7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, alpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, alpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
254 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
256 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
257 } ENDS_WITH_CURLY_BRACE
259 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
260 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
262 if(!length_ratio || !theAlpha)
268 if(length_ratio < -1)
271 else if(length_ratio < 0)
275 vector width, height;
277 pic = strcat(hud_skin_path, "/", pic, "_vertical");
278 if(precache_pic(pic) == "") {
279 pic = "gfx/hud/default/progressbar_vertical";
282 if (baralign == 1) // bottom align
283 theOrigin_y += (1 - length_ratio) * theSize_y;
284 else if (baralign == 2) // center align
285 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
286 else if (baralign == 3) // center align, positive values down, negative up
289 if (length_ratio > 0)
290 theOrigin_y += theSize_y;
293 theOrigin_y += (1 + length_ratio) * theSize_y;
294 length_ratio = -length_ratio;
297 theSize_y *= length_ratio;
300 width = eX * theSize_x;
301 height = eY * theSize_y;
302 if(theSize_y <= theSize_x * 2)
304 // button not high enough
305 // draw just upper and lower part then
306 square = eY * theSize_y * 0.5;
307 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
308 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
309 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
313 square = eY * theSize_x;
314 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
316 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
319 pic = strcat(hud_skin_path, "/", pic);
320 if(precache_pic(pic) == "") {
321 pic = "gfx/hud/default/progressbar";
324 if (baralign == 1) // right align
325 theOrigin_x += (1 - length_ratio) * theSize_x;
326 else if (baralign == 2) // center align
327 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
328 else if (baralign == 3) // center align, positive values on the right, negative on the left
331 if (length_ratio > 0)
332 theOrigin_x += theSize_x;
335 theOrigin_x += (1 + length_ratio) * theSize_x;
336 length_ratio = -length_ratio;
339 theSize_x *= length_ratio;
342 width = eX * theSize_x;
343 height = eY * theSize_y;
344 if(theSize_x <= theSize_y * 2)
346 // button not wide enough
347 // draw just left and right part then
348 square = eX * theSize_x * 0.5;
349 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
350 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
351 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
355 square = eX * theSize_y;
356 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
357 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
358 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
363 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
369 pic = strcat(hud_skin_path, "/num_leading");
370 if(precache_pic(pic) == "") {
371 pic = "gfx/hud/default/num_leading";
374 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
375 if(mySize_x/mySize_y > 2)
376 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
377 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
382 entity weaponorder[WEP_MAXCOUNT];
383 void weaponorder_swap(float i, float j, entity pass)
387 weaponorder[i] = weaponorder[j];
391 string weaponorder_cmp_str;
392 float weaponorder_cmp(float i, float j, entity pass)
395 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
396 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
397 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
400 float GetAmmoStat(float i)
404 case 0: return STAT_SHELLS;
405 case 1: return STAT_NAILS;
406 case 2: return STAT_ROCKETS;
407 case 3: return STAT_CELLS;
408 case 4: return STAT_FUEL;
413 float GetAmmoTypeForWep(float i)
417 case WEP_SHOTGUN: return 0;
418 case WEP_UZI: return 1;
419 case WEP_GRENADE_LAUNCHER: return 2;
420 case WEP_MINE_LAYER: return 2;
421 case WEP_ELECTRO: return 3;
422 case WEP_CRYLINK: return 3;
423 case WEP_HLAC: return 3;
424 case WEP_MINSTANEX: return 3;
425 case WEP_NEX: return 3;
426 case WEP_RIFLE: return 1;
427 case WEP_HAGAR: return 2;
428 case WEP_ROCKET_LAUNCHER: return 2;
429 case WEP_SEEKER: return 2;
430 case WEP_FIREBALL: return 4;
431 case WEP_HOOK: return 3;
436 void HUD_Weapons(void)
439 float center_x, center_y;
440 if(hud != HUD_NORMAL) return;
441 if(!autocvar__hud_configure)
443 if(!autocvar_hud_panel_weapons) return;
444 if(spectatee_status == -1) return;
447 hud_configure_active_panel = HUD_PANEL_WEAPONS;
449 float timeout = autocvar_hud_panel_weapons_timeout;
450 float timeout_effect_length, timein_effect_length;
451 if (autocvar_hud_panel_weapons_timeout_effect == 0)
453 timeout_effect_length = 0;
454 timein_effect_length = 0;
458 timeout_effect_length = 0.75;
459 timein_effect_length = 0.375;
462 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
464 weaponprevtime = time;
468 HUD_Panel_UpdateCvars(weapons);
469 HUD_Panel_ApplyFadeAlpha();
471 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
473 f = (time - (weapontime + timeout)) / timeout_effect_length;
474 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
476 panel_bg_alpha *= (1 - f);
477 panel_fg_alpha *= (1 - f);
479 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
481 f *= f; // for a cooler movement
482 center_x = panel_pos_x + panel_size_x/2;
483 center_y = panel_pos_y + panel_size_y/2;
484 screen_ar = vid_conwidth/vid_conheight;
485 if (center_x/center_y < screen_ar) //bottom left
487 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
488 panel_pos_y += f * (vid_conheight - panel_pos_y);
490 panel_pos_x -= f * (panel_pos_x + panel_size_x);
494 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
495 panel_pos_x += f * (vid_conwidth - panel_pos_x);
497 panel_pos_y -= f * (panel_pos_y + panel_size_y);
500 weaponprevtime = time - (1 - f) * timein_effect_length;
502 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
504 f = (time - weaponprevtime) / timein_effect_length;
505 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
507 panel_bg_alpha *= (f);
508 panel_fg_alpha *= (f);
510 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
512 f *= f; // for a cooler movement
514 center_x = panel_pos_x + panel_size_x/2;
515 center_y = panel_pos_y + panel_size_y/2;
516 screen_ar = vid_conwidth/vid_conheight;
517 if (center_x/center_y < screen_ar) //bottom left
519 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
520 panel_pos_y += f * (vid_conheight - panel_pos_y);
522 panel_pos_x -= f * (panel_pos_x + panel_size_x);
526 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
527 panel_pos_x += f * (vid_conwidth - panel_pos_x);
529 panel_pos_y -= f * (panel_pos_y + panel_size_y);
534 float i, weapid, wpnalpha, weapon_cnt;
536 // TODO make this configurable
537 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
539 if(weaponorder_bypriority)
540 strunzone(weaponorder_bypriority);
541 if(weaponorder_byimpulse)
542 strunzone(weaponorder_byimpulse);
544 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
545 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
546 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
549 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
551 self = get_weaponinfo(i);
552 if(self.impulse >= 0)
554 weaponorder[weapon_cnt] = self;
558 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
559 weaponorder[i] = NULL;
560 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
562 weaponorder_cmp_str = string_null;
568 panel_pos += '1 1 0' * panel_bg_padding;
569 panel_size -= '2 2 0' * panel_bg_padding;
572 if(autocvar_hud_panel_weapons_fade)
574 wpnalpha = 3.2 - 2 * (time - weapontime);
575 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
578 wpnalpha = panel_fg_alpha;
581 float aspect = autocvar_hud_panel_weapons_aspect;
582 rows = panel_size_y/panel_size_x;
583 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
585 columns = ceil(WEP_COUNT/rows);
588 float a, type, fullammo;
590 when = autocvar_hud_panel_weapons_complainbubble_time;
592 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
600 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
601 float barsize_x, barsize_y, baroffset_x, baroffset_y;
602 if (autocvar_hud_panel_weapons_ammo)
604 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
605 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
608 if(wpnsize_x/wpnsize_y > aspect)
610 barsize_x = aspect * wpnsize_y;
611 barsize_y = wpnsize_y;
612 baroffset_x = (wpnsize_x - barsize_x) / 2;
616 barsize_y = 1/aspect * wpnsize_x;
617 barsize_x = wpnsize_x;
618 baroffset_y = (wpnsize_y - barsize_y) / 2;
624 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
626 show_accuracy = true;
627 if (acc_col_x[0] == -1)
628 for (i = 0; i < acc_levels; ++i)
629 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
632 float weapons_st = getstati(STAT_WEAPONS);
634 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
636 self = weaponorder[i];
637 if (!self || self.impulse < 0)
639 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
641 weapid = self.impulse;
643 // draw background behind currently selected weapon
644 if(self.weapon == activeweapon)
645 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
647 // draw the weapon accuracy
650 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
651 if(weapon_stats >= 0)
653 // find the max level lower than weapon_stats
656 while ( j && weapon_stats < acc_lev[j] )
659 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
661 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
663 color = color + factor * (acc_col[j+1] - color);
665 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
669 // draw the weapon icon
670 if(weapons_st & self.weapons)
672 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
674 if(autocvar_hud_panel_weapons_label == 1) // weapon number
675 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
676 else if(autocvar_hud_panel_weapons_label == 2) // bind
677 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
679 // draw ammo status bar
680 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
683 type = GetAmmoTypeForWep(self.weapon);
685 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
690 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
691 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
692 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
693 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
694 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
695 default: fullammo = 60;
699 wpnpos_x + baroffset_x,
700 wpnpos_y + baroffset_y,
701 barsize_x * bound(0, a/fullammo, 1),
703 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
709 // draw a "ghost weapon icon" if you don't have the weapon
712 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
715 // draw the complain message
716 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
720 if(complain_weapon_time + when > time)
723 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
727 if(complain_weapon_time + when > time)
734 if(complain_weapon_type == 0) {
735 s = _("Out of ammo");
736 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
738 else if(complain_weapon_type == 1) {
740 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
743 s = _("Unavailable");
744 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
746 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
747 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
748 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
764 float GetAmmoItemCode(float i)
768 case 0: return IT_SHELLS;
769 case 1: return IT_NAILS;
770 case 2: return IT_ROCKETS;
771 case 3: return IT_CELLS;
772 case 4: return IT_FUEL;
777 string GetAmmoPicture(float i)
781 case 0: return "ammo_shells";
782 case 1: return "ammo_bullets";
783 case 2: return "ammo_rockets";
784 case 3: return "ammo_cells";
785 case 4: return "ammo_fuel";
790 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
793 if(autocvar__hud_configure)
795 currently_selected = (itemcode == 2); //rockets always selected
796 a = 31 + mod(itemcode*93, 128);
799 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
808 if(currently_selected)
813 vector picpos, numpos;
814 if(autocvar_hud_panel_ammo_iconalign)
817 picpos = myPos + eX * 2 * mySize_y;
821 numpos = myPos + eX * mySize_y;
825 if (currently_selected)
826 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
828 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
829 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
831 if(autocvar_hud_panel_ammo_text)
834 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
835 else // "ghost" ammo count
836 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
839 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
840 else // "ghost" ammo icon
841 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
846 if(hud != HUD_NORMAL) return;
847 if(!autocvar__hud_configure)
849 if(!autocvar_hud_panel_ammo) return;
850 if(spectatee_status == -1) return;
853 hud_configure_active_panel = HUD_PANEL_AMMO;
855 HUD_Panel_UpdateCvars(ammo);
856 HUD_Panel_ApplyFadeAlpha();
864 pos += '1 1 0' * panel_bg_padding;
865 mySize -= '2 2 0' * panel_bg_padding;
868 float rows, columns, row, column;
870 if (autocvar_hud_panel_ammo_onlycurrent)
874 rows = mySize_y/mySize_x;
875 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
876 // ^^^ ammo item aspect goes here
878 columns = ceil(AMMO_COUNT/rows);
880 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
885 if(ammo_size_x/ammo_size_y > 3)
887 newSize = 3 * ammo_size_y;
888 offset_x = ammo_size_x - newSize;
890 ammo_size_x = newSize;
894 newSize = 1/3 * ammo_size_x;
895 offset_y = ammo_size_y - newSize;
897 ammo_size_y = newSize;
900 float i, stat_items, currently_selected;
901 if (autocvar_hud_panel_ammo_onlycurrent)
903 if(autocvar__hud_configure)
905 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
908 stat_items = getstati(STAT_ITEMS);
909 for (i = 0; i < AMMO_COUNT; ++i) {
910 currently_selected = stat_items & GetAmmoItemCode(i);
911 if (currently_selected)
913 DrawAmmoItem(pos, ammo_size, i, true);
