7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
79 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
81 imgsize = drawgetimagesize(pic);
83 imgaspect = imgsize_x/imgsize_y;
90 if(aspect > imgaspect) {
91 sz_x = sz_y * imgaspect;
92 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
94 sz_y = sz_x / imgaspect;
95 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
99 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
100 // TODO: make a default skin, and fallback to these!
101 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
102 drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
106 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
108 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
111 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
113 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
116 // return HUD background color
117 vector HUD_GetBgColor()
121 GetTeamRGB(myteam) * hud_color_bg_team;
123 // allow custom HUD colors in non-teamgames
124 color_x = cvar("hud_color_bg_r");
125 color_y = cvar("hud_color_bg_g");
126 color_z = cvar("hud_color_bg_b");
131 // return accuracy text color
132 vector HUD_AccuracyColor(float accuracy)
135 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
136 if(accuracy >= 100) {
140 else if(accuracy > yellow_accuracy) {
141 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
146 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
152 vector HUD_Get_Num_Color (float x, float maxvalue)
160 else if(x > maxvalue * 0.75) {
161 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
162 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
165 else if(x > maxvalue * 0.5) {
166 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
167 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
168 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
170 else if(x > maxvalue * 0.25) {
173 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
175 else if(x > maxvalue * 0.1) {
177 color_y = (x-20)*90/27/100; // green value between 0 -> 1
178 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
188 float stringwidth_colors(string s, vector theSize)
190 return stringwidth(s, TRUE, theSize);
193 float stringwidth_nocolors(string s, vector theSize)
195 return stringwidth(s, FALSE, theSize);
198 #define CENTERPRINT_MAX_LINES 30
199 string centerprint_messages[CENTERPRINT_MAX_LINES];
200 float centerprint_width[CENTERPRINT_MAX_LINES];
201 vector centerprint_start;
202 float centerprint_expire;
203 float centerprint_num;
204 float centerprint_offset_hint;
205 vector centerprint_fontsize;
207 void centerprint(string strMessage)
209 float i, j, n, hcount;
212 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
214 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
216 if(cvar("scr_centertime") <= 0)
222 // strip trailing newlines
223 j = strlen(strMessage) - 1;
224 while(substring(strMessage, j, 1) == "\n" && j >= 0)
226 strMessage = substring(strMessage, 0, j + 1);
231 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
233 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
235 strMessage = substring(strMessage, j, strlen(strMessage) - j);
236 centerprint_offset_hint = j;
241 // if we get here, we have a message. Initialize its height.
244 n = tokenizebyseparator(strMessage, "\n");
246 for(j = 0; j < n; ++j)
248 getWrappedLine_remaining = argv(j);
249 while(getWrappedLine_remaining)
251 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
252 if(centerprint_messages[i])
253 strunzone(centerprint_messages[i]);
254 centerprint_messages[i] = strzone(s);
255 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
258 // half height for empty lines looks better
264 if(i >= CENTERPRINT_MAX_LINES)
270 h = centerprint_fontsize_y*hcount;
272 havail = vid_conheight;
273 if(cvar("con_chatpos") < 0)
274 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
275 if(havail > vid_conheight - 70)
276 havail = vid_conheight - 70; // avoid overlapping HUD
278 centerprint_start_x = 0;
281 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
283 // here, the centerprint would cover the crosshair. REALLY BAD.
284 forbiddenmin = vid_conheight * 0.5 - h - 16;
285 forbiddenmax = vid_conheight * 0.5 + 16;
287 allowedmin = scoreboard_bottom;
288 allowedmax = havail - h;
289 preferred = (havail - h)/2;
292 // possible orderings (total: 4! / 4 = 6)
293 // allowedmin allowedmax forbiddenmin forbiddenmax
294 // forbiddenmin forbiddenmax allowedmin allowedmax
295 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
297 // forbidden doesn't matter in this case
298 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
300 // allowedmin forbiddenmin allowedmax forbiddenmax
301 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
303 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
305 // allowedmin forbiddenmin forbiddenmax allowedmax
306 else if(allowedmin < forbiddenmin)
308 // make sure the forbidden zone is not covered
309 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
310 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
312 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
314 // forbiddenmin allowedmin allowedmax forbiddenmax
315 else if(allowedmax < forbiddenmax)
317 // it's better to leave the allowed zone (overlap with scoreboard) than
318 // to cover the forbidden zone (crosshair)
319 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
320 centerprint_start_y = forbiddenmax;
322 centerprint_start_y = forbiddenmin;
324 // forbiddenmin allowedmin forbiddenmax allowedmax
327 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
330 centerprint_start_y =
333 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
341 centerprint_expire = time + cvar("scr_centertime");
344 void HUD_DrawCenterPrint (void)
351 //if(time > centerprint_expire)
354 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
355 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
356 //sz = 1.2 / (a + 0.2);
361 pos = centerprint_start;
362 for (i=0; i<centerprint_num; i = i + 1)
364 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
365 ts = centerprint_messages[i];
368 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
369 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
370 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
371 pos_y = pos_y + centerprint_fontsize_y;
374 // half height for empty lines looks better
375 pos_y = pos_y + centerprint_fontsize_y * 0.5;
379 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
381 position_x -= 2 / 3 * strlen(text) * scale_x;
382 drawstring(position, text, scale, rgb, alpha, flag);
385 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
387 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
388 drawstring(position, text, scale, rgb, alpha, flag);
391 // return the string of the given race place
392 string race_PlaceName(float pos) {
400 return strcat(ftos(pos), "th");
403 // return the string of the onscreen race timer
404 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
412 if(histime == 0) // goal hit
416 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
426 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
432 lapstr = strcat(" (-", ftos(lapdelta), "L)");
435 else if(lapdelta < 0)
437 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
441 else if(histime > 0) // anticipation
443 if(mytime >= histime)
444 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
446 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
453 cpname = "Start line";
455 cpname = "Finish line";
457 cpname = strcat("Intermediate ", ftos(cp));
459 cpname = "Finish line";
462 return strcat(col, cpname);
463 else if(hisname == "")
464 return strcat(col, cpname, " (", timestr, ")");
466 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
469 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
470 float race_CheckName(string net_name) {
472 for (i=RANKINGS_CNT-1;i>=0;--i)
473 if(grecordholder[i] == net_name)
485 void HUD_Panel_ExportCfg(string cfgname)
488 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
491 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
492 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
493 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
494 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
495 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
496 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
497 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
498 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
501 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
502 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
503 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
504 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
507 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
508 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
509 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
510 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
511 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
512 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
513 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
516 // common cvars for all panels
518 for (i = 0; i < HUD_PANEL_NUM; ++i)
520 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
521 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
522 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
523 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
524 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
525 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
526 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
527 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
528 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
530 case HUD_PANEL_WEAPONICONS:
531 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
533 case HUD_PANEL_INVENTORY:
534 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
535 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
537 case HUD_PANEL_POWERUPS:
538 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
539 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
540 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_baralign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
542 case HUD_PANEL_HEALTHARMOR:
543 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
544 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
545 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_baralign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
547 case HUD_PANEL_NOTIFY:
548 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
549 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
551 case HUD_PANEL_RADAR:
552 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
554 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
560 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
565 // return active status of panel
566 float HUD_Panel_CheckActive(float id)
568 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
573 // return size of given panel
574 vector HUD_Panel_GetSize(float id)
577 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
579 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
581 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
583 vector menu_enable_maxsize, menu_enable_size;
584 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
585 menu_enable_maxsize_x = 0.3 * vid_conwidth;
586 menu_enable_maxsize_y = 0.18 * vid_conheight;
587 if(mySize_x > mySize_y)
589 if(mySize_y > menu_enable_maxsize_y)
591 menu_enable_size_y = menu_enable_maxsize_y;
592 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
593 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
598 if(mySize_x > menu_enable_maxsize_x)
600 menu_enable_size_x = menu_enable_maxsize_x;
601 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
602 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
609 // return pos of given panel
610 vector HUD_Panel_GetPos(float id)
613 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
615 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
617 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
619 vector mySize, menu_enable_panelpos;
620 mySize = HUD_Panel_GetSize(id);
621 if(mySize_x > mySize_y)
622 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
624 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
625 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
630 float HUD_Panel_GetBorder(float id)
633 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
635 border = cvar_string("hud_bg_border");
639 vector HUD_Panel_GetColor(float id)
645 // fetch per-panel color
646 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
647 f = stof(getplayerkey(self.sv_entnum, "colors"));
648 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
651 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
652 color_vec = stov(color);
654 if(color == "") { // fetch default color
655 color = cvar_string("hud_bg_color");
656 color_vec = stov(color);
657 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
658 f = stof(getplayerkey(self.sv_entnum, "colors"));
659 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
661 else if(color == "shirt") {
662 f = stof(getplayerkey(self.sv_entnum, "colors"));
663 color_vec = colormapPaletteColor(floor(f / 16), 0);
665 else if(color == "pants") {
666 f = stof(getplayerkey(self.sv_entnum, "colors"));
667 color_vec = colormapPaletteColor(mod(f, 16), 1);
670 else if(color == "shirt") {
671 f = stof(getplayerkey(self.sv_entnum, "colors"));
672 color_vec = colormapPaletteColor(floor(f / 16), 0);
674 else if(color == "pants") {
675 f = stof(getplayerkey(self.sv_entnum, "colors"));
676 color_vec = colormapPaletteColor(mod(f, 16), 1);
681 vector HUD_Panel_Dock_GetColor(void)
686 color = cvar_string("hud_dock_color");
687 color_vec = stov(color);
688 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
689 f = stof(getplayerkey(self.sv_entnum, "colors"));
690 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
692 else if(color == "shirt") {
693 f = stof(getplayerkey(self.sv_entnum, "colors"));
694 color_vec = colormapPaletteColor(floor(f / 16), 0);
696 else if(color == "pants") {
697 f = stof(getplayerkey(self.sv_entnum, "colors"));
698 color_vec = colormapPaletteColor(mod(f, 16), 1);
703 float HUD_Panel_GetBgAlpha(float id)
706 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
708 alpha = cvar_string("hud_bg_alpha");
710 if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
711 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
712 else if(hud_configure)
713 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
715 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
718 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
721 return stof(alpha) * menu_fade_alpha;
724 float HUD_Panel_GetFgAlpha(float id)
727 alpha = hud_fg_alpha;
729 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
732 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
735 return alpha * menu_fade_alpha;
738 float HUD_Panel_GetPadding(float id)
741 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
743 padding = cvar_string("hud_bg_padding");
746 mySize = HUD_Panel_GetSize(id);
748 smallestsize = min(mySize_x, mySize_y);
749 return min(smallestsize/2 - 5, stof(padding));
752 // draw the background/borders
753 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
755 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
759 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
761 bg = cvar_string("hud_bg");
763 if(bg == "0" && hud_configure) {
764 bg = "border"; // we probably want to see a background in config mode at all times...
