7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, alpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, alpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
258 if(!length_ratio || !theAlpha)
264 if(length_ratio < -1)
267 else if(length_ratio < 0)
271 vector width, height;
273 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274 if(precache_pic(pic) == "") {
275 pic = "gfx/hud/default/progressbar_vertical";
278 if (baralign == 1) // bottom align
279 theOrigin_y += (1 - length_ratio) * theSize_y;
280 else if (baralign == 2) // center align
281 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282 else if (baralign == 3) // center align, positive values down, negative up
285 if (length_ratio > 0)
286 theOrigin_y += theSize_y;
289 theOrigin_y += (1 + length_ratio) * theSize_y;
290 length_ratio = -length_ratio;
293 theSize_y *= length_ratio;
296 width = eX * theSize_x;
297 height = eY * theSize_y;
298 if(theSize_y <= theSize_x * 2)
300 // button not high enough
301 // draw just upper and lower part then
302 square = eY * theSize_y * 0.5;
303 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309 square = eY * theSize_x;
310 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
311 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 pic = strcat(hud_skin_path, "/", pic);
316 if(precache_pic(pic) == "") {
317 pic = "gfx/hud/default/progressbar";
320 if (baralign == 1) // right align
321 theOrigin_x += (1 - length_ratio) * theSize_x;
322 else if (baralign == 2) // center align
323 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324 else if (baralign == 3) // center align, positive values on the right, negative on the left
327 if (length_ratio > 0)
328 theOrigin_x += theSize_x;
331 theOrigin_x += (1 + length_ratio) * theSize_x;
332 length_ratio = -length_ratio;
335 theSize_x *= length_ratio;
338 width = eX * theSize_x;
339 height = eY * theSize_y;
340 if(theSize_x <= theSize_y * 2)
342 // button not wide enough
343 // draw just left and right part then
344 square = eX * theSize_x * 0.5;
345 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351 square = eX * theSize_y;
352 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
354 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
365 pic = strcat(hud_skin_path, "/num_leading");
366 if(precache_pic(pic) == "") {
367 pic = "gfx/hud/default/num_leading";
370 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
371 if(mySize_x/mySize_y > 2)
372 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
373 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
383 weaponorder[i] = weaponorder[j];
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
391 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
396 float GetAmmoStat(float i)
400 case 0: return STAT_SHELLS;
401 case 1: return STAT_NAILS;
402 case 2: return STAT_ROCKETS;
403 case 3: return STAT_CELLS;
404 case 4: return STAT_FUEL;
409 float GetAmmoTypeForWep(float i)
413 case WEP_SHOTGUN: return 0;
414 case WEP_UZI: return 1;
415 case WEP_GRENADE_LAUNCHER: return 2;
416 case WEP_MINE_LAYER: return 2;
417 case WEP_ELECTRO: return 3;
418 case WEP_CRYLINK: return 3;
419 case WEP_HLAC: return 3;
420 case WEP_MINSTANEX: return 3;
421 case WEP_NEX: return 3;
422 case WEP_RIFLE: return 1;
423 case WEP_HAGAR: return 2;
424 case WEP_ROCKET_LAUNCHER: return 2;
425 case WEP_SEEKER: return 2;
426 case WEP_FIREBALL: return 4;
427 case WEP_HOOK: return 3;
432 void HUD_Weapons(void)
434 float i, f, screen_ar;
435 float center_x, center_y;
436 if(hud != HUD_NORMAL) return;
437 if(!autocvar__hud_configure)
439 if(!autocvar_hud_panel_weapons) return;
440 if(spectatee_status == -1) return;
443 hud_configure_active_panel = HUD_PANEL_WEAPONS;
445 float timeout = autocvar_hud_panel_weapons_timeout;
446 float timeout_effect_length, timein_effect_length;
447 if (autocvar_hud_panel_weapons_timeout_effect == 0)
449 timeout_effect_length = 0;
450 timein_effect_length = 0;
454 timeout_effect_length = 0.75;
455 timein_effect_length = 0.375;
458 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
460 weaponprevtime = time;
464 HUD_Panel_UpdateCvars(weapons);
465 HUD_Panel_ApplyFadeAlpha();
467 // TODO make this configurable
468 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
471 if(weaponorder_bypriority)
472 strunzone(weaponorder_bypriority);
473 if(weaponorder_byimpulse)
474 strunzone(weaponorder_byimpulse);
476 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
477 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
478 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
481 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
483 self = get_weaponinfo(i);
484 if(self.impulse >= 0)
486 weaponorder[weapon_cnt] = self;
490 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
491 weaponorder[i] = NULL;
492 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
494 weaponorder_cmp_str = string_null;
497 float when, fadetime;
498 when = autocvar_hud_panel_weapons_complainbubble_time;
499 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
500 float weapons_st = getstati(STAT_WEAPONS);
502 if (autocvar_hud_panel_weapons_onlyowned)
504 if(autocvar__hud_configure)
507 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
508 weapons_st |= power2of(i);
509 if(menu_enabled != 2)
510 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
513 vector old_panel_size;
514 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
516 if(weapons_st & weaponorder[i].weapons)
519 if(!autocvar__hud_configure && (autocvar_hud_panel_weapons_complainbubble && time - complain_weapon_time < when + fadetime))// && complain_weapon >= 0
521 if (weapon_count == 0)
523 // reduce size of the panel
524 if (panel_size_y > panel_size_x)
526 old_panel_size_y = panel_size_y;
527 panel_size_y *= weapon_count / WEP_COUNT;
528 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
532 old_panel_size_x = panel_size_x;
533 panel_size_x *= weapon_count / WEP_COUNT;
534 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
538 weapon_count = WEP_COUNT;
540 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
542 f = (time - (weapontime + timeout)) / timeout_effect_length;
543 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
545 panel_bg_alpha *= (1 - f);
546 panel_fg_alpha *= (1 - f);
548 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
550 f *= f; // for a cooler movement
551 center_x = panel_pos_x + panel_size_x/2;
552 center_y = panel_pos_y + panel_size_y/2;
553 screen_ar = vid_conwidth/vid_conheight;
554 if (center_x/center_y < screen_ar) //bottom left
556 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
557 panel_pos_y += f * (vid_conheight - panel_pos_y);
559 panel_pos_x -= f * (panel_pos_x + panel_size_x);
563 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
564 panel_pos_x += f * (vid_conwidth - panel_pos_x);
566 panel_pos_y -= f * (panel_pos_y + panel_size_y);
569 weaponprevtime = time - (1 - f) * timein_effect_length;
571 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
573 f = (time - weaponprevtime) / timein_effect_length;
574 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
576 panel_bg_alpha *= (f);
577 panel_fg_alpha *= (f);
579 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
581 f *= f; // for a cooler movement
583 center_x = panel_pos_x + panel_size_x/2;
584 center_y = panel_pos_y + panel_size_y/2;
585 screen_ar = vid_conwidth/vid_conheight;
586 if (center_x/center_y < screen_ar) //bottom left
588 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
589 panel_pos_y += f * (vid_conheight - panel_pos_y);
591 panel_pos_x -= f * (panel_pos_x + panel_size_x);
595 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
596 panel_pos_x += f * (vid_conwidth - panel_pos_x);
598 panel_pos_y -= f * (panel_pos_y + panel_size_y);
606 panel_pos += '1 1 0' * panel_bg_padding;
607 panel_size -= '2 2 0' * panel_bg_padding;
610 float weapid, wpnalpha;
612 if(autocvar_hud_panel_weapons_fade)
614 wpnalpha = 3.2 - 2 * (time - weapontime);
615 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
618 wpnalpha = panel_fg_alpha;
621 float aspect = autocvar_hud_panel_weapons_aspect;
622 rows = panel_size_y/panel_size_x;
623 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
625 columns = ceil(weapon_count/rows);
628 float a, type, fullammo;
636 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
637 float barsize_x, barsize_y, baroffset_x, baroffset_y;
638 if (autocvar_hud_panel_weapons_ammo)
640 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
641 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
644 if(wpnsize_x/wpnsize_y > aspect)
646 barsize_x = aspect * wpnsize_y;
647 barsize_y = wpnsize_y;
648 baroffset_x = (wpnsize_x - barsize_x) / 2;
652 barsize_y = 1/aspect * wpnsize_x;
653 barsize_x = wpnsize_x;
654 baroffset_y = (wpnsize_y - barsize_y) / 2;
660 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
662 show_accuracy = true;
663 if (acc_col_x[0] == -1)
664 for (i = 0; i < acc_levels; ++i)
665 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
668 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
670 self = weaponorder[i];
671 if (!self || self.impulse < 0)
673 if (autocvar_hud_panel_weapons_onlyowned)
674 if (!((weapons_st & self.weapons) || (self.weapon == complain_weapon && time - complain_weapon_time < when + fadetime && autocvar_hud_panel_weapons_complainbubble)))
676 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
678 weapid = self.impulse;
680 // draw background behind currently selected weapon
681 if(self.weapon == switchweapon)
682 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
684 // draw the weapon accuracy
687 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
688 if(weapon_stats >= 0)
690 // find the max level lower than weapon_stats
693 while ( j && weapon_stats < acc_lev[j] )
696 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
698 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
700 color = color + factor * (acc_col[j+1] - color);
702 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
706 // draw the weapon icon
707 if(weapons_st & self.weapons)
709 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
711 if(autocvar_hud_panel_weapons_label == 1) // weapon number
712 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
713 else if(autocvar_hud_panel_weapons_label == 2) // bind
714 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
716 // draw ammo status bar
717 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
720 type = GetAmmoTypeForWep(self.weapon);
722 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
727 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
728 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
729 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
730 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
731 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
732 default: fullammo = 60;
736 wpnpos_x + baroffset_x,
737 wpnpos_y + baroffset_y,
738 barsize_x * bound(0, a/fullammo, 1),
740 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
746 // draw a "ghost weapon icon" if you don't have the weapon
749 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
752 // draw the complain message
753 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
757 if(complain_weapon_time + when > time)
760 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
764 if(complain_weapon_time + when > time)
771 if(complain_weapon_type == 0) {
772 s = _("Out of ammo");
773 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
775 else if(complain_weapon_type == 1) {
777 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
780 s = _("Unavailable");
781 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
783 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
784 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
785 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
801 float GetAmmoItemCode(float i)
805 case 0: return IT_SHELLS;
806 case 1: return IT_NAILS;
807 case 2: return IT_ROCKETS;
808 case 3: return IT_CELLS;
809 case 4: return IT_FUEL;
814 string GetAmmoPicture(float i)
818 case 0: return "ammo_shells";
819 case 1: return "ammo_bullets";
820 case 2: return "ammo_rockets";
821 case 3: return "ammo_cells";
822 case 4: return "ammo_fuel";
827 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
830 if(autocvar__hud_configure)
832 currently_selected = (itemcode == 2); //rockets always selected
833 a = 31 + mod(itemcode*93, 128);
836 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
840 color = '0 0.5 0.75';
847 if(currently_selected)
852 vector picpos, numpos;
853 if(autocvar_hud_panel_ammo_iconalign)
856 picpos = myPos + eX * 2 * mySize_y;
860 numpos = myPos + eX * mySize_y;
864 if (currently_selected)
865 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
867 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
868 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
870 if(autocvar_hud_panel_ammo_text)
872 if(a > 0 || infinite_ammo)
873 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
874 else // "ghost" ammo count
875 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
877 if(a > 0 || infinite_ammo)
878 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
879 else // "ghost" ammo icon
880 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
885 if(hud != HUD_NORMAL) return;
886 if(!autocvar__hud_configure)
888 if(!autocvar_hud_panel_ammo) return;
889 if(spectatee_status == -1) return;
892 hud_configure_active_panel = HUD_PANEL_AMMO;
894 HUD_Panel_UpdateCvars(ammo);
895 HUD_Panel_ApplyFadeAlpha();
903 pos += '1 1 0' * panel_bg_padding;
904 mySize -= '2 2 0' * panel_bg_padding;
907 float rows, columns, row, column;
909 if (autocvar_hud_panel_ammo_onlycurrent)
913 rows = mySize_y/mySize_x;
914 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
915 // ^^^ ammo item aspect goes here
917 columns = ceil(AMMO_COUNT/rows);
919 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
924 if(ammo_size_x/ammo_size_y > 3)
926 newSize = 3 * ammo_size_y;
927 offset_x = ammo_size_x - newSize;
929 ammo_size_x = newSize;
933 newSize = 1/3 * ammo_size_x;
934 offset_y = ammo_size_y - newSize;
936 ammo_size_y = newSize;
939 float i, stat_items, currently_selected, infinite_ammo;
940 infinite_ammo = FALSE;
941 if (autocvar_hud_panel_ammo_onlycurrent)
943 if(autocvar__hud_configure)
945 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
948 stat_items = getstati(STAT_ITEMS);
949 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
950 infinite_ammo = TRUE;
951 for (i = 0; i < AMMO_COUNT; ++i) {
952 currently_selected = stat_items & GetAmmoItemCode(i);
953 if (currently_selected)
955 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
