7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if not(playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WEPSET_DECLARE_A(weapons_stat);
451 WEPSET_COPY_AS(weapons_stat);
453 float screen_ar, center_x = 0, center_y;
454 float weapon_count, weapon_id;
455 float row, column, rows = 0, columns;
456 float aspect = autocvar_hud_panel_weapons_aspect;
458 float panel_weapon_accuracy;
460 float timeout = autocvar_hud_panel_weapons_timeout;
461 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
464 float ammo_type, ammo_full;
465 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466 vector ammo_color = '1 0 1';
467 float ammo_alpha = 1;
469 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
470 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
472 vector weapon_pos, weapon_size = '0 0 0';
473 local noref vector old_panel_size; // fteqcc sucks
476 // check to see if we want to continue
477 if(hud != HUD_NORMAL) { return; }
479 if(!autocvar__hud_configure)
481 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
483 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
486 weaponprevtime = time;
491 // update generic hud functions
492 HUD_Panel_UpdateCvars();
493 HUD_Panel_ApplyFadeAlpha();
495 draw_beginBoldFont();
497 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
498 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
501 if(weaponorder_bypriority)
502 strunzone(weaponorder_bypriority);
503 if(weaponorder_byimpulse)
504 strunzone(weaponorder_byimpulse);
506 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
507 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
508 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
511 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
513 self = get_weaponinfo(i);
514 if(self.impulse >= 0)
516 weaponorder[weapon_cnt] = self;
520 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
521 weaponorder[i] = world;
522 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
524 weaponorder_cmp_str = string_null;
527 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
530 // determine which weapons are going to be shown
531 if (autocvar_hud_panel_weapons_onlyowned)
533 if(autocvar__hud_configure)
535 if (WEPSET_EMPTY_A(weapons_stat))
536 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
537 WEPSET_OR_AW(weapons_stat, i);
539 if(menu_enabled != 2)
540 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
543 // do we own this weapon?
545 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
546 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
549 // add it anyway if weaponcomplain is shown
553 // might as well commit suicide now, no reason to live ;)
554 if (weapon_count == 0)
560 old_panel_size = panel_size;
562 old_panel_size -= '2 2 0' * panel_bg_padding;
564 // first find values for the standard table (with all the weapons)
565 rows = old_panel_size_y/old_panel_size_x;
566 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
567 columns = ceil(WEP_COUNT/rows);
568 weapon_size_x = old_panel_size_x / columns;
569 weapon_size_y = old_panel_size_y / rows;
571 // change table values to include only the owned weapons
572 // weapon_size won't be changed
573 if(weapon_count <= rows)
579 columns = ceil(weapon_count / rows);
581 // reduce size of the panel
582 panel_size_x = columns * weapon_size_x;
583 panel_size_y = rows * weapon_size_y;
584 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
585 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
587 panel_size += '2 2 0' * panel_bg_padding;
590 weapon_count = WEP_COUNT;
592 // animation for fading in/out the panel respectively when not in use
593 if(!autocvar__hud_configure)
595 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
597 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
599 // fade the panel alpha
600 if(autocvar_hud_panel_weapons_timeout_effect == 1)
602 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
603 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
605 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
607 panel_bg_alpha *= (1 - f);
608 panel_fg_alpha *= (1 - f);
611 // move the panel off the screen
612 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
614 f *= f; // for a cooler movement
615 center_x = panel_pos_x + panel_size_x/2;
616 center_y = panel_pos_y + panel_size_y/2;
617 screen_ar = vid_conwidth/vid_conheight;
618 if (center_x/center_y < screen_ar) //bottom left
620 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
621 panel_pos_y += f * (vid_conheight - panel_pos_y);
623 panel_pos_x -= f * (panel_pos_x + panel_size_x);
627 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
628 panel_pos_x += f * (vid_conwidth - panel_pos_x);
630 panel_pos_y -= f * (panel_pos_y + panel_size_y);
633 center_x = -1; // mark the panel as off screen
635 weaponprevtime = time - (1 - f) * timein_effect_length;
637 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
639 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
641 // fade the panel alpha
642 if(autocvar_hud_panel_weapons_timeout_effect == 1)
644 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
645 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
647 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
649 panel_bg_alpha *= (f);
650 panel_fg_alpha *= (f);
653 // move the panel back on screen
654 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
656 f *= f; // for a cooler movement
658 center_x = panel_pos_x + panel_size_x/2;
659 center_y = panel_pos_y + panel_size_y/2;
660 screen_ar = vid_conwidth/vid_conheight;
