7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if not(playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WEPSET_DECLARE_A(weapons_stat);
451 WEPSET_COPY_AS(weapons_stat);
453 float screen_ar, center_x = 0, center_y;
454 float weapon_count, weapon_id;
455 float row, column, rows = 0, columns;
456 float aspect = autocvar_hud_panel_weapons_aspect;
458 float panel_weapon_accuracy;
460 float timeout = autocvar_hud_panel_weapons_timeout;
461 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
464 float ammo_type, ammo_full;
465 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466 vector ammo_color = '1 0 1';
467 float ammo_alpha = 1;
469 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
470 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
472 vector weapon_pos, weapon_size = '0 0 0';
473 local noref vector old_panel_size; // fteqcc sucks
476 // check to see if we want to continue
477 if(hud != HUD_NORMAL) { return; }
479 if(!autocvar__hud_configure)
481 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
483 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
486 weaponprevtime = time;
491 // update generic hud functions
492 HUD_Panel_UpdateCvars();
493 HUD_Panel_ApplyFadeAlpha();
495 draw_beginBoldFont();
497 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
498 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
501 if(weaponorder_bypriority)
502 strunzone(weaponorder_bypriority);
503 if(weaponorder_byimpulse)
504 strunzone(weaponorder_byimpulse);
506 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
507 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
508 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
511 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
513 self = get_weaponinfo(i);
514 if(self.impulse >= 0)
516 weaponorder[weapon_cnt] = self;
520 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
521 weaponorder[i] = world;
522 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
524 weaponorder_cmp_str = string_null;
527 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
530 // determine which weapons are going to be shown
531 if (autocvar_hud_panel_weapons_onlyowned)
533 if(autocvar__hud_configure)
535 if (WEPSET_EMPTY_A(weapons_stat))
536 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
537 WEPSET_OR_AW(weapons_stat, i);
539 if(menu_enabled != 2)
540 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
543 // do we own this weapon?
545 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
546 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
549 // add it anyway if weaponcomplain is shown
553 // might as well commit suicide now, no reason to live ;)
554 if (weapon_count == 0)
560 old_panel_size = panel_size;
562 old_panel_size -= '2 2 0' * panel_bg_padding;
564 // first find values for the standard table (with all the weapons)
565 rows = old_panel_size_y/old_panel_size_x;
566 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
567 columns = ceil(WEP_COUNT/rows);
568 weapon_size_x = old_panel_size_x / columns;
569 weapon_size_y = old_panel_size_y / rows;
571 // change table values to include only the owned weapons
572 // weapon_size won't be changed
573 if(weapon_count <= rows)
579 columns = ceil(weapon_count / rows);
581 // reduce size of the panel
582 panel_size_x = columns * weapon_size_x;
583 panel_size_y = rows * weapon_size_y;
584 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
585 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
587 panel_size += '2 2 0' * panel_bg_padding;
590 weapon_count = WEP_COUNT;
592 // animation for fading in/out the panel respectively when not in use
593 if(!autocvar__hud_configure)
595 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
597 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
599 // fade the panel alpha
600 if(autocvar_hud_panel_weapons_timeout_effect == 1)
602 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
603 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
605 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
607 panel_bg_alpha *= (1 - f);
608 panel_fg_alpha *= (1 - f);
611 // move the panel off the screen
612 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
614 f *= f; // for a cooler movement
615 center_x = panel_pos_x + panel_size_x/2;
616 center_y = panel_pos_y + panel_size_y/2;
617 screen_ar = vid_conwidth/vid_conheight;
618 if (center_x/center_y < screen_ar) //bottom left
620 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
621 panel_pos_y += f * (vid_conheight - panel_pos_y);
623 panel_pos_x -= f * (panel_pos_x + panel_size_x);
627 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
628 panel_pos_x += f * (vid_conwidth - panel_pos_x);
630 panel_pos_y -= f * (panel_pos_y + panel_size_y);
633 center_x = -1; // mark the panel as off screen
635 weaponprevtime = time - (1 - f) * timein_effect_length;
637 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
639 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
641 // fade the panel alpha
642 if(autocvar_hud_panel_weapons_timeout_effect == 1)
644 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
645 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
647 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
649 panel_bg_alpha *= (f);
650 panel_fg_alpha *= (f);
653 // move the panel back on screen
654 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
656 f *= f; // for a cooler movement
658 center_x = panel_pos_x + panel_size_x/2;
659 center_y = panel_pos_y + panel_size_y/2;
660 screen_ar = vid_conwidth/vid_conheight;
661 if (center_x/center_y < screen_ar) //bottom left
663 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
664 panel_pos_y += f * (vid_conheight - panel_pos_y);
666 panel_pos_x -= f * (panel_pos_x + panel_size_x);
670 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
671 panel_pos_x += f * (vid_conwidth - panel_pos_x);
673 panel_pos_y -= f * (panel_pos_y + panel_size_y);
679 // draw the background, then change the virtual size of it to better fit other items inside
690 panel_pos += '1 1 0' * panel_bg_padding;
691 panel_size -= '2 2 0' * panel_bg_padding;
694 // after the sizing and animations are done, update the other values
696 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
698 rows = panel_size_y/panel_size_x;
699 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
700 columns = ceil(weapon_count/rows);
701 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
704 // calculate position/size for visual bar displaying ammount of ammo status
705 if (autocvar_hud_panel_weapons_ammo)
707 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
708 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
710 if(weapon_size_x/weapon_size_y > aspect)
712 barsize_x = aspect * weapon_size_y;
713 barsize_y = weapon_size_y;
714 baroffset_x = (weapon_size_x - barsize_x) / 2;
718 barsize_y = 1/aspect * weapon_size_x;
719 barsize_x = weapon_size_x;
720 baroffset_y = (weapon_size_y - barsize_y) / 2;
723 if(autocvar_hud_panel_weapons_accuracy)
724 Accuracy_LoadColors();
727 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
729 // retrieve information about the current weapon to be drawn
730 self = weaponorder[i];
731 weapon_id = self.impulse;
733 // skip if this weapon doesn't exist
734 if(!self || weapon_id < 0) { continue; }
736 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
737 if(autocvar_hud_panel_weapons_onlyowned)
738 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
741 // figure out the drawing position of weapon
742 weapon_pos = (panel_pos
743 + eX * column * weapon_size_x
744 + eY * row * weapon_size_y);
746 // draw background behind currently selected weapon
747 if(self.weapon == switchweapon)
748 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
750 // draw the weapon accuracy
751 if(autocvar_hud_panel_weapons_accuracy)
753 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
754 if(panel_weapon_accuracy >= 0)
756 color = Accuracy_GetColor(panel_weapon_accuracy);
757 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
761 // drawing all the weapon items
762 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
764 // draw the weapon image
765 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
767 // draw weapon label string
768 switch(autocvar_hud_panel_weapons_label)
770 case 1: // weapon number
771 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
775 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
778 case 3: // weapon name
779 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
786 // draw ammo status bar
787 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
790 ammo_type = GetAmmoTypeForWep(self.weapon);
792 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
797 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
798 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
799 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
800 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
801 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
802 default: ammo_full = 60;
806 weapon_pos_x + baroffset_x,
807 weapon_pos_y + baroffset_y,
808 barsize_x * bound(0, a/ammo_full, 1),
810 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
815 else // draw a "ghost weapon icon" if you don't have the weapon
817 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
820 // draw the complain message
821 if(self.weapon == complain_weapon)
824 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
826 a = ((complain_weapon_time + when > time) ? 1 : 0);
829 if(complain_weapon_type == 0) {
830 s = _("Out of ammo");
831 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
833 else if(complain_weapon_type == 1) {
835 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
838 s = _("Unavailable");
839 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
841 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
842 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
843 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
846 // continue with new position for the next weapon
861 float GetAmmoItemCode(float i)
865 case 0: return IT_SHELLS;
866 case 1: return IT_NAILS;
867 case 2: return IT_ROCKETS;
868 case 3: return IT_CELLS;
869 case 4: return IT_FUEL;
874 string GetAmmoPicture(float i)
878 case 0: return "ammo_shells";
879 case 1: return "ammo_bullets";
880 case 2: return "ammo_rockets";
881 case 3: return "ammo_cells";
882 case 4: return "ammo_fuel";
887 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
890 if(autocvar__hud_configure)
892 currently_selected = (itemcode == 2); //rockets always selected
893 a = 31 + mod(itemcode*93, 128);
896 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
900 color = '0 0.5 0.75';
907 if(currently_selected)
912 vector picpos, numpos;
913 if(autocvar_hud_panel_ammo_iconalign)
916 picpos = myPos + eX * 2 * mySize_y;
920 numpos = myPos + eX * mySize_y;
924 if (currently_selected)
925 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
927 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
928 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
930 if(autocvar_hud_panel_ammo_text)
932 if(a > 0 || infinite_ammo)
933 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
934 else // "ghost" ammo count
935 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
937 if(a > 0 || infinite_ammo)
938 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
939 else // "ghost" ammo icon
940 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
945 if(hud != HUD_NORMAL) return;
946 if(!autocvar__hud_configure)