959 return; // nothing to display
962 stat_items = getstati(STAT_ITEMS);
963 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
964 infinite_ammo = TRUE;
965 for (i = 0; i < AMMO_COUNT; ++i) {
966 currently_selected = stat_items & GetAmmoItemCode(i);
967 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
977 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
979 vector newPos, newSize;
980 vector picpos, numpos;
984 if(mySize_y/mySize_x > 2)
986 newSize_y = 2 * mySize_x;
987 newSize_x = mySize_x;
989 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
994 newSize_x = 1/2 * mySize_y;
995 newSize_y = mySize_y;
997 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1001 if(icon_right_align)
1004 picpos = newPos + eY * newSize_x;
1009 numpos = newPos + eY * newSize_x;
1013 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1014 // make number smaller than icon, it looks better
1015 // reduce only y to draw numbers with different number of digits with the same y size
1016 numpos_y += newSize_y * ((1 - 0.7) / 2);
1018 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1022 if(mySize_x/mySize_y > 3)
1024 newSize_x = 3 * mySize_y;
1025 newSize_y = mySize_y;
1027 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1032 newSize_y = 1/3 * mySize_x;
1033 newSize_x = mySize_x;
1035 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1039 if(icon_right_align) // right align
1042 picpos = newPos + eX * 2 * newSize_y;
1046 numpos = newPos + eX * newSize_y;
1050 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1051 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1054 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1057 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1059 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1064 void HUD_Powerups(void)
1066 float strength_time, shield_time;
1067 if(!autocvar__hud_configure)
1069 if(!autocvar_hud_panel_powerups) return;
1070 if(spectatee_status == -1) return;
1071 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1072 if (getstati(STAT_HEALTH) <= 0) return;
1074 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1075 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1079 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1085 HUD_Panel_UpdateCvars(powerups);
1086 HUD_Panel_ApplyFadeAlpha();
1089 mySize = panel_size;
1091 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1092 if(panel_bg_padding)
1094 pos += '1 1 0' * panel_bg_padding;
1095 mySize -= '2 2 0' * panel_bg_padding;
1098 float panel_ar = mySize_x/mySize_y;
1099 float is_vertical = (panel_ar < 1);
1100 vector shield_offset, strength_offset;
1101 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1104 if (autocvar_hud_panel_powerups_flip)
1105 shield_offset_x = mySize_x;
1107 strength_offset_x = mySize_x;
1112 if (autocvar_hud_panel_powerups_flip)
1113 shield_offset_y = mySize_y;
1115 strength_offset_y = mySize_y;
1118 float shield_baralign, strength_baralign;
1119 float shield_iconalign, strength_iconalign;
1120 if (autocvar_hud_panel_powerups_flip)
1122 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1123 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1124 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1125 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1129 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1130 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1131 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1132 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1137 const float maxshield = 30;
1138 float shield = ceil(shield_time);
1139 if(autocvar_hud_panel_powerups_progressbar)
1141 HUD_Panel_GetProgressBarColor(shield);
1142 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1144 if(autocvar_hud_panel_powerups_text)
1147 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1149 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1155 const float maxstrength = 30;
1156 float strength = ceil(strength_time);
1157 if(autocvar_hud_panel_powerups_progressbar)
1159 HUD_Panel_GetProgressBarColor(strength);
1160 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1162 if(autocvar_hud_panel_powerups_text)
1165 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1167 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1172 // Health/armor (#3)
1175 // prev_* vars contain the health/armor at the previous FRAME
1176 // set to -1 when player is dead or was not playing
1177 float prev_health, prev_armor;
1178 float health_damagetime, armor_damagetime;
1179 float health_beforedamage, armor_beforedamage;
1180 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1181 float old_p_health, old_p_armor;
1182 float old_p_healthtime, old_p_armortime;
1183 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1184 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1185 float prev_p_health, prev_p_armor;
1187 void HUD_HealthArmor(void)
1189 float armor, health, fuel;
1190 if(!autocvar__hud_configure)
1192 if(!autocvar_hud_panel_healtharmor) return;
1193 if(hud != HUD_NORMAL) return;
1194 if(spectatee_status == -1) return;
1196 health = getstati(STAT_HEALTH);
1202 armor = getstati(STAT_ARMOR);
1204 // code to check for spectatee_status changes is in Ent_ClientData()
1205 // prev_p_health and prev_health can be set to -1 there
1207 if (prev_p_health == -1)
1210 health_beforedamage = 0;
1211 armor_beforedamage = 0;
1212 health_damagetime = 0;
1213 armor_damagetime = 0;
1214 prev_health = health;
1216 old_p_health = health;
1217 old_p_armor = armor;
1218 prev_p_health = health;
1219 prev_p_armor = armor;
1221 else if (prev_health == -1)
1223 //start the load effect
1224 health_damagetime = 0;
1225 armor_damagetime = 0;
1229 fuel = getstati(STAT_FUEL);
1233 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1240 HUD_Panel_UpdateCvars(healtharmor);
1241 HUD_Panel_ApplyFadeAlpha();
1244 mySize = panel_size;
1246 HUD_Panel_DrawBg(1);
1247 if(panel_bg_padding)
1249 pos += '1 1 0' * panel_bg_padding;
1250 mySize -= '2 2 0' * panel_bg_padding;
1253 float baralign = autocvar_hud_panel_healtharmor_baralign;
1254 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1256 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1257 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1258 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1261 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1266 float maxtotal = maxhealth + maxarmor;
1268 if(v_z) // NOT fully armored
1270 biggercount = "health";
1271 if(autocvar_hud_panel_healtharmor_progressbar)
1273 HUD_Panel_GetProgressBarColor(health);
1274 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1277 if(autocvar_hud_panel_healtharmor_text)
1278 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1282 biggercount = "armor";
1283 if(autocvar_hud_panel_healtharmor_progressbar)
1285 HUD_Panel_GetProgressBarColor(armor);
1286 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1289 if(autocvar_hud_panel_healtharmor_text)
1290 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1292 if(autocvar_hud_panel_healtharmor_text)
1293 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1297 HUD_Panel_GetProgressBarColor(fuel);
1298 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1303 float panel_ar = mySize_x/mySize_y;
1304 float is_vertical = (panel_ar < 1);
1305 vector health_offset, armor_offset;
1306 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1309 if (autocvar_hud_panel_healtharmor_flip)
1310 health_offset_x = mySize_x;
1312 armor_offset_x = mySize_x;
1317 if (autocvar_hud_panel_healtharmor_flip)
1318 health_offset_y = mySize_y;
1320 armor_offset_y = mySize_y;
1323 float health_baralign, armor_baralign, fuel_baralign;
1324 float health_iconalign, armor_iconalign;
1325 if (autocvar_hud_panel_healtharmor_flip)
1327 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1328 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1329 fuel_baralign = health_baralign;
1330 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1331 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1335 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1336 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1337 fuel_baralign = armor_baralign;
1338 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1339 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1344 if(autocvar_hud_panel_healtharmor_progressbar)
1346 HUD_Panel_GetProgressBarColor(health);
1347 float p_health, pain_health_alpha;
1349 pain_health_alpha = 1;
1350 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1352 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1354 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1356 if (time - old_p_healthtime < 1)
1357 old_p_health = prev_p_health;
1359 old_p_health = prev_health;
1360 old_p_healthtime = time;
1362 if (time - old_p_healthtime < 1)
1364 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1365 prev_p_health = p_health;
1368 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1370 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1372 if (time - health_damagetime >= 1)
1373 health_beforedamage = prev_health;
1374 health_damagetime = time;
1376 if (time - health_damagetime < 1)
1378 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1379 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1382 prev_health = health;
1384 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1386 float BLINK_FACTOR = 0.15;
1387 float BLINK_BASE = 0.85;
1388 float BLINK_FREQ = 9;
1389 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1392 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1394 if(autocvar_hud_panel_healtharmor_text)
1395 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1400 if(autocvar_hud_panel_healtharmor_progressbar)
1402 HUD_Panel_GetProgressBarColor(armor);
1405 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1407 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1409 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1411 if (time - old_p_armortime < 1)
1412 old_p_armor = prev_p_armor;
1414 old_p_armor = prev_armor;
1415 old_p_armortime = time;
1417 if (time - old_p_armortime < 1)
1419 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1420 prev_p_armor = p_armor;
1423 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1425 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1427 if (time - armor_damagetime >= 1)
1428 armor_beforedamage = prev_armor;
1429 armor_damagetime = time;
1431 if (time - armor_damagetime < 1)
1433 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1434 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1439 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1441 if(autocvar_hud_panel_healtharmor_text)
1442 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1448 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1452 mySize_x *= 2; //restore full panel size
1453 else if (panel_ar < 1/4)
1454 mySize_y *= 2; //restore full panel size
1455 HUD_Panel_GetProgressBarColor(fuel);
1456 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1461 // Notification area (#4)
1464 string Weapon_SuicideMessage(float deathtype)
1466 w_deathtype = deathtype;
1467 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1468 return w_deathtypestring;
1471 string Weapon_KillMessage(float deathtype)
1473 w_deathtype = deathtype;
1474 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1475 return w_deathtypestring;
1478 #define KN_MAX_ENTRIES 10
1480 float killnotify_times[KN_MAX_ENTRIES];
1481 float killnotify_deathtype[KN_MAX_ENTRIES];
1482 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1483 string killnotify_attackers[KN_MAX_ENTRIES];
1484 string killnotify_victims[KN_MAX_ENTRIES];
1485 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1489 kn_index = KN_MAX_ENTRIES-1;
1490 killnotify_times[kn_index] = time;
1491 killnotify_deathtype[kn_index] = wpn;
1492 killnotify_actiontype[kn_index] = actiontype;
1493 if(killnotify_attackers[kn_index])
1494 strunzone(killnotify_attackers[kn_index]);
1495 killnotify_attackers[kn_index] = strzone(attacker);
1496 if(killnotify_victims[kn_index])
1497 strunzone(killnotify_victims[kn_index]);
1498 killnotify_victims[kn_index] = strzone(victim);
1501 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1504 float alsoprint, gentle;
1505 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1506 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1508 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1511 if(msg == MSG_SUICIDE) {
1512 w = DEATH_WEAPONOF(type);
1514 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1516 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1517 } else if (type == DEATH_KILL) {
1518 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1520 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1521 } else if (type == DEATH_ROT) {
1522 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1524 print (sprintf(_("^1%s^1 died\n"), s1));
1525 } else if (type == DEATH_NOAMMO) {
1526 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1528 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1529 } else if (type == DEATH_CAMP) {
1530 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1532 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1533 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1534 HUD_KillNotify_Push(s1, "", 0, type);
1536 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1537 } else if (type == DEATH_CHEAT) {
1538 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1540 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1541 } else if (type == DEATH_FIRE) {
1542 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1544 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1545 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1546 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1548 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1551 if (stof(s2) > 2) // killcount > 2
1552 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1553 } else if(msg == MSG_KILL) {
1554 w = DEATH_WEAPONOF(type);
1556 if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1557 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1559 HUD_KillNotify_Push(s1, s2, 1, type);
1562 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1564 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1565 HUD_KillNotify_Push(s1, s2, 1, type);
1569 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1571 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1574 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1576 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1578 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1580 else if (stof(s2) > 2) {