917 return; // nothing to display
920 stat_items = getstati(STAT_ITEMS);
921 for (i = 0; i < AMMO_COUNT; ++i) {
922 currently_selected = stat_items & GetAmmoItemCode(i);
923 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
933 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
935 vector newPos, newSize;
936 vector picpos, numpos;
940 if(mySize_y/mySize_x > 2)
942 newSize_y = 2 * mySize_x;
943 newSize_x = mySize_x;
945 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
950 newSize_x = 1/2 * mySize_y;
951 newSize_y = mySize_y;
953 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
960 picpos = newPos + eY * newSize_x;
965 numpos = newPos + eY * newSize_x;
969 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
970 // make number smaller than icon, it looks better
971 // reduce only y to draw numbers with different number of digits with the same y size
972 numpos_y += newSize_y * ((1 - 0.7) / 2);
974 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
978 if(mySize_x/mySize_y > 3)
980 newSize_x = 3 * mySize_y;
981 newSize_y = mySize_y;
983 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
988 newSize_y = 1/3 * mySize_x;
989 newSize_x = mySize_x;
991 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
995 if(icon_right_align) // right align
998 picpos = newPos + eX * 2 * newSize_y;
1002 numpos = newPos + eX * newSize_y;
1006 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1007 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1010 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1013 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1015 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1020 void HUD_Powerups(void)
1022 float strength_time, shield_time;
1023 if(!autocvar__hud_configure)
1025 if(!autocvar_hud_panel_powerups) return;
1026 if(spectatee_status == -1) return;
1027 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1028 if (getstati(STAT_HEALTH) <= 0) return;
1030 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1031 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1035 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1041 HUD_Panel_UpdateCvars(powerups);
1042 HUD_Panel_ApplyFadeAlpha();
1045 mySize = panel_size;
1047 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1048 if(panel_bg_padding)
1050 pos += '1 1 0' * panel_bg_padding;
1051 mySize -= '2 2 0' * panel_bg_padding;
1054 float panel_ar = mySize_x/mySize_y;
1055 float is_vertical = (panel_ar < 1);
1056 vector shield_offset, strength_offset;
1057 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1060 if (autocvar_hud_panel_powerups_flip)
1061 shield_offset_x = mySize_x;
1063 strength_offset_x = mySize_x;
1068 if (autocvar_hud_panel_powerups_flip)
1069 shield_offset_y = mySize_y;
1071 strength_offset_y = mySize_y;
1074 float shield_baralign, strength_baralign;
1075 float shield_iconalign, strength_iconalign;
1076 if (autocvar_hud_panel_powerups_flip)
1078 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1079 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1080 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1081 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1085 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1086 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1087 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1088 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1093 const float maxshield = 30;
1094 float shield = ceil(shield_time);
1095 if(autocvar_hud_panel_powerups_progressbar)
1097 HUD_Panel_GetProgressBarColor(shield);
1098 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1100 if(autocvar_hud_panel_powerups_text)
1103 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1105 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1111 const float maxstrength = 30;
1112 float strength = ceil(strength_time);
1113 if(autocvar_hud_panel_powerups_progressbar)
1115 HUD_Panel_GetProgressBarColor(strength);
1116 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1118 if(autocvar_hud_panel_powerups_text)
1121 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1123 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1128 // Health/armor (#3)
1131 // prev_* vars contain the health/armor at the previous FRAME
1132 // set to -1 when player is dead or was not playing
1133 float prev_health, prev_armor;
1134 float health_damagetime, armor_damagetime;
1135 float health_beforedamage, armor_beforedamage;
1136 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1137 float old_p_health, old_p_armor;
1138 float old_p_healthtime, old_p_armortime;
1139 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1140 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1141 float prev_p_health, prev_p_armor;
1143 void HUD_HealthArmor(void)
1145 float armor, health, fuel;
1146 if(!autocvar__hud_configure)
1148 if(!autocvar_hud_panel_healtharmor) return;
1149 if(hud != HUD_NORMAL) return;
1150 if(spectatee_status == -1) return;
1152 health = getstati(STAT_HEALTH);
1158 armor = getstati(STAT_ARMOR);
1160 // code to check for spectatee_status changes is in Ent_ClientData()
1161 // prev_p_health and prev_health can be set to -1 there
1163 if (prev_p_health == -1)
1166 health_beforedamage = 0;
1167 armor_beforedamage = 0;
1168 health_damagetime = 0;
1169 armor_damagetime = 0;
1170 prev_health = health;
1172 old_p_health = health;
1173 old_p_armor = armor;
1174 prev_p_health = health;
1175 prev_p_armor = armor;
1177 else if (prev_health == -1)
1179 //start the load effect
1180 health_damagetime = 0;
1181 armor_damagetime = 0;
1185 fuel = getstati(STAT_FUEL);
1189 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1196 HUD_Panel_UpdateCvars(healtharmor);
1197 HUD_Panel_ApplyFadeAlpha();
1200 mySize = panel_size;
1202 HUD_Panel_DrawBg(1);
1203 if(panel_bg_padding)
1205 pos += '1 1 0' * panel_bg_padding;
1206 mySize -= '2 2 0' * panel_bg_padding;
1209 float baralign = autocvar_hud_panel_healtharmor_baralign;
1210 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1212 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1213 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1214 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1217 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1222 float maxtotal = maxhealth + maxarmor;
1224 if(v_z) // NOT fully armored
1226 biggercount = "health";
1227 if(autocvar_hud_panel_healtharmor_progressbar)
1229 HUD_Panel_GetProgressBarColor(health);
1230 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1233 if(autocvar_hud_panel_healtharmor_text)
1234 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1238 biggercount = "armor";
1239 if(autocvar_hud_panel_healtharmor_progressbar)
1241 HUD_Panel_GetProgressBarColor(armor);
1242 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1245 if(autocvar_hud_panel_healtharmor_text)
1246 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1248 if(autocvar_hud_panel_healtharmor_text)
1249 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1253 HUD_Panel_GetProgressBarColor(fuel);
1254 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1259 float panel_ar = mySize_x/mySize_y;
1260 float is_vertical = (panel_ar < 1);
1261 vector health_offset, armor_offset;
1262 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1265 if (autocvar_hud_panel_healtharmor_flip)
1266 health_offset_x = mySize_x;
1268 armor_offset_x = mySize_x;
1273 if (autocvar_hud_panel_healtharmor_flip)
1274 health_offset_y = mySize_y;
1276 armor_offset_y = mySize_y;
1279 float health_baralign, armor_baralign, fuel_baralign;
1280 float health_iconalign, armor_iconalign;
1281 if (autocvar_hud_panel_healtharmor_flip)
1283 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1284 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1285 fuel_baralign = health_baralign;
1286 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1287 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1291 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1292 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1293 fuel_baralign = armor_baralign;
1294 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1295 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1300 if(autocvar_hud_panel_healtharmor_progressbar)
1302 HUD_Panel_GetProgressBarColor(health);
1303 float p_health, pain_health_alpha;
1305 pain_health_alpha = 1;
1306 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1308 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1310 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1312 if (time - old_p_healthtime < 1)
1313 old_p_health = prev_p_health;
1315 old_p_health = prev_health;
1316 old_p_healthtime = time;
1318 if (time - old_p_healthtime < 1)
1320 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1321 prev_p_health = p_health;
1324 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1326 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1328 if (time - health_damagetime >= 1)
1329 health_beforedamage = prev_health;
1330 health_damagetime = time;
1332 if (time - health_damagetime < 1)
1334 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1335 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1338 prev_health = health;
1340 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1342 float BLINK_FACTOR = 0.15;
1343 float BLINK_BASE = 0.85;
1344 float BLINK_FREQ = 9;
1345 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1348 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1350 if(autocvar_hud_panel_healtharmor_text)
1351 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1356 if(autocvar_hud_panel_healtharmor_progressbar)
1358 HUD_Panel_GetProgressBarColor(armor);
1361 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1363 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1365 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1367 if (time - old_p_armortime < 1)
1368 old_p_armor = prev_p_armor;
1370 old_p_armor = prev_armor;
1371 old_p_armortime = time;
1373 if (time - old_p_armortime < 1)
1375 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1376 prev_p_armor = p_armor;
1379 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1381 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1383 if (time - armor_damagetime >= 1)
1384 armor_beforedamage = prev_armor;
1385 armor_damagetime = time;
1387 if (time - armor_damagetime < 1)
1389 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1390 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1395 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1397 if(autocvar_hud_panel_healtharmor_text)
1398 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1404 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1408 mySize_x *= 2; //restore full panel size
1409 else if (panel_ar < 1/4)
1410 mySize_y *= 2; //restore full panel size
1411 HUD_Panel_GetProgressBarColor(fuel);
1412 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1417 // Notification area (#4)
1420 string Weapon_SuicideMessage(float deathtype)
1422 w_deathtype = deathtype;
1423 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1424 return w_deathtypestring;
1427 string Weapon_KillMessage(float deathtype)
1429 w_deathtype = deathtype;
1430 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1431 return w_deathtypestring;
1434 #define KN_MAX_ENTRIES 10
1436 float killnotify_times[KN_MAX_ENTRIES];
1437 float killnotify_deathtype[KN_MAX_ENTRIES];
1438 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1439 string killnotify_attackers[KN_MAX_ENTRIES];
1440 string killnotify_victims[KN_MAX_ENTRIES];
1441 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1445 kn_index = KN_MAX_ENTRIES-1;
1446 killnotify_times[kn_index] = time;
1447 killnotify_deathtype[kn_index] = wpn;
1448 killnotify_actiontype[kn_index] = actiontype;
1449 if(killnotify_attackers[kn_index])
1450 strunzone(killnotify_attackers[kn_index]);
1451 killnotify_attackers[kn_index] = strzone(attacker);
1452 if(killnotify_victims[kn_index])
1453 strunzone(killnotify_victims[kn_index]);
1454 killnotify_victims[kn_index] = strzone(victim);
1457 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1460 float alsoprint, gentle;
1461 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1462 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1464 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1467 if(msg == MSG_SUICIDE) {
1468 w = DEATH_WEAPONOF(type);
1470 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1472 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1473 } else if (type == DEATH_KILL) {
1474 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1476 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1477 } else if (type == DEATH_ROT) {
1478 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1480 print (sprintf(_("^1%s^1 died\n"), s1));
1481 } else if (type == DEATH_NOAMMO) {
1482 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1484 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1485 } else if (type == DEATH_CAMP) {
1486 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1488 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1489 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1490 HUD_KillNotify_Push(s1, "", 0, type);
1492 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1493 } else if (type == DEATH_CHEAT) {
1494 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1496 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1497 } else if (type == DEATH_FIRE) {
1498 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1500 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1501 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1502 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1504 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1507 if (stof(s2) > 2) // killcount > 2
1508 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1509 } else if(msg == MSG_KILL) {
1510 w = DEATH_WEAPONOF(type);
1512 if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1513 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1515 HUD_KillNotify_Push(s1, s2, 1, type);