948 if(!autocvar_hud_panel_ammo) return;
949 if(spectatee_status == -1) return;
952 HUD_Panel_UpdateCvars();
953 HUD_Panel_ApplyFadeAlpha();
955 draw_beginBoldFont();
964 pos += '1 1 0' * panel_bg_padding;
965 mySize -= '2 2 0' * panel_bg_padding;
968 const float AMMO_COUNT = 4;
969 float rows = 0, columns, row, column;
971 if (autocvar_hud_panel_ammo_onlycurrent)
975 rows = mySize_y/mySize_x;
976 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
977 // ^^^ ammo item aspect goes here
979 columns = ceil(AMMO_COUNT/rows);
981 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
984 local vector offset = '0 0 0'; // fteqcc sucks
986 if(ammo_size_x/ammo_size_y > 3)
988 newSize = 3 * ammo_size_y;
989 offset_x = ammo_size_x - newSize;
991 ammo_size_x = newSize;
995 newSize = 1/3 * ammo_size_x;
996 offset_y = ammo_size_y - newSize;
998 ammo_size_y = newSize;
1001 float i, stat_items, currently_selected, infinite_ammo;
1002 infinite_ammo = FALSE;
1003 if (autocvar_hud_panel_ammo_onlycurrent)
1005 if(autocvar__hud_configure)
1007 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1011 stat_items = getstati(STAT_ITEMS, 0, 24);
1012 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1013 infinite_ammo = TRUE;
1014 for (i = 0; i < AMMO_COUNT; ++i) {
1015 currently_selected = stat_items & GetAmmoItemCode(i);
1016 if (currently_selected)
1018 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1026 stat_items = getstati(STAT_ITEMS, 0, 24);
1027 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1028 infinite_ammo = TRUE;
1030 for (i = 0; i < AMMO_COUNT; ++i) {
1031 currently_selected = stat_items & GetAmmoItemCode(i);
1032 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1037 column = column + 1;
1045 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1047 vector newPos = '0 0 0', newSize = '0 0 0';
1048 vector picpos, numpos;
1052 if(mySize_y/mySize_x > 2)
1054 newSize_y = 2 * mySize_x;
1055 newSize_x = mySize_x;
1057 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1062 newSize_x = 1/2 * mySize_y;
1063 newSize_y = mySize_y;
1065 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1069 if(icon_right_align)
1072 picpos = newPos + eY * newSize_x;
1077 numpos = newPos + eY * newSize_x;
1081 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1082 // make number smaller than icon, it looks better
1083 // reduce only y to draw numbers with different number of digits with the same y size
1084 numpos_y += newSize_y * ((1 - 0.7) / 2);
1086 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1090 if(mySize_x/mySize_y > 3)
1092 newSize_x = 3 * mySize_y;
1093 newSize_y = mySize_y;
1095 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1100 newSize_y = 1/3 * mySize_x;
1101 newSize_x = mySize_x;
1103 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1107 if(icon_right_align) // right align
1110 picpos = newPos + eX * 2 * newSize_y;
1114 numpos = newPos + eX * newSize_y;
1118 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1119 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1120 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1121 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1124 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1126 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1131 void HUD_Powerups(void)
1133 float strength_time, shield_time, superweapons_time;
1134 if(!autocvar__hud_configure)
1136 if(!autocvar_hud_panel_powerups) return;
1137 if(spectatee_status == -1) return;
1138 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1139 if (getstati(STAT_HEALTH) <= 0) return;
1141 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1142 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1143 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1145 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1146 superweapons_time = 99; // force max
1148 // prevent stuff to show up on mismatch that will be fixed next frame
1149 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1150 superweapons_time = 0;
1156 superweapons_time = 13;
1159 HUD_Panel_UpdateCvars();
1160 HUD_Panel_ApplyFadeAlpha();
1162 draw_beginBoldFont();
1166 mySize = panel_size;
1168 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1169 if(panel_bg_padding)
1171 pos += '1 1 0' * panel_bg_padding;
1172 mySize -= '2 2 0' * panel_bg_padding;
1175 float panel_ar = mySize_x/mySize_y;
1176 float is_vertical = (panel_ar < 1);
1177 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1179 float superweapons_is = -1;
1181 if(superweapons_time)
1186 superweapons_is = 0;
1188 superweapons_is = 2;
1193 superweapons_is = 1;
1195 superweapons_is = 2;
1199 // FIXME handle superweapons here
1200 if(superweapons_is == 0)
1202 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1204 mySize_x *= (1.0 / 3.0);
1205 superweapons_offset_x = mySize_x;
1206 if (autocvar_hud_panel_powerups_flip)
1207 shield_offset_x = 2*mySize_x;
1209 strength_offset_x = 2*mySize_x;
1213 mySize_y *= (1.0 / 3.0);
1214 superweapons_offset_y = mySize_y;
1215 if (autocvar_hud_panel_powerups_flip)
1216 shield_offset_y = 2*mySize_y;
1218 strength_offset_y = 2*mySize_y;
1223 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1226 if (autocvar_hud_panel_powerups_flip)
1227 shield_offset_x = mySize_x;
1229 strength_offset_x = mySize_x;
1234 if (autocvar_hud_panel_powerups_flip)
1235 shield_offset_y = mySize_y;
1237 strength_offset_y = mySize_y;
1241 float shield_baralign, strength_baralign, superweapons_baralign;
1242 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1244 if (autocvar_hud_panel_powerups_flip)
1246 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1247 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1248 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1249 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1253 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1254 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1255 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1256 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1259 if(superweapons_is == 0)
1261 superweapons_iconalign = strength_iconalign;
1262 superweapons_baralign = 2;
1264 else if(superweapons_is == 1)
1266 superweapons_offset = strength_offset;
1267 superweapons_iconalign = strength_iconalign;
1268 superweapons_baralign = strength_baralign;
1270 else // if(superweapons_is == 2)
1272 superweapons_offset = shield_offset;
1273 superweapons_iconalign = shield_iconalign;
1274 superweapons_baralign = shield_baralign;
1279 const float maxshield = 30;
1280 float shield = ceil(shield_time);
1281 if(autocvar_hud_panel_powerups_progressbar)
1282 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1283 if(autocvar_hud_panel_powerups_text)
1286 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1288 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1294 const float maxstrength = 30;
1295 float strength = ceil(strength_time);
1296 if(autocvar_hud_panel_powerups_progressbar)
1297 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1298 if(autocvar_hud_panel_powerups_text)
1301 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1303 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1307 if(superweapons_time)
1309 const float maxsuperweapons = 30;
1310 float superweapons = ceil(superweapons_time);
1311 if(autocvar_hud_panel_powerups_progressbar)
1312 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1313 if(autocvar_hud_panel_powerups_text)
1315 if(superweapons > 1)
1316 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1317 if(superweapons <= 5)
1318 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1325 // Health/armor (#3)
1328 // prev_* vars contain the health/armor at the previous FRAME
1329 // set to -1 when player is dead or was not playing
1330 float prev_health, prev_armor;
1331 float health_damagetime, armor_damagetime;
1332 float health_beforedamage, armor_beforedamage;
1333 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1334 float old_p_health, old_p_armor;
1335 float old_p_healthtime, old_p_armortime;
1336 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1337 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1338 float prev_p_health, prev_p_armor;
1340 void HUD_HealthArmor(void)
1342 float armor, health, fuel;
1343 if(!autocvar__hud_configure)
1345 if(!autocvar_hud_panel_healtharmor) return;
1346 if(hud != HUD_NORMAL) return;
1347 if(spectatee_status == -1) return;
1349 health = getstati(STAT_HEALTH);
1355 armor = getstati(STAT_ARMOR);
1357 // code to check for spectatee_status changes is in Ent_ClientData()
1358 // prev_p_health and prev_health can be set to -1 there
1360 if (prev_p_health == -1)
1363 health_beforedamage = 0;
1364 armor_beforedamage = 0;
1365 health_damagetime = 0;
1366 armor_damagetime = 0;
1367 prev_health = health;
1369 old_p_health = health;
1370 old_p_armor = armor;
1371 prev_p_health = health;
1372 prev_p_armor = armor;
1374 else if (prev_health == -1)
1376 //start the load effect
1377 health_damagetime = 0;
1378 armor_damagetime = 0;
1382 fuel = getstati(STAT_FUEL);
1391 HUD_Panel_UpdateCvars();
1392 HUD_Panel_ApplyFadeAlpha();
1395 mySize = panel_size;
1397 HUD_Panel_DrawBg(1);
1398 if(panel_bg_padding)
1400 pos += '1 1 0' * panel_bg_padding;
1401 mySize -= '2 2 0' * panel_bg_padding;
1404 float baralign = autocvar_hud_panel_healtharmor_baralign;
1405 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1407 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1408 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1409 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1412 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1417 float maxtotal = maxhealth + maxarmor;
1419 if(v_z) // NOT fully armored
1421 biggercount = "health";
1422 if(autocvar_hud_panel_healtharmor_progressbar)
1423 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1425 if(autocvar_hud_panel_healtharmor_text)
1426 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1430 biggercount = "armor";
1431 if(autocvar_hud_panel_healtharmor_progressbar)
1432 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1434 if(autocvar_hud_panel_healtharmor_text)
1435 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1437 if(autocvar_hud_panel_healtharmor_text)
1438 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1441 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1445 float panel_ar = mySize_x/mySize_y;
1446 float is_vertical = (panel_ar < 1);
1447 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1448 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1451 if (autocvar_hud_panel_healtharmor_flip)
1452 health_offset_x = mySize_x;
1454 armor_offset_x = mySize_x;
1459 if (autocvar_hud_panel_healtharmor_flip)
1460 health_offset_y = mySize_y;
1462 armor_offset_y = mySize_y;
1465 float health_baralign, armor_baralign, fuel_baralign;
1466 float health_iconalign, armor_iconalign;
1467 if (autocvar_hud_panel_healtharmor_flip)
1469 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1470 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1471 fuel_baralign = health_baralign;
1472 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1473 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1477 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1478 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1479 fuel_baralign = armor_baralign;
1480 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1481 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1486 if(autocvar_hud_panel_healtharmor_progressbar)