1582 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1584 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1587 else if(type == KILL_FIRST_BLOOD)
1588 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1589 else if (type == DEATH_TELEFRAG) {
1590 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1592 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1594 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1596 else if (type == DEATH_DROWN) {
1597 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1599 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1601 else if (type == DEATH_SLIME) {
1602 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1604 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1606 else if (type == DEATH_LAVA) {
1607 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1609 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1611 else if (type == DEATH_FALL) {
1612 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1614 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1616 else if (type == DEATH_SHOOTING_STAR) {
1617 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1619 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1621 else if (type == DEATH_SWAMP) {
1622 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1624 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1626 else if (type == DEATH_HURTTRIGGER)
1628 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1630 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1631 } else if(type == DEATH_VHCRUSH) {
1632 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1634 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1635 } else if(type == DEATH_SBMINIGUN) {
1636 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1638 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1639 } else if(type == DEATH_SBROCKET) {
1640 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1642 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1643 } else if(type == DEATH_SBBLOWUP) {
1644 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1646 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1647 } else if(type == DEATH_WAKIGUN) {
1648 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1650 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1651 } else if(type == DEATH_WAKIROCKET) {
1652 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1654 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1655 } else if(type == DEATH_WAKIBLOWUP) {
1656 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1658 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1659 } else if(type == DEATH_RAPTOR_CANNON) {
1660 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1662 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1663 } else if(type == DEATH_RAPTOR_BOMB) {
1664 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1666 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1667 } else if(type == DEATH_RAPTOR_DEATH) {
1668 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1670 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1671 } else if(type == DEATH_TURRET) {
1672 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1674 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1675 } else if(type == DEATH_TOUCHEXPLODE) {
1676 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1678 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1679 } else if(type == DEATH_CHEAT) {
1680 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1682 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1683 } else if (type == DEATH_FIRE) {
1684 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1686 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1687 } else if (type == DEATH_CUSTOM) {
1688 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1690 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1691 } else if (type == DEATH_HURTTRIGGER) {
1692 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1694 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1696 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1698 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1700 } else if(msg == MSG_SPREE) {
1701 if(type == KILL_END_SPREE) {
1703 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1705 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1706 } else if(type == KILL_SPREE) {
1708 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1710 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1711 } else if(type == KILL_SPREE_3) {
1713 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1715 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1716 } else if(type == KILL_SPREE_5) {
1718 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1720 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1721 } else if(type == KILL_SPREE_10) {
1723 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1725 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1726 } else if(type == KILL_SPREE_15) {
1728 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1730 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1731 } else if(type == KILL_SPREE_20) {
1733 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1735 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1736 } else if(type == KILL_SPREE_25) {
1738 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1740 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1741 } else if(type == KILL_SPREE_30) {
1743 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1745 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1747 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1748 if (type == DEATH_DROWN) {
1749 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1753 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1755 print (sprintf(_("^1%s^1 drowned\n"), s1));
1757 } else if (type == DEATH_SLIME) {
1758 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1760 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1761 } else if (type == DEATH_LAVA) {
1762 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1766 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1768 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1770 } else if (type == DEATH_FALL) {
1771 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1775 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1777 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1779 } else if (type == DEATH_SHOOTING_STAR) {
1780 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1782 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1783 } else if (type == DEATH_SWAMP) {
1784 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1788 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1790 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1792 } else if(DEATH_ISTURRET(type)) {
1793 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1797 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1802 case DEATH_TURRET_EWHEEL:
1803 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1805 case DEATH_TURRET_FLAC:
1806 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1808 case DEATH_TURRET_MACHINEGUN:
1809 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1811 case DEATH_TURRET_WALKER_GUN:
1812 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1814 case DEATH_TURRET_WALKER_MEELE:
1815 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1817 case DEATH_TURRET_WALKER_ROCKET:
1818 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1820 case DEATH_TURRET_HELLION:
1821 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1823 case DEATH_TURRET_HK:
1824 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1826 case DEATH_TURRET_MLRS:
1827 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1829 case DEATH_TURRET_PLASMA:
1830 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1832 case DEATH_TURRET_PHASER:
1833 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1835 case DEATH_TURRET_TESLA:
1836 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1842 } else if (type == DEATH_CUSTOM) {
1843 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1845 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1846 } else if (type == DEATH_HURTTRIGGER) {
1847 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1849 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1850 } else if(type == DEATH_TOUCHEXPLODE) {
1851 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1853 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1854 } else if(type == DEATH_CHEAT) {
1855 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1857 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1858 } else if(type == DEATH_FIRE) {
1859 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1863 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1865 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1868 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1872 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1874 print (sprintf(_("^1%s^1 died\n"), s1));
1877 } else if(msg == MSG_KILL_ACTION_SPREE) {
1879 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1881 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1882 } else if(msg == MSG_INFO) {
1883 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1884 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1885 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1886 } else if(type == INFO_LOSTFLAG) {
1887 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1888 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1889 } else if(type == INFO_PICKUPFLAG) {
1890 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1891 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1892 } else if(type == INFO_RETURNFLAG) {
1893 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1894 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1895 } else if(type == INFO_CAPTUREFLAG) {
1896 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1897 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1899 } else if(msg == MSG_RACE) {
1900 if(type == RACE_SERVER_RECORD) {
1901 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1903 else if(type == RACE_NEW_RANK) {
1904 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1906 else if(type == RACE_NEW_TIME) {
1907 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1909 else if(type == RACE_FAIL) {
1910 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1912 } else if(msg == MSG_KA) {
1913 if(type == KA_PICKUPBALL) {
1914 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1916 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1918 else if(type == KA_DROPBALL) {
1919 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1921 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1926 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1929 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1930 if(msg == MSG_SUICIDE) {
1931 if (type == DEATH_TEAMCHANGE) {
1932 centerprint(sprintf(_("You are now on: %s"), s1));
1933 } else if (type == DEATH_AUTOTEAMCHANGE) {
1934 centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1935 } else if (type == DEATH_CAMP) {
1937 centerprint(_("^1Reconsider your tactics, camper!"));
1939 centerprint(_("^1Die camper!"));
1940 } else if (type == DEATH_NOAMMO) {
1942 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1944 centerprint(_("^1You were killed for running out of ammo..."));
1945 } else if (type == DEATH_ROT) {
1947 centerprint(_("^1You need to preserve your health"));
1949 centerprint(_("^1You grew too old without taking your medicine"));
1950 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1952 centerprint(_("^1Don't go against team mates!"));
1954 centerprint(_("^1Don't shoot your team mates!"));
1955 } else if (type == DEATH_QUIET) {
1957 } else { // generic message
1959 centerprint(_("^1You need to be more careful!"));
1961 centerprint(_("^1You killed your own dumb self!"));
1963 } else if(msg == MSG_KILL) {
1964 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1966 centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1968 centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1970 } else if (type == KILL_FIRST_BLOOD) {
1972 centerprint(_("^1First score"));
1974 centerprint(_("^1First blood"));
1976 } else if (type == KILL_FIRST_VICTIM) {
1978 centerprint(_("^1First casualty"));
1980 centerprint(_("^1First victim"));
1982 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1984 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1986 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1988 } else if (type == KILL_TYPEFRAGGED) {
1990 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1992 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1994 } else if (type == KILL_FRAG) {
1996 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1998 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2000 } else { // generic message
2002 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2004 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2007 } else if(msg == MSG_KILL_ACTION) {
2008 // TODO: invent more centerprints here?
2009 centerprint(_("^1Watch your step!"));
2013 void HUD_Notify (void)
2015 if(!autocvar__hud_configure)
2017 if(!autocvar_hud_panel_notify) return;
2020 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2022 HUD_Panel_UpdateCvars(notify);
2023 HUD_Panel_ApplyFadeAlpha();
2026 mySize = panel_size;
2028 HUD_Panel_DrawBg(1);
2029 if(panel_bg_padding)
2031 pos += '1 1 0' * panel_bg_padding;
2032 mySize -= '2 2 0' * panel_bg_padding;
2035 float entries, height;
2036 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2037 height = mySize_y/entries;
2040 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2041 fontsize = '0.5 0.5 0' * fontheight;
2045 when = autocvar_hud_panel_notify_time;
2047 fadetime = autocvar_hud_panel_notify_fadetime;
2051 vector pos_attacker, pos_victim;
2053 float width_attacker;
2054 string attacker, victim;
2056 float i, j, w, step, limit;
2057 if(autocvar_hud_panel_notify_flip) //order items from the top down
2063 else //order items from the bottom up
2070 for(j = kn_index; i != limit; i += step, ++j)
2072 if(autocvar__hud_configure)
2076 else // inverse order
2077 a = entries - 1 - i;
2078 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2079 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2080 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2081 a = bound(0, (when - a) / 4, 1);
2082 goto hud_config_notifyprint;
2085 if (j == KN_MAX_ENTRIES)
2088 if(killnotify_times[j] + when > time)
2092 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2106 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2108 // TODO: maybe print in team colors?
