7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, alpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, alpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
254 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
256 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
257 } ENDS_WITH_CURLY_BRACE
259 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
260 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
262 if(!length_ratio || !theAlpha)
268 if(length_ratio < -1)
271 else if(length_ratio < 0)
275 vector width, height;
277 pic = strcat(hud_skin_path, "/", pic, "_vertical");
278 if(precache_pic(pic) == "") {
279 pic = "gfx/hud/default/progressbar_vertical";
282 if (baralign == 1) // bottom align
283 theOrigin_y += (1 - length_ratio) * theSize_y;
284 else if (baralign == 2) // center align
285 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
286 else if (baralign == 3) // center align, positive values down, negative up
289 if (length_ratio > 0)
290 theOrigin_y += theSize_y;
293 theOrigin_y += (1 + length_ratio) * theSize_y;
294 length_ratio = -length_ratio;
297 theSize_y *= length_ratio;
300 width = eX * theSize_x;
301 height = eY * theSize_y;
302 if(theSize_y <= theSize_x * 2)
304 // button not high enough
305 // draw just upper and lower part then
306 square = eY * theSize_y * 0.5;
307 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
308 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
309 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
313 square = eY * theSize_x;
314 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
316 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
319 pic = strcat(hud_skin_path, "/", pic);
320 if(precache_pic(pic) == "") {
321 pic = "gfx/hud/default/progressbar";
324 if (baralign == 1) // right align
325 theOrigin_x += (1 - length_ratio) * theSize_x;
326 else if (baralign == 2) // center align
327 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
328 else if (baralign == 3) // center align, positive values on the right, negative on the left
331 if (length_ratio > 0)
332 theOrigin_x += theSize_x;
335 theOrigin_x += (1 + length_ratio) * theSize_x;
336 length_ratio = -length_ratio;
339 theSize_x *= length_ratio;
342 width = eX * theSize_x;
343 height = eY * theSize_y;
344 if(theSize_x <= theSize_y * 2)
346 // button not wide enough
347 // draw just left and right part then
348 square = eX * theSize_x * 0.5;
349 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
350 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
351 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
355 square = eX * theSize_y;
356 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
357 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
358 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
363 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
369 pic = strcat(hud_skin_path, "/num_leading");
370 if(precache_pic(pic) == "") {
371 pic = "gfx/hud/default/num_leading";
374 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
375 if(mySize_x/mySize_y > 2)
376 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
377 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
382 entity weaponorder[WEP_MAXCOUNT];
383 void weaponorder_swap(float i, float j, entity pass)
387 weaponorder[i] = weaponorder[j];
391 string weaponorder_cmp_str;
392 float weaponorder_cmp(float i, float j, entity pass)
395 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
396 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
397 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
400 float GetAmmoStat(float i)
404 case 0: return STAT_SHELLS;
405 case 1: return STAT_NAILS;
406 case 2: return STAT_ROCKETS;
407 case 3: return STAT_CELLS;
408 case 4: return STAT_FUEL;
413 float GetAmmoTypeForWep(float i)
417 case WEP_SHOTGUN: return 0;
418 case WEP_UZI: return 1;
419 case WEP_GRENADE_LAUNCHER: return 2;
420 case WEP_MINE_LAYER: return 2;
421 case WEP_ELECTRO: return 3;
422 case WEP_CRYLINK: return 3;
423 case WEP_HLAC: return 3;
424 case WEP_MINSTANEX: return 3;
425 case WEP_NEX: return 3;
426 case WEP_RIFLE: return 1;
427 case WEP_HAGAR: return 2;
428 case WEP_ROCKET_LAUNCHER: return 2;
429 case WEP_SEEKER: return 2;
430 case WEP_FIREBALL: return 4;
431 case WEP_HOOK: return 3;
436 void HUD_Weapons(void)
439 float center_x, center_y;
440 if(hud != HUD_NORMAL) return;
441 if(!autocvar__hud_configure)
443 if(!autocvar_hud_panel_weapons) return;
444 if(spectatee_status == -1) return;
447 hud_configure_active_panel = HUD_PANEL_WEAPONS;
449 float timeout = autocvar_hud_panel_weapons_timeout;
450 float timeout_effect_length, timein_effect_length;
451 if (autocvar_hud_panel_weapons_timeout_effect == 0)
453 timeout_effect_length = 0;
454 timein_effect_length = 0;
458 timeout_effect_length = 0.75;
459 timein_effect_length = 0.375;
462 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
464 weaponprevtime = time;
468 HUD_Panel_UpdateCvars(weapons);
469 HUD_Panel_ApplyFadeAlpha();
471 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
473 f = (time - (weapontime + timeout)) / timeout_effect_length;
474 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
476 panel_bg_alpha *= (1 - f);
477 panel_fg_alpha *= (1 - f);
479 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
481 f *= f; // for a cooler movement
482 center_x = panel_pos_x + panel_size_x/2;
483 center_y = panel_pos_y + panel_size_y/2;
484 screen_ar = vid_conwidth/vid_conheight;
485 if (center_x/center_y < screen_ar) //bottom left
487 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
488 panel_pos_y += f * (vid_conheight - panel_pos_y);
490 panel_pos_x -= f * (panel_pos_x + panel_size_x);
494 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
495 panel_pos_x += f * (vid_conwidth - panel_pos_x);
497 panel_pos_y -= f * (panel_pos_y + panel_size_y);
500 weaponprevtime = time - (1 - f) * timein_effect_length;
502 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
504 f = (time - weaponprevtime) / timein_effect_length;
505 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
507 panel_bg_alpha *= (f);
508 panel_fg_alpha *= (f);
510 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
512 f *= f; // for a cooler movement
514 center_x = panel_pos_x + panel_size_x/2;
515 center_y = panel_pos_y + panel_size_y/2;
516 screen_ar = vid_conwidth/vid_conheight;
517 if (center_x/center_y < screen_ar) //bottom left
519 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
520 panel_pos_y += f * (vid_conheight - panel_pos_y);
522 panel_pos_x -= f * (panel_pos_x + panel_size_x);
526 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
527 panel_pos_x += f * (vid_conwidth - panel_pos_x);
529 panel_pos_y -= f * (panel_pos_y + panel_size_y);
534 float i, weapid, wpnalpha, weapon_cnt;
536 // TODO make this configurable
537 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
539 if(weaponorder_bypriority)
540 strunzone(weaponorder_bypriority);
541 if(weaponorder_byimpulse)
542 strunzone(weaponorder_byimpulse);
544 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
545 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
546 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
549 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
551 self = get_weaponinfo(i);
552 if(self.impulse >= 0)
554 weaponorder[weapon_cnt] = self;
558 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
559 weaponorder[i] = NULL;
560 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
562 weaponorder_cmp_str = string_null;
568 panel_pos += '1 1 0' * panel_bg_padding;
569 panel_size -= '2 2 0' * panel_bg_padding;
572 if(autocvar_hud_panel_weapons_fade)
574 wpnalpha = 3.2 - 2 * (time - weapontime);
575 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
578 wpnalpha = panel_fg_alpha;
581 float aspect = autocvar_hud_panel_weapons_aspect;
582 rows = panel_size_y/panel_size_x;
583 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
585 columns = ceil(WEP_COUNT/rows);
588 float a, type, fullammo;
590 when = autocvar_hud_panel_weapons_complainbubble_time;
592 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
600 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
601 float barsize_x, barsize_y, baroffset_x, baroffset_y;
602 if (autocvar_hud_panel_weapons_ammo)
604 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
605 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
608 if(wpnsize_x/wpnsize_y > aspect)
610 barsize_x = aspect * wpnsize_y;
611 barsize_y = wpnsize_y;
612 baroffset_x = (wpnsize_x - barsize_x) / 2;
616 barsize_y = 1/aspect * wpnsize_x;
617 barsize_x = wpnsize_x;
618 baroffset_y = (wpnsize_y - barsize_y) / 2;
624 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
626 show_accuracy = true;
627 if (acc_col_x[0] == -1)
628 for (i = 0; i < acc_levels; ++i)
629 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
632 float weapons_st = getstati(STAT_WEAPONS);
634 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
636 self = weaponorder[i];
637 if (!self || self.impulse < 0)
639 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
641 weapid = self.impulse;
643 // draw background behind currently selected weapon
644 if(self.weapon == switchweapon)
645 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
647 // draw the weapon accuracy
650 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
651 if(weapon_stats >= 0)
653 // find the max level lower than weapon_stats
656 while ( j && weapon_stats < acc_lev[j] )
659 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
661 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
663 color = color + factor * (acc_col[j+1] - color);
665 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
669 // draw the weapon icon
670 if(weapons_st & self.weapons)
672 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
674 if(autocvar_hud_panel_weapons_label == 1) // weapon number
675 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
676 else if(autocvar_hud_panel_weapons_label == 2) // bind
677 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
679 // draw ammo status bar
680 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
683 type = GetAmmoTypeForWep(self.weapon);
685 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
690 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
691 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
692 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
693 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
694 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
695 default: fullammo = 60;
699 wpnpos_x + baroffset_x,
700 wpnpos_y + baroffset_y,
701 barsize_x * bound(0, a/fullammo, 1),
703 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
709 // draw a "ghost weapon icon" if you don't have the weapon
712 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
715 // draw the complain message
716 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
720 if(complain_weapon_time + when > time)
723 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
727 if(complain_weapon_time + when > time)
734 if(complain_weapon_type == 0) {
735 s = _("Out of ammo");
736 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
738 else if(complain_weapon_type == 1) {
740 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
743 s = _("Unavailable");
744 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
746 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
747 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
748 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
764 float GetAmmoItemCode(float i)
768 case 0: return IT_SHELLS;
769 case 1: return IT_NAILS;
770 case 2: return IT_ROCKETS;
771 case 3: return IT_CELLS;
772 case 4: return IT_FUEL;
777 string GetAmmoPicture(float i)
781 case 0: return "ammo_shells";
782 case 1: return "ammo_bullets";
783 case 2: return "ammo_rockets";
784 case 3: return "ammo_cells";
785 case 4: return "ammo_fuel";
790 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
793 if(autocvar__hud_configure)
795 currently_selected = (itemcode == 2); //rockets always selected
796 a = 31 + mod(itemcode*93, 128);
799 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
803 color = '0 0.5 0.75';
810 if(currently_selected)
815 vector picpos, numpos;
816 if(autocvar_hud_panel_ammo_iconalign)
819 picpos = myPos + eX * 2 * mySize_y;
823 numpos = myPos + eX * mySize_y;
827 if (currently_selected)
828 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
830 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
831 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
833 if(autocvar_hud_panel_ammo_text)
835 if(a > 0 || infinite_ammo)
836 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
837 else // "ghost" ammo count
838 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
840 if(a > 0 || infinite_ammo)
841 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
842 else // "ghost" ammo icon
843 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
848 if(hud != HUD_NORMAL) return;
849 if(!autocvar__hud_configure)
851 if(!autocvar_hud_panel_ammo) return;
852 if(spectatee_status == -1) return;
855 hud_configure_active_panel = HUD_PANEL_AMMO;
857 HUD_Panel_UpdateCvars(ammo);
858 HUD_Panel_ApplyFadeAlpha();
866 pos += '1 1 0' * panel_bg_padding;
867 mySize -= '2 2 0' * panel_bg_padding;
870 float rows, columns, row, column;
872 if (autocvar_hud_panel_ammo_onlycurrent)
876 rows = mySize_y/mySize_x;
877 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
878 // ^^^ ammo item aspect goes here
880 columns = ceil(AMMO_COUNT/rows);
882 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
887 if(ammo_size_x/ammo_size_y > 3)
889 newSize = 3 * ammo_size_y;
890 offset_x = ammo_size_x - newSize;
892 ammo_size_x = newSize;
896 newSize = 1/3 * ammo_size_x;
897 offset_y = ammo_size_y - newSize;
899 ammo_size_y = newSize;
902 float i, stat_items, currently_selected, infinite_ammo;
903 infinite_ammo = FALSE;
904 if (autocvar_hud_panel_ammo_onlycurrent)
906 if(autocvar__hud_configure)
908 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
911 stat_items = getstati(STAT_ITEMS);
912 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
913 infinite_ammo = TRUE;
914 for (i = 0; i < AMMO_COUNT; ++i) {