1518 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1520 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1521 HUD_KillNotify_Push(s1, s2, 1, type);
1525 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1527 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1530 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1532 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1534 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1536 else if (stof(s2) > 2) {
1538 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1540 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1543 else if(type == KILL_FIRST_BLOOD)
1544 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1545 else if (type == DEATH_TELEFRAG) {
1546 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1548 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1550 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1552 else if (type == DEATH_DROWN) {
1553 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1555 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1557 else if (type == DEATH_SLIME) {
1558 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1560 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1562 else if (type == DEATH_LAVA) {
1563 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1565 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1567 else if (type == DEATH_FALL) {
1568 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1570 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1572 else if (type == DEATH_SHOOTING_STAR) {
1573 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1575 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1577 else if (type == DEATH_SWAMP) {
1578 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1580 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1582 else if (type == DEATH_HURTTRIGGER)
1584 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1586 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1587 } else if(type == DEATH_VHCRUSH) {
1588 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1590 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1591 } else if(type == DEATH_SBMINIGUN) {
1592 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1594 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1595 } else if(type == DEATH_SBROCKET) {
1596 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1598 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1599 } else if(type == DEATH_SBBLOWUP) {
1600 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1602 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1603 } else if(type == DEATH_WAKIGUN) {
1604 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1606 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1607 } else if(type == DEATH_WAKIROCKET) {
1608 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1610 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1611 } else if(type == DEATH_WAKIBLOWUP) {
1612 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1614 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1615 } else if(type == DEATH_RAPTOR_CANNON) {
1616 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1618 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1619 } else if(type == DEATH_RAPTOR_BOMB) {
1620 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1622 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1623 } else if(type == DEATH_RAPTOR_DEATH) {
1624 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1626 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1627 } else if(type == DEATH_TURRET) {
1628 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1630 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1631 } else if(type == DEATH_TOUCHEXPLODE) {
1632 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1634 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1635 } else if(type == DEATH_CHEAT) {
1636 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1638 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1639 } else if (type == DEATH_FIRE) {
1640 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1642 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1643 } else if (type == DEATH_CUSTOM) {
1644 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1646 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1647 } else if (type == DEATH_HURTTRIGGER) {
1648 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1650 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1652 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1654 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1656 } else if(msg == MSG_SPREE) {
1657 if(type == KILL_END_SPREE) {
1659 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1661 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1662 } else if(type == KILL_SPREE) {
1664 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1666 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1667 } else if(type == KILL_SPREE_3) {
1669 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1671 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1672 } else if(type == KILL_SPREE_5) {
1674 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1676 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1677 } else if(type == KILL_SPREE_10) {
1679 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1681 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1682 } else if(type == KILL_SPREE_15) {
1684 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1686 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1687 } else if(type == KILL_SPREE_20) {
1689 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1691 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1692 } else if(type == KILL_SPREE_25) {
1694 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1696 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1697 } else if(type == KILL_SPREE_30) {
1699 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1701 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1703 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1704 if (type == DEATH_DROWN) {
1705 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1709 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1711 print (sprintf(_("^1%s^1 drowned\n"), s1));
1713 } else if (type == DEATH_SLIME) {
1714 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1716 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1717 } else if (type == DEATH_LAVA) {
1718 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1722 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1724 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1726 } else if (type == DEATH_FALL) {
1727 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1731 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1733 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1735 } else if (type == DEATH_SHOOTING_STAR) {
1736 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1738 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1739 } else if (type == DEATH_SWAMP) {
1740 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1744 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1746 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1748 } else if(type == DEATH_TURRET) {
1749 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1751 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1752 } else if (type == DEATH_CUSTOM) {
1753 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1755 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1756 } else if (type == DEATH_HURTTRIGGER) {
1757 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1759 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1760 } else if(type == DEATH_TOUCHEXPLODE) {
1761 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1763 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1764 } else if(type == DEATH_CHEAT) {
1765 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1767 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1768 } else if(type == DEATH_FIRE) {
1769 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1773 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1775 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1778 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1782 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1784 print (sprintf(_("^1%s^1 died\n"), s1));
1787 } else if(msg == MSG_KILL_ACTION_SPREE) {
1789 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1791 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1792 } else if(msg == MSG_INFO) {
1793 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1794 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1795 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1796 } else if(type == INFO_LOSTFLAG) {
1797 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1798 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1799 } else if(type == INFO_PICKUPFLAG) {
1800 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1801 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1802 } else if(type == INFO_RETURNFLAG) {
1803 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1804 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1805 } else if(type == INFO_CAPTUREFLAG) {
1806 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1807 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1809 } else if(msg == MSG_RACE) {
1810 if(type == RACE_SERVER_RECORD) {
1811 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1813 else if(type == RACE_NEW_RANK) {
1814 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1816 else if(type == RACE_NEW_TIME) {
1817 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1819 else if(type == RACE_FAIL) {
1820 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1822 } else if(msg == MSG_KA) {
1823 if(type == KA_PICKUPBALL) {
1824 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1826 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1828 else if(type == KA_DROPBALL) {
1829 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1831 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1836 void HUD_Centerprint(string s1, string s2, float type, float msg)
1839 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1840 if(msg == MSG_SUICIDE) {
1841 if (type == DEATH_TEAMCHANGE) {
1842 centerprint(strcat(sprintf(_("You are now on: %s"), s1)));
1843 } else if (type == DEATH_AUTOTEAMCHANGE) {
1844 centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1845 } else if (type == DEATH_CAMP) {
1847 centerprint(_("^1Reconsider your tactics, camper!"));
1849 centerprint(_("^1Die camper!"));
1850 } else if (type == DEATH_NOAMMO) {
1852 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1854 centerprint(_("^1You were killed for running out of ammo..."));
1855 } else if (type == DEATH_ROT) {
1857 centerprint(_("^1You need to preserve your health"));
1859 centerprint(_("^1You grew too old without taking your medicine"));
1860 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1862 centerprint(_("^1Don't go against team mates!"));
1864 centerprint(_("^1Don't shoot your team mates!"));
1865 } else if (type == DEATH_QUIET) {
1867 } else { // generic message
1869 centerprint(_("^1You need to be more careful!"));
1871 centerprint(_("^1You killed your own dumb self!"));
1873 } else if(msg == MSG_KILL) {
1874 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1876 centerprint(strcat(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1)));
1878 centerprint(strcat(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1)));
1880 } else if (type == KILL_FIRST_BLOOD) {
1882 centerprint(_("^1First score"));
1884 centerprint(_("^1First blood"));
1886 } else if (type == KILL_FIRST_VICTIM) {
1888 centerprint(_("^1First casualty"));
1890 centerprint(_("^1First victim"));
1892 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1894 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1896 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1898 } else if (type == KILL_TYPEFRAGGED) {
1900 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1902 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1904 } else if (type == KILL_FRAG) {
1906 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1908 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
1910 } else { // generic message
1912 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
1914 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
1917 } else if(msg == MSG_KILL_ACTION) {
1918 // TODO: invent more centerprints here?
1919 centerprint(_("^1Watch your step!"));
1923 void HUD_Notify (void)
1925 if(!autocvar__hud_configure)
1927 if(!autocvar_hud_panel_notify) return;
1930 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1932 HUD_Panel_UpdateCvars(notify);
1933 HUD_Panel_ApplyFadeAlpha();
1936 mySize = panel_size;
1938 HUD_Panel_DrawBg(1);
1939 if(panel_bg_padding)
1941 pos += '1 1 0' * panel_bg_padding;
1942 mySize -= '2 2 0' * panel_bg_padding;
1945 float entries, height;
1946 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1947 height = mySize_y/entries;
1950 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1951 fontsize = '0.5 0.5 0' * fontheight;
1955 when = autocvar_hud_panel_notify_time;
1957 fadetime = autocvar_hud_panel_notify_fadetime;
1961 vector pos_attacker, pos_victim;
1963 float width_attacker;
1964 string attacker, victim;
1966 float i, j, w, step, limit;
1967 if(autocvar_hud_panel_notify_flip) //order items from the top down
1973 else //order items from the bottom up
1980 for(j = kn_index; i != limit; i += step, ++j)
1982 if(autocvar__hud_configure)
1986 else // inverse order
1987 a = entries - 1 - i;
1988 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1989 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1990 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1991 a = bound(0, (when - a) / 4, 1);
1992 goto hud_config_notifyprint;
1995 if (j == KN_MAX_ENTRIES)
1998 if(killnotify_times[j] + when > time)
2002 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2016 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2018 // TODO: maybe print in team colors?