770 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
773 color = HUD_Panel_GetColor(id);
776 alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
778 alpha = HUD_Panel_GetBgAlpha(id);
780 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
784 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
790 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
792 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
793 if(mySize_y/mySize_x > 2)
794 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
795 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
797 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
798 if(mySize_x/mySize_y > 2)
799 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
800 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
804 vector HUD_Panel_GetProgressBarColor(string item)
806 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
809 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
810 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
821 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
822 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
824 for (i = 0; i < HUD_PANEL_NUM; ++i) {
825 if(i == id || !HUD_Panel_CheckActive(i))
828 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
829 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
831 if(myPos_y + mySize_y < targPos_y)
833 if(myPos_y > targPos_y + targSize_y)
836 if(myPos_x + mySize_x < targPos_x)
838 if(myPos_x > targPos_x + targSize_x)
841 // OK, there IS a collision.
843 myCenter_x = myPos_x + 0.5 * mySize_x;
844 myCenter_y = myPos_y + 0.5 * mySize_y;
846 targCenter_x = targPos_x + 0.5 * targSize_x;
847 targCenter_y = targPos_y + 0.5 * targSize_y;
849 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
851 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
852 myTarget_x = targPos_x - mySize_x;
853 else // push it upwards
854 myTarget_y = targPos_y - mySize_y;
856 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
858 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
859 myTarget_x = targPos_x + targSize_x;
860 else // push it upwards
861 myTarget_y = targPos_y - mySize_y;
863 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
865 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
866 myTarget_x = targPos_x - mySize_x;
867 else // push it downwards
868 myTarget_y = targPos_y + targSize_y;
870 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
872 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
873 myTarget_x = targPos_x + targSize_x;
874 else // push it downwards
875 myTarget_y = targPos_y + targSize_y;
882 void HUD_Panel_SetPos(float id, vector pos)
885 oldPos = HUD_Panel_GetPos(id);
888 mySize = HUD_Panel_GetSize(id);
890 if(hud_configure_checkcollisions)
891 pos = HUD_Panel_CheckMove(id, pos, mySize);
893 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
894 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
896 if(cvar("hud_configure_grid"))
898 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
899 pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
903 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
905 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
908 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
909 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
919 ratio = mySize_x/mySize_y;
921 for (i = 0; i < HUD_PANEL_NUM; ++i) {
922 if(i == id || !HUD_Panel_CheckActive(i))
925 targBorder = HUD_Panel_GetBorder(i);
926 targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
927 targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
928 targEndPos = targPos + targSize;
930 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
931 if(resizeorigin_x > targPos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > targPos_y && resizeorigin_y < targEndPos_y)
934 if (resizeCorner == 1)
936 // check if this panel is on our way
937 if (resizeorigin_x <= targPos_x)
939 if (resizeorigin_y <= targPos_y)
941 if (targEndPos_x <= resizeorigin_x - mySize_x)
943 if (targEndPos_y <= resizeorigin_y - mySize_y)
946 // there is a collision:
947 // detect which side of the panel we are facing is actually limiting the resizing
948 // (which side the resize direction finds for first) and reduce the size up to there
950 // dist is the distance between resizeorigin and the "analogous" point of the panel
951 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
952 dist_x = resizeorigin_x - targEndPos_x;
953 dist_y = resizeorigin_y - targEndPos_y;
954 if (dist_y < 0 || dist_x / dist_y > ratio)
955 mySize_x = min(mySize_x, dist_x);
957 mySize_y = min(mySize_y, dist_y);
959 else if (resizeCorner == 2)
961 if (resizeorigin_x >= targEndPos_x)
963 if (resizeorigin_y <= targPos_y)
965 if (targPos_x >= resizeorigin_x + mySize_x)
967 if (targEndPos_y <= resizeorigin_y - mySize_y)
970 dist_x = targPos_x - resizeorigin_x;
971 dist_y = resizeorigin_y - targEndPos_y;
972 if (dist_y < 0 || dist_x / dist_y > ratio)
973 mySize_x = min(mySize_x, dist_x);
975 mySize_y = min(mySize_y, dist_y);
977 else if (resizeCorner == 3)
979 if (resizeorigin_x <= targPos_x)
981 if (resizeorigin_y >= targEndPos_y)
983 if (targEndPos_x <= resizeorigin_x - mySize_x)
985 if (targPos_y >= resizeorigin_y + mySize_y)
988 dist_x = resizeorigin_x - targEndPos_x;
989 dist_y = targPos_y - resizeorigin_y;
990 if (dist_y < 0 || dist_x / dist_y > ratio)
991 mySize_x = min(mySize_x, dist_x);
993 mySize_y = min(mySize_y, dist_y);
995 else if (resizeCorner == 4)
997 if (resizeorigin_x >= targEndPos_x)
999 if (resizeorigin_y >= targEndPos_y)
1001 if (targPos_x >= resizeorigin_x + mySize_x)
1003 if (targPos_y >= resizeorigin_y + mySize_y)
1006 dist_x = targPos_x - resizeorigin_x;
1007 dist_y = targPos_y - resizeorigin_y;
1008 if (dist_y < 0 || dist_x / dist_y > ratio)
1009 mySize_x = min(mySize_x, dist_x);
1011 mySize_y = min(mySize_y, dist_y);
1013 if(cvar("hud_configure_checkcollisions_debug"))
1014 drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
1020 void HUD_Panel_SetPosSize(float id, vector mySize)
1022 vector resizeorigin;
1023 resizeorigin = panel_click_resizeorigin;
1026 // minimum panel size cap
1027 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1028 mySize_y = max(0.025 * vid_conheight, mySize_y);
1030 if(id == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1032 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1033 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1036 // collision testing|
1037 // -----------------+
1039 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1040 if(resizeCorner == 1) {
1041 myPos_x = resizeorigin_x - mySize_x;
1042 myPos_y = resizeorigin_y - mySize_y;
1043 } else if(resizeCorner == 2) {
1044 myPos_x = resizeorigin_x;
1045 myPos_y = resizeorigin_y - mySize_y;
1046 } else if(resizeCorner == 3) {
1047 myPos_x = resizeorigin_x - mySize_x;
1048 myPos_y = resizeorigin_y;
1049 } else { // resizeCorner == 4
1050 myPos_x = resizeorigin_x;
1051 myPos_y = resizeorigin_y;
1054 // left/top screen edges
1056 mySize_x = mySize_x + myPos_x;
1058 mySize_y = mySize_y + myPos_y;
1060 // bottom/right screen edges
1061 if(myPos_x + mySize_x > vid_conwidth)
1062 mySize_x = vid_conwidth - myPos_x;
1063 if(myPos_y + mySize_y > vid_conheight)
1064 mySize_y = vid_conheight - myPos_y;
1066 if(cvar("hud_configure_checkcollisions_debug"))
1067 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1069 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1070 if(cvar("hud_configure_grid"))
1072 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1073 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1076 if(hud_configure_checkcollisions)
1077 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
1079 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1080 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1081 mySize_y = max(0.025 * vid_conheight, mySize_y);
1083 // do another pos check, as size might have changed by now
1084 if(resizeCorner == 1) {
1085 myPos_x = resizeorigin_x - mySize_x;
1086 myPos_y = resizeorigin_y - mySize_y;
1087 } else if(resizeCorner == 2) {
1088 myPos_x = resizeorigin_x;
1089 myPos_y = resizeorigin_y - mySize_y;
1090 } else if(resizeCorner == 3) {
1091 myPos_x = resizeorigin_x - mySize_x;
1092 myPos_y = resizeorigin_y;
1093 } else { // resizeCorner == 4
1094 myPos_x = resizeorigin_x;
1095 myPos_y = resizeorigin_y;
1098 if(cvar("hud_configure_checkcollisions_debug"))
1099 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1102 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1103 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1105 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1106 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1109 float pressed_key_time;
1110 void HUD_Panel_Arrow_Action(float nPrimary)
1112 if (highlightedPanel_prev == -1)
1115 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1118 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1119 step = vid_conheight;
1121 step = vid_conwidth;
1122 if (hudShiftState & S_SHIFT)
1123 step = (step / 256); // more precision
1125 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1127 highlightedPanel = highlightedPanel_prev;
1129 if (hudShiftState & S_ALT) // resize
1131 highlightedAction = 1;
1132 if(nPrimary == K_UPARROW)
1134 else if(nPrimary == K_RIGHTARROW)
1136 else if(nPrimary == K_LEFTARROW)
1138 else // if(nPrimary == K_DOWNARROW)
1141 // ctrl+arrow reduces the size, instead of increasing it
1142 // Note that ctrl disables collisions check too, but it's fine
1143 // since we don't collide with anything reducing the size
1144 if (hudShiftState & S_CTRL) {
1146 resizeCorner = 5 - resizeCorner;
1150 mySize = HUD_Panel_GetSize(highlightedPanel);
1151 panel_click_resizeorigin = HUD_Panel_GetPos(highlightedPanel);
1152 if(resizeCorner == 1) {
1153 panel_click_resizeorigin += mySize;
1155 } else if(resizeCorner == 2) {
1156 panel_click_resizeorigin_y += mySize_y;
1158 } else if(resizeCorner == 3) {
1159 panel_click_resizeorigin_x += mySize_x;
1161 } else { // resizeCorner == 4
1164 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1168 highlightedAction = 2;
1170 pos = HUD_Panel_GetPos(highlightedPanel);
1171 if(nPrimary == K_UPARROW)
1173 else if(nPrimary == K_DOWNARROW)
1175 else if(nPrimary == K_LEFTARROW)
1177 else // if(nPrimary == K_RIGHTARROW)
1180 HUD_Panel_SetPos(highlightedPanel, pos);
1185 float prevMouseClicked; // previous state
1186 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1187 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1190 float menu_enabled_time;
1191 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1196 // allow console bind to work
1199 con_keys = findkeysforcommand("toggleconsole");
1200 keys = tokenize(con_keys);
1202 float hit_con_bind, i;
1203 for (i = 0; i < keys; ++i)
1205 if(nPrimary == stof(argv(i)))
1209 if(bInputType == 0) {
1210 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1211 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1212 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1214 else if(bInputType == 1) {
1215 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1216 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1217 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1220 if(nPrimary == K_MOUSE1)
1222 if(bInputType == 0) { // key pressed
1226 else if(bInputType == 1) {// key released
1231 else if(nPrimary == K_ESCAPE)
1233 if (bInputType == 1)
1235 disable_menu_alphacheck = 1;
1237 menu_enabled_time = time;
1238 localcmd("menu_showhudexit\n");
1240 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1242 if (bInputType == 1)
1244 pressed_key_time = 0;
1247 else if (pressed_key_time == 0)
1248 pressed_key_time = time;
1250 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1252 else if(hit_con_bind)
1255 return true; // Suppress ALL other input
1258 void HUD_Panel_Highlight()
1264 for(i = 0; i < HUD_PANEL_NUM; ++i)
1266 panelPos = HUD_Panel_GetPos(i);
1267 panelSize = HUD_Panel_GetSize(i);
1268 border = HUD_Panel_GetBorder(i);
1271 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1273 highlightedPanel = i;
1274 highlightedAction = 1;
1275 panel_click_distance = mousepos - panelPos;
1278 // resize from topleft border