1488 float p_health, pain_health_alpha;
1490 pain_health_alpha = 1;
1491 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1493 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1495 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1497 if (time - old_p_healthtime < 1)
1498 old_p_health = prev_p_health;
1500 old_p_health = prev_health;
1501 old_p_healthtime = time;
1503 if (time - old_p_healthtime < 1)
1505 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1506 prev_p_health = p_health;
1509 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1511 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1513 if (time - health_damagetime >= 1)
1514 health_beforedamage = prev_health;
1515 health_damagetime = time;
1517 if (time - health_damagetime < 1)
1519 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1520 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1523 prev_health = health;
1525 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1527 float BLINK_FACTOR = 0.15;
1528 float BLINK_BASE = 0.85;
1529 float BLINK_FREQ = 9;
1530 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1533 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1535 if(autocvar_hud_panel_healtharmor_text)
1536 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1541 if(autocvar_hud_panel_healtharmor_progressbar)
1545 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1547 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1549 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1551 if (time - old_p_armortime < 1)
1552 old_p_armor = prev_p_armor;
1554 old_p_armor = prev_armor;
1555 old_p_armortime = time;
1557 if (time - old_p_armortime < 1)
1559 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1560 prev_p_armor = p_armor;
1563 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1565 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1567 if (time - armor_damagetime >= 1)
1568 armor_beforedamage = prev_armor;
1569 armor_damagetime = time;
1571 if (time - armor_damagetime < 1)
1573 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1574 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1579 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1581 if(autocvar_hud_panel_healtharmor_text)
1582 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1588 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1592 mySize_x *= 2; //restore full panel size
1593 else if (panel_ar < 1/4)
1594 mySize_y *= 2; //restore full panel size
1595 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1600 // Notification area (#4)
1603 void HUD_Notify_Push(string icon, string attacker, string victim)
1608 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1609 notify_times[kn_index] = time;
1612 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1613 notify_icon[kn_index] = strzone(icon);
1616 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1617 notify_attackers[kn_index] = strzone(attacker);
1620 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1621 notify_victims[kn_index] = strzone(victim);
1625 void HUD_Notify(void)
1627 if(!autocvar__hud_configure)
1629 if(!autocvar_hud_panel_notify) return;
1632 HUD_Panel_UpdateCvars();
1633 HUD_Panel_ApplyFadeAlpha();
1636 mySize = panel_size;
1638 HUD_Panel_DrawBg(1);
1639 if(panel_bg_padding)
1641 pos += '1 1 0' * panel_bg_padding;
1642 mySize -= '2 2 0' * panel_bg_padding;
1645 float entries, height;
1646 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1647 height = mySize_y/entries;
1650 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1651 fontsize = '0.5 0.5 0' * fontheight;
1655 when = autocvar_hud_panel_notify_time;
1657 fadetime = autocvar_hud_panel_notify_fadetime;
1659 vector pos_attacker, pos_victim, pos_icon;
1660 float width_attacker;
1661 string attacker, victim, icon;
1663 float i, j, step, limit;
1664 if(autocvar_hud_panel_notify_flip) //order items from the top down
1670 else //order items from the bottom up
1677 for(j = kn_index; i != limit; i += step, ++j)
1679 if(autocvar__hud_configure)
1683 else // inverse order
1684 a = entries - 1 - i;
1685 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1686 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1687 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1688 a = bound(0, (when - a) / 4, 1);
1689 goto hud_config_notifyprint;
1693 if (j == KN_MAX_ENTRIES)
1696 if(notify_times[j] + when > time)
1700 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1711 attacker = notify_attackers[j];
1712 victim = notify_victims[j];
1713 icon = notify_icon[j];
1716 //type = notify_deathtype[j];
1717 //w = DEATH_WEAPONOF(type);
1721 if((attacker != "") && (victim == ""))
1724 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1725 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1726 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1728 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1729 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1731 else if((attacker != "") && (victim != ""))
1733 // X [did action to] Y
1734 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1735 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1736 :hud_config_notifyprint
1737 width_attacker = stringwidth(attacker, TRUE, fontsize);
1738 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1739 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1740 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1742 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1743 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1744 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1753 string seconds_tostring(float sec)
1756 minutes = floor(sec / 60);
1758 sec -= minutes * 60;
1759 return sprintf("%d:%02d", minutes, sec);
1762 void HUD_Timer(void)
1764 if(!autocvar__hud_configure)
1766 if(!autocvar_hud_panel_timer) return;
1769 HUD_Panel_UpdateCvars();
1770 HUD_Panel_ApplyFadeAlpha();
1772 draw_beginBoldFont();
1776 mySize = panel_size;
1778 HUD_Panel_DrawBg(1);
1779 if(panel_bg_padding)
1781 pos += '1 1 0' * panel_bg_padding;
1782 mySize -= '2 2 0' * panel_bg_padding;
1786 float timelimit, elapsedTime, timeleft, minutesLeft;
1788 timelimit = getstatf(STAT_TIMELIMIT);
1790 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1791 timeleft = ceil(timeleft);
1793 minutesLeft = floor(timeleft / 60);
1796 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1797 timer_color = '1 1 1'; //white
1798 else if(minutesLeft >= 1)
1799 timer_color = '1 1 0'; //yellow
1801 timer_color = '1 0 0'; //red
1803 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1804 if (time < getstatf(STAT_GAMESTARTTIME)) {
1805 //while restart is still active, show 00:00
1806 timer = seconds_tostring(0);
1808 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1809 timer = seconds_tostring(elapsedTime);
1812 timer = seconds_tostring(timeleft);
1815 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1822 void HUD_Radar(void)
1824 if (!autocvar__hud_configure)
1826 if (hud_panel_radar_maximized)
1828 if (!hud_draw_maximized) return;
1832 if (autocvar_hud_panel_radar == 0) return;
1833 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1837 HUD_Panel_UpdateCvars();
1838 HUD_Panel_ApplyFadeAlpha();
1842 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1844 panel_size = autocvar_hud_panel_radar_maximized_size;
1845 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1846 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1847 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1848 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1850 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1851 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1853 switch(hud_panel_radar_maximized_zoommode)
1857 f = current_zoomfraction;
1860 f = 1 - current_zoomfraction;
1870 switch(hud_panel_radar_maximized_rotation)
1873 teamradar_angle = view_angles_y - 90;
1876 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1880 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1882 switch(hud_panel_radar_zoommode)
1886 f = current_zoomfraction;
1889 f = 1 - current_zoomfraction;
1899 switch(hud_panel_radar_rotation)
1902 teamradar_angle = view_angles_y - 90;
1905 teamradar_angle = 90 * hud_panel_radar_rotation;
1912 mySize = panel_size;
1914 HUD_Panel_DrawBg(1);
1915 if(panel_bg_padding)
1917 pos += '1 1 0' * panel_bg_padding;
1918 mySize -= '2 2 0' * panel_bg_padding;
1923 float scale2d, normalsize, bigsize;
1925 teamradar_origin2d = pos + 0.5 * mySize;
1926 teamradar_size2d = mySize;
1928 if(minimapname == "")
1931 teamradar_loadcvars();
1933 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1934 teamradar_size2d = mySize;
1936 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1938 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1939 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1941 // max-min distance must fit the radar in any rotation
1942 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1946 vector c0, c1, c2, c3, span;
1947 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1948 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1949 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1950 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1952 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1953 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1955 // max-min distance must fit the radar in x=x, y=y
1957 teamradar_size2d_x * scale2d / (1.05 * span_x),
1958 teamradar_size2d_y * scale2d / (1.05 * span_y)
1962 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1963 if(bigsize > normalsize)
1964 normalsize = bigsize;
1968 + (1 - f) * normalsize;
1969 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1971 + (1 - f) * view_origin);
1980 draw_teamradar_background(hud_panel_radar_foreground_alpha);
1982 for(tm = world; (tm = find(tm, classname, "radarlink")); )
1983 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1984 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1985 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1986 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1988 color2 = GetPlayerColor(tm.sv_entnum);
1989 //if(color == NUM_SPECTATOR || color == color2)
1990 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1992 draw_teamradar_player(view_origin, view_angles, '1 1 1');
1994 drawresetcliparea();
1999 void HUD_UpdatePlayerTeams();
2000 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2003 entity tm = world, pl;
2004 #define SCOREPANEL_MAX_ENTRIES 6
2005 #define SCOREPANEL_ASPECTRATIO 2
2006 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2007 vector fontsize = '1 1 0' * (mySize_y/entries);
2009 vector rgb, score_color;
2011 score_color = '1 1 1';
2013 float name_size = mySize_x*0.75;
2014 float spacing_size = mySize_x*0.04;
2015 const float highlight_alpha = 0.2;
2016 float i = 0, me_printed = 0, first_pl = 0;
2018 if (autocvar__hud_configure)
2020 float players_per_team = 0;
2023 // show team scores in the first line
2024 float score_size = mySize_x / team_count;
2025 players_per_team = max(2, ceil((entries - 1) / team_count));
2026 for(i=0; i<team_count; ++i) {
2027 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2028 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2029 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2032 pos_y += fontsize_y;
2034 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2035 for (i=first_pl; i<entries; ++i)
2037 //simulate my score is lower than all displayed players,
2038 //so that I don't appear at all showing pure rankings.