2111 if(killnotify_actiontype[j] == 0)
2113 if(killnotify_deathtype[j] == DEATH_GENERIC)
2117 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2119 s = "notify_outofammo";
2121 else if(killnotify_deathtype[j] == DEATH_KILL)
2123 s = "notify_selfkill";
2125 else if(killnotify_deathtype[j] == DEATH_CAMP)
2127 s = "notify_camping";
2129 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2131 s = "notify_teamkill_red";
2133 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2135 s = "notify_teamkill_blue";
2137 else if(killnotify_deathtype[j] == DEATH_DROWN)
2141 else if(killnotify_deathtype[j] == DEATH_SLIME)
2145 else if(killnotify_deathtype[j] == DEATH_LAVA)
2149 else if(killnotify_deathtype[j] == DEATH_FALL)
2153 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2155 s = "notify_shootingstar";
2157 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2161 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2163 if(killnotify_victims[j] == "^1RED^7 flag")
2165 s = "notify_red_taken";
2169 s = "notify_blue_taken";
2172 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2174 if(killnotify_victims[j] == "^1RED^7 flag")
2176 s = "notify_red_returned";
2180 s = "notify_blue_returned";
2183 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2185 if(killnotify_victims[j] == "^1RED^7 flag")
2187 s = "notify_red_lost";
2191 s = "notify_blue_lost";
2194 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2196 if(killnotify_victims[j] == "^1RED^7 flag")
2198 s = "notify_red_captured";
2202 s = "notify_blue_captured";
2205 else if(killnotify_deathtype[j] == KA_DROPBALL)
2207 s = "notify_balldropped";
2209 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2211 s = "notify_ballpickedup";
2214 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2215 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2216 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2220 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2221 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2224 // X [did action to] Y
2227 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2229 s = "notify_melee_laser";
2231 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2233 s = "notify_melee_shotgun";
2235 else if(WEP_VALID(w))
2237 self = get_weaponinfo(w);
2238 s = strcat("weapon", self.netname);
2240 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2242 s = "notify_teamkill_red";
2244 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2246 s = "notify_teamkill_red";
2248 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2250 s = "notify_telefrag";
2252 else if(killnotify_deathtype[j] == DEATH_DROWN)
2256 else if(killnotify_deathtype[j] == DEATH_SLIME)
2260 else if(killnotify_deathtype[j] == DEATH_LAVA)
2264 else if(killnotify_deathtype[j] == DEATH_FALL)
2268 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2270 s = "notify_shootingstar";
2272 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2276 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2278 s = "notify_headshot";
2280 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2282 s = "race_newrecordserver";
2284 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2286 s = "race_newrankyellow";
2288 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2292 else if(killnotify_deathtype[j] == RACE_FAIL)
2297 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2298 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2299 :hud_config_notifyprint
2300 width_attacker = stringwidth(attacker, TRUE, fontsize);
2301 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2302 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2303 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2307 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2308 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2309 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2318 string seconds_tostring(float sec)
2321 minutes = floor(sec / 60);
2323 sec -= minutes * 60;
2324 return sprintf("%d:%02d", minutes, sec);
2327 void HUD_Timer(void)
2329 if(!autocvar__hud_configure)
2331 if(!autocvar_hud_panel_timer) return;
2334 hud_configure_active_panel = HUD_PANEL_TIMER;
2336 HUD_Panel_UpdateCvars(timer);
2337 HUD_Panel_ApplyFadeAlpha();
2340 mySize = panel_size;
2342 HUD_Panel_DrawBg(1);
2343 if(panel_bg_padding)
2345 pos += '1 1 0' * panel_bg_padding;
2346 mySize -= '2 2 0' * panel_bg_padding;
2350 float timelimit, elapsedTime, timeleft, minutesLeft;
2352 timelimit = getstatf(STAT_TIMELIMIT);
2354 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2355 timeleft = ceil(timeleft);
2357 minutesLeft = floor(timeleft / 60);
2360 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2361 timer_color = '1 1 1'; //white
2362 else if(minutesLeft >= 1)
2363 timer_color = '1 1 0'; //yellow
2365 timer_color = '1 0 0'; //red
2367 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2368 if (time < getstatf(STAT_GAMESTARTTIME)) {
2369 //while restart is still active, show 00:00
2370 timer = seconds_tostring(0);
2372 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2373 timer = seconds_tostring(elapsedTime);
2376 timer = seconds_tostring(timeleft);
2379 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2384 void HUD_Radar(void)
2386 if (!autocvar__hud_configure)
2388 if (hud_panel_radar_maximized)
2390 if (!hud_draw_maximized) return;
2394 if (autocvar_hud_panel_radar == 0) return;
2395 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2399 hud_configure_active_panel = HUD_PANEL_RADAR;
2401 HUD_Panel_UpdateCvars(radar);
2402 HUD_Panel_ApplyFadeAlpha();
2404 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2406 panel_size = autocvar_hud_panel_radar_maximized_size;
2407 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2408 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2409 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2410 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2411 panel_bg = "gfx/hud/default/border_default";
2412 /*if(panel_bg == "0") // force a border when maximized
2414 if(precache_pic(panel_bg) == "") {
2415 panel_bg = strcat(hud_skin_path, "/border_default");
2416 if(precache_pic(panel_bg) == "") {
2417 panel_bg = "gfx/hud/default/border_default";
2425 mySize = panel_size;
2427 HUD_Panel_DrawBg(1);
2428 if(panel_bg_padding)
2430 pos += '1 1 0' * panel_bg_padding;
2431 mySize -= '2 2 0' * panel_bg_padding;
2436 float scale2d, normalsize, bigsize;
2439 teamradar_origin2d = pos + 0.5 * mySize;
2440 teamradar_size2d = mySize;
2442 if(minimapname == "")
2445 teamradar_loadcvars();
2447 switch(hud_panel_radar_zoommode)
2451 f = current_zoomfraction;
2454 f = 1 - current_zoomfraction;
2464 switch(hud_panel_radar_rotation)
2467 teamradar_angle = view_angles_y - 90;
2470 teamradar_angle = 90 * hud_panel_radar_rotation;
2474 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2475 teamradar_size2d = mySize;
2477 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2479 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2480 if(hud_panel_radar_rotation == 0)
2482 // max-min distance must fit the radar in any rotation
2483 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2487 vector c0, c1, c2, c3, span;
2488 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2489 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2490 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2491 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2493 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2494 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2496 // max-min distance must fit the radar in x=x, y=y
2498 teamradar_size2d_x * scale2d / (1.05 * span_x),
2499 teamradar_size2d_y * scale2d / (1.05 * span_y)
2503 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2504 if(bigsize > normalsize)
2505 normalsize = bigsize;
2509 + (1 - f) * normalsize;
2510 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2512 + (1 - f) * view_origin);
2521 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2523 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2524 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2525 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2526 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2527 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2529 color2 = GetPlayerColor(tm.sv_entnum);
2530 //if(color == COLOR_SPECTATOR || color == color2)
2531 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2533 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2535 drawresetcliparea();
2540 void HUD_UpdatePlayerTeams();
2541 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2545 #define SCOREPANEL_MAX_ENTRIES 6
2546 #define SCOREPANEL_ASPECTRATIO 2
2547 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2548 vector fontsize = '1 1 0' * (mySize_y/entries);
2550 vector rgb, score_color;
2552 score_color = '1 1 1';
2554 float name_size = mySize_x*0.75;
2555 float spacing_size = mySize_x*0.04;
2556 const float highlight_alpha = 0.2;
2557 float i, me_printed, first_pl;
2561 if (autocvar__hud_configure)
2563 float players_per_team;
2566 // show team scores in the first line
2567 float score_size = mySize_x / team_count;
2568 players_per_team = max(2, ceil((entries - 1) / team_count));
2569 for(i=0; i<team_count; ++i) {
2570 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2571 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2572 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2575 pos_y += fontsize_y;
2577 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2578 for (i=first_pl; i<entries; ++i)
2580 //simulate my score is lower than all displayed players,
2581 //so that I don't appear at all showing pure rankings.