915 currently_selected = stat_items & GetAmmoItemCode(i);
916 if (currently_selected)
918 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
922 return; // nothing to display
925 stat_items = getstati(STAT_ITEMS);
926 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
927 infinite_ammo = TRUE;
928 for (i = 0; i < AMMO_COUNT; ++i) {
929 currently_selected = stat_items & GetAmmoItemCode(i);
930 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
940 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
942 vector newPos, newSize;
943 vector picpos, numpos;
947 if(mySize_y/mySize_x > 2)
949 newSize_y = 2 * mySize_x;
950 newSize_x = mySize_x;
952 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
957 newSize_x = 1/2 * mySize_y;
958 newSize_y = mySize_y;
960 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
967 picpos = newPos + eY * newSize_x;
972 numpos = newPos + eY * newSize_x;
976 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
977 // make number smaller than icon, it looks better
978 // reduce only y to draw numbers with different number of digits with the same y size
979 numpos_y += newSize_y * ((1 - 0.7) / 2);
981 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
985 if(mySize_x/mySize_y > 3)
987 newSize_x = 3 * mySize_y;
988 newSize_y = mySize_y;
990 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
995 newSize_y = 1/3 * mySize_x;
996 newSize_x = mySize_x;
998 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1002 if(icon_right_align) // right align
1005 picpos = newPos + eX * 2 * newSize_y;
1009 numpos = newPos + eX * newSize_y;
1013 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1014 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1017 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1020 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1022 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1027 void HUD_Powerups(void)
1029 float strength_time, shield_time;
1030 if(!autocvar__hud_configure)
1032 if(!autocvar_hud_panel_powerups) return;
1033 if(spectatee_status == -1) return;
1034 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1035 if (getstati(STAT_HEALTH) <= 0) return;
1037 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1038 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1042 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1048 HUD_Panel_UpdateCvars(powerups);
1049 HUD_Panel_ApplyFadeAlpha();
1052 mySize = panel_size;
1054 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1055 if(panel_bg_padding)
1057 pos += '1 1 0' * panel_bg_padding;
1058 mySize -= '2 2 0' * panel_bg_padding;
1061 float panel_ar = mySize_x/mySize_y;
1062 float is_vertical = (panel_ar < 1);
1063 vector shield_offset, strength_offset;
1064 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1067 if (autocvar_hud_panel_powerups_flip)
1068 shield_offset_x = mySize_x;
1070 strength_offset_x = mySize_x;
1075 if (autocvar_hud_panel_powerups_flip)
1076 shield_offset_y = mySize_y;
1078 strength_offset_y = mySize_y;
1081 float shield_baralign, strength_baralign;
1082 float shield_iconalign, strength_iconalign;
1083 if (autocvar_hud_panel_powerups_flip)
1085 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1086 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1087 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1088 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1092 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1093 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1094 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1095 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1100 const float maxshield = 30;
1101 float shield = ceil(shield_time);
1102 if(autocvar_hud_panel_powerups_progressbar)
1104 HUD_Panel_GetProgressBarColor(shield);
1105 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1107 if(autocvar_hud_panel_powerups_text)
1110 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1112 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1118 const float maxstrength = 30;
1119 float strength = ceil(strength_time);
1120 if(autocvar_hud_panel_powerups_progressbar)
1122 HUD_Panel_GetProgressBarColor(strength);
1123 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1125 if(autocvar_hud_panel_powerups_text)
1128 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1130 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1135 // Health/armor (#3)
1138 // prev_* vars contain the health/armor at the previous FRAME
1139 // set to -1 when player is dead or was not playing
1140 float prev_health, prev_armor;
1141 float health_damagetime, armor_damagetime;
1142 float health_beforedamage, armor_beforedamage;
1143 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1144 float old_p_health, old_p_armor;
1145 float old_p_healthtime, old_p_armortime;
1146 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1147 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1148 float prev_p_health, prev_p_armor;
1150 void HUD_HealthArmor(void)
1152 float armor, health, fuel;
1153 if(!autocvar__hud_configure)
1155 if(!autocvar_hud_panel_healtharmor) return;
1156 if(hud != HUD_NORMAL) return;
1157 if(spectatee_status == -1) return;
1159 health = getstati(STAT_HEALTH);
1165 armor = getstati(STAT_ARMOR);
1167 // code to check for spectatee_status changes is in Ent_ClientData()
1168 // prev_p_health and prev_health can be set to -1 there
1170 if (prev_p_health == -1)
1173 health_beforedamage = 0;
1174 armor_beforedamage = 0;
1175 health_damagetime = 0;
1176 armor_damagetime = 0;
1177 prev_health = health;
1179 old_p_health = health;
1180 old_p_armor = armor;
1181 prev_p_health = health;
1182 prev_p_armor = armor;
1184 else if (prev_health == -1)
1186 //start the load effect
1187 health_damagetime = 0;
1188 armor_damagetime = 0;
1192 fuel = getstati(STAT_FUEL);
1196 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1203 HUD_Panel_UpdateCvars(healtharmor);
1204 HUD_Panel_ApplyFadeAlpha();
1207 mySize = panel_size;
1209 HUD_Panel_DrawBg(1);
1210 if(panel_bg_padding)
1212 pos += '1 1 0' * panel_bg_padding;
1213 mySize -= '2 2 0' * panel_bg_padding;
1216 float baralign = autocvar_hud_panel_healtharmor_baralign;
1217 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1219 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1220 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1221 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1224 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1229 float maxtotal = maxhealth + maxarmor;
1231 if(v_z) // NOT fully armored
1233 biggercount = "health";
1234 if(autocvar_hud_panel_healtharmor_progressbar)
1236 HUD_Panel_GetProgressBarColor(health);
1237 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1240 if(autocvar_hud_panel_healtharmor_text)
1241 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1245 biggercount = "armor";
1246 if(autocvar_hud_panel_healtharmor_progressbar)
1248 HUD_Panel_GetProgressBarColor(armor);
1249 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1252 if(autocvar_hud_panel_healtharmor_text)
1253 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1255 if(autocvar_hud_panel_healtharmor_text)
1256 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1260 HUD_Panel_GetProgressBarColor(fuel);
1261 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1266 float panel_ar = mySize_x/mySize_y;
1267 float is_vertical = (panel_ar < 1);
1268 vector health_offset, armor_offset;
1269 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1272 if (autocvar_hud_panel_healtharmor_flip)
1273 health_offset_x = mySize_x;
1275 armor_offset_x = mySize_x;
1280 if (autocvar_hud_panel_healtharmor_flip)
1281 health_offset_y = mySize_y;
1283 armor_offset_y = mySize_y;
1286 float health_baralign, armor_baralign, fuel_baralign;
1287 float health_iconalign, armor_iconalign;
1288 if (autocvar_hud_panel_healtharmor_flip)
1290 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1291 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1292 fuel_baralign = health_baralign;
1293 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1294 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1298 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1299 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1300 fuel_baralign = armor_baralign;
1301 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1302 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1307 if(autocvar_hud_panel_healtharmor_progressbar)
1309 HUD_Panel_GetProgressBarColor(health);
1310 float p_health, pain_health_alpha;
1312 pain_health_alpha = 1;
1313 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1315 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1317 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1319 if (time - old_p_healthtime < 1)
1320 old_p_health = prev_p_health;
1322 old_p_health = prev_health;
1323 old_p_healthtime = time;
1325 if (time - old_p_healthtime < 1)
1327 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1328 prev_p_health = p_health;
1331 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1333 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1335 if (time - health_damagetime >= 1)
1336 health_beforedamage = prev_health;
1337 health_damagetime = time;
1339 if (time - health_damagetime < 1)
1341 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1342 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1345 prev_health = health;
1347 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1349 float BLINK_FACTOR = 0.15;
1350 float BLINK_BASE = 0.85;
1351 float BLINK_FREQ = 9;
1352 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1355 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1357 if(autocvar_hud_panel_healtharmor_text)
1358 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1363 if(autocvar_hud_panel_healtharmor_progressbar)
1365 HUD_Panel_GetProgressBarColor(armor);
1368 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1370 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1372 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1374 if (time - old_p_armortime < 1)
1375 old_p_armor = prev_p_armor;
1377 old_p_armor = prev_armor;
1378 old_p_armortime = time;
1380 if (time - old_p_armortime < 1)
1382 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1383 prev_p_armor = p_armor;
1386 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1388 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1390 if (time - armor_damagetime >= 1)
1391 armor_beforedamage = prev_armor;
1392 armor_damagetime = time;
1394 if (time - armor_damagetime < 1)
1396 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1397 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1402 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1404 if(autocvar_hud_panel_healtharmor_text)
1405 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1411 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1415 mySize_x *= 2; //restore full panel size
1416 else if (panel_ar < 1/4)
1417 mySize_y *= 2; //restore full panel size
1418 HUD_Panel_GetProgressBarColor(fuel);
1419 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1424 // Notification area (#4)
1427 string Weapon_SuicideMessage(float deathtype)
1429 w_deathtype = deathtype;
1430 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1431 return w_deathtypestring;
1434 string Weapon_KillMessage(float deathtype)
1436 w_deathtype = deathtype;
1437 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1438 return w_deathtypestring;
1441 #define KN_MAX_ENTRIES 10
1443 float killnotify_times[KN_MAX_ENTRIES];
1444 float killnotify_deathtype[KN_MAX_ENTRIES];
1445 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1446 string killnotify_attackers[KN_MAX_ENTRIES];
1447 string killnotify_victims[KN_MAX_ENTRIES];
1448 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1452 kn_index = KN_MAX_ENTRIES-1;
1453 killnotify_times[kn_index] = time;
1454 killnotify_deathtype[kn_index] = wpn;
1455 killnotify_actiontype[kn_index] = actiontype;
1456 if(killnotify_attackers[kn_index])
1457 strunzone(killnotify_attackers[kn_index]);
1458 killnotify_attackers[kn_index] = strzone(attacker);
1459 if(killnotify_victims[kn_index])
1460 strunzone(killnotify_victims[kn_index]);
1461 killnotify_victims[kn_index] = strzone(victim);
1464 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1467 float alsoprint, gentle;
1468 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1469 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1471 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1474 if(msg == MSG_SUICIDE) {
1475 w = DEATH_WEAPONOF(type);
1477 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1479 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1480 } else if (type == DEATH_KILL) {
1481 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1483 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1484 } else if (type == DEATH_ROT) {
1485 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1487 print (sprintf(_("^1%s^1 died\n"), s1));
1488 } else if (type == DEATH_NOAMMO) {
1489 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1491 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1492 } else if (type == DEATH_CAMP) {
1493 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1495 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1496 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1497 HUD_KillNotify_Push(s1, "", 0, type);
1499 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1500 } else if (type == DEATH_CHEAT) {
1501 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1503 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1504 } else if (type == DEATH_FIRE) {
1505 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1507 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1508 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1509 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1511 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1514 if (stof(s2) > 2) // killcount > 2
1515 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1516 } else if(msg == MSG_KILL) {
1517 w = DEATH_WEAPONOF(type);