2039 //This is to better show the difference between the 2 ranking views
2040 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2043 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2044 s = GetPlayerName(player_localnum);
2049 s = sprintf(_("Player %d"), i + 1 - first_pl);
2054 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2055 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2056 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2057 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2058 pos_y += fontsize_y;
2063 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2064 HUD_UpdatePlayerTeams();
2067 // show team scores in the first line
2068 float score_size = mySize_x / team_count;
2069 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2070 if(tm.team == NUM_SPECTATOR)
2072 if (tm.team == myteam)
2073 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2074 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2078 pos_y += fontsize_y;
2079 tm = teams.sort_next;
2084 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2086 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2089 if (i == entries-1 && !me_printed && pl != me)
2090 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2092 for (pl = me.sort_next; pl; pl = pl.sort_next)
2093 if (pl.team != NUM_SPECTATOR)
2097 rgb = '1 1 0'; //not last but not among the leading players: yellow
2099 rgb = '1 0 0'; //last: red
2106 rgb = '0 1 0'; //first: green
2108 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2111 score_color = Team_ColorRGB(pl.team) * 0.8;
2112 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2113 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2114 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2115 pos_y += fontsize_y;
2118 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2121 void HUD_Score(void)
2123 if(!autocvar__hud_configure)
2125 if(!autocvar_hud_panel_score) return;
2126 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2129 HUD_Panel_UpdateCvars();
2130 HUD_Panel_ApplyFadeAlpha();
2133 mySize = panel_size;
2135 HUD_Panel_DrawBg(1);
2136 if(panel_bg_padding)
2138 pos += '1 1 0' * panel_bg_padding;
2139 mySize -= '2 2 0' * panel_bg_padding;
2142 float score, distribution = 0;
2144 vector distribution_color;
2147 #ifdef COMPAT_XON050_ENGINE
2148 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2150 me = playerslots[player_localentnum - 1];
2153 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2154 string timer, distrtimer;
2156 pl = players.sort_next;
2159 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2160 if(pl.scores[ps_primary] == 0)
2163 score = me.(scores[ps_primary]);
2164 timer = TIME_ENCODED_TOSTRING(score);
2166 draw_beginBoldFont();
2167 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2168 // distribution display
2169 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2171 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2173 if (distribution <= 0) {
2174 distribution_color = '0 1 0';
2178 distribution_color = '1 0 0';
2181 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2183 // race record display
2184 if (distribution <= 0)
2185 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2186 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2188 } else if (!teamplay) { // non-teamgames
2189 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2191 HUD_Score_Rankings(pos, mySize, me);
2194 // me vector := [team/connected frags id]
2195 pl = players.sort_next;
2199 if(autocvar__hud_configure)
2202 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2206 score = me.(scores[ps_primary]);
2207 if(autocvar__hud_configure)
2210 if(distribution >= 5)
2211 distribution_color = eY;
2212 else if(distribution >= 0)
2213 distribution_color = '1 1 1';
2214 else if(distribution >= -5)
2215 distribution_color = '1 1 0';
2217 distribution_color = eX;
2219 string distribution_str;
2220 distribution_str = ftos(distribution);
2221 draw_beginBoldFont();
2222 if (distribution >= 0)
2224 if (distribution > 0)
2225 distribution_str = strcat("+", distribution_str);
2226 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2228 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2229 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2231 } else { // teamgames
2232 float row, column, rows = 0, columns = 0;
2233 local noref vector offset = '0 0 0';
2234 vector score_pos, score_size; //for scores other than myteam
2235 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2237 if (autocvar_hud_panel_score_rankings)
2239 HUD_Score_Rankings(pos, mySize, me);
2242 rows = mySize_y/mySize_x;
2243 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2244 // ^^^ ammo item aspect goes here
2246 columns = ceil(team_count/rows);
2248 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2251 if(score_size_x/score_size_y > 3)
2253 newSize = 3 * score_size_y;
2254 offset_x = score_size_x - newSize;
2255 pos_x += offset_x/2;
2256 score_size_x = newSize;
2260 newSize = 1/3 * score_size_x;
2261 offset_y = score_size_y - newSize;
2262 pos_y += offset_y/2;
2263 score_size_y = newSize;
2267 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2269 float max_fragcount;
2270 max_fragcount = -99;
2271 draw_beginBoldFont();
2273 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2274 if(tm.team == NUM_SPECTATOR)
2276 score = tm.(teamscores[ts_primary]);
2277 if(autocvar__hud_configure)
2280 if (score > max_fragcount)
2281 max_fragcount = score;
2283 if (spectatee_status == -1)
2285 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2286 if (max_fragcount == score)
2287 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2288 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2296 else if(tm.team == myteam) {
2297 if (max_fragcount == score)
2298 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2299 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2301 if (max_fragcount == score)
2302 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2303 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2313 void HUD_RaceTimer (void)
2315 if(!autocvar__hud_configure)
2317 if(!autocvar_hud_panel_racetimer) return;
2318 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2319 if(spectatee_status == -1) return;
2322 HUD_Panel_UpdateCvars();
2323 HUD_Panel_ApplyFadeAlpha();
2325 draw_beginBoldFont();
2329 mySize = panel_size;
2331 HUD_Panel_DrawBg(1);
2332 if(panel_bg_padding)
2334 pos += '1 1 0' * panel_bg_padding;
2335 mySize -= '2 2 0' * panel_bg_padding;
2338 // always force 4:1 aspect
2339 vector newSize = '0 0 0';
2340 if(mySize_x/mySize_y > 4)
2342 newSize_x = 4 * mySize_y;
2343 newSize_y = mySize_y;
2345 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2349 newSize_y = 1/4 * mySize_x;
2350 newSize_x = mySize_x;
2352 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2357 string s, forcetime;
2359 if(autocvar__hud_configure)
2362 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2363 s = _("^1Intermediate 1 (+15.42)");
2364 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2365 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2366 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2368 else if(race_checkpointtime)
2370 a = bound(0, 2 - (time - race_checkpointtime), 1);
2373 if(a > 0) // just hit a checkpoint?
2375 if(race_checkpoint != 254)
2377 if(race_time && race_previousbesttime)
2378 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2380 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2382 forcetime = TIME_ENCODED_TOSTRING(race_time);
2387 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2389 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2390 if(a > 0) // next one?
2392 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2397 if(s != "" && a > 0)
2399 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2402 if(race_penaltytime)
2404 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2407 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2408 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2414 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2415 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2420 if(race_laptime && race_checkpoint != 255)
2422 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2423 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2428 if(race_mycheckpointtime)
2430 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2431 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2432 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2434 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2436 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2437 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2438 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2441 if(race_penaltytime && !race_penaltyaccumulator)
2443 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2444 a = bound(0, (1 + t - time), 1);
2448 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2450 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2451 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2461 float vote_yescount;
2464 float vote_highlighted; // currently selected vote
2466 float vote_active; // is there an active vote?
2467 float vote_prev; // previous state of vote_active to check for a change
2469 float vote_change; // "time" when vote_active changed
2473 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2476 if (autocvar__hud_configure)
2480 print(_("^1You must answer before entering hud configure mode\n"));
2481 cvar_set("_hud_configure", "0");
2483 if(vote_called_vote)
2484 strunzone(vote_called_vote);
2485 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2486 uid2name_dialog = 1;
2489 if(!autocvar__hud_configure)
2491 if(!autocvar_hud_panel_vote) return;
2493 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2494 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2496 if(panel_bg_alpha_str == "") {
2497 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2499 panel_bg_alpha = stof(panel_bg_alpha_str);
2510 if(vote_active != vote_prev) {
2512 vote_prev = vote_active;
2515 if(vote_active || autocvar__hud_configure)
2516 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2518 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2523 HUD_Panel_UpdateCvars();
2524 HUD_Panel_ApplyFadeAlpha();
2528 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2529 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2532 // these must be below above block
2535 mySize = panel_size;
2537 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2538 HUD_Panel_DrawBg(a);
2539 a = panel_fg_alpha * a;
2541 if(panel_bg_padding)
2543 pos += '1 1 0' * panel_bg_padding;
2544 mySize -= '2 2 0' * panel_bg_padding;
2547 // always force 3:1 aspect
2548 vector newSize = '0 0 0';
2549 if(mySize_x/mySize_y > 3)
2551 newSize_x = 3 * mySize_y;
2552 newSize_y = mySize_y;
2554 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2558 newSize_y = 1/3 * mySize_x;
2559 newSize_x = mySize_x;
2561 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2565 s = _("A vote has been called for:");
2567 s = _("Allow servers to store and display your name?");
2568 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2569 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2570 if(autocvar__hud_configure)
2571 s = _("^1Configure the HUD");
2572 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2574 // print the yes/no counts
2575 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2576 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2577 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2578 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2580 // draw the progress bar backgrounds
2581 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2583 // draw the highlights
2584 if(vote_highlighted == 1) {
2585 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2586 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2588 else if(vote_highlighted == -1) {
2589 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2590 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2593 // draw the progress bars
2594 if(vote_yescount && vote_needed)
2596 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2597 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2600 if(vote_nocount && vote_needed)
2602 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2603 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2606 drawresetcliparea();
2609 // Mod icons panel (#10)
2612 float mod_active; // is there any active mod icon?