2582 //This is to better show the difference between the 2 ranking views
2583 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2586 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2587 s = GetPlayerName(pl.sv_entnum);
2592 s = sprintf(_("Player %d"), i + 1 - first_pl);
2597 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2598 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2599 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2600 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2601 pos_y += fontsize_y;
2606 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2607 HUD_UpdatePlayerTeams();
2610 // show team scores in the first line
2611 float score_size = mySize_x / team_count;
2612 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2613 if(tm.team == COLOR_SPECTATOR)
2615 if (tm.team == myteam)
2616 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2617 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2621 pos_y += fontsize_y;
2622 tm = teams.sort_next;
2627 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2629 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2632 if (i == entries-1 && !me_printed && pl != me)
2633 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2635 for (pl = me.sort_next; pl; pl = pl.sort_next)
2636 if (pl.team != COLOR_SPECTATOR)
2640 rgb = '1 1 0'; //not last but not among the leading players: yellow
2642 rgb = '1 0 0'; //last: red
2649 rgb = '0 1 0'; //first: green
2651 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2654 score_color = GetTeamRGB(pl.team) * 0.8;
2655 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2656 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2657 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2658 pos_y += fontsize_y;
2661 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2664 void HUD_Score(void)
2666 if(!autocvar__hud_configure)
2668 if(!autocvar_hud_panel_score) return;
2669 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2672 hud_configure_active_panel = HUD_PANEL_SCORE;
2674 HUD_Panel_UpdateCvars(score);
2675 HUD_Panel_ApplyFadeAlpha();
2678 mySize = panel_size;
2680 HUD_Panel_DrawBg(1);
2681 if(panel_bg_padding)
2683 pos += '1 1 0' * panel_bg_padding;
2684 mySize -= '2 2 0' * panel_bg_padding;
2687 float score, distribution;
2689 vector distribution_color;
2691 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2693 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2694 string timer, distrtimer;
2696 pl = players.sort_next;
2699 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2700 if(pl.scores[ps_primary] == 0)
2703 score = me.(scores[ps_primary]);
2704 timer = TIME_ENCODED_TOSTRING(score);
2706 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2707 // distribution display
2708 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2710 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2712 if (distribution <= 0) {
2713 distribution_color = '0 1 0';
2717 distribution_color = '1 0 0';
2720 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2722 // race record display
2723 if (distribution <= 0)
2724 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2725 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2726 } else if (!teamplay) { // non-teamgames
2727 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2729 HUD_Score_Rankings(pos, mySize, me, 0);
2732 // me vector := [team/connected frags id]
2733 pl = players.sort_next;
2737 if(autocvar__hud_configure)
2740 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2744 score = me.(scores[ps_primary]);
2745 if(autocvar__hud_configure)
2748 if(distribution >= 5)
2749 distribution_color = eY;
2750 else if(distribution >= 0)
2751 distribution_color = '1 1 1';
2752 else if(distribution >= -5)
2753 distribution_color = '1 1 0';
2755 distribution_color = eX;
2757 string distribution_str;
2758 distribution_str = ftos(distribution);
2759 if (distribution >= 0)
2761 if (distribution > 0)
2762 distribution_str = strcat("+", distribution_str);
2763 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2765 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2766 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2767 } else { // teamgames
2768 float scores_count, row, column, rows, columns;
2770 vector score_pos, score_size; //for scores other than myteam
2771 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2773 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2775 if (autocvar_hud_panel_score_rankings)
2777 HUD_Score_Rankings(pos, mySize, me, scores_count);
2780 rows = mySize_y/mySize_x;
2781 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2782 // ^^^ ammo item aspect goes here
2784 columns = ceil(scores_count/rows);
2786 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2789 if(score_size_x/score_size_y > 3)
2791 newSize = 3 * score_size_y;
2792 offset_x = score_size_x - newSize;
2793 pos_x += offset_x/2;
2794 score_size_x = newSize;
2798 newSize = 1/3 * score_size_x;
2799 offset_y = score_size_y - newSize;
2800 pos_y += offset_y/2;
2801 score_size_y = newSize;
2805 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2807 float max_fragcount;
2808 max_fragcount = -99;
2809 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2810 if(tm.team == COLOR_SPECTATOR)
2812 score = tm.(teamscores[ts_primary]);
2813 if(autocvar__hud_configure)
2816 if (score > max_fragcount)
2817 max_fragcount = score;
2819 if (spectatee_status == -1)
2821 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2822 if (max_fragcount == score)
2823 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2824 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2832 else if(tm.team == myteam) {
2833 if (max_fragcount == score)
2834 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2835 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2837 if (max_fragcount == score)
2838 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2839 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2848 void HUD_RaceTimer (void)
2850 if(!autocvar__hud_configure)
2852 if(!autocvar_hud_panel_racetimer) return;
2853 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2854 if(spectatee_status == -1) return;
2857 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2859 HUD_Panel_UpdateCvars(racetimer);
2860 HUD_Panel_ApplyFadeAlpha();
2863 mySize = panel_size;
2865 HUD_Panel_DrawBg(1);
2866 if(panel_bg_padding)
2868 pos += '1 1 0' * panel_bg_padding;
2869 mySize -= '2 2 0' * panel_bg_padding;
2872 // always force 4:1 aspect
2874 if(mySize_x/mySize_y > 4)
2876 newSize_x = 4 * mySize_y;
2877 newSize_y = mySize_y;
2879 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2883 newSize_y = 1/4 * mySize_x;
2884 newSize_x = mySize_x;
2886 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2891 string s, forcetime;
2893 if(autocvar__hud_configure)
2896 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2897 s = _("^1Intermediate 1 (+15.42)");
2898 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2899 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2900 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2902 else if(race_checkpointtime)
2904 a = bound(0, 2 - (time - race_checkpointtime), 1);
2907 if(a > 0) // just hit a checkpoint?
2909 if(race_checkpoint != 254)
2911 if(race_time && race_previousbesttime)
2912 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2914 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2916 forcetime = TIME_ENCODED_TOSTRING(race_time);
2921 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2923 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2924 if(a > 0) // next one?
2926 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2931 if(s != "" && a > 0)
2933 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2936 if(race_penaltytime)
2938 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2941 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2942 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2948 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2949 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2954 if(race_laptime && race_checkpoint != 255)
2956 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2957 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2962 if(race_mycheckpointtime)
2964 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2965 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2966 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2968 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2970 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2971 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2972 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2975 if(race_penaltytime && !race_penaltyaccumulator)
2977 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2978 a = bound(0, (1 + t - time), 1);
2982 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2984 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2985 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2993 float vote_yescount;
2996 float vote_highlighted; // currently selected vote
2998 float vote_active; // is there an active vote?
2999 float vote_prev; // previous state of vote_active to check for a change
3001 float vote_change; // "time" when vote_active changed
3003 void HUD_VoteWindow(void)
3005 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3008 if (autocvar__hud_configure)
3012 print(_("^1You must answer before entering hud configure mode\n"));
3013 cvar_set("_hud_configure", "0");
3015 if(vote_called_vote)
3016 strunzone(vote_called_vote);
3017 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3018 uid2name_dialog = 1;
3021 if(!autocvar__hud_configure)
3023 if(!autocvar_hud_panel_vote) return;
3025 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3026 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3028 if(panel_bg_alpha_str == "") {
3029 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3031 panel_bg_alpha = stof(panel_bg_alpha_str);
3035 hud_configure_active_panel = HUD_PANEL_VOTE;
3044 if(vote_active != vote_prev) {
3046 vote_prev = vote_active;
3049 if(vote_active || autocvar__hud_configure)
3050 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3052 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3057 HUD_Panel_UpdateCvars(vote);
3058 HUD_Panel_ApplyFadeAlpha();
3062 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3063 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3066 // these must be below above block
3069 mySize = panel_size;
3071 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3072 HUD_Panel_DrawBg(a);
3073 a = panel_fg_alpha * a;
3075 if(panel_bg_padding)
3077 pos += '1 1 0' * panel_bg_padding;
3078 mySize -= '2 2 0' * panel_bg_padding;
3081 // always force 3:1 aspect
3083 if(mySize_x/mySize_y > 3)
3085 newSize_x = 3 * mySize_y;
3086 newSize_y = mySize_y;
3088 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3092 newSize_y = 1/3 * mySize_x;
3093 newSize_x = mySize_x;
3095 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3099 s = _("A vote has been called for:");
3101 s = _("Allow servers to store and display your name?");
3102 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3103 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3104 if(autocvar__hud_configure)
3105 s = _("^1Configure the HUD");
3106 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3108 // print the yes/no counts
3109 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3110 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3111 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3112 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3114 // draw the progress bar backgrounds
3115 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3117 // draw the highlights
3118 if(vote_highlighted == 1) {
3119 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3120 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3122 else if(vote_highlighted == -1) {
3123 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3124 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3127 // draw the progress bars
3128 if(vote_yescount && vote_needed)
3130 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3131 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3134 if(vote_nocount && vote_needed)
3136 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3137 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3140 drawresetcliparea();
3143 // Mod icons panel (#10)
3146 float mod_active; // is there any active mod icon?
3148 // Clan Arena HUD modicons
3149 void HUD_Mod_CA(vector pos, vector mySize)
3151 mod_active = 1; // CA should never hide the mod icons panel
3152 float redalive, bluealive;
3153 redalive = getstati(STAT_REDALIVE);
3154 bluealive = getstati(STAT_BLUEALIVE);
3156 vector redpos, bluepos;
3157 if(mySize_x > mySize_y)
3160 bluepos = pos + eY * 0.5 * mySize_y;
3161 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3162 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3163 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3164 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3169 bluepos = pos + eY * 0.5 * mySize_y;
3170 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3171 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3172 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3173 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3177 // CTF HUD modicon section
3178 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3179 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3180 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3182 void HUD_Mod_CTF_Reset(void)
3184 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3187 void HUD_Mod_CTF(vector pos, vector mySize)
3189 vector redflag_pos, blueflag_pos;