2021 if(killnotify_actiontype[j] == 0)
2023 if(killnotify_deathtype[j] == DEATH_GENERIC)
2027 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2029 s = "notify_outofammo";
2031 else if(killnotify_deathtype[j] == DEATH_KILL)
2033 s = "notify_selfkill";
2035 else if(killnotify_deathtype[j] == DEATH_CAMP)
2037 s = "notify_camping";
2039 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2041 s = "notify_teamkill_red";
2043 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2045 s = "notify_teamkill_blue";
2047 else if(killnotify_deathtype[j] == DEATH_DROWN)
2051 else if(killnotify_deathtype[j] == DEATH_SLIME)
2055 else if(killnotify_deathtype[j] == DEATH_LAVA)
2059 else if(killnotify_deathtype[j] == DEATH_FALL)
2063 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2065 s = "notify_shootingstar";
2067 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2071 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2073 if(killnotify_victims[j] == "^1RED^7 flag")
2075 s = "notify_red_taken";
2079 s = "notify_blue_taken";
2082 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2084 if(killnotify_victims[j] == "^1RED^7 flag")
2086 s = "notify_red_returned";
2090 s = "notify_blue_returned";
2093 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2095 if(killnotify_victims[j] == "^1RED^7 flag")
2097 s = "notify_red_lost";
2101 s = "notify_blue_lost";
2104 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2106 if(killnotify_victims[j] == "^1RED^7 flag")
2108 s = "notify_red_captured";
2112 s = "notify_blue_captured";
2115 else if(killnotify_deathtype[j] == KA_DROPBALL)
2117 s = "notify_balldropped";
2119 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2121 s = "notify_ballpickedup";
2124 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2125 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2126 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2130 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2131 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2134 // X [did action to] Y
2137 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2139 s = "notify_melee_laser";
2141 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2143 s = "notify_melee_shotgun";
2145 else if(WEP_VALID(w))
2147 self = get_weaponinfo(w);
2148 s = strcat("weapon", self.netname);
2150 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2152 s = "notify_teamkill_red";
2154 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2156 s = "notify_teamkill_red";
2158 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2160 s = "notify_telefrag";
2162 else if(killnotify_deathtype[j] == DEATH_DROWN)
2166 else if(killnotify_deathtype[j] == DEATH_SLIME)
2170 else if(killnotify_deathtype[j] == DEATH_LAVA)
2174 else if(killnotify_deathtype[j] == DEATH_FALL)
2178 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2180 s = "notify_shootingstar";
2182 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2186 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2188 s = "notify_headshot";
2190 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2192 s = "race_newrecordserver";
2194 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2196 s = "race_newrankyellow";
2198 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2202 else if(killnotify_deathtype[j] == RACE_FAIL)
2207 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2208 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2209 :hud_config_notifyprint
2210 width_attacker = stringwidth(attacker, TRUE, fontsize);
2211 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2212 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2213 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2217 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2218 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2219 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2228 string seconds_tostring(float sec)
2231 minutes = floor(sec / 60);
2233 sec -= minutes * 60;
2234 return sprintf("%d:%02d", minutes, sec);
2237 void HUD_Timer(void)
2239 if(!autocvar__hud_configure)
2241 if(!autocvar_hud_panel_timer) return;
2244 hud_configure_active_panel = HUD_PANEL_TIMER;
2246 HUD_Panel_UpdateCvars(timer);
2247 HUD_Panel_ApplyFadeAlpha();
2250 mySize = panel_size;
2252 HUD_Panel_DrawBg(1);
2253 if(panel_bg_padding)
2255 pos += '1 1 0' * panel_bg_padding;
2256 mySize -= '2 2 0' * panel_bg_padding;
2260 float timelimit, elapsedTime, timeleft, minutesLeft;
2262 timelimit = getstatf(STAT_TIMELIMIT);
2264 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2265 timeleft = ceil(timeleft);
2267 minutesLeft = floor(timeleft / 60);
2270 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2271 timer_color = '1 1 1'; //white
2272 else if(minutesLeft >= 1)
2273 timer_color = '1 1 0'; //yellow
2275 timer_color = '1 0 0'; //red
2277 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2278 if (time < getstatf(STAT_GAMESTARTTIME)) {
2279 //while restart is still active, show 00:00
2280 timer = seconds_tostring(0);
2282 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2283 timer = seconds_tostring(elapsedTime);
2286 timer = seconds_tostring(timeleft);
2289 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2294 void HUD_Radar(void)
2296 if (!autocvar__hud_configure)
2298 if (autocvar_hud_panel_radar == 0) return;
2299 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2302 hud_configure_active_panel = HUD_PANEL_RADAR;
2304 HUD_Panel_UpdateCvars(radar);
2305 HUD_Panel_ApplyFadeAlpha();
2308 mySize = panel_size;
2310 HUD_Panel_DrawBg(1);
2311 if(panel_bg_padding)
2313 pos += '1 1 0' * panel_bg_padding;
2314 mySize -= '2 2 0' * panel_bg_padding;
2319 float scale2d, normalsize, bigsize;
2322 teamradar_origin2d = pos + 0.5 * mySize;
2323 teamradar_size2d = mySize;
2325 if(minimapname == "")
2328 teamradar_loadcvars();
2330 switch(hud_panel_radar_zoommode)
2334 f = current_zoomfraction;
2337 f = 1 - current_zoomfraction;
2347 switch(hud_panel_radar_rotation)
2350 teamradar_angle = view_angles_y - 90;
2353 teamradar_angle = 90 * hud_panel_radar_rotation;
2357 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2358 teamradar_size2d = mySize;
2360 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2362 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2363 if(hud_panel_radar_rotation == 0)
2365 // max-min distance must fit the radar in any rotation
2366 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2370 vector c0, c1, c2, c3, span;
2371 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2372 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2373 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2374 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2376 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2377 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2379 // max-min distance must fit the radar in x=x, y=y
2381 teamradar_size2d_x * scale2d / (1.05 * span_x),
2382 teamradar_size2d_y * scale2d / (1.05 * span_y)
2386 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2387 if(bigsize > normalsize)
2388 normalsize = bigsize;
2392 + (1 - f) * normalsize;
2393 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2395 + (1 - f) * view_origin);
2404 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2406 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2407 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2408 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2409 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2410 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2412 color2 = GetPlayerColor(tm.sv_entnum);
2413 //if(color == COLOR_SPECTATOR || color == color2)
2414 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2416 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2418 drawresetcliparea();
2423 void HUD_UpdatePlayerTeams();
2424 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2428 #define SCOREPANEL_MAX_ENTRIES 6
2429 #define SCOREPANEL_ASPECTRATIO 2
2430 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2431 const vector fontsize = '1 1 0' * (mySize_y/entries);
2433 vector rgb, score_color;
2435 score_color = '1 1 1';
2437 const float name_size = mySize_x*0.75;
2438 const float spacing_size = mySize_x*0.04;
2439 const float highlight_alpha = 0.2;
2440 float i, me_printed, first_pl;
2443 if (autocvar__hud_configure)
2445 float players_per_team;
2448 // show team scores in the first line
2449 float score_size = mySize_x / team_count;
2450 players_per_team = max(2, ceil((entries - 1) / team_count));
2451 for(i=0; i<team_count; ++i) {
2452 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2453 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2454 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2457 pos_y += fontsize_y;
2459 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2460 for (i=first_pl; i<entries; ++i)
2462 //simulate my score is lower than all displayed players,
2463 //so that I don't appear at all showing pure rankings.
2464 //This is to better show the difference between the 2 ranking views
2465 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2468 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2469 s = GetPlayerName(pl.sv_entnum);
2474 s = sprintf(_("Player %d"), i + 1 - first_pl);
2479 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2480 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2481 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2482 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2483 pos_y += fontsize_y;
2488 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2489 HUD_UpdatePlayerTeams();
2492 // show team scores in the first line
2493 float score_size = mySize_x / team_count;
2494 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2495 if(tm.team == COLOR_SPECTATOR)
2497 if (tm.team == myteam)
2498 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2499 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2503 pos_y += fontsize_y;
2504 tm = teams.sort_next;
2509 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2511 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2514 if (i == entries-1 && !me_printed && pl != me)
2515 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2517 for (pl = me.sort_next; pl; pl = pl.sort_next)
2518 if (pl.team != COLOR_SPECTATOR)
2522 rgb = '1 1 0'; //not last but not among the leading players: yellow
2524 rgb = '1 0 0'; //last: red
2531 rgb = '0 1 0'; //first: green
2533 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2536 score_color = GetTeamRGB(pl.team) * 0.8;
2537 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2538 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2539 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2540 pos_y += fontsize_y;
2543 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2546 void HUD_Score(void)
2548 if(!autocvar__hud_configure)
2550 if(!autocvar_hud_panel_score) return;
2551 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2554 hud_configure_active_panel = HUD_PANEL_SCORE;
2556 HUD_Panel_UpdateCvars(score);
2557 HUD_Panel_ApplyFadeAlpha();
2560 mySize = panel_size;
2562 HUD_Panel_DrawBg(1);
2563 if(panel_bg_padding)
2565 pos += '1 1 0' * panel_bg_padding;
2566 mySize -= '2 2 0' * panel_bg_padding;
2569 float score, distribution;
2571 vector distribution_color;
2573 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2575 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2576 string timer, distrtimer;
2578 pl = players.sort_next;
2581 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2582 if(pl.scores[ps_primary] == 0)
2585 score = me.(scores[ps_primary]);
2586 timer = TIME_ENCODED_TOSTRING(score);
2588 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2589 // distribution display
2590 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2592 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2594 if (distribution <= 0) {
2595 distribution_color = '0 1 0';
2599 distribution_color = '1 0 0';
2602 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2604 // race record display
2605 if (distribution <= 0)
2606 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2607 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2608 } else if (!teamplay) { // non-teamgames
2609 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2611 HUD_Score_Rankings(pos, mySize, me, 0);
2614 // me vector := [team/connected frags id]
2615 pl = players.sort_next;
2619 if(autocvar__hud_configure)
2622 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2626 score = me.(scores[ps_primary]);
2627 if(autocvar__hud_configure)
2630 if(distribution >= 5)
2631 distribution_color = eY;
2632 else if(distribution >= 0)
2633 distribution_color = '1 1 1';
2634 else if(distribution >= -5)
2635 distribution_color = '1 1 0';
2637 distribution_color = eX;
2639 string distribution_str;
2640 distribution_str = ftos(distribution);
2641 if (distribution >= 0)
2643 if (distribution > 0)
2644 distribution_str = strcat("+", distribution_str);
2645 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2647 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2648 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2649 } else { // teamgames
2650 float scores_count, row, column, rows, columns;
2652 vector score_pos, score_size; //for scores other than myteam
2653 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2655 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2657 if (autocvar_hud_panel_score_rankings)
2659 HUD_Score_Rankings(pos, mySize, me, scores_count);
2662 rows = mySize_y/mySize_x;
2663 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2664 // ^^^ ammo item aspect goes here
2666 columns = ceil(scores_count/rows);
2668 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2671 if(score_size_x/score_size_y > 3)
2673 newSize = 3 * score_size_y;
2674 offset_x = score_size_x - newSize;
2675 pos_x += offset_x/2;
2676 score_size_x = newSize;
2680 newSize = 1/3 * score_size_x;
2681 offset_y = score_size_y - newSize;
2682 pos_y += offset_y/2;
2683 score_size_y = newSize;
2687 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2689 float max_fragcount;
2690 max_fragcount = -99;
2691 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2692 if(tm.team == COLOR_SPECTATOR)
2694 score = tm.(teamscores[ts_primary]);
2695 if(autocvar__hud_configure)
2698 if (score > max_fragcount)
2699 max_fragcount = score;
2701 if (spectatee_status == -1)
2703 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2704 if (max_fragcount == score)
2705 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2706 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2714 else if(tm.team == myteam) {
2715 if (max_fragcount == score)
2716 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2717 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2719 if (max_fragcount == score)
2720 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2721 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2730 void HUD_RaceTimer (void)
2732 if(!autocvar__hud_configure)
2734 if(!autocvar_hud_panel_racetimer) return;
2735 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2736 if(spectatee_status == -1) return;
2739 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2741 HUD_Panel_UpdateCvars(racetimer);
2742 HUD_Panel_ApplyFadeAlpha();
2745 mySize = panel_size;
2747 HUD_Panel_DrawBg(1);
2748 if(panel_bg_padding)
2750 pos += '1 1 0' * panel_bg_padding;
2751 mySize -= '2 2 0' * panel_bg_padding;
2754 // always force 4:1 aspect
2756 if(mySize_x/mySize_y > 4)
2758 newSize_x = 4 * mySize_y;
2759 newSize_y = mySize_y;
2761 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2765 newSize_y = 1/4 * mySize_x;
2766 newSize_x = mySize_x;
2768 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2773 string s, forcetime;
2775 if(autocvar__hud_configure)
2778 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2779 s = _("^1Intermediate 1 (+15.42)");
2780 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2781 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2782 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2784 else if(race_checkpointtime)
2786 a = bound(0, 2 - (time - race_checkpointtime), 1);
2789 if(a > 0) // just hit a checkpoint?