661 if (center_x/center_y < screen_ar) //bottom left
663 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
664 panel_pos_y += f * (vid_conheight - panel_pos_y);
666 panel_pos_x -= f * (panel_pos_x + panel_size_x);
670 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
671 panel_pos_x += f * (vid_conwidth - panel_pos_x);
673 panel_pos_y -= f * (panel_pos_y + panel_size_y);
679 // draw the background, then change the virtual size of it to better fit other items inside
690 panel_pos += '1 1 0' * panel_bg_padding;
691 panel_size -= '2 2 0' * panel_bg_padding;
694 // after the sizing and animations are done, update the other values
696 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
698 rows = panel_size_y/panel_size_x;
699 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
700 columns = ceil(weapon_count/rows);
701 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
704 // calculate position/size for visual bar displaying ammount of ammo status
705 if (autocvar_hud_panel_weapons_ammo)
707 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
708 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
710 if(weapon_size_x/weapon_size_y > aspect)
712 barsize_x = aspect * weapon_size_y;
713 barsize_y = weapon_size_y;
714 baroffset_x = (weapon_size_x - barsize_x) / 2;
718 barsize_y = 1/aspect * weapon_size_x;
719 barsize_x = weapon_size_x;
720 baroffset_y = (weapon_size_y - barsize_y) / 2;
723 if(autocvar_hud_panel_weapons_accuracy)
724 Accuracy_LoadColors();
727 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
729 // retrieve information about the current weapon to be drawn
730 self = weaponorder[i];
731 weapon_id = self.impulse;
733 // skip if this weapon doesn't exist
734 if(!self || weapon_id < 0) { continue; }
736 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
737 if(autocvar_hud_panel_weapons_onlyowned)
738 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
741 // figure out the drawing position of weapon
742 weapon_pos = (panel_pos
743 + eX * column * weapon_size_x
744 + eY * row * weapon_size_y);
746 // draw background behind currently selected weapon
747 if(self.weapon == switchweapon)
748 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
750 // draw the weapon accuracy
751 if(autocvar_hud_panel_weapons_accuracy)
753 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
754 if(panel_weapon_accuracy >= 0)
756 color = Accuracy_GetColor(panel_weapon_accuracy);
757 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
761 // drawing all the weapon items
762 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
764 // draw the weapon image
765 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
767 // draw weapon label string
768 switch(autocvar_hud_panel_weapons_label)
770 case 1: // weapon number
771 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
775 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
778 case 3: // weapon name
779 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
786 // draw ammo status bar
787 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
790 ammo_type = GetAmmoTypeForWep(self.weapon);
792 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
797 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
798 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
799 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
800 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
801 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
802 default: ammo_full = 60;
806 weapon_pos_x + baroffset_x,
807 weapon_pos_y + baroffset_y,
808 barsize_x * bound(0, a/ammo_full, 1),
810 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
815 else // draw a "ghost weapon icon" if you don't have the weapon
817 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
820 // draw the complain message
821 if(self.weapon == complain_weapon)
824 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
826 a = ((complain_weapon_time + when > time) ? 1 : 0);
829 if(complain_weapon_type == 0) {
830 s = _("Out of ammo");
831 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
833 else if(complain_weapon_type == 1) {
835 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
838 s = _("Unavailable");
839 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
841 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
842 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
843 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
846 // continue with new position for the next weapon
861 float GetAmmoItemCode(float i)
865 case 0: return IT_SHELLS;
866 case 1: return IT_NAILS;
867 case 2: return IT_ROCKETS;
868 case 3: return IT_CELLS;
869 case 4: return IT_FUEL;
874 string GetAmmoPicture(float i)
878 case 0: return "ammo_shells";
879 case 1: return "ammo_bullets";
880 case 2: return "ammo_rockets";
881 case 3: return "ammo_cells";
882 case 4: return "ammo_fuel";
887 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
890 if(autocvar__hud_configure)
892 currently_selected = (itemcode == 2); //rockets always selected
893 a = 31 + mod(itemcode*93, 128);
896 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
900 color = '0 0.5 0.75';
907 if(currently_selected)
912 vector picpos, numpos;
913 if(autocvar_hud_panel_ammo_iconalign)
916 picpos = myPos + eX * 2 * mySize_y;
920 numpos = myPos + eX * mySize_y;
924 if (currently_selected)
925 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
927 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
928 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
930 if(autocvar_hud_panel_ammo_text)
932 if(a > 0 || infinite_ammo)
