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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
254
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
257 {
258         if(!length_ratio || !theAlpha)
259                 return;
260         if(length_ratio > 1)
261                 length_ratio = 1;
262         if (baralign == 3)
263         {
264                 if(length_ratio < -1)
265                         length_ratio = -1;
266         }
267         else if(length_ratio < 0)
268                 return;
269
270         vector square;
271         vector width, height;
272         if(vertical) {
273                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274                 if(precache_pic(pic) == "") {
275                         pic = "gfx/hud/default/progressbar_vertical";
276                 }
277
278         if (baralign == 1) // bottom align
279                         theOrigin_y += (1 - length_ratio) * theSize_y;
280         else if (baralign == 2) // center align
281             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282         else if (baralign == 3) // center align, positive values down, negative up
283                 {
284                         theSize_y *= 0.5;
285                         if (length_ratio > 0)
286                                 theOrigin_y += theSize_y;
287                         else
288                         {
289                                 theOrigin_y += (1 + length_ratio) * theSize_y;
290                                 length_ratio = -length_ratio;
291                         }
292                 }
293                 theSize_y *= length_ratio;
294
295                 vector bH;
296                 width = eX * theSize_x;
297                 height = eY * theSize_y;
298                 if(theSize_y <= theSize_x * 2)
299                 {
300                         // button not high enough
301                         // draw just upper and lower part then
302                         square = eY * theSize_y * 0.5;
303                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
306                 }
307                 else
308                 {
309                         square = eY * theSize_x;
310                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
311                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
313                 }
314         } else {
315                 pic = strcat(hud_skin_path, "/", pic);
316                 if(precache_pic(pic) == "") {
317                         pic = "gfx/hud/default/progressbar";
318                 }
319
320                 if (baralign == 1) // right align
321                         theOrigin_x += (1 - length_ratio) * theSize_x;
322         else if (baralign == 2) // center align
323             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324         else if (baralign == 3) // center align, positive values on the right, negative on the left
325                 {
326                         theSize_x *= 0.5;
327                         if (length_ratio > 0)
328                                 theOrigin_x += theSize_x;
329                         else
330                         {
331                                 theOrigin_x += (1 + length_ratio) * theSize_x;
332                                 length_ratio = -length_ratio;
333                         }
334                 }
335                 theSize_x *= length_ratio;
336
337                 vector bW;
338                 width = eX * theSize_x;
339                 height = eY * theSize_y;
340                 if(theSize_x <= theSize_y * 2)
341                 {
342                         // button not wide enough
343                         // draw just left and right part then
344                         square = eX * theSize_x * 0.5;
345                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
348                 }
349                 else
350                 {
351                         square = eX * theSize_y;
352                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
354                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
355                 }
356         }
357 }
358
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
360 {
361         if(!theAlpha)
362                 return;
363
364         string pic;
365         pic = strcat(hud_skin_path, "/num_leading");
366         if(precache_pic(pic) == "") {
367                 pic = "gfx/hud/default/num_leading";
368         }
369
370         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371         if(mySize_x/mySize_y > 2)
372                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 }
375
376 // Weapon icons (#0)
377 //
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
380 {
381         entity h;
382         h = weaponorder[i];
383         weaponorder[i] = weaponorder[j];
384         weaponorder[j] = h;
385 }
386
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
389 {
390         float ai, aj;
391         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
394 }
395
396 float GetAmmoStat(float i)
397 {
398         switch(i)
399         {
400                 case 0: return STAT_SHELLS;
401                 case 1: return STAT_NAILS;
402                 case 2: return STAT_ROCKETS;
403                 case 3: return STAT_CELLS;
404                 case 4: return STAT_FUEL;
405                 default: return -1;
406         }
407 }
408
409 float GetAmmoTypeForWep(float i)
410 {
411         switch(i)
412         {
413                 case WEP_SHOTGUN: return 0;
414                 case WEP_UZI: return 1;
415                 case WEP_GRENADE_LAUNCHER: return 2;
416                 case WEP_MINE_LAYER: return 2;
417                 case WEP_ELECTRO: return 3;
418                 case WEP_CRYLINK: return 3;
419                 case WEP_HLAC: return 3;
420                 case WEP_MINSTANEX: return 3;
421                 case WEP_NEX: return 3;
422                 case WEP_RIFLE: return 1;
423                 case WEP_HAGAR: return 2;
424                 case WEP_ROCKET_LAUNCHER: return 2;
425                 case WEP_SEEKER: return 2;
426                 case WEP_FIREBALL: return 4;
427                 case WEP_HOOK: return 3;
428                 default: return -1;
429         }
430 }
431
432 void HUD_Weapons(void)
433 {
434         // declarations
435         float weapons_stat = getstati(STAT_WEAPONS);
436         float i, f, a, j, factor;
437         float screen_ar, center_x, center_y;
438         float weapon_count, weapon_id, weapon_alpha;
439         float row, column, rows, columns;
440         float aspect = autocvar_hud_panel_weapons_aspect;
441
442         float show_accuracy, panel_weapon_accuracy;
443
444         float timeout = autocvar_hud_panel_weapons_timeout;
445         float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
446         float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
447
448         float ammo_type, ammo_full, ammo_alpha;
449         float barsize_x, barsize_y, baroffset_x, baroffset_y;
450
451         float when = autocvar_hud_panel_weapons_complainbubble_time;
452         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
453
454         vector weapon_pos, weapon_size;
455         local noref vector old_panel_size; // fteqcc sucks
456         vector color, ammo_color;
457
458         // check to see if we want to continue
459         if(hud != HUD_NORMAL) { return; }
460
461         if(!autocvar__hud_configure)
462         {
463                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
464                         return;
465                 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
466                 {
467                         weaponprevtime = time;
468                         return;
469                 }
470         }
471         else
472                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
473
474         // update generic hud functions
475         HUD_Panel_UpdateCvars(weapons);
476         HUD_Panel_ApplyFadeAlpha();
477
478         // calculate fading effect to weapon images for when the panel is idle
479         if(autocvar_hud_panel_weapons_fade)
480         {
481                 weapon_alpha = 3.2 - 2 * (time - weapontime);
482                 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
483         }
484         else
485                 weapon_alpha = panel_fg_alpha;
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         // determine which weapons are going to be shown
518         if (autocvar_hud_panel_weapons_onlyowned)
519         {
520                 if(autocvar__hud_configure)
521                 {
522                         if (weapons_stat == 0) // create some fake weapons anyway
523                                 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
524                                         weapons_stat |= power2of(i);
525
526                         if(menu_enabled != 2)
527                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
528                 }
529
530                 // do we own this weapon?
531                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
532                         if(weapons_stat & weaponorder[i].weapons)
533                                 ++weapon_count;
534
535                 // add it anyway if weaponcomplain is shown
536                 if((!autocvar__hud_configure) 
537                         && (autocvar_hud_panel_weapons_complainbubble 
538                                 && time - complain_weapon_time < when + fadetime))
539                                         ++weapon_count;
540
541                 // might as well commit suicide now, no reason to live ;)
542                 if (weapon_count == 0) { return; }
543
544                 // reduce size of the panel
545                 if (panel_size_y > panel_size_x)
546                 {
547                         old_panel_size_y = panel_size_y;
548                         panel_size_y *= weapon_count / WEP_COUNT;
549                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
550                 }
551                 else
552                 {
553                         old_panel_size_x = panel_size_x;
554                         panel_size_x *= weapon_count / WEP_COUNT;
555                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
556                 }
557         }
558         else
559                 weapon_count = WEP_COUNT;
560
561         // animation for fading in/out the panel respectively when not in use
562         if(!autocvar__hud_configure)
563         {
564                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
565                 {
566                         f = (time - (weapontime + timeout)) / timeout_effect_length;
567                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
568                         {
569                                 panel_bg_alpha *= (1 - f);
570                                 panel_fg_alpha *= (1 - f);
571                         }
572                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
573                         {
574                                 f *= f; // for a cooler movement
575                                 center_x = panel_pos_x + panel_size_x/2;
576                                 center_y = panel_pos_y + panel_size_y/2;
577                                 screen_ar = vid_conwidth/vid_conheight;
578                                 if (center_x/center_y < screen_ar) //bottom left
579                                 {
580                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
581                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
582                                         else //left
583                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
584                                 }
585                                 else //top right
586                                 {
587                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
588                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
589                                         else //top
590                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
591                                 }
592                         }
593                         weaponprevtime = time - (1 - f) * timein_effect_length;
594                 }
595                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
596                 {
597                         f = (time - weaponprevtime) / timein_effect_length;
598                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
599                         {
600                                 panel_bg_alpha *= (f);
601                                 panel_fg_alpha *= (f);
602                         }
603                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
604                         {
605                                 f *= f; // for a cooler movement
606                                 f = 1 - f;
607                                 center_x = panel_pos_x + panel_size_x/2;
608                                 center_y = panel_pos_y + panel_size_y/2;
609                                 screen_ar = vid_conwidth/vid_conheight;
610                                 if (center_x/center_y < screen_ar) //bottom left
611                                 {
612                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
613                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
614                                         else //left
615                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
616                                 }
617                                 else //top right
618                                 {
619                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
620                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
621                                         else //top
622                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
623                                 }
624                         }
625                 }
626         }
627
628         // draw the background, then change the virtual size of it to better fit other items inside
629         HUD_Panel_DrawBg(1);
630         if(panel_bg_padding)
631         {
632                 panel_pos += '1 1 0' * panel_bg_padding;
633                 panel_size -= '2 2 0' * panel_bg_padding;
634         }
635
636         // after the sizing and animations are done, update the other values
637         rows = panel_size_y/panel_size_x;
638         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
639         columns = ceil(weapon_count/rows);
640         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
641
642         // calculate position/size for visual bar displaying ammount of ammo status
643         if (autocvar_hud_panel_weapons_ammo)
644         {
645                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
646                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
647
648                 if(weapon_size_x/weapon_size_y > aspect)
649                 {
650                         barsize_x = aspect * weapon_size_y;
651                         barsize_y = weapon_size_y;
652                         baroffset_x = (weapon_size_x - barsize_x) / 2;
653                 }
654                 else
655                 {
656                         barsize_y = 1/aspect * weapon_size_x;
657                         barsize_x = weapon_size_x;
658                         baroffset_y = (weapon_size_y - barsize_y) / 2;
659                 }
660         }
661
662         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
663         {
664                 show_accuracy = true;
665                 if (acc_col_x[0] == -1)
666                         for (i = 0; i < acc_levels; ++i)
667                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
668         }
669
670         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
671         {
672                 // retrieve information about the current weapon to be drawn
673                 self = weaponorder[i];
674                 weapon_id = self.impulse;
675
676                 // skip if this weapon doesn't exist
677                 if (!self || self.impulse < 0) { continue; }
678
679                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680                 if (autocvar_hud_panel_weapons_onlyowned
681                         && !((weapons_stat & self.weapons) 
682                         || (self.weapon == complain_weapon 
683                                 && time - complain_weapon_time < when + fadetime 
684                                 && autocvar_hud_panel_weapons_complainbubble)))
685                                         continue;
686
687                 // figure out the drawing position of weapon
688                 weapon_pos = (panel_pos 
689                         + eX * column * weapon_size_x 
690                         + eY * row * weapon_size_y);
691
692                 // draw background behind currently selected weapon
693                 if(self.weapon == switchweapon)
694                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
695
696                 // draw the weapon accuracy
697                 if(show_accuracy)
698                 {
699                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
700                         if(panel_weapon_accuracy >= 0)
701                         {
702                                 // find the max level lower than weapon_accuracy
703                                 j = acc_levels-1;
704                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
705                                         --j;
706
707                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
708                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
709                                 color = acc_col[j];
710                                 color = color + factor * (acc_col[j+1] - color);
711
712                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
713                         }
714                 }
715
716                 // drawing all the weapon items
717                 if(weapons_stat & self.weapons)
718                 {
719                         // draw the weapon image
720                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
721
722                         // draw weapon label string
723                         switch(autocvar_hud_panel_weapons_label)
724                         {
725                                 case 1: // weapon number
726                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
727                                         break;
728
729                                 case 2: // bind
730                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
731                                         break;
732
733                                 case 3: // weapon name
734                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
735                                         break;
736
737                                 default: // nothing
738                                         break;
739                         }
740
741                         // draw ammo status bar
742                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
743                         {
744                                 a = 0;
745                                 ammo_type = GetAmmoTypeForWep(self.weapon);
746                                 if(ammo_type != -1)
747                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
748
749                                 if(a > 0)
750                                 {
751                                         switch(ammo_type) {
752                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
753                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
754                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
755                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
756                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
757                                                 default: ammo_full = 60;
758                                         }
759
760                                         drawsetcliparea(
761                                                 weapon_pos_x + baroffset_x,
762                                                 weapon_pos_y + baroffset_y,
763                                                 barsize_x * bound(0, a/ammo_full, 1),
764                                                 barsize_y);
765                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
766                                         drawresetcliparea();
767                                 }
768                         }
769                 }
770                 else // draw a "ghost weapon icon" if you don't have the weapon
771                 {
772                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
773                 }
774
775                 // draw the complain message
776                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
777                 {
778                         if(fadetime)
779                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
780                         else
781                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
782
783
784                         string s;
785                         if(complain_weapon_type == 0) {
786                                 s = _("Out of ammo");
787                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
788                         }
789                         else if(complain_weapon_type == 1) {
790                                 s = _("Don't have");
791                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
792                         }
793                         else {
794                                 s = _("Unavailable");
795                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
796                         }
797                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
800                 }
801
802                 // continue with new position for the next weapon
803                 ++row;
804                 if(row >= rows)
805                 {
806                         row = 0;
807                         ++column;
808                 }
809         }
810 }
811
812 // Ammo (#1)
813 //
814 // TODO: macro
815 float GetAmmoItemCode(float i)
816 {
817         switch(i)
818         {
819                 case 0: return IT_SHELLS;
820                 case 1: return IT_NAILS;
821                 case 2: return IT_ROCKETS;
822                 case 3: return IT_CELLS;
823                 case 4: return IT_FUEL;
824                 default: return -1;
825         }
826 }
827
828 string GetAmmoPicture(float i)
829 {
830         switch(i)
831         {
832                 case 0: return "ammo_shells";
833                 case 1: return "ammo_bullets";
834                 case 2: return "ammo_rockets";
835                 case 3: return "ammo_cells";
836                 case 4: return "ammo_fuel";
837                 default: return "";
838         }
839 }
840
841 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
842 {
843         float a;
844         if(autocvar__hud_configure)
845         {
846                 currently_selected = (itemcode == 2); //rockets always selected
847                 a = 31 + mod(itemcode*93, 128);
848         }
849         else
850                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
851
852         vector color;
853         if(infinite_ammo)
854                 color = '0 0.5 0.75';
855         else if(a < 10)
856                 color = '0.7 0 0';
857         else
858                 color = '1 1 1';
859
860         float theAlpha;
861         if(currently_selected)
862                 theAlpha = 1;
863         else
864                 theAlpha = 0.7;
865
866         vector picpos, numpos;
867         if(autocvar_hud_panel_ammo_iconalign)
868         {
869                 numpos = myPos;
870                 picpos = myPos + eX * 2 * mySize_y;
871         }
872         else
873         {
874                 numpos = myPos + eX * mySize_y;
875                 picpos = myPos;
876         }
877
878         if (currently_selected)
879                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
880
881     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
882         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
883
884     if(autocvar_hud_panel_ammo_text)
885     {
886         if(a > 0 || infinite_ammo)
887             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
888         else // "ghost" ammo count
889             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
890     }
891         if(a > 0 || infinite_ammo)
892                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893         else // "ghost" ammo icon
894                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
895 }
896
897 void HUD_Ammo(void)
898 {
899     if(hud != HUD_NORMAL) return;
900         if(!autocvar__hud_configure)
901         {
902                 if(!autocvar_hud_panel_ammo) return;
903                 if(spectatee_status == -1) return;
904         }
905         else
906                 hud_configure_active_panel = HUD_PANEL_AMMO;
907
908         HUD_Panel_UpdateCvars(ammo);
909         HUD_Panel_ApplyFadeAlpha();
910         vector pos, mySize;
911         pos = panel_pos;
912         mySize = panel_size;
913
914         HUD_Panel_DrawBg(1);
915         if(panel_bg_padding)
916         {
917                 pos += '1 1 0' * panel_bg_padding;
918                 mySize -= '2 2 0' * panel_bg_padding;
919         }
920
921         float rows, columns, row, column;
922         vector ammo_size;
923         if (autocvar_hud_panel_ammo_onlycurrent)
924                 ammo_size = mySize;
925         else
926         {
927                 rows = mySize_y/mySize_x;
928                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
929                 //                               ^^^ ammo item aspect goes here
930
931                 columns = ceil(AMMO_COUNT/rows);
932
933                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
934         }
935
936         local noref vector offset; // fteqcc sucks
937         float newSize;
938         if(ammo_size_x/ammo_size_y > 3)
939         {
940                 newSize = 3 * ammo_size_y;
941                 offset_x = ammo_size_x - newSize;
942                 pos_x += offset_x/2;
943                 ammo_size_x = newSize;
944         }
945         else
946         {
947                 newSize = 1/3 * ammo_size_x;
948                 offset_y = ammo_size_y - newSize;
949                 pos_y += offset_y/2;
950                 ammo_size_y = newSize;
951         }
952
953         float i, stat_items, currently_selected, infinite_ammo;
954         infinite_ammo = FALSE;
955         if (autocvar_hud_panel_ammo_onlycurrent)
956         {
957                 if(autocvar__hud_configure)
958                 {
959                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
960                         return;
961                 }
962                 stat_items = getstati(STAT_ITEMS, 0, 24);
963                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
964                         infinite_ammo = TRUE;
965                 for (i = 0; i < AMMO_COUNT; ++i) {
966                         currently_selected = stat_items & GetAmmoItemCode(i);
967                         if (currently_selected)
968                         {
969                                 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
970                                 return;
971                         }
972                 }
973                 return; // nothing to display
974         }
975
976         stat_items = getstati(STAT_ITEMS, 0, 24);
977         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
978                 infinite_ammo = TRUE;
979         for (i = 0; i < AMMO_COUNT; ++i) {
980                 currently_selected = stat_items & GetAmmoItemCode(i);
981                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
982                 ++row;
983                 if(row >= rows)
984                 {
985                         row = 0;
986                         column = column + 1;
987                 }
988         }
989 }
990
991 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
992 {
993         vector newPos, newSize;
994         vector picpos, numpos;
995
996         if (vertical)
997         {
998                 if(mySize_y/mySize_x > 2)
999                 {
1000                         newSize_y = 2 * mySize_x;
1001                         newSize_x = mySize_x;
1002
1003                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1004                         newPos_x = myPos_x;
1005                 }
1006                 else
1007                 {
1008                         newSize_x = 1/2 * mySize_y;
1009                         newSize_y = mySize_y;
1010
1011                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1012                         newPos_y = myPos_y;
1013                 }
1014
1015                 if(icon_right_align)
1016                 {
1017                         numpos = newPos;
1018                         picpos = newPos + eY * newSize_x;
1019                 }
1020                 else
1021                 {
1022                         picpos = newPos;
1023                         numpos = newPos + eY * newSize_x;
1024                 }
1025
1026                 newSize_y /= 2;
1027                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1028                 // make number smaller than icon, it looks better
1029                 // reduce only y to draw numbers with different number of digits with the same y size
1030                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1031                 newSize_y *= 0.7;
1032                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1033                 return;
1034         }
1035
1036         if(mySize_x/mySize_y > 3)
1037         {
1038                 newSize_x = 3 * mySize_y;
1039                 newSize_y = mySize_y;
1040
1041                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1042                 newPos_y = myPos_y;
1043         }
1044         else
1045         {
1046                 newSize_y = 1/3 * mySize_x;
1047                 newSize_x = mySize_x;
1048
1049                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1050                 newPos_x = myPos_x;
1051         }
1052
1053         if(icon_right_align) // right align
1054         {
1055                 numpos = newPos;
1056                 picpos = newPos + eX * 2 * newSize_y;
1057         }
1058         else // left align
1059         {
1060                 numpos = newPos + eX * newSize_y;
1061                 picpos = newPos;
1062         }
1063
1064         // FIXME newSize_x is unused, is that right?
1065
1066         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1067         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1068 }
1069
1070 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1071 {
1072         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1073 }
1074
1075 // Powerups (#2)
1076 //
1077 void HUD_Powerups(void)
1078 {
1079         float strength_time, shield_time, superweapons_time;
1080         if(!autocvar__hud_configure)
1081         {
1082                 if(!autocvar_hud_panel_powerups) return;
1083                 if(spectatee_status == -1) return;
1084                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1085                 if (getstati(STAT_HEALTH) <= 0) return;
1086
1087                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1088                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1089                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1090         }
1091         else
1092         {
1093                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1094
1095                 strength_time = 15;
1096                 shield_time = 27;
1097                 superweapons_time = 13;
1098         }
1099
1100         HUD_Panel_UpdateCvars(powerups);
1101         HUD_Panel_ApplyFadeAlpha();
1102         vector pos, mySize;
1103         pos = panel_pos;
1104         mySize = panel_size;
1105
1106         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1107         if(panel_bg_padding)
1108         {
1109                 pos += '1 1 0' * panel_bg_padding;
1110                 mySize -= '2 2 0' * panel_bg_padding;
1111         }
1112
1113         float panel_ar = mySize_x/mySize_y;
1114         float is_vertical = (panel_ar < 1);
1115         vector shield_offset, strength_offset, superweapons_offset;
1116
1117         float superweapons_is = -1;
1118
1119         if(superweapons_time)
1120         {
1121                 if(strength_time)
1122                 {
1123                         if(shield_time)
1124                                 superweapons_is = 0;
1125                         else
1126                                 superweapons_is = 2;
1127                 }
1128                 else
1129                 {
1130                         if(shield_time)
1131                                 superweapons_is = 1;
1132                         else
1133                                 superweapons_is = 2;
1134                 }
1135         }
1136
1137         // FIXME handle superweapons here
1138         if(superweapons_is == 0)
1139         {
1140                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1141                 {
1142                         mySize_x *= (1.0 / 3.0);
1143                         superweapons_offset_x = mySize_x;
1144                         if (autocvar_hud_panel_powerups_flip)
1145                                 shield_offset_x = 2*mySize_x;
1146                         else
1147                                 strength_offset_x = 2*mySize_x;
1148                 }
1149                 else
1150                 {
1151                         mySize_y *= (1.0 / 3.0);
1152                         superweapons_offset_y = mySize_y;
1153                         if (autocvar_hud_panel_powerups_flip)
1154                                 shield_offset_y = 2*mySize_y;
1155                         else
1156                                 strength_offset_y = 2*mySize_y;
1157                 }
1158         }
1159         else
1160         {
1161                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1162                 {
1163                         mySize_x *= 0.5;
1164                         if (autocvar_hud_panel_powerups_flip)
1165                                 shield_offset_x = mySize_x;
1166                         else
1167                                 strength_offset_x = mySize_x;
1168                 }
1169                 else
1170                 {
1171                         mySize_y *= 0.5;
1172                         if (autocvar_hud_panel_powerups_flip)
1173                                 shield_offset_y = mySize_y;
1174                         else
1175                                 strength_offset_y = mySize_y;
1176                 }
1177         }
1178
1179         float shield_baralign, strength_baralign, superweapons_baralign;
1180         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1181
1182         if (autocvar_hud_panel_powerups_flip)
1183         {
1184                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1185                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1186                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1187                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1188         }
1189         else
1190         {
1191                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1192                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1193                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1194                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1195         }
1196
1197         if(superweapons_is == 0)
1198         {
1199                 superweapons_iconalign = strength_iconalign;
1200                 superweapons_baralign = 2;
1201         }
1202         else if(superweapons_is == 1)
1203         {
1204                 superweapons_offset = strength_offset;
1205                 superweapons_iconalign = strength_iconalign;
1206                 superweapons_baralign = strength_baralign;
1207         }
1208         else if(superweapons_is == 2)
1209         {
1210                 superweapons_offset = shield_offset;
1211                 superweapons_iconalign = shield_iconalign;
1212                 superweapons_baralign = shield_baralign;
1213         }
1214
1215         if(shield_time)
1216         {
1217                 const float maxshield = 30;
1218                 float shield = ceil(shield_time);
1219                 if(autocvar_hud_panel_powerups_progressbar)
1220                 {
1221                         HUD_Panel_GetProgressBarColor(shield);
1222                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1223                 }
1224                 if(autocvar_hud_panel_powerups_text)
1225                 {
1226                         if(shield > 1)
1227                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1228                         if(shield <= 5)
1229                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1230                 }
1231         }
1232
1233         if(strength_time)
1234         {
1235                 const float maxstrength = 30;
1236                 float strength = ceil(strength_time);
1237                 if(autocvar_hud_panel_powerups_progressbar)
1238                 {
1239                         HUD_Panel_GetProgressBarColor(strength);
1240                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1241                 }
1242                 if(autocvar_hud_panel_powerups_text)
1243                 {
1244                         if(strength > 1)
1245                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1246                         if(strength <= 5)
1247                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1248                 }
1249         }
1250
1251         if(superweapons_time)
1252         {
1253                 const float maxsuperweapons = 30;
1254                 float superweapons = ceil(superweapons_time);
1255                 if(autocvar_hud_panel_powerups_progressbar)
1256                 {
1257                         HUD_Panel_GetProgressBarColor(superweapons);
1258                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1259                 }
1260                 if(autocvar_hud_panel_powerups_text)
1261                 {
1262                         if(superweapons > 1)
1263                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1264                         if(superweapons <= 5)
1265                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1266                 }
1267         }
1268 }
1269
1270 // Health/armor (#3)
1271 //
1272
1273 // prev_* vars contain the health/armor at the previous FRAME
1274 // set to -1 when player is dead or was not playing
1275 float prev_health, prev_armor;
1276 float health_damagetime, armor_damagetime;
1277 float health_beforedamage, armor_beforedamage;
1278 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1279 float old_p_health, old_p_armor;
1280 float old_p_healthtime, old_p_armortime;
1281 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1282 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1283 float prev_p_health, prev_p_armor;
1284
1285 void HUD_HealthArmor(void)
1286 {
1287         float armor, health, fuel;
1288         if(!autocvar__hud_configure)
1289         {
1290                 if(!autocvar_hud_panel_healtharmor) return;
1291                 if(hud != HUD_NORMAL) return;
1292                 if(spectatee_status == -1) return;
1293
1294                 health = getstati(STAT_HEALTH);
1295                 if(health <= 0)
1296                 {
1297                         prev_health = -1;
1298                         return;
1299                 }
1300                 armor = getstati(STAT_ARMOR);
1301
1302                 // code to check for spectatee_status changes is in Ent_ClientData()
1303                 // prev_p_health and prev_health can be set to -1 there
1304
1305                 if (prev_p_health == -1)
1306                 {
1307                         // no effect
1308                         health_beforedamage = 0;
1309                         armor_beforedamage = 0;
1310                         health_damagetime = 0;
1311                         armor_damagetime = 0;
1312                         prev_health = health;
1313                         prev_armor = armor;
1314                         old_p_health = health;
1315                         old_p_armor = armor;
1316                         prev_p_health = health;
1317                         prev_p_armor = armor;
1318                 }
1319                 else if (prev_health == -1)
1320                 {
1321                         //start the load effect
1322                         health_damagetime = 0;
1323                         armor_damagetime = 0;
1324                         prev_health = 0;
1325                         prev_armor = 0;
1326                 }
1327                 fuel = getstati(STAT_FUEL);
1328         }
1329         else
1330         {
1331                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1332
1333                 health = 150;
1334                 armor = 75;
1335                 fuel = 20;
1336         }
1337
1338         HUD_Panel_UpdateCvars(healtharmor);
1339         HUD_Panel_ApplyFadeAlpha();
1340         vector pos, mySize;
1341         pos = panel_pos;
1342         mySize = panel_size;
1343
1344         HUD_Panel_DrawBg(1);
1345         if(panel_bg_padding)
1346         {
1347                 pos += '1 1 0' * panel_bg_padding;
1348                 mySize -= '2 2 0' * panel_bg_padding;
1349         }
1350
1351         float baralign = autocvar_hud_panel_healtharmor_baralign;
1352         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1353
1354     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1355     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1356         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1357         {
1358                 vector v;
1359                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1360
1361                 float x;
1362                 x = floor(v_x + 1);
1363
1364         float maxtotal = maxhealth + maxarmor;
1365                 string biggercount;
1366                 if(v_z) // NOT fully armored
1367                 {
1368                         biggercount = "health";
1369                         if(autocvar_hud_panel_healtharmor_progressbar)
1370                         {
1371                                 HUD_Panel_GetProgressBarColor(health);
1372                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1373                         }
1374                         if(armor)
1375             if(autocvar_hud_panel_healtharmor_text)
1376                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1377                 }
1378                 else
1379                 {
1380                         biggercount = "armor";
1381                         if(autocvar_hud_panel_healtharmor_progressbar)
1382                         {
1383                                 HUD_Panel_GetProgressBarColor(armor);
1384                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1385                         }
1386                         if(health)
1387             if(autocvar_hud_panel_healtharmor_text)
1388                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1389                 }
1390         if(autocvar_hud_panel_healtharmor_text)
1391                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1392
1393                 if(fuel)
1394                 {
1395                         HUD_Panel_GetProgressBarColor(fuel);
1396                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1397                 }
1398         }
1399         else
1400         {
1401                 float panel_ar = mySize_x/mySize_y;
1402                 float is_vertical = (panel_ar < 1);
1403                 vector health_offset, armor_offset;
1404                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1405                 {
1406                         mySize_x *= 0.5;
1407                         if (autocvar_hud_panel_healtharmor_flip)
1408                                 health_offset_x = mySize_x;
1409                         else
1410                                 armor_offset_x = mySize_x;
1411                 }
1412                 else
1413                 {
1414                         mySize_y *= 0.5;
1415                         if (autocvar_hud_panel_healtharmor_flip)
1416                                 health_offset_y = mySize_y;
1417                         else
1418                                 armor_offset_y = mySize_y;
1419                 }
1420
1421                 float health_baralign, armor_baralign, fuel_baralign;
1422                 float health_iconalign, armor_iconalign;
1423                 if (autocvar_hud_panel_healtharmor_flip)
1424                 {
1425                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1426                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1427                         fuel_baralign = health_baralign;
1428                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1429                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1430                 }
1431                 else
1432                 {
1433                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1434                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1435                         fuel_baralign = armor_baralign;
1436                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1437                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1438                 }
1439
1440                 //if(health)
1441                 {
1442                         if(autocvar_hud_panel_healtharmor_progressbar)
1443                         {
1444                                 HUD_Panel_GetProgressBarColor(health);
1445                                 float p_health, pain_health_alpha;
1446                                 p_health = health;
1447                                 pain_health_alpha = 1;
1448                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1449                                 {
1450                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1451                                         {
1452                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1453                                                 {
1454                                                         if (time - old_p_healthtime < 1)
1455                                                                 old_p_health = prev_p_health;
1456                                                         else
1457                                                                 old_p_health = prev_health;
1458                                                         old_p_healthtime = time;
1459                                                 }
1460                                                 if (time - old_p_healthtime < 1)
1461                                                 {
1462                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1463                                                         prev_p_health = p_health;
1464                                                 }
1465                                         }
1466                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1467                                         {
1468                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1469                                                 {
1470                                                         if (time - health_damagetime >= 1)
1471                                                                 health_beforedamage = prev_health;
1472                                                         health_damagetime = time;
1473                                                 }
1474                                                 if (time - health_damagetime < 1)
1475                                                 {
1476                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1477                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1478                                                 }
1479                                         }
1480                                         prev_health = health;
1481
1482                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1483                                         {
1484                                                 float BLINK_FACTOR = 0.15;
1485                                                 float BLINK_BASE = 0.85;
1486                                                 float BLINK_FREQ = 9; 
1487                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1488                                         }
1489                                 }
1490                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1491                         }
1492                         if(autocvar_hud_panel_healtharmor_text)
1493                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1494                 }
1495
1496                 if(armor)
1497                 {
1498                         if(autocvar_hud_panel_healtharmor_progressbar)
1499                         {
1500                                 HUD_Panel_GetProgressBarColor(armor);
1501                                 float p_armor;
1502                                 p_armor = armor;
1503                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1504                                 {
1505                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1506                                         {
1507                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1508                                                 {
1509                                                         if (time - old_p_armortime < 1)
1510                                                                 old_p_armor = prev_p_armor;
1511                                                         else
1512                                                                 old_p_armor = prev_armor;
1513                                                         old_p_armortime = time;
1514                                                 }
1515                                                 if (time - old_p_armortime < 1)
1516                                                 {
1517                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1518                                                         prev_p_armor = p_armor;
1519                                                 }
1520                                         }
1521                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1522                                         {
1523                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1524                                                 {
1525                                                         if (time - armor_damagetime >= 1)
1526                                                                 armor_beforedamage = prev_armor;
1527                                                         armor_damagetime = time;
1528                                                 }
1529                                                 if (time - armor_damagetime < 1)
1530                                                 {
1531                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1532                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1533                                                 }
1534                                         }
1535                                         prev_armor = armor;
1536                                 }
1537                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1538                         }
1539                         if(autocvar_hud_panel_healtharmor_text)
1540                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1541                 }
1542
1543                 if(fuel)
1544                 {
1545                         if (is_vertical)
1546                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1547                         else
1548                                 mySize_y *= 0.2;
1549                         if (panel_ar >= 4)
1550                                 mySize_x *= 2; //restore full panel size
1551                         else if (panel_ar < 1/4)
1552                                 mySize_y *= 2; //restore full panel size
1553                         HUD_Panel_GetProgressBarColor(fuel);
1554                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1555                 }
1556         }
1557 }
1558
1559 // Notification area (#4)
1560 //
1561
1562 string Weapon_SuicideMessage(float deathtype)
1563 {
1564         w_deathtype = deathtype;
1565         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1566         return w_deathtypestring;
1567 }
1568
1569 string Weapon_KillMessage(float deathtype)
1570 {
1571         w_deathtype = deathtype;
1572         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1573         return w_deathtypestring;
1574 }
1575
1576 #define KN_MAX_ENTRIES 10
1577 float kn_index;
1578 float killnotify_times[KN_MAX_ENTRIES];
1579 float killnotify_deathtype[KN_MAX_ENTRIES];
1580 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1581 string killnotify_attackers[KN_MAX_ENTRIES];
1582 string killnotify_victims[KN_MAX_ENTRIES];
1583 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1584 {
1585         --kn_index;
1586         if (kn_index == -1)
1587                 kn_index = KN_MAX_ENTRIES-1;
1588         killnotify_times[kn_index] = time;
1589         killnotify_deathtype[kn_index] = wpn;
1590         killnotify_actiontype[kn_index] = actiontype;
1591         if(killnotify_attackers[kn_index])
1592                 strunzone(killnotify_attackers[kn_index]);
1593         killnotify_attackers[kn_index] = strzone(attacker);
1594         if(killnotify_victims[kn_index])
1595                 strunzone(killnotify_victims[kn_index]);
1596         killnotify_victims[kn_index] = strzone(victim);
1597 }
1598
1599 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1600 {
1601         float w;
1602         float alsoprint, gentle;
1603         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1604         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1605         
1606         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1607                 return;
1608
1609         if(msg == MSG_SUICIDE) {
1610                 w = DEATH_WEAPONOF(type);
1611                 if(WEP_VALID(w)) {
1612                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1613                         if (alsoprint)
1614                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1615                 } else if (type == DEATH_KILL) {
1616                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1617                         if (alsoprint)
1618                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1619                 } else if (type == DEATH_ROT) {
1620                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1621                         if (alsoprint)
1622                                 print (sprintf(_("^1%s^1 died\n"), s1));
1623                 } else if (type == DEATH_NOAMMO) {
1624                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1625                         if (alsoprint)
1626                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1627                 } else if (type == DEATH_CAMP) {
1628                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1629                         if (alsoprint)
1630                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1631                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1632                         HUD_KillNotify_Push(s1, "", 0, type);
1633                         if (alsoprint)
1634                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1635                 } else if (type == DEATH_CHEAT) {
1636                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1637                         if (alsoprint)
1638                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1639                 } else if (type == DEATH_FIRE) {
1640                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1641                         if (alsoprint)
1642                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1643                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1644                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1645                         if (alsoprint)
1646                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1647                 } 
1648                 
1649                 if (stof(s2) > 2) // killcount > 2
1650                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1651         } else if(msg == MSG_KILL) {
1652                 w = DEATH_WEAPONOF(type);
1653                 if(WEP_VALID(w)) {
1654                         HUD_KillNotify_Push(s1, s2, 1, type);
1655                         if (alsoprint)
1656                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1657                 }
1658                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1659                         HUD_KillNotify_Push(s1, s2, 1, type);
1660                         if(alsoprint)
1661                         {
1662                                 if(gentle) {
1663                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1664                                 } else {
1665                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1666                                 }
1667                         }
1668                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1669                                 if(gentle)
1670                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1671                                 else
1672                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1673                         }
1674                         else if (stof(s2) > 2) {
1675                                 if(gentle)
1676                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1677                                 else
1678                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1679                         }
1680                 }
1681                 else if(type == KILL_FIRST_BLOOD)
1682                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1683                 else if (type == DEATH_TELEFRAG) {
1684                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1685                         if(gentle)
1686                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1687                         else
1688                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1689                 }
1690                 else if (type == DEATH_DROWN) {
1691                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1692                         if(alsoprint)
1693                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1694                 }
1695                 else if (type == DEATH_SLIME) {
1696                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1697                         if(alsoprint)
1698                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1699                 }
1700                 else if (type == DEATH_LAVA) {
1701                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1702                         if(alsoprint)
1703                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1704                 }
1705                 else if (type == DEATH_FALL) {
1706                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1707                         if(alsoprint)
1708                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1709                 }
1710                 else if (type == DEATH_SHOOTING_STAR) {
1711                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1712                         if(alsoprint)
1713                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1714                 }
1715                 else if (type == DEATH_SWAMP) {
1716                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1717                         if(alsoprint)
1718                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1719                 }
1720                 else if (type == DEATH_HURTTRIGGER)
1721                 {
1722                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1723                         if(alsoprint)
1724                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1725                 } else if(type == DEATH_VHCRUSH) {
1726                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1727                         if(alsoprint)
1728                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1729                 } else if(type == DEATH_SBMINIGUN) {
1730                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1731                         if(alsoprint)
1732                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1733                 } else if(type == DEATH_SBROCKET) {
1734                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1735                         if(alsoprint)
1736                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1737                 } else if(type == DEATH_SBBLOWUP) {
1738                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1739                         if(alsoprint)
1740                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1741                 } else if(type == DEATH_WAKIGUN) {
1742                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1743                         if(alsoprint)
1744                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1745                 } else if(type == DEATH_WAKIROCKET) {
1746                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1747                         if(alsoprint)
1748                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1749                 } else if(type == DEATH_WAKIBLOWUP) {
1750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1751                         if(alsoprint)
1752                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1753                 } else if(type == DEATH_RAPTOR_CANNON) {
1754                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1755                         if(alsoprint)
1756                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1757                 } else if(type == DEATH_RAPTOR_BOMB) {
1758                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1759                         if(alsoprint)
1760                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1761                 } else if(type == DEATH_RAPTOR_DEATH) {
1762                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1763                         if(alsoprint)
1764                                 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1765                 } else if(type == DEATH_TURRET) {
1766                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1767                         if(alsoprint)
1768                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1769                 } else if(type == DEATH_TOUCHEXPLODE) {
1770                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1771                         if(alsoprint)
1772                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1773                 } else if(type == DEATH_CHEAT) {
1774                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1775                         if(alsoprint)
1776                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1777                 } else if (type == DEATH_FIRE) {
1778                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1779                         if(alsoprint)
1780                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1781                 } else if (type == DEATH_CUSTOM) {
1782                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1783                         if(alsoprint)
1784                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1785                 } else if (type == DEATH_HURTTRIGGER) {
1786                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1787                         if(alsoprint)
1788                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1789                 } else {
1790                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1791                         if(alsoprint)
1792                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1793                 }
1794         } else if(msg == MSG_SPREE) {
1795                 if(type == KILL_END_SPREE) {
1796                         if(gentle)
1797                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1798                         else
1799                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1800                 } else if(type == KILL_SPREE) {
1801                         if(gentle)
1802                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1803                         else
1804                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1805                 } else if(type == KILL_SPREE_3) {
1806                         if(gentle)
1807                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1808                         else
1809                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1810                 } else if(type == KILL_SPREE_5) {
1811                         if(gentle)
1812                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1813                         else
1814                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1815                 } else if(type == KILL_SPREE_10) {
1816                         if(gentle)
1817                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1818                         else
1819                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1820                 } else if(type == KILL_SPREE_15) {
1821                         if(gentle)
1822                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1823                         else
1824                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1825                 } else if(type == KILL_SPREE_20) {
1826                         if(gentle)
1827                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1828                         else
1829                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1830                 } else if(type == KILL_SPREE_25) {
1831                         if(gentle)
1832                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1833                         else
1834                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1835                 } else if(type == KILL_SPREE_30) {
1836                         if(gentle)
1837                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1838                         else
1839                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1840                 }
1841         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1842                 if (type == DEATH_DROWN) {
1843                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1844                         if(alsoprint)
1845                         {
1846                                 if(gentle)
1847                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1848                                 else
1849                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1850                         }
1851                 } else if (type == DEATH_SLIME) {
1852                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1853                         if(alsoprint)
1854                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1855                 } else if (type == DEATH_LAVA) {
1856                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1857                         if(alsoprint)
1858                         {
1859                                 if(gentle)
1860                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1861                                 else
1862                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1863                         }
1864                 } else if (type == DEATH_FALL) {
1865                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1866                         if(alsoprint)
1867                         {
1868                                 if(gentle)
1869                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1870                                 else
1871                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1872                         }
1873                 } else if (type == DEATH_SHOOTING_STAR) {
1874                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1875                         if(alsoprint)
1876                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1877                 } else if (type == DEATH_SWAMP) {
1878                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1879                         if(alsoprint)
1880                         {
1881                                 if(gentle)
1882                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1883                                 else
1884                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1885                         }
1886                 } else if(DEATH_ISTURRET(type)) {
1887                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1888                         if(alsoprint)
1889                         {
1890                                 if(gentle)
1891                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1892                                 else
1893                                 {
1894                                         switch(type)
1895                                         {
1896                                                 case DEATH_TURRET_EWHEEL:
1897                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1898                                                         break;
1899                                                 case DEATH_TURRET_FLAC:
1900                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1901                                                         break;
1902                                                 case DEATH_TURRET_MACHINEGUN:
1903                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1904                                                         break;
1905                                                 case DEATH_TURRET_WALKER_GUN:
1906                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1907                                                         break;
1908                                                 case DEATH_TURRET_WALKER_MEELE:
1909                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1910                                                         break;
1911                                                 case DEATH_TURRET_WALKER_ROCKET:
1912                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1913                                                         break;
1914                                                 case DEATH_TURRET_HELLION:
1915                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1916                                                         break;
1917                                                 case DEATH_TURRET_HK:
1918                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1919                                                         break;
1920                                                 case DEATH_TURRET_MLRS:
1921                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1922                                                         break;
1923                                                 case DEATH_TURRET_PLASMA:
1924                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1925                                                         break;
1926                                                 case DEATH_TURRET_PHASER:
1927                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1928                                                         break;
1929                                                 case DEATH_TURRET_TESLA:                        
1930                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1931                                                         break;
1932                                         }
1933                                 }
1934                         }
1935                 } else if (type == DEATH_CUSTOM) {
1936                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1937                         if(alsoprint)
1938                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1939                 } else if (type == DEATH_HURTTRIGGER) {
1940                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1941                         if(alsoprint)
1942                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1943                 } else if(type == DEATH_TOUCHEXPLODE) {
1944                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1945                         if(alsoprint)
1946                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1947                 } else if(type == DEATH_CHEAT) {
1948                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1949                         if(alsoprint)
1950                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1951                 } else if(type == DEATH_FIRE) {
1952                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1953                         if(alsoprint)
1954                         {
1955                                 if(gentle)
1956                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1957                                 else
1958                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1959                                 }
1960                 } else {
1961                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1962                         if(alsoprint)
1963                         {
1964                                 if(gentle)
1965                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1966                                 else
1967                                         print (sprintf(_("^1%s^1 died\n"), s1));
1968                         }
1969                 }
1970         } else if(msg == MSG_KILL_ACTION_SPREE) {
1971                 if(gentle)
1972                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1973                 else
1974                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1975         } else if(msg == MSG_INFO) {
1976                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1977                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1978                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1979                 } else if(type == INFO_LOSTFLAG) {
1980                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1981                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1982                 } else if(type == INFO_PICKUPFLAG) {
1983                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1984                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1985                 } else if(type == INFO_RETURNFLAG) {
1986                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1987                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1988                 } else if(type == INFO_CAPTUREFLAG) {
1989                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1990                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1991                 }
1992         } else if(msg == MSG_RACE) {
1993                 if(type == RACE_SERVER_RECORD) {
1994                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1995                 }
1996                 else if(type == RACE_NEW_RANK) {
1997                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1998                 }
1999                 else if(type == RACE_NEW_TIME) {
2000                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2001                 }
2002                 else if(type == RACE_FAIL) {
2003                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2004                 }
2005         } else if(msg == MSG_KA) {
2006                 if(type == KA_PICKUPBALL) {
2007                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2008                         if(alsoprint)
2009                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2010                 }
2011                 else if(type == KA_DROPBALL) {
2012                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2013                         if(alsoprint)
2014                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2015                 }
2016         }
2017 }
2018
2019 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2020 {
2021         float gentle;
2022         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2023         if(msg == MSG_SUICIDE) {
2024                 if (type == DEATH_TEAMCHANGE) {
2025                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2026                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2027                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2028                 } else if (type == DEATH_CAMP) {
2029                         if(gentle)
2030                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2031                         else
2032                                 centerprint_hud(_("^1Die camper!"));
2033                 } else if (type == DEATH_NOAMMO) {
2034                         if(gentle)
2035                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2036                         else
2037                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2038                 } else if (type == DEATH_ROT) {
2039                         if(gentle)
2040                                 centerprint_hud(_("^1You need to preserve your health"));
2041                         else
2042                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2043                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2044                         if(gentle)
2045                                 centerprint_hud(_("^1Don't go against team mates!"));
2046                         else
2047                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2048                 } else if (type == DEATH_QUIET) {
2049                         // do nothing
2050                 } else { // generic message
2051                         if(gentle)
2052                                 centerprint_hud(_("^1You need to be more careful!"));
2053                         else
2054                                 centerprint_hud(_("^1You killed your own dumb self!"));
2055                 }
2056         } else if(msg == MSG_KILL) {
2057                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2058                         if(gentle) {
2059                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2060                         } else {
2061                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2062                         }
2063                 } else if (type == KILL_FIRST_BLOOD) {
2064                         if(gentle) {
2065                                 centerprint_hud(_("^1First score"));
2066                         } else {
2067                                 centerprint_hud(_("^1First blood"));
2068                         }
2069                 } else if (type == KILL_FIRST_VICTIM) {
2070                         if(gentle) {
2071                                 centerprint_hud(_("^1First casualty"));
2072                         } else {
2073                                 centerprint_hud(_("^1First victim"));
2074                         }
2075                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2076                         if(gentle) {
2077                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2078                         } else {
2079                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2080                         }
2081                 } else if (type == KILL_TYPEFRAGGED) {
2082                         if(gentle) {
2083                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2084                         } else {
2085                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2086                         }
2087                 } else if (type == KILL_FRAG) {
2088                         if(gentle) {
2089                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2090                         } else {
2091                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2092                         }
2093                 } else { // generic message
2094                         if(gentle) {
2095                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2096                         } else {
2097                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2098                         }
2099                 }
2100         } else if(msg == MSG_KILL_ACTION) {
2101                 // TODO: invent more centerprints here?
2102                 centerprint_hud(_("^1Watch your step!"));
2103         }
2104 }
2105
2106 void HUD_Notify (void)
2107 {
2108         if(!autocvar__hud_configure)
2109         {
2110                 if(!autocvar_hud_panel_notify) return;
2111         }
2112         else
2113                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2114
2115         HUD_Panel_UpdateCvars(notify);
2116         HUD_Panel_ApplyFadeAlpha();
2117         vector pos, mySize;
2118         pos = panel_pos;
2119         mySize = panel_size;
2120
2121         HUD_Panel_DrawBg(1);
2122         if(panel_bg_padding)
2123         {
2124                 pos += '1 1 0' * panel_bg_padding;
2125                 mySize -= '2 2 0' * panel_bg_padding;
2126         }
2127
2128         float entries, height;
2129         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2130         height = mySize_y/entries;
2131         
2132         vector fontsize;
2133         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2134         fontsize = '0.5 0.5 0' * fontheight;
2135
2136         float a;
2137         float when;
2138         when = autocvar_hud_panel_notify_time;
2139         float fadetime;
2140         fadetime = autocvar_hud_panel_notify_fadetime;
2141
2142         string s;
2143
2144         vector pos_attacker, pos_victim;
2145         vector weap_pos;
2146         float width_attacker;
2147         string attacker, victim;
2148
2149         float i, j, w, type, step, limit;
2150         if(autocvar_hud_panel_notify_flip) //order items from the top down
2151         {
2152                 i = 0;
2153                 step = +1;
2154                 limit = entries;
2155         }
2156         else //order items from the bottom up
2157         {
2158                 i = entries - 1;
2159                 step = -1;
2160                 limit = -1;
2161         }
2162
2163         for(j = kn_index;  i != limit;  i += step, ++j)
2164         {
2165                 if(autocvar__hud_configure)
2166                 {
2167                         if (step == +1)
2168                                 a = i;
2169                         else // inverse order
2170                                 a = entries - 1 - i;
2171                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2172                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2173                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2174                         a = bound(0, (when - a) / 4, 1);
2175                         goto hud_config_notifyprint;
2176                 }
2177
2178                 if (j == KN_MAX_ENTRIES)
2179                         j = 0;
2180
2181                 if(killnotify_times[j] + when > time)
2182                         a = 1;
2183                 else if(fadetime)
2184                 {
2185                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2186                         if(!a)
2187                         {
2188                                 break;
2189                         }
2190                 }
2191                 else
2192                 {
2193                         break;
2194                 }
2195
2196                 s = "";
2197
2198                 type = killnotify_deathtype[j];
2199                 w = DEATH_WEAPONOF(type);
2200
2201                 // TODO: maybe print in team colors?
2202                 //
2203                 // Y [used by] X
2204                 if(killnotify_actiontype[j] == 0) 
2205                 {
2206                         if(type == DEATH_GENERIC)
2207                         {
2208                                 s = "notify_death";
2209                         }
2210                         else if(type == DEATH_NOAMMO)
2211                         {
2212                                 s = "notify_outofammo";
2213                         }
2214                         else if(type == DEATH_KILL)
2215                         {
2216                                 s = "notify_selfkill";
2217                         }
2218                         else if(type == DEATH_CAMP)
2219                         {
2220                                 s = "notify_camping";
2221                         }
2222                         else if(type == KILL_TEAM_RED)
2223                         {
2224                                 s = "notify_teamkill_red";
2225                         }
2226                         else if(type == KILL_TEAM_BLUE)
2227                         {
2228                                 s = "notify_teamkill_blue";
2229                         }
2230                         else if(type == DEATH_DROWN)
2231                         {
2232                                 s = "notify_water";
2233                         }
2234                         else if(type == DEATH_SLIME)
2235                         {
2236                                 s = "notify_slime";
2237                         }
2238                         else if(type == DEATH_LAVA)
2239                         {
2240                                 s = "notify_lava";
2241                         }
2242                         else if(type == DEATH_FALL)
2243                         {
2244                                 s = "notify_fall";
2245                         }
2246                         else if(type == DEATH_SHOOTING_STAR)
2247                         {
2248                                 s = "notify_shootingstar";
2249                         }
2250                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2251                         {
2252                                 s = "notify_death";
2253                         }
2254                         else if(type == INFO_GOTFLAG)
2255                         {
2256                                 if(killnotify_victims[j] == "^1RED^7 flag")
2257                                 {
2258                                         s = "notify_red_taken";
2259                                 }
2260                                 else
2261                                 {
2262                                         s = "notify_blue_taken";
2263                                 }
2264                         }
2265                         else if(type == INFO_RETURNFLAG)
2266                         {
2267                                 if(killnotify_victims[j] == "^1RED^7 flag")
2268                                 {
2269                                         s = "notify_red_returned";
2270                                 }
2271                                 else
2272                                 {
2273                                         s = "notify_blue_returned";
2274                                 }
2275                         }
2276                         else if(type == INFO_LOSTFLAG)
2277                         {
2278                                 if(killnotify_victims[j] == "^1RED^7 flag")
2279                                 {
2280                                         s = "notify_red_lost";
2281                                 }
2282                                 else
2283                                 {
2284                                         s = "notify_blue_lost";
2285                                 }
2286                         }
2287                         else if(type == INFO_CAPTUREFLAG)
2288                         {
2289                                 if(killnotify_victims[j] == "^1RED^7 flag")
2290                                 {
2291                                         s = "notify_red_captured";
2292                                 }
2293                                 else
2294                                 {
2295                                         s = "notify_blue_captured";
2296                                 }
2297                         }
2298                         else if(type == KA_DROPBALL)
2299                         {
2300                                 s = "notify_balldropped";
2301                         }
2302                         else if(type == KA_PICKUPBALL)
2303                         {
2304                                 s = "notify_ballpickedup";
2305                         }
2306                         
2307                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2308                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2309                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2310
2311                         if(s != "")
2312                         {
2313                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2314                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2315                         }
2316                 }
2317                 // X [did action to] Y
2318                 else
2319                 {
2320                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2321                         {
2322                                 s = "notify_melee_laser";
2323                         }
2324                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2325                         {
2326                                 s = "notify_melee_shotgun";
2327                         }
2328                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2329                         {
2330                                 s = "notify_headshot";
2331                         }
2332                         else if(WEP_VALID(w))
2333                         {
2334                                 self = get_weaponinfo(w);
2335                                 s = strcat("weapon", self.netname);
2336                         }
2337                         else if(type == KILL_TEAM_RED)
2338                         {
2339                                 s = "notify_teamkill_red";
2340                         }
2341                         else if(type == KILL_TEAM_BLUE)
2342                         {
2343                                 s = "notify_teamkill_red";
2344                         }
2345                         else if(type == DEATH_TELEFRAG)
2346                         {
2347                                 s = "notify_telefrag";
2348                         }
2349                         else if(type == DEATH_DROWN)
2350                         {
2351                                 s = "notify_water";
2352                         }
2353                         else if(type == DEATH_SLIME)
2354                         {
2355                                 s = "notify_slime";
2356                         }
2357                         else if(type == DEATH_LAVA)
2358                         {
2359                                 s = "notify_lava";
2360                         }
2361                         else if(type == DEATH_FALL)
2362                         {
2363                                 s = "notify_fall";
2364                         }
2365                         else if(type == DEATH_SHOOTING_STAR)
2366                         {
2367                                 s = "notify_shootingstar";
2368                         }
2369                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2370                         {
2371                                 s = "notify_void";
2372                         }
2373                         else if(type == RACE_SERVER_RECORD)
2374                         {
2375                                 s = "race_newrecordserver";
2376                         }
2377                         else if(type == RACE_NEW_RANK)
2378                         {
2379                                 s = "race_newrankyellow";
2380                         }
2381                         else if(type == RACE_NEW_TIME)
2382                         {
2383                                 s = "race_newtime";
2384                         }
2385                         else if(type == RACE_FAIL)
2386                         {
2387                                 s = "race_newfail";
2388                         }
2389
2390                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2391                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2392 :hud_config_notifyprint
2393                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2394                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2395                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2396                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2397
2398                         if(s != "")
2399                         {
2400                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2401                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2402                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2403                         }
2404                 }
2405         }
2406 }
2407
2408 // Timer (#5)
2409 //
2410 // TODO: macro
2411 string seconds_tostring(float sec)
2412 {
2413         float minutes;
2414         minutes = floor(sec / 60);
2415
2416         sec -= minutes * 60;
2417         return sprintf("%d:%02d", minutes, sec);
2418 }
2419
2420 void HUD_Timer(void)
2421 {
2422         if(!autocvar__hud_configure)
2423         {
2424                 if(!autocvar_hud_panel_timer) return;
2425         }
2426         else
2427                 hud_configure_active_panel = HUD_PANEL_TIMER;
2428
2429         HUD_Panel_UpdateCvars(timer);
2430         HUD_Panel_ApplyFadeAlpha();
2431         vector pos, mySize;
2432         pos = panel_pos;
2433         mySize = panel_size;
2434
2435         HUD_Panel_DrawBg(1);
2436         if(panel_bg_padding)
2437         {
2438                 pos += '1 1 0' * panel_bg_padding;
2439                 mySize -= '2 2 0' * panel_bg_padding;
2440         }
2441
2442         string timer;
2443         float timelimit, elapsedTime, timeleft, minutesLeft;
2444
2445         timelimit = getstatf(STAT_TIMELIMIT);
2446
2447         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2448         timeleft = ceil(timeleft);
2449
2450         minutesLeft = floor(timeleft / 60);
2451
2452         vector timer_color;
2453         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2454                 timer_color = '1 1 1'; //white
2455         else if(minutesLeft >= 1)
2456                 timer_color = '1 1 0'; //yellow
2457         else
2458                 timer_color = '1 0 0'; //red
2459
2460         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2461                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2462                         //while restart is still active, show 00:00
2463                         timer = seconds_tostring(0);
2464                 } else {
2465                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2466                         timer = seconds_tostring(elapsedTime);
2467                 }
2468         } else {
2469                 timer = seconds_tostring(timeleft);
2470         }
2471
2472         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2473 }
2474
2475 // Radar (#6)
2476 //
2477 void HUD_Radar(void)
2478 {
2479         if (!autocvar__hud_configure)
2480         {
2481                 if (hud_panel_radar_maximized)
2482                 {
2483                         if (!hud_draw_maximized) return;
2484                 }
2485                 else
2486                 {
2487                         if (autocvar_hud_panel_radar == 0) return;
2488                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2489                 }
2490         }
2491         else
2492                 hud_configure_active_panel = HUD_PANEL_RADAR;
2493
2494         HUD_Panel_UpdateCvars(radar);
2495         HUD_Panel_ApplyFadeAlpha();
2496
2497         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2498         {
2499                 panel_size = autocvar_hud_panel_radar_maximized_size;
2500                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2501                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2502                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2503                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2504                 
2505                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2506                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2507         }
2508
2509         vector pos, mySize;
2510         pos = panel_pos;
2511         mySize = panel_size;
2512
2513         HUD_Panel_DrawBg(1);
2514         if(panel_bg_padding)
2515         {
2516                 pos += '1 1 0' * panel_bg_padding;
2517                 mySize -= '2 2 0' * panel_bg_padding;
2518         }
2519
2520         float color2;
2521         entity tm;
2522         float scale2d, normalsize, bigsize;
2523         float f;
2524
2525         teamradar_origin2d = pos + 0.5 * mySize;
2526         teamradar_size2d = mySize;
2527
2528         if(minimapname == "")
2529                 return;
2530
2531         teamradar_loadcvars();
2532
2533         switch(hud_panel_radar_zoommode)
2534         {
2535                 default:
2536                 case 0:
2537                         f = current_zoomfraction;
2538                         break;
2539                 case 1:
2540                         f = 1 - current_zoomfraction;
2541                         break;
2542                 case 2:
2543                         f = 0;
2544                         break;
2545                 case 3:
2546                         f = 1;
2547                         break;
2548         }
2549
2550         switch(hud_panel_radar_rotation)
2551         {
2552                 case 0:
2553                         teamradar_angle = view_angles_y - 90;
2554                         break;
2555                 default:
2556                         teamradar_angle = 90 * hud_panel_radar_rotation;
2557                         break;
2558         }
2559
2560         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2561         teamradar_size2d = mySize;
2562
2563         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2564
2565         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2566         if(hud_panel_radar_rotation == 0)
2567         {
2568                 // max-min distance must fit the radar in any rotation
2569                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2570         }
2571         else
2572         {
2573                 vector c0, c1, c2, c3, span;
2574                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2575                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2576                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2577                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2578                 span = '0 0 0';
2579                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2580                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2581
2582                 // max-min distance must fit the radar in x=x, y=y
2583                 bigsize = min(
2584                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2585                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2586                 );
2587         }
2588
2589         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2590         if(bigsize > normalsize)
2591                 normalsize = bigsize;
2592
2593         teamradar_size =
2594                   f * bigsize
2595                 + (1 - f) * normalsize;
2596         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2597                   f * mi_center
2598                 + (1 - f) * view_origin);
2599
2600         drawsetcliparea(
2601                 pos_x,
2602                 pos_y,
2603                 mySize_x,
2604                 mySize_y
2605         );
2606
2607         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2608
2609         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2610                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2611         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2612                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2613         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2614         {
2615                 color2 = GetPlayerColor(tm.sv_entnum);
2616                 //if(color == COLOR_SPECTATOR || color == color2)
2617                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2618         }
2619         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2620
2621         drawresetcliparea();
2622 };
2623
2624 // Score (#7)
2625 //
2626 void HUD_UpdatePlayerTeams();
2627 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2628 {
2629         float score;
2630         entity tm, pl;
2631 #define SCOREPANEL_MAX_ENTRIES 6
2632 #define SCOREPANEL_ASPECTRATIO 2
2633         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2634         vector fontsize = '1 1 0' * (mySize_y/entries);
2635
2636         vector rgb, score_color;
2637         rgb = '1 1 1';
2638         score_color = '1 1 1';
2639
2640         float name_size = mySize_x*0.75;
2641         float spacing_size = mySize_x*0.04;
2642         const float highlight_alpha = 0.2;
2643         float i, me_printed, first_pl;
2644         string s;
2645         i = 0;
2646         first_pl = 0;
2647         if (autocvar__hud_configure)
2648         {
2649                 float players_per_team;
2650                 if (team_count)
2651                 {
2652                         // show team scores in the first line
2653                         float score_size = mySize_x / team_count;
2654                         players_per_team = max(2, ceil((entries - 1) / team_count));
2655                         for(i=0; i<team_count; ++i) {
2656                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2657                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2658                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2659                         }
2660                         first_pl = 1;
2661                         pos_y += fontsize_y;
2662                 }
2663                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2664                 for (i=first_pl; i<entries; ++i)
2665                 {
2666                         //simulate my score is lower than all displayed players,
2667                         //so that I don't appear at all showing pure rankings.
2668                         //This is to better show the difference between the 2 ranking views
2669                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2670                         {
2671                                 rgb = '1 1 0';
2672                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2673                                 s = GetPlayerName(pl.sv_entnum);
2674                                 score = 7;
2675                         }
2676                         else
2677                         {
2678                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2679                                 score -= 3;
2680                         }
2681
2682                         if (team_count)
2683                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2684                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2685                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2686                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2687                         pos_y += fontsize_y;
2688                 }
2689                 return;
2690         }
2691
2692         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2693                 HUD_UpdatePlayerTeams();
2694         if (team_count)
2695         {
2696                 // show team scores in the first line
2697                 float score_size = mySize_x / team_count;
2698                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2699                         if(tm.team == COLOR_SPECTATOR)
2700                                 continue;
2701                         if (tm.team == myteam)
2702                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2703                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2704                         ++i;
2705                 }
2706                 first_pl = 1;
2707                 pos_y += fontsize_y;
2708                 tm = teams.sort_next;
2709         }
2710         i = first_pl;
2711
2712         do
2713         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2714         {
2715                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2716                         continue;
2717
2718                 if (i == entries-1 && !me_printed && pl != me)
2719                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2720                 {
2721                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2722                                 if (pl.team != COLOR_SPECTATOR)
2723                                         break;
2724
2725                         if (pl)
2726                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2727                         else
2728                                 rgb = '1 0 0'; //last: red
2729                         pl = me;
2730                 }
2731
2732                 if (pl == me)
2733                 {
2734                         if (i == first_pl)
2735                                 rgb = '0 1 0'; //first: green
2736                         me_printed = 1;
2737                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2738                 }
2739                 if (team_count)
2740                         score_color = GetTeamRGB(pl.team) * 0.8;
2741                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2742                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2743                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2744                 pos_y += fontsize_y;
2745                 ++i;
2746         }
2747         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2748 }
2749
2750 void HUD_Score(void)
2751 {
2752         if(!autocvar__hud_configure)
2753         {
2754                 if(!autocvar_hud_panel_score) return;
2755                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2756         }
2757         else
2758                 hud_configure_active_panel = HUD_PANEL_SCORE;
2759
2760         HUD_Panel_UpdateCvars(score);
2761         HUD_Panel_ApplyFadeAlpha();
2762         vector pos, mySize;
2763         pos = panel_pos;
2764         mySize = panel_size;
2765
2766         HUD_Panel_DrawBg(1);
2767         if(panel_bg_padding)
2768         {
2769                 pos += '1 1 0' * panel_bg_padding;
2770                 mySize -= '2 2 0' * panel_bg_padding;
2771         }
2772
2773         float score, distribution;
2774         string sign;
2775         vector distribution_color;
2776         entity tm, pl, me;
2777 #ifdef COMPAT_XON050_ENGINE
2778         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2779 #else
2780         me = playerslots[player_localentnum - 1];
2781 #endif
2782
2783         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2784                 string timer, distrtimer;
2785
2786                 pl = players.sort_next;
2787                 if(pl == me)
2788                         pl = pl.sort_next;
2789                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2790                         if(pl.scores[ps_primary] == 0)
2791                                 pl = world;
2792
2793                 score = me.(scores[ps_primary]);
2794                 timer = TIME_ENCODED_TOSTRING(score);
2795
2796                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2797                         // distribution display
2798                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2799
2800                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2801
2802                         if (distribution <= 0) {
2803                                 distribution_color = '0 1 0';
2804                                 sign = "-";
2805                         }
2806                         else {
2807                                 distribution_color = '1 0 0';
2808                                 sign = "+";
2809                         }
2810                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2811                 }
2812                 // race record display
2813                 if (distribution <= 0)
2814                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2815                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2816         } else if (!teamplay) { // non-teamgames
2817                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2818                 {
2819                         HUD_Score_Rankings(pos, mySize, me, 0);
2820                         return;
2821                 }
2822                 // me vector := [team/connected frags id]
2823                 pl = players.sort_next;
2824                 if(pl == me)
2825                         pl = pl.sort_next;
2826
2827                 if(autocvar__hud_configure)
2828                         distribution = 42;
2829                 else if(pl)
2830                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2831                 else
2832                         distribution = 0;
2833
2834                 score = me.(scores[ps_primary]);
2835                 if(autocvar__hud_configure)
2836                         score = 123;
2837
2838                 if(distribution >= 5)
2839                         distribution_color = eY;
2840                 else if(distribution >= 0)
2841                         distribution_color = '1 1 1';
2842                 else if(distribution >= -5)
2843                         distribution_color = '1 1 0';
2844                 else
2845                         distribution_color = eX;
2846
2847                 string distribution_str;
2848                 distribution_str = ftos(distribution);
2849                 if (distribution >= 0)
2850                 {
2851                         if (distribution > 0)
2852                                 distribution_str = strcat("+", distribution_str);
2853                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2854                 }
2855                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2856                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2857         } else { // teamgames
2858                 float scores_count, row, column, rows, columns;
2859                 local noref vector offset; // fteqcc sucks
2860                 vector score_pos, score_size; //for scores other than myteam
2861                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2862                 {
2863                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2864                                 ++scores_count;
2865                         if (autocvar_hud_panel_score_rankings)
2866                         {
2867                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2868                                 return;
2869                         }
2870                         rows = mySize_y/mySize_x;
2871                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2872                         //                               ^^^ ammo item aspect goes here
2873
2874                         columns = ceil(scores_count/rows);
2875
2876                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2877
2878                         float newSize;
2879                         if(score_size_x/score_size_y > 3)
2880                         {
2881                                 newSize = 3 * score_size_y;
2882                                 offset_x = score_size_x - newSize;
2883                                 pos_x += offset_x/2;
2884                                 score_size_x = newSize;
2885                         }
2886                         else
2887                         {
2888                                 newSize = 1/3 * score_size_x;
2889                                 offset_y = score_size_y - newSize;
2890                                 pos_y += offset_y/2;
2891                                 score_size_y = newSize;
2892                         }
2893                 }
2894                 else
2895                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2896
2897                 float max_fragcount;
2898                 max_fragcount = -99;
2899                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2900                         if(tm.team == COLOR_SPECTATOR)
2901                                 continue;
2902                         score = tm.(teamscores[ts_primary]);
2903                         if(autocvar__hud_configure)
2904                                 score = 123;
2905                         
2906                         if (score > max_fragcount)
2907                                 max_fragcount = score;
2908
2909                         if (spectatee_status == -1)
2910                         {
2911                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2912                                 if (max_fragcount == score)
2913                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2914                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2915                                 ++row;
2916                                 if(row >= rows)
2917                                 {
2918                                         row = 0;
2919                                         ++column;
2920                                 }
2921                         }
2922                         else if(tm.team == myteam) {
2923                                 if (max_fragcount == score)
2924                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2925                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2926                         } else {
2927                                 if (max_fragcount == score)
2928                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2929                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2930                                 ++rows;
2931                         }
2932                 }
2933         }
2934 }
2935
2936 // Race timer (#8)
2937 //
2938 void HUD_RaceTimer (void)
2939 {
2940         if(!autocvar__hud_configure)
2941         {
2942                 if(!autocvar_hud_panel_racetimer) return;
2943                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2944                 if(spectatee_status == -1) return;
2945         }
2946         else
2947                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2948
2949         HUD_Panel_UpdateCvars(racetimer);
2950         HUD_Panel_ApplyFadeAlpha();
2951         vector pos, mySize;
2952         pos = panel_pos;
2953         mySize = panel_size;
2954
2955         HUD_Panel_DrawBg(1);
2956         if(panel_bg_padding)
2957         {
2958                 pos += '1 1 0' * panel_bg_padding;
2959                 mySize -= '2 2 0' * panel_bg_padding;
2960         }
2961
2962         // always force 4:1 aspect
2963         vector newSize;
2964         if(mySize_x/mySize_y > 4)
2965         {
2966                 newSize_x = 4 * mySize_y;
2967                 newSize_y = mySize_y;
2968
2969                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2970         }
2971         else
2972         {
2973                 newSize_y = 1/4 * mySize_x;
2974                 newSize_x = mySize_x;
2975
2976                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2977         }
2978         mySize = newSize;
2979
2980         float a, t;
2981         string s, forcetime;
2982
2983         if(autocvar__hud_configure)
2984         {
2985                 s = "0:13:37";
2986                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2987                 s = _("^1Intermediate 1 (+15.42)");
2988                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2989                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2990                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2991         }
2992         else if(race_checkpointtime)
2993         {
2994                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2995                 s = "";
2996                 forcetime = "";
2997                 if(a > 0) // just hit a checkpoint?
2998                 {
2999                         if(race_checkpoint != 254)
3000                         {
3001                                 if(race_time && race_previousbesttime)
3002                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3003                                 else
3004                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3005                                 if(race_time)
3006                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3007                         }
3008                 }
3009                 else
3010                 {
3011                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3012                         {
3013                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3014                                 if(a > 0) // next one?
3015                                 {
3016                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3017                                 }
3018                         }
3019                 }
3020
3021                 if(s != "" && a > 0)
3022                 {
3023                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3024                 }
3025
3026                 if(race_penaltytime)
3027                 {
3028                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3029                         if(a > 0)
3030                         {
3031                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3032                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3033                         }
3034                 }
3035
3036                 if(forcetime != "")
3037                 {
3038                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3039                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3040                 }
3041                 else
3042                         a = 1;
3043
3044                 if(race_laptime && race_checkpoint != 255)
3045                 {
3046                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3047                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3048                 }
3049         }
3050         else
3051         {
3052                 if(race_mycheckpointtime)
3053                 {
3054                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3055                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3056                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3057                 }
3058                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3059                 {
3060                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3061                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3062                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3063                 }
3064
3065                 if(race_penaltytime && !race_penaltyaccumulator)
3066                 {
3067                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3068                         a = bound(0, (1 + t - time), 1);
3069                         if(a > 0)
3070                         {
3071                                 if(time < t)
3072                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3073                                 else
3074                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3075                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3076                         }
3077                 }
3078         }
3079 }
3080
3081 // Vote window (#9)
3082 //
3083 float vote_yescount;
3084 float vote_nocount;
3085 float vote_needed;
3086 float vote_highlighted; // currently selected vote
3087
3088 float vote_active; // is there an active vote?
3089 float vote_prev; // previous state of vote_active to check for a change
3090 float vote_alpha;
3091 float vote_change; // "time" when vote_active changed
3092
3093 void HUD_VoteWindow(void) 
3094 {
3095         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3096         {
3097                 vote_active = 1;
3098                 if (autocvar__hud_configure)
3099                 {
3100                         vote_yescount = 0;
3101                         vote_nocount = 0;
3102                         print(_("^1You must answer before entering hud configure mode\n"));
3103                         cvar_set("_hud_configure", "0");
3104                 }
3105                 if(vote_called_vote)
3106                         strunzone(vote_called_vote);
3107                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3108                 uid2name_dialog = 1;
3109         }
3110
3111         if(!autocvar__hud_configure)
3112         {
3113                 if(!autocvar_hud_panel_vote) return;
3114
3115                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3116                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3117
3118                 if(panel_bg_alpha_str == "") {
3119                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3120                 }
3121                 panel_bg_alpha = stof(panel_bg_alpha_str);
3122         }
3123         else
3124         {
3125                 hud_configure_active_panel = HUD_PANEL_VOTE;
3126
3127                 vote_yescount = 3;
3128                 vote_nocount = 2;
3129                 vote_needed = 4;
3130         }
3131
3132         string s;
3133         float a;
3134         if(vote_active != vote_prev) {
3135                 vote_change = time;
3136                 vote_prev = vote_active;
3137         }
3138
3139         if(vote_active || autocvar__hud_configure)
3140                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3141         else
3142                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3143
3144         if(!vote_alpha)
3145                 return;
3146
3147         HUD_Panel_UpdateCvars(vote);
3148         HUD_Panel_ApplyFadeAlpha();
3149
3150         if(uid2name_dialog)
3151         {
3152                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3153                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3154         }
3155
3156     // these must be below above block
3157         vector pos, mySize;
3158         pos = panel_pos;
3159         mySize = panel_size;
3160
3161         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3162         HUD_Panel_DrawBg(a);
3163         a = panel_fg_alpha * a;
3164
3165         if(panel_bg_padding)
3166         {
3167                 pos += '1 1 0' * panel_bg_padding;
3168                 mySize -= '2 2 0' * panel_bg_padding;
3169         }
3170
3171         // always force 3:1 aspect
3172         vector newSize;
3173         if(mySize_x/mySize_y > 3)
3174         {
3175                 newSize_x = 3 * mySize_y;
3176                 newSize_y = mySize_y;
3177
3178                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3179         }
3180         else
3181         {
3182                 newSize_y = 1/3 * mySize_x;
3183                 newSize_x = mySize_x;
3184
3185                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3186         }
3187         mySize = newSize;
3188
3189         s = _("A vote has been called for:");
3190         if(uid2name_dialog)
3191                 s = _("Allow servers to store and display your name?");
3192         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3193         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3194         if(autocvar__hud_configure)
3195                 s = _("^1Configure the HUD");
3196         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3197
3198         // print the yes/no counts
3199     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3200         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3201     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3202         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3203
3204         // draw the progress bar backgrounds
3205         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3206
3207         // draw the highlights
3208         if(vote_highlighted == 1) {
3209                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3210                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3211         }
3212         else if(vote_highlighted == -1) {
3213                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3214                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3215         }
3216
3217         // draw the progress bars
3218         if(vote_yescount && vote_needed)
3219         {
3220                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3221                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3222         }
3223
3224         if(vote_nocount && vote_needed)
3225         {
3226                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3227                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3228         }
3229
3230         drawresetcliparea();
3231 }
3232
3233 // Mod icons panel (#10)
3234 //
3235
3236 float mod_active; // is there any active mod icon?
3237
3238 // Clan Arena HUD modicons
3239 void HUD_Mod_CA(vector pos, vector mySize)
3240 {
3241         mod_active = 1; // CA should never hide the mod icons panel
3242         float redalive, bluealive;
3243         redalive = getstati(STAT_REDALIVE);
3244         bluealive = getstati(STAT_BLUEALIVE);
3245
3246         vector redpos, bluepos;
3247         if(mySize_x > mySize_y)
3248         {
3249                 redpos = pos;
3250                 bluepos = pos + eY * 0.5 * mySize_y;
3251                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3252                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3253                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3254                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3255         }
3256         else
3257         {
3258                 redpos = pos;
3259                 bluepos = pos + eY * 0.5 * mySize_y;
3260                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3261                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3262                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3263                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3264         }
3265 }
3266
3267 // CTF HUD modicon section
3268 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3269 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3270 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3271
3272 void HUD_Mod_CTF_Reset(void)
3273 {
3274         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3275 }
3276
3277 void HUD_Mod_CTF(vector pos, vector mySize)
3278 {
3279         vector redflag_pos, blueflag_pos;
3280         vector flag_size;
3281         float f; // every function should have that
3282
3283         float redflag, blueflag; // current status
3284         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3285         float stat_items;
3286
3287         stat_items = getstati(STAT_ITEMS, 0, 24);
3288         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3289         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3290         
3291         if(redflag || blueflag)
3292                 mod_active = 1;
3293         else
3294                 mod_active = 0;
3295
3296         if(autocvar__hud_configure)
3297         {
3298                 redflag = 1;
3299                 blueflag = 2;
3300         }
3301
3302         // when status CHANGES, set old status into prevstatus and current status into status
3303         if (redflag != redflag_prevframe)
3304         {
3305                 redflag_statuschange_time = time;
3306                 redflag_prevstatus = redflag_prevframe;
3307                 redflag_prevframe = redflag;
3308         }
3309
3310         if (blueflag != blueflag_prevframe)
3311         {
3312                 blueflag_statuschange_time = time;
3313                 blueflag_prevstatus = blueflag_prevframe;
3314                 blueflag_prevframe = blueflag;
3315         }
3316
3317         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3318         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3319
3320         float BLINK_FACTOR = 0.15;
3321         float BLINK_BASE = 0.85;
3322         // note:
3323         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3324         // thus
3325         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3326         // ensure RMS == 1
3327         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3328
3329         string red_icon, red_icon_prevstatus;
3330         float red_alpha, red_alpha_prevstatus;
3331         red_alpha = red_alpha_prevstatus = 1;
3332         switch(redflag) {
3333                 case 1: red_icon = "flag_red_taken"; break;
3334                 case 2: red_icon = "flag_red_lost"; break;
3335                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3336                 default:
3337                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3338                                 red_icon = "flag_red_shielded";
3339                         else
3340                                 red_icon = string_null;
3341                         break;
3342         }
3343         switch(redflag_prevstatus) {
3344                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3345                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3346                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3347                 default:
3348                         if(redflag == 3)
3349                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3350                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3351                                 red_icon_prevstatus = "flag_red_shielded";
3352                         else
3353                                 red_icon_prevstatus = string_null;
3354                         break;
3355         }
3356
3357         string blue_icon, blue_icon_prevstatus;
3358         float blue_alpha, blue_alpha_prevstatus;
3359         blue_alpha = blue_alpha_prevstatus = 1;
3360         switch(blueflag) {
3361                 case 1: blue_icon = "flag_blue_taken"; break;
3362                 case 2: blue_icon = "flag_blue_lost"; break;
3363                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3364                 default:
3365                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3366                                 blue_icon = "flag_blue_shielded";
3367                         else
3368                                 blue_icon = string_null;
3369                         break;
3370         }
3371         switch(blueflag_prevstatus) {
3372                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3373                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3374                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3375                 default:
3376                         if(blueflag == 3)
3377                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3378                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3379                                 blue_icon_prevstatus = "flag_blue_shielded";
3380                         else
3381                                 blue_icon_prevstatus = string_null;
3382                         break;
3383         }
3384
3385         if(mySize_x > mySize_y) {
3386                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3387                         redflag_pos = pos;
3388                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3389                 } else {
3390                         blueflag_pos = pos;
3391                         redflag_pos = pos + eX * 0.5 * mySize_x;
3392                 }
3393                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3394         } else {
3395                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3396                         redflag_pos = pos;
3397                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3398                 } else {
3399                         blueflag_pos = pos;
3400                         redflag_pos = pos + eY * 0.5 * mySize_y;
3401                 }
3402                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3403         }
3404
3405         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3406         if(red_icon_prevstatus && f < 1)
3407                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3408         if(red_icon)
3409                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3410
3411         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3412         if(blue_icon_prevstatus && f < 1)
3413                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3414         if(blue_icon)
3415                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3416 }
3417
3418 // Keyhunt HUD modicon section
3419 float kh_runheretime;
3420
3421 void HUD_Mod_KH_Reset(void)
3422 {
3423         kh_runheretime = 0;
3424 }
3425
3426 void HUD_Mod_KH(vector pos, vector mySize)
3427 {
3428         mod_active = 1; // keyhunt should never hide the mod icons panel
3429         float kh_keys;
3430         float keyteam;
3431         float a, aa;
3432         vector p, pa, kh_size, kh_asize;
3433
3434         kh_keys = getstati(STAT_KH_KEYS);
3435
3436         p_x = pos_x;
3437         if(mySize_x > mySize_y)
3438         {
3439                 p_y = pos_y + 0.25 * mySize_y;
3440                 pa = p - eY * 0.25 * mySize_y;
3441
3442                 kh_size_x = mySize_x * 0.25;
3443                 kh_size_y = 0.75 * mySize_y;
3444                 kh_asize_x = mySize_x * 0.25;
3445                 kh_asize_y = mySize_y * 0.25;
3446         }
3447         else
3448         {
3449                 p_y = pos_y + 0.125 * mySize_y;
3450                 pa = p - eY * 0.125 * mySize_y;
3451
3452                 kh_size_x = mySize_x * 0.5;
3453                 kh_size_y = 0.375 * mySize_y;
3454                 kh_asize_x = mySize_x * 0.5;
3455                 kh_asize_y = mySize_y * 0.125;
3456         }
3457
3458         float i, key;
3459
3460         float keycount;
3461         keycount = 0;
3462         for(i = 0; i < 4; ++i)
3463         {
3464                 key = floor(kh_keys / pow(32, i)) & 31;
3465                 keyteam = key - 1;
3466                 if(keyteam == 30 && keycount <= 4)
3467                         keycount += 4;
3468                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3469                         keycount += 1;
3470         }
3471
3472         // this yields 8 exactly if "RUN HERE" shows
3473
3474         if(keycount == 8)
3475         {
3476                 if(!kh_runheretime)
3477                         kh_runheretime = time;
3478                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3479         }
3480         else
3481                 kh_runheretime = 0;
3482
3483         for(i = 0; i < 4; ++i)
3484         {
3485                 key = floor(kh_keys / pow(32, i)) & 31;
3486                 keyteam = key - 1;
3487                 switch(keyteam)
3488                 {
3489                         case 30: // my key
3490                                 keyteam = myteam;
3491                                 a = 1;
3492                                 aa = 1;
3493                                 break;
3494                         case -1: // no key
3495                                 a = 0;
3496                                 aa = 0;
3497                                 break;
3498                         default: // owned or dropped
3499                                 a = 0.2;
3500                                 aa = 0.5;
3501                                 break;
3502                 }
3503                 a = a * panel_fg_alpha;
3504                 aa = aa * panel_fg_alpha;
3505                 if(a > 0)
3506                 {
3507                         switch(keyteam)
3508                         {
3509                                 case COLOR_TEAM1:
3510                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3511                                         break;
3512                                 case COLOR_TEAM2:
3513                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3514                                         break;
3515                                 case COLOR_TEAM3:
3516                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3517                                         break;
3518                                 case COLOR_TEAM4:
3519                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3520                                         break;
3521                                 default:
3522                                         break;
3523                         }
3524                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3525                         {
3526                                 case 0:
3527                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3528                                         break;
3529                                 case 1:
3530                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3531                                         break;
3532                                 case 2:
3533                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3534                                         break;
3535                                 case 3:
3536                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3537                                         break;
3538                         }
3539                 }
3540                 if(mySize_x > mySize_y)
3541                 {
3542                         p_x += 0.25 * mySize_x;
3543                         pa_x += 0.25 * mySize_x;
3544                 }
3545                 else
3546                 {
3547                         if(i == 1)
3548                         {
3549                                 p_y = pos_y + 0.625 * mySize_y;
3550                                 pa_y = pos_y + 0.5 * mySize_y;
3551                                 p_x = pos_x;
3552                                 pa_x = pos_x;
3553                         }
3554                         else
3555                         {
3556                                 p_x += 0.5 * mySize_x;
3557                                 pa_x += 0.5 * mySize_x;
3558                         }
3559                 }
3560         }
3561 }
3562
3563 // Keepaway HUD mod icon
3564 float kaball_prevstatus; // last remembered status
3565 float kaball_statuschange_time; // time when the status changed
3566
3567 // we don't need to reset for keepaway since it immediately 
3568 // autocorrects prevstatus as to if the player has the ball or not
3569
3570 void HUD_Mod_Keepaway(vector pos, vector mySize)
3571 {
3572         mod_active = 1; // keepaway should always show the mod HUD
3573         
3574         float BLINK_FACTOR = 0.15;
3575         float BLINK_BASE = 0.85;
3576         float BLINK_FREQ = 5; 
3577         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3578         
3579         float stat_items = getstati(STAT_ITEMS, 0, 24);
3580         float kaball = (stat_items/IT_KEY1) & 1;
3581         
3582         if(kaball != kaball_prevstatus)
3583         {
3584                 kaball_statuschange_time = time;
3585                 kaball_prevstatus = kaball;
3586         }
3587         
3588         vector kaball_pos, kaball_size;
3589         
3590         if(mySize_x > mySize_y) {
3591                 kaball_pos = pos + eX * 0.25 * mySize_x;
3592                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3593         } else {
3594                 kaball_pos = pos + eY * 0.25 * mySize_y;
3595                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3596         }
3597         
3598         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3599         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3600         
3601         if(kaball_prevstatus && f < 1)
3602                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3603         
3604         if(kaball)
3605                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3606 }
3607
3608
3609 // Nexball HUD mod icon
3610 void HUD_Mod_NexBall(vector pos, vector mySize)
3611 {
3612         float stat_items, nb_pb_starttime, dt, p;
3613
3614         stat_items = getstati(STAT_ITEMS, 0, 24);
3615         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3616
3617         if (stat_items & IT_KEY1)
3618                 mod_active = 1;
3619         else
3620                 mod_active = 0;
3621
3622         //Manage the progress bar if any
3623         if (nb_pb_starttime > 0)
3624         {
3625                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3626                 // one period of positive triangle
3627                 p = 2 * dt / nb_pb_period;
3628                 if (p > 1)
3629                         p = 2 - p;
3630
3631                 //Draw the filling
3632                 HUD_Panel_GetProgressBarColor(nexball);
3633                 if(mySize_x > mySize_y)
3634                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3635                 else
3636                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3637         }
3638
3639         if (stat_items & IT_KEY1)
3640                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3641 }
3642
3643 // Race/CTS HUD mod icons
3644 float crecordtime_prev; // last remembered crecordtime
3645 float crecordtime_change_time; // time when crecordtime last changed
3646 float srecordtime_prev; // last remembered srecordtime
3647 float srecordtime_change_time; // time when srecordtime last changed
3648
3649 float race_status_time;
3650 float race_status_prev;
3651 string race_status_name_prev;
3652 void HUD_Mod_Race(vector pos, vector mySize)
3653 {
3654         mod_active = 1; // race should never hide the mod icons panel
3655         entity me;
3656         me = playerslots[player_localnum];
3657         float t, score;
3658         float f; // yet another function has this
3659         score = me.(scores[ps_primary]);
3660
3661         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3662                 return; // no records in the actual race
3663
3664         // clientside personal record
3665         string rr;
3666         if(gametype == MAPINFO_TYPE_CTS)
3667                 rr = CTS_RECORD;
3668         else
3669                 rr = RACE_RECORD;
3670         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3671
3672         if(score && (score < t || !t)) {
3673                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3674                 if(autocvar_cl_autodemo_delete_keeprecords)
3675                 {
3676                         f = autocvar_cl_autodemo_delete;
3677                         f &~= 1;
3678                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3679                 }
3680         }
3681
3682         if(t != crecordtime_prev) {
3683                 crecordtime_prev = t;
3684                 crecordtime_change_time = time;
3685         }
3686
3687         vector textPos, medalPos;
3688         float squareSize;
3689         if(mySize_x > mySize_y) {
3690                 // text on left side
3691                 squareSize = min(mySize_y, mySize_x/2);
3692                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3693                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3694         } else {
3695                 // text on top
3696                 squareSize = min(mySize_x, mySize_y/2);
3697                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3698                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3699         }
3700
3701         f = time - crecordtime_change_time;
3702
3703         if (f > 1) {
3704                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3705                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3706         } else {
3707                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3708                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3709                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3710                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3711         }
3712
3713         // server record
3714         t = race_server_record;
3715         if(t != srecordtime_prev) {
3716                 srecordtime_prev = t;
3717                 srecordtime_change_time = time;
3718         }
3719         f = time - srecordtime_change_time;
3720
3721         if (f > 1) {
3722                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3723                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3724         } else {
3725                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3726                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3727                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3728                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3729         }
3730
3731         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3732                 race_status_time = time + 5;
3733                 race_status_prev = race_status;
3734                 if (race_status_name_prev)
3735                         strunzone(race_status_name_prev);
3736                 race_status_name_prev = strzone(race_status_name);
3737         }
3738
3739         // race "awards"
3740         float a;
3741         a = bound(0, race_status_time - time, 1);
3742
3743         string s;
3744         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3745
3746         float rank;
3747         if(race_status > 0)
3748                 rank = race_CheckName(race_status_name);
3749         string rankname;
3750         rankname = race_PlaceName(rank);
3751
3752         vector namepos;
3753         namepos = medalPos + '0 0.8 0' * squareSize;
3754         vector rankpos;
3755         rankpos = medalPos + '0 0.15 0' * squareSize;
3756
3757         if(race_status == 0)
3758                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3759         else if(race_status == 1) {
3760                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3761                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3762                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3763         } else if(race_status == 2) {
3764                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3765                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3766                 else
3767                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3768                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3769                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3770         } else if(race_status == 3) {
3771                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3772                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3773                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3774         }
3775
3776         if (race_status_time - time <= 0) {
3777                 race_status_prev = -1;
3778                 race_status = -1;
3779                 if(race_status_name)
3780                         strunzone(race_status_name);
3781                 race_status_name = string_null;
3782                 if(race_status_name_prev)
3783                         strunzone(race_status_name_prev);
3784                 race_status_name_prev = string_null;
3785         }
3786 }
3787
3788 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3789 {
3790         float stat, pps_ratio;
3791         string pic;
3792         vector color;
3793         switch(i)
3794         {
3795                 case 0:
3796                         stat = getstatf(STAT_DOM_PPS_RED);
3797                         pic = "dom_icon_red";
3798                         color = '1 0 0';
3799                         break;
3800                 case 1:
3801                         stat = getstatf(STAT_DOM_PPS_BLUE);
3802                         pic = "dom_icon_blue";
3803                         color = '0 0 1';
3804                         break;
3805                 case 2:
3806                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3807                         pic = "dom_icon_yellow";
3808                         color = '1 1 0';
3809                         break;
3810                 case 3:
3811                         stat = getstatf(STAT_DOM_PPS_PINK);
3812                         pic = "dom_icon_pink";
3813                         color = '1 0 1';
3814         }
3815         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3816
3817         if(mySize_x/mySize_y > aspect_ratio)
3818         {
3819                 i = aspect_ratio * mySize_y;
3820                 myPos_x = myPos_x + (mySize_x - i) / 2;
3821                 mySize_x = i;
3822         }
3823         else
3824         {
3825                 i = 1/aspect_ratio * mySize_x;
3826                 myPos_y = myPos_y + (mySize_y - i) / 2;
3827                 mySize_y = i;
3828         }
3829
3830         if (layout) // show text too
3831         {
3832                 //draw the text
3833                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3834                 if (layout == 2) // average pps
3835                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3836                 else // percentage of average pps
3837                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3838         }
3839
3840         //draw the icon
3841         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3842         if (stat > 0)
3843         {
3844                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3845                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3846                 drawresetcliparea();
3847         }
3848 }
3849
3850 void HUD_Mod_Dom(vector myPos, vector mySize)
3851 {
3852         mod_active = 1; // required in each mod function that always shows something
3853         entity tm;
3854         float teams_count;
3855         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3856                 if(tm.team != COLOR_SPECTATOR)
3857                         ++teams_count;
3858
3859         float layout = autocvar_hud_panel_modicons_dom_layout;
3860         float rows, columns, aspect_ratio;
3861         rows = mySize_y/mySize_x;
3862         aspect_ratio = (layout) ? 3 : 1;
3863         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3864         columns = ceil(teams_count/rows);
3865
3866         int i;
3867         float row, column;
3868         for(i=0; i<teams_count; ++i)
3869         {
3870                 vector pos, itemSize;
3871                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3872                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3873
3874                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3875
3876                 ++row;
3877                 if(row >= rows)
3878                 {
3879                         row = 0;
3880                         ++column;
3881                 }
3882         }
3883 }
3884
3885 float mod_prev; // previous state of mod_active to check for a change
3886 float mod_alpha;
3887 float mod_change; // "time" when mod_active changed
3888
3889 void HUD_ModIcons(void)
3890 {
3891         if(!autocvar__hud_configure)
3892         {
3893                 if(!autocvar_hud_panel_modicons) return;
3894                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3895         }
3896         else
3897                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3898
3899         HUD_Panel_UpdateCvars(modicons);
3900         HUD_Panel_ApplyFadeAlpha();
3901         vector pos, mySize;
3902         pos = panel_pos;
3903         mySize = panel_size;
3904
3905         if(mod_active != mod_prev) {
3906                 mod_change = time;
3907                 mod_prev = mod_active;
3908         }
3909
3910         if(mod_active || autocvar__hud_configure)
3911                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3912         else
3913                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3914
3915         if(mod_alpha)
3916                 HUD_Panel_DrawBg(mod_alpha);
3917
3918         if(panel_bg_padding)
3919         {
3920                 pos += '1 1 0' * panel_bg_padding;
3921                 mySize -= '2 2 0' * panel_bg_padding;
3922         }
3923
3924         // these MUST be ran in order to update mod_active
3925         if(gametype == MAPINFO_TYPE_KEYHUNT)
3926                 HUD_Mod_KH(pos, mySize);
3927         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3928                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3929         else if(gametype == MAPINFO_TYPE_NEXBALL)
3930                 HUD_Mod_NexBall(pos, mySize);
3931         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3932                 HUD_Mod_Race(pos, mySize);
3933         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3934                 HUD_Mod_CA(pos, mySize);
3935         else if(gametype == MAPINFO_TYPE_DOMINATION)
3936                 HUD_Mod_Dom(pos, mySize);
3937         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3938                 HUD_Mod_Keepaway(pos, mySize);
3939 }
3940
3941 // Draw pressed keys (#11)
3942 //
3943 void HUD_DrawPressedKeys(void)
3944 {
3945         if(!autocvar__hud_configure)
3946         {
3947                 if(!autocvar_hud_panel_pressedkeys) return;
3948                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3949         }
3950         else
3951                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3952
3953
3954         HUD_Panel_UpdateCvars(pressedkeys);
3955         HUD_Panel_ApplyFadeAlpha();
3956         vector pos, mySize;
3957         pos = panel_pos;
3958         mySize = panel_size;
3959
3960         HUD_Panel_DrawBg(1);
3961         if(panel_bg_padding)
3962         {
3963                 pos += '1 1 0' * panel_bg_padding;
3964                 mySize -= '2 2 0' * panel_bg_padding;
3965         }
3966
3967         // force custom aspect
3968         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3969         if(aspect)
3970         {
3971                 vector newSize;
3972                 if(mySize_x/mySize_y > aspect)
3973                 {
3974                         newSize_x = aspect * mySize_y;
3975                         newSize_y = mySize_y;
3976
3977                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3978                 }
3979                 else
3980                 {
3981                         newSize_y = 1/aspect * mySize_x;
3982                         newSize_x = mySize_x;
3983
3984                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3985                 }
3986                 mySize = newSize;
3987         }
3988
3989         vector keysize;
3990         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3991         float pressedkeys;
3992         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3993
3994         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3995         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3996         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3997         pos_y += keysize_y;
3998         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3999         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4000         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4001 }
4002
4003 // Handle chat as a panel (#12)
4004 //
4005 void HUD_Chat(void)
4006 {
4007         if(!autocvar__hud_configure)
4008         {
4009                 if (!autocvar_hud_panel_chat)
4010                 {
4011                         if (!autocvar_con_chatrect)
4012                                 cvar_set("con_chatrect", "0");
4013                         return;
4014                 }
4015                 if(autocvar__con_chat_maximized)
4016                         if(!hud_draw_maximized) return;
4017         }
4018         else
4019                 hud_configure_active_panel = HUD_PANEL_CHAT;
4020
4021         HUD_Panel_UpdateCvars(chat);
4022         HUD_Panel_ApplyFadeAlpha();
4023
4024         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4025         {
4026                 panel_pos_y = panel_bg_border;
4027                 panel_size_y = vid_conheight - panel_bg_border * 2;
4028                 if(panel_bg == "0") // force a border when maximized
4029                 {
4030                         if(precache_pic(panel_bg) == "") {
4031                                 panel_bg = strcat(hud_skin_path, "/border_default");
4032                                 if(precache_pic(panel_bg) == "") {
4033                                         panel_bg = "gfx/hud/default/border_default";
4034                                 }
4035                         }
4036                 }
4037                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4038         }
4039
4040         vector pos, mySize;
4041         pos = panel_pos;
4042         mySize = panel_size;
4043
4044         HUD_Panel_DrawBg(1);
4045
4046         if(panel_bg_padding)
4047         {
4048                 pos += '1 1 0' * panel_bg_padding;
4049                 mySize -= '2 2 0' * panel_bg_padding;
4050         }
4051
4052         if (!autocvar_con_chatrect)
4053                 cvar_set("con_chatrect", "1");
4054
4055         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4056         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4057
4058         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4059         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4060
4061         if(autocvar__hud_configure)
4062         {
4063                 vector chatsize;
4064                 chatsize = '1 1 0' * autocvar_con_chatsize;
4065                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4066                 float i, a;
4067                 for(i = 0; i < autocvar_con_chat; ++i)
4068                 {
4069                         if(i == autocvar_con_chat - 1)
4070                                 a = panel_fg_alpha;
4071                         else
4072                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4073                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4074                         pos_y += chatsize_y;
4075                 }
4076         }
4077 }
4078
4079 // Engine info panel (#13)
4080 //
4081 float prevfps;
4082 float prevfps_time;
4083 float framecounter;
4084
4085 float frametimeavg;
4086 float frametimeavg1; // 1 frame ago
4087 float frametimeavg2; // 2 frames ago
4088 void HUD_EngineInfo(void)
4089 {
4090         if(!autocvar__hud_configure)
4091         {
4092                 if(!autocvar_hud_panel_engineinfo) return;
4093         }
4094         else
4095                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4096
4097         HUD_Panel_UpdateCvars(engineinfo);
4098         HUD_Panel_ApplyFadeAlpha();
4099         vector pos, mySize;
4100         pos = panel_pos;
4101         mySize = panel_size;
4102
4103         HUD_Panel_DrawBg(1);
4104         if(panel_bg_padding)
4105         {
4106                 pos += '1 1 0' * panel_bg_padding;
4107                 mySize -= '2 2 0' * panel_bg_padding;
4108         }
4109
4110         float currentTime = gettime(GETTIME_REALTIME);
4111         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4112         {
4113                 float currentframetime = currentTime - prevfps_time;
4114                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4115                 frametimeavg2 = frametimeavg1;
4116                 frametimeavg1 = frametimeavg;
4117                 
4118                 float weight;
4119                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4120                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4121                 {
4122                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4123                                 prevfps = (1/currentframetime);
4124                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4125                 }
4126                 prevfps_time = currentTime;
4127         }
4128         else
4129         {
4130                 framecounter += 1;
4131                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4132                 {
4133                         prevfps = framecounter/(currentTime - prevfps_time);
4134                         framecounter = 0;
4135                         prevfps_time = currentTime;
4136                 }
4137         }
4138
4139         vector color;
4140         color = HUD_Get_Num_Color (prevfps, 100);
4141         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4142 }
4143
4144 // Info messages panel (#14)
4145 //
4146 #define drawInfoMessage(s)\
4147         if(autocvar_hud_panel_infomessages_flip)\
4148                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4149         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4150         o_y += fontsize_y;
4151 void HUD_InfoMessages(void)
4152 {
4153         if(!autocvar__hud_configure)
4154         {
4155                 if(!autocvar_hud_panel_infomessages) return;
4156         }
4157         else
4158                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4159
4160         HUD_Panel_UpdateCvars(infomessages);
4161         HUD_Panel_ApplyFadeAlpha();
4162         vector pos, mySize;
4163         pos = panel_pos;
4164         mySize = panel_size;
4165
4166         HUD_Panel_DrawBg(1);
4167         if(panel_bg_padding)
4168         {
4169                 pos += '1 1 0' * panel_bg_padding;
4170                 mySize -= '2 2 0' * panel_bg_padding;
4171         }
4172
4173         // always force 5:1 aspect
4174         vector newSize;
4175         if(mySize_x/mySize_y > 5)
4176         {
4177                 newSize_x = 5 * mySize_y;
4178                 newSize_y = mySize_y;
4179
4180                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4181         }
4182         else
4183         {
4184                 newSize_y = 1/5 * mySize_x;
4185                 newSize_x = mySize_x;
4186
4187                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4188         }
4189
4190         mySize = newSize;
4191         entity tm;
4192         vector o;
4193         o = pos;
4194
4195         vector fontsize;
4196         fontsize = '0.20 0.20 0' * mySize_y;
4197         
4198         float a;
4199         a = panel_fg_alpha;
4200
4201         string s;
4202         if(!autocvar__hud_configure)
4203         {
4204                 if(spectatee_status && !intermission)
4205                 {
4206                         a = 1;
4207                         if(spectatee_status == -1)
4208                                 s = _("^1Observing");
4209                         else
4210 #ifdef COMPAT_XON050_ENGINE
4211                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4212 #else
4213                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4214 #endif
4215                         drawInfoMessage(s)
4216
4217                         if(spectatee_status == -1)
4218                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4219                         else
4220                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4221                         drawInfoMessage(s)
4222
4223                         if(spectatee_status == -1)
4224                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4225                         else
4226                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4227                         drawInfoMessage(s)
4228
4229                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4230                         drawInfoMessage(s)
4231
4232                         if(gametype == MAPINFO_TYPE_ARENA)
4233                                 s = _("^1Wait for your turn to join");
4234                         else if(gametype == MAPINFO_TYPE_LMS)
4235                         {
4236                                 entity sk;
4237                                 sk = playerslots[player_localnum];
4238                                 if(sk.(scores[ps_primary]) >= 666)
4239                                         s = _("^1Match has already begun");
4240                                 else if(sk.(scores[ps_primary]) > 0)
4241                                         s = _("^1You have no more lives left");
4242                                 else
4243                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4244                         }
4245                         else
4246                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4247                         drawInfoMessage(s)
4248
4249                         //show restart countdown:
4250                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4251                                 float countdown;
4252                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4253                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4254                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4255                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4256                                 o_y += fontsize_y;
4257                         }
4258                 }
4259                 if(warmup_stage && !intermission)
4260                 {
4261                         s = _("^2Currently in ^1warmup^2 stage!");
4262                         drawInfoMessage(s)
4263                 }
4264
4265                 string blinkcolor;
4266                 if(mod(time, 1) >= 0.5)
4267                         blinkcolor = "^1";
4268                 else
4269                         blinkcolor = "^3";
4270
4271                 if(ready_waiting && !intermission && !spectatee_status)
4272                 {
4273                         if(ready_waiting_for_me)
4274                         {
4275                                 if(warmup_stage)
4276                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4277                                 else
4278                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4279                         }
4280                         else
4281                         {
4282                                 if(warmup_stage)
4283                                         s = _("^2Waiting for others to ready up to end warmup...");
4284                                 else
4285                                         s = _("^2Waiting for others to ready up...");
4286                         }
4287                         drawInfoMessage(s)
4288                 }
4289                 else if(warmup_stage && !intermission && !spectatee_status)
4290                 {
4291                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4292                         drawInfoMessage(s)
4293                 }
4294
4295                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4296                 {
4297                         float ts_min, ts_max;
4298                         tm = teams.sort_next;
4299                         if (tm)
4300                         {
4301                                 for(; tm.sort_next; tm = tm.sort_next)
4302                                 {
4303                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4304                                                 continue;
4305                                         if(!ts_min) ts_min = tm.team_size;
4306                                         else ts_min = min(ts_min, tm.team_size);
4307                                         if(!ts_max) ts_max = tm.team_size;
4308                                         else ts_max = max(ts_max, tm.team_size);
4309                                 }
4310                                 if ((ts_max - ts_min) > 1)
4311                                 {
4312                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4313                                         tm = GetTeam(myteam, false);
4314                                         if (tm)
4315                                         if (tm.team != COLOR_SPECTATOR)
4316                                         if (tm.team_size == ts_max)
4317                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4318                                         drawInfoMessage(s)
4319                                 }
4320                         }
4321                 }
4322         }
4323         else 
4324         {
4325                 s = _("^7Press ^3ESC ^7to show HUD options.");
4326                 drawInfoMessage(s)
4327                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4328                 drawInfoMessage(s)
4329                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4330                 drawInfoMessage(s)
4331                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4332                 drawInfoMessage(s)
4333         }
4334 }
4335
4336 // Physics panel (#15)
4337 //
4338 vector acc_prevspeed;
4339 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4340 void HUD_Physics(void)
4341 {
4342         if(!autocvar__hud_configure)
4343         {
4344                 if(!autocvar_hud_panel_physics) return;
4345                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4346                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4347         }
4348         else
4349                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4350
4351         HUD_Panel_UpdateCvars(physics);
4352         HUD_Panel_ApplyFadeAlpha();
4353
4354         HUD_Panel_DrawBg(1);
4355         if(panel_bg_padding)
4356         {
4357                 panel_pos += '1 1 0' * panel_bg_padding;
4358                 panel_size -= '2 2 0' * panel_bg_padding;
4359         }
4360
4361         //compute speed
4362         float speed, conversion_factor;
4363         string unit;
4364
4365         switch(autocvar_hud_panel_physics_speed_unit)
4366         {
4367                 default:
4368                 case 1:
4369                         unit = _(" qu/s");
4370                         conversion_factor = 1.0;
4371                         break;
4372                 case 2:
4373                         unit = _(" m/s");
4374                         conversion_factor = 0.0254;
4375                         break;
4376                 case 3:
4377                         unit = _(" km/h");
4378                         conversion_factor = 0.0254 * 3.6;
4379                         break;
4380                 case 4:
4381                         unit = _(" mph");
4382                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4383                         break;
4384                 case 5:
4385                         unit = _(" knots");
4386                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4387                         break;
4388         }
4389
4390         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4391         if (autocvar__hud_configure)
4392                 speed = floor( max_speed * 0.65 + 0.5 );
4393         else if(autocvar_hud_panel_physics_speed_vertical)
4394                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4395         else
4396                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4397
4398         //compute acceleration
4399         float acceleration, f;
4400         if (autocvar__hud_configure)
4401                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4402         else
4403         {
4404                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4405                 f = time - acc_prevtime;
4406                 if(autocvar_hud_panel_physics_acceleration_vertical)
4407                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed));
4408                 else
4409                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4410                 
4411                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4412                 
4413                 acc_prevspeed = pmove_vel;
4414                 acc_prevtime = time;
4415
4416                 f = bound(0, f * 10, 1);
4417                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4418         }
4419
4420         //compute layout
4421         float panel_ar = panel_size_x/panel_size_y;
4422         vector speed_offset, acceleration_offset;
4423         if (panel_ar >= 5)
4424         {
4425                 panel_size_x *= 0.5;
4426                 if (autocvar_hud_panel_physics_flip)
4427                         speed_offset_x = panel_size_x;
4428                 else
4429                         acceleration_offset_x = panel_size_x;
4430         }
4431         else
4432         {
4433                 panel_size_y *= 0.5;
4434                 if (autocvar_hud_panel_physics_flip)
4435                         speed_offset_y = panel_size_y;
4436                 else
4437                         acceleration_offset_y = panel_size_y;
4438         }
4439         float speed_baralign, acceleration_baralign;
4440         if (autocvar_hud_panel_physics_baralign == 1)
4441                 acceleration_baralign = speed_baralign = 1;
4442     else if(autocvar_hud_panel_physics_baralign == 4)
4443                 acceleration_baralign = speed_baralign = 2;
4444         else if (autocvar_hud_panel_physics_flip)
4445         {
4446                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4447                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4448         }
4449         else
4450         {
4451                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4452                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4453         }
4454         if (autocvar_hud_panel_physics_acceleration_mode == 0)
4455                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4456
4457         //draw speed
4458         if(speed)
4459         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4460         {
4461                 HUD_Panel_GetProgressBarColor(speed);
4462                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4463         }
4464         vector tmp_offset, tmp_size;
4465         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4466         {
4467                 tmp_size_x = panel_size_x * 0.75;
4468                 tmp_size_y = panel_size_y;
4469                 if (speed_baralign)
4470                         tmp_offset_x = panel_size_x - tmp_size_x;
4471                 //else
4472                         //tmp_offset_x = 0;
4473                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4474
4475                 //draw speed unit
4476                 if (speed_baralign)
4477                         tmp_offset_x = 0;
4478                 else
4479                         tmp_offset_x = tmp_size_x;
4480                 if (autocvar_hud_panel_physics_speed_unit_show)
4481                 {
4482                         //tmp_offset_y = 0;
4483                         tmp_size_x = panel_size_x * (1 - 0.75);
4484                         tmp_size_y = panel_size_y * 0.4;
4485                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4486                 }
4487         }
4488
4489         //compute and draw top speed
4490         if (autocvar_hud_panel_physics_topspeed)
4491         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4492         {
4493                 if (autocvar__hud_configure)
4494                 {
4495                         top_speed = floor( max_speed * 0.75 + 0.5 );
4496                         f = 1;
4497                 }
4498                 else
4499                 {
4500                         if (speed >= top_speed)
4501                         {
4502                                 top_speed = speed;
4503                                 top_speed_time = time;
4504                         }
4505                         if (top_speed != 0)
4506                         {
4507                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4508                                 // divide by f to make it start from 1
4509                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4510                         }
4511             else //hide top speed 0, it would be stupid
4512                                 f = 0;
4513                 }
4514                 if (f > 0)
4515                 {
4516                         //top speed progressbar peak
4517                         if(speed < top_speed)
4518                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4519                         {
4520                                 float peak_offset_x;
4521                                 vector peak_size;
4522                                 if (speed_baralign == 0)
4523                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4524                 else if (speed_baralign == 1)
4525                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4526                 else if (speed_baralign == 2)
4527                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4528                                 //if speed is not 0 the speed progressbar already fetched the color
4529                                 if (speed == 0)
4530                                         HUD_Panel_GetProgressBarColor(speed);
4531                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4532                 peak_size_y = panel_size_y;
4533                 if (speed_baralign == 2) // draw two peaks, on both sides
4534                 {
4535                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4536                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4537                 }
4538                 else
4539                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4540                         }
4541
4542                         //top speed
4543                         tmp_offset_y = panel_size_y * 0.4;
4544                         tmp_size_x = panel_size_x * (1 - 0.75);
4545                         tmp_size_y = panel_size_y - tmp_offset_y;
4546                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4547                 }
4548                 else
4549                         top_speed = 0;
4550         }
4551
4552         //draw acceleration
4553         if(acceleration)
4554         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4555         {
4556                 if (acceleration < 0)
4557                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4558                 else
4559                         HUD_Panel_GetProgressBarColor(acceleration);
4560                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4561         }
4562         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4563                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4564 }
4565
4566 // CenterPrint (#16)
4567 //
4568 #define CENTERPRINT_MAX_MSGS 10
4569 #define CENTERPRINT_MAX_ENTRIES 50
4570 #define CENTERPRINT_SPACING 0.7
4571 float cpm_index;
4572 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4573 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4574 float centerprint_time[CENTERPRINT_MAX_MSGS];
4575 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4576 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4577 float centerprint_showing;
4578
4579 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4580 {
4581         float i, j;
4582
4583         if(strMessage == "" && new_id == 0)
4584                 return;
4585
4586         // strip trailing newlines
4587         j = strlen(strMessage) - 1;
4588         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4589                 --j;
4590         if (j < strlen(strMessage) - 1)
4591                 strMessage = substring(strMessage, 0, j + 1);
4592
4593         if(strMessage == "" && new_id == 0)
4594                 return;
4595
4596         // strip leading newlines
4597         j = 0;
4598         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4599                 ++j;
4600         if (j > 0)
4601                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4602
4603         if(strMessage == "" && new_id == 0)
4604                 return;
4605
4606         if (!centerprint_showing)
4607                 centerprint_showing = TRUE;
4608
4609         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4610         {
4611                 if (j == CENTERPRINT_MAX_MSGS)
4612                         j = 0;
4613                 if (new_id && new_id == centerprint_msgID[j])
4614                 {
4615                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4616                         {
4617                                 // fade out the current msg (duration and countdown_num are ignored)
4618                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4619                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4620                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4621                                 return;
4622                         }
4623                         break; // found a msg with the same id, at position j
4624                 }
4625         }
4626
4627         if (i == CENTERPRINT_MAX_MSGS)
4628         {
4629                 // a msg with the same id was not found, add the msg at the next position
4630                 --cpm_index;
4631                 if (cpm_index == -1)
4632                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4633                 j = cpm_index;
4634         }
4635         if(centerprint_messages[j])
4636                 strunzone(centerprint_messages[j]);
4637         centerprint_messages[j] = strzone(strMessage);
4638         centerprint_msgID[j] = new_id;
4639         if (duration < 0)
4640                 centerprint_time[j] = -1;
4641         else
4642         {
4643                 if(duration == 0)
4644                         duration = max(1, autocvar_hud_panel_centerprint_time);
4645                 centerprint_time[j] = duration;
4646                 centerprint_expire_time[j] = time + duration;
4647         }
4648         centerprint_countdown_num[j] = countdown_num;
4649 }
4650
4651 void centerprint_hud(string strMessage)
4652 {
4653         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4654 }
4655
4656 void reset_centerprint_messages(void)
4657 {
4658         float i;
4659         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4660         {
4661                 centerprint_expire_time[i] = 0;
4662                 centerprint_time[i] = 1;
4663                 centerprint_msgID[i] = 0;
4664                 if(centerprint_messages[i])
4665                         strunzone(centerprint_messages[i]);
4666                 centerprint_messages[i] = string_null;
4667         }
4668 }
4669 float hud_configure_cp_generation_time;
4670 void HUD_CenterPrint (void)
4671 {
4672         if(!autocvar__hud_configure)
4673         {
4674                 if(!autocvar_hud_panel_centerprint) return;
4675
4676                 if (hud_configure_prev && hud_configure_prev != -1)
4677                         reset_centerprint_messages();
4678         }
4679         else
4680         {
4681                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4682
4683                 if (!hud_configure_prev)
4684                         reset_centerprint_messages();
4685                 if (time > hud_configure_cp_generation_time)
4686                 {
4687                         float r;
4688                         r = random();
4689                         if (r > 0.9)
4690                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4691                         else if (r > 0.8)
4692                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4693                         else
4694                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4695                         hud_configure_cp_generation_time = time + 1 + random()*4;
4696                 }
4697         }
4698
4699         HUD_Panel_UpdateCvars(centerprint);
4700
4701         // this panel doesn't fade when showing the scoreboard
4702         if(autocvar__menu_alpha)
4703                 HUD_Panel_ApplyFadeAlpha();
4704
4705         if(scoreboard_fade_alpha)
4706         {
4707                 // move the panel below the scoreboard
4708                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4709                         return;
4710                 vector target_pos;
4711                 
4712                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4713                 
4714                 if(target_pos_y > panel_pos_y)
4715                 {
4716                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4717                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4718                 }
4719         }
4720
4721         HUD_Panel_DrawBg(1);
4722
4723         if (!centerprint_showing)
4724                 return;
4725
4726         if(panel_bg_padding)
4727         {
4728                 panel_pos += '1 1 0' * panel_bg_padding;
4729                 panel_size -= '2 2 0' * panel_bg_padding;
4730         }
4731
4732         float entries, height;
4733         vector fontsize;
4734         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4735         // height = panel_size_y/entries;
4736         // fontsize = '1 1 0' * height;
4737         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4738         fontsize = '1 1 0' * height;
4739         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4740
4741         float i, j, k, n;
4742         float a, sz, align, current_msg_pos_y, msg_size;
4743         vector pos;
4744         string ts;
4745
4746         n = -1; // if no msg will be displayed, n stays -1
4747
4748         pos = panel_pos;
4749         if (autocvar_hud_panel_centerprint_flip)
4750                 pos_y += panel_size_y;
4751         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4752         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4753         {
4754                 if (j == CENTERPRINT_MAX_MSGS)
4755                         j = 0;
4756                 if (centerprint_expire_time[j] <= time)
4757                 {
4758                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4759                         {
4760                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4761                                 if (centerprint_countdown_num[j] == 0)
4762                                         continue;
4763                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4764                         }
4765                         else
4766                                 continue;
4767                 }
4768                 
4769                 // fade the centerprint_hud in/out 
4770                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4771                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4772                 else if (centerprint_expire_time[j] > time)
4773                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4774                 
4775                 // set the size from fading in/out before subsequent fading
4776                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4777                 
4778                 // also fade it based on positioning
4779                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4780                 {
4781                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4782                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4783                 }
4784                 
4785                 // finally set the size based on the new theAlpha from subsequent fading
4786                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4787                 drawfontscale = sz * '1 1 0';
4788                 
4789                 if (centerprint_countdown_num[j])
4790                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4791                 else
4792                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4793
4794                 if (autocvar_hud_panel_centerprint_flip)
4795                 {
4796                         // check if the message can be entirely shown
4797                         for(k = 0; k < n; ++k)
4798                         {
4799                                 getWrappedLine_remaining = argv(k);
4800                                 while(getWrappedLine_remaining)
4801                                 {
4802                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4803                                         if (ts != "")
4804                                                 pos_y -= fontsize_y;
4805                                         else
4806                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4807                                 }
4808                         }
4809                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4810                 }
4811
4812                 msg_size = pos_y;
4813                 for(k = 0; k < n; ++k)
4814                 {
4815                         getWrappedLine_remaining = argv(k);
4816                         while(getWrappedLine_remaining)
4817                         {
4818                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4819                                 if (ts != "")
4820                                 {
4821                                         if (align)
4822                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4823                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4824                                         pos_y += fontsize_y;
4825                                 }
4826                                 else
4827                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4828                         }
4829                 }
4830                 msg_size = pos_y - msg_size;
4831                 if (autocvar_hud_panel_centerprint_flip)
4832                 {
4833                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4834                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4835                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4836                                 
4837                         if (pos_y < panel_pos_y) // check if the next message can be shown
4838                         {
4839                                 drawfontscale = '1 1 0';
4840                                 return;
4841                         }
4842                 }
4843                 else
4844                 {
4845                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4846                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4847                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4848                                 
4849                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4850                         {
4851                                 drawfontscale = '1 1 0';
4852                                 return;
4853                         }
4854                 }
4855         }
4856         drawfontscale = '1 1 0';
4857         if (n == -1)
4858         {
4859                 centerprint_showing = FALSE;
4860                 reset_centerprint_messages();
4861         }
4862 }
4863
4864 /*
4865 ==================
4866 Main HUD system
4867 ==================
4868 */
4869
4870 void HUD_Reset (void)
4871 {
4872         // reset gametype specific icons
4873         if(gametype == MAPINFO_TYPE_KEYHUNT)
4874                 HUD_Mod_KH_Reset();
4875         else if(gametype == MAPINFO_TYPE_CTF)
4876                 HUD_Mod_CTF_Reset();
4877 }
4878
4879 #define HUD_DrawPanel(id)\
4880 switch (id) {\
4881         case (HUD_PANEL_RADAR):\
4882                 HUD_Radar(); break;\
4883         case (HUD_PANEL_WEAPONS):\
4884                 HUD_Weapons(); break;\
4885         case (HUD_PANEL_AMMO):\
4886                 HUD_Ammo(); break;\
4887         case (HUD_PANEL_POWERUPS):\
4888                 HUD_Powerups(); break;\
4889         case (HUD_PANEL_HEALTHARMOR):\
4890                 HUD_HealthArmor(); break;\
4891         case (HUD_PANEL_NOTIFY):\
4892                 HUD_Notify(); break;\
4893         case (HUD_PANEL_TIMER):\
4894                 HUD_Timer(); break;\
4895         case (HUD_PANEL_SCORE):\
4896                 HUD_Score(); break;\
4897         case (HUD_PANEL_RACETIMER):\
4898                 HUD_RaceTimer(); break;\
4899         case (HUD_PANEL_VOTE):\
4900                 HUD_VoteWindow(); break;\
4901         case (HUD_PANEL_MODICONS):\
4902                 HUD_ModIcons(); break;\
4903         case (HUD_PANEL_PRESSEDKEYS):\
4904                 HUD_DrawPressedKeys(); break;\
4905         case (HUD_PANEL_CHAT):\
4906                 HUD_Chat(); break;\
4907         case (HUD_PANEL_ENGINEINFO):\
4908                 HUD_EngineInfo(); break;\
4909         case (HUD_PANEL_INFOMESSAGES):\
4910                  HUD_InfoMessages(); break;\
4911         case (HUD_PANEL_PHYSICS):\
4912                  HUD_Physics(); break;\
4913         case (HUD_PANEL_CENTERPRINT):\
4914                  HUD_CenterPrint(); break;\
4915 } ENDS_WITH_CURLY_BRACE
4916
4917 void HUD_Main (void)
4918 {
4919         float i;
4920         // global hud theAlpha fade
4921         if(menu_enabled == 1)
4922                 hud_fade_alpha = 1;
4923         else
4924                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4925
4926         if(scoreboard_fade_alpha)
4927                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4928
4929         if(intermission == 2) // no hud during mapvote
4930         {
4931                 if (autocvar__hud_configure) //force exit from hud config
4932                 {
4933                         if (menu_enabled)
4934                         {
4935                                 menu_enabled = 0;
4936                                 localcmd("togglemenu\n");
4937                         }
4938                         cvar_set("_hud_configure", "0");
4939                 }
4940                 hud_fade_alpha = 0;
4941         }
4942         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4943                 hud_fade_alpha = 1;
4944
4945         // panels that we want to be active together with the scoreboard
4946         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4947         if(scoreboard_fade_alpha == 1)
4948         {
4949                 HUD_CenterPrint();
4950                 return;
4951         }
4952
4953         if(!autocvar__hud_configure && !hud_fade_alpha)
4954                 return;
4955
4956         // Drawing stuff
4957         if (hud_skin_path != autocvar_hud_skin)
4958         {
4959                 if (hud_skin_path)
4960                         strunzone(hud_skin_path);
4961                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4962         }
4963
4964         // HUD configure visible grid
4965         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4966         {
4967                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4968                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4969                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4970                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4971                 // x-axis
4972                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4973                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4974                 // y-axis
4975                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4976                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4977         }
4978
4979 #ifdef COMPAT_XON050_ENGINE
4980     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4981 #else
4982     current_player = player_localentnum;
4983 #endif
4984
4985         // draw the dock
4986         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4987         {
4988                 float f;
4989                 vector color;
4990                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4991                 if((teamplay) && hud_dock_color_team) {
4992                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4993                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4994                 }
4995                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4996                         color = '1 0 0' * hud_dock_color_team;
4997                 }
4998                 else
4999                 {
5000                         string hud_dock_color = autocvar_hud_dock_color;
5001                         if(hud_dock_color == "shirt") {
5002                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5003                                 color = colormapPaletteColor(floor(f / 16), 0);
5004                         }
5005                         else if(hud_dock_color == "pants") {
5006                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5007                                 color = colormapPaletteColor(mod(f, 16), 1);
5008                         }
5009                         else
5010                                 color = stov(hud_dock_color);
5011                 }
5012
5013                 string pic;
5014                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5015                 if(precache_pic(pic) == "") {
5016                         pic = strcat(hud_skin_path, "/dock_medium");
5017                         if(precache_pic(pic) == "") {
5018                                 pic = "gfx/hud/default/dock_medium";
5019                         }
5020                 }
5021                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5022         }
5023
5024         // cache the panel order into the panel_order array
5025         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5026                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5027                         panel_order[i] = -1;
5028                 string s;
5029                 float p_num, warning;
5030                 float argc = tokenize_console(autocvar__hud_panelorder);
5031                 if (argc > HUD_PANEL_NUM)
5032                         warning = true;
5033                 //first detect wrong/missing panel numbers
5034                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5035                         p_num = stof(argv(i));
5036                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5037                                 if (panel_order[p_num] == -1) //found for the first time?
5038                                         s = strcat(s, ftos(p_num), " ");
5039                                 panel_order[p_num] = 1; //mark as found
5040                         }
5041                         else
5042                                 warning = true;
5043                 }
5044                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5045                         if (panel_order[i] == -1) {
5046                                 warning = true;
5047                                 s = strcat(s, ftos(i), " "); //add missing panel number
5048                         }
5049                 }
5050                 if (warning)
5051                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5052
5053                 cvar_set("_hud_panelorder", s);
5054                 if(hud_panelorder_prev)
5055                         strunzone(hud_panelorder_prev);
5056                 hud_panelorder_prev = strzone(s);
5057
5058                 //now properly set panel_order
5059                 tokenize_console(s);
5060                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5061                         panel_order[i] = stof(argv(i));
5062                 }
5063         }
5064
5065         hud_draw_maximized = 0;
5066         // draw panels in order specified by panel_order array
5067         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5068                 HUD_DrawPanel(panel_order[i]);
5069
5070         hud_draw_maximized = 1; // panels that may be maximized must check this var
5071         // draw maximized panels on top
5072         if(hud_panel_radar_maximized)
5073                 HUD_Radar();
5074         if(autocvar__con_chat_maximized)
5075                 HUD_Chat();
5076
5077         if(autocvar__hud_configure)
5078         {
5079                 if(tab_panel != -1)
5080                 {
5081                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5082                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5083                 }
5084                 if(highlightedPanel != -1)
5085                 {
5086                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5087                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5088                 }
5089         }
5090
5091         hud_configure_prev = autocvar__hud_configure;
5092
5093         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5094                 if (menu_enabled)
5095                         menu_enabled = 0;
5096 }