2614 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2627 stat = getstati(STAT_REDALIVE);
2628 pic = "player_red.tga";
2632 stat = getstati(STAT_BLUEALIVE);
2633 pic = "player_blue.tga";
2637 stat = getstati(STAT_YELLOWALIVE);
2638 pic = "player_yellow.tga";
2643 stat = getstati(STAT_PINKALIVE);
2644 pic = "player_pink.tga";
2649 if(mySize_x/mySize_y > aspect_ratio)
2651 i = aspect_ratio * mySize_y;
2652 myPos_x = myPos_x + (mySize_x - i) / 2;
2657 i = 1/aspect_ratio * mySize_x;
2658 myPos_y = myPos_y + (mySize_y - i) / 2;
2664 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2665 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2668 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2671 // Clan Arena and Freeze Tag HUD modicons
2672 void HUD_Mod_CA(vector myPos, vector mySize)
2674 mod_active = 1; // required in each mod function that always shows something
2677 if(gametype == MAPINFO_TYPE_CA)
2678 layout = autocvar_hud_panel_modicons_ca_layout;
2679 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2680 layout = autocvar_hud_panel_modicons_freezetag_layout;
2681 float rows, columns, aspect_ratio;
2682 rows = mySize_y/mySize_x;
2683 aspect_ratio = (layout) ? 2 : 1;
2684 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2685 columns = ceil(team_count/rows);
2688 float row = 0, column = 0;
2689 vector pos, itemSize;
2690 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2691 for(i=0; i<team_count; ++i)
2693 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2695 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2706 // CTF HUD modicon section
2707 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2708 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2709 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2711 void HUD_Mod_CTF_Reset(void)
2713 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2716 void HUD_Mod_CTF(vector pos, vector mySize)
2718 vector redflag_pos, blueflag_pos;
2720 float f; // every function should have that
2722 float redflag, blueflag; // current status
2723 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2726 stat_items = getstati(STAT_ITEMS, 0, 24);
2727 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2728 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2730 if(redflag || blueflag)
2735 if(autocvar__hud_configure)
2741 // when status CHANGES, set old status into prevstatus and current status into status
2742 if (redflag != redflag_prevframe)
2744 redflag_statuschange_time = time;
2745 redflag_prevstatus = redflag_prevframe;
2746 redflag_prevframe = redflag;
2749 if (blueflag != blueflag_prevframe)
2751 blueflag_statuschange_time = time;
2752 blueflag_prevstatus = blueflag_prevframe;
2753 blueflag_prevframe = blueflag;
2756 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2757 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2759 float BLINK_FACTOR = 0.15;
2760 float BLINK_BASE = 0.85;
2762 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2764 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2766 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2768 string red_icon, red_icon_prevstatus;
2769 float red_alpha, red_alpha_prevstatus;
2770 red_alpha = red_alpha_prevstatus = 1;
2772 case 1: red_icon = "flag_red_taken"; break;
2773 case 2: red_icon = "flag_red_lost"; break;
2774 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2776 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2777 red_icon = "flag_red_shielded";
2779 red_icon = string_null;
2782 switch(redflag_prevstatus) {
2783 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2784 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2785 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2788 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2789 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2790 red_icon_prevstatus = "flag_red_shielded";
2792 red_icon_prevstatus = string_null;
2796 string blue_icon, blue_icon_prevstatus;
2797 float blue_alpha, blue_alpha_prevstatus;
2798 blue_alpha = blue_alpha_prevstatus = 1;
2800 case 1: blue_icon = "flag_blue_taken"; break;
2801 case 2: blue_icon = "flag_blue_lost"; break;
2802 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2804 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2805 blue_icon = "flag_blue_shielded";
2807 blue_icon = string_null;
2810 switch(blueflag_prevstatus) {
2811 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2812 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2813 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2816 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2817 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2818 blue_icon_prevstatus = "flag_blue_shielded";
2820 blue_icon_prevstatus = string_null;
2824 if(mySize_x > mySize_y) {
2825 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2827 blueflag_pos = pos + eX * 0.5 * mySize_x;
2830 redflag_pos = pos + eX * 0.5 * mySize_x;
2832 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2834 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2836 blueflag_pos = pos + eY * 0.5 * mySize_y;
2839 redflag_pos = pos + eY * 0.5 * mySize_y;
2841 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2844 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2845 if(red_icon_prevstatus && f < 1)
2846 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2848 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2850 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2851 if(blue_icon_prevstatus && f < 1)
2852 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2854 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2857 // Keyhunt HUD modicon section
2858 float kh_runheretime;
2860 void HUD_Mod_KH_Reset(void)
2865 void HUD_Mod_KH(vector pos, vector mySize)
2867 mod_active = 1; // keyhunt should never hide the mod icons panel
2871 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2873 kh_keys = getstati(STAT_KH_KEYS);
2876 if(mySize_x > mySize_y)
2878 p_y = pos_y + 0.25 * mySize_y;
2879 pa = p - eY * 0.25 * mySize_y;
2881 kh_size_x = mySize_x * 0.25;
2882 kh_size_y = 0.75 * mySize_y;
2883 kh_asize_x = mySize_x * 0.25;
2884 kh_asize_y = mySize_y * 0.25;
2888 p_y = pos_y + 0.125 * mySize_y;
2889 pa = p - eY * 0.125 * mySize_y;
2891 kh_size_x = mySize_x * 0.5;
2892 kh_size_y = 0.375 * mySize_y;
2893 kh_asize_x = mySize_x * 0.5;
2894 kh_asize_y = mySize_y * 0.125;
2901 for(i = 0; i < 4; ++i)
2903 key = floor(kh_keys / pow(32, i)) & 31;
2905 if(keyteam == 30 && keycount <= 4)
2907 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2911 // this yields 8 exactly if "RUN HERE" shows
2916 kh_runheretime = time;
2917 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2922 for(i = 0; i < 4; ++i)
2924 key = floor(kh_keys / pow(32, i)) & 31;
2937 default: // owned or dropped
2942 a = a * panel_fg_alpha;
2943 aa = aa * panel_fg_alpha;
2949 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2952 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2955 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2958 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2963 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2966 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2969 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2972 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2975 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2979 if(mySize_x > mySize_y)
2981 p_x += 0.25 * mySize_x;
2982 pa_x += 0.25 * mySize_x;
2988 p_y = pos_y + 0.625 * mySize_y;
2989 pa_y = pos_y + 0.5 * mySize_y;
2995 p_x += 0.5 * mySize_x;
2996 pa_x += 0.5 * mySize_x;
3002 // Keepaway HUD mod icon
3003 float kaball_prevstatus; // last remembered status
3004 float kaball_statuschange_time; // time when the status changed
3006 // we don't need to reset for keepaway since it immediately
3007 // autocorrects prevstatus as to if the player has the ball or not
3009 void HUD_Mod_Keepaway(vector pos, vector mySize)
3011 mod_active = 1; // keepaway should always show the mod HUD
3013 float BLINK_FACTOR = 0.15;
3014 float BLINK_BASE = 0.85;
3015 float BLINK_FREQ = 5;
3016 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3018 float stat_items = getstati(STAT_ITEMS, 0, 24);
3019 float kaball = (stat_items/IT_KEY1) & 1;
3021 if(kaball != kaball_prevstatus)
3023 kaball_statuschange_time = time;
3024 kaball_prevstatus = kaball;
3027 vector kaball_pos, kaball_size;
3029 if(mySize_x > mySize_y) {
3030 kaball_pos = pos + eX * 0.25 * mySize_x;
3031 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3033 kaball_pos = pos + eY * 0.25 * mySize_y;
3034 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3037 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3038 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3040 if(kaball_prevstatus && f < 1)
3041 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3044 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3048 // Nexball HUD mod icon
3049 void HUD_Mod_NexBall(vector pos, vector mySize)
3051 float stat_items, nb_pb_starttime, dt, p;
3053 stat_items = getstati(STAT_ITEMS, 0, 24);
3054 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3056 if (stat_items & IT_KEY1)
3061 //Manage the progress bar if any
3062 if (nb_pb_starttime > 0)
3064 dt = mod(time - nb_pb_starttime, nb_pb_period);
3065 // one period of positive triangle
3066 p = 2 * dt / nb_pb_period;
3070 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3073 if (stat_items & IT_KEY1)
3074 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3077 // Race/CTS HUD mod icons
3078 float crecordtime_prev; // last remembered crecordtime
3079 float crecordtime_change_time; // time when crecordtime last changed
3080 float srecordtime_prev; // last remembered srecordtime
3081 float srecordtime_change_time; // time when srecordtime last changed
3083 float race_status_time;
3084 float race_status_prev;
3085 string race_status_name_prev;
3086 void HUD_Mod_Race(vector pos, vector mySize)
3088 mod_active = 1; // race should never hide the mod icons panel
3090 me = playerslots[player_localnum];
3092 float f; // yet another function has this
3093 score = me.(scores[ps_primary]);
3095 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3096 return; // no records in the actual race
3098 // clientside personal record
3100 if(gametype == MAPINFO_TYPE_CTS)
3104 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3106 if(score && (score < t || !t)) {
3107 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3108 if(autocvar_cl_autodemo_delete_keeprecords)
3110 f = autocvar_cl_autodemo_delete;
3112 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3116 if(t != crecordtime_prev) {
3117 crecordtime_prev = t;
3118 crecordtime_change_time = time;