1279 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1281 highlightedPanel = i;
1282 highlightedAction = 2;
1284 panel_click_distance = mousepos - panelPos;
1285 panel_click_resizeorigin = panelPos + panelSize;
1288 // resize from topright border
1289 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1291 highlightedPanel = i;
1292 highlightedAction = 2;
1294 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1295 panel_click_distance_y = mousepos_y - panelPos_y;
1296 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1299 // resize from bottomleft border
1300 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1302 highlightedPanel = i;
1303 highlightedAction = 2;
1305 panel_click_distance_x = mousepos_x - panelPos_x;
1306 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1307 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1310 // resize from bottomright border
1311 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1313 highlightedPanel = i;
1314 highlightedAction = 2;
1316 panel_click_distance = panelSize - mousepos + panelPos;
1317 panel_click_resizeorigin = panelPos;
1323 void HUD_Panel_Mouse()
1325 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1326 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1327 disable_menu_alphacheck = 0;
1328 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1332 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1333 print("Highlighted: ", ftos(highlightedPanel), "\n");
1334 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1337 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1338 highlightedPanel_prev = highlightedPanel;
1339 highlightedPanel = -1;
1340 highlightedAction = 0;
1343 mousepos = mousepos + getmousepos();
1345 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1346 mousepos_y = bound(0, mousepos_y, vid_conheight);
1348 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1352 if(prevMouseClicked == 0)
1353 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1355 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1357 if(highlightedAction == 1)
1358 HUD_Panel_SetPos(highlightedPanel, mousepos - panel_click_distance);
1359 else if(highlightedAction == 2)
1362 if(resizeCorner == 1) {
1363 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1364 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1365 } else if(resizeCorner == 2) {
1366 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1367 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1368 } else if(resizeCorner == 3) {
1369 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1370 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1371 } else { // resizeCorner == 4
1372 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1373 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1375 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1378 // doubleclick check
1379 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1381 mouseClicked = 0; // to prevent spam, I guess.
1382 disable_menu_alphacheck = 2;
1384 menu_enabled_time = time;
1385 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1388 if(prevMouseClicked == 0)
1390 prevMouseClickedTime = time;
1391 prevMouseClickedPos = mousepos;
1394 prevMouseClicked = mouseClicked;
1397 // Weapon icons (#0)
1399 float weaponspace[10];
1400 void HUD_WeaponIcons_Clear()
1403 for(idx = 0; idx < 10; ++idx)
1404 weaponspace[idx] = 0;
1407 entity weaponorder[WEP_MAXCOUNT];
1408 void weaponorder_swap(float i, float j, entity pass)
1412 weaponorder[i] = weaponorder[j];
1416 string weaponorder_cmp_str_save;
1417 string weaponorder_cmp_str;
1418 float weaponorder_cmp(float i, float j, entity pass)
1421 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1422 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1423 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1426 void HUD_WeaponIcons(void)
1428 float id = HUD_PANEL_WEAPONICONS;
1429 float alpha, stat_weapons; // "constants"
1430 vector pos, mySize, accuracy_color;
1431 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1433 pos = HUD_Panel_GetPos(id);
1434 mySize = HUD_Panel_GetSize(id);
1436 stat_weapons = getstati(STAT_WEAPONS);
1438 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1440 self = get_weaponinfo(i);
1441 if(self.impulse >= 0)
1445 // TODO make this configurable
1446 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1448 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1450 if(weaponorder_cmp_str_save)
1451 strunzone(weaponorder_cmp_str_save);
1452 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1454 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1456 self = get_weaponinfo(i);
1457 if(self.impulse >= 0)
1459 weaponorder[weapon_cnt] = self;
1463 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1466 HUD_Panel_DrawBg(id, pos, mySize, 0);
1468 padding = HUD_Panel_GetPadding(id);
1471 pos += '1 1 0' * padding;
1472 mySize -= '2 2 0' * padding;
1476 weapon_stats = getstati(STAT_DAMAGE_HITS);
1477 weapon_number = weapon_stats & 63;
1478 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1480 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1481 weapon_number = weapon_stats & 63;
1482 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1484 if(cvar_or("hud_weaponicons_fade", 1))
1486 fade = 3.2 - 2 * (time - weapontime);
1487 fade = bound(0.7, fade, 1);
1492 HUD_WeaponIcons_Clear();
1494 float rows, columns;
1495 rows = mySize_y/mySize_x;
1496 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1497 // ^^^ weapon icon aspect goes here
1499 columns = ceil(WEP_COUNT/rows);
1501 for(i = 0; i < weapon_cnt; ++i)
1503 self = weaponorder[i];
1504 weapid = self.impulse;
1506 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1508 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1509 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1511 // draw background behind currently selected weapon
1512 if(self.weapon == activeweapon)
1513 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1515 // draw the weapon accuracy on the HUD
1516 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1519 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1521 accuracy_color = HUD_AccuracyColor(weapon_stats);
1523 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1526 // draw the weapon icon
1527 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1529 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1531 if(cvar_or("hud_weaponicons_number", 1))
1532 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1534 // draw a "ghost weapon icon" if you don't have the weapon
1537 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
1552 float GetAmmoStat(float i)
1556 case 0: return STAT_SHELLS;
1557 case 1: return STAT_NAILS;
1558 case 2: return STAT_ROCKETS;
1559 case 3: return STAT_CELLS;
1560 case 4: return STAT_FUEL;
1565 float GetAmmoItemCode(float i)
1569 case 0: return IT_SHELLS;
1570 case 1: return IT_NAILS;
1571 case 2: return IT_ROCKETS;
1572 case 3: return IT_CELLS;
1573 case 4: return IT_FUEL;
1578 string GetAmmoPicture(float i)
1582 case 0: return "ammo_shells";
1583 case 1: return "ammo_bullets";
1584 case 2: return "ammo_rockets";
1585 case 3: return "ammo_cells";
1586 case 4: return "ammo_fuel";
1591 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1594 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1605 if(currently_selected)
1610 vector newSize, newPos;
1611 if(mySize_x/mySize_y > 3)
1613 newSize_x = 3 * mySize_y;
1614 newSize_y = mySize_y;
1616 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1621 newSize_y = 1/3 * mySize_x;
1622 newSize_x = mySize_x;
1624 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1628 vector picpos, numpos;
1629 if(cvar("hud_inventory_iconalign"))
1632 picpos = newPos + eX * 2 * newSize_y;
1636 numpos = newPos + eX * newSize_y;
1640 if (currently_selected)
1641 drawpic_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
1643 drawfont = hud_bigfont;
1644 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1645 drawfont = hud_font;
1646 drawpic_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1649 void HUD_Inventory(void)
1651 float id = HUD_PANEL_INVENTORY;
1652 float i, currently_selected;
1655 pos = HUD_Panel_GetPos(id);
1656 mySize = HUD_Panel_GetSize(id);
1658 HUD_Panel_DrawBg(id, pos, mySize, 0);
1660 padding = HUD_Panel_GetPadding(id);
1663 pos += '1 1 0' * padding;
1664 mySize -= '2 2 0' * padding;
1667 float rows, columns;
1668 rows = mySize_y/mySize_x;
1669 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1670 // ^^^ ammo item aspect goes here
1672 columns = ceil(AMMO_COUNT/rows);
1676 for (i = 0; i < AMMO_COUNT; ++i) {
1677 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1678 if(cvar("hud_inventory_onlycurrent")) {
1681 if (currently_selected || hud_configure)
1682 DrawAmmoItem(pos, mySize, i, currently_selected);
1685 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1690 column = column + 1;
1696 void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, float left, vector color)
1698 vector newSize, newPos;
1699 if(mySize_x/mySize_y > 3)
1701 newSize_x = 3 * mySize_y;
1702 newSize_y = mySize_y;
1704 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1709 newSize_y = 1/3 * mySize_x;
1710 newSize_x = mySize_x;
1712 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1716 vector picpos, numpos;
1718 iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1721 if(iconalign == 1 || iconalign == 3) // right align
1724 picpos = newPos + eX * 2 * newSize_y;
1728 numpos = newPos + eX * newSize_y;
1734 if(iconalign == 0 || iconalign == 3) // left align
1736 numpos = newPos + eX * newSize_y;
1742 picpos = newPos + eX * 2 * newSize_y;
1746 drawfont = hud_bigfont;
1747 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1748 drawfont = hud_font;
1749 drawpic_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1754 void HUD_Powerups(void) {
1755 float id = HUD_PANEL_POWERUPS;
1757 stat_items = getstati(STAT_ITEMS);
1761 if not(stat_items & IT_STRENGTH)
1762 if not(stat_items & IT_INVINCIBLE)
1765 if (getstati(STAT_HEALTH) <= 0)
1770 pos = HUD_Panel_GetPos(id);
1771 mySize = HUD_Panel_GetSize(id);
1773 HUD_Panel_DrawBg(id, pos, mySize, 0);
1775 padding = HUD_Panel_GetPadding(id);
1778 pos += '1 1 0' * padding;
1779 mySize -= '2 2 0' * padding;
1782 float strength_time, shield_time;
1784 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1785 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1793 vector barpos, barsize;
1797 string leftname, rightname;
1798 float leftcnt, rightcnt;
1799 float leftexact, rightexact;
1800 float leftalpha, rightalpha;
1801 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1802 leftname = "strength";
1803 leftcnt = ceil(strength_time);
1804 leftexact = strength_time;
1806 rightname = "shield";
1807 rightcnt = ceil(shield_time);
1808 rightexact = shield_time;
1810 leftname = "shield";
1811 leftcnt = ceil(shield_time);
1812 leftexact = shield_time;
1814 rightname = "strength";
1815 rightcnt = ceil(strength_time);
1816 rightexact = strength_time;
1818 leftalpha = bound(0, leftexact, 1);
1819 rightalpha = bound(0, rightexact, 1);
1821 float baralign, iconalign;
1822 baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
1823 iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1825 if (mySize_x/mySize_y > 4)
1829 if(baralign == 1 || baralign == 3) { // right align
1830 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1831 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1832 } else { // left align
1834 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1837 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1838 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1841 // drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1843 // drawpic_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1848 if(baralign == 0 || baralign == 3) { // left align
1849 barpos = pos + eX * 0.5 * mySize_x;
1850 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1851 } else { // right align
1852 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1853 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1856 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1857 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1860 else if (mySize_x/mySize_y > 1.5)