2791 if(race_checkpoint != 254)
2793 if(race_time && race_previousbesttime)
2794 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2796 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2798 forcetime = TIME_ENCODED_TOSTRING(race_time);
2803 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2805 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2806 if(a > 0) // next one?
2808 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2813 if(s != "" && a > 0)
2815 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2818 if(race_penaltytime)
2820 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2823 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2824 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2830 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2831 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2836 if(race_laptime && race_checkpoint != 255)
2838 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2839 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2844 if(race_mycheckpointtime)
2846 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2847 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2848 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2850 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2852 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2853 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2854 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2857 if(race_penaltytime && !race_penaltyaccumulator)
2859 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2860 a = bound(0, (1 + t - time), 1);
2864 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2866 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2867 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2875 float vote_yescount;
2878 float vote_highlighted; // currently selected vote
2880 float vote_active; // is there an active vote?
2881 float vote_prev; // previous state of vote_active to check for a change
2883 float vote_change; // "time" when vote_active changed
2885 void HUD_VoteWindow(void)
2887 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2890 if (autocvar__hud_configure)
2894 print(_("^1You must answer before entering hud configure mode\n"));
2895 cvar_set("_hud_configure", "0");
2897 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
2898 uid2name_dialog = 1;
2901 if(!autocvar__hud_configure)
2903 if(!autocvar_hud_panel_vote) return;
2905 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2906 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2908 if(panel_bg_alpha_str == "") {
2909 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2911 panel_bg_alpha = stof(panel_bg_alpha_str);
2915 hud_configure_active_panel = HUD_PANEL_VOTE;
2924 if(vote_active != vote_prev) {
2926 vote_prev = vote_active;
2929 if(vote_active || autocvar__hud_configure)
2930 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2932 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2937 HUD_Panel_UpdateCvars(vote);
2938 HUD_Panel_ApplyFadeAlpha();
2942 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2943 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2946 // these must be below above block
2949 mySize = panel_size;
2951 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
2952 HUD_Panel_DrawBg(a);
2953 a = panel_fg_alpha * a;
2955 if(panel_bg_padding)
2957 pos += '1 1 0' * panel_bg_padding;
2958 mySize -= '2 2 0' * panel_bg_padding;
2961 // always force 3:1 aspect
2963 if(mySize_x/mySize_y > 3)
2965 newSize_x = 3 * mySize_y;
2966 newSize_y = mySize_y;
2968 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2972 newSize_y = 1/3 * mySize_x;
2973 newSize_x = mySize_x;
2975 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2979 s = _("A vote has been called for:");
2981 s = _("Allow servers to store and display your name?");
2982 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2983 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2984 if(autocvar__hud_configure)
2985 s = _("^1Configure the HUD");
2986 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2988 // print the yes/no counts
2989 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2990 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2991 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2992 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2994 // draw the progress bar backgrounds
2995 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2997 // draw the highlights
2998 if(vote_highlighted == 1) {
2999 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3000 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3002 else if(vote_highlighted == 2) {
3003 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3004 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3007 // draw the progress bars
3008 if(vote_yescount && vote_needed)
3010 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3011 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3014 if(vote_nocount && vote_needed)
3016 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3017 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3020 drawresetcliparea();
3023 vote_highlighted = 0;
3027 // Mod icons panel (#10)
3030 float mod_active; // is there any active mod icon?
3032 // Clan Arena HUD modicons
3033 void HUD_Mod_CA(vector pos, vector mySize)
3035 mod_active = 1; // CA should never hide the mod icons panel
3036 float redalive, bluealive;
3037 redalive = getstati(STAT_REDALIVE);
3038 bluealive = getstati(STAT_BLUEALIVE);
3040 vector redpos, bluepos;
3041 if(mySize_x > mySize_y)
3044 bluepos = pos + eY * 0.5 * mySize_y;
3045 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3046 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3047 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3048 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3053 bluepos = pos + eY * 0.5 * mySize_y;
3054 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3055 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3056 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3057 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3061 // CTF HUD modicon section
3062 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3063 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3064 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3066 void HUD_Mod_CTF_Reset(void)
3068 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3071 void HUD_Mod_CTF(vector pos, vector mySize)
3073 vector redflag_pos, blueflag_pos;
3075 float f; // every function should have that
3077 float redflag, blueflag; // current status
3078 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3081 stat_items = getstati(STAT_ITEMS);
3082 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3083 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3085 if(redflag || blueflag)
3090 if(autocvar__hud_configure)
3096 // when status CHANGES, set old status into prevstatus and current status into status
3097 if (redflag != redflag_prevframe)
3099 redflag_statuschange_time = time;
3100 redflag_prevstatus = redflag_prevframe;
3101 redflag_prevframe = redflag;
3104 if (blueflag != blueflag_prevframe)
3106 blueflag_statuschange_time = time;
3107 blueflag_prevstatus = blueflag_prevframe;
3108 blueflag_prevframe = blueflag;
3111 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3112 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3114 float BLINK_FACTOR = 0.15;
3115 float BLINK_BASE = 0.85;
3117 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3119 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3121 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3123 string red_icon, red_icon_prevstatus;
3124 float red_alpha, red_alpha_prevstatus;
3125 red_alpha = red_alpha_prevstatus = 1;
3127 case 1: red_icon = "flag_red_taken"; break;
3128 case 2: red_icon = "flag_red_lost"; break;
3129 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3131 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3132 red_icon = "flag_red_shielded";
3134 red_icon = string_null;
3137 switch(redflag_prevstatus) {
3138 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3139 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3140 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3143 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3144 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3145 red_icon_prevstatus = "flag_red_shielded";
3147 red_icon_prevstatus = string_null;
3151 string blue_icon, blue_icon_prevstatus;
3152 float blue_alpha, blue_alpha_prevstatus;
3153 blue_alpha = blue_alpha_prevstatus = 1;
3155 case 1: blue_icon = "flag_blue_taken"; break;
3156 case 2: blue_icon = "flag_blue_lost"; break;
3157 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3159 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3160 blue_icon = "flag_blue_shielded";
3162 blue_icon = string_null;
3165 switch(blueflag_prevstatus) {
3166 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3167 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3168 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3171 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3172 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3173 blue_icon_prevstatus = "flag_blue_shielded";
3175 blue_icon_prevstatus = string_null;
3179 if(mySize_x > mySize_y) {
3180 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3182 blueflag_pos = pos + eX * 0.5 * mySize_x;
3185 redflag_pos = pos + eX * 0.5 * mySize_x;
3187 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3189 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3191 blueflag_pos = pos + eY * 0.5 * mySize_y;
3194 redflag_pos = pos + eY * 0.5 * mySize_y;
3196 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3199 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3200 if(red_icon_prevstatus && f < 1)
3201 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3203 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3205 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3206 if(blue_icon_prevstatus && f < 1)
3207 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3209 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3212 // Keyhunt HUD modicon section
3213 float kh_runheretime;
3215 void HUD_Mod_KH_Reset(void)
3220 void HUD_Mod_KH(vector pos, vector mySize)
3222 mod_active = 1; // keyhunt should never hide the mod icons panel
3226 vector p, pa, kh_size, kh_asize;
3228 kh_keys = getstati(STAT_KH_KEYS);
3231 if(mySize_x > mySize_y)
3233 p_y = pos_y + 0.25 * mySize_y;
3234 pa = p - eY * 0.25 * mySize_y;
3236 kh_size_x = mySize_x * 0.25;
3237 kh_size_y = 0.75 * mySize_y;
3238 kh_asize_x = mySize_x * 0.25;
3239 kh_asize_y = mySize_y * 0.25;
3243 p_y = pos_y + 0.125 * mySize_y;
3244 pa = p - eY * 0.125 * mySize_y;
3246 kh_size_x = mySize_x * 0.5;
3247 kh_size_y = 0.375 * mySize_y;
3248 kh_asize_x = mySize_x * 0.5;
3249 kh_asize_y = mySize_y * 0.125;
3256 for(i = 0; i < 4; ++i)
3258 key = floor(kh_keys / pow(32, i)) & 31;
3260 if(keyteam == 30 && keycount <= 4)
3262 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3266 // this yields 8 exactly if "RUN HERE" shows
3271 kh_runheretime = time;
3272 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3277 for(i = 0; i < 4; ++i)
3279 key = floor(kh_keys / pow(32, i)) & 31;
3292 default: // owned or dropped
3297 a = a * panel_fg_alpha;
3298 aa = aa * panel_fg_alpha;
3304 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3307 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3310 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3313 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3318 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3321 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3324 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3327 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3330 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3334 if(mySize_x > mySize_y)