933 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
934 else // "ghost" ammo count
935 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
937 if(a > 0 || infinite_ammo)
938 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
939 else // "ghost" ammo icon
940 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
945 if(hud != HUD_NORMAL) return;
946 if(!autocvar__hud_configure)
948 if(!autocvar_hud_panel_ammo) return;
949 if(spectatee_status == -1) return;
952 HUD_Panel_UpdateCvars();
953 HUD_Panel_ApplyFadeAlpha();
955 draw_beginBoldFont();
964 pos += '1 1 0' * panel_bg_padding;
965 mySize -= '2 2 0' * panel_bg_padding;
968 float rows = 0, columns, row, column;
970 if (autocvar_hud_panel_ammo_onlycurrent)
974 rows = mySize_y/mySize_x;
975 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
976 // ^^^ ammo item aspect goes here
978 columns = ceil(AMMO_COUNT/rows);
980 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
983 local vector offset = '0 0 0'; // fteqcc sucks
985 if(ammo_size_x/ammo_size_y > 3)
987 newSize = 3 * ammo_size_y;
988 offset_x = ammo_size_x - newSize;
990 ammo_size_x = newSize;
994 newSize = 1/3 * ammo_size_x;
995 offset_y = ammo_size_y - newSize;
997 ammo_size_y = newSize;
1000 float i, stat_items, currently_selected, infinite_ammo;
1001 infinite_ammo = FALSE;
1002 if (autocvar_hud_panel_ammo_onlycurrent)
1004 if(autocvar__hud_configure)
1006 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1010 stat_items = getstati(STAT_ITEMS, 0, 24);
1011 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1012 infinite_ammo = TRUE;
1013 for (i = 0; i < AMMO_COUNT; ++i) {
1014 currently_selected = stat_items & GetAmmoItemCode(i);
1015 if (currently_selected)
1017 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1025 stat_items = getstati(STAT_ITEMS, 0, 24);
1026 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1027 infinite_ammo = TRUE;
1029 for (i = 0; i < AMMO_COUNT; ++i) {
1030 currently_selected = stat_items & GetAmmoItemCode(i);
1031 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1036 column = column + 1;
1044 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1046 vector newPos = '0 0 0', newSize = '0 0 0';
1047 vector picpos, numpos;
1051 if(mySize_y/mySize_x > 2)
1053 newSize_y = 2 * mySize_x;
1054 newSize_x = mySize_x;
1056 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1061 newSize_x = 1/2 * mySize_y;
1062 newSize_y = mySize_y;
1064 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1068 if(icon_right_align)
1071 picpos = newPos + eY * newSize_x;
1076 numpos = newPos + eY * newSize_x;
1080 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1081 // make number smaller than icon, it looks better
1082 // reduce only y to draw numbers with different number of digits with the same y size
1083 numpos_y += newSize_y * ((1 - 0.7) / 2);
1085 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1089 if(mySize_x/mySize_y > 3)
1091 newSize_x = 3 * mySize_y;
1092 newSize_y = mySize_y;
1094 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1099 newSize_y = 1/3 * mySize_x;
1100 newSize_x = mySize_x;
1102 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1106 if(icon_right_align) // right align
1109 picpos = newPos + eX * 2 * newSize_y;
1113 numpos = newPos + eX * newSize_y;
1117 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1118 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1119 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1120 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1123 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1125 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1130 void HUD_Powerups(void)
1132 float strength_time, shield_time, superweapons_time;
1133 if(!autocvar__hud_configure)
1135 if(!autocvar_hud_panel_powerups) return;
1136 if(spectatee_status == -1) return;
1137 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1138 if (getstati(STAT_HEALTH) <= 0) return;
1140 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1141 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1142 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1144 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1145 superweapons_time = 99; // force max
1147 // prevent stuff to show up on mismatch that will be fixed next frame
1148 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1149 superweapons_time = 0;
1155 superweapons_time = 13;
1158 HUD_Panel_UpdateCvars();
1159 HUD_Panel_ApplyFadeAlpha();
1161 draw_beginBoldFont();
1165 mySize = panel_size;
1167 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1168 if(panel_bg_padding)
1170 pos += '1 1 0' * panel_bg_padding;
1171 mySize -= '2 2 0' * panel_bg_padding;
1174 float panel_ar = mySize_x/mySize_y;
1175 float is_vertical = (panel_ar < 1);
1176 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1178 float superweapons_is = -1;
1180 if(superweapons_time)
1185 superweapons_is = 0;
1187 superweapons_is = 2;
1192 superweapons_is = 1;
1194 superweapons_is = 2;
1198 // FIXME handle superweapons here
1199 if(superweapons_is == 0)
1201 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1203 mySize_x *= (1.0 / 3.0);
1204 superweapons_offset_x = mySize_x;
1205 if (autocvar_hud_panel_powerups_flip)
1206 shield_offset_x = 2*mySize_x;
1208 strength_offset_x = 2*mySize_x;
1212 mySize_y *= (1.0 / 3.0);
1213 superweapons_offset_y = mySize_y;
1214 if (autocvar_hud_panel_powerups_flip)
1215 shield_offset_y = 2*mySize_y;
1217 strength_offset_y = 2*mySize_y;
1222 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1225 if (autocvar_hud_panel_powerups_flip)