1519 if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1520 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1522 HUD_KillNotify_Push(s1, s2, 1, type);
1525 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1527 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1528 HUD_KillNotify_Push(s1, s2, 1, type);
1532 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1534 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1537 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1539 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1541 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1543 else if (stof(s2) > 2) {
1545 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1547 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1550 else if(type == KILL_FIRST_BLOOD)
1551 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1552 else if (type == DEATH_TELEFRAG) {
1553 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1555 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1557 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1559 else if (type == DEATH_DROWN) {
1560 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1562 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1564 else if (type == DEATH_SLIME) {
1565 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1567 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1569 else if (type == DEATH_LAVA) {
1570 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1572 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1574 else if (type == DEATH_FALL) {
1575 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1577 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1579 else if (type == DEATH_SHOOTING_STAR) {
1580 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1582 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1584 else if (type == DEATH_SWAMP) {
1585 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1587 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1589 else if (type == DEATH_HURTTRIGGER)
1591 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1593 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1594 } else if(type == DEATH_VHCRUSH) {
1595 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1597 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1598 } else if(type == DEATH_SBMINIGUN) {
1599 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1601 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1602 } else if(type == DEATH_SBROCKET) {
1603 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1605 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1606 } else if(type == DEATH_SBBLOWUP) {
1607 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1609 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1610 } else if(type == DEATH_WAKIGUN) {
1611 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1613 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1614 } else if(type == DEATH_WAKIROCKET) {
1615 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1617 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1618 } else if(type == DEATH_WAKIBLOWUP) {
1619 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1621 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1622 } else if(type == DEATH_RAPTOR_CANNON) {
1623 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1625 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1626 } else if(type == DEATH_RAPTOR_BOMB) {
1627 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1629 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1630 } else if(type == DEATH_RAPTOR_DEATH) {
1631 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1633 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1634 } else if(type == DEATH_TURRET) {
1635 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1637 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1638 } else if(type == DEATH_TOUCHEXPLODE) {
1639 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1641 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1642 } else if(type == DEATH_CHEAT) {
1643 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1645 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1646 } else if (type == DEATH_FIRE) {
1647 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1649 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1650 } else if (type == DEATH_CUSTOM) {
1651 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1653 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1654 } else if (type == DEATH_HURTTRIGGER) {
1655 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1657 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1659 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1661 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1663 } else if(msg == MSG_SPREE) {
1664 if(type == KILL_END_SPREE) {
1666 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1668 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1669 } else if(type == KILL_SPREE) {
1671 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1673 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1674 } else if(type == KILL_SPREE_3) {
1676 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1678 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1679 } else if(type == KILL_SPREE_5) {
1681 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1683 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1684 } else if(type == KILL_SPREE_10) {
1686 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1688 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1689 } else if(type == KILL_SPREE_15) {
1691 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1693 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1694 } else if(type == KILL_SPREE_20) {
1696 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1698 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1699 } else if(type == KILL_SPREE_25) {
1701 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1703 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1704 } else if(type == KILL_SPREE_30) {
1706 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1708 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1710 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1711 if (type == DEATH_DROWN) {
1712 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1716 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1718 print (sprintf(_("^1%s^1 drowned\n"), s1));
1720 } else if (type == DEATH_SLIME) {
1721 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1723 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1724 } else if (type == DEATH_LAVA) {
1725 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1729 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1731 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1733 } else if (type == DEATH_FALL) {
1734 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1738 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1740 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1742 } else if (type == DEATH_SHOOTING_STAR) {
1743 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1745 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1746 } else if (type == DEATH_SWAMP) {
1747 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1751 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1753 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1755 } else if(type == DEATH_TURRET) {
1756 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1758 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1759 } else if (type == DEATH_CUSTOM) {
1760 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1762 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1763 } else if (type == DEATH_HURTTRIGGER) {
1764 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1766 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1767 } else if(type == DEATH_TOUCHEXPLODE) {
1768 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1770 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1771 } else if(type == DEATH_CHEAT) {
1772 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1774 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1775 } else if(type == DEATH_FIRE) {
1776 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1780 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1782 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1785 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1789 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1791 print (sprintf(_("^1%s^1 died\n"), s1));
1794 } else if(msg == MSG_KILL_ACTION_SPREE) {
1796 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1798 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1799 } else if(msg == MSG_INFO) {
1800 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1801 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1802 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1803 } else if(type == INFO_LOSTFLAG) {
1804 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1805 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1806 } else if(type == INFO_PICKUPFLAG) {
1807 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1808 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1809 } else if(type == INFO_RETURNFLAG) {
1810 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1811 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1812 } else if(type == INFO_CAPTUREFLAG) {
1813 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1814 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1816 } else if(msg == MSG_RACE) {
1817 if(type == RACE_SERVER_RECORD) {
1818 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1820 else if(type == RACE_NEW_RANK) {
1821 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1823 else if(type == RACE_NEW_TIME) {
1824 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1826 else if(type == RACE_FAIL) {
1827 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1829 } else if(msg == MSG_KA) {
1830 if(type == KA_PICKUPBALL) {
1831 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1833 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1835 else if(type == KA_DROPBALL) {
1836 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1838 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1843 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1846 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1847 if(msg == MSG_SUICIDE) {
1848 if (type == DEATH_TEAMCHANGE) {
1849 centerprint(sprintf(_("You are now on: %s"), s1));
1850 } else if (type == DEATH_AUTOTEAMCHANGE) {
1851 centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1852 } else if (type == DEATH_CAMP) {
1854 centerprint(_("^1Reconsider your tactics, camper!"));
1856 centerprint(_("^1Die camper!"));
1857 } else if (type == DEATH_NOAMMO) {
1859 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1861 centerprint(_("^1You were killed for running out of ammo..."));
1862 } else if (type == DEATH_ROT) {
1864 centerprint(_("^1You need to preserve your health"));
1866 centerprint(_("^1You grew too old without taking your medicine"));
1867 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1869 centerprint(_("^1Don't go against team mates!"));
1871 centerprint(_("^1Don't shoot your team mates!"));
1872 } else if (type == DEATH_QUIET) {
1874 } else { // generic message
1876 centerprint(_("^1You need to be more careful!"));
1878 centerprint(_("^1You killed your own dumb self!"));
1880 } else if(msg == MSG_KILL) {
1881 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1883 centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1885 centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1887 } else if (type == KILL_FIRST_BLOOD) {
1889 centerprint(_("^1First score"));
1891 centerprint(_("^1First blood"));
1893 } else if (type == KILL_FIRST_VICTIM) {
1895 centerprint(_("^1First casualty"));
1897 centerprint(_("^1First victim"));
1899 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1901 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1903 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1905 } else if (type == KILL_TYPEFRAGGED) {
1907 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1909 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1911 } else if (type == KILL_FRAG) {
1913 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1915 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
1917 } else { // generic message
1919 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
1921 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
1924 } else if(msg == MSG_KILL_ACTION) {
1925 // TODO: invent more centerprints here?
1926 centerprint(_("^1Watch your step!"));
1930 void HUD_Notify (void)
1932 if(!autocvar__hud_configure)
1934 if(!autocvar_hud_panel_notify) return;
1937 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1939 HUD_Panel_UpdateCvars(notify);
1940 HUD_Panel_ApplyFadeAlpha();
1943 mySize = panel_size;
1945 HUD_Panel_DrawBg(1);
1946 if(panel_bg_padding)
1948 pos += '1 1 0' * panel_bg_padding;
1949 mySize -= '2 2 0' * panel_bg_padding;
1952 float entries, height;
1953 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1954 height = mySize_y/entries;
1957 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1958 fontsize = '0.5 0.5 0' * fontheight;
1962 when = autocvar_hud_panel_notify_time;
1964 fadetime = autocvar_hud_panel_notify_fadetime;
1968 vector pos_attacker, pos_victim;
1970 float width_attacker;
1971 string attacker, victim;
1973 float i, j, w, step, limit;
1974 if(autocvar_hud_panel_notify_flip) //order items from the top down
1980 else //order items from the bottom up
1987 for(j = kn_index; i != limit; i += step, ++j)
1989 if(autocvar__hud_configure)
1993 else // inverse order
1994 a = entries - 1 - i;
1995 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1996 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1997 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1998 a = bound(0, (when - a) / 4, 1);
1999 goto hud_config_notifyprint;
2002 if (j == KN_MAX_ENTRIES)
2005 if(killnotify_times[j] + when > time)
2009 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2023 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2025 // TODO: maybe print in team colors?
