panel_size_y * 0.4 * text_scale;
4590 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4591 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4595 //compute and draw top speed
4596 if (autocvar_hud_panel_physics_topspeed)
4597 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4599 if (autocvar__hud_configure)
4601 top_speed = floor( max_speed * 0.75 + 0.5 );
4606 if (speed >= top_speed)
4609 top_speed_time = time;
4613 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4614 // divide by f to make it start from 1
4615 f = cos( ((time - top_speed_time) / f) * PI/2 );
4617 else //hide top speed 0, it would be stupid
4622 //top speed progressbar peak
4623 if(speed < top_speed)
4624 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4626 float peak_offset_x;
4627 vector peak_size = '0 0 0';
4628 if (speed_baralign == 0)
4629 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4630 else if (speed_baralign == 1)
4631 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4632 else // if (speed_baralign == 2)
4633 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4634 //if speed is not 0 the speed progressbar already fetched the color
4636 HUD_Panel_GetProgressBarColor(speed);
4637 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4638 peak_size_y = panel_size_y;
4639 if (speed_baralign == 2) // draw two peaks, on both sides
4641 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4642 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4645 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4649 tmp_offset_y = panel_size_y * 0.4;
4650 tmp_size_x = panel_size_x * (1 - 0.75);
4651 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4652 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4653 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4661 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4663 if (acceleration < 0)
4664 HUD_Panel_GetProgressBarColor(acceleration_neg);
4666 HUD_Panel_GetProgressBarColor(acceleration);
4668 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4669 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4672 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4674 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4676 if (acceleration_baralign == 1)
4677 tmp_offset_x = panel_size_x - tmp_size_x;
4678 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4679 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4686 tmp_size = panel_size;
4687 tmp_offset = '0 0 0';
4690 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4692 tmp_size_x = panel_size_x;
4693 tmp_size_y = panel_size_y * text_scale;
4695 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4696 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4697 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4702 // CenterPrint (#16)
4704 #define CENTERPRINT_MAX_MSGS 10
4705 #define CENTERPRINT_MAX_ENTRIES 50
4706 #define CENTERPRINT_SPACING 0.7
4708 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4709 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4710 float centerprint_time[CENTERPRINT_MAX_MSGS];
4711 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4712 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4713 float centerprint_showing;
4715 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4719 if(strMessage == "" && new_id == 0)
4722 // strip trailing newlines
4723 j = strlen(strMessage) - 1;
4724 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4726 if (j < strlen(strMessage) - 1)
4727 strMessage = substring(strMessage, 0, j + 1);
4729 if(strMessage == "" && new_id == 0)
4732 // strip leading newlines
4734 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4737 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4739 if(strMessage == "" && new_id == 0)
4742 if (!centerprint_showing)
4743 centerprint_showing = TRUE;
4745 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4747 if (j == CENTERPRINT_MAX_MSGS)
4749 if (new_id && new_id == centerprint_msgID[j])
4751 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4753 // fade out the current msg (duration and countdown_num are ignored)
4754 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4755 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4756 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4759 break; // found a msg with the same id, at position j
4763 if (i == CENTERPRINT_MAX_MSGS)
4765 // a msg with the same id was not found, add the msg at the next position
4767 if (cpm_index == -1)
4768 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4771 if(centerprint_messages[j])
4772 strunzone(centerprint_messages[j]);
4773 centerprint_messages[j] = strzone(strMessage);
4774 centerprint_msgID[j] = new_id;
4776 centerprint_time[j] = -1;
4780 duration = max(1, autocvar_hud_panel_centerprint_time);
4781 centerprint_time[j] = duration;
4782 centerprint_expire_time[j] = time + duration;
4784 centerprint_countdown_num[j] = countdown_num;
4787 void centerprint_hud(string strMessage)
4789 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4792 void reset_centerprint_messages(void)
4795 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4797 centerprint_expire_time[i] = 0;
4798 centerprint_time[i] = 1;
4799 centerprint_msgID[i] = 0;
4800 if(centerprint_messages[i])
4801 strunzone(centerprint_messages[i]);
4802 centerprint_messages[i] = string_null;