1864 if(baralign == 1 || baralign == 3) { // right align
1865 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1866 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1867 } else { // left align
1869 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1872 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1873 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1878 if(baralign == 0 || baralign == 3) { // left align
1879 barpos = pos + eY * 0.5 * mySize_y;
1880 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1881 } else { // right align
1882 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1883 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1886 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1887 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1894 if(baralign == 1 || baralign == 3) { // down align
1895 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1896 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1897 } else { // up align
1899 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1902 if(iconalign == 1 || iconalign == 3) { // down align
1903 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1904 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1905 } else { // up align
1906 picpos = pos + eX * 0.05 * mySize_x;
1907 numpos = pos + eY * 0.4 * mySize_x;
1910 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1912 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1914 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1915 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1920 if(baralign == 0 || baralign == 3) { // up align
1921 barpos = pos + eX * 0.5 * mySize_x;
1922 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1923 } else { // down align
1924 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1925 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1928 if(iconalign == 0 || iconalign == 3) { // up align
1929 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1930 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1931 } else { // down align
1932 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1933 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1936 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1938 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1940 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1941 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1946 // Health/armor (#3)
1948 void HUD_HealthArmor(void)
1950 float id = HUD_PANEL_HEALTHARMOR;
1952 pos = HUD_Panel_GetPos(id);
1953 mySize = HUD_Panel_GetSize(id);
1955 HUD_Panel_DrawBg(id, pos, mySize, 0);
1957 padding = HUD_Panel_GetPadding(id);
1960 pos += '1 1 0' * padding;
1961 mySize -= '2 2 0' * padding;
1964 float armor, health;
1965 armor = getstati(STAT_ARMOR);
1966 health = getstati(STAT_HEALTH);
1969 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1981 vector barpos, barsize;
1985 float baralign, iconalign;
1986 baralign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_baralign"));
1987 iconalign = cvar(strcat("hud_", HUD_Panel_GetName(id), "_iconalign"));
1989 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1992 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1997 if(baralign == 1 || baralign == 3) { // right align
1998 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1999 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2000 } else { // left align
2002 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2006 if(v_z) // NOT fully armored
2008 biggercount = "health";
2009 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2011 drawpic_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
2015 biggercount = "armor";
2016 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2018 drawpic_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2020 DrawNumIcon(id, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2025 if(baralign == 0 || baralign == 3) { // left align
2026 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2027 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2030 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2032 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2037 string leftname, rightname;
2038 float leftcnt, rightcnt;
2039 float leftactive, rightactive;
2040 float leftalpha, rightalpha;
2041 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
2046 leftalpha = min((armor+10)/55, 1);
2048 rightname = "health";
2053 leftname = "health";
2058 rightname = "armor";
2062 rightalpha = min((armor+10)/55, 1);
2065 if (mySize_x/mySize_y > 4)
2069 if(baralign == 1 || baralign == 3) { // right align
2070 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2071 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2072 } else { // left align
2074 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2077 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2078 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2083 if(baralign == 0 || baralign == 3) { // left align
2084 barpos = pos + eX * 0.5 * mySize_x;
2085 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2086 } else { // right align
2087 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2088 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2091 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2092 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2097 if(baralign == 0 || baralign == 3) { // left align
2098 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2099 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2102 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2104 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2107 else if (mySize_x/mySize_y > 1.5)
2111 if(baralign == 1 || baralign == 3) { // right align
2112 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2113 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2114 } else { // left align
2116 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2119 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2120 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2125 if(baralign == 0 || baralign == 3) { // left align
2126 barpos = pos + eY * 0.5 * mySize_y;
2127 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2128 } else { // right align
2129 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2130 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2133 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2134 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2139 if(baralign == 0 || baralign == 3) { // left align
2140 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2141 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2144 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2146 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2153 if(baralign == 1 || baralign == 3) { // down align
2154 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2155 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2156 } else { // up align
2158 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2161 if(iconalign == 1 || iconalign == 3) { // down align
2162 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2163 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2164 } else { // up align
2165 picpos = pos + eX * 0.05 * mySize_x;
2166 numpos = pos + eY * 0.4 * mySize_x;
2169 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2170 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2171 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2176 if(baralign == 0 || baralign == 3) { // up align
2177 barpos = pos + eX * 0.5 * mySize_x;
2178 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2179 } else { // down align
2180 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2181 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2184 if(iconalign == 0 || iconalign == 3) { // up align
2185 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2186 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2187 } else { // down align
2188 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2189 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2192 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2193 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2194 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2199 if(baralign == 0 || baralign == 3) { // left align
2201 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2203 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2204 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2206 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2213 // Notification area (#4)
2216 string Weapon_SuicideMessage(float deathtype)
2218 w_deathtype = deathtype;
2219 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2220 return w_deathtypestring;
2223 string Weapon_KillMessage(float deathtype)
2225 w_deathtype = deathtype;
2226 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2227 return w_deathtypestring;
2230 float killnotify_times[10];
2231 float killnotify_deathtype[10];
2232 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2233 string killnotify_attackers[10];
2234 string killnotify_victims[10];
2235 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2238 for (i = 9; i > 0; --i) {
2239 killnotify_times[i] = killnotify_times[i-1];
2240 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2241 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2242 if(killnotify_attackers[i])
2243 strunzone(killnotify_attackers[i]);
2244 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2245 if(killnotify_victims[i])
2246 strunzone(killnotify_victims[i]);
2247 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2249 killnotify_times[0] = time;
2250 killnotify_deathtype[0] = wpn;
2251 killnotify_actiontype[0] = actiontype;
2252 if(killnotify_attackers[0])
2253 strunzone(killnotify_attackers[0]);
2254 killnotify_attackers[0] = strzone(attacker);
2255 if(killnotify_victims[0])
2256 strunzone(killnotify_victims[0]);
2257 killnotify_victims[0] = strzone(victim);
2260 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2264 alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
2266 if(msg == MSG_SUICIDE) {
2268 w = DEATH_WEAPONOF(type);
2270 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2272 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2273 } else if (type == DEATH_KILL) {
2274 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2276 print ("^1",s1, "^1 couldn't take it anymore\n");
2277 } else if (type == DEATH_ROT) {
2278 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2280 print ("^1",s1, "^1 died\n");
2281 } else if (type == DEATH_NOAMMO) {
2282 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2284 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2285 } else if (type == DEATH_CAMP) {
2286 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2288 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2289 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2290 HUD_KillNotify_Push(s1, "", 0, type);
2292 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2293 } else if (type == DEATH_CHEAT) {
2294 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2296 print ("^1",s1, "^1 unfairly eliminated themself\n");
2297 } else if (type == DEATH_FIRE) {
2298 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2300 print ("^1",s1, "^1 burned to death\n");
2301 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2302 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2304 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2307 if (stof(s2) > 2) // killcount > 2
2308 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2309 } else if(msg == MSG_KILL) {
2310 w = DEATH_WEAPONOF(type);
2312 HUD_KillNotify_Push(s2, s1, 1, w);
2314 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2316 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2317 HUD_KillNotify_Push(s1, s2, 1, type);
2320 if(cvar("cl_gentle")) {
2321 print ("^1", s1, "^1 took action against a team mate\n");
2323 print ("^1", s1, "^1 mows down a team mate\n");
2326 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2327 if(cvar("cl_gentle"))
2328 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2330 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2332 else if (stof(s2) > 2) {