3191 float f; // every function should have that
3193 float redflag, blueflag; // current status
3194 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3197 stat_items = getstati(STAT_ITEMS);
3198 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3199 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3201 if(redflag || blueflag)
3206 if(autocvar__hud_configure)
3212 // when status CHANGES, set old status into prevstatus and current status into status
3213 if (redflag != redflag_prevframe)
3215 redflag_statuschange_time = time;
3216 redflag_prevstatus = redflag_prevframe;
3217 redflag_prevframe = redflag;
3220 if (blueflag != blueflag_prevframe)
3222 blueflag_statuschange_time = time;
3223 blueflag_prevstatus = blueflag_prevframe;
3224 blueflag_prevframe = blueflag;
3227 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3228 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3230 float BLINK_FACTOR = 0.15;
3231 float BLINK_BASE = 0.85;
3233 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3235 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3237 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3239 string red_icon, red_icon_prevstatus;
3240 float red_alpha, red_alpha_prevstatus;
3241 red_alpha = red_alpha_prevstatus = 1;
3243 case 1: red_icon = "flag_red_taken"; break;
3244 case 2: red_icon = "flag_red_lost"; break;
3245 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3247 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3248 red_icon = "flag_red_shielded";
3250 red_icon = string_null;
3253 switch(redflag_prevstatus) {
3254 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3255 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3256 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3259 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3260 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3261 red_icon_prevstatus = "flag_red_shielded";
3263 red_icon_prevstatus = string_null;
3267 string blue_icon, blue_icon_prevstatus;
3268 float blue_alpha, blue_alpha_prevstatus;
3269 blue_alpha = blue_alpha_prevstatus = 1;
3271 case 1: blue_icon = "flag_blue_taken"; break;
3272 case 2: blue_icon = "flag_blue_lost"; break;
3273 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3275 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3276 blue_icon = "flag_blue_shielded";
3278 blue_icon = string_null;
3281 switch(blueflag_prevstatus) {
3282 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3283 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3284 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3287 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3288 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3289 blue_icon_prevstatus = "flag_blue_shielded";
3291 blue_icon_prevstatus = string_null;
3295 if(mySize_x > mySize_y) {
3296 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3298 blueflag_pos = pos + eX * 0.5 * mySize_x;
3301 redflag_pos = pos + eX * 0.5 * mySize_x;
3303 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3305 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3307 blueflag_pos = pos + eY * 0.5 * mySize_y;
3310 redflag_pos = pos + eY * 0.5 * mySize_y;
3312 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3315 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3316 if(red_icon_prevstatus && f < 1)
3317 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3319 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3321 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3322 if(blue_icon_prevstatus && f < 1)
3323 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3325 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3328 // Keyhunt HUD modicon section
3329 float kh_runheretime;
3331 void HUD_Mod_KH_Reset(void)
3336 void HUD_Mod_KH(vector pos, vector mySize)
3338 mod_active = 1; // keyhunt should never hide the mod icons panel
3342 vector p, pa, kh_size, kh_asize;
3344 kh_keys = getstati(STAT_KH_KEYS);
3347 if(mySize_x > mySize_y)
3349 p_y = pos_y + 0.25 * mySize_y;
3350 pa = p - eY * 0.25 * mySize_y;
3352 kh_size_x = mySize_x * 0.25;
3353 kh_size_y = 0.75 * mySize_y;
3354 kh_asize_x = mySize_x * 0.25;
3355 kh_asize_y = mySize_y * 0.25;
3359 p_y = pos_y + 0.125 * mySize_y;
3360 pa = p - eY * 0.125 * mySize_y;
3362 kh_size_x = mySize_x * 0.5;
3363 kh_size_y = 0.375 * mySize_y;
3364 kh_asize_x = mySize_x * 0.5;
3365 kh_asize_y = mySize_y * 0.125;
3372 for(i = 0; i < 4; ++i)
3374 key = floor(kh_keys / pow(32, i)) & 31;
3376 if(keyteam == 30 && keycount <= 4)
3378 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3382 // this yields 8 exactly if "RUN HERE" shows
3387 kh_runheretime = time;
3388 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3393 for(i = 0; i < 4; ++i)
3395 key = floor(kh_keys / pow(32, i)) & 31;
3408 default: // owned or dropped
3413 a = a * panel_fg_alpha;
3414 aa = aa * panel_fg_alpha;
3420 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3423 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3426 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3429 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3434 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3437 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3440 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3443 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3446 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3450 if(mySize_x > mySize_y)
3452 p_x += 0.25 * mySize_x;
3453 pa_x += 0.25 * mySize_x;
3459 p_y = pos_y + 0.625 * mySize_y;
3460 pa_y = pos_y + 0.5 * mySize_y;
3466 p_x += 0.5 * mySize_x;
3467 pa_x += 0.5 * mySize_x;
3473 // Keepaway HUD mod icon
3474 float kaball_prevstatus; // last remembered status
3475 float kaball_statuschange_time; // time when the status changed
3477 // we don't need to reset for keepaway since it immediately
3478 // autocorrects prevstatus as to if the player has the ball or not
3480 void HUD_Mod_Keepaway(vector pos, vector mySize)
3482 mod_active = 1; // keepaway should always show the mod HUD
3484 float BLINK_FACTOR = 0.15;
3485 float BLINK_BASE = 0.85;
3486 float BLINK_FREQ = 5;
3487 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3489 float stat_items = getstati(STAT_ITEMS);
3490 float kaball = (stat_items/IT_KEY1) & 1;
3492 if(kaball != kaball_prevstatus)
3494 kaball_statuschange_time = time;
3495 kaball_prevstatus = kaball;
3498 vector kaball_pos, kaball_size;
3500 if(mySize_x > mySize_y) {
3501 kaball_pos = pos + eX * 0.25 * mySize_x;
3502 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3504 kaball_pos = pos + eY * 0.25 * mySize_y;
3505 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3508 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3509 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3511 if(kaball_prevstatus && f < 1)
3512 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3515 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3519 // Nexball HUD mod icon
3520 void HUD_Mod_NexBall(vector pos, vector mySize)
3522 float stat_items, nb_pb_starttime, dt, p;
3524 stat_items = getstati(STAT_ITEMS);
3525 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3527 if (stat_items & IT_KEY1)
3532 //Manage the progress bar if any
3533 if (nb_pb_starttime > 0)
3535 dt = mod(time - nb_pb_starttime, nb_pb_period);
3536 // one period of positive triangle
3537 p = 2 * dt / nb_pb_period;
3542 HUD_Panel_GetProgressBarColor(nexball);
3543 if(mySize_x > mySize_y)
3544 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3546 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3549 if (stat_items & IT_KEY1)
3550 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3553 // Race/CTS HUD mod icons
3554 float crecordtime_prev; // last remembered crecordtime
3555 float crecordtime_change_time; // time when crecordtime last changed
3556 float srecordtime_prev; // last remembered srecordtime
3557 float srecordtime_change_time; // time when srecordtime last changed
3559 float race_status_time;
3560 float race_status_prev;
3561 string race_status_name_prev;
3562 void HUD_Mod_Race(vector pos, vector mySize)
3564 mod_active = 1; // race should never hide the mod icons panel
3566 me = playerslots[player_localentnum - 1];
3568 float f; // yet another function has this
3569 score = me.(scores[ps_primary]);
3571 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3572 return; // no records in the actual race
3574 // clientside personal record
3576 if(gametype == GAME_CTS)
3580 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3582 if(score && (score < t || !t)) {
3583 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3584 if(autocvar_cl_autodemo_delete_keeprecords)
3586 f = autocvar_cl_autodemo_delete;
3588 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3592 if(t != crecordtime_prev) {
3593 crecordtime_prev = t;
3594 crecordtime_change_time = time;
3597 vector textPos, medalPos;
3599 if(mySize_x > mySize_y) {
3600 // text on left side
3601 squareSize = min(mySize_y, mySize_x/2);
3602 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3603 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3606 squareSize = min(mySize_x, mySize_y/2);
3607 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3608 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3611 f = time - crecordtime_change_time;
3614 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3615 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3617 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3618 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3619 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3620 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3624 t = race_server_record;
3625 if(t != srecordtime_prev) {
3626 srecordtime_prev = t;
3627 srecordtime_change_time = time;
3629 f = time - srecordtime_change_time;
3632 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3633 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3635 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3636 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3637 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3638 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3641 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3642 race_status_time = time + 5;
3643 race_status_prev = race_status;
3644 if (race_status_name_prev)
3645 strunzone(race_status_name_prev);
3646 race_status_name_prev = strzone(race_status_name);
3651 a = bound(0, race_status_time - time, 1);
3654 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3658 rank = race_CheckName(race_status_name);
3660 rankname = race_PlaceName(rank);
3663 namepos = medalPos + '0 0.8 0' * squareSize;
3665 rankpos = medalPos + '0 0.15 0' * squareSize;
3667 if(race_status == 0)
3668 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3669 else if(race_status == 1) {
3670 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3671 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3672 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3673 } else if(race_status == 2) {
3674 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3675 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3677 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3678 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3679 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3680 } else if(race_status == 3) {
3681 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3682 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3683 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3686 if (race_status_time - time <= 0) {
3687 race_status_prev = -1;
3689 if(race_status_name)
3690 strunzone(race_status_name);
3691 race_status_name = string_null;
3692 if(race_status_name_prev)
3693 strunzone(race_status_name_prev);
3694 race_status_name_prev = string_null;
3698 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3700 float stat, pps_ratio;
3706 stat = getstatf(STAT_DOM_PPS_RED);
3707 pic = "dom_icon_red";
3711 stat = getstatf(STAT_DOM_PPS_BLUE);
3712 pic = "dom_icon_blue";
3716 stat = getstatf(STAT_DOM_PPS_YELLOW);
3717 pic = "dom_icon_yellow";
3721 stat = getstatf(STAT_DOM_PPS_PINK);
3722 pic = "dom_icon_pink";
3725 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3727 if(mySize_x/mySize_y > aspect_ratio)
3729 i = aspect_ratio * mySize_y;
3730 myPos_x = myPos_x + (mySize_x - i) / 2;
3735 i = 1/aspect_ratio * mySize_x;
3736 myPos_y = myPos_y + (mySize_y - i) / 2;
3740 if (layout) // show text too
3743 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3744 if (layout == 2) // average pps
3745 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3746 else // percentage of average pps
3747 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3751 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3754 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3755 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3756 drawresetcliparea();
3760 void HUD_Mod_Dom(vector myPos, vector mySize)
3762 mod_active = 1; // required in each mod function that always shows something
3765 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3766 if(tm.team != COLOR_SPECTATOR)
3769 float layout = autocvar_hud_panel_modicons_dom_layout;
3770 float rows, columns, aspect_ratio;
3771 rows = mySize_y/mySize_x;
3772 aspect_ratio = (layout) ? 3 : 1;
3773 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3774 columns = ceil(teams_count/rows);
3778 for(i=0; i<teams_count; ++i)
3780 vector pos, itemSize;
3781 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3782 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3784 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3795 float mod_prev; // previous state of mod_active to check for a change