2028 if(killnotify_actiontype[j] == 0)
2030 if(killnotify_deathtype[j] == DEATH_GENERIC)
2034 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2036 s = "notify_outofammo";
2038 else if(killnotify_deathtype[j] == DEATH_KILL)
2040 s = "notify_selfkill";
2042 else if(killnotify_deathtype[j] == DEATH_CAMP)
2044 s = "notify_camping";
2046 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2048 s = "notify_teamkill_red";
2050 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2052 s = "notify_teamkill_blue";
2054 else if(killnotify_deathtype[j] == DEATH_DROWN)
2058 else if(killnotify_deathtype[j] == DEATH_SLIME)
2062 else if(killnotify_deathtype[j] == DEATH_LAVA)
2066 else if(killnotify_deathtype[j] == DEATH_FALL)
2070 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2072 s = "notify_shootingstar";
2074 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2078 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2080 if(killnotify_victims[j] == "^1RED^7 flag")
2082 s = "notify_red_taken";
2086 s = "notify_blue_taken";
2089 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2091 if(killnotify_victims[j] == "^1RED^7 flag")
2093 s = "notify_red_returned";
2097 s = "notify_blue_returned";
2100 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2102 if(killnotify_victims[j] == "^1RED^7 flag")
2104 s = "notify_red_lost";
2108 s = "notify_blue_lost";
2111 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2113 if(killnotify_victims[j] == "^1RED^7 flag")
2115 s = "notify_red_captured";
2119 s = "notify_blue_captured";
2122 else if(killnotify_deathtype[j] == KA_DROPBALL)
2124 s = "notify_balldropped";
2126 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2128 s = "notify_ballpickedup";
2131 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2132 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2133 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2137 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2138 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2141 // X [did action to] Y
2144 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2146 s = "notify_melee_laser";
2148 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2150 s = "notify_melee_shotgun";
2152 else if(WEP_VALID(w))
2154 self = get_weaponinfo(w);
2155 s = strcat("weapon", self.netname);
2157 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2159 s = "notify_teamkill_red";
2161 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2163 s = "notify_teamkill_red";
2165 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2167 s = "notify_telefrag";
2169 else if(killnotify_deathtype[j] == DEATH_DROWN)
2173 else if(killnotify_deathtype[j] == DEATH_SLIME)
2177 else if(killnotify_deathtype[j] == DEATH_LAVA)
2181 else if(killnotify_deathtype[j] == DEATH_FALL)
2185 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2187 s = "notify_shootingstar";
2189 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2193 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2195 s = "notify_headshot";
2197 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2199 s = "race_newrecordserver";
2201 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2203 s = "race_newrankyellow";
2205 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2209 else if(killnotify_deathtype[j] == RACE_FAIL)
2214 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2215 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2216 :hud_config_notifyprint
2217 width_attacker = stringwidth(attacker, TRUE, fontsize);
2218 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2219 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2220 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2224 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2225 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2226 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2235 string seconds_tostring(float sec)
2238 minutes = floor(sec / 60);
2240 sec -= minutes * 60;
2241 return sprintf("%d:%02d", minutes, sec);
2244 void HUD_Timer(void)
2246 if(!autocvar__hud_configure)
2248 if(!autocvar_hud_panel_timer) return;
2251 hud_configure_active_panel = HUD_PANEL_TIMER;
2253 HUD_Panel_UpdateCvars(timer);
2254 HUD_Panel_ApplyFadeAlpha();
2257 mySize = panel_size;
2259 HUD_Panel_DrawBg(1);
2260 if(panel_bg_padding)
2262 pos += '1 1 0' * panel_bg_padding;
2263 mySize -= '2 2 0' * panel_bg_padding;
2267 float timelimit, elapsedTime, timeleft, minutesLeft;
2269 timelimit = getstatf(STAT_TIMELIMIT);
2271 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2272 timeleft = ceil(timeleft);
2274 minutesLeft = floor(timeleft / 60);
2277 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2278 timer_color = '1 1 1'; //white
2279 else if(minutesLeft >= 1)
2280 timer_color = '1 1 0'; //yellow
2282 timer_color = '1 0 0'; //red
2284 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2285 if (time < getstatf(STAT_GAMESTARTTIME)) {
2286 //while restart is still active, show 00:00
2287 timer = seconds_tostring(0);
2289 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2290 timer = seconds_tostring(elapsedTime);
2293 timer = seconds_tostring(timeleft);
2296 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2301 void HUD_Radar(void)
2303 if (!autocvar__hud_configure)
2305 if (autocvar_hud_panel_radar == 0) return;
2306 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2309 hud_configure_active_panel = HUD_PANEL_RADAR;
2311 HUD_Panel_UpdateCvars(radar);
2312 HUD_Panel_ApplyFadeAlpha();
2314 if (autocvar_hud_panel_radar_maximized && !autocvar__hud_configure)
2316 panel_size = autocvar_hud_panel_radar_maximized_size;
2317 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2318 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2319 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2320 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2321 if(panel_bg == "0") // force a border when maximized
2323 if(precache_pic(panel_bg) == "") {
2324 panel_bg = strcat(hud_skin_path, "/border_default");
2325 if(precache_pic(panel_bg) == "") {
2326 panel_bg = "gfx/hud/default/border_default";
2334 mySize = panel_size;
2336 HUD_Panel_DrawBg(1);
2337 if(panel_bg_padding)
2339 pos += '1 1 0' * panel_bg_padding;
2340 mySize -= '2 2 0' * panel_bg_padding;
2345 float scale2d, normalsize, bigsize;
2348 teamradar_origin2d = pos + 0.5 * mySize;
2349 teamradar_size2d = mySize;
2351 if(minimapname == "")
2354 teamradar_loadcvars();
2356 switch(hud_panel_radar_zoommode)
2360 f = current_zoomfraction;
2363 f = 1 - current_zoomfraction;
2373 switch(hud_panel_radar_rotation)
2376 teamradar_angle = view_angles_y - 90;
2379 teamradar_angle = 90 * hud_panel_radar_rotation;
2383 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2384 teamradar_size2d = mySize;
2386 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2388 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2389 if(hud_panel_radar_rotation == 0)
2391 // max-min distance must fit the radar in any rotation
2392 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2396 vector c0, c1, c2, c3, span;
2397 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2398 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2399 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2400 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2402 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2403 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2405 // max-min distance must fit the radar in x=x, y=y
2407 teamradar_size2d_x * scale2d / (1.05 * span_x),
2408 teamradar_size2d_y * scale2d / (1.05 * span_y)
2412 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2413 if(bigsize > normalsize)
2414 normalsize = bigsize;
2418 + (1 - f) * normalsize;
2419 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2421 + (1 - f) * view_origin);
2430 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2432 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2433 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2434 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2435 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2436 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2438 color2 = GetPlayerColor(tm.sv_entnum);
2439 //if(color == COLOR_SPECTATOR || color == color2)
2440 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2442 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2444 drawresetcliparea();
2449 void HUD_UpdatePlayerTeams();
2450 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2454 #define SCOREPANEL_MAX_ENTRIES 6
2455 #define SCOREPANEL_ASPECTRATIO 2
2456 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2457 const vector fontsize = '1 1 0' * (mySize_y/entries);
2459 vector rgb, score_color;
2461 score_color = '1 1 1';
2463 const float name_size = mySize_x*0.75;
2464 const float spacing_size = mySize_x*0.04;
2465 const float highlight_alpha = 0.2;
2466 float i, me_printed, first_pl;
2469 if (autocvar__hud_configure)
2471 float players_per_team;
2474 // show team scores in the first line
2475 float score_size = mySize_x / team_count;
2476 players_per_team = max(2, ceil((entries - 1) / team_count));
2477 for(i=0; i<team_count; ++i) {
2478 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2479 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2480 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2483 pos_y += fontsize_y;
2485 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2486 for (i=first_pl; i<entries; ++i)
2488 //simulate my score is lower than all displayed players,
2489 //so that I don't appear at all showing pure rankings.