2333 if(cvar("cl_gentle"))
2334 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2336 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2339 else if(type == KILL_FIRST_BLOOD)
2340 print("^1",s1, "^1 drew first blood", "\n");
2342 else if (type == DEATH_TELEFRAG)
2343 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2344 else if (type == DEATH_DROWN) {
2345 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2347 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2349 else if (type == DEATH_SLIME) {
2350 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2352 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2354 else if (type == DEATH_LAVA) {
2355 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2357 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2359 else if (type == DEATH_FALL) {
2360 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2362 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2364 else if (type == DEATH_SHOOTING_STAR) {
2365 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2367 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2369 else if (type == DEATH_SWAMP) {
2370 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2372 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2374 else if (type == DEATH_HURTTRIGGER)
2376 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2378 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2379 } else if(type == DEATH_SBCRUSH) {
2380 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2382 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2383 } else if(type == DEATH_SBMINIGUN) {
2384 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2386 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2387 } else if(type == DEATH_SBROCKET) {
2388 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2390 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2391 } else if(type == DEATH_SBBLOWUP) {
2392 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2394 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2395 } else if(type == DEATH_WAKIGUN) {
2396 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2398 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2399 } else if(type == DEATH_WAKIROCKET) {
2400 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2402 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2403 } else if(type == DEATH_WAKIBLOWUP) {
2404 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2406 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2407 } else if(type == DEATH_TURRET) {
2408 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2410 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2411 } else if(type == DEATH_TOUCHEXPLODE) {
2412 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2414 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2415 } else if(type == DEATH_CHEAT) {
2416 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2418 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2419 } else if (type == DEATH_FIRE) {
2420 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2422 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2423 } else if (type == DEATH_CUSTOM) {
2424 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2426 print ("^1",s1, "^1 ", s2, "\n");
2428 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2430 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2432 } else if(msg == MSG_SPREE) {
2433 if(type == KILL_END_SPREE) {
2434 if(cvar("cl_gentle"))
2435 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2437 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2438 } else if(type == KILL_SPREE) {
2439 if(cvar("cl_gentle"))
2440 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2442 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2443 } else if(type == KILL_SPREE_3) {
2444 if(cvar("cl_gentle"))
2445 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2447 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2448 } else if(type == KILL_SPREE_5) {
2449 if(cvar("cl_gentle"))
2450 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2452 print (s1,"^7 unleashes ^1RAGE\n");
2453 } else if(type == KILL_SPREE_10) {
2454 if(cvar("cl_gentle"))
2455 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2457 print (s1,"^7 starts the ^1MASSACRE!\n");
2458 } else if(type == KILL_SPREE_15) {
2459 if(cvar("cl_gentle"))
2460 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2462 print (s1,"^7 executes ^1MAYHEM!\n");
2463 } else if(type == KILL_SPREE_20) {
2464 if(cvar("cl_gentle"))
2465 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2467 print (s1,"^7 is a ^1BERSERKER!\n");
2468 } else if(type == KILL_SPREE_25) {
2469 if(cvar("cl_gentle"))
2470 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2472 print (s1,"^7 inflicts ^1CARNAGE!\n");
2473 } else if(type == KILL_SPREE_30) {
2474 if(cvar("cl_gentle"))
2475 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2477 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2479 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2480 if (type == DEATH_DROWN) {
2481 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2484 if(cvar("cl_gentle"))
2485 print ("^1",s1, "^1 was in the water for too long\n");
2487 print ("^1",s1, "^1 drowned\n");
2489 } else if (type == DEATH_SLIME) {
2490 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2492 print ("^1",s1, "^1 was slimed\n");
2493 } else if (type == DEATH_LAVA) {
2494 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2497 if(cvar("cl_gentle"))
2498 print ("^1",s1, "^1 found a hot place\n");
2500 print ("^1",s1, "^1 turned into hot slag\n");
2502 } else if (type == DEATH_FALL) {
2503 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2506 if(cvar("cl_gentle"))
2507 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2509 print ("^1",s1, "^1 hit the ground with a crunch\n");
2511 } else if (type == DEATH_SHOOTING_STAR) {
2512 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2514 print ("^1",s1, "^1 became a shooting star\n");
2515 } else if (type == DEATH_SWAMP) {
2516 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2519 if(cvar("cl_gentle"))
2520 print ("^1",s1, "^1 discovered a swamp\n");
2522 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2524 } else if(type == DEATH_TURRET) {
2525 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2527 print ("^1",s1, "^1 was mowed down by a turret \n");
2528 } else if (type == DEATH_CUSTOM) {
2529 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2531 print ("^1",s1, "^1 ", s2, "\n");
2532 } else if (type == DEATH_HURTTRIGGER) {
2533 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2535 print ("^1",s1, "^1 was in the wrong place\n");
2536 } else if(type == DEATH_TOUCHEXPLODE) {
2537 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2539 print ("^1",s1, "^1 died in an accident\n");
2540 } else if(type == DEATH_CHEAT) {
2541 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2543 print ("^1",s1, "^1 was unfairly eliminated\n");
2544 } else if(type == DEATH_FIRE) {
2545 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2548 if(cvar("cl_gentle"))
2549 print ("^1",s1, "^1 felt a little hot\n");
2551 print ("^1",s1, "^1 burnt to death\n");
2554 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2557 if(cvar("cl_gentle"))
2558 print ("^1",s1, "^1 needs a restart\n");
2560 print ("^1",s1, "^1 died\n");
2563 } else if(msg == MSG_KILL_ACTION_SPREE) {
2564 if(cvar("cl_gentle"))
2565 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2567 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2568 } else if(msg == MSG_INFO) {
2569 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2570 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2571 print(s1, "^7 got the ", s2, "\n");
2572 } else if(type == INFO_LOSTFLAG) {
2573 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2574 print(s1, "^7 lost the ", s2, "\n");
2575 } else if(type == INFO_PICKUPFLAG) {
2576 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2577 print(s1, "^7 picked up the ", s2, "\n");
2578 } else if(type == INFO_RETURNFLAG) {
2579 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2580 print(s1, "^7 returned the ", s2, "\n");
2585 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2587 void HUD_Centerprint(string s1, string s2, float type, float msg)
2589 if(msg == MSG_SUICIDE) {
2590 if (type == DEATH_TEAMCHANGE) {
2591 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2592 } else if (type == DEATH_AUTOTEAMCHANGE) {
2593 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2594 } else if (type == DEATH_CAMP) {
2595 if(cvar("cl_gentle"))
2596 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2598 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2599 } else if (type == DEATH_NOAMMO) {
2600 if(cvar("cl_gentle"))
2601 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2603 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2604 } else if (type == DEATH_ROT) {
2605 if(cvar("cl_gentle"))
2606 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2608 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2609 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2610 if(cvar("cl_gentle"))
2611 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2613 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2614 } else if (type == DEATH_QUIET) {
2616 } else if (type == DEATH_KILL) {
2617 if(cvar("cl_gentle"))
2618 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2620 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2622 } else if(msg == MSG_KILL) {
2623 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2624 if(cvar("cl_gentle")) {
2625 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2627 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2629 } else if (type == KILL_FIRST_BLOOD) {
2630 if(cvar("cl_gentle")) {
2631 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2633 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2635 } else if (type == KILL_FIRST_VICTIM) {
2636 if(cvar("cl_gentle")) {
2637 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2639 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2641 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2642 if(cvar("cl_gentle")) {
2643 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2645 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2647 } else if (type == KILL_TYPEFRAGGED) {
2648 if(cvar("cl_gentle")) {
2649 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2651 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2653 } else if (type == KILL_FRAG) {
2654 if(cvar("cl_gentle")) {
2655 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2657 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2659 } else if (type == KILL_FRAGGED) {
2660 if(cvar("cl_gentle")) {
2661 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2663 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2666 } else if(msg == MSG_KILL_ACTION) {
2667 // TODO: invent more centerprints here?
2668 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2672 void HUD_Notify (void)
2674 float id = HUD_PANEL_NOTIFY;
2676 pos = HUD_Panel_GetPos(id);
2677 mySize = HUD_Panel_GetSize(id);
2679 HUD_Panel_DrawBg(id, pos, mySize, 0);
2681 padding = HUD_Panel_GetPadding(id);
2684 pos += '1 1 0' * padding;
2685 mySize -= '2 2 0' * padding;
2688 float entries, height;
2689 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2690 height = mySize_y/entries;
2691 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2694 fontsize = '0.5 0.5 0' * height;
2698 when = cvar("hud_notify_time");
2700 fadetime = cvar("hud_notify_fadetime");
2704 vector pos_attacker, pos_victim;
2706 float width_attacker, width_victim;
2707 string attacker, victim;
2710 for(j = 0; j < entries; ++j)
2712 if(cvar("hud_notify_flip"))
2714 else // rather nasty hack for ordering items from the bottom up
2715 i = entries - j - 1;
2716 if(cvar("hud_notify_info_top"))
2717 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2721 if(killnotify_times[j] + when > time)
2724 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2728 if(killnotify_times[j] + when > time)
2734 // TODO: maybe print in team colors?
2735 // TODO: maybe this could be cleaned up somehow...