3121 vector textPos, medalPos;
3123 if(mySize_x > mySize_y) {
3124 // text on left side
3125 squareSize = min(mySize_y, mySize_x/2);
3126 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3127 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3130 squareSize = min(mySize_x, mySize_y/2);
3131 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3132 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3135 f = time - crecordtime_change_time;
3138 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3139 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3141 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3142 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3143 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3144 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3148 t = race_server_record;
3149 if(t != srecordtime_prev) {
3150 srecordtime_prev = t;
3151 srecordtime_change_time = time;
3153 f = time - srecordtime_change_time;
3156 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3157 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3159 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3160 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3161 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3162 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3165 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3166 race_status_time = time + 5;
3167 race_status_prev = race_status;
3168 if (race_status_name_prev)
3169 strunzone(race_status_name_prev);
3170 race_status_name_prev = strzone(race_status_name);
3175 a = bound(0, race_status_time - time, 1);
3178 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3182 rank = race_CheckName(race_status_name);
3186 rankname = count_ordinal(rank);
3189 namepos = medalPos + '0 0.8 0' * squareSize;
3191 rankpos = medalPos + '0 0.15 0' * squareSize;
3193 if(race_status == 0)
3194 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3195 else if(race_status == 1) {
3196 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3197 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3198 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3199 } else if(race_status == 2) {
3200 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3201 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3203 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3204 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3205 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3206 } else if(race_status == 3) {
3207 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3208 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3209 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3212 if (race_status_time - time <= 0) {
3213 race_status_prev = -1;
3215 if(race_status_name)
3216 strunzone(race_status_name);
3217 race_status_name = string_null;
3218 if(race_status_name_prev)
3219 strunzone(race_status_name_prev);
3220 race_status_name_prev = string_null;
3224 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3226 float stat, pps_ratio;
3237 stat = getstatf(STAT_DOM_PPS_RED);
3238 pic = "dom_icon_red";
3242 stat = getstatf(STAT_DOM_PPS_BLUE);
3243 pic = "dom_icon_blue";
3247 stat = getstatf(STAT_DOM_PPS_YELLOW);
3248 pic = "dom_icon_yellow";
3253 stat = getstatf(STAT_DOM_PPS_PINK);
3254 pic = "dom_icon_pink";
3258 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3260 if(mySize_x/mySize_y > aspect_ratio)
3262 i = aspect_ratio * mySize_y;
3263 myPos_x = myPos_x + (mySize_x - i) / 2;
3268 i = 1/aspect_ratio * mySize_x;
3269 myPos_y = myPos_y + (mySize_y - i) / 2;
3273 if (layout) // show text too
3276 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3277 if (layout == 2) // average pps
3278 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3279 else // percentage of average pps
3280 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3284 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3287 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3288 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3289 drawresetcliparea();
3293 void HUD_Mod_Dom(vector myPos, vector mySize)
3295 mod_active = 1; // required in each mod function that always shows something
3297 float layout = autocvar_hud_panel_modicons_dom_layout;
3298 float rows, columns, aspect_ratio;
3299 rows = mySize_y/mySize_x;
3300 aspect_ratio = (layout) ? 3 : 1;
3301 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3302 columns = ceil(team_count/rows);
3305 float row = 0, column = 0;
3306 vector pos, itemSize;
3307 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3308 for(i=0; i<team_count; ++i)
3310 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3312 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3323 void HUD_ModIcons_SetFunc()
3327 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3328 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3329 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3330 case MAPINFO_TYPE_CTS:
3331 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3332 case MAPINFO_TYPE_CA:
3333 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3334 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3335 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3339 float mod_prev; // previous state of mod_active to check for a change
3341 float mod_change; // "time" when mod_active changed
3343 void HUD_ModIcons(void)
3345 if(!autocvar__hud_configure)
3347 if(!autocvar_hud_panel_modicons) return;
3348 if(!HUD_ModIcons_GameType) return;
3351 HUD_Panel_UpdateCvars();
3352 HUD_Panel_ApplyFadeAlpha();
3354 draw_beginBoldFont();
3356 if(mod_active != mod_prev) {
3358 mod_prev = mod_active;
3361 if(mod_active || autocvar__hud_configure)
3362 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3364 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3367 HUD_Panel_DrawBg(mod_alpha);
3369 if(panel_bg_padding)
3371 panel_pos += '1 1 0' * panel_bg_padding;
3372 panel_size -= '2 2 0' * panel_bg_padding;
3375 if(autocvar__hud_configure)
3376 HUD_Mod_CTF(panel_pos, panel_size);
3378 HUD_ModIcons_GameType(panel_pos, panel_size);
3383 // Draw pressed keys (#11)
3385 void HUD_PressedKeys(void)
3387 if(!autocvar__hud_configure)
3389 if(!autocvar_hud_panel_pressedkeys) return;
3390 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3393 HUD_Panel_UpdateCvars();
3394 HUD_Panel_ApplyFadeAlpha();
3397 mySize = panel_size;
3399 HUD_Panel_DrawBg(1);
3400 if(panel_bg_padding)
3402 pos += '1 1 0' * panel_bg_padding;
3403 mySize -= '2 2 0' * panel_bg_padding;
3406 // force custom aspect
3407 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3410 vector newSize = '0 0 0';
3411 if(mySize_x/mySize_y > aspect)
3413 newSize_x = aspect * mySize_y;
3414 newSize_y = mySize_y;
3416 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3420 newSize_y = 1/aspect * mySize_x;
3421 newSize_x = mySize_x;
3423 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3429 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3431 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3433 if(autocvar_hud_panel_pressedkeys_attack)
3435 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3436 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3440 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3441 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3442 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3444 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3445 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3446 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3449 // Handle chat as a panel (#12)
3453 if(!autocvar__hud_configure)
3455 if (!autocvar_hud_panel_chat)
3457 if (!autocvar_con_chatrect)
3458 cvar_set("con_chatrect", "0");
3461 if(autocvar__con_chat_maximized)
3462 if(!hud_draw_maximized) return;
3465 HUD_Panel_UpdateCvars();
3466 HUD_Panel_ApplyFadeAlpha();
3468 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3470 panel_pos_y = panel_bg_border;
3471 panel_size_y = vid_conheight - panel_bg_border * 2;
3472 if(panel_bg == "0") // force a border when maximized
3474 if(precache_pic(panel_bg) == "") {
3475 panel_bg = strcat(hud_skin_path, "/border_default");
3476 if(precache_pic(panel_bg) == "") {
3477 panel_bg = "gfx/hud/default/border_default";
3481 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3486 mySize = panel_size;
3488 HUD_Panel_DrawBg(1);
3490 if(panel_bg_padding)
3492 pos += '1 1 0' * panel_bg_padding;
3493 mySize -= '2 2 0' * panel_bg_padding;
3496 if (!autocvar_con_chatrect)
3497 cvar_set("con_chatrect", "1");
3499 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3500 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3502 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3503 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3505 if(autocvar__hud_configure)
3508 chatsize = '1 1 0' * autocvar_con_chatsize;
3509 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3511 for(i = 0; i < autocvar_con_chat; ++i)
3513 if(i == autocvar_con_chat - 1)
3516 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3517 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3518 pos_y += chatsize_y;
3523 // Engine info panel (#13)
3530 float frametimeavg1; // 1 frame ago
3531 float frametimeavg2; // 2 frames ago
3532 void HUD_EngineInfo(void)
3534 if(!autocvar__hud_configure)
3536 if(!autocvar_hud_panel_engineinfo) return;
3539 HUD_Panel_UpdateCvars();
3540 HUD_Panel_ApplyFadeAlpha();
3543 mySize = panel_size;
3545 HUD_Panel_DrawBg(1);
3546 if(panel_bg_padding)
3548 pos += '1 1 0' * panel_bg_padding;
3549 mySize -= '2 2 0' * panel_bg_padding;
3552 float currentTime = gettime(GETTIME_REALTIME);
3553 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3555 float currentframetime = currentTime - prevfps_time;
3556 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3557 frametimeavg2 = frametimeavg1;
3558 frametimeavg1 = frametimeavg;
3561 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3562 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3564 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3565 prevfps = (1/currentframetime);
3566 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3568 prevfps_time = currentTime;
3573 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3575 prevfps = framecounter/(currentTime - prevfps_time);
3577 prevfps_time = currentTime;
3582 color = HUD_Get_Num_Color (prevfps, 100);
3583 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3586 // Info messages panel (#14)
3588 #define drawInfoMessage(s)\
3589 if(autocvar_hud_panel_infomessages_flip)\
3590 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3591 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3593 void HUD_InfoMessages(void)
3595 if(!autocvar__hud_configure)