3336 p_x += 0.25 * mySize_x;
3337 pa_x += 0.25 * mySize_x;
3343 p_y = pos_y + 0.625 * mySize_y;
3344 pa_y = pos_y + 0.5 * mySize_y;
3350 p_x += 0.5 * mySize_x;
3351 pa_x += 0.5 * mySize_x;
3357 // Keepaway HUD mod icon
3358 float kaball_prevstatus; // last remembered status
3359 float kaball_statuschange_time; // time when the status changed
3361 // we don't need to reset for keepaway since it immediately
3362 // autocorrects prevstatus as to if the player has the ball or not
3364 void HUD_Mod_Keepaway(vector pos, vector mySize)
3366 mod_active = 1; // keepaway should always show the mod HUD
3368 float BLINK_FACTOR = 0.15;
3369 float BLINK_BASE = 0.85;
3370 float BLINK_FREQ = 5;
3371 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3373 float stat_items = getstati(STAT_ITEMS);
3374 float kaball = (stat_items/IT_KEY1) & 1;
3376 if(kaball != kaball_prevstatus)
3378 kaball_statuschange_time = time;
3379 kaball_prevstatus = kaball;
3382 vector kaball_pos, kaball_size;
3384 if(mySize_x > mySize_y) {
3385 kaball_pos = pos + eX * 0.25 * mySize_x;
3386 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3388 kaball_pos = pos + eY * 0.25 * mySize_y;
3389 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3392 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3393 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3395 if(kaball_prevstatus && f < 1)
3396 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3399 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3403 // Nexball HUD mod icon
3404 void HUD_Mod_NexBall(vector pos, vector mySize)
3406 float stat_items, nb_pb_starttime, dt, p;
3408 stat_items = getstati(STAT_ITEMS);
3409 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3411 if (stat_items & IT_KEY1)
3416 //Manage the progress bar if any
3417 if (nb_pb_starttime > 0)
3419 dt = mod(time - nb_pb_starttime, nb_pb_period);
3420 // one period of positive triangle
3421 p = 2 * dt / nb_pb_period;
3426 HUD_Panel_GetProgressBarColor(nexball);
3427 if(mySize_x > mySize_y)
3428 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3430 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3433 if (stat_items & IT_KEY1)
3434 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3437 // Race/CTS HUD mod icons
3438 float crecordtime_prev; // last remembered crecordtime
3439 float crecordtime_change_time; // time when crecordtime last changed
3440 float srecordtime_prev; // last remembered srecordtime
3441 float srecordtime_change_time; // time when srecordtime last changed
3443 float race_status_time;
3444 float race_status_prev;
3445 string race_status_name_prev;
3446 void HUD_Mod_Race(vector pos, vector mySize)
3448 mod_active = 1; // race should never hide the mod icons panel
3450 me = playerslots[player_localentnum - 1];
3452 float f; // yet another function has this
3453 score = me.(scores[ps_primary]);
3455 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3456 return; // no records in the actual race
3458 // clientside personal record
3460 if(gametype == GAME_CTS)
3464 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3466 if(score && (score < t || !t)) {
3467 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3468 if(autocvar_cl_autodemo_delete_keeprecords)
3470 f = autocvar_cl_autodemo_delete;
3472 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3476 if(t != crecordtime_prev) {
3477 crecordtime_prev = t;
3478 crecordtime_change_time = time;
3481 vector textPos, medalPos;
3483 if(mySize_x > mySize_y) {
3484 // text on left side
3485 squareSize = min(mySize_y, mySize_x/2);
3486 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3487 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3490 squareSize = min(mySize_x, mySize_y/2);
3491 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3492 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3495 f = time - crecordtime_change_time;
3498 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3499 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3501 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3502 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3503 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3504 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3508 t = race_server_record;
3509 if(t != srecordtime_prev) {
3510 srecordtime_prev = t;
3511 srecordtime_change_time = time;
3513 f = time - srecordtime_change_time;
3516 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3517 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3519 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3520 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3521 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3522 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3525 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3526 race_status_time = time + 5;
3527 race_status_prev = race_status;
3528 if (race_status_name_prev)
3529 strunzone(race_status_name_prev);
3530 race_status_name_prev = strzone(race_status_name);
3535 a = bound(0, race_status_time - time, 1);
3538 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3542 rank = race_CheckName(race_status_name);
3544 rankname = race_PlaceName(rank);
3547 namepos = medalPos + '0 0.8 0' * squareSize;
3549 rankpos = medalPos + '0 0.15 0' * squareSize;
3551 if(race_status == 0)
3552 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3553 else if(race_status == 1) {
3554 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3555 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3556 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3557 } else if(race_status == 2) {
3558 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3559 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3561 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3562 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3563 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3564 } else if(race_status == 3) {
3565 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3566 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3567 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3570 if (race_status_time - time <= 0) {
3571 race_status_prev = -1;
3573 if(race_status_name)
3574 strunzone(race_status_name);
3575 race_status_name = string_null;
3576 if(race_status_name_prev)
3577 strunzone(race_status_name_prev);
3578 race_status_name_prev = string_null;
3582 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3584 float stat, pps_ratio;
3590 stat = getstatf(STAT_DOM_PPS_RED);
3591 pic = "dom_icon_red";
3595 stat = getstatf(STAT_DOM_PPS_BLUE);
3596 pic = "dom_icon_blue";
3600 stat = getstatf(STAT_DOM_PPS_YELLOW);
3601 pic = "dom_icon_yellow";
3605 stat = getstatf(STAT_DOM_PPS_PINK);
3606 pic = "dom_icon_pink";
3609 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3611 if(mySize_x/mySize_y > aspect_ratio)
3613 i = aspect_ratio * mySize_y;
3614 myPos_x = myPos_x + (mySize_x - i) / 2;
3619 i = 1/aspect_ratio * mySize_x;
3620 myPos_y = myPos_y + (mySize_y - i) / 2;
3624 if (layout) // show text too
3627 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3628 if (layout == 2) // average pps
3629 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3630 else // percentage of average pps
3631 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3635 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3638 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3639 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3640 drawresetcliparea();
3644 void HUD_Mod_Dom(vector myPos, vector mySize)
3646 mod_active = 1; // required in each mod function that always shows something
3649 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3650 if(tm.team != COLOR_SPECTATOR)
3653 float layout = autocvar_hud_panel_modicons_dom_layout;
3654 float rows, columns, aspect_ratio;
3655 rows = mySize_y/mySize_x;
3656 aspect_ratio = (layout) ? 3 : 1;
3657 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3658 columns = ceil(teams_count/rows);
3662 for(i=0; i<teams_count; ++i)
3664 vector pos, itemSize;
3665 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3666 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3668 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3679 float mod_prev; // previous state of mod_active to check for a change
3681 float mod_change; // "time" when mod_active changed
3683 void HUD_ModIcons(void)
3685 if(!autocvar__hud_configure)
3687 if(!autocvar_hud_panel_modicons) return;
3688 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3691 hud_configure_active_panel = HUD_PANEL_MODICONS;
3693 HUD_Panel_UpdateCvars(modicons);
3694 HUD_Panel_ApplyFadeAlpha();
3697 mySize = panel_size;
3699 if(mod_active != mod_prev) {
3701 mod_prev = mod_active;
3704 if(mod_active || autocvar__hud_configure)
3705 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3707 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3710 HUD_Panel_DrawBg(mod_alpha);
3712 if(panel_bg_padding)
3714 pos += '1 1 0' * panel_bg_padding;
3715 mySize -= '2 2 0' * panel_bg_padding;
3718 // these MUST be ran in order to update mod_active
3719 if(gametype == GAME_KEYHUNT)
3720 HUD_Mod_KH(pos, mySize);
3721 else if(gametype == GAME_CTF || autocvar__hud_configure)
3722 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3723 else if(gametype == GAME_NEXBALL)
3724 HUD_Mod_NexBall(pos, mySize);
3725 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3726 HUD_Mod_Race(pos, mySize);
3727 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3728 HUD_Mod_CA(pos, mySize);
3729 else if(gametype == GAME_DOMINATION)
3730 HUD_Mod_Dom(pos, mySize);
3731 else if(gametype == GAME_KEEPAWAY)
3732 HUD_Mod_Keepaway(pos, mySize);
3735 // Draw pressed keys (#11)
3737 void HUD_DrawPressedKeys(void)
3739 if(!autocvar__hud_configure)
3741 if(!autocvar_hud_panel_pressedkeys) return;
3742 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3745 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3748 HUD_Panel_UpdateCvars(pressedkeys);
3749 HUD_Panel_ApplyFadeAlpha();
3752 mySize = panel_size;
3754 HUD_Panel_DrawBg(1);
3755 if(panel_bg_padding)
3757 pos += '1 1 0' * panel_bg_padding;
3758 mySize -= '2 2 0' * panel_bg_padding;
3761 // force custom aspect
3762 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3766 if(mySize_x/mySize_y > aspect)
3768 newSize_x = aspect * mySize_y;
3769 newSize_y = mySize_y;
3771 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3775 newSize_y = 1/aspect * mySize_x;
3776 newSize_x = mySize_x;
3778 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3784 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3786 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3788 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3789 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3790 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3792 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3793 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3794 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3797 // Handle chat as a panel (#12)
3801 if(!autocvar__hud_configure)
3803 if (!autocvar_hud_panel_chat)
3805 if (!autocvar_con_chatrect)
3806 cvar_set("con_chatrect", "0");
3811 hud_configure_active_panel = HUD_PANEL_CHAT;
3813 HUD_Panel_UpdateCvars(chat);
3814 HUD_Panel_ApplyFadeAlpha();
3816 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3818 panel_pos_y = panel_bg_border;
3819 panel_size_y = vid_conheight - panel_bg_border * 2;
3820 if(panel_bg == "0") // force a border when maximized
3822 if(precache_pic(panel_bg) == "") {
3823 panel_bg = strcat(hud_skin_path, "/border_default");
3824 if(precache_pic(panel_bg) == "") {
3825 panel_bg = "gfx/hud/default/border_default";