2736 // TODO: less copypaste code below
2739 if(killnotify_actiontype[j] == 0 && !hud_configure)
2741 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2743 width_attacker = stringwidth(attacker, TRUE, fontsize);
2744 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2746 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2747 if(killnotify_deathtype[j] == DEATH_GENERIC)
2749 drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2750 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2752 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2754 drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2755 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2757 else if(killnotify_deathtype[j] == DEATH_KILL)
2759 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2760 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2762 else if(killnotify_deathtype[j] == DEATH_CAMP)
2764 drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2765 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2767 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2769 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2770 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2772 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2774 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2775 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2777 else if(killnotify_deathtype[j] == DEATH_DROWN)
2779 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2780 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2782 else if(killnotify_deathtype[j] == DEATH_SLIME)
2784 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2785 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2787 else if(killnotify_deathtype[j] == DEATH_LAVA)
2789 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2790 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2792 else if(killnotify_deathtype[j] == DEATH_FALL)
2794 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2795 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2797 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2799 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2800 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2802 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2804 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2805 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2807 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2809 if(killnotify_victims[j] == "^1RED^7 flag")
2813 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2814 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2816 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2818 if(killnotify_victims[j] == "^1RED^7 flag")
2822 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2823 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2825 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2827 if(killnotify_victims[j] == "^1RED^7 flag")
2831 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2832 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2835 // X [did action to] Y
2840 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2841 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2842 a = bound(0, (when - j) / 4, 1);
2846 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2847 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2849 width_attacker = stringwidth(attacker, TRUE, fontsize);
2850 width_victim = stringwidth(victim, TRUE, fontsize);
2851 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2852 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2853 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2855 if(hud_configure) // example actions for config mode
2857 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2858 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2859 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2861 else if(WEP_VALID(killnotify_deathtype[j]))
2863 self = get_weaponinfo(killnotify_deathtype[j]);
2864 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2865 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2866 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2868 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2870 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2871 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2872 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2874 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2876 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2877 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2878 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2880 else if(killnotify_deathtype[j] == DEATH_DROWN)
2882 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2883 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2884 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2886 else if(killnotify_deathtype[j] == DEATH_SLIME)
2888 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2889 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2890 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2892 else if(killnotify_deathtype[j] == DEATH_LAVA)
2894 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2895 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2896 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2898 else if(killnotify_deathtype[j] == DEATH_FALL)
2900 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2901 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2902 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2904 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2906 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2907 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2908 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2910 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2912 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2913 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2914 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2920 // TODO: separate panel for these?
2926 if(cvar("hud_notify_info_top"))
2929 o = pos + eY * mySize_y - eY * 2 * height;
2931 if(spectatee_status && !intermission)
2933 //drawfont = hud_bigfont;
2934 if(spectatee_status == -1)
2937 s = GetPlayerName(spectatee_status - 1);
2939 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2940 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2941 //drawfont = hud_font;
2943 // spectator text in the upper right corner
2944 if(spectatee_status == -1)
2945 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2947 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2948 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2949 o += eY * fontsize_y;
2951 if(spectatee_status == -1)
2952 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2954 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2955 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2956 o += eY * fontsize_y;
2958 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2959 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2960 o += eY * fontsize_y;
2962 if(gametype == GAME_ARENA)
2963 s = "^1Wait for your turn to join";
2964 else if(gametype == GAME_LMS)
2967 sk = playerslots[player_localentnum - 1];
2968 if(sk.(scores[ps_primary]) >= 666)
2969 s = "^1Match has already begun";
2970 else if(sk.(scores[ps_primary]) > 0)
2971 s = "^1You have no more lives left";
2973 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2976 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2977 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2978 o += eY * fontsize_y;
2980 //show restart countdown:
2981 if (time < getstatf(STAT_GAMESTARTTIME)) {
2983 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2984 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2985 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2986 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2987 o += eY * fontsize_y;
2990 if(warmup_stage && !intermission)
2992 s = "^2Currently in ^1warmup^2 stage!";
2993 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2994 o += eY * fontsize_y;
2998 if(mod(time, 1) >= 0.5)
3003 if(ready_waiting && !intermission && !spectatee_status)
3005 if(ready_waiting_for_me)
3008 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3010 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3015 s = strcat("^2Waiting for others to ready up to end warmup...");
3017 s = strcat("^2Waiting for others to ready up...");
3019 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3020 o += eY * fontsize_y;
3022 else if(warmup_stage && !intermission && !spectatee_status)
3024 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3025 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3026 o += eY * fontsize_y;
3029 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3031 float ts_min, ts_max;
3032 tm = teams.sort_next;
3035 for(; tm.sort_next; tm = tm.sort_next)
3037 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3039 if(!ts_min) ts_min = tm.team_size;
3040 else ts_min = min(ts_min, tm.team_size);
3041 if(!ts_max) ts_max = tm.team_size;
3042 else ts_max = max(ts_max, tm.team_size);
3044 if ((ts_max - ts_min) > 1)
3046 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3047 tm = GetTeam(myteam, false);
3049 if (tm.team != COLOR_SPECTATOR)
3050 if (tm.team_size == ts_max)
3051 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3053 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3054 o += eY * fontsize_y;
3060 s = "^7Press ^3ESC ^7to show HUD options.";
3061 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3062 o += eY * fontsize_y;
3063 s = "^3Doubleclick a panel for panel-specific options.";
3064 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3065 o += eY * fontsize_y;
3071 string seconds_tostring(float sec)
3074 minutes = floor(sec / 60);
3076 sec -= minutes * 60;
3079 s = ftos(100 + sec);
3081 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3084 void HUD_Timer(void)
3086 float id = HUD_PANEL_TIMER;
3088 pos = HUD_Panel_GetPos(id);
3089 mySize = HUD_Panel_GetSize(id);
3091 HUD_Panel_DrawBg(id, pos, mySize, 0);
3093 padding = HUD_Panel_GetPadding(id);
3096 pos += '1 1 0' * padding;
3097 mySize -= '2 2 0' * padding;
3101 float timelimit, elapsedTime, timeleft, minutesLeft;
3103 timelimit = getstatf(STAT_TIMELIMIT);
3105 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3106 timeleft = ceil(timeleft);
3108 minutesLeft = floor(timeleft / 60);
3111 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3112 timer_color = '1 1 1'; //white
3113 else if(minutesLeft >= 1)
3114 timer_color = '1 1 0'; //yellow
3116 timer_color = '1 0 0'; //red
3118 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3119 if (time < getstatf(STAT_GAMESTARTTIME)) {
3120 //while restart is still active, show 00:00
3121 timer = seconds_tostring(0);
3123 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3124 timer = seconds_tostring(elapsedTime);
3127 timer = seconds_tostring(timeleft);
3130 drawfont = hud_bigfont;
3131 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
3132 drawfont = hud_font;
3137 void HUD_Radar(void)
3139 float id = HUD_PANEL_RADAR;
3141 pos = HUD_Panel_GetPos(id);
3142 mySize = HUD_Panel_GetSize(id);
3144 HUD_Panel_DrawBg(id, pos, mySize, 0);
3146 padding = HUD_Panel_GetPadding(id);
3149 pos += '1 1 0' * padding;
3150 mySize -= '2 2 0' * padding;
3153 local float color1, color2; // color already declared as a global in hud.qc
3156 float scale2d, normalsize, bigsize;
3159 teamradar_origin2d = pos + 0.5 * mySize;
3160 teamradar_size2d = mySize;
3162 if(minimapname == "")
3165 teamradar_loadcvars();
3167 switch(hud_radar_zoommode)
3171 f = current_zoomfraction;
3174 f = 1 - current_zoomfraction;
3184 switch(hud_radar_rotation)
3187 teamradar_angle = view_angles_y - 90;
3190 teamradar_angle = 90 * hud_radar_rotation;
3194 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3195 teamradar_size2d = mySize;
3197 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3199 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3200 if(hud_radar_rotation == 0)
3202 // max-min distance must fit the radar in any rotation
3203 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3207 vector c0, c1, c2, c3, span;
3208 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3209 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3210 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3211 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3213 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3214 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3216 // max-min distance must fit the radar in x=x, y=y
3218 teamradar_size2d_x * scale2d / (1.05 * span_x),
3219 teamradar_size2d_y * scale2d / (1.05 * span_y)
3223 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3224 if(bigsize > normalsize)
3225 normalsize = bigsize;
3229 + (1 - f) * normalsize;
3230 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3231 f * (mi_min + mi_max) * 0.5
3232 + (1 - f) * view_origin);
3234 color1 = GetPlayerColor(player_localentnum-1);
3235 rgb = GetTeamRGB(color1);
3244 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3246 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3247 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3248 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3249 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3250 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3252 color2 = GetPlayerColor(tm.sv_entnum);
3253 //if(color == COLOR_SPECTATOR || color == color2)
3254 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3256 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3258 drawresetcliparea();
3263 void HUD_Score(void)
3265 float id = HUD_PANEL_SCORE;
3267 pos = HUD_Panel_GetPos(id);
3268 mySize = HUD_Panel_GetSize(id);
3270 HUD_Panel_DrawBg(id, pos, mySize, 0);
3272 padding = HUD_Panel_GetPadding(id);
3275 pos += '1 1 0' * padding;
3276 mySize -= '2 2 0' * padding;
3279 float score, distribution, leader;
3281 vector distribution_color;
3283 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3285 // TODO... this (race part) still uses constant coordinates :/
3286 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3287 /*pl = players.sort_next;
3290 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3291 if(pl.scores[ps_primary] == 0)
3294 score = me.(scores[ps_primary]);
3296 float racemin, racesec, racemsec;
3297 float distsec, distmsec, minusplus;
3299 racemin = floor(score/(60 * TIME_FACTOR));
3300 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3301 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3303 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3304 // distribution display
3305 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3307 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3308 distmsec = fabs(distribution);
3310 distsec = floor(fabs(distribution)/TIME_FACTOR);
3311 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3312 if (distribution < 0)
3316 if (distribution <= 0) {
3317 distribution_color = eY;
3318 minusplus = 1; // minusplus 1: always prefix with minus sign
3321 distribution_color = eX;
3322 minusplus = 2; // minusplus 1: always prefix with plus sign
3324 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3325 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3326 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3328 // race record display
3329 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3330 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3332 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3333 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3334 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3336 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3337 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3339 } else if (!teamplay) { // non-teamgames
3340 // me vector := [team/connected frags id]
3341 pl = players.sort_next;
3348 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3352 score = me.(scores[ps_primary]);
3356 if(distribution >= 5) {
3357 distribution_color = eY;
3359 } else if(distribution >= 0) {
3360 distribution_color = '1 1 1';
3362 } else if(distribution >= -5)
3363 distribution_color = '1 1 0';
3365 distribution_color = eX;
3367 score_len = strlen(ftos(score));
3369 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3371 drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3372 drawfont = hud_bigfont;
3373 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3374 drawfont = hud_font;
3375 } else { // teamgames
3376 float max_fragcount;
3377 max_fragcount = -99;
3380 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3381 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3383 score = tm.(teamscores[ts_primary]);
3388 score_len = strlen(ftos(score));
3390 if (score > max_fragcount)
3391 max_fragcount = score;
3393 if(tm.team == myteam) {
3394 if (max_fragcount == score)
3397 drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3398 drawfont = hud_bigfont;
3399 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3400 drawfont = hud_font;
3402 if (max_fragcount == score)
3405 drawpic_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3406 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3415 void HUD_RaceTimer (void) {
3416 float id = HUD_PANEL_RACETIMER;
3418 pos = HUD_Panel_GetPos(id);
3419 mySize = HUD_Panel_GetSize(id);
3421 HUD_Panel_DrawBg(id, pos, mySize, 0);
3423 padding = HUD_Panel_GetPadding(id);
3426 pos += '1 1 0' * padding;
3427 mySize -= '2 2 0' * padding;
3430 // always force 2:1 aspect
3432 if(mySize_x/mySize_y > 2)
3434 newSize_x = 2 * mySize_y;
3435 newSize_y = mySize_y;
3437 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3441 newSize_y = 1/2 * mySize_x;
3442 newSize_x = mySize_x;
3444 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3448 drawfont = hud_bigfont;
3450 string s, forcetime;
3455 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3456 s = "^1Intermediate 1 (+15.42)";
3457 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3458 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3459 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3461 else if(race_checkpointtime)
3463 a = bound(0, 2 - (time - race_checkpointtime), 1);
3466 if(a > 0) // just hit a checkpoint?