3597 if(!autocvar_hud_panel_infomessages) return;
3600 HUD_Panel_UpdateCvars();
3601 HUD_Panel_ApplyFadeAlpha();
3604 mySize = panel_size;
3606 HUD_Panel_DrawBg(1);
3607 if(panel_bg_padding)
3609 pos += '1 1 0' * panel_bg_padding;
3610 mySize -= '2 2 0' * panel_bg_padding;
3613 // always force 5:1 aspect
3614 vector newSize = '0 0 0';
3615 if(mySize_x/mySize_y > 5)
3617 newSize_x = 5 * mySize_y;
3618 newSize_y = mySize_y;
3620 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3624 newSize_y = 1/5 * mySize_x;
3625 newSize_x = mySize_x;
3627 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3636 fontsize = '0.20 0.20 0' * mySize_y;
3642 if(!autocvar__hud_configure)
3644 if(spectatee_status && !intermission)
3647 if(spectatee_status == -1)
3648 s = _("^1Observing");
3650 #ifdef COMPAT_XON050_ENGINE
3651 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3653 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3657 if(spectatee_status == -1)
3658 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3660 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3663 if(spectatee_status == -1)
3664 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3666 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3669 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3672 if(gametype == MAPINFO_TYPE_ARENA)
3673 s = _("^1Wait for your turn to join");
3674 else if(gametype == MAPINFO_TYPE_LMS)
3677 sk = playerslots[player_localnum];
3678 if(sk.(scores[ps_primary]) >= 666)
3679 s = _("^1Match has already begun");
3680 else if(sk.(scores[ps_primary]) > 0)
3681 s = _("^1You have no more lives left");
3683 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3686 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3689 //show restart countdown:
3690 if (time < getstatf(STAT_GAMESTARTTIME)) {
3692 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3693 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3694 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3695 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3699 if(warmup_stage && !intermission)
3701 s = _("^2Currently in ^1warmup^2 stage!");
3706 if(mod(time, 1) >= 0.5)
3711 if(ready_waiting && !intermission && !spectatee_status)
3713 if(ready_waiting_for_me)
3716 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3718 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3723 s = _("^2Waiting for others to ready up to end warmup...");
3725 s = _("^2Waiting for others to ready up...");
3729 else if(warmup_stage && !intermission && !spectatee_status)
3731 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3735 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3737 float ts_min = 0, ts_max = 0;
3738 tm = teams.sort_next;
3741 for(; tm.sort_next; tm = tm.sort_next)
3743 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3745 if(!ts_min) ts_min = tm.team_size;
3746 else ts_min = min(ts_min, tm.team_size);
3747 if(!ts_max) ts_max = tm.team_size;
3748 else ts_max = max(ts_max, tm.team_size);
3750 if ((ts_max - ts_min) > 1)
3752 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3753 tm = GetTeam(myteam, false);
3755 if (tm.team != NUM_SPECTATOR)
3756 if (tm.team_size == ts_max)
3757 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3765 s = _("^7Press ^3ESC ^7to show HUD options.");
3767 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3769 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3771 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3776 // Physics panel (#15)
3778 vector acc_prevspeed;
3779 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3780 void HUD_Physics(void)
3782 if(!autocvar__hud_configure)
3784 if(!autocvar_hud_panel_physics) return;
3785 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3786 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3789 HUD_Panel_UpdateCvars();
3790 HUD_Panel_ApplyFadeAlpha();
3792 draw_beginBoldFont();
3794 HUD_Panel_DrawBg(1);
3795 if(panel_bg_padding)
3797 panel_pos += '1 1 0' * panel_bg_padding;
3798 panel_size -= '2 2 0' * panel_bg_padding;
3801 float acceleration_progressbar_scale = 0;
3802 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3803 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3806 if (autocvar_hud_panel_physics_text_scale <= 0)
3809 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3812 float speed, conversion_factor;
3815 switch(autocvar_hud_panel_physics_speed_unit)
3820 conversion_factor = 1.0;
3824 conversion_factor = 0.0254;
3828 conversion_factor = 0.0254 * 3.6;
3832 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3836 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3840 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3842 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3843 if (autocvar__hud_configure)
3844 speed = floor( max_speed * 0.65 + 0.5 );
3845 else if(autocvar_hud_panel_physics_speed_vertical)
3846 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3848 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3850 //compute acceleration
3851 float acceleration, f;
3852 if (autocvar__hud_configure)
3853 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3856 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3857 f = time - acc_prevtime;
3858 if(autocvar_hud_panel_physics_acceleration_vertical)
3859 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3861 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3863 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3865 acc_prevspeed = vel;
3866 acc_prevtime = time;
3868 f = bound(0, f * 10, 1);
3869 acc_avg = acc_avg * (1 - f) + acceleration * f;
3873 float panel_ar = panel_size_x/panel_size_y;
3874 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3875 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3877 panel_size_x *= 0.5;
3878 if (autocvar_hud_panel_physics_flip)
3879 speed_offset_x = panel_size_x;
3881 acceleration_offset_x = panel_size_x;
3885 panel_size_y *= 0.5;
3886 if (autocvar_hud_panel_physics_flip)
3887 speed_offset_y = panel_size_y;
3889 acceleration_offset_y = panel_size_y;
3891 float speed_baralign, acceleration_baralign;
3892 if (autocvar_hud_panel_physics_baralign == 1)
3893 acceleration_baralign = speed_baralign = 1;
3894 else if(autocvar_hud_panel_physics_baralign == 4)
3895 acceleration_baralign = speed_baralign = 2;
3896 else if (autocvar_hud_panel_physics_flip)
3898 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3899 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3903 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3904 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3906 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3907 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3911 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3912 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3913 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3914 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3916 tmp_size_x = panel_size_x * 0.75;
3917 tmp_size_y = panel_size_y * text_scale;
3919 tmp_offset_x = panel_size_x - tmp_size_x;
3922 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3923 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3929 tmp_offset_x = tmp_size_x;
3930 if (autocvar_hud_panel_physics_speed_unit_show)
3933 tmp_size_x = panel_size_x * (1 - 0.75);
3934 tmp_size_y = panel_size_y * 0.4 * text_scale;
3935 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3936 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3940 //compute and draw top speed
3941 if (autocvar_hud_panel_physics_topspeed)
3942 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3944 if (autocvar__hud_configure)
3946 top_speed = floor( max_speed * 0.75 + 0.5 );
3951 if (speed >= top_speed)
3954 top_speed_time = time;
3958 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3959 // divide by f to make it start from 1
3960 f = cos( ((time - top_speed_time) / f) * PI/2 );
3962 else //hide top speed 0, it would be stupid
3967 //top speed progressbar peak
3968 if(speed < top_speed)
3969 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3971 float peak_offset_x;
3972 vector peak_size = '0 0 0';
3973 if (speed_baralign == 0)
3974 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3975 else if (speed_baralign == 1)
3976 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3977 else // if (speed_baralign == 2)
3978 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3979 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3980 peak_size_y = panel_size_y;
3981 if (speed_baralign == 2) // draw two peaks, on both sides
3983 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3984 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3987 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3991 tmp_offset_y = panel_size_y * 0.4;
3992 tmp_size_x = panel_size_x * (1 - 0.75);
3993 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3994 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3995 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4003 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4005 vector progressbar_color;
4006 if(acceleration < 0)
4007 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4009 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4011 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4012 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4015 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4017 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4019 if (acceleration_baralign == 1)
4020 tmp_offset_x = panel_size_x - tmp_size_x;
4021 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4022 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4029 tmp_size = panel_size;
4030 tmp_offset = '0 0 0';
4033 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4035 tmp_size_x = panel_size_x;
4036 tmp_size_y = panel_size_y * text_scale;
4038 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4039 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4040 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4045 // CenterPrint (#16)
4047 #define CENTERPRINT_MAX_MSGS 10
4048 #define CENTERPRINT_MAX_ENTRIES 50
4049 #define CENTERPRINT_SPACING 0.7
4051 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4052 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4053 float centerprint_time[CENTERPRINT_MAX_MSGS];
4054 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4055 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4056 float centerprint_showing;
4058 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4060 //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4063 if(strMessage == "" && new_id == 0)
4066 // strip trailing newlines
4067 j = strlen(strMessage) - 1;