2490 //This is to better show the difference between the 2 ranking views
2491 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2494 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2495 s = GetPlayerName(pl.sv_entnum);
2500 s = sprintf(_("Player %d"), i + 1 - first_pl);
2505 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2506 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2507 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2508 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2509 pos_y += fontsize_y;
2514 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2515 HUD_UpdatePlayerTeams();
2518 // show team scores in the first line
2519 float score_size = mySize_x / team_count;
2520 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2521 if(tm.team == COLOR_SPECTATOR)
2523 if (tm.team == myteam)
2524 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2525 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2529 pos_y += fontsize_y;
2530 tm = teams.sort_next;
2535 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2537 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2540 if (i == entries-1 && !me_printed && pl != me)
2541 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2543 for (pl = me.sort_next; pl; pl = pl.sort_next)
2544 if (pl.team != COLOR_SPECTATOR)
2548 rgb = '1 1 0'; //not last but not among the leading players: yellow
2550 rgb = '1 0 0'; //last: red
2557 rgb = '0 1 0'; //first: green
2559 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2562 score_color = GetTeamRGB(pl.team) * 0.8;
2563 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2564 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2565 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2566 pos_y += fontsize_y;
2569 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2572 void HUD_Score(void)
2574 if(!autocvar__hud_configure)
2576 if(!autocvar_hud_panel_score) return;
2577 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2580 hud_configure_active_panel = HUD_PANEL_SCORE;
2582 HUD_Panel_UpdateCvars(score);
2583 HUD_Panel_ApplyFadeAlpha();
2586 mySize = panel_size;
2588 HUD_Panel_DrawBg(1);
2589 if(panel_bg_padding)
2591 pos += '1 1 0' * panel_bg_padding;
2592 mySize -= '2 2 0' * panel_bg_padding;
2595 float score, distribution;
2597 vector distribution_color;
2599 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2601 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2602 string timer, distrtimer;
2604 pl = players.sort_next;
2607 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2608 if(pl.scores[ps_primary] == 0)
2611 score = me.(scores[ps_primary]);
2612 timer = TIME_ENCODED_TOSTRING(score);
2614 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2615 // distribution display
2616 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2618 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2620 if (distribution <= 0) {
2621 distribution_color = '0 1 0';
2625 distribution_color = '1 0 0';
2628 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2630 // race record display
2631 if (distribution <= 0)
2632 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2633 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2634 } else if (!teamplay) { // non-teamgames
2635 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2637 HUD_Score_Rankings(pos, mySize, me, 0);
2640 // me vector := [team/connected frags id]
2641 pl = players.sort_next;
2645 if(autocvar__hud_configure)
2648 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2652 score = me.(scores[ps_primary]);
2653 if(autocvar__hud_configure)
2656 if(distribution >= 5)
2657 distribution_color = eY;
2658 else if(distribution >= 0)
2659 distribution_color = '1 1 1';
2660 else if(distribution >= -5)
2661 distribution_color = '1 1 0';
2663 distribution_color = eX;
2665 string distribution_str;
2666 distribution_str = ftos(distribution);
2667 if (distribution >= 0)
2669 if (distribution > 0)
2670 distribution_str = strcat("+", distribution_str);
2671 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2673 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2674 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2675 } else { // teamgames
2676 float scores_count, row, column, rows, columns;
2678 vector score_pos, score_size; //for scores other than myteam
2679 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2681 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2683 if (autocvar_hud_panel_score_rankings)
2685 HUD_Score_Rankings(pos, mySize, me, scores_count);
2688 rows = mySize_y/mySize_x;
2689 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2690 // ^^^ ammo item aspect goes here
2692 columns = ceil(scores_count/rows);
2694 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2697 if(score_size_x/score_size_y > 3)
2699 newSize = 3 * score_size_y;
2700 offset_x = score_size_x - newSize;
2701 pos_x += offset_x/2;
2702 score_size_x = newSize;
2706 newSize = 1/3 * score_size_x;
2707 offset_y = score_size_y - newSize;
2708 pos_y += offset_y/2;
2709 score_size_y = newSize;
2713 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2715 float max_fragcount;
2716 max_fragcount = -99;
2717 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2718 if(tm.team == COLOR_SPECTATOR)
2720 score = tm.(teamscores[ts_primary]);
2721 if(autocvar__hud_configure)
2724 if (score > max_fragcount)
2725 max_fragcount = score;
2727 if (spectatee_status == -1)
2729 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2730 if (max_fragcount == score)
2731 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2732 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2740 else if(tm.team == myteam) {
2741 if (max_fragcount == score)
2742 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2743 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2745 if (max_fragcount == score)
2746 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2747 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2756 void HUD_RaceTimer (void)
2758 if(!autocvar__hud_configure)
2760 if(!autocvar_hud_panel_racetimer) return;
2761 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2762 if(spectatee_status == -1) return;
2765 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2767 HUD_Panel_UpdateCvars(racetimer);
2768 HUD_Panel_ApplyFadeAlpha();
2771 mySize = panel_size;
2773 HUD_Panel_DrawBg(1);
2774 if(panel_bg_padding)
2776 pos += '1 1 0' * panel_bg_padding;
2777 mySize -= '2 2 0' * panel_bg_padding;
2780 // always force 4:1 aspect
2782 if(mySize_x/mySize_y > 4)
2784 newSize_x = 4 * mySize_y;
2785 newSize_y = mySize_y;
2787 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2791 newSize_y = 1/4 * mySize_x;
2792 newSize_x = mySize_x;
2794 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2799 string s, forcetime;
2801 if(autocvar__hud_configure)
2804 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2805 s = _("^1Intermediate 1 (+15.42)");
2806 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2807 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2808 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2810 else if(race_checkpointtime)
2812 a = bound(0, 2 - (time - race_checkpointtime), 1);
2815 if(a > 0) // just hit a checkpoint?
2817 if(race_checkpoint != 254)
2819 if(race_time && race_previousbesttime)
2820 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2822 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2824 forcetime = TIME_ENCODED_TOSTRING(race_time);
2829 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2831 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2832 if(a > 0) // next one?
2834 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2839 if(s != "" && a > 0)
2841 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2844 if(race_penaltytime)
2846 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2849 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2850 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2856 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2857 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2862 if(race_laptime && race_checkpoint != 255)
2864 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2865 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2870 if(race_mycheckpointtime)
2872 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2873 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2874 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2876 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2878 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2879 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2880 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2883 if(race_penaltytime && !race_penaltyaccumulator)
2885 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2886 a = bound(0, (1 + t - time), 1);
2890 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2892 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2893 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2901 float vote_yescount;
2904 float vote_highlighted; // currently selected vote
2906 float vote_active; // is there an active vote?
2907 float vote_prev; // previous state of vote_active to check for a change
2909 float vote_change; // "time" when vote_active changed
2911 void HUD_VoteWindow(void)
2913 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2916 if (autocvar__hud_configure)
2920 print(_("^1You must answer before entering hud configure mode\n"));
2921 cvar_set("_hud_configure", "0");
2923 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
2924 uid2name_dialog = 1;
2927 if(!autocvar__hud_configure)
2929 if(!autocvar_hud_panel_vote) return;
2931 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2932 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2934 if(panel_bg_alpha_str == "") {
2935 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2937 panel_bg_alpha = stof(panel_bg_alpha_str);
2941 hud_configure_active_panel = HUD_PANEL_VOTE;
2950 if(vote_active != vote_prev) {
2952 vote_prev = vote_active;
2955 if(vote_active || autocvar__hud_configure)
2956 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2958 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2963 HUD_Panel_UpdateCvars(vote);
2964 HUD_Panel_ApplyFadeAlpha();
2968 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2969 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2972 // these must be below above block
2975 mySize = panel_size;
2977 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2978 HUD_Panel_DrawBg(a);
2979 a = panel_fg_alpha * a;
2981 if(panel_bg_padding)
2983 pos += '1 1 0' * panel_bg_padding;
2984 mySize -= '2 2 0' * panel_bg_padding;
2987 // always force 3:1 aspect
2989 if(mySize_x/mySize_y > 3)
2991 newSize_x = 3 * mySize_y;
2992 newSize_y = mySize_y;
2994 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2998 newSize_y = 1/3 * mySize_x;
2999 newSize_x = mySize_x;
3001 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3005 s = _("A vote has been called for:");
3007 s = _("Allow servers to store and display your name?");
3008 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3009 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3010 if(autocvar__hud_configure)
3011 s = _("^1Configure the HUD");
3012 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3014 // print the yes/no counts
3015 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3016 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3017 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3018 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3020 // draw the progress bar backgrounds
3021 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3023 // draw the highlights
3024 if(vote_highlighted == 1) {
3025 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3026 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3028 else if(vote_highlighted == -1) {
3029 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3030 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3033 // draw the progress bars
3034 if(vote_yescount && vote_needed)
3036 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3037 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3040 if(vote_nocount && vote_needed)
3042 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3043 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3046 drawresetcliparea();
3049 // Mod icons panel (#10)
3052 float mod_active; // is there any active mod icon?
3054 // Clan Arena HUD modicons
3055 void HUD_Mod_CA(vector pos, vector mySize)
3057 mod_active = 1; // CA should never hide the mod icons panel
3058 float redalive, bluealive;
3059 redalive = getstati(STAT_REDALIVE);
3060 bluealive = getstati(STAT_BLUEALIVE);
3062 vector redpos, bluepos;
3063 if(mySize_x > mySize_y)
3066 bluepos = pos + eY * 0.5 * mySize_y;
3067 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3068 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3069 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3070 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3075 bluepos = pos + eY * 0.5 * mySize_y;
3076 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3077 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3078 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3079 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3083 // CTF HUD modicon section
3084 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3085 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3086 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3088 void HUD_Mod_CTF_Reset(void)
3090 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3093 void HUD_Mod_CTF(vector pos, vector mySize)