3797 float mod_change; // "time" when mod_active changed
3799 void HUD_ModIcons(void)
3801 if(!autocvar__hud_configure)
3803 if(!autocvar_hud_panel_modicons) return;
3804 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3807 hud_configure_active_panel = HUD_PANEL_MODICONS;
3809 HUD_Panel_UpdateCvars(modicons);
3810 HUD_Panel_ApplyFadeAlpha();
3813 mySize = panel_size;
3815 if(mod_active != mod_prev) {
3817 mod_prev = mod_active;
3820 if(mod_active || autocvar__hud_configure)
3821 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3823 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3826 HUD_Panel_DrawBg(mod_alpha);
3828 if(panel_bg_padding)
3830 pos += '1 1 0' * panel_bg_padding;
3831 mySize -= '2 2 0' * panel_bg_padding;
3834 // these MUST be ran in order to update mod_active
3835 if(gametype == GAME_KEYHUNT)
3836 HUD_Mod_KH(pos, mySize);
3837 else if(gametype == GAME_CTF || autocvar__hud_configure)
3838 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3839 else if(gametype == GAME_NEXBALL)
3840 HUD_Mod_NexBall(pos, mySize);
3841 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3842 HUD_Mod_Race(pos, mySize);
3843 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3844 HUD_Mod_CA(pos, mySize);
3845 else if(gametype == GAME_DOMINATION)
3846 HUD_Mod_Dom(pos, mySize);
3847 else if(gametype == GAME_KEEPAWAY)
3848 HUD_Mod_Keepaway(pos, mySize);
3851 // Draw pressed keys (#11)
3853 void HUD_DrawPressedKeys(void)
3855 if(!autocvar__hud_configure)
3857 if(!autocvar_hud_panel_pressedkeys) return;
3858 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3861 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3864 HUD_Panel_UpdateCvars(pressedkeys);
3865 HUD_Panel_ApplyFadeAlpha();
3868 mySize = panel_size;
3870 HUD_Panel_DrawBg(1);
3871 if(panel_bg_padding)
3873 pos += '1 1 0' * panel_bg_padding;
3874 mySize -= '2 2 0' * panel_bg_padding;
3877 // force custom aspect
3878 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3882 if(mySize_x/mySize_y > aspect)
3884 newSize_x = aspect * mySize_y;
3885 newSize_y = mySize_y;
3887 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3891 newSize_y = 1/aspect * mySize_x;
3892 newSize_x = mySize_x;
3894 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3900 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3902 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3904 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3905 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3906 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3908 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3909 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3910 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3913 // Handle chat as a panel (#12)
3917 if(!autocvar__hud_configure)
3919 if (!autocvar_hud_panel_chat)
3921 if (!autocvar_con_chatrect)
3922 cvar_set("con_chatrect", "0");
3925 if(autocvar__con_chat_maximized)
3926 if(!hud_draw_maximized) return;
3929 hud_configure_active_panel = HUD_PANEL_CHAT;
3931 HUD_Panel_UpdateCvars(chat);
3932 HUD_Panel_ApplyFadeAlpha();
3934 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3936 panel_pos_y = panel_bg_border;
3937 panel_size_y = vid_conheight - panel_bg_border * 2;
3938 if(panel_bg == "0") // force a border when maximized
3940 if(precache_pic(panel_bg) == "") {
3941 panel_bg = strcat(hud_skin_path, "/border_default");
3942 if(precache_pic(panel_bg) == "") {
3943 panel_bg = "gfx/hud/default/border_default";
3947 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3952 mySize = panel_size;
3954 HUD_Panel_DrawBg(1);
3956 if(panel_bg_padding)
3958 pos += '1 1 0' * panel_bg_padding;
3959 mySize -= '2 2 0' * panel_bg_padding;
3962 if (!autocvar_con_chatrect)
3963 cvar_set("con_chatrect", "1");
3965 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3966 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3968 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3969 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3971 if(autocvar__hud_configure)
3974 chatsize = '1 1 0' * autocvar_con_chatsize;
3975 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3977 for(i = 0; i < autocvar_con_chat; ++i)
3979 if(i == autocvar_con_chat - 1)
3982 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3983 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3984 pos_y += chatsize_y;
3989 // Engine info panel (#13)
3996 float frametimeavg1; // 1 frame ago
3997 float frametimeavg2; // 2 frames ago
3998 void HUD_EngineInfo(void)
4000 if(!autocvar__hud_configure)
4002 if(!autocvar_hud_panel_engineinfo) return;
4005 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4007 HUD_Panel_UpdateCvars(engineinfo);
4008 HUD_Panel_ApplyFadeAlpha();
4011 mySize = panel_size;
4013 HUD_Panel_DrawBg(1);
4014 if(panel_bg_padding)
4016 pos += '1 1 0' * panel_bg_padding;
4017 mySize -= '2 2 0' * panel_bg_padding;
4020 float currentTime = gettime(GETTIME_REALTIME);
4021 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4023 float currentframetime = currentTime - prevfps_time;
4024 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4025 frametimeavg2 = frametimeavg1;
4026 frametimeavg1 = frametimeavg;
4029 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4030 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4032 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4033 prevfps = (1/currentframetime);
4034 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4036 prevfps_time = currentTime;
4041 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4043 prevfps = framecounter/(currentTime - prevfps_time);
4045 prevfps_time = currentTime;
4050 color = HUD_Get_Num_Color (prevfps, 100);
4051 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4054 // Info messages panel (#14)
4056 #define drawInfoMessage(s)\
4057 if(autocvar_hud_panel_infomessages_flip)\
4058 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4059 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4061 void HUD_InfoMessages(void)
4063 if(!autocvar__hud_configure)
4065 if(!autocvar_hud_panel_infomessages) return;
4068 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4070 HUD_Panel_UpdateCvars(infomessages);
4071 HUD_Panel_ApplyFadeAlpha();
4074 mySize = panel_size;
4076 HUD_Panel_DrawBg(1);
4077 if(panel_bg_padding)
4079 pos += '1 1 0' * panel_bg_padding;
4080 mySize -= '2 2 0' * panel_bg_padding;
4083 // always force 5:1 aspect
4085 if(mySize_x/mySize_y > 5)
4087 newSize_x = 5 * mySize_y;
4088 newSize_y = mySize_y;
4090 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4094 newSize_y = 1/5 * mySize_x;
4095 newSize_x = mySize_x;
4097 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4106 fontsize = '0.20 0.20 0' * mySize_y;
4112 if(!autocvar__hud_configure)
4114 if(spectatee_status && !intermission)
4117 if(spectatee_status == -1)
4118 s = _("^1Observing");
4120 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4123 if(spectatee_status == -1)
4124 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4126 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4129 if(spectatee_status == -1)
4130 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4132 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4135 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4138 if(gametype == GAME_ARENA)
4139 s = _("^1Wait for your turn to join");
4140 else if(gametype == GAME_LMS)
4143 sk = playerslots[player_localentnum - 1];
4144 if(sk.(scores[ps_primary]) >= 666)
4145 s = _("^1Match has already begun");
4146 else if(sk.(scores[ps_primary]) > 0)
4147 s = _("^1You have no more lives left");
4149 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4152 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4155 //show restart countdown:
4156 if (time < getstatf(STAT_GAMESTARTTIME)) {
4158 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4159 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4160 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4161 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4165 if(warmup_stage && !intermission)
4167 s = _("^2Currently in ^1warmup^2 stage!");
4172 if(mod(time, 1) >= 0.5)
4177 if(ready_waiting && !intermission && !spectatee_status)
4179 if(ready_waiting_for_me)
4182 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4184 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4189 s = _("^2Waiting for others to ready up to end warmup...");
4191 s = _("^2Waiting for others to ready up...");
4195 else if(warmup_stage && !intermission && !spectatee_status)
4197 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4201 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4203 float ts_min, ts_max;
4204 tm = teams.sort_next;
4207 for(; tm.sort_next; tm = tm.sort_next)
4209 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4211 if(!ts_min) ts_min = tm.team_size;
4212 else ts_min = min(ts_min, tm.team_size);
4213 if(!ts_max) ts_max = tm.team_size;
4214 else ts_max = max(ts_max, tm.team_size);
4216 if ((ts_max - ts_min) > 1)
4218 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4219 tm = GetTeam(myteam, false);
4221 if (tm.team != COLOR_SPECTATOR)
4222 if (tm.team_size == ts_max)
4223 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4231 s = _("^7Press ^3ESC ^7to show HUD options.");
4233 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4235 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4237 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4242 // Physics panel (#15)
4244 vector acc_prevspeed;
4245 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4246 void HUD_Physics(void)
4248 if(!autocvar__hud_configure)
4250 if(!autocvar_hud_panel_physics) return;
4251 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4252 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4255 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4257 HUD_Panel_UpdateCvars(physics);
4258 HUD_Panel_ApplyFadeAlpha();
4260 HUD_Panel_DrawBg(1);
4261 if(panel_bg_padding)
4263 panel_pos += '1 1 0' * panel_bg_padding;
4264 panel_size -= '2 2 0' * panel_bg_padding;
4268 float speed, conversion_factor;
4271 switch(autocvar_hud_panel_physics_speed_unit)
4276 conversion_factor = 1.0;
4280 conversion_factor = 0.0254;
4284 conversion_factor = 0.0254 * 3.6;
4288 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4292 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4296 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4297 if (autocvar__hud_configure)
4298 speed = floor( max_speed * 0.65 + 0.5 );
4299 else if(autocvar_hud_panel_physics_speed_vertical)
4300 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4302 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4304 //compute acceleration
4305 float acceleration, f;
4306 if (autocvar__hud_configure)
4307 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4310 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4311 f = time - acc_prevtime;
4312 if(autocvar_hud_panel_physics_acceleration_vertical)
4313 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4315 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4316 acc_prevspeed = pmove_vel;
4317 acc_prevtime = time;
4319 f = bound(0, f * 10, 1);
4320 acc_avg = acc_avg * (1 - f) + acceleration * f;
4324 float panel_ar = panel_size_x/panel_size_y;
4325 vector speed_offset, acceleration_offset;
4328 panel_size_x *= 0.5;
4329 if (autocvar_hud_panel_physics_flip)
4330 speed_offset_x = panel_size_x;
4332 acceleration_offset_x = panel_size_x;
4336 panel_size_y *= 0.5;
4337 if (autocvar_hud_panel_physics_flip)
4338 speed_offset_y = panel_size_y;
4340 acceleration_offset_y = panel_size_y;
4342 float speed_baralign, acceleration_baralign;
4343 if (autocvar_hud_panel_physics_baralign == 1)
4344 acceleration_baralign = speed_baralign = 1;
4345 else if(autocvar_hud_panel_physics_baralign == 4)
4346 acceleration_baralign = speed_baralign = 2;
4347 else if (autocvar_hud_panel_physics_flip)
4349 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4350 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4354 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4355 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4357 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4358 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4362 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4364 HUD_Panel_GetProgressBarColor(speed);
4365 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4367 vector tmp_offset, tmp_size;
4368 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4370 tmp_size_x = panel_size_x * 0.75;
4371 tmp_size_y = panel_size_y;
4373 tmp_offset_x = panel_size_x - tmp_size_x;
4376 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4382 tmp_offset_x = tmp_size_x;
4383 if (autocvar_hud_panel_physics_speed_unit_show)
4386 tmp_size_x = panel_size_x * (1 - 0.75);
4387 tmp_size_y = panel_size_y * 0.4;
4388 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4392 //compute and draw top speed
4393 if (autocvar_hud_panel_physics_topspeed)
4394 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4396 if (autocvar__hud_configure)
4398 top_speed = floor( max_speed * 0.75 + 0.5 );
4403 if (speed >= top_speed)
4406 top_speed_time = time;
4410 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4411 // divide by f to make it start from 1
4412 f = cos( ((time - top_speed_time) / f) * PI/2 );
4414 else //hide top speed 0, it would be stupid
4419 //top speed progressbar peak
4420 if(speed < top_speed)
4421 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4423 float peak_offset_x;
4425 if (speed_baralign == 0)
4426 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4427 else if (speed_baralign == 1)
4428 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4429 else if (speed_baralign == 2)