4068 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4070 if (j < strlen(strMessage) - 1)
4071 strMessage = substring(strMessage, 0, j + 1);
4073 if(strMessage == "" && new_id == 0)
4076 // strip leading newlines
4078 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4081 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4083 if(strMessage == "" && new_id == 0)
4086 if (!centerprint_showing)
4087 centerprint_showing = TRUE;
4089 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4091 if (j == CENTERPRINT_MAX_MSGS)
4093 if (new_id && new_id == centerprint_msgID[j])
4095 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4097 // fade out the current msg (duration and countdown_num are ignored)
4098 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4099 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4100 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4103 break; // found a msg with the same id, at position j
4107 if (i == CENTERPRINT_MAX_MSGS)
4109 // a msg with the same id was not found, add the msg at the next position
4111 if (cpm_index == -1)
4112 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4115 if(centerprint_messages[j])
4116 strunzone(centerprint_messages[j]);
4117 centerprint_messages[j] = strzone(strMessage);
4118 centerprint_msgID[j] = new_id;
4121 centerprint_time[j] = -1;
4122 centerprint_expire_time[j] = time;
4127 duration = max(1, autocvar_hud_panel_centerprint_time);
4128 centerprint_time[j] = duration;
4129 centerprint_expire_time[j] = time + duration;
4131 centerprint_countdown_num[j] = countdown_num;
4134 void centerprint_hud(string strMessage)
4136 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4139 void reset_centerprint_messages(void)
4142 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4144 centerprint_expire_time[i] = 0;
4145 centerprint_time[i] = 1;
4146 centerprint_msgID[i] = 0;
4147 if(centerprint_messages[i])
4148 strunzone(centerprint_messages[i]);
4149 centerprint_messages[i] = string_null;
4152 float hud_configure_cp_generation_time;
4153 void HUD_CenterPrint (void)
4155 if(!autocvar__hud_configure)
4157 if(!autocvar_hud_panel_centerprint) return;
4159 if (hud_configure_prev && hud_configure_prev != -1)
4160 reset_centerprint_messages();
4164 if (!hud_configure_prev)
4165 reset_centerprint_messages();
4166 if (time > hud_configure_cp_generation_time)
4171 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4173 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4175 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4176 hud_configure_cp_generation_time = time + 1 + random()*4;
4180 HUD_Panel_UpdateCvars();
4182 // this panel doesn't fade when showing the scoreboard
4183 if(autocvar__menu_alpha)
4184 HUD_Panel_ApplyFadeAlpha();
4186 if(scoreboard_fade_alpha)
4188 // move the panel below the scoreboard
4189 if (scoreboard_bottom >= 0.96 * vid_conheight)
4193 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4195 if(target_pos_y > panel_pos_y)
4197 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4198 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4202 HUD_Panel_DrawBg(1);
4204 if (!centerprint_showing)
4207 if(panel_bg_padding)
4209 panel_pos += '1 1 0' * panel_bg_padding;
4210 panel_size -= '2 2 0' * panel_bg_padding;
4213 float entries, height;
4215 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4216 // height = panel_size_y/entries;
4217 // fontsize = '1 1 0' * height;
4218 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4219 fontsize = '1 1 0' * height;
4220 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4222 float i, j, k, n, g;
4223 float a, sz, align, current_msg_pos_y = 0, msg_size;
4227 n = -1; // if no msg will be displayed, n stays -1
4230 if (autocvar_hud_panel_centerprint_flip)
4231 pos_y += panel_size_y;
4232 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4233 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4235 if (j == CENTERPRINT_MAX_MSGS)
4237 if (centerprint_expire_time[j] <= time)
4239 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4241 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4242 if (centerprint_countdown_num[j] == 0)
4244 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4246 else if(centerprint_time[j] != -1)
4251 // fade the centerprint_hud in/out
4252 if(centerprint_time[j] < 0)
4253 a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4254 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4255 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4256 else if(centerprint_expire_time[j] > time)
4257 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4261 // set the size from fading in/out before subsequent fading
4262 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4264 // also fade it based on positioning
4265 if(autocvar_hud_panel_centerprint_fade_subsequent)
4267 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4268 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4271 // finally set the size based on the new theAlpha from subsequent fading
4272 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4273 drawfontscale = sz * '1 1 0';
4275 if (centerprint_countdown_num[j])
4276 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4278 n = tokenizebyseparator(centerprint_messages[j], "\n");
4280 if (autocvar_hud_panel_centerprint_flip)
4282 // check if the message can be entirely shown
4283 for(k = 0; k < n; ++k)
4285 getWrappedLine_remaining = argv(k);
4286 while(getWrappedLine_remaining)
4288 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4290 pos_y -= fontsize_y;
4292 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4295 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4299 for(k = 0; k < n; ++k)
4301 getWrappedLine_remaining = argv(k);
4302 while(getWrappedLine_remaining)
4304 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4308 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4309 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4310 pos_y += fontsize_y;
4313 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4317 ++g; // move next position number up
4319 msg_size = pos_y - msg_size;
4320 if (autocvar_hud_panel_centerprint_flip)
4322 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4323 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4324 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4326 if (pos_y < panel_pos_y) // check if the next message can be shown
4328 drawfontscale = '1 1 0';
4334 pos_y += CENTERPRINT_SPACING * fontsize_y;
4335 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4336 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4338 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4340 drawfontscale = '1 1 0';
4345 drawfontscale = '1 1 0';
4348 centerprint_showing = FALSE;
4349 reset_centerprint_messages();
4359 void HUD_Reset (void)
4361 // reset gametype specific icons
4362 if(gametype == MAPINFO_TYPE_KEYHUNT)
4364 else if(gametype == MAPINFO_TYPE_CTF)
4365 HUD_Mod_CTF_Reset();
4368 void HUD_Main (void)
4371 // global hud theAlpha fade
4372 if(menu_enabled == 1)
4375 hud_fade_alpha = (1 - autocvar__menu_alpha);
4377 if(scoreboard_fade_alpha)
4378 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4380 HUD_Configure_Frame();
4382 if(intermission == 2) // no hud during mapvote
4384 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4387 // panels that we want to be active together with the scoreboard
4388 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4389 if(scoreboard_fade_alpha == 1)
4391 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4395 if(!autocvar__hud_configure && !hud_fade_alpha)
4399 if (hud_skin_prev != autocvar_hud_skin)
4402 strunzone(hud_skin_path);
4403 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4405 strunzone(hud_skin_prev);
4406 hud_skin_prev = strzone(autocvar_hud_skin);
4409 #ifdef COMPAT_XON050_ENGINE
4410 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4412 current_player = player_localentnum;
4416 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4420 float hud_dock_color_team = autocvar_hud_dock_color_team;
4421 if((teamplay) && hud_dock_color_team) {
4422 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4423 color = '1 0 0' * hud_dock_color_team;
4425 color = myteamcolors * hud_dock_color_team;
4427 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4428 color = '1 0 0' * hud_dock_color_team;
4432 string hud_dock_color = autocvar_hud_dock_color;
4433 if(hud_dock_color == "shirt") {
4434 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4435 color = colormapPaletteColor(floor(f / 16), 0);
4437 else if(hud_dock_color == "pants") {
4438 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4439 color = colormapPaletteColor(mod(f, 16), 1);
4442 color = stov(hud_dock_color);
4446 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4447 if(precache_pic(pic) == "") {
4448 pic = strcat(hud_skin_path, "/dock_medium");
4449 if(precache_pic(pic) == "") {
4450 pic = "gfx/hud/default/dock_medium";
4453 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4456 // cache the panel order into the panel_order array
4457 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4458 for(i = 0; i < HUD_PANEL_NUM; ++i)
4459 panel_order[i] = -1;
4461 float p_num, warning = false;
4462 float argc = tokenize_console(autocvar__hud_panelorder);
4463 if (argc > HUD_PANEL_NUM)
4465 //first detect wrong/missing panel numbers
4466 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4467 p_num = stof(argv(i));
4468 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4469 if (panel_order[p_num] == -1) //found for the first time?
4470 s = strcat(s, ftos(p_num), " ");
4471 panel_order[p_num] = 1; //mark as found
4476 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4477 if (panel_order[i] == -1) {
4479 s = strcat(s, ftos(i), " "); //add missing panel number
4483 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4485 cvar_set("_hud_panelorder", s);
4486 if(hud_panelorder_prev)
4487 strunzone(hud_panelorder_prev);
4488 hud_panelorder_prev = strzone(s);
4490 //now properly set panel_order
4491 tokenize_console(s);
4492 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4493 panel_order[i] = stof(argv(i));
4497 hud_draw_maximized = 0;
4498 // draw panels in order specified by panel_order array
4499 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4500 (panel = hud_panel[panel_order[i]]).panel_draw();
4502 hud_draw_maximized = 1; // panels that may be maximized must check this var
4503 // draw maximized panels on top
4504 if(hud_panel_radar_maximized)
4505 (panel = HUD_PANEL(RADAR)).panel_draw();
4506 if(autocvar__con_chat_maximized)
4507 (panel = HUD_PANEL(CHAT)).panel_draw();
4509 HUD_Configure_PostDraw();
4511 hud_configure_prev = autocvar__hud_configure;