3468 if(race_checkpoint != 254)
3470 if(race_time && race_previousbesttime)
3471 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3473 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3475 forcetime = TIME_ENCODED_TOSTRING(race_time);
3480 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3482 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3483 if(a > 0) // next one?
3485 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3490 if(s != "" && a > 0)
3492 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3493 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3494 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3497 if(race_penaltytime)
3499 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3502 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3503 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3504 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3505 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3511 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3512 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3513 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3518 if(race_laptime && race_checkpoint != 255)
3520 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3521 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3522 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3527 if(race_mycheckpointtime)
3529 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3530 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3531 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3532 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3533 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3535 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3537 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3538 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3539 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3540 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3541 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3544 if(race_penaltytime && !race_penaltyaccumulator)
3546 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3547 a = bound(0, (1 + t - time), 1);
3551 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3553 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3554 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3555 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3556 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3561 drawfont = hud_font;
3566 float vote_yescount;
3569 float vote_highlighted; // currently selected vote
3571 float vote_active; // is there an active vote?
3572 float vote_prev; // previous state of vote_active to check for a change
3574 float vote_change; // "time" when vote_active changed
3576 void HUD_VoteWindow(void)
3578 float id = HUD_PANEL_VOTE;
3580 pos = HUD_Panel_GetPos(id);
3581 mySize = HUD_Panel_GetSize(id);
3585 if(vote_active != vote_prev) {
3587 vote_prev = vote_active;
3590 if(vote_active || hud_configure)
3591 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3593 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3605 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3607 HUD_Panel_DrawBg(id, pos, mySize, a);
3609 padding = HUD_Panel_GetPadding(id);
3612 pos += '1 1 0' * padding;
3613 mySize -= '2 2 0' * padding;
3616 // always force 2:1 aspect
3618 if(mySize_x/mySize_y > 2)
3620 newSize_x = 2 * mySize_y;
3621 newSize_y = mySize_y;
3623 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3627 newSize_y = 1/2 * mySize_x;
3628 newSize_x = mySize_x;
3630 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3634 drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3636 s = "A vote has been called for: ";
3637 drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3638 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3640 s = "Configure the HUD";
3641 drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3643 // print the yes/no counts
3644 s = strcat("Yes: ", ftos(vote_yescount));
3645 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3646 s = strcat("No: ", ftos(vote_nocount));
3647 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3649 // draw the progress bars
3650 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3651 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3653 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3654 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3656 // draw the highlights
3657 if(vote_highlighted == 1) {
3658 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3659 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3661 else if(vote_highlighted == 2) {
3662 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3663 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3666 drawresetcliparea();
3669 vote_highlighted = 0;
3673 // Mod icons panel (#10)
3676 float mod_active; // is there any active mod icon?
3678 // CTF HUD modicon section
3679 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3680 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3681 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3683 void HUD_Mod_CTF_Reset(void)
3685 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3688 void HUD_Mod_CTF(vector pos, vector mySize)
3690 vector redflag_pos, blueflag_pos;
3692 float f; // every function should have that
3694 float redflag, blueflag; // current status
3695 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3698 stat_items = getstati(STAT_ITEMS);
3699 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3700 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3702 if(redflag || blueflag)
3713 // when status CHANGES, set old status into prevstatus and current status into status
3714 if (redflag != redflag_prevframe)
3716 redflag_statuschange_time = time;
3717 redflag_prevstatus = redflag_prevframe;
3718 redflag_prevframe = redflag;
3721 if (blueflag != blueflag_prevframe)
3723 blueflag_statuschange_time = time;
3724 blueflag_prevstatus = blueflag_prevframe;
3725 blueflag_prevframe = blueflag;
3728 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3729 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3731 float BLINK_FACTOR = 0.15;
3732 float BLINK_BASE = 0.85;
3734 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3736 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3738 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3740 string red_icon, red_icon_prevstatus;
3741 float red_alpha, red_alpha_prevstatus;
3742 red_alpha = red_alpha_prevstatus = 1;
3744 case 1: red_icon = "flag_red_taken"; break;
3745 case 2: red_icon = "flag_red_lost"; break;
3746 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3748 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3749 red_icon = "flag_red_shielded";
3751 red_icon = string_null;
3754 switch(redflag_prevstatus) {
3755 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3756 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3757 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3760 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3761 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3762 red_icon_prevstatus = "flag_red_shielded";
3764 red_icon_prevstatus = string_null;
3768 string blue_icon, blue_icon_prevstatus;
3769 float blue_alpha, blue_alpha_prevstatus;
3770 blue_alpha = blue_alpha_prevstatus = 1;
3772 case 1: blue_icon = "flag_blue_taken"; break;
3773 case 2: blue_icon = "flag_blue_lost"; break;
3774 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3776 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3777 blue_icon = "flag_blue_shielded";
3779 blue_icon = string_null;
3782 switch(blueflag_prevstatus) {
3783 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3784 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3785 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3788 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3789 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3790 blue_icon_prevstatus = "flag_blue_shielded";
3792 blue_icon_prevstatus = string_null;
3796 if(mySize_x > mySize_y) {
3797 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3799 blueflag_pos = pos + eX * 0.5 * mySize_x;
3802 redflag_pos = pos + eX * 0.5 * mySize_x;
3804 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3806 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3808 blueflag_pos = pos + eY * 0.5 * mySize_y;
3811 redflag_pos = pos + eY * 0.5 * mySize_y;
3813 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3816 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3817 if(red_icon_prevstatus && f < 1)
3818 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3820 drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3822 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3823 if(blue_icon_prevstatus && f < 1)
3824 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3826 drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3829 // Keyhunt HUD modicon section
3830 float kh_runheretime;
3832 void HUD_Mod_KH_Reset(void)
3837 void HUD_Mod_KH(vector pos, vector mySize)
3839 mod_active = 1; // keyhunt should never hide the mod icons panel
3843 vector p, pa, kh_size, kh_asize;
3845 kh_keys = getstati(STAT_KH_KEYS);
3848 if(mySize_x > mySize_y)
3850 p_y = pos_y + 0.25 * mySize_y;
3851 pa = p - eY * 0.25 * mySize_y;
3853 kh_size_x = mySize_x * 0.25;
3854 kh_size_y = 0.75 * mySize_y;
3855 kh_asize_x = mySize_x * 0.25;
3856 kh_asize_y = mySize_y * 0.25;
3860 p_y = pos_y + 0.125 * mySize_y;
3861 pa = p - eY * 0.125 * mySize_y;
3863 kh_size_x = mySize_x * 0.5;
3864 kh_size_y = 0.375 * mySize_y;
3865 kh_asize_x = mySize_x * 0.5;
3866 kh_asize_y = mySize_y * 0.125;
3873 for(i = 0; i < 4; ++i)
3875 key = floor(kh_keys / pow(32, i)) & 31;
3877 if(keyteam == 30 && keycount <= 4)
3879 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3883 // this yields 8 exactly if "RUN HERE" shows
3888 kh_runheretime = time;
3889 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3894 for(i = 0; i < 4; ++i)
3896 key = floor(kh_keys / pow(32, i)) & 31;
3909 default: // owned or dropped
3914 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3915 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3921 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3924 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3927 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3930 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3935 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3938 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3941 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3944 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3947 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3951 if(mySize_x > mySize_y)
3953 p_x += 0.25 * mySize_x;
3954 pa_x += 0.25 * mySize_x;
3960 p_y = pos_y + 0.625 * mySize_y;
3961 pa_y = pos_y + 0.5 * mySize_y;
3967 p_x += 0.5 * mySize_x;
3968 pa_x += 0.5 * mySize_x;
3974 // Nexball HUD mod icon
3975 void HUD_Mod_NexBall(vector pos, vector mySize)
3977 float stat_items, nb_pb_starttime, dt, p;
3979 stat_items = getstati(STAT_ITEMS);
3980 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3982 if (stat_items & IT_KEY1)
3987 //Manage the progress bar if any
3988 if (nb_pb_starttime > 0)
3990 dt = mod(time - nb_pb_starttime, nb_pb_period);
3991 // one period of positive triangle
3992 p = 2 * dt / nb_pb_period;
3999 if(mySize_x > mySize_y)
4001 barsize = eX * p * mySize_x + eY * mySize_y;
4006 barsize = eX * mySize_x + eY * p * mySize_y;
4009 HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4012 if (stat_items & IT_KEY1)
4013 drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4016 // Race/CTS HUD mod icons
4017 float crecordtime_prev; // last remembered crecordtime
4018 float crecordtime_change_time; // time when crecordtime last changed
4019 float srecordtime_prev; // last remembered srecordtime
4020 float srecordtime_change_time; // time when srecordtime last changed
4022 float race_status_time;
4023 float race_status_prev;