3095 vector redflag_pos, blueflag_pos;
3097 float f; // every function should have that
3099 float redflag, blueflag; // current status
3100 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3103 stat_items = getstati(STAT_ITEMS);
3104 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3105 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3107 if(redflag || blueflag)
3112 if(autocvar__hud_configure)
3118 // when status CHANGES, set old status into prevstatus and current status into status
3119 if (redflag != redflag_prevframe)
3121 redflag_statuschange_time = time;
3122 redflag_prevstatus = redflag_prevframe;
3123 redflag_prevframe = redflag;
3126 if (blueflag != blueflag_prevframe)
3128 blueflag_statuschange_time = time;
3129 blueflag_prevstatus = blueflag_prevframe;
3130 blueflag_prevframe = blueflag;
3133 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3134 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3136 float BLINK_FACTOR = 0.15;
3137 float BLINK_BASE = 0.85;
3139 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3141 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3143 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3145 string red_icon, red_icon_prevstatus;
3146 float red_alpha, red_alpha_prevstatus;
3147 red_alpha = red_alpha_prevstatus = 1;
3149 case 1: red_icon = "flag_red_taken"; break;
3150 case 2: red_icon = "flag_red_lost"; break;
3151 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3153 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3154 red_icon = "flag_red_shielded";
3156 red_icon = string_null;
3159 switch(redflag_prevstatus) {
3160 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3161 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3162 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3165 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3166 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3167 red_icon_prevstatus = "flag_red_shielded";
3169 red_icon_prevstatus = string_null;
3173 string blue_icon, blue_icon_prevstatus;
3174 float blue_alpha, blue_alpha_prevstatus;
3175 blue_alpha = blue_alpha_prevstatus = 1;
3177 case 1: blue_icon = "flag_blue_taken"; break;
3178 case 2: blue_icon = "flag_blue_lost"; break;
3179 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3181 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3182 blue_icon = "flag_blue_shielded";
3184 blue_icon = string_null;
3187 switch(blueflag_prevstatus) {
3188 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3189 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3190 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3193 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3194 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3195 blue_icon_prevstatus = "flag_blue_shielded";
3197 blue_icon_prevstatus = string_null;
3201 if(mySize_x > mySize_y) {
3202 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3204 blueflag_pos = pos + eX * 0.5 * mySize_x;
3207 redflag_pos = pos + eX * 0.5 * mySize_x;
3209 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3211 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3213 blueflag_pos = pos + eY * 0.5 * mySize_y;
3216 redflag_pos = pos + eY * 0.5 * mySize_y;
3218 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3221 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3222 if(red_icon_prevstatus && f < 1)
3223 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3225 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3227 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3228 if(blue_icon_prevstatus && f < 1)
3229 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3231 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3234 // Keyhunt HUD modicon section
3235 float kh_runheretime;
3237 void HUD_Mod_KH_Reset(void)
3242 void HUD_Mod_KH(vector pos, vector mySize)
3244 mod_active = 1; // keyhunt should never hide the mod icons panel
3248 vector p, pa, kh_size, kh_asize;
3250 kh_keys = getstati(STAT_KH_KEYS);
3253 if(mySize_x > mySize_y)
3255 p_y = pos_y + 0.25 * mySize_y;
3256 pa = p - eY * 0.25 * mySize_y;
3258 kh_size_x = mySize_x * 0.25;
3259 kh_size_y = 0.75 * mySize_y;
3260 kh_asize_x = mySize_x * 0.25;
3261 kh_asize_y = mySize_y * 0.25;
3265 p_y = pos_y + 0.125 * mySize_y;
3266 pa = p - eY * 0.125 * mySize_y;
3268 kh_size_x = mySize_x * 0.5;
3269 kh_size_y = 0.375 * mySize_y;
3270 kh_asize_x = mySize_x * 0.5;
3271 kh_asize_y = mySize_y * 0.125;
3278 for(i = 0; i < 4; ++i)
3280 key = floor(kh_keys / pow(32, i)) & 31;
3282 if(keyteam == 30 && keycount <= 4)
3284 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3288 // this yields 8 exactly if "RUN HERE" shows
3293 kh_runheretime = time;
3294 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3299 for(i = 0; i < 4; ++i)
3301 key = floor(kh_keys / pow(32, i)) & 31;
3314 default: // owned or dropped
3319 a = a * panel_fg_alpha;
3320 aa = aa * panel_fg_alpha;
3326 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3329 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3332 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3335 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3340 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3343 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3346 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3349 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3352 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3356 if(mySize_x > mySize_y)
3358 p_x += 0.25 * mySize_x;
3359 pa_x += 0.25 * mySize_x;
3365 p_y = pos_y + 0.625 * mySize_y;
3366 pa_y = pos_y + 0.5 * mySize_y;
3372 p_x += 0.5 * mySize_x;
3373 pa_x += 0.5 * mySize_x;
3379 // Keepaway HUD mod icon
3380 float kaball_prevstatus; // last remembered status
3381 float kaball_statuschange_time; // time when the status changed
3383 // we don't need to reset for keepaway since it immediately
3384 // autocorrects prevstatus as to if the player has the ball or not
3386 void HUD_Mod_Keepaway(vector pos, vector mySize)
3388 mod_active = 1; // keepaway should always show the mod HUD
3390 float BLINK_FACTOR = 0.15;
3391 float BLINK_BASE = 0.85;
3392 float BLINK_FREQ = 5;
3393 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3395 float stat_items = getstati(STAT_ITEMS);
3396 float kaball = (stat_items/IT_KEY1) & 1;
3398 if(kaball != kaball_prevstatus)
3400 kaball_statuschange_time = time;
3401 kaball_prevstatus = kaball;
3404 vector kaball_pos, kaball_size;
3406 if(mySize_x > mySize_y) {
3407 kaball_pos = pos + eX * 0.25 * mySize_x;
3408 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3410 kaball_pos = pos + eY * 0.25 * mySize_y;
3411 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3414 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3415 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3417 if(kaball_prevstatus && f < 1)
3418 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3421 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3425 // Nexball HUD mod icon
3426 void HUD_Mod_NexBall(vector pos, vector mySize)
3428 float stat_items, nb_pb_starttime, dt, p;
3430 stat_items = getstati(STAT_ITEMS);
3431 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3433 if (stat_items & IT_KEY1)
3438 //Manage the progress bar if any
3439 if (nb_pb_starttime > 0)
3441 dt = mod(time - nb_pb_starttime, nb_pb_period);
3442 // one period of positive triangle
3443 p = 2 * dt / nb_pb_period;
3448 HUD_Panel_GetProgressBarColor(nexball);
3449 if(mySize_x > mySize_y)
3450 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3452 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3455 if (stat_items & IT_KEY1)
3456 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3459 // Race/CTS HUD mod icons
3460 float crecordtime_prev; // last remembered crecordtime
3461 float crecordtime_change_time; // time when crecordtime last changed
3462 float srecordtime_prev; // last remembered srecordtime
3463 float srecordtime_change_time; // time when srecordtime last changed
3465 float race_status_time;
3466 float race_status_prev;
3467 string race_status_name_prev;
3468 void HUD_Mod_Race(vector pos, vector mySize)
3470 mod_active = 1; // race should never hide the mod icons panel
3472 me = playerslots[player_localentnum - 1];
3474 float f; // yet another function has this
3475 score = me.(scores[ps_primary]);
3477 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3478 return; // no records in the actual race
3480 // clientside personal record
3482 if(gametype == GAME_CTS)
3486 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3488 if(score && (score < t || !t)) {
3489 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3490 if(autocvar_cl_autodemo_delete_keeprecords)
3492 f = autocvar_cl_autodemo_delete;
3494 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3498 if(t != crecordtime_prev) {
3499 crecordtime_prev = t;
3500 crecordtime_change_time = time;
3503 vector textPos, medalPos;
3505 if(mySize_x > mySize_y) {
3506 // text on left side
3507 squareSize = min(mySize_y, mySize_x/2);
3508 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3509 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3512 squareSize = min(mySize_x, mySize_y/2);
3513 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3514 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3517 f = time - crecordtime_change_time;
3520 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3521 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3523 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3524 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3525 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3526 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3530 t = race_server_record;
3531 if(t != srecordtime_prev) {
3532 srecordtime_prev = t;
3533 srecordtime_change_time = time;
3535 f = time - srecordtime_change_time;
3538 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3539 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3541 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3542 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3543 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3544 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3547 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3548 race_status_time = time + 5;
3549 race_status_prev = race_status;
3550 if (race_status_name_prev)
3551 strunzone(race_status_name_prev);
3552 race_status_name_prev = strzone(race_status_name);
3557 a = bound(0, race_status_time - time, 1);
3560 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3564 rank = race_CheckName(race_status_name);
3566 rankname = race_PlaceName(rank);
3569 namepos = medalPos + '0 0.8 0' * squareSize;
3571 rankpos = medalPos + '0 0.15 0' * squareSize;
3573 if(race_status == 0)
3574 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3575 else if(race_status == 1) {
3576 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3577 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3578 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3579 } else if(race_status == 2) {
3580 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3581 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3583 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3584 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3585 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3586 } else if(race_status == 3) {
3587 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3588 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3589 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3592 if (race_status_time - time <= 0) {
3593 race_status_prev = -1;
3595 if(race_status_name)
3596 strunzone(race_status_name);
3597 race_status_name = string_null;
3598 if(race_status_name_prev)
3599 strunzone(race_status_name_prev);
3600 race_status_name_prev = string_null;
3604 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3606 float stat, pps_ratio;
3612 stat = getstatf(STAT_DOM_PPS_RED);
3613 pic = "dom_icon_red";
3617 stat = getstatf(STAT_DOM_PPS_BLUE);
3618 pic = "dom_icon_blue";
3622 stat = getstatf(STAT_DOM_PPS_YELLOW);
3623 pic = "dom_icon_yellow";
3627 stat = getstatf(STAT_DOM_PPS_PINK);
3628 pic = "dom_icon_pink";
3631 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3633 if(mySize_x/mySize_y > aspect_ratio)
3635 i = aspect_ratio * mySize_y;
3636 myPos_x = myPos_x + (mySize_x - i) / 2;
3641 i = 1/aspect_ratio * mySize_x;
3642 myPos_y = myPos_y + (mySize_y - i) / 2;
3646 if (layout) // show text too
3649 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3650 if (layout == 2) // average pps
3651 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3652 else // percentage of average pps
3653 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3657 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3660 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3661 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3662 drawresetcliparea();
3666 void HUD_Mod_Dom(vector myPos, vector mySize)
3668 mod_active = 1; // required in each mod function that always shows something
3671 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3672 if(tm.team != COLOR_SPECTATOR)
3675 float layout = autocvar_hud_panel_modicons_dom_layout;
3676 float rows, columns, aspect_ratio;
3677 rows = mySize_y/mySize_x;
3678 aspect_ratio = (layout) ? 3 : 1;
3679 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3680 columns = ceil(teams_count/rows);
3684 for(i=0; i<teams_count; ++i)
3686 vector pos, itemSize;
3687 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3688 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3690 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3701 float mod_prev; // previous state of mod_active to check for a change