1226 shield_offset_x = mySize_x;
1228 strength_offset_x = mySize_x;
1233 if (autocvar_hud_panel_powerups_flip)
1234 shield_offset_y = mySize_y;
1236 strength_offset_y = mySize_y;
1240 float shield_baralign, strength_baralign, superweapons_baralign;
1241 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1243 if (autocvar_hud_panel_powerups_flip)
1245 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1246 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1247 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1248 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1252 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1253 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1254 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1255 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1258 if(superweapons_is == 0)
1260 superweapons_iconalign = strength_iconalign;
1261 superweapons_baralign = 2;
1263 else if(superweapons_is == 1)
1265 superweapons_offset = strength_offset;
1266 superweapons_iconalign = strength_iconalign;
1267 superweapons_baralign = strength_baralign;
1269 else // if(superweapons_is == 2)
1271 superweapons_offset = shield_offset;
1272 superweapons_iconalign = shield_iconalign;
1273 superweapons_baralign = shield_baralign;
1278 const float maxshield = 30;
1279 float shield = ceil(shield_time);
1280 if(autocvar_hud_panel_powerups_progressbar)
1281 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1282 if(autocvar_hud_panel_powerups_text)
1285 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1287 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1293 const float maxstrength = 30;
1294 float strength = ceil(strength_time);
1295 if(autocvar_hud_panel_powerups_progressbar)
1296 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1297 if(autocvar_hud_panel_powerups_text)
1300 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1302 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1306 if(superweapons_time)
1308 const float maxsuperweapons = 30;
1309 float superweapons = ceil(superweapons_time);
1310 if(autocvar_hud_panel_powerups_progressbar)
1311 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1312 if(autocvar_hud_panel_powerups_text)
1314 if(superweapons > 1)
1315 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1316 if(superweapons <= 5)
1317 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1324 // Health/armor (#3)
1327 // prev_* vars contain the health/armor at the previous FRAME
1328 // set to -1 when player is dead or was not playing
1329 float prev_health, prev_armor;
1330 float health_damagetime, armor_damagetime;
1331 float health_beforedamage, armor_beforedamage;
1332 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1333 float old_p_health, old_p_armor;
1334 float old_p_healthtime, old_p_armortime;
1335 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1336 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1337 float prev_p_health, prev_p_armor;
1339 void HUD_HealthArmor(void)
1341 float armor, health, fuel;
1342 if(!autocvar__hud_configure)
1344 if(!autocvar_hud_panel_healtharmor) return;
1345 if(hud != HUD_NORMAL) return;
1346 if(spectatee_status == -1) return;
1348 health = getstati(STAT_HEALTH);
1354 armor = getstati(STAT_ARMOR);
1356 // code to check for spectatee_status changes is in Ent_ClientData()
1357 // prev_p_health and prev_health can be set to -1 there
1359 if (prev_p_health == -1)
1362 health_beforedamage = 0;
1363 armor_beforedamage = 0;
1364 health_damagetime = 0;
1365 armor_damagetime = 0;
1366 prev_health = health;
1368 old_p_health = health;
1369 old_p_armor = armor;
1370 prev_p_health = health;
1371 prev_p_armor = armor;
1373 else if (prev_health == -1)
1375 //start the load effect
1376 health_damagetime = 0;
1377 armor_damagetime = 0;
1381 fuel = getstati(STAT_FUEL);
1390 HUD_Panel_UpdateCvars();
1391 HUD_Panel_ApplyFadeAlpha();
1394 mySize = panel_size;
1396 HUD_Panel_DrawBg(1);
1397 if(panel_bg_padding)
1399 pos += '1 1 0' * panel_bg_padding;
1400 mySize -= '2 2 0' * panel_bg_padding;
1403 float baralign = autocvar_hud_panel_healtharmor_baralign;
1404 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1406 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1407 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1408 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1411 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1416 float maxtotal = maxhealth + maxarmor;
1418 if(v_z) // NOT fully armored
1420 biggercount = "health";
1421 if(autocvar_hud_panel_healtharmor_progressbar)
1422 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1424 if(autocvar_hud_panel_healtharmor_text)
1425 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1429 biggercount = "armor";
1430 if(autocvar_hud_panel_healtharmor_progressbar)
1431 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1433 if(autocvar_hud_panel_healtharmor_text)
1434 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1436 if(autocvar_hud_panel_healtharmor_text)
1437 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1440 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1444 float panel_ar = mySize_x/mySize_y;
1445 float is_vertical = (panel_ar < 1);
1446 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1447 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1450 if (autocvar_hud_panel_healtharmor_flip)
1451 health_offset_x = mySize_x;
1453 armor_offset_x = mySize_x;
1458 if (autocvar_hud_panel_healtharmor_flip)
1459 health_offset_y = mySize_y;
1461 armor_offset_y = mySize_y;
1