4805 float hud_configure_cp_generation_time;
4806 void HUD_CenterPrint (void)
4808 if(!autocvar__hud_configure)
4810 if(!autocvar_hud_panel_centerprint) return;
4812 if (hud_configure_prev && hud_configure_prev != -1)
4813 reset_centerprint_messages();
4817 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4819 if (!hud_configure_prev)
4820 reset_centerprint_messages();
4821 if (time > hud_configure_cp_generation_time)
4826 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4828 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4830 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4831 hud_configure_cp_generation_time = time + 1 + random()*4;
4835 HUD_Panel_UpdateCvars(centerprint);
4837 // this panel doesn't fade when showing the scoreboard
4838 if(autocvar__menu_alpha)
4839 HUD_Panel_ApplyFadeAlpha();
4841 if(scoreboard_fade_alpha)
4843 // move the panel below the scoreboard
4844 if (scoreboard_bottom >= 0.96 * vid_conheight)
4848 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4850 if(target_pos_y > panel_pos_y)
4852 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4853 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4857 HUD_Panel_DrawBg(1);
4859 if (!centerprint_showing)
4862 if(panel_bg_padding)
4864 panel_pos += '1 1 0' * panel_bg_padding;
4865 panel_size -= '2 2 0' * panel_bg_padding;
4868 float entries, height;
4870 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4871 // height = panel_size_y/entries;
4872 // fontsize = '1 1 0' * height;
4873 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4874 fontsize = '1 1 0' * height;
4875 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4878 float a, sz, align, current_msg_pos_y = 0, msg_size;
4882 n = -1; // if no msg will be displayed, n stays -1
4885 if (autocvar_hud_panel_centerprint_flip)
4886 pos_y += panel_size_y;
4887 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4888 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4890 if (j == CENTERPRINT_MAX_MSGS)
4892 if (centerprint_expire_time[j] <= time)
4894 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4896 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4897 if (centerprint_countdown_num[j] == 0)
4899 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4905 // fade the centerprint_hud in/out
4906 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4907 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4908 else if (centerprint_expire_time[j] > time)
4909 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4913 // set the size from fading in/out before subsequent fading
4914 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4916 // also fade it based on positioning
4917 if(autocvar_hud_panel_centerprint_fade_subsequent)
4919 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4920 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4923 // finally set the size based on the new theAlpha from subsequent fading
4924 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4925 drawfontscale = sz * '1 1 0';
4927 if (centerprint_countdown_num[j])
4928 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4930 n = tokenizebyseparator(centerprint_messages[j], "\n");
4932 if (autocvar_hud_panel_centerprint_flip)
4934 // check if the message can be entirely shown
4935 for(k = 0; k < n; ++k)
4937 getWrappedLine_remaining = argv(k);
4938 while(getWrappedLine_remaining)
4940 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4942 pos_y -= fontsize_y;
4944 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4947 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4951 for(k = 0; k < n; ++k)
4953 getWrappedLine_remaining = argv(k);
4954 while(getWrappedLine_remaining)
4956 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4960 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4961 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4962 pos_y += fontsize_y;
4965 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4968 msg_size = pos_y - msg_size;
4969 if (autocvar_hud_panel_centerprint_flip)
4971 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4972 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4973 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4975 if (pos_y < panel_pos_y) // check if the next message can be shown
4977 drawfontscale = '1 1 0';
4983 pos_y += CENTERPRINT_SPACING * fontsize_y;
4984 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4985 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4987 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4989 drawfontscale = '1 1 0';
4994 drawfontscale = '1 1 0';
4997 centerprint_showing = FALSE;
4998 reset_centerprint_messages();
5008 void HUD_Reset (void)
5010 // reset gametype specific icons
5011 if(gametype == MAPINFO_TYPE_KEYHUNT)
5013 else if(gametype == MAPINFO_TYPE_CTF)
5014 HUD_Mod_CTF_Reset();
5017 #define HUD_DrawPanel(id)\
5019 case (HUD_PANEL_RADAR):\
5020 HUD_Radar(); break;\
5021 case (HUD_PANEL_WEAPONS):\
5022 HUD_Weapons(); break;\
5023 case (HUD_PANEL_AMMO):\
5025 case (HUD_PANEL_POWERUPS):\
5026 HUD_Powerups(); break;\
5027 case (HUD_PANEL_HEALTHARMOR):\
5028 HUD_HealthArmor(); break;\
5029 case (HUD_PANEL_NOTIFY):\
5030 HUD_Notify(); break;\
5031 case (HUD_PANEL_TIMER):\
5032 HUD_Timer(); break;\
5033 case (HUD_PANEL_SCORE):\
5034 HUD_Score(); break;\
5035 case (HUD_PANEL_RACETIMER):\