4430 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4431 //if speed is not 0 the speed progressbar already fetched the color
4433 HUD_Panel_GetProgressBarColor(speed);
4434 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4435 peak_size_y = panel_size_y;
4436 if (speed_baralign == 2) // draw two peaks, on both sides
4438 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4439 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4442 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4446 tmp_offset_y = panel_size_y * 0.4;
4447 tmp_size_x = panel_size_x * (1 - 0.75);
4448 tmp_size_y = panel_size_y - tmp_offset_y;
4449 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4457 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4459 if (acceleration < 0)
4460 HUD_Panel_GetProgressBarColor(acceleration_neg);
4462 HUD_Panel_GetProgressBarColor(acceleration);
4463 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4465 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4466 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4469 // CenterPrint (#16)
4471 #define CENTERPRINT_MAX_MSGS 10
4472 #define CENTERPRINT_MAX_ENTRIES 50
4473 #define CENTERPRINT_SPACING 0.7
4475 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4476 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4477 float centerprint_time[CENTERPRINT_MAX_MSGS];
4478 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4479 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4480 float centerprint_fadetime;
4481 float centerprint_showing;
4483 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4487 if(strMessage == "" && new_id == 0)
4490 // strip trailing newlines
4491 j = strlen(strMessage) - 1;
4492 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4494 if (j < strlen(strMessage) - 1)
4495 strMessage = substring(strMessage, 0, j + 1);
4497 if(strMessage == "" && new_id == 0)
4500 // strip leading newlines
4502 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4505 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4507 if(strMessage == "" && new_id == 0)
4510 if (!centerprint_showing)
4511 centerprint_showing = TRUE;
4513 centerprint_fadetime = bound(0, autocvar_hud_panel_centerprint_fadetime, 1);
4515 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4517 if (j == CENTERPRINT_MAX_MSGS)
4519 if (new_id && new_id == centerprint_msgID[j])
4521 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4523 // fade out the current msg (duration and countdown_num are ignored)
4524 centerprint_time[j] = centerprint_fadetime;
4525 if (centerprint_expire_time[j] > time + centerprint_fadetime || centerprint_expire_time[j] < time)
4526 centerprint_expire_time[j] = time + centerprint_fadetime;
4529 break; // found a msg with the same id, at position j
4533 if (i == CENTERPRINT_MAX_MSGS)
4535 // a msg with the same id was not found, add the msg at the next position
4537 if (cpm_index == -1)
4538 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4541 if(centerprint_messages[j])
4542 strunzone(centerprint_messages[j]);
4543 centerprint_messages[j] = strzone(strMessage);
4544 centerprint_msgID[j] = new_id;
4546 centerprint_time[j] = -1;
4550 duration = max(1, autocvar_hud_panel_centerprint_time);
4551 centerprint_time[j] = duration;
4552 centerprint_expire_time[j] = time + duration;
4554 centerprint_countdown_num[j] = countdown_num;
4557 void centerprint(string strMessage)
4559 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4562 void reset_centerprint_messages(void)
4565 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4567 centerprint_expire_time[i] = 0;
4568 centerprint_time[i] = 1;
4569 centerprint_msgID[i] = 0;
4570 if(centerprint_messages[i])
4571 strunzone(centerprint_messages[i]);
4572 centerprint_messages[i] = string_null;
4575 float hud_configure_cp_generation_time;
4576 void HUD_CenterPrint (void)
4578 if(!autocvar__hud_configure)
4580 if(!autocvar_hud_panel_centerprint) return;
4582 if (hud_configure_prev && hud_configure_prev != -1)
4583 reset_centerprint_messages();
4587 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4589 if (!hud_configure_prev)
4590 reset_centerprint_messages();
4591 if (time > hud_configure_cp_generation_time)
4596 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4598 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4600 centerprint(sprintf("Message at time %s", seconds_tostring(time)));
4601 hud_configure_cp_generation_time = time + 1 + random()*4;
4605 HUD_Panel_UpdateCvars(centerprint);
4607 // this panel doesn't fade when showing the scoreboard
4608 if(autocvar__menu_alpha)
4609 HUD_Panel_ApplyFadeAlpha();
4611 if(scoreboard_fade_alpha)
4613 // move the panel below the scoreboard
4614 if (scoreboard_bottom >= 0.96 * vid_conheight)
4617 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4618 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4619 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4622 HUD_Panel_DrawBg(1);
4624 if (!centerprint_showing)
4627 if(panel_bg_padding)
4629 panel_pos += '1 1 0' * panel_bg_padding;
4630 panel_size -= '2 2 0' * panel_bg_padding;
4633 float entries, height;
4635 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4636 // height = panel_size_y/entries;
4637 // fontsize = '1 1 0' * height;
4638 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4639 fontsize = '1 1 0' * height;
4640 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4643 float a, sz, align, current_msg_pos_y, msg_size;
4647 n = -1; // if no msg will be displayed, n stays -1
4650 if (autocvar_hud_panel_centerprint_flip)
4651 pos_y += panel_size_y;
4652 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4653 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4655 if (j == CENTERPRINT_MAX_MSGS)
4657 if (centerprint_expire_time[j] <= time)
4659 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4661 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4662 if (centerprint_countdown_num[j] == 0)
4664 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4669 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
4671 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / centerprint_fadetime, 1);
4672 sz = 0.8 + a * (1 - 0.8);
4674 else if (centerprint_expire_time[j] > time)
4676 a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
4677 sz = 0.8 + a * (1 - 0.8);
4680 drawfontscale = sz * '1 1 0';
4681 if (centerprint_countdown_num[j])
4682 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4684 n = tokenizebyseparator(centerprint_messages[j], "\n");
4685 if (autocvar_hud_panel_centerprint_flip)
4687 // check if the message can be entirely shown
4688 for(k = 0; k < n; ++k)
4690 getWrappedLine_remaining = argv(k);
4691 while(getWrappedLine_remaining)
4693 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4695 pos_y -= fontsize_y;
4697 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4698 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4699 //if (pos_y < panel_pos_y) // check if the next line can be shown
4701 // drawfontscale = '1 1 0';
4706 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4710 for(k = 0; k < n; ++k)
4712 getWrappedLine_remaining = argv(k);
4713 while(getWrappedLine_remaining)
4715 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4719 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4720 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4721 pos_y += fontsize_y;
4724 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4725 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4726 //if (!autocvar_hud_panel_centerprint_flip && pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4728 // drawfontscale = '1 1 0';
4733 msg_size = pos_y - msg_size;
4734 if (autocvar_hud_panel_centerprint_flip)
4736 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4737 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4738 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4742 pos_y += CENTERPRINT_SPACING * fontsize_y;
4743 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4744 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4747 drawfontscale = '1 1 0';
4750 centerprint_showing = FALSE;
4751 reset_centerprint_messages();
4761 void HUD_Reset (void)
4763 // reset gametype specific icons
4764 if(gametype == GAME_KEYHUNT)
4766 else if(gametype == GAME_CTF)
4767 HUD_Mod_CTF_Reset();
4770 #define HUD_DrawPanel(id)\
4772 case (HUD_PANEL_RADAR):\
4773 HUD_Radar(); break;\
4774 case (HUD_PANEL_WEAPONS):\
4775 HUD_Weapons(); break;\
4776 case (HUD_PANEL_AMMO):\
4778 case (HUD_PANEL_POWERUPS):\
4779 HUD_Powerups(); break;\
4780 case (HUD_PANEL_HEALTHARMOR):\
4781 HUD_HealthArmor(); break;\
4782 case (HUD_PANEL_NOTIFY):\
4783 HUD_Notify(); break;\
4784 case (HUD_PANEL_TIMER):\
4785 HUD_Timer(); break;\
4786 case (HUD_PANEL_SCORE):\
4787 HUD_Score(); break;\
4788 case (HUD_PANEL_RACETIMER):\
4789 HUD_RaceTimer(); break;\
4790 case (HUD_PANEL_VOTE):\
4791 HUD_VoteWindow(); break;\
4792 case (HUD_PANEL_MODICONS):\
4793 HUD_ModIcons(); break;\
4794 case (HUD_PANEL_PRESSEDKEYS):\
4795 HUD_DrawPressedKeys(); break;\
4796 case (HUD_PANEL_CHAT):\
4798 case (HUD_PANEL_ENGINEINFO):\
4799 HUD_EngineInfo(); break;\
4800 case (HUD_PANEL_INFOMESSAGES):\
4801 HUD_InfoMessages(); break;\
4802 case (HUD_PANEL_PHYSICS):\
4803 HUD_Physics(); break;\
4804 case (HUD_PANEL_CENTERPRINT):\
4805 HUD_CenterPrint(); break;\
4806 } ENDS_WITH_CURLY_BRACE
4808 void HUD_Main (void)
4811 // global hud alpha fade
4812 if(menu_enabled == 1)
4815 hud_fade_alpha = (1 - autocvar__menu_alpha);
4817 if(scoreboard_fade_alpha)
4818 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4820 if(intermission == 2) // no hud during mapvote
4822 if (autocvar__hud_configure) //force exit from hud config
4827 localcmd("togglemenu\n");
4829 cvar_set("_hud_configure", "0");
4833 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4836 // panels that we want to be active together with the scoreboard
4837 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4838 if(scoreboard_fade_alpha == 1)
4844 if(!autocvar__hud_configure && !hud_fade_alpha)
4848 if (hud_skin_path != autocvar_hud_skin)
4851 strunzone(hud_skin_path);
4852 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4855 // HUD configure visible grid
4856 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4858 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4859 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4860 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4861 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4863 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4864 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4866 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4867 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4870 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4873 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4877 float hud_dock_color_team = autocvar_hud_dock_color_team;
4878 if((teamplay) && hud_dock_color_team) {
4879 f = stof(getplayerkey(current_player - 1, "colors"));
4880 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4882 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4883 color = '1 0 0' * hud_dock_color_team;
4887 string hud_dock_color = autocvar_hud_dock_color;
4888 if(hud_dock_color == "shirt") {
4889 f = stof(getplayerkey(current_player - 1, "colors"));
4890 color = colormapPaletteColor(floor(f / 16), 0);
4892 else if(hud_dock_color == "pants") {
4893 f = stof(getplayerkey(current_player - 1, "colors"));
4894 color = colormapPaletteColor(mod(f, 16), 1);
4897 color = stov(hud_dock_color);
4901 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4902 if(precache_pic(pic) == "") {
4903 pic = strcat(hud_skin_path, "/dock_medium");
4904 if(precache_pic(pic) == "") {
4905 pic = "gfx/hud/default/dock_medium";
4908 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4911 // cache the panel order into the panel_order array
4912 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4913 for(i = 0; i < HUD_PANEL_NUM; ++i)
4914 panel_order[i] = -1;
4916 float p_num, warning;
4917 float argc = tokenize_console(autocvar__hud_panelorder);
4918 if (argc > HUD_PANEL_NUM)
4920 //first detect wrong/missing panel numbers
4921 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4922 p_num = stof(argv(i));
4923 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4924 if (panel_order[p_num] == -1) //found for the first time?
4925 s = strcat(s, ftos(p_num), " ");
4926 panel_order[p_num] = 1; //mark as found
4931 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4932 if (panel_order[i] == -1) {
4934 s = strcat(s, ftos(i), " "); //add missing panel number
4938 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4940 cvar_set("_hud_panelorder", s);
4941 if(hud_panelorder_prev)
4942 strunzone(hud_panelorder_prev);
4943 hud_panelorder_prev = strzone(s);
4945 //now properly set panel_order
4946 tokenize_console(s);
4947 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4948 panel_order[i] = stof(argv(i));
4952 hud_draw_maximized = 0;
4953 // draw panels in order specified by panel_order array
4954 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4955 HUD_DrawPanel(panel_order[i]);
4957 hud_draw_maximized = 1; // panels that may be maximized must check this var
4958 // draw maximized panels on top
4959 if(hud_panel_radar_maximized)
4961 if(autocvar__con_chat_maximized)
4964 if(autocvar__hud_configure)
4968 HUD_Panel_UpdatePosSizeForId(tab_panel)
4969 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4971 if(highlightedPanel != -1)
4973 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4974 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4978 hud_configure_prev = autocvar__hud_configure;
4980 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again