3829 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3834 mySize = panel_size;
3836 HUD_Panel_DrawBg(1);
3838 if(panel_bg_padding)
3840 pos += '1 1 0' * panel_bg_padding;
3841 mySize -= '2 2 0' * panel_bg_padding;
3844 if (!autocvar_con_chatrect)
3845 cvar_set("con_chatrect", "1");
3847 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3848 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3850 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3851 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3853 if(autocvar__hud_configure)
3856 chatsize = '1 1 0' * autocvar_con_chatsize;
3857 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3859 for(i = 0; i < autocvar_con_chat; ++i)
3861 if(i == autocvar_con_chat - 1)
3864 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3865 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3866 pos_y += chatsize_y;
3871 // Engine info panel (#13)
3878 float frametimeavg1; // 1 frame ago
3879 float frametimeavg2; // 2 frames ago
3880 void HUD_EngineInfo(void)
3882 if(!autocvar__hud_configure)
3884 if(!autocvar_hud_panel_engineinfo) return;
3887 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3889 HUD_Panel_UpdateCvars(engineinfo);
3890 HUD_Panel_ApplyFadeAlpha();
3893 mySize = panel_size;
3895 HUD_Panel_DrawBg(1);
3896 if(panel_bg_padding)
3898 pos += '1 1 0' * panel_bg_padding;
3899 mySize -= '2 2 0' * panel_bg_padding;
3902 float currentTime = gettime(GETTIME_REALTIME);
3903 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3905 float currentframetime = currentTime - prevfps_time;
3906 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3907 frametimeavg2 = frametimeavg1;
3908 frametimeavg1 = frametimeavg;
3911 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3912 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3914 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3915 prevfps = (1/currentframetime);
3916 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3918 prevfps_time = currentTime;
3923 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3925 prevfps = framecounter/(currentTime - prevfps_time);
3927 prevfps_time = currentTime;
3932 color = HUD_Get_Num_Color (prevfps, 100);
3933 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3936 // Info messages panel (#14)
3938 #define drawInfoMessage(s)\
3939 if(autocvar_hud_panel_infomessages_flip)\
3940 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3941 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3943 void HUD_InfoMessages(void)
3945 if(!autocvar__hud_configure)
3947 if(!autocvar_hud_panel_infomessages) return;
3950 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3952 HUD_Panel_UpdateCvars(infomessages);
3953 HUD_Panel_ApplyFadeAlpha();
3956 mySize = panel_size;
3958 HUD_Panel_DrawBg(1);
3959 if(panel_bg_padding)
3961 pos += '1 1 0' * panel_bg_padding;
3962 mySize -= '2 2 0' * panel_bg_padding;
3965 // always force 5:1 aspect
3967 if(mySize_x/mySize_y > 5)
3969 newSize_x = 5 * mySize_y;
3970 newSize_y = mySize_y;
3972 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3976 newSize_y = 1/5 * mySize_x;
3977 newSize_x = mySize_x;
3979 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3988 fontsize = '0.20 0.20 0' * mySize_y;
3994 if(!autocvar__hud_configure)
3996 if(spectatee_status && !intermission)
3999 if(spectatee_status == -1)
4000 s = _("^1Observing");
4002 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4005 if(spectatee_status == -1)
4006 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4008 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4011 if(spectatee_status == -1)
4012 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4014 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4017 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4020 if(gametype == GAME_ARENA)
4021 s = _("^1Wait for your turn to join");
4022 else if(gametype == GAME_LMS)
4025 sk = playerslots[player_localentnum - 1];
4026 if(sk.(scores[ps_primary]) >= 666)
4027 s = _("^1Match has already begun");
4028 else if(sk.(scores[ps_primary]) > 0)
4029 s = _("^1You have no more lives left");
4031 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4034 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4037 //show restart countdown:
4038 if (time < getstatf(STAT_GAMESTARTTIME)) {
4040 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4041 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4042 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4043 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4047 if(warmup_stage && !intermission)
4049 s = _("^2Currently in ^1warmup^2 stage!");
4054 if(mod(time, 1) >= 0.5)
4059 if(ready_waiting && !intermission && !spectatee_status)
4061 if(ready_waiting_for_me)
4064 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4066 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4071 s = _("^2Waiting for others to ready up to end warmup...");
4073 s = _("^2Waiting for others to ready up...");
4077 else if(warmup_stage && !intermission && !spectatee_status)
4079 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4083 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4085 float ts_min, ts_max;
4086 tm = teams.sort_next;
4089 for(; tm.sort_next; tm = tm.sort_next)
4091 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4093 if(!ts_min) ts_min = tm.team_size;
4094 else ts_min = min(ts_min, tm.team_size);
4095 if(!ts_max) ts_max = tm.team_size;
4096 else ts_max = max(ts_max, tm.team_size);
4098 if ((ts_max - ts_min) > 1)
4100 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4101 tm = GetTeam(myteam, false);
4103 if (tm.team != COLOR_SPECTATOR)
4104 if (tm.team_size == ts_max)
4105 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4113 s = _("^7Press ^3ESC ^7to show HUD options.");
4115 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4117 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4119 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4124 // Physics panel (#15)
4126 vector acc_prevspeed;
4127 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4128 void HUD_Physics(void)
4130 if(!autocvar__hud_configure)
4132 if(!autocvar_hud_panel_physics) return;
4133 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4136 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4138 HUD_Panel_UpdateCvars(physics);
4139 HUD_Panel_ApplyFadeAlpha();
4141 HUD_Panel_DrawBg(1);
4142 if(panel_bg_padding)
4144 panel_pos += '1 1 0' * panel_bg_padding;
4145 panel_size -= '2 2 0' * panel_bg_padding;
4149 float speed, conversion_factor;
4152 switch(autocvar_hud_panel_physics_speed_unit)
4157 conversion_factor = 1.0;
4161 conversion_factor = 0.0254;
4165 conversion_factor = 0.0254 * 3.6;
4169 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4173 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4177 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4178 if (autocvar__hud_configure)
4179 speed = floor( max_speed * 0.65 + 0.5 );
4180 else if(autocvar_hud_panel_physics_speed_vertical)
4181 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4183 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4185 //compute acceleration
4186 float acceleration, f;
4187 if (autocvar__hud_configure)
4188 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4191 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4192 f = time - acc_prevtime;
4193 if(autocvar_hud_panel_physics_acceleration_vertical)
4194 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4196 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4197 acc_prevspeed = pmove_vel;
4198 acc_prevtime = time;
4200 f = bound(0, f * 10, 1);
4201 acc_avg = acc_avg * (1 - f) + acceleration * f;
4205 float panel_ar = panel_size_x/panel_size_y;
4206 vector speed_offset, acceleration_offset;
4209 panel_size_x *= 0.5;
4210 if (autocvar_hud_panel_physics_flip)
4211 speed_offset_x = panel_size_x;
4213 acceleration_offset_x = panel_size_x;
4217 panel_size_y *= 0.5;
4218 if (autocvar_hud_panel_physics_flip)
4219 speed_offset_y = panel_size_y;
4221 acceleration_offset_y = panel_size_y;
4223 float speed_baralign, acceleration_baralign;
4224 if (autocvar_hud_panel_physics_baralign == 1)
4225 acceleration_baralign = speed_baralign = 1;
4226 else if(autocvar_hud_panel_physics_baralign == 4)
4227 acceleration_baralign = speed_baralign = 2;
4228 else if (autocvar_hud_panel_physics_flip)
4230 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4231 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4235 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4236 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4238 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4239 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4243 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4245 HUD_Panel_GetProgressBarColor(speed);
4246 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4248 vector tmp_offset, tmp_size;
4249 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4251 tmp_size_x = panel_size_x * 0.75;
4252 tmp_size_y = panel_size_y;
4254 tmp_offset_x = panel_size_x - tmp_size_x;
4257 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4263 tmp_offset_x = tmp_size_x;
4264 if (autocvar_hud_panel_physics_speed_unit_show)
4267 tmp_size_x = panel_size_x * (1 - 0.75);
4268 tmp_size_y = panel_size_y * 0.4;
4269 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4273 //compute and draw top speed
4274 if (autocvar_hud_panel_physics_topspeed)
4275 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4277 if (autocvar__hud_configure)
4279 top_speed = floor( max_speed * 0.75 + 0.5 );
4284 if (speed >= top_speed)
4287 top_speed_time = time;
4291 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4292 // divide by f to make it start from 1
4293 f = cos( ((time - top_speed_time) / f) * PI/2 );
4295 else //hide top speed 0, it would be stupid
4300 //top speed progressbar peak
4301 if(speed < top_speed)
4302 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4304 float peak_offset_x;
4306 if (speed_baralign == 0)
4307 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4308 else if (speed_baralign == 1)
4309 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4310 else if (speed_baralign == 2)
4311 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4312 //if speed is not 0 the speed progressbar already fetched the color
4314 HUD_Panel_GetProgressBarColor(speed);
4315 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4316 peak_size_y = panel_size_y;
4317 if (speed_baralign == 2) // draw two peaks, on both sides
4319 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4320 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4323 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4327 tmp_offset_y = panel_size_y * 0.4;
4328 tmp_size_x = panel_size_x * (1 - 0.75);
4329 tmp_size_y = panel_size_y - tmp_offset_y;
4330 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4338 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4340 if (acceleration < 0)
4341 HUD_Panel_GetProgressBarColor(acceleration_neg);
4343 HUD_Panel_GetProgressBarColor(acceleration);
4344 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4346 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4347 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4350 #define CENTERPRINT_MAX_MSGS 10
4351 #define CENTERPRINT_MAX_ENTRIES 50
4352 #define CENTERPRINT_SPACING 0.7
4354 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4355 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4356 float centerprint_time[CENTERPRINT_MAX_MSGS];
4357 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4358 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4359 float centerprint_fadetime;
4360 float centerprint_showing;
4362 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4366 if(strMessage == "" && new_id == 0)