5036 HUD_RaceTimer(); break;\
5037 case (HUD_PANEL_VOTE):\
5038 HUD_VoteWindow(); break;\
5039 case (HUD_PANEL_MODICONS):\
5040 HUD_ModIcons(); break;\
5041 case (HUD_PANEL_PRESSEDKEYS):\
5042 HUD_DrawPressedKeys(); break;\
5043 case (HUD_PANEL_CHAT):\
5045 case (HUD_PANEL_ENGINEINFO):\
5046 HUD_EngineInfo(); break;\
5047 case (HUD_PANEL_INFOMESSAGES):\
5048 HUD_InfoMessages(); break;\
5049 case (HUD_PANEL_PHYSICS):\
5050 HUD_Physics(); break;\
5051 case (HUD_PANEL_CENTERPRINT):\
5052 HUD_CenterPrint(); break;\
5053 } ENDS_WITH_CURLY_BRACE
5055 void HUD_Main (void)
5058 // global hud theAlpha fade
5059 if(menu_enabled == 1)
5062 hud_fade_alpha = (1 - autocvar__menu_alpha);
5064 if(scoreboard_fade_alpha)
5065 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5067 if(autocvar__hud_configure)
5069 HUD_Configure_Exit_Force();
5071 if(intermission == 2) // no hud during mapvote
5073 if (autocvar__hud_configure)
5074 HUD_Configure_Exit_Force();
5077 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5080 // panels that we want to be active together with the scoreboard
5081 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5082 if(scoreboard_fade_alpha == 1)
5088 if(!autocvar__hud_configure && !hud_fade_alpha)
5092 if (hud_skin_prev != autocvar_hud_skin)
5095 strunzone(hud_skin_path);
5096 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5098 strunzone(hud_skin_prev);
5099 hud_skin_prev = strzone(autocvar_hud_skin);
5102 // HUD configure visible grid
5103 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5105 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5106 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5107 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5108 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5111 s = eX + eY * vid_conheight;
5112 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5113 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5115 s = eY + eX * vid_conwidth;
5116 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5117 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5120 #ifdef COMPAT_XON050_ENGINE
5121 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5123 current_player = player_localentnum;
5127 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5131 float hud_dock_color_team = autocvar_hud_dock_color_team;
5132 if((teamplay) && hud_dock_color_team) {
5133 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5134 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5136 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5137 color = '1 0 0' * hud_dock_color_team;
5141 string hud_dock_color = autocvar_hud_dock_color;
5142 if(hud_dock_color == "shirt") {
5143 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5144 color = colormapPaletteColor(floor(f / 16), 0);
5146 else if(hud_dock_color == "pants") {
5147 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5148 color = colormapPaletteColor(mod(f, 16), 1);
5151 color = stov(hud_dock_color);
5155 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5156 if(precache_pic(pic) == "") {
5157 pic = strcat(hud_skin_path, "/dock_medium");
5158 if(precache_pic(pic) == "") {
5159 pic = "gfx/hud/default/dock_medium";
5162 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5165 // cache the panel order into the panel_order array
5166 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5167 for(i = 0; i < HUD_PANEL_NUM; ++i)
5168 panel_order[i] = -1;
5170 float p_num, warning = false;
5171 float argc = tokenize_console(autocvar__hud_panelorder);
5172 if (argc > HUD_PANEL_NUM)
5174 //first detect wrong/missing panel numbers
5175 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5176 p_num = stof(argv(i));
5177 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5178 if (panel_order[p_num] == -1) //found for the first time?
5179 s = strcat(s, ftos(p_num), " ");
5180 panel_order[p_num] = 1; //mark as found
5185 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5186 if (panel_order[i] == -1) {
5188 s = strcat(s, ftos(i), " "); //add missing panel number
5192 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5194 cvar_set("_hud_panelorder", s);
5195 if(hud_panelorder_prev)
5196 strunzone(hud_panelorder_prev);
5197 hud_panelorder_prev = strzone(s);
5199 //now properly set panel_order
5200 tokenize_console(s);
5201 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5202 panel_order[i] = stof(argv(i));
5206 hud_draw_maximized = 0;
5207 // draw panels in order specified by panel_order array
5208 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5209 HUD_DrawPanel(panel_order[i]);
5211 hud_draw_maximized = 1; // panels that may be maximized must check this var
5212 // draw maximized panels on top
5213 if(hud_panel_radar_maximized)
5215 if(autocvar__con_chat_maximized)
5218 if(autocvar__hud_configure)
5222 HUD_Panel_UpdatePosSizeForId(tab_panel)
5223 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5225 if(highlightedPanel != -1)
5227 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5228 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5230 if(!hud_configure_prev || hud_configure_prev == -1)
5232 if(autocvar_hud_cursormode) { setcursormode(1); }
5236 else if (hud_configure_prev && autocvar_hud_cursormode)
5239 hud_configure_prev = autocvar__hud_configure;
5241 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again