3703 float mod_change; // "time" when mod_active changed
3705 void HUD_ModIcons(void)
3707 if(!autocvar__hud_configure)
3709 if(!autocvar_hud_panel_modicons) return;
3710 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3713 hud_configure_active_panel = HUD_PANEL_MODICONS;
3715 HUD_Panel_UpdateCvars(modicons);
3716 HUD_Panel_ApplyFadeAlpha();
3719 mySize = panel_size;
3721 if(mod_active != mod_prev) {
3723 mod_prev = mod_active;
3726 if(mod_active || autocvar__hud_configure)
3727 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3729 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3732 HUD_Panel_DrawBg(mod_alpha);
3734 if(panel_bg_padding)
3736 pos += '1 1 0' * panel_bg_padding;
3737 mySize -= '2 2 0' * panel_bg_padding;
3740 // these MUST be ran in order to update mod_active
3741 if(gametype == GAME_KEYHUNT)
3742 HUD_Mod_KH(pos, mySize);
3743 else if(gametype == GAME_CTF || autocvar__hud_configure)
3744 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3745 else if(gametype == GAME_NEXBALL)
3746 HUD_Mod_NexBall(pos, mySize);
3747 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3748 HUD_Mod_Race(pos, mySize);
3749 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3750 HUD_Mod_CA(pos, mySize);
3751 else if(gametype == GAME_DOMINATION)
3752 HUD_Mod_Dom(pos, mySize);
3753 else if(gametype == GAME_KEEPAWAY)
3754 HUD_Mod_Keepaway(pos, mySize);
3757 // Draw pressed keys (#11)
3759 void HUD_DrawPressedKeys(void)
3761 if(!autocvar__hud_configure)
3763 if(!autocvar_hud_panel_pressedkeys) return;
3764 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3767 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3770 HUD_Panel_UpdateCvars(pressedkeys);
3771 HUD_Panel_ApplyFadeAlpha();
3774 mySize = panel_size;
3776 HUD_Panel_DrawBg(1);
3777 if(panel_bg_padding)
3779 pos += '1 1 0' * panel_bg_padding;
3780 mySize -= '2 2 0' * panel_bg_padding;
3783 // force custom aspect
3784 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3788 if(mySize_x/mySize_y > aspect)
3790 newSize_x = aspect * mySize_y;
3791 newSize_y = mySize_y;
3793 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3797 newSize_y = 1/aspect * mySize_x;
3798 newSize_x = mySize_x;
3800 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3806 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3808 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3810 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3811 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3812 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3814 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3815 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3816 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3819 // Handle chat as a panel (#12)
3823 if(!autocvar__hud_configure)
3825 if (!autocvar_hud_panel_chat)
3827 if (!autocvar_con_chatrect)
3828 cvar_set("con_chatrect", "0");
3833 hud_configure_active_panel = HUD_PANEL_CHAT;
3835 HUD_Panel_UpdateCvars(chat);
3836 HUD_Panel_ApplyFadeAlpha();
3838 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3840 panel_pos_y = panel_bg_border;
3841 panel_size_y = vid_conheight - panel_bg_border * 2;
3842 if(panel_bg == "0") // force a border when maximized
3844 if(precache_pic(panel_bg) == "") {
3845 panel_bg = strcat(hud_skin_path, "/border_default");
3846 if(precache_pic(panel_bg) == "") {
3847 panel_bg = "gfx/hud/default/border_default";
3851 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3856 mySize = panel_size;
3858 HUD_Panel_DrawBg(1);
3860 if(panel_bg_padding)
3862 pos += '1 1 0' * panel_bg_padding;
3863 mySize -= '2 2 0' * panel_bg_padding;
3866 if (!autocvar_con_chatrect)
3867 cvar_set("con_chatrect", "1");
3869 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3870 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3872 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3873 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3875 if(autocvar__hud_configure)
3878 chatsize = '1 1 0' * autocvar_con_chatsize;
3879 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3881 for(i = 0; i < autocvar_con_chat; ++i)
3883 if(i == autocvar_con_chat - 1)
3886 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3887 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3888 pos_y += chatsize_y;
3893 // Engine info panel (#13)
3900 float frametimeavg1; // 1 frame ago
3901 float frametimeavg2; // 2 frames ago
3902 void HUD_EngineInfo(void)
3904 if(!autocvar__hud_configure)
3906 if(!autocvar_hud_panel_engineinfo) return;
3909 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3911 HUD_Panel_UpdateCvars(engineinfo);
3912 HUD_Panel_ApplyFadeAlpha();
3915 mySize = panel_size;
3917 HUD_Panel_DrawBg(1);
3918 if(panel_bg_padding)
3920 pos += '1 1 0' * panel_bg_padding;
3921 mySize -= '2 2 0' * panel_bg_padding;
3924 float currentTime = gettime(GETTIME_REALTIME);
3925 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3927 float currentframetime = currentTime - prevfps_time;
3928 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3929 frametimeavg2 = frametimeavg1;
3930 frametimeavg1 = frametimeavg;
3933 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3934 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3936 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3937 prevfps = (1/currentframetime);
3938 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3940 prevfps_time = currentTime;
3945 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3947 prevfps = framecounter/(currentTime - prevfps_time);
3949 prevfps_time = currentTime;
3954 color = HUD_Get_Num_Color (prevfps, 100);
3955 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3958 // Info messages panel (#14)
3960 #define drawInfoMessage(s)\
3961 if(autocvar_hud_panel_infomessages_flip)\
3962 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3963 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3965 void HUD_InfoMessages(void)
3967 if(!autocvar__hud_configure)
3969 if(!autocvar_hud_panel_infomessages) return;
3972 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3974 HUD_Panel_UpdateCvars(infomessages);
3975 HUD_Panel_ApplyFadeAlpha();
3978 mySize = panel_size;
3980 HUD_Panel_DrawBg(1);
3981 if(panel_bg_padding)
3983 pos += '1 1 0' * panel_bg_padding;
3984 mySize -= '2 2 0' * panel_bg_padding;
3987 // always force 5:1 aspect
3989 if(mySize_x/mySize_y > 5)
3991 newSize_x = 5 * mySize_y;
3992 newSize_y = mySize_y;
3994 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3998 newSize_y = 1/5 * mySize_x;
3999 newSize_x = mySize_x;
4001 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4010 fontsize = '0.20 0.20 0' * mySize_y;
4016 if(!autocvar__hud_configure)
4018 if(spectatee_status && !intermission)
4021 if(spectatee_status == -1)
4022 s = _("^1Observing");
4024 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4027 if(spectatee_status == -1)
4028 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4030 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4033 if(spectatee_status == -1)
4034 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4036 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4039 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4042 if(gametype == GAME_ARENA)
4043 s = _("^1Wait for your turn to join");
4044 else if(gametype == GAME_LMS)
4047 sk = playerslots[player_localentnum - 1];
4048 if(sk.(scores[ps_primary]) >= 666)
4049 s = _("^1Match has already begun");
4050 else if(sk.(scores[ps_primary]) > 0)
4051 s = _("^1You have no more lives left");
4053 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4056 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4059 //show restart countdown:
4060 if (time < getstatf(STAT_GAMESTARTTIME)) {
4062 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4063 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4064 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4065 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4069 if(warmup_stage && !intermission)
4071 s = _("^2Currently in ^1warmup^2 stage!");
4076 if(mod(time, 1) >= 0.5)
4081 if(ready_waiting && !intermission && !spectatee_status)
4083 if(ready_waiting_for_me)
4086 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4088 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4093 s = _("^2Waiting for others to ready up to end warmup...");
4095 s = _("^2Waiting for others to ready up...");
4099 else if(warmup_stage && !intermission && !spectatee_status)
4101 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4105 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4107 float ts_min, ts_max;
4108 tm = teams.sort_next;
4111 for(; tm.sort_next; tm = tm.sort_next)
4113 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4115 if(!ts_min) ts_min = tm.team_size;
4116 else ts_min = min(ts_min, tm.team_size);
4117 if(!ts_max) ts_max = tm.team_size;
4118 else ts_max = max(ts_max, tm.team_size);
4120 if ((ts_max - ts_min) > 1)
4122 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4123 tm = GetTeam(myteam, false);
4125 if (tm.team != COLOR_SPECTATOR)
4126 if (tm.team_size == ts_max)
4127 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4135 s = _("^7Press ^3ESC ^7to show HUD options.");
4137 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4139 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4141 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4146 // Physics panel (#15)
4148 vector acc_prevspeed;
4149 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4150 void HUD_Physics(void)
4152 if(!autocvar__hud_configure)
4154 if(!autocvar_hud_panel_physics) return;
4155 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4156 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4159 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4161 HUD_Panel_UpdateCvars(physics);
4162 HUD_Panel_ApplyFadeAlpha();
4164 HUD_Panel_DrawBg(1);
4165 if(panel_bg_padding)
4167 panel_pos += '1 1 0' * panel_bg_padding;
4168 panel_size -= '2 2 0' * panel_bg_padding;
4172 float speed, conversion_factor;
4175 switch(autocvar_hud_panel_physics_speed_unit)
4180 conversion_factor = 1.0;
4184 conversion_factor = 0.0254;
4188 conversion_factor = 0.0254 * 3.6;
4192 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4196 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4200 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4201 if (autocvar__hud_configure)
4202 speed = floor( max_speed * 0.65 + 0.5 );
4203 else if(autocvar_hud_panel_physics_speed_vertical)
4204 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4206 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4208 //compute acceleration
4209 float acceleration, f;
4210 if (autocvar__hud_configure)
4211 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4214 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4215 f = time - acc_prevtime;
4216 if(autocvar_hud_panel_physics_acceleration_vertical)
4217 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4219 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4220 acc_prevspeed = pmove_vel;
4221 acc_prevtime = time;
4223 f = bound(0, f * 10, 1);
4224 acc_avg = acc_avg * (1 - f) + acceleration * f;
4228 float panel_ar = panel_size_x/panel_size_y;
4229 vector speed_offset, acceleration_offset;
4232 panel_size_x *= 0.5;
4233 if (autocvar_hud_panel_physics_flip)
4234 speed_offset_x = panel_size_x;
4236 acceleration_offset_x = panel_size_x;
4240 panel_size_y *= 0.5;
4241 if (autocvar_hud_panel_physics_flip)
4242 speed_offset_y = panel_size_y;
4244 acceleration_offset_y = panel_size_y;
4246 float speed_baralign, acceleration_baralign;
4247 if (autocvar_hud_panel_physics_baralign == 1)
4248 acceleration_baralign = speed_baralign = 1;
4249 else if(autocvar_hud_panel_physics_baralign == 4)
4250 acceleration_baralign = speed_baralign = 2;
4251 else if (autocvar_hud_panel_physics_flip)
4253 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4254 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4258 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4259 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4261 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4262 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4266 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4268 HUD_Panel_GetProgressBarColor(speed);
4269 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4271 vector tmp_offset, tmp_size;
4272 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4274 tmp_size_x = panel_size_x * 0.75;
4275 tmp_size_y = panel_size_y;
4277 tmp_offset_x = panel_size_x - tmp_size_x;
4280 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4286 tmp_offset_x = tmp_size_x;
4287 if (autocvar_hud_panel_physics_speed_unit_show)
4290 tmp_size_x = panel_size_x * (1 - 0.75);
4291 tmp_size_y = panel_size_y * 0.4;
4292 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4296 //compute and draw top speed
4297 if (autocvar_hud_panel_physics_topspeed)
4298 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4300 if (autocvar__hud_configure)
4302 top_speed = floor( max_speed * 0.75 + 0.5 );
4307 if (speed >= top_speed)
4310 top_speed_time = time;
4314 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4315 // divide by f to make it start from 1
4316 f = cos( ((time - top_speed_time) / f) * PI/2 );
4318 else //hide top speed 0, it would be stupid
4323 //top speed progressbar peak
4324 if(speed < top_speed)
4325 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4327 float peak_offset_x;
4329 if (speed_baralign == 0)
4330 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4331 else if (speed_baralign == 1)