4024 string race_status_name_prev;
4025 void HUD_Mod_Race(vector pos, vector mySize)
4027 mod_active = 1; // race should never hide the mod icons panel
4029 me = playerslots[player_localentnum - 1];
4031 float f; // yet another function has this
4032 score = me.(scores[ps_primary]);
4034 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4035 return; // no records in the actual race
4037 drawfont = hud_bigfont;
4039 // clientside personal record
4041 if(gametype == GAME_CTS)
4045 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4047 if(score && (score < t || !t)) {
4048 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4049 if(cvar("cl_autodemo_delete_keeprecords"))
4051 f = cvar("cl_autodemo_delete");
4053 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4057 if(t != crecordtime_prev) {
4058 crecordtime_prev = t;
4059 crecordtime_change_time = time;
4061 f = time - crecordtime_change_time;
4064 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4065 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4067 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4068 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4069 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4070 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4074 t = race_server_record;
4075 if(t != srecordtime_prev) {
4076 srecordtime_prev = t;
4077 srecordtime_change_time = time;
4079 f = time - srecordtime_change_time;
4082 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4083 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4085 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4086 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4087 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4088 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4091 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4092 race_status_time = time + 5;
4093 race_status_prev = race_status;
4094 if (race_status_name_prev)
4095 strunzone(race_status_name_prev);
4096 race_status_name_prev = strzone(race_status_name);
4099 pos_x += mySize_x/2;
4102 a = bound(0, race_status_time - time, 1);
4105 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4109 rank = race_CheckName(race_status_name);
4111 rankname = race_PlaceName(rank);
4114 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4116 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4118 if(race_status == 0)
4119 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4120 else if(race_status == 1) {
4121 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4122 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4123 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4124 } else if(race_status == 2) {
4125 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4126 drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4128 drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4129 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4130 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4131 } else if(race_status == 3) {
4132 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4133 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4134 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4137 if (race_status_time - time <= 0) {
4138 race_status_prev = -1;
4140 if(race_status_name)
4141 strunzone(race_status_name);
4142 race_status_name = string_null;
4143 if(race_status_name_prev)
4144 strunzone(race_status_name_prev);
4145 race_status_name_prev = string_null;
4147 drawfont = hud_font;
4150 float mod_prev; // previous state of mod_active to check for a change
4152 float mod_change; // "time" when mod_active changed
4154 void HUD_ModIcons(void)
4156 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
4159 float id = HUD_PANEL_MODICONS;
4161 pos = HUD_Panel_GetPos(id);
4162 mySize = HUD_Panel_GetSize(id);
4164 if(mod_active != mod_prev) {
4166 mod_prev = mod_active;
4169 if(mod_active || hud_configure)
4170 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4172 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4175 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4178 padding = HUD_Panel_GetPadding(id);
4181 pos += '1 1 0' * padding;
4182 mySize -= '2 2 0' * padding;
4185 // these MUST be ran in order to update mod_active
4186 if(gametype == GAME_KEYHUNT)
4187 HUD_Mod_KH(pos, mySize);
4188 else if(gametype == GAME_CTF || hud_configure)
4189 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4190 else if(gametype == GAME_NEXBALL)
4191 HUD_Mod_NexBall(pos, mySize);
4192 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4193 HUD_Mod_Race(pos, mySize);
4196 // Draw pressed keys (#11)
4198 void HUD_DrawPressedKeys(void)
4200 float id = HUD_PANEL_PRESSEDKEYS;
4202 pos = HUD_Panel_GetPos(id);
4203 mySize = HUD_Panel_GetSize(id);
4205 HUD_Panel_DrawBg(id, pos, mySize, 0);
4207 padding = HUD_Panel_GetPadding(id);
4210 pos += '1 1 0' * padding;
4211 mySize -= '2 2 0' * padding;
4215 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4218 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4219 drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4220 drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4221 drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4222 drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4223 drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4224 drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4227 // Handle chat as a panel (#12)
4231 float id = HUD_PANEL_CHAT;
4233 pos = HUD_Panel_GetPos(id);
4234 mySize = HUD_Panel_GetSize(id);
4236 HUD_Panel_DrawBg(id, pos, mySize, 0);
4238 padding = HUD_Panel_GetPadding(id);
4241 pos += '1 1 0' * padding;
4242 mySize -= '2 2 0' * padding;
4245 cvar_set("con_chatrect", "1");
4247 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4248 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4250 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4251 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4256 chatsize = cvar("con_chatsize");
4257 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4259 for(i = 0; i < cvar("con_chat"); ++i)
4261 if(i == cvar("con_chat") - 1)
4262 a = HUD_Panel_GetFgAlpha(id);
4264 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4265 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4270 // Engine info panel (#13)
4277 float frametimeavg1; // 1 frame ago
4278 float frametimeavg2; // 2 frames ago
4279 void HUD_EngineInfo(void)
4281 float id = HUD_PANEL_ENGINEINFO;
4283 pos = HUD_Panel_GetPos(id);
4284 mySize = HUD_Panel_GetSize(id);
4286 HUD_Panel_DrawBg(id, pos, mySize, 0);
4288 padding = HUD_Panel_GetPadding(id);
4291 pos += '1 1 0' * padding;
4292 mySize -= '2 2 0' * padding;
4295 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4297 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4298 frametimeavg2 = frametimeavg1;
4299 frametimeavg1 = frametimeavg;
4302 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4303 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4305 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4306 prevfps = (1/frametime);
4307 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4313 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4315 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4317 prevfps_time = time;
4322 color = HUD_Get_Num_Color (prevfps, 100);
4323 drawfont = hud_bigfont;
4324 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4325 drawfont = hud_font;
4333 void HUD_ShowSpeed(void)
4336 float pos, conversion_factor;
4337 string speed, zspeed, unit;
4339 switch(cvar("cl_showspeed_unit"))
4344 conversion_factor = 1.0;
4348 conversion_factor = 1.0;
4352 conversion_factor = 0.0254;
4356 conversion_factor = 0.0254 * 3.6;
4360 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4364 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4368 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4370 numsize_x = numsize_y = cvar("cl_showspeed_size");
4371 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4373 drawfont = hud_bigfont;
4374 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4376 if (cvar("cl_showspeed_z") == 1) {
4377 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4378 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4381 drawfont = hud_font;
4384 vector acc_prevspeed;
4388 void HUD_ShowAcceleration(void)
4390 float acceleration, sz, scale, alpha, f;
4391 vector pos, top, rgb;
4392 top_x = vid_conwidth/2;
4395 f = time - acc_prevtime;
4396 if(cvar("cl_showacceleration_z"))
4397 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4399 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4400 acc_prevspeed = pmove_vel;
4401 acc_prevtime = time;
4403 f = bound(0, f * 10, 1);
4404 acc_avg = acc_avg * (1 - f) + acceleration * f;
4405 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4407 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4409 sz = cvar("cl_showacceleration_size");
4410 scale = cvar("cl_showacceleration_scale");
4411 alpha = cvar("cl_showacceleration_alpha");
4412 if (cvar("cl_showacceleration_color_custom"))
4413 rgb = stov(cvar_string("cl_showacceleration_color"));
4416 if (acceleration < 0) {
4417 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4418 } else if (acceleration > 0) {
4419 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4423 if (acceleration > 0)
4424 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4425 else if (acceleration < 0)
4426 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4429 void HUD_Reset (void)
4431 // reset gametype specific icons
4432 if(gametype == GAME_KEYHUNT)
4434 else if(gametype == GAME_CTF)
4435 HUD_Mod_CTF_Reset();
4438 void HUD_Main (void)
4440 if(disable_menu_alphacheck == 1)
4441 menu_fade_alpha = 1;
4443 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4444 hud_fg_alpha = cvar("hud_fg_alpha");
4446 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4447 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4448 hud_color_bg_team = cvar("hud_color_bg_team");
4450 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4451 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4453 hud_configure = cvar("_hud_configure");
4457 // HUD configure visible grid
4458 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4462 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
4464 drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4467 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
4469 drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4473 if(cvar_string("hud_dock") != "" && cvar_string("hud_dock") != "0")
4474 drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4476 if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4477 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4479 if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4481 if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4483 if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4485 if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4487 if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4489 if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4491 if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4493 if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4494 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4496 if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4498 if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4501 if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4502 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4503 HUD_DrawPressedKeys();
4504 if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4507 cvar_set("con_chatrect", "0");
4508 if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
4511 // TODO hud_'ify these
4512 if (cvar("cl_showspeed"))
4514 if (cvar("cl_showacceleration"))
4515 HUD_ShowAcceleration();
4517 if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4518 localcmd("cmd selectteam auto; cmd join\n");
4520 if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4521 disable_menu_alphacheck = 0;