4369 // strip trailing newlines
4370 j = strlen(strMessage) - 1;
4371 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4373 if (j < strlen(strMessage) - 1)
4374 strMessage = substring(strMessage, 0, j + 1);
4376 if(strMessage == "" && new_id == 0)
4379 // strip leading newlines
4381 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4384 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4386 if(strMessage == "" && new_id == 0)
4389 if (!centerprint_showing)
4390 centerprint_showing = TRUE;
4392 centerprint_fadetime = bound(0, autocvar_hud_panel_centerprint_fadetime, 1);
4394 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4396 if (j == CENTERPRINT_MAX_MSGS)
4398 if (new_id && new_id == centerprint_msgID[j])
4400 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4402 // fade out the current msg (duration and countdown_num are ignored)
4403 centerprint_time[j] = centerprint_fadetime;
4404 if (centerprint_expire_time[j] > time + centerprint_fadetime || centerprint_expire_time[j] < time)
4405 centerprint_expire_time[j] = time + centerprint_fadetime;
4408 break; // found a msg with the same id, at position j
4412 if (i == CENTERPRINT_MAX_MSGS)
4414 // a msg with the same id was not found, add the msg at the next position
4416 if (cpm_index == -1)
4417 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4420 if(centerprint_messages[j])
4421 strunzone(centerprint_messages[j]);
4422 centerprint_messages[j] = strzone(strMessage);
4423 centerprint_msgID[j] = new_id;
4425 centerprint_time[j] = -1;
4429 duration = max(1, autocvar_hud_panel_centerprint_time);
4430 centerprint_time[j] = duration;
4431 centerprint_expire_time[j] = time + duration;
4433 centerprint_countdown_num[j] = countdown_num;
4436 void centerprint(string strMessage)
4438 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4441 // CenterPrint (#16)
4443 float hud_configure_cp_generation_time;
4444 void reset_centerprint_messages(void)
4447 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4449 centerprint_expire_time[i] = 0;
4450 centerprint_time[i] = 1;
4451 centerprint_msgID[i] = 0;
4452 if(centerprint_messages[i])
4453 strunzone(centerprint_messages[i]);
4454 centerprint_messages[i] = strzone("");
4457 void HUD_CenterPrint (void)
4459 if(!autocvar__hud_configure)
4461 if(!autocvar_hud_panel_centerprint) return;
4463 if (hud_configure_prev)
4464 reset_centerprint_messages();
4468 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4470 if (!hud_configure_prev)
4471 reset_centerprint_messages();
4472 if (time > hud_configure_cp_generation_time)
4477 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4479 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4481 centerprint(sprintf("Message at time %s", seconds_tostring(time)));
4482 hud_configure_cp_generation_time = time + 1 + random()*4;
4486 HUD_Panel_UpdateCvars(centerprint);
4488 // this panel doesn't fade when showing the scoreboard
4489 if(autocvar__menu_alpha)
4490 HUD_Panel_ApplyFadeAlpha();
4492 if(scoreboard_fade_alpha)
4494 // move the panel below the scoreboard
4495 if (scoreboard_bottom >= 0.96 * vid_conheight)
4498 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4499 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4500 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4503 HUD_Panel_DrawBg(1);
4505 if (!centerprint_showing)
4508 if(panel_bg_padding)
4510 panel_pos += '1 1 0' * panel_bg_padding;
4511 panel_size -= '2 2 0' * panel_bg_padding;
4514 float entries, height;
4516 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4517 // height = panel_size_y/entries;
4518 // fontsize = '1 1 0' * height;
4519 height = vid_conheight/40 * autocvar_hud_panel_centerprint_fontscale;
4520 fontsize = '1 1 0' * height;
4521 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4524 float a, sz, align, current_msg_pos_y, msg_size;
4528 n = -1; // if no msg will be displayed, n stays -1
4531 if (autocvar_hud_panel_centerprint_flip)
4532 pos_y += panel_size_y;
4533 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4534 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4536 if (j == CENTERPRINT_MAX_MSGS)
4538 if (centerprint_time[j] > 0 && centerprint_expire_time[j] < time)
4540 if (centerprint_countdown_num[j])
4542 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4543 if (centerprint_countdown_num[j] == 0)
4545 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4550 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
4555 else if (centerprint_expire_time[j] > time)
4557 a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
4558 sz = 0.8 + a * (1 - 0.8);
4561 drawfontscale = sz * '1 1 0';
4562 if (centerprint_countdown_num[j])
4563 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4565 n = tokenizebyseparator(centerprint_messages[j], "\n");
4566 if (autocvar_hud_panel_centerprint_flip)
4568 // check if the message can be entirely shown
4569 for(k = 0; k < n; ++k)
4571 getWrappedLine_remaining = argv(k);
4572 while(getWrappedLine_remaining)
4574 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4576 pos_y -= fontsize_y;
4578 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4579 if (pos_y < panel_pos_y) // check if the next line can be shown
4581 drawfontscale = '1 1 0';
4586 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4590 for(k = 0; k < n; ++k)
4592 getWrappedLine_remaining = argv(k);
4593 while(getWrappedLine_remaining)
4595 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4599 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4600 drawcolorcodedstring(pos + '0 1 0' * 1.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4601 pos_y += fontsize_y;
4604 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4605 if (!autocvar_hud_panel_centerprint_flip && pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4607 drawfontscale = '1 1 0';
4612 msg_size = pos_y - msg_size;
4613 if (autocvar_hud_panel_centerprint_flip)
4615 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4616 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4617 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4621 pos_y += CENTERPRINT_SPACING * fontsize_y;
4622 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4623 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4626 drawfontscale = '1 1 0';
4629 centerprint_showing = FALSE;
4630 reset_centerprint_messages();
4640 void HUD_Reset (void)
4642 // reset gametype specific icons
4643 if(gametype == GAME_KEYHUNT)
4645 else if(gametype == GAME_CTF)
4646 HUD_Mod_CTF_Reset();
4649 #define HUD_DrawPanel(id)\
4651 case (HUD_PANEL_RADAR):\
4652 HUD_Radar(); break;\
4653 case (HUD_PANEL_WEAPONS):\
4654 HUD_Weapons(); break;\
4655 case (HUD_PANEL_AMMO):\
4657 case (HUD_PANEL_POWERUPS):\
4658 HUD_Powerups(); break;\
4659 case (HUD_PANEL_HEALTHARMOR):\
4660 HUD_HealthArmor(); break;\
4661 case (HUD_PANEL_NOTIFY):\
4662 HUD_Notify(); break;\
4663 case (HUD_PANEL_TIMER):\
4664 HUD_Timer(); break;\
4665 case (HUD_PANEL_SCORE):\
4666 HUD_Score(); break;\
4667 case (HUD_PANEL_RACETIMER):\
4668 HUD_RaceTimer(); break;\
4669 case (HUD_PANEL_VOTE):\
4670 HUD_VoteWindow(); break;\
4671 case (HUD_PANEL_MODICONS):\
4672 HUD_ModIcons(); break;\
4673 case (HUD_PANEL_PRESSEDKEYS):\
4674 HUD_DrawPressedKeys(); break;\
4675 case (HUD_PANEL_CHAT):\
4677 case (HUD_PANEL_ENGINEINFO):\
4678 HUD_EngineInfo(); break;\
4679 case (HUD_PANEL_INFOMESSAGES):\
4680 HUD_InfoMessages(); break;\
4681 case (HUD_PANEL_PHYSICS):\
4682 HUD_Physics(); break;\
4683 case (HUD_PANEL_CENTERPRINT):\
4684 HUD_CenterPrint(); break;\
4685 } ENDS_WITH_CURLY_BRACE
4687 void HUD_Main (void)
4690 // global hud alpha fade
4691 if(menu_enabled == 1)
4694 hud_fade_alpha = (1 - autocvar__menu_alpha);
4696 if(scoreboard_fade_alpha)
4697 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4699 if(intermission == 2) // no hud during mapvote
4701 if (autocvar__hud_configure) //force exit from hud config
4706 localcmd("togglemenu\n");
4708 cvar_set("_hud_configure", "0");
4712 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4715 // panels that we want to be active together with the scoreboard
4716 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4717 if(scoreboard_fade_alpha == 1)
4723 if(!autocvar__hud_configure && !hud_fade_alpha)
4727 if (hud_skin_path != autocvar_hud_skin)
4730 strunzone(hud_skin_path);
4731 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4734 // HUD configure visible grid
4735 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4737 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4738 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4739 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4740 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4742 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4743 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4745 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4746 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4749 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4752 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4756 float hud_dock_color_team = autocvar_hud_dock_color_team;
4757 if((teamplay) && hud_dock_color_team) {
4758 f = stof(getplayerkey(current_player - 1, "colors"));
4759 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4761 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4762 color = '1 0 0' * hud_dock_color_team;
4766 string hud_dock_color = autocvar_hud_dock_color;
4767 if(hud_dock_color == "shirt") {
4768 f = stof(getplayerkey(current_player - 1, "colors"));
4769 color = colormapPaletteColor(floor(f / 16), 0);
4771 else if(hud_dock_color == "pants") {
4772 f = stof(getplayerkey(current_player - 1, "colors"));
4773 color = colormapPaletteColor(mod(f, 16), 1);
4776 color = stov(hud_dock_color);
4780 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4781 if(precache_pic(pic) == "") {
4782 pic = strcat(hud_skin_path, "/dock_medium");
4783 if(precache_pic(pic) == "") {
4784 pic = "gfx/hud/default/dock_medium";
4787 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4790 // cache the panel order into the panel_order array
4791 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4792 for(i = 0; i < HUD_PANEL_NUM; ++i)
4793 panel_order[i] = -1;
4795 float p_num, warning;
4796 float argc = tokenize_console(autocvar__hud_panelorder);
4797 if (argc > HUD_PANEL_NUM)
4799 //first detect wrong/missing panel numbers
4800 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4801 p_num = stof(argv(i));
4802 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4803 if (panel_order[p_num] == -1) //found for the first time?
4804 s = strcat(s, ftos(p_num), " ");
4805 panel_order[p_num] = 1; //mark as found
4810 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4811 if (panel_order[i] == -1) {
4813 s = strcat(s, ftos(i), " "); //add missing panel number
4817 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4819 cvar_set("_hud_panelorder", s);
4820 if(hud_panelorder_prev)
4821 strunzone(hud_panelorder_prev);
4822 hud_panelorder_prev = strzone(s);
4824 //now properly set panel_order
4825 tokenize_console(s);
4826 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4827 panel_order[i] = stof(argv(i));
4831 // draw panels in order specified by panel_order array
4832 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4833 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4834 HUD_DrawPanel(panel_order[i]);
4837 // draw chat panel on top if it is maximized
4838 if(autocvar__con_chat_maximized)
4839 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4841 if(autocvar__hud_configure && tab_panel != -1)
4843 HUD_Panel_UpdatePosSizeForId(tab_panel)
4844 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4847 hud_configure_prev = autocvar__hud_configure;
4849 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again