7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if not(playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WEPSET_DECLARE_A(weapons_stat);
451 WEPSET_COPY_AS(weapons_stat);
453 float screen_ar, center_x = 0, center_y;
454 float weapon_count, weapon_id;
455 float row, column, rows = 0, columns;
456 float aspect = autocvar_hud_panel_weapons_aspect;
458 float panel_weapon_accuracy;
460 float timeout = autocvar_hud_panel_weapons_timeout;
461 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
464 float ammo_type, ammo_full;
465 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466 vector ammo_color = '1 0 1';
467 float ammo_alpha = 1;
469 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
470 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
472 vector weapon_pos, weapon_size = '0 0 0';
473 local noref vector old_panel_size; // fteqcc sucks
476 // check to see if we want to continue
477 if(hud != HUD_NORMAL) { return; }
479 if(!autocvar__hud_configure)
481 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
483 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
486 weaponprevtime = time;
491 hud_configure_active_panel = HUD_PANEL_WEAPONS;
493 // update generic hud functions
494 HUD_Panel_UpdateCvars(weapons);
495 HUD_Panel_ApplyFadeAlpha();
497 draw_beginBoldFont();
499 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
500 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
503 if(weaponorder_bypriority)
504 strunzone(weaponorder_bypriority);
505 if(weaponorder_byimpulse)
506 strunzone(weaponorder_byimpulse);
508 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
509 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
510 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
513 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
515 self = get_weaponinfo(i);
516 if(self.impulse >= 0)
518 weaponorder[weapon_cnt] = self;
522 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
523 weaponorder[i] = world;
524 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
526 weaponorder_cmp_str = string_null;
529 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
532 // determine which weapons are going to be shown
533 if (autocvar_hud_panel_weapons_onlyowned)
535 if(autocvar__hud_configure)
537 if (WEPSET_EMPTY_A(weapons_stat))
538 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
539 WEPSET_OR_AW(weapons_stat, i);
541 if(menu_enabled != 2)
542 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
545 // do we own this weapon?
547 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
548 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
551 // add it anyway if weaponcomplain is shown
555 // might as well commit suicide now, no reason to live ;)
556 if (weapon_count == 0)
562 old_panel_size = panel_size;
564 old_panel_size -= '2 2 0' * panel_bg_padding;
566 // first find values for the standard table (with all the weapons)
567 rows = old_panel_size_y/old_panel_size_x;
568 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
569 columns = ceil(WEP_COUNT/rows);
570 weapon_size_x = old_panel_size_x / columns;
571 weapon_size_y = old_panel_size_y / rows;
573 // change table values to include only the owned weapons
574 // weapon_size won't be changed
575 if(weapon_count <= rows)
581 columns = ceil(weapon_count / rows);
583 // reduce size of the panel
584 panel_size_x = columns * weapon_size_x;
585 panel_size_y = rows * weapon_size_y;
586 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
587 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
589 panel_size += '2 2 0' * panel_bg_padding;
592 weapon_count = WEP_COUNT;
594 // animation for fading in/out the panel respectively when not in use
595 if(!autocvar__hud_configure)
597 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
599 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
601 // fade the panel alpha
602 if(autocvar_hud_panel_weapons_timeout_effect == 1)
604 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
605 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
607 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
609 panel_bg_alpha *= (1 - f);
610 panel_fg_alpha *= (1 - f);
613 // move the panel off the screen
614 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
616 f *= f; // for a cooler movement
617 center_x = panel_pos_x + panel_size_x/2;
618 center_y = panel_pos_y + panel_size_y/2;
619 screen_ar = vid_conwidth/vid_conheight;
620 if (center_x/center_y < screen_ar) //bottom left
622 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
623 panel_pos_y += f * (vid_conheight - panel_pos_y);
625 panel_pos_x -= f * (panel_pos_x + panel_size_x);
629 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
630 panel_pos_x += f * (vid_conwidth - panel_pos_x);
632 panel_pos_y -= f * (panel_pos_y + panel_size_y);
635 center_x = -1; // mark the panel as off screen
637 weaponprevtime = time - (1 - f) * timein_effect_length;
639 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
641 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
643 // fade the panel alpha
644 if(autocvar_hud_panel_weapons_timeout_effect == 1)
646 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
647 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
649 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
651 panel_bg_alpha *= (f);
652 panel_fg_alpha *= (f);
655 // move the panel back on screen
656 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
658 f *= f; // for a cooler movement
660 center_x = panel_pos_x + panel_size_x/2;
661 center_y = panel_pos_y + panel_size_y/2;
662 screen_ar = vid_conwidth/vid_conheight;
663 if (center_x/center_y < screen_ar) //bottom left
665 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
666 panel_pos_y += f * (vid_conheight - panel_pos_y);
668 panel_pos_x -= f * (panel_pos_x + panel_size_x);
672 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
673 panel_pos_x += f * (vid_conwidth - panel_pos_x);
675 panel_pos_y -= f * (panel_pos_y + panel_size_y);
681 // draw the background, then change the virtual size of it to better fit other items inside
692 panel_pos += '1 1 0' * panel_bg_padding;
693 panel_size -= '2 2 0' * panel_bg_padding;
696 // after the sizing and animations are done, update the other values
698 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
700 rows = panel_size_y/panel_size_x;
701 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
702 columns = ceil(weapon_count/rows);
703 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
706 // calculate position/size for visual bar displaying ammount of ammo status
707 if (autocvar_hud_panel_weapons_ammo)
709 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
710 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
712 if(weapon_size_x/weapon_size_y > aspect)
714 barsize_x = aspect * weapon_size_y;
715 barsize_y = weapon_size_y;
716 baroffset_x = (weapon_size_x - barsize_x) / 2;
720 barsize_y = 1/aspect * weapon_size_x;
721 barsize_x = weapon_size_x;
722 baroffset_y = (weapon_size_y - barsize_y) / 2;
725 if(autocvar_hud_panel_weapons_accuracy)
726 Accuracy_LoadColors();
729 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
731 // retrieve information about the current weapon to be drawn
732 self = weaponorder[i];
733 weapon_id = self.impulse;
735 // skip if this weapon doesn't exist
736 if(!self || weapon_id < 0) { continue; }
738 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
739 if(autocvar_hud_panel_weapons_onlyowned)
740 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
743 // figure out the drawing position of weapon
744 weapon_pos = (panel_pos
745 + eX * column * weapon_size_x
746 + eY * row * weapon_size_y);
748 // draw background behind currently selected weapon
749 if(self.weapon == switchweapon)
750 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752 // draw the weapon accuracy
753 if(autocvar_hud_panel_weapons_accuracy)
755 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
756 if(panel_weapon_accuracy >= 0)
758 color = Accuracy_GetColor(panel_weapon_accuracy);
759 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
763 // drawing all the weapon items
764 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
766 // draw the weapon image
767 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
769 // draw weapon label string
770 switch(autocvar_hud_panel_weapons_label)
772 case 1: // weapon number
773 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
777 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
780 case 3: // weapon name
781 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
788 // draw ammo status bar
789 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
792 ammo_type = GetAmmoTypeForWep(self.weapon);
794 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
799 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
800 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
801 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
802 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
803 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
804 default: ammo_full = 60;
808 weapon_pos_x + baroffset_x,
809 weapon_pos_y + baroffset_y,
810 barsize_x * bound(0, a/ammo_full, 1),
812 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
817 else // draw a "ghost weapon icon" if you don't have the weapon
819 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
822 // draw the complain message
823 if(self.weapon == complain_weapon)
826 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
828 a = ((complain_weapon_time + when > time) ? 1 : 0);
831 if(complain_weapon_type == 0) {
832 s = _("Out of ammo");
833 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
835 else if(complain_weapon_type == 1) {
837 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
840 s = _("Unavailable");
841 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
843 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
844 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
845 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
848 // continue with new position for the next weapon
863 float GetAmmoItemCode(float i)
867 case 0: return IT_SHELLS;
868 case 1: return IT_NAILS;
869 case 2: return IT_ROCKETS;
870 case 3: return IT_CELLS;
871 case 4: return IT_FUEL;
876 string GetAmmoPicture(float i)
880 case 0: return "ammo_shells";
881 case 1: return "ammo_bullets";
882 case 2: return "ammo_rockets";
883 case 3: return "ammo_cells";
884 case 4: return "ammo_fuel";
889 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
892 if(autocvar__hud_configure)
894 currently_selected = (itemcode == 2); //rockets always selected
895 a = 31 + mod(itemcode*93, 128);
898 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
902 color = '0 0.5 0.75';
909 if(currently_selected)
914 vector picpos, numpos;
915 if(autocvar_hud_panel_ammo_iconalign)
918 picpos = myPos + eX * 2 * mySize_y;
922 numpos = myPos + eX * mySize_y;
926 if (currently_selected)
927 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
929 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
930 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
932 if(autocvar_hud_panel_ammo_text)
934 if(a > 0 || infinite_ammo)
935 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
936 else // "ghost" ammo count
937 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
939 if(a > 0 || infinite_ammo)
940 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
941 else // "ghost" ammo icon
942 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
947 if(hud != HUD_NORMAL) return;
948 if(!autocvar__hud_configure)
950 if(!autocvar_hud_panel_ammo) return;
951 if(spectatee_status == -1) return;
954 hud_configure_active_panel = HUD_PANEL_AMMO;
956 HUD_Panel_UpdateCvars(ammo);
957 HUD_Panel_ApplyFadeAlpha();