4332 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4333 else if (speed_baralign == 2)
4334 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4335 //if speed is not 0 the speed progressbar already fetched the color
4337 HUD_Panel_GetProgressBarColor(speed);
4338 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4339 peak_size_y = panel_size_y;
4340 if (speed_baralign == 2) // draw two peaks, on both sides
4342 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4343 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4346 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4350 tmp_offset_y = panel_size_y * 0.4;
4351 tmp_size_x = panel_size_x * (1 - 0.75);
4352 tmp_size_y = panel_size_y - tmp_offset_y;
4353 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4361 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4363 if (acceleration < 0)
4364 HUD_Panel_GetProgressBarColor(acceleration_neg);
4366 HUD_Panel_GetProgressBarColor(acceleration);
4367 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4369 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4370 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4373 // CenterPrint (#16)
4375 #define CENTERPRINT_MAX_MSGS 10
4376 #define CENTERPRINT_MAX_ENTRIES 50
4377 #define CENTERPRINT_SPACING 0.7
4379 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4380 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4381 float centerprint_time[CENTERPRINT_MAX_MSGS];
4382 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4383 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4384 float centerprint_fadetime;
4385 float centerprint_showing;
4387 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4391 if(strMessage == "" && new_id == 0)
4394 // strip trailing newlines
4395 j = strlen(strMessage) - 1;
4396 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4398 if (j < strlen(strMessage) - 1)
4399 strMessage = substring(strMessage, 0, j + 1);
4401 if(strMessage == "" && new_id == 0)
4404 // strip leading newlines
4406 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4409 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4411 if(strMessage == "" && new_id == 0)
4414 if (!centerprint_showing)
4415 centerprint_showing = TRUE;
4417 centerprint_fadetime = bound(0, autocvar_hud_panel_centerprint_fadetime, 1);
4419 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4421 if (j == CENTERPRINT_MAX_MSGS)
4423 if (new_id && new_id == centerprint_msgID[j])
4425 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4427 // fade out the current msg (duration and countdown_num are ignored)
4428 centerprint_time[j] = centerprint_fadetime;
4429 if (centerprint_expire_time[j] > time + centerprint_fadetime || centerprint_expire_time[j] < time)
4430 centerprint_expire_time[j] = time + centerprint_fadetime;
4433 break; // found a msg with the same id, at position j
4437 if (i == CENTERPRINT_MAX_MSGS)
4439 // a msg with the same id was not found, add the msg at the next position
4441 if (cpm_index == -1)
4442 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4445 if(centerprint_messages[j])
4446 strunzone(centerprint_messages[j]);
4447 centerprint_messages[j] = strzone(strMessage);
4448 centerprint_msgID[j] = new_id;
4450 centerprint_time[j] = -1;
4454 duration = max(1, autocvar_hud_panel_centerprint_time);
4455 centerprint_time[j] = duration;
4456 centerprint_expire_time[j] = time + duration;
4458 centerprint_countdown_num[j] = countdown_num;
4461 void centerprint(string strMessage)
4463 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4466 void reset_centerprint_messages(void)
4469 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4471 centerprint_expire_time[i] = 0;
4472 centerprint_time[i] = 1;
4473 centerprint_msgID[i] = 0;
4474 if(centerprint_messages[i])
4475 strunzone(centerprint_messages[i]);
4476 centerprint_messages[i] = string_null;
4479 float hud_configure_cp_generation_time;
4480 void HUD_CenterPrint (void)
4482 if(!autocvar__hud_configure)
4484 if(!autocvar_hud_panel_centerprint) return;
4486 if (hud_configure_prev && hud_configure_prev != -1)
4487 reset_centerprint_messages();
4491 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4493 if (!hud_configure_prev)
4494 reset_centerprint_messages();
4495 if (time > hud_configure_cp_generation_time)
4500 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4502 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4504 centerprint(sprintf("Message at time %s", seconds_tostring(time)));
4505 hud_configure_cp_generation_time = time + 1 + random()*4;
4509 HUD_Panel_UpdateCvars(centerprint);
4511 // this panel doesn't fade when showing the scoreboard
4512 if(autocvar__menu_alpha)
4513 HUD_Panel_ApplyFadeAlpha();
4515 if(scoreboard_fade_alpha)
4517 // move the panel below the scoreboard
4518 if (scoreboard_bottom >= 0.96 * vid_conheight)
4521 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4522 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4523 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4526 HUD_Panel_DrawBg(1);
4528 if (!centerprint_showing)
4531 if(panel_bg_padding)
4533 panel_pos += '1 1 0' * panel_bg_padding;
4534 panel_size -= '2 2 0' * panel_bg_padding;
4537 float entries, height;
4539 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4540 // height = panel_size_y/entries;
4541 // fontsize = '1 1 0' * height;
4542 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4543 fontsize = '1 1 0' * height;
4544 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4547 float a, sz, align, current_msg_pos_y, msg_size;
4551 n = -1; // if no msg will be displayed, n stays -1
4554 if (autocvar_hud_panel_centerprint_flip)
4555 pos_y += panel_size_y;
4556 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4557 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4559 if (j == CENTERPRINT_MAX_MSGS)
4561 if (centerprint_expire_time[j] < time)
4563 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4565 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4566 if (centerprint_countdown_num[j] == 0)
4568 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4573 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
4575 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / centerprint_fadetime, 1);
4576 sz = 0.8 + a * (1 - 0.8);
4578 else if (centerprint_expire_time[j] > time)
4580 a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
4581 sz = 0.8 + a * (1 - 0.8);
4584 drawfontscale = sz * '1 1 0';
4585 if (centerprint_countdown_num[j])
4586 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4588 n = tokenizebyseparator(centerprint_messages[j], "\n");
4589 if (autocvar_hud_panel_centerprint_flip)
4591 // check if the message can be entirely shown
4592 for(k = 0; k < n; ++k)
4594 getWrappedLine_remaining = argv(k);
4595 while(getWrappedLine_remaining)
4597 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4599 pos_y -= fontsize_y;
4601 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4602 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4603 //if (pos_y < panel_pos_y) // check if the next line can be shown
4605 // drawfontscale = '1 1 0';
4610 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4614 for(k = 0; k < n; ++k)
4616 getWrappedLine_remaining = argv(k);
4617 while(getWrappedLine_remaining)
4619 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4623 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4624 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4625 pos_y += fontsize_y;
4628 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4629 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4630 //if (!autocvar_hud_panel_centerprint_flip && pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4632 // drawfontscale = '1 1 0';
4637 msg_size = pos_y - msg_size;
4638 if (autocvar_hud_panel_centerprint_flip)
4640 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4641 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4642 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4646 pos_y += CENTERPRINT_SPACING * fontsize_y;
4647 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4648 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4651 drawfontscale = '1 1 0';
4654 centerprint_showing = FALSE;
4655 reset_centerprint_messages();
4665 void HUD_Reset (void)
4667 // reset gametype specific icons
4668 if(gametype == GAME_KEYHUNT)
4670 else if(gametype == GAME_CTF)
4671 HUD_Mod_CTF_Reset();
4674 #define HUD_DrawPanel(id)\
4676 case (HUD_PANEL_RADAR):\
4677 HUD_Radar(); break;\
4678 case (HUD_PANEL_WEAPONS):\
4679 HUD_Weapons(); break;\
4680 case (HUD_PANEL_AMMO):\
4682 case (HUD_PANEL_POWERUPS):\
4683 HUD_Powerups(); break;\
4684 case (HUD_PANEL_HEALTHARMOR):\
4685 HUD_HealthArmor(); break;\
4686 case (HUD_PANEL_NOTIFY):\
4687 HUD_Notify(); break;\
4688 case (HUD_PANEL_TIMER):\
4689 HUD_Timer(); break;\
4690 case (HUD_PANEL_SCORE):\
4691 HUD_Score(); break;\
4692 case (HUD_PANEL_RACETIMER):\
4693 HUD_RaceTimer(); break;\
4694 case (HUD_PANEL_VOTE):\
4695 HUD_VoteWindow(); break;\
4696 case (HUD_PANEL_MODICONS):\
4697 HUD_ModIcons(); break;\
4698 case (HUD_PANEL_PRESSEDKEYS):\
4699 HUD_DrawPressedKeys(); break;\
4700 case (HUD_PANEL_CHAT):\
4702 case (HUD_PANEL_ENGINEINFO):\
4703 HUD_EngineInfo(); break;\
4704 case (HUD_PANEL_INFOMESSAGES):\
4705 HUD_InfoMessages(); break;\
4706 case (HUD_PANEL_PHYSICS):\
4707 HUD_Physics(); break;\
4708 case (HUD_PANEL_CENTERPRINT):\
4709 HUD_CenterPrint(); break;\
4710 } ENDS_WITH_CURLY_BRACE
4712 void HUD_Main (void)
4715 // global hud alpha fade
4716 if(menu_enabled == 1)
4719 hud_fade_alpha = (1 - autocvar__menu_alpha);
4721 if(scoreboard_fade_alpha)
4722 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4724 if(intermission == 2) // no hud during mapvote
4726 if (autocvar__hud_configure) //force exit from hud config
4731 localcmd("togglemenu\n");
4733 cvar_set("_hud_configure", "0");
4737 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4740 // panels that we want to be active together with the scoreboard
4741 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4742 if(scoreboard_fade_alpha == 1)
4748 if(!autocvar__hud_configure && !hud_fade_alpha)
4752 if (hud_skin_path != autocvar_hud_skin)
4755 strunzone(hud_skin_path);
4756 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4759 // HUD configure visible grid
4760 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4762 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4763 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4764 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4765 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4767 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4768 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4770 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4771 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4774 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4777 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4781 float hud_dock_color_team = autocvar_hud_dock_color_team;
4782 if((teamplay) && hud_dock_color_team) {
4783 f = stof(getplayerkey(current_player - 1, "colors"));
4784 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4786 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4787 color = '1 0 0' * hud_dock_color_team;
4791 string hud_dock_color = autocvar_hud_dock_color;
4792 if(hud_dock_color == "shirt") {
4793 f = stof(getplayerkey(current_player - 1, "colors"));
4794 color = colormapPaletteColor(floor(f / 16), 0);
4796 else if(hud_dock_color == "pants") {
4797 f = stof(getplayerkey(current_player - 1, "colors"));
4798 color = colormapPaletteColor(mod(f, 16), 1);
4801 color = stov(hud_dock_color);
4805 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4806 if(precache_pic(pic) == "") {
4807 pic = strcat(hud_skin_path, "/dock_medium");
4808 if(precache_pic(pic) == "") {
4809 pic = "gfx/hud/default/dock_medium";
4812 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4815 // cache the panel order into the panel_order array
4816 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4817 for(i = 0; i < HUD_PANEL_NUM; ++i)
4818 panel_order[i] = -1;
4820 float p_num, warning;
4821 float argc = tokenize_console(autocvar__hud_panelorder);
4822 if (argc > HUD_PANEL_NUM)
4824 //first detect wrong/missing panel numbers
4825 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4826 p_num = stof(argv(i));
4827 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4828 if (panel_order[p_num] == -1) //found for the first time?
4829 s = strcat(s, ftos(p_num), " ");
4830 panel_order[p_num] = 1; //mark as found
4835 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4836 if (panel_order[i] == -1) {
4838 s = strcat(s, ftos(i), " "); //add missing panel number
4842 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4844 cvar_set("_hud_panelorder", s);
4845 if(hud_panelorder_prev)
4846 strunzone(hud_panelorder_prev);
4847 hud_panelorder_prev = strzone(s);
4849 //now properly set panel_order
4850 tokenize_console(s);
4851 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4852 panel_order[i] = stof(argv(i));
4856 // draw panels in order specified by panel_order array
4857 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4858 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4859 HUD_DrawPanel(panel_order[i]);
4862 // draw chat panel on top if it is maximized
4863 if(autocvar__con_chat_maximized)
4864 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4866 if(autocvar__hud_configure && tab_panel != -1)
4868 HUD_Panel_UpdatePosSizeForId(tab_panel)
4869 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4872 hud_configure_prev = autocvar__hud_configure;
4874 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again