959 draw_beginBoldFont();
968 pos += '1 1 0' * panel_bg_padding;
969 mySize -= '2 2 0' * panel_bg_padding;
972 float rows = 0, columns, row, column;
974 if (autocvar_hud_panel_ammo_onlycurrent)
978 rows = mySize_y/mySize_x;
979 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
980 // ^^^ ammo item aspect goes here
982 columns = ceil(AMMO_COUNT/rows);
984 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
987 local vector offset = '0 0 0'; // fteqcc sucks
989 if(ammo_size_x/ammo_size_y > 3)
991 newSize = 3 * ammo_size_y;
992 offset_x = ammo_size_x - newSize;
994 ammo_size_x = newSize;
998 newSize = 1/3 * ammo_size_x;
999 offset_y = ammo_size_y - newSize;
1000 pos_y += offset_y/2;
1001 ammo_size_y = newSize;
1004 float i, stat_items, currently_selected, infinite_ammo;
1005 infinite_ammo = FALSE;
1006 if (autocvar_hud_panel_ammo_onlycurrent)
1008 if(autocvar__hud_configure)
1010 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1014 stat_items = getstati(STAT_ITEMS, 0, 24);
1015 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1016 infinite_ammo = TRUE;
1017 for (i = 0; i < AMMO_COUNT; ++i) {
1018 currently_selected = stat_items & GetAmmoItemCode(i);
1019 if (currently_selected)
1021 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1029 stat_items = getstati(STAT_ITEMS, 0, 24);
1030 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1031 infinite_ammo = TRUE;
1033 for (i = 0; i < AMMO_COUNT; ++i) {
1034 currently_selected = stat_items & GetAmmoItemCode(i);
1035 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1040 column = column + 1;
1048 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1050 vector newPos = '0 0 0', newSize = '0 0 0';
1051 vector picpos, numpos;
1055 if(mySize_y/mySize_x > 2)
1057 newSize_y = 2 * mySize_x;
1058 newSize_x = mySize_x;
1060 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1065 newSize_x = 1/2 * mySize_y;
1066 newSize_y = mySize_y;
1068 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1072 if(icon_right_align)
1075 picpos = newPos + eY * newSize_x;
1080 numpos = newPos + eY * newSize_x;
1084 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1085 // make number smaller than icon, it looks better
1086 // reduce only y to draw numbers with different number of digits with the same y size
1087 numpos_y += newSize_y * ((1 - 0.7) / 2);
1089 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1093 if(mySize_x/mySize_y > 3)
1095 newSize_x = 3 * mySize_y;
1096 newSize_y = mySize_y;
1098 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1103 newSize_y = 1/3 * mySize_x;
1104 newSize_x = mySize_x;
1106 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1110 if(icon_right_align) // right align
1113 picpos = newPos + eX * 2 * newSize_y;
1117 numpos = newPos + eX * newSize_y;
1121 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1122 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1123 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1124 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1127 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1129 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1134 void HUD_Powerups(void)
1136 float strength_time, shield_time, superweapons_time;
1137 if(!autocvar__hud_configure)
1139 if(!autocvar_hud_panel_powerups) return;
1140 if(spectatee_status == -1) return;
1141 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1142 if (getstati(STAT_HEALTH) <= 0) return;
1144 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1145 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1146 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1148 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1149 superweapons_time = 99; // force max
1151 // prevent stuff to show up on mismatch that will be fixed next frame
1152 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1153 superweapons_time = 0;
1157 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1161 superweapons_time = 13;
1164 HUD_Panel_UpdateCvars(powerups);
1165 HUD_Panel_ApplyFadeAlpha();
1167 draw_beginBoldFont();
1171 mySize = panel_size;
1173 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1174 if(panel_bg_padding)
1176 pos += '1 1 0' * panel_bg_padding;
1177 mySize -= '2 2 0' * panel_bg_padding;
1180 float panel_ar = mySize_x/mySize_y;
1181 float is_vertical = (panel_ar < 1);
1182 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1184 float superweapons_is = -1;
1186 if(superweapons_time)
1191 superweapons_is = 0;
1193 superweapons_is = 2;
1198 superweapons_is = 1;
1200 superweapons_is = 2;
1204 // FIXME handle superweapons here
1205 if(superweapons_is == 0)
1207 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1209 mySize_x *= (1.0 / 3.0);
1210 superweapons_offset_x = mySize_x;
1211 if (autocvar_hud_panel_powerups_flip)
1212 shield_offset_x = 2*mySize_x;
1214 strength_offset_x = 2*mySize_x;
1218 mySize_y *= (1.0 / 3.0);
1219 superweapons_offset_y = mySize_y;
1220 if (autocvar_hud_panel_powerups_flip)
1221 shield_offset_y = 2*mySize_y;
1223 strength_offset_y = 2*mySize_y;
1228 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1231 if (autocvar_hud_panel_powerups_flip)
1232 shield_offset_x = mySize_x;
1234 strength_offset_x = mySize_x;
1239 if (autocvar_hud_panel_powerups_flip)
1240 shield_offset_y = mySize_y;
1242 strength_offset_y = mySize_y;
1246 float shield_baralign, strength_baralign, superweapons_baralign;
1247 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1249 if (autocvar_hud_panel_powerups_flip)
1251 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1252 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1253 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1254 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1258 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1259 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1260 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1261 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1264 if(superweapons_is == 0)
1266 superweapons_iconalign = strength_iconalign;
1267 superweapons_baralign = 2;
1269 else if(superweapons_is == 1)
1271 superweapons_offset = strength_offset;
1272 superweapons_iconalign = strength_iconalign;
1273 superweapons_baralign = strength_baralign;
1275 else // if(superweapons_is == 2)
1277 superweapons_offset = shield_offset;
1278 superweapons_iconalign = shield_iconalign;
1279 superweapons_baralign = shield_baralign;
1284 const float maxshield = 30;
1285 float shield = ceil(shield_time);
1286 if(autocvar_hud_panel_powerups_progressbar)
1288 HUD_Panel_GetProgressBarColor(shield);
1289 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1291 if(autocvar_hud_panel_powerups_text)
1294 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1296 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1302 const float maxstrength = 30;
1303 float strength = ceil(strength_time);
1304 if(autocvar_hud_panel_powerups_progressbar)
1306 HUD_Panel_GetProgressBarColor(strength);
1307 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1309 if(autocvar_hud_panel_powerups_text)
1312 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1314 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1318 if(superweapons_time)
1320 const float maxsuperweapons = 30;
1321 float superweapons = ceil(superweapons_time);
1322 if(autocvar_hud_panel_powerups_progressbar)
1324 HUD_Panel_GetProgressBarColor(superweapons);
1325 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1327 if(autocvar_hud_panel_powerups_text)
1329 if(superweapons > 1)
1330 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1331 if(superweapons <= 5)
1332 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1339 // Health/armor (#3)
1342 // prev_* vars contain the health/armor at the previous FRAME
1343 // set to -1 when player is dead or was not playing
1344 float prev_health, prev_armor;
1345 float health_damagetime, armor_damagetime;
1346 float health_beforedamage, armor_beforedamage;
1347 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1348 float old_p_health, old_p_armor;
1349 float old_p_healthtime, old_p_armortime;
1350 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1351 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1352 float prev_p_health, prev_p_armor;
1354 void HUD_HealthArmor(void)
1356 float armor, health, fuel;
1357 if(!autocvar__hud_configure)
1359 if(!autocvar_hud_panel_healtharmor) return;
1360 if(hud != HUD_NORMAL) return;
1361 if(spectatee_status == -1) return;
1363 health = getstati(STAT_HEALTH);
1369 armor = getstati(STAT_ARMOR);
1371 // code to check for spectatee_status changes is in Ent_ClientData()
1372 // prev_p_health and prev_health can be set to -1 there
1374 if (prev_p_health == -1)
1377 health_beforedamage = 0;
1378 armor_beforedamage = 0;
1379 health_damagetime = 0;
1380 armor_damagetime = 0;
1381 prev_health = health;
1383 old_p_health = health;
1384 old_p_armor = armor;
1385 prev_p_health = health;
1386 prev_p_armor = armor;
1388 else if (prev_health == -1)
1390 //start the load effect
1391 health_damagetime = 0;
1392 armor_damagetime = 0;
1396 fuel = getstati(STAT_FUEL);
1400 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1407 HUD_Panel_UpdateCvars(healtharmor);
1408 HUD_Panel_ApplyFadeAlpha();
1411 mySize = panel_size;
1413 HUD_Panel_DrawBg(1);
1414 if(panel_bg_padding)
1416 pos += '1 1 0' * panel_bg_padding;
1417 mySize -= '2 2 0' * panel_bg_padding;
1420 float baralign = autocvar_hud_panel_healtharmor_baralign;
1421 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1423 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1424 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1425 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1428 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1433 float maxtotal = maxhealth + maxarmor;
1435 if(v_z) // NOT fully armored
1437 biggercount = "health";
1438 if(autocvar_hud_panel_healtharmor_progressbar)
1440 HUD_Panel_GetProgressBarColor(health);
1441 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1444 if(autocvar_hud_panel_healtharmor_text)
1445 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1449 biggercount = "armor";
1450 if(autocvar_hud_panel_healtharmor_progressbar)
1452 HUD_Panel_GetProgressBarColor(armor);
1453 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1456 if(autocvar_hud_panel_healtharmor_text)
1457 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1459 if(autocvar_hud_panel_healtharmor_text)
1460 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1464 HUD_Panel_GetProgressBarColor(fuel);
1465 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1470 float panel_ar = mySize_x/mySize_y;
1471 float is_vertical = (panel_ar < 1);
1472 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1473 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1476 if (autocvar_hud_panel_healtharmor_flip)
1477 health_offset_x = mySize_x;
1479 armor_offset_x = mySize_x;
1484 if (autocvar_hud_panel_healtharmor_flip)
1485 health_offset_y = mySize_y;
1487 armor_offset_y = mySize_y;
1490 float health_baralign, armor_baralign, fuel_baralign;
1491 float health_iconalign, armor_iconalign;
1492 if (autocvar_hud_panel_healtharmor_flip)
1494 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1495 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1496 fuel_baralign = health_baralign;
1497 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1498 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1502 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1503 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1504 fuel_baralign = armor_baralign;
1505 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1506 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1511 if(autocvar_hud_panel_healtharmor_progressbar)
1513 HUD_Panel_GetProgressBarColor(health);
1514 float p_health, pain_health_alpha;
1516 pain_health_alpha = 1;
1517 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1519 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1521 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1523 if (time - old_p_healthtime < 1)
1524 old_p_health = prev_p_health;
1526 old_p_health = prev_health;
1527 old_p_healthtime = time;
1529 if (time - old_p_healthtime < 1)
1531 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1532 prev_p_health = p_health;
1535 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1537 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1539 if (time - health_damagetime >= 1)
1540 health_beforedamage = prev_health;
1541 health_damagetime = time;
1543 if (time - health_damagetime < 1)
1545 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1546 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1549 prev_health = health;
1551 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1553 float BLINK_FACTOR = 0.15;
1554 float BLINK_BASE = 0.85;
1555 float BLINK_FREQ = 9;
1556 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1559 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1561 if(autocvar_hud_panel_healtharmor_text)
1562 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1567 if(autocvar_hud_panel_healtharmor_progressbar)
1569 HUD_Panel_GetProgressBarColor(armor);
1572 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1574 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1576 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1578 if (time - old_p_armortime < 1)
1579 old_p_armor = prev_p_armor;
1581 old_p_armor = prev_armor;
1582 old_p_armortime = time;
1584 if (time - old_p_armortime < 1)
1586 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1587 prev_p_armor = p_armor;
1590 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1592 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1594 if (time - armor_damagetime >= 1)
1595 armor_beforedamage = prev_armor;
1596 armor_damagetime = time;
1598 if (time - armor_damagetime < 1)
1600 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1601 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1606 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1608 if(autocvar_hud_panel_healtharmor_text)
1609 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1615 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1619 mySize_x *= 2; //restore full panel size
1620 else if (panel_ar < 1/4)
1621 mySize_y *= 2; //restore full panel size
1622 HUD_Panel_GetProgressBarColor(fuel);
1623 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1628 // Notification area (#4)
1631 void HUD_Notify_Push(string icon, string attacker, string victim)
1636 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1637 notify_times[kn_index] = time;
1640 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1641 notify_icon[kn_index] = strzone(icon);
1644 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1645 notify_attackers[kn_index] = strzone(attacker);
1648 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1649 notify_victims[kn_index] = strzone(victim);
1653 void HUD_Notify(void)
1655 if(!autocvar__hud_configure)
1657 if(!autocvar_hud_panel_notify) return;
1660 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1662 HUD_Panel_UpdateCvars(notify);
1663 HUD_Panel_ApplyFadeAlpha();
1666 mySize = panel_size;
1668 HUD_Panel_DrawBg(1);
1669 if(panel_bg_padding)
1671 pos += '1 1 0' * panel_bg_padding;
1672 mySize -= '2 2 0' * panel_bg_padding;
1675 float entries, height;
1676 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1677 height = mySize_y/entries;
1680 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1681 fontsize = '0.5 0.5 0' * fontheight;
1685 when = autocvar_hud_panel_notify_time;
1687 fadetime = autocvar_hud_panel_notify_fadetime;
1689 vector pos_attacker, pos_victim, pos_icon;
1690 float width_attacker;
1691 string attacker, victim, icon;
1693 float i, j, step, limit;
1694 if(autocvar_hud_panel_notify_flip) //order items from the top down
1700 else //order items from the bottom up
1707 for(j = kn_index; i != limit; i += step, ++j)
1709 if(autocvar__hud_configure)
1713 else // inverse order
1714 a = entries - 1 - i;
1715 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1716 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1717 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1718 a = bound(0, (when - a) / 4, 1);
1719 goto hud_config_notifyprint;
1723 if (j == KN_MAX_ENTRIES)
1726 if(notify_times[j] + when > time)
1730 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1741 attacker = notify_attackers[j];
1742 victim = notify_victims[j];
1743 icon = notify_icon[j];
1746 //type = notify_deathtype[j];
1747 //w = DEATH_WEAPONOF(type);
1751 if((attacker != "") && (victim == ""))
1754 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1755 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1756 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1758 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1759 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1761 else if((attacker != "") && (victim != ""))
1763 // X [did action to] Y
1764 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1765 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1766 :hud_config_notifyprint
1767 width_attacker = stringwidth(attacker, TRUE, fontsize);
1768 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1769 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1770 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1772 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1773 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1774 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1783 string seconds_tostring(float sec)
1786 minutes = floor(sec / 60);
1788 sec -= minutes * 60;
1789 return sprintf("%d:%02d", minutes, sec);
1792 void HUD_Timer(void)
1794 if(!autocvar__hud_configure)
1796 if(!autocvar_hud_panel_timer) return;
1799 hud_configure_active_panel = HUD_PANEL_TIMER;
1801 HUD_Panel_UpdateCvars(timer);
1802 HUD_Panel_ApplyFadeAlpha();
1804 draw_beginBoldFont();
1808 mySize = panel_size;
1810 HUD_Panel_DrawBg(1);
1811 if(panel_bg_padding)
1813 pos += '1 1 0' * panel_bg_padding;
1814 mySize -= '2 2 0' * panel_bg_padding;
1818 float timelimit, elapsedTime, timeleft, minutesLeft;
1820 timelimit = getstatf(STAT_TIMELIMIT);
1822 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1823 timeleft = ceil(timeleft);
1825 minutesLeft = floor(timeleft / 60);
1828 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1829 timer_color = '1 1 1'; //white
1830 else if(minutesLeft >= 1)
1831 timer_color = '1 1 0'; //yellow
1833 timer_color = '1 0 0'; //red
1835 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1836 if (time < getstatf(STAT_GAMESTARTTIME)) {
1837 //while restart is still active, show 00:00
1838 timer = seconds_tostring(0);
1840 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1841 timer = seconds_tostring(elapsedTime);
1844 timer = seconds_tostring(timeleft);
1847 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1854 void HUD_Radar(void)
1856 if (!autocvar__hud_configure)
1858 if (hud_panel_radar_maximized)
1860 if (!hud_draw_maximized) return;
1864 if (autocvar_hud_panel_radar == 0) return;
1865 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1869 hud_configure_active_panel = HUD_PANEL_RADAR;
1871 HUD_Panel_UpdateCvars(radar);
1872 HUD_Panel_ApplyFadeAlpha();
1876 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1878 panel_size = autocvar_hud_panel_radar_maximized_size;
1879 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1880 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1881 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1882 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1884 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1885 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1887 switch(hud_panel_radar_maximized_zoommode)
1891 f = current_zoomfraction;
1894 f = 1 - current_zoomfraction;
1904 switch(hud_panel_radar_maximized_rotation)
1907 teamradar_angle = view_angles_y - 90;
1910 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1914 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1916 switch(hud_panel_radar_zoommode)
1920 f = current_zoomfraction;
1923 f = 1 - current_zoomfraction;
1933 switch(hud_panel_radar_rotation)
1936 teamradar_angle = view_angles_y - 90;
1939 teamradar_angle = 90 * hud_panel_radar_rotation;
1946 mySize = panel_size;
1948 HUD_Panel_DrawBg(1);
1949 if(panel_bg_padding)
1951 pos += '1 1 0' * panel_bg_padding;
1952 mySize -= '2 2 0' * panel_bg_padding;
1957 float scale2d, normalsize, bigsize;
1959 teamradar_origin2d = pos + 0.5 * mySize;
1960 teamradar_size2d = mySize;
1962 if(minimapname == "")
1965 teamradar_loadcvars();
1967 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1968 teamradar_size2d = mySize;
1970 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1972 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1973 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1975 // max-min distance must fit the radar in any rotation
1976 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1980 vector c0, c1, c2, c3, span;
1981 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1982 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1983 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1984 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1986 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1987 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1989 // max-min distance must fit the radar in x=x, y=y
1991 teamradar_size2d_x * scale2d / (1.05 * span_x),
1992 teamradar_size2d_y * scale2d / (1.05 * span_y)
1996 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1997 if(bigsize > normalsize)
1998 normalsize = bigsize;
2002 + (1 - f) * normalsize;
2003 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2005 + (1 - f) * view_origin);
2014 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2016 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2017 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2018 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2019 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2020 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2022 color2 = GetPlayerColor(tm.sv_entnum);
2023 //if(color == NUM_SPECTATOR || color == color2)
2024 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2026 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2028 drawresetcliparea();
2033 void HUD_UpdatePlayerTeams();
2034 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2037 entity tm = world, pl;
2038 #define SCOREPANEL_MAX_ENTRIES 6
2039 #define SCOREPANEL_ASPECTRATIO 2
2040 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2041 vector fontsize = '1 1 0' * (mySize_y/entries);
2043 vector rgb, score_color;
2045 score_color = '1 1 1';
2047 float name_size = mySize_x*0.75;
2048 float spacing_size = mySize_x*0.04;
2049 const float highlight_alpha = 0.2;
2050 float i = 0, me_printed = 0, first_pl = 0;
2052 if (autocvar__hud_configure)
2054 float players_per_team = 0;
2057 // show team scores in the first line
2058 float score_size = mySize_x / team_count;
2059 players_per_team = max(2, ceil((entries - 1) / team_count));
2060 for(i=0; i<team_count; ++i) {
2061 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2062 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2063 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2066 pos_y += fontsize_y;
2068 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2069 for (i=first_pl; i<entries; ++i)
2071 //simulate my score is lower than all displayed players,
2072 //so that I don't appear at all showing pure rankings.
2073 //This is to better show the difference between the 2 ranking views
2074 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2077 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2078 s = GetPlayerName(player_localnum);
2083 s = sprintf(_("Player %d"), i + 1 - first_pl);
2088 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2089 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2090 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2091 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2092 pos_y += fontsize_y;
2097 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2098 HUD_UpdatePlayerTeams();
2101 // show team scores in the first line
2102 float score_size = mySize_x / team_count;
2103 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2104 if(tm.team == NUM_SPECTATOR)
2106 if (tm.team == myteam)
2107 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2108 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2112 pos_y += fontsize_y;
2113 tm = teams.sort_next;
2118 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2120 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2123 if (i == entries-1 && !me_printed && pl != me)
2124 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2126 for (pl = me.sort_next; pl; pl = pl.sort_next)
2127 if (pl.team != NUM_SPECTATOR)
2131 rgb = '1 1 0'; //not last but not among the leading players: yellow
2133 rgb = '1 0 0'; //last: red
2140 rgb = '0 1 0'; //first: green
2142 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2145 score_color = Team_ColorRGB(pl.team) * 0.8;
2146 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2147 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2148 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2149 pos_y += fontsize_y;
2152 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2155 void HUD_Score(void)
2157 if(!autocvar__hud_configure)
2159 if(!autocvar_hud_panel_score) return;
2160 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2163 hud_configure_active_panel = HUD_PANEL_SCORE;
2165 HUD_Panel_UpdateCvars(score);
2166 HUD_Panel_ApplyFadeAlpha();
2169 mySize = panel_size;
2171 HUD_Panel_DrawBg(1);
2172 if(panel_bg_padding)
2174 pos += '1 1 0' * panel_bg_padding;
2175 mySize -= '2 2 0' * panel_bg_padding;
2178 float score, distribution = 0;
2180 vector distribution_color;
2183 #ifdef COMPAT_XON050_ENGINE
2184 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2186 me = playerslots[player_localentnum - 1];
2189 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2190 string timer, distrtimer;
2192 pl = players.sort_next;
2195 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2196 if(pl.scores[ps_primary] == 0)
2199 score = me.(scores[ps_primary]);
2200 timer = TIME_ENCODED_TOSTRING(score);
2202 draw_beginBoldFont();
2203 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2204 // distribution display
2205 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2207 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2209 if (distribution <= 0) {
2210 distribution_color = '0 1 0';
2214 distribution_color = '1 0 0';
2217 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2219 // race record display
2220 if (distribution <= 0)
2221 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2222 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2224 } else if (!teamplay) { // non-teamgames
2225 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2227 HUD_Score_Rankings(pos, mySize, me, 0);
2230 // me vector := [team/connected frags id]
2231 pl = players.sort_next;
2235 if(autocvar__hud_configure)
2238 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2242 score = me.(scores[ps_primary]);
2243 if(autocvar__hud_configure)
2246 if(distribution >= 5)
2247 distribution_color = eY;
2248 else if(distribution >= 0)
2249 distribution_color = '1 1 1';
2250 else if(distribution >= -5)
2251 distribution_color = '1 1 0';
2253 distribution_color = eX;
2255 string distribution_str;
2256 distribution_str = ftos(distribution);
2257 draw_beginBoldFont();
2258 if (distribution >= 0)
2260 if (distribution > 0)
2261 distribution_str = strcat("+", distribution_str);
2262 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2264 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2265 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2267 } else { // teamgames
2268 float scores_count = 0, row, column, rows = 0, columns = 0;
2269 local noref vector offset = '0 0 0';
2270 vector score_pos, score_size; //for scores other than myteam
2271 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2273 for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2275 if (autocvar_hud_panel_score_rankings)
2277 HUD_Score_Rankings(pos, mySize, me, scores_count);
2280 rows = mySize_y/mySize_x;
2281 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2282 // ^^^ ammo item aspect goes here
2284 columns = ceil(scores_count/rows);
2286 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2289 if(score_size_x/score_size_y > 3)
2291 newSize = 3 * score_size_y;
2292 offset_x = score_size_x - newSize;
2293 pos_x += offset_x/2;
2294 score_size_x = newSize;
2298 newSize = 1/3 * score_size_x;
2299 offset_y = score_size_y - newSize;
2300 pos_y += offset_y/2;
2301 score_size_y = newSize;
2305 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2307 float max_fragcount;
2308 max_fragcount = -99;
2309 draw_beginBoldFont();
2311 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2312 if(tm.team == NUM_SPECTATOR)
2314 score = tm.(teamscores[ts_primary]);
2315 if(autocvar__hud_configure)
2318 if (score > max_fragcount)
2319 max_fragcount = score;
2321 if (spectatee_status == -1)
2323 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2324 if (max_fragcount == score)
2325 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2326 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2334 else if(tm.team == myteam) {
2335 if (max_fragcount == score)
2336 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2337 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2339 if (max_fragcount == score)
2340 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2341 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2351 void HUD_RaceTimer (void)
2353 if(!autocvar__hud_configure)
2355 if(!autocvar_hud_panel_racetimer) return;
2356 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2357 if(spectatee_status == -1) return;
2360 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2362 HUD_Panel_UpdateCvars(racetimer);
2363 HUD_Panel_ApplyFadeAlpha();
2365 draw_beginBoldFont();
2369 mySize = panel_size;
2371 HUD_Panel_DrawBg(1);
2372 if(panel_bg_padding)
2374 pos += '1 1 0' * panel_bg_padding;
2375 mySize -= '2 2 0' * panel_bg_padding;
2378 // always force 4:1 aspect
2379 vector newSize = '0 0 0';
2380 if(mySize_x/mySize_y > 4)
2382 newSize_x = 4 * mySize_y;
2383 newSize_y = mySize_y;
2385 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2389 newSize_y = 1/4 * mySize_x;
2390 newSize_x = mySize_x;
2392 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2397 string s, forcetime;
2399 if(autocvar__hud_configure)
2402 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2403 s = _("^1Intermediate 1 (+15.42)");
2404 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2405 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2406 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2408 else if(race_checkpointtime)
2410 a = bound(0, 2 - (time - race_checkpointtime), 1);
2413 if(a > 0) // just hit a checkpoint?
2415 if(race_checkpoint != 254)
2417 if(race_time && race_previousbesttime)
2418 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2420 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2422 forcetime = TIME_ENCODED_TOSTRING(race_time);
2427 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2429 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2430 if(a > 0) // next one?
2432 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2437 if(s != "" && a > 0)
2439 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2442 if(race_penaltytime)
2444 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2447 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2448 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2454 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2455 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2460 if(race_laptime && race_checkpoint != 255)
2462 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2463 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2468 if(race_mycheckpointtime)
2470 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2471 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2472 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2474 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2476 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2477 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2478 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2481 if(race_penaltytime && !race_penaltyaccumulator)
2483 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2484 a = bound(0, (1 + t - time), 1);
2488 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2490 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2491 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2501 float vote_yescount;
2504 float vote_highlighted; // currently selected vote
2506 float vote_active; // is there an active vote?
2507 float vote_prev; // previous state of vote_active to check for a change
2509 float vote_change; // "time" when vote_active changed
2511 void HUD_VoteWindow(void)
2513 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2516 if (autocvar__hud_configure)
2520 print(_("^1You must answer before entering hud configure mode\n"));
2521 cvar_set("_hud_configure", "0");
2523 if(vote_called_vote)
2524 strunzone(vote_called_vote);
2525 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2526 uid2name_dialog = 1;
2529 if(!autocvar__hud_configure)
2531 if(!autocvar_hud_panel_vote) return;
2533 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2534 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2536 if(panel_bg_alpha_str == "") {
2537 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2539 panel_bg_alpha = stof(panel_bg_alpha_str);
2543 hud_configure_active_panel = HUD_PANEL_VOTE;
2552 if(vote_active != vote_prev) {
2554 vote_prev = vote_active;
2557 if(vote_active || autocvar__hud_configure)
2558 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2560 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2565 HUD_Panel_UpdateCvars(vote);
2566 HUD_Panel_ApplyFadeAlpha();
2570 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2571 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2574 // these must be below above block
2577 mySize = panel_size;
2579 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2580 HUD_Panel_DrawBg(a);
2581 a = panel_fg_alpha * a;
2583 if(panel_bg_padding)
2585 pos += '1 1 0' * panel_bg_padding;
2586 mySize -= '2 2 0' * panel_bg_padding;
2589 // always force 3:1 aspect
2590 vector newSize = '0 0 0';
2591 if(mySize_x/mySize_y > 3)
2593 newSize_x = 3 * mySize_y;
2594 newSize_y = mySize_y;
2596 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2600 newSize_y = 1/3 * mySize_x;
2601 newSize_x = mySize_x;
2603 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2607 s = _("A vote has been called for:");
2609 s = _("Allow servers to store and display your name?");
2610 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2611 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2612 if(autocvar__hud_configure)
2613 s = _("^1Configure the HUD");
2614 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2616 // print the yes/no counts
2617 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2618 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2619 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2620 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2622 // draw the progress bar backgrounds
2623 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2625 // draw the highlights
2626 if(vote_highlighted == 1) {
2627 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2628 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2630 else if(vote_highlighted == -1) {
2631 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2632 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2635 // draw the progress bars
2636 if(vote_yescount && vote_needed)
2638 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2639 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2642 if(vote_nocount && vote_needed)
2644 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2645 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2648 drawresetcliparea();
2651 // Mod icons panel (#10)
2654 float mod_active; // is there any active mod icon?
2656 // Clan Arena HUD modicons
2657 void HUD_Mod_CA(vector pos, vector mySize)
2659 mod_active = 1; // CA should never hide the mod icons panel
2660 float redalive, bluealive;
2661 redalive = getstati(STAT_REDALIVE);
2662 bluealive = getstati(STAT_BLUEALIVE);
2664 vector redpos, bluepos;
2665 if(mySize_x > mySize_y)
2668 bluepos = pos + eY * 0.5 * mySize_y;
2669 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2670 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2671 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2672 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2677 bluepos = pos + eY * 0.5 * mySize_y;
2678 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2679 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2680 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2681 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2685 // CTF HUD modicon section
2686 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2687 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2688 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2690 void HUD_Mod_CTF_Reset(void)
2692 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2695 void HUD_Mod_CTF(vector pos, vector mySize)
2697 vector redflag_pos, blueflag_pos;
2699 float f; // every function should have that
2701 float redflag, blueflag; // current status
2702 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2705 stat_items = getstati(STAT_ITEMS, 0, 24);
2706 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2707 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2709 if(redflag || blueflag)
2714 if(autocvar__hud_configure)
2720 // when status CHANGES, set old status into prevstatus and current status into status
2721 if (redflag != redflag_prevframe)
2723 redflag_statuschange_time = time;
2724 redflag_prevstatus = redflag_prevframe;
2725 redflag_prevframe = redflag;
2728 if (blueflag != blueflag_prevframe)
2730 blueflag_statuschange_time = time;
2731 blueflag_prevstatus = blueflag_prevframe;
2732 blueflag_prevframe = blueflag;
2735 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2736 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2738 float BLINK_FACTOR = 0.15;
2739 float BLINK_BASE = 0.85;
2741 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2743 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2745 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2747 string red_icon, red_icon_prevstatus;
2748 float red_alpha, red_alpha_prevstatus;
2749 red_alpha = red_alpha_prevstatus = 1;
2751 case 1: red_icon = "flag_red_taken"; break;
2752 case 2: red_icon = "flag_red_lost"; break;
2753 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2755 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2756 red_icon = "flag_red_shielded";
2758 red_icon = string_null;
2761 switch(redflag_prevstatus) {
2762 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2763 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2764 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2767 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2768 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2769 red_icon_prevstatus = "flag_red_shielded";
2771 red_icon_prevstatus = string_null;
2775 string blue_icon, blue_icon_prevstatus;
2776 float blue_alpha, blue_alpha_prevstatus;
2777 blue_alpha = blue_alpha_prevstatus = 1;
2779 case 1: blue_icon = "flag_blue_taken"; break;
2780 case 2: blue_icon = "flag_blue_lost"; break;
2781 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2783 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2784 blue_icon = "flag_blue_shielded";
2786 blue_icon = string_null;
2789 switch(blueflag_prevstatus) {
2790 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2791 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2792 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2795 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2796 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2797 blue_icon_prevstatus = "flag_blue_shielded";
2799 blue_icon_prevstatus = string_null;
2803 if(mySize_x > mySize_y) {
2804 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2806 blueflag_pos = pos + eX * 0.5 * mySize_x;
2809 redflag_pos = pos + eX * 0.5 * mySize_x;
2811 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2813 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2815 blueflag_pos = pos + eY * 0.5 * mySize_y;
2818 redflag_pos = pos + eY * 0.5 * mySize_y;
2820 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2823 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2824 if(red_icon_prevstatus && f < 1)
2825 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2827 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2829 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2830 if(blue_icon_prevstatus && f < 1)
2831 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2833 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2836 // Keyhunt HUD modicon section
2837 float kh_runheretime;
2839 void HUD_Mod_KH_Reset(void)
2844 void HUD_Mod_KH(vector pos, vector mySize)
2846 mod_active = 1; // keyhunt should never hide the mod icons panel
2850 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2852 kh_keys = getstati(STAT_KH_KEYS);
2855 if(mySize_x > mySize_y)
2857 p_y = pos_y + 0.25 * mySize_y;
2858 pa = p - eY * 0.25 * mySize_y;
2860 kh_size_x = mySize_x * 0.25;
2861 kh_size_y = 0.75 * mySize_y;
2862 kh_asize_x = mySize_x * 0.25;
2863 kh_asize_y = mySize_y * 0.25;
2867 p_y = pos_y + 0.125 * mySize_y;
2868 pa = p - eY * 0.125 * mySize_y;
2870 kh_size_x = mySize_x * 0.5;
2871 kh_size_y = 0.375 * mySize_y;
2872 kh_asize_x = mySize_x * 0.5;
2873 kh_asize_y = mySize_y * 0.125;
2880 for(i = 0; i < 4; ++i)
2882 key = floor(kh_keys / pow(32, i)) & 31;
2884 if(keyteam == 30 && keycount <= 4)
2886 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2890 // this yields 8 exactly if "RUN HERE" shows
2895 kh_runheretime = time;
2896 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2901 for(i = 0; i < 4; ++i)
2903 key = floor(kh_keys / pow(32, i)) & 31;
2916 default: // owned or dropped
2921 a = a * panel_fg_alpha;
2922 aa = aa * panel_fg_alpha;
2928 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2931 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2934 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2937 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2942 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2945 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2948 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2951 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2954 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2958 if(mySize_x > mySize_y)
2960 p_x += 0.25 * mySize_x;
2961 pa_x += 0.25 * mySize_x;
2967 p_y = pos_y + 0.625 * mySize_y;
2968 pa_y = pos_y + 0.5 * mySize_y;
2974 p_x += 0.5 * mySize_x;
2975 pa_x += 0.5 * mySize_x;
2981 // Keepaway HUD mod icon
2982 float kaball_prevstatus; // last remembered status
2983 float kaball_statuschange_time; // time when the status changed
2985 // we don't need to reset for keepaway since it immediately
2986 // autocorrects prevstatus as to if the player has the ball or not
2988 void HUD_Mod_Keepaway(vector pos, vector mySize)
2990 mod_active = 1; // keepaway should always show the mod HUD
2992 float BLINK_FACTOR = 0.15;
2993 float BLINK_BASE = 0.85;
2994 float BLINK_FREQ = 5;
2995 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
2997 float stat_items = getstati(STAT_ITEMS, 0, 24);
2998 float kaball = (stat_items/IT_KEY1) & 1;
3000 if(kaball != kaball_prevstatus)
3002 kaball_statuschange_time = time;
3003 kaball_prevstatus = kaball;
3006 vector kaball_pos, kaball_size;
3008 if(mySize_x > mySize_y) {
3009 kaball_pos = pos + eX * 0.25 * mySize_x;
3010 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3012 kaball_pos = pos + eY * 0.25 * mySize_y;
3013 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3016 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3017 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3019 if(kaball_prevstatus && f < 1)
3020 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3023 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3027 // Nexball HUD mod icon
3028 void HUD_Mod_NexBall(vector pos, vector mySize)
3030 float stat_items, nb_pb_starttime, dt, p;
3032 stat_items = getstati(STAT_ITEMS, 0, 24);
3033 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3035 if (stat_items & IT_KEY1)
3040 //Manage the progress bar if any
3041 if (nb_pb_starttime > 0)
3043 dt = mod(time - nb_pb_starttime, nb_pb_period);
3044 // one period of positive triangle
3045 p = 2 * dt / nb_pb_period;
3050 HUD_Panel_GetProgressBarColor(nexball);
3051 if(mySize_x > mySize_y)
3052 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3054 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3057 if (stat_items & IT_KEY1)
3058 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3061 // Race/CTS HUD mod icons
3062 float crecordtime_prev; // last remembered crecordtime
3063 float crecordtime_change_time; // time when crecordtime last changed
3064 float srecordtime_prev; // last remembered srecordtime
3065 float srecordtime_change_time; // time when srecordtime last changed
3067 float race_status_time;
3068 float race_status_prev;
3069 string race_status_name_prev;
3070 void HUD_Mod_Race(vector pos, vector mySize)
3072 mod_active = 1; // race should never hide the mod icons panel
3074 me = playerslots[player_localnum];
3076 float f; // yet another function has this
3077 score = me.(scores[ps_primary]);
3079 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3080 return; // no records in the actual race
3082 // clientside personal record
3084 if(gametype == MAPINFO_TYPE_CTS)
3088 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3090 if(score && (score < t || !t)) {
3091 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3092 if(autocvar_cl_autodemo_delete_keeprecords)
3094 f = autocvar_cl_autodemo_delete;
3096 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3100 if(t != crecordtime_prev) {
3101 crecordtime_prev = t;
3102 crecordtime_change_time = time;
3105 vector textPos, medalPos;
3107 if(mySize_x > mySize_y) {
3108 // text on left side
3109 squareSize = min(mySize_y, mySize_x/2);
3110 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3111 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3114 squareSize = min(mySize_x, mySize_y/2);
3115 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3116 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3119 f = time - crecordtime_change_time;
3122 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3123 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3125 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3126 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3127 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3128 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3132 t = race_server_record;
3133 if(t != srecordtime_prev) {
3134 srecordtime_prev = t;
3135 srecordtime_change_time = time;
3137 f = time - srecordtime_change_time;
3140 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3141 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3143 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3144 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3145 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3146 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3149 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3150 race_status_time = time + 5;
3151 race_status_prev = race_status;
3152 if (race_status_name_prev)
3153 strunzone(race_status_name_prev);
3154 race_status_name_prev = strzone(race_status_name);
3159 a = bound(0, race_status_time - time, 1);
3162 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3166 rank = race_CheckName(race_status_name);
3170 rankname = count_ordinal(rank);
3173 namepos = medalPos + '0 0.8 0' * squareSize;
3175 rankpos = medalPos + '0 0.15 0' * squareSize;
3177 if(race_status == 0)
3178 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3179 else if(race_status == 1) {
3180 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3181 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3182 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3183 } else if(race_status == 2) {
3184 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3185 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3187 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3188 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3189 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3190 } else if(race_status == 3) {
3191 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3192 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3193 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3196 if (race_status_time - time <= 0) {
3197 race_status_prev = -1;
3199 if(race_status_name)
3200 strunzone(race_status_name);
3201 race_status_name = string_null;
3202 if(race_status_name_prev)
3203 strunzone(race_status_name_prev);
3204 race_status_name_prev = string_null;
3208 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3210 float stat, pps_ratio;
3221 stat = getstatf(STAT_DOM_PPS_RED);
3222 pic = "dom_icon_red";
3226 stat = getstatf(STAT_DOM_PPS_BLUE);
3227 pic = "dom_icon_blue";
3231 stat = getstatf(STAT_DOM_PPS_YELLOW);
3232 pic = "dom_icon_yellow";
3237 stat = getstatf(STAT_DOM_PPS_PINK);
3238 pic = "dom_icon_pink";
3242 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3244 if(mySize_x/mySize_y > aspect_ratio)
3246 i = aspect_ratio * mySize_y;
3247 myPos_x = myPos_x + (mySize_x - i) / 2;
3252 i = 1/aspect_ratio * mySize_x;
3253 myPos_y = myPos_y + (mySize_y - i) / 2;
3257 if (layout) // show text too
3260 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3261 if (layout == 2) // average pps
3262 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3263 else // percentage of average pps
3264 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3268 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3271 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3272 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3273 drawresetcliparea();
3277 void HUD_Mod_Dom(vector myPos, vector mySize)
3279 mod_active = 1; // required in each mod function that always shows something
3281 float teams_count = 0;
3282 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3283 if(tm.team != NUM_SPECTATOR)
3286 float layout = autocvar_hud_panel_modicons_dom_layout;
3287 float rows, columns, aspect_ratio;
3288 rows = mySize_y/mySize_x;
3289 aspect_ratio = (layout) ? 3 : 1;
3290 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3291 columns = ceil(teams_count/rows);
3294 float row = 0, column = 0;
3295 for(i=0; i<teams_count; ++i)
3297 vector pos, itemSize;
3298 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3299 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3301 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3312 float mod_prev; // previous state of mod_active to check for a change
3314 float mod_change; // "time" when mod_active changed
3316 void HUD_ModIcons(void)
3318 if(!autocvar__hud_configure)
3320 if(!autocvar_hud_panel_modicons) return;
3321 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3324 hud_configure_active_panel = HUD_PANEL_MODICONS;
3326 HUD_Panel_UpdateCvars(modicons);
3327 HUD_Panel_ApplyFadeAlpha();
3329 draw_beginBoldFont();
3333 mySize = panel_size;
3335 if(mod_active != mod_prev) {
3337 mod_prev = mod_active;
3340 if(mod_active || autocvar__hud_configure)
3341 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3343 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3346 HUD_Panel_DrawBg(mod_alpha);
3348 if(panel_bg_padding)
3350 pos += '1 1 0' * panel_bg_padding;
3351 mySize -= '2 2 0' * panel_bg_padding;
3354 // these MUST be ran in order to update mod_active
3355 if(gametype == MAPINFO_TYPE_KEYHUNT)
3356 HUD_Mod_KH(pos, mySize);
3357 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3358 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3359 else if(gametype == MAPINFO_TYPE_NEXBALL)
3360 HUD_Mod_NexBall(pos, mySize);
3361 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3362 HUD_Mod_Race(pos, mySize);
3363 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3364 HUD_Mod_CA(pos, mySize);
3365 else if(gametype == MAPINFO_TYPE_DOMINATION)
3366 HUD_Mod_Dom(pos, mySize);
3367 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3368 HUD_Mod_Keepaway(pos, mySize);
3373 // Draw pressed keys (#11)
3375 void HUD_DrawPressedKeys(void)
3377 if(!autocvar__hud_configure)
3379 if(!autocvar_hud_panel_pressedkeys) return;
3380 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3383 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3386 HUD_Panel_UpdateCvars(pressedkeys);
3387 HUD_Panel_ApplyFadeAlpha();
3390 mySize = panel_size;
3392 HUD_Panel_DrawBg(1);
3393 if(panel_bg_padding)
3395 pos += '1 1 0' * panel_bg_padding;
3396 mySize -= '2 2 0' * panel_bg_padding;
3399 // force custom aspect
3400 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3403 vector newSize = '0 0 0';
3404 if(mySize_x/mySize_y > aspect)
3406 newSize_x = aspect * mySize_y;
3407 newSize_y = mySize_y;
3409 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3413 newSize_y = 1/aspect * mySize_x;
3414 newSize_x = mySize_x;
3416 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3422 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3424 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3426 if(autocvar_hud_panel_pressedkeys_attack)
3428 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3429 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3433 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3434 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3435 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3437 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3438 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3439 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3442 // Handle chat as a panel (#12)
3446 if(!autocvar__hud_configure)
3448 if (!autocvar_hud_panel_chat)
3450 if (!autocvar_con_chatrect)
3451 cvar_set("con_chatrect", "0");
3454 if(autocvar__con_chat_maximized)
3455 if(!hud_draw_maximized) return;
3458 hud_configure_active_panel = HUD_PANEL_CHAT;
3460 HUD_Panel_UpdateCvars(chat);
3461 HUD_Panel_ApplyFadeAlpha();
3463 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3465 panel_pos_y = panel_bg_border;
3466 panel_size_y = vid_conheight - panel_bg_border * 2;
3467 if(panel_bg == "0") // force a border when maximized
3469 if(precache_pic(panel_bg) == "") {
3470 panel_bg = strcat(hud_skin_path, "/border_default");
3471 if(precache_pic(panel_bg) == "") {
3472 panel_bg = "gfx/hud/default/border_default";
3476 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3481 mySize = panel_size;
3483 HUD_Panel_DrawBg(1);
3485 if(panel_bg_padding)
3487 pos += '1 1 0' * panel_bg_padding;
3488 mySize -= '2 2 0' * panel_bg_padding;
3491 if (!autocvar_con_chatrect)
3492 cvar_set("con_chatrect", "1");
3494 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3495 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3497 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3498 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3500 if(autocvar__hud_configure)
3503 chatsize = '1 1 0' * autocvar_con_chatsize;
3504 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3506 for(i = 0; i < autocvar_con_chat; ++i)
3508 if(i == autocvar_con_chat - 1)
3511 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3512 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3513 pos_y += chatsize_y;
3518 // Engine info panel (#13)
3525 float frametimeavg1; // 1 frame ago
3526 float frametimeavg2; // 2 frames ago
3527 void HUD_EngineInfo(void)
3529 if(!autocvar__hud_configure)
3531 if(!autocvar_hud_panel_engineinfo) return;
3534 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3536 HUD_Panel_UpdateCvars(engineinfo);
3537 HUD_Panel_ApplyFadeAlpha();
3540 mySize = panel_size;
3542 HUD_Panel_DrawBg(1);
3543 if(panel_bg_padding)
3545 pos += '1 1 0' * panel_bg_padding;
3546 mySize -= '2 2 0' * panel_bg_padding;
3549 float currentTime = gettime(GETTIME_REALTIME);
3550 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3552 float currentframetime = currentTime - prevfps_time;
3553 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3554 frametimeavg2 = frametimeavg1;
3555 frametimeavg1 = frametimeavg;
3558 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3559 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3561 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3562 prevfps = (1/currentframetime);
3563 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3565 prevfps_time = currentTime;
3570 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3572 prevfps = framecounter/(currentTime - prevfps_time);
3574 prevfps_time = currentTime;
3579 color = HUD_Get_Num_Color (prevfps, 100);
3580 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3583 // Info messages panel (#14)
3585 #define drawInfoMessage(s)\
3586 if(autocvar_hud_panel_infomessages_flip)\
3587 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3588 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3590 void HUD_InfoMessages(void)
3592 if(!autocvar__hud_configure)
3594 if(!autocvar_hud_panel_infomessages) return;
3597 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3599 HUD_Panel_UpdateCvars(infomessages);
3600 HUD_Panel_ApplyFadeAlpha();
3603 mySize = panel_size;
3605 HUD_Panel_DrawBg(1);
3606 if(panel_bg_padding)
3608 pos += '1 1 0' * panel_bg_padding;
3609 mySize -= '2 2 0' * panel_bg_padding;
3612 // always force 5:1 aspect
3613 vector newSize = '0 0 0';
3614 if(mySize_x/mySize_y > 5)
3616 newSize_x = 5 * mySize_y;
3617 newSize_y = mySize_y;
3619 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3623 newSize_y = 1/5 * mySize_x;
3624 newSize_x = mySize_x;
3626 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3635 fontsize = '0.20 0.20 0' * mySize_y;
3641 if(!autocvar__hud_configure)
3643 if(spectatee_status && !intermission)
3646 if(spectatee_status == -1)
3647 s = _("^1Observing");
3649 #ifdef COMPAT_XON050_ENGINE
3650 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3652 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3656 if(spectatee_status == -1)
3657 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3659 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3662 if(spectatee_status == -1)
3663 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3665 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3668 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3671 if(gametype == MAPINFO_TYPE_ARENA)
3672 s = _("^1Wait for your turn to join");
3673 else if(gametype == MAPINFO_TYPE_LMS)
3676 sk = playerslots[player_localnum];
3677 if(sk.(scores[ps_primary]) >= 666)
3678 s = _("^1Match has already begun");
3679 else if(sk.(scores[ps_primary]) > 0)
3680 s = _("^1You have no more lives left");
3682 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3685 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3688 //show restart countdown:
3689 if (time < getstatf(STAT_GAMESTARTTIME)) {
3691 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3692 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3693 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3694 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3698 if(warmup_stage && !intermission)
3700 s = _("^2Currently in ^1warmup^2 stage!");
3705 if(mod(time, 1) >= 0.5)
3710 if(ready_waiting && !intermission && !spectatee_status)
3712 if(ready_waiting_for_me)
3715 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3717 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3722 s = _("^2Waiting for others to ready up to end warmup...");
3724 s = _("^2Waiting for others to ready up...");
3728 else if(warmup_stage && !intermission && !spectatee_status)
3730 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3734 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3736 float ts_min = 0, ts_max = 0;
3737 tm = teams.sort_next;
3740 for(; tm.sort_next; tm = tm.sort_next)
3742 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3744 if(!ts_min) ts_min = tm.team_size;
3745 else ts_min = min(ts_min, tm.team_size);
3746 if(!ts_max) ts_max = tm.team_size;
3747 else ts_max = max(ts_max, tm.team_size);
3749 if ((ts_max - ts_min) > 1)
3751 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3752 tm = GetTeam(myteam, false);
3754 if (tm.team != NUM_SPECTATOR)
3755 if (tm.team_size == ts_max)
3756 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3764 s = _("^7Press ^3ESC ^7to show HUD options.");
3766 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3768 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3770 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3775 // Physics panel (#15)
3777 vector acc_prevspeed;
3778 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3779 void HUD_Physics(void)
3781 if(!autocvar__hud_configure)
3783 if(!autocvar_hud_panel_physics) return;
3784 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3785 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3788 hud_configure_active_panel = HUD_PANEL_PHYSICS;
3790 HUD_Panel_UpdateCvars(physics);
3791 HUD_Panel_ApplyFadeAlpha();
3793 draw_beginBoldFont();
3795 HUD_Panel_DrawBg(1);
3796 if(panel_bg_padding)
3798 panel_pos += '1 1 0' * panel_bg_padding;
3799 panel_size -= '2 2 0' * panel_bg_padding;
3802 float acceleration_progressbar_scale = 0;
3803 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3804 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3807 if (autocvar_hud_panel_physics_text_scale <= 0)
3810 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3813 float speed, conversion_factor;
3816 switch(autocvar_hud_panel_physics_speed_unit)
3821 conversion_factor = 1.0;
3825 conversion_factor = 0.0254;
3829 conversion_factor = 0.0254 * 3.6;
3833 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3837 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3841 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3843 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3844 if (autocvar__hud_configure)
3845 speed = floor( max_speed * 0.65 + 0.5 );
3846 else if(autocvar_hud_panel_physics_speed_vertical)
3847 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3849 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3851 //compute acceleration
3852 float acceleration, f;
3853 if (autocvar__hud_configure)
3854 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3857 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3858 f = time - acc_prevtime;
3859 if(autocvar_hud_panel_physics_acceleration_vertical)
3860 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3862 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3864 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3866 acc_prevspeed = vel;
3867 acc_prevtime = time;
3869 f = bound(0, f * 10, 1);
3870 acc_avg = acc_avg * (1 - f) + acceleration * f;
3874 float panel_ar = panel_size_x/panel_size_y;
3875 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3876 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3878 panel_size_x *= 0.5;
3879 if (autocvar_hud_panel_physics_flip)
3880 speed_offset_x = panel_size_x;
3882 acceleration_offset_x = panel_size_x;
3886 panel_size_y *= 0.5;
3887 if (autocvar_hud_panel_physics_flip)
3888 speed_offset_y = panel_size_y;
3890 acceleration_offset_y = panel_size_y;
3892 float speed_baralign, acceleration_baralign;
3893 if (autocvar_hud_panel_physics_baralign == 1)
3894 acceleration_baralign = speed_baralign = 1;
3895 else if(autocvar_hud_panel_physics_baralign == 4)
3896 acceleration_baralign = speed_baralign = 2;
3897 else if (autocvar_hud_panel_physics_flip)
3899 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3900 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3904 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3905 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3907 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3908 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3912 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3914 HUD_Panel_GetProgressBarColor(speed);
3915 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3917 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3918 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3920 tmp_size_x = panel_size_x * 0.75;
3921 tmp_size_y = panel_size_y * text_scale;
3923 tmp_offset_x = panel_size_x - tmp_size_x;
3926 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3927 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3933 tmp_offset_x = tmp_size_x;
3934 if (autocvar_hud_panel_physics_speed_unit_show)
3937 tmp_size_x = panel_size_x * (1 - 0.75);
3938 tmp_size_y = panel_size_y * 0.4 * text_scale;
3939 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3940 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3944 //compute and draw top speed
3945 if (autocvar_hud_panel_physics_topspeed)
3946 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3948 if (autocvar__hud_configure)
3950 top_speed = floor( max_speed * 0.75 + 0.5 );
3955 if (speed >= top_speed)
3958 top_speed_time = time;
3962 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3963 // divide by f to make it start from 1
3964 f = cos( ((time - top_speed_time) / f) * PI/2 );
3966 else //hide top speed 0, it would be stupid
3971 //top speed progressbar peak
3972 if(speed < top_speed)
3973 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3975 float peak_offset_x;
3976 vector peak_size = '0 0 0';
3977 if (speed_baralign == 0)
3978 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3979 else if (speed_baralign == 1)
3980 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3981 else // if (speed_baralign == 2)
3982 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3983 //if speed is not 0 the speed progressbar already fetched the color
3985 HUD_Panel_GetProgressBarColor(speed);
3986 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3987 peak_size_y = panel_size_y;
3988 if (speed_baralign == 2) // draw two peaks, on both sides
3990 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3991 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3994 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3998 tmp_offset_y = panel_size_y * 0.4;
3999 tmp_size_x = panel_size_x * (1 - 0.75);
4000 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4001 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4002 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4010 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4012 if (acceleration < 0)
4013 HUD_Panel_GetProgressBarColor(acceleration_neg);
4015 HUD_Panel_GetProgressBarColor(acceleration);
4017 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4018 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4021 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4023 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4025 if (acceleration_baralign == 1)
4026 tmp_offset_x = panel_size_x - tmp_size_x;
4027 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4028 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4035 tmp_size = panel_size;
4036 tmp_offset = '0 0 0';
4039 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4041 tmp_size_x = panel_size_x;
4042 tmp_size_y = panel_size_y * text_scale;
4044 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4045 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4046 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4051 // CenterPrint (#16)
4053 #define CENTERPRINT_MAX_MSGS 10
4054 #define CENTERPRINT_MAX_ENTRIES 50
4055 #define CENTERPRINT_SPACING 0.7
4057 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4058 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4059 float centerprint_time[CENTERPRINT_MAX_MSGS];
4060 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4061 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4062 float centerprint_showing;
4064 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4066 //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4069 if(strMessage == "" && new_id == 0)
4072 // strip trailing newlines
4073 j = strlen(strMessage) - 1;
4074 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4076 if (j < strlen(strMessage) - 1)
4077 strMessage = substring(strMessage, 0, j + 1);
4079 if(strMessage == "" && new_id == 0)
4082 // strip leading newlines
4084 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4087 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4089 if(strMessage == "" && new_id == 0)
4092 if (!centerprint_showing)
4093 centerprint_showing = TRUE;
4095 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4097 if (j == CENTERPRINT_MAX_MSGS)
4099 if (new_id && new_id == centerprint_msgID[j])
4101 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4103 // fade out the current msg (duration and countdown_num are ignored)
4104 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4105 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4106 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4109 break; // found a msg with the same id, at position j
4113 if (i == CENTERPRINT_MAX_MSGS)
4115 // a msg with the same id was not found, add the msg at the next position
4117 if (cpm_index == -1)
4118 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4121 if(centerprint_messages[j])
4122 strunzone(centerprint_messages[j]);
4123 centerprint_messages[j] = strzone(strMessage);
4124 centerprint_msgID[j] = new_id;
4127 centerprint_time[j] = -1;
4128 centerprint_expire_time[j] = time;
4133 duration = max(1, autocvar_hud_panel_centerprint_time);
4134 centerprint_time[j] = duration;
4135 centerprint_expire_time[j] = time + duration;
4137 centerprint_countdown_num[j] = countdown_num;
4140 void centerprint_hud(string strMessage)
4142 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4145 void reset_centerprint_messages(void)
4148 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4150 centerprint_expire_time[i] = 0;
4151 centerprint_time[i] = 1;
4152 centerprint_msgID[i] = 0;
4153 if(centerprint_messages[i])
4154 strunzone(centerprint_messages[i]);
4155 centerprint_messages[i] = string_null;
4158 float hud_configure_cp_generation_time;
4159 void HUD_CenterPrint (void)
4161 if(!autocvar__hud_configure)
4163 if(!autocvar_hud_panel_centerprint) return;
4165 if (hud_configure_prev && hud_configure_prev != -1)
4166 reset_centerprint_messages();
4170 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4172 if (!hud_configure_prev)
4173 reset_centerprint_messages();
4174 if (time > hud_configure_cp_generation_time)
4179 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4181 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4183 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4184 hud_configure_cp_generation_time = time + 1 + random()*4;
4188 HUD_Panel_UpdateCvars(centerprint);
4190 // this panel doesn't fade when showing the scoreboard
4191 if(autocvar__menu_alpha)
4192 HUD_Panel_ApplyFadeAlpha();
4194 if(scoreboard_fade_alpha)
4196 // move the panel below the scoreboard
4197 if (scoreboard_bottom >= 0.96 * vid_conheight)
4201 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4203 if(target_pos_y > panel_pos_y)
4205 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4206 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4210 HUD_Panel_DrawBg(1);
4212 if (!centerprint_showing)
4215 if(panel_bg_padding)
4217 panel_pos += '1 1 0' * panel_bg_padding;
4218 panel_size -= '2 2 0' * panel_bg_padding;
4221 float entries, height;
4223 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4224 // height = panel_size_y/entries;
4225 // fontsize = '1 1 0' * height;
4226 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4227 fontsize = '1 1 0' * height;
4228 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4230 float i, j, k, n, g;
4231 float a, sz, align, current_msg_pos_y = 0, msg_size;
4235 n = -1; // if no msg will be displayed, n stays -1
4238 if (autocvar_hud_panel_centerprint_flip)
4239 pos_y += panel_size_y;
4240 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4241 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4243 if (j == CENTERPRINT_MAX_MSGS)
4245 if (centerprint_expire_time[j] <= time)
4247 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4249 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4250 if (centerprint_countdown_num[j] == 0)
4252 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4254 else if(centerprint_time[j] != -1)
4259 // fade the centerprint_hud in/out
4260 if(centerprint_time[j] < 0)
4261 a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4262 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4263 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4264 else if(centerprint_expire_time[j] > time)
4265 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4269 // set the size from fading in/out before subsequent fading
4270 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4272 // also fade it based on positioning
4273 if(autocvar_hud_panel_centerprint_fade_subsequent)
4275 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4276 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4279 // finally set the size based on the new theAlpha from subsequent fading
4280 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4281 drawfontscale = sz * '1 1 0';
4283 if (centerprint_countdown_num[j])
4284 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4286 n = tokenizebyseparator(centerprint_messages[j], "\n");
4288 if (autocvar_hud_panel_centerprint_flip)
4290 // check if the message can be entirely shown
4291 for(k = 0; k < n; ++k)
4293 getWrappedLine_remaining = argv(k);
4294 while(getWrappedLine_remaining)
4296 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4298 pos_y -= fontsize_y;
4300 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4303 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4307 for(k = 0; k < n; ++k)
4309 getWrappedLine_remaining = argv(k);
4310 while(getWrappedLine_remaining)
4312 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4316 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4317 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4318 pos_y += fontsize_y;
4321 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4325 ++g; // move next position number up
4327 msg_size = pos_y - msg_size;
4328 if (autocvar_hud_panel_centerprint_flip)
4330 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4331 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4332 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4334 if (pos_y < panel_pos_y) // check if the next message can be shown
4336 drawfontscale = '1 1 0';
4342 pos_y += CENTERPRINT_SPACING * fontsize_y;
4343 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4344 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4346 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4348 drawfontscale = '1 1 0';
4353 drawfontscale = '1 1 0';
4356 centerprint_showing = FALSE;
4357 reset_centerprint_messages();
4367 void HUD_Reset (void)
4369 // reset gametype specific icons
4370 if(gametype == MAPINFO_TYPE_KEYHUNT)
4372 else if(gametype == MAPINFO_TYPE_CTF)
4373 HUD_Mod_CTF_Reset();
4376 #define HUD_DrawPanel(id)\
4378 case (HUD_PANEL_RADAR):\
4379 HUD_Radar(); break;\
4380 case (HUD_PANEL_WEAPONS):\
4381 HUD_Weapons(); break;\
4382 case (HUD_PANEL_AMMO):\
4384 case (HUD_PANEL_POWERUPS):\
4385 HUD_Powerups(); break;\
4386 case (HUD_PANEL_HEALTHARMOR):\
4387 HUD_HealthArmor(); break;\
4388 case (HUD_PANEL_NOTIFY):\
4389 HUD_Notify(); break;\
4390 case (HUD_PANEL_TIMER):\
4391 HUD_Timer(); break;\
4392 case (HUD_PANEL_SCORE):\
4393 HUD_Score(); break;\
4394 case (HUD_PANEL_RACETIMER):\
4395 HUD_RaceTimer(); break;\
4396 case (HUD_PANEL_VOTE):\
4397 HUD_VoteWindow(); break;\
4398 case (HUD_PANEL_MODICONS):\
4399 HUD_ModIcons(); break;\
4400 case (HUD_PANEL_PRESSEDKEYS):\
4401 HUD_DrawPressedKeys(); break;\
4402 case (HUD_PANEL_CHAT):\
4404 case (HUD_PANEL_ENGINEINFO):\
4405 HUD_EngineInfo(); break;\
4406 case (HUD_PANEL_INFOMESSAGES):\
4407 HUD_InfoMessages(); break;\
4408 case (HUD_PANEL_PHYSICS):\
4409 HUD_Physics(); break;\
4410 case (HUD_PANEL_CENTERPRINT):\
4411 HUD_CenterPrint(); break;\
4412 } ENDS_WITH_CURLY_BRACE
4414 void HUD_Main (void)
4417 // global hud theAlpha fade
4418 if(menu_enabled == 1)
4421 hud_fade_alpha = (1 - autocvar__menu_alpha);
4423 if(scoreboard_fade_alpha)
4424 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4426 if(autocvar__hud_configure)
4428 HUD_Configure_Exit_Force();
4430 if(intermission == 2) // no hud during mapvote
4432 if (autocvar__hud_configure)
4433 HUD_Configure_Exit_Force();
4436 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4439 // panels that we want to be active together with the scoreboard
4440 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4441 if(scoreboard_fade_alpha == 1)
4447 if(!autocvar__hud_configure && !hud_fade_alpha)
4451 if (hud_skin_prev != autocvar_hud_skin)
4454 strunzone(hud_skin_path);
4455 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4457 strunzone(hud_skin_prev);
4458 hud_skin_prev = strzone(autocvar_hud_skin);
4461 // HUD configure visible grid
4462 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4464 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4465 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4466 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4467 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4470 s = eX + eY * vid_conheight;
4471 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4472 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4474 s = eY + eX * vid_conwidth;
4475 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4476 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4479 #ifdef COMPAT_XON050_ENGINE
4480 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4482 current_player = player_localentnum;
4486 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4490 float hud_dock_color_team = autocvar_hud_dock_color_team;
4491 if((teamplay) && hud_dock_color_team) {
4492 color = colormapPaletteColor(myteam, 1) * hud_dock_color_team;
4494 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4495 color = '1 0 0' * hud_dock_color_team;
4499 string hud_dock_color = autocvar_hud_dock_color;
4500 if(hud_dock_color == "shirt") {
4501 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4502 color = colormapPaletteColor(floor(f / 16), 0);
4504 else if(hud_dock_color == "pants") {
4505 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4506 color = colormapPaletteColor(mod(f, 16), 1);
4509 color = stov(hud_dock_color);
4513 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4514 if(precache_pic(pic) == "") {
4515 pic = strcat(hud_skin_path, "/dock_medium");
4516 if(precache_pic(pic) == "") {
4517 pic = "gfx/hud/default/dock_medium";
4520 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4523 // cache the panel order into the panel_order array
4524 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4525 for(i = 0; i < HUD_PANEL_NUM; ++i)
4526 panel_order[i] = -1;
4528 float p_num, warning = false;
4529 float argc = tokenize_console(autocvar__hud_panelorder);
4530 if (argc > HUD_PANEL_NUM)
4532 //first detect wrong/missing panel numbers
4533 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4534 p_num = stof(argv(i));
4535 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4536 if (panel_order[p_num] == -1) //found for the first time?
4537 s = strcat(s, ftos(p_num), " ");
4538 panel_order[p_num] = 1; //mark as found
4543 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4544 if (panel_order[i] == -1) {
4546 s = strcat(s, ftos(i), " "); //add missing panel number
4550 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4552 cvar_set("_hud_panelorder", s);
4553 if(hud_panelorder_prev)
4554 strunzone(hud_panelorder_prev);
4555 hud_panelorder_prev = strzone(s);
4557 //now properly set panel_order
4558 tokenize_console(s);
4559 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4560 panel_order[i] = stof(argv(i));
4564 hud_draw_maximized = 0;
4565 // draw panels in order specified by panel_order array
4566 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4567 HUD_DrawPanel(panel_order[i]);
4569 hud_draw_maximized = 1; // panels that may be maximized must check this var
4570 // draw maximized panels on top
4571 if(hud_panel_radar_maximized)
4573 if(autocvar__con_chat_maximized)
4576 if(autocvar__hud_configure)
4580 HUD_Panel_UpdatePosSizeForId(tab_panel)
4581 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4583 if(highlightedPanel != -1)
4585 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4586 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4588 if(!hud_configure_prev || hud_configure_prev == -1)
4590 if(autocvar_hud_cursormode) { setcursormode(1); }
4594 else if (hud_configure_prev && autocvar_hud_cursormode)
4597 hud_configure_prev = autocvar__hud_configure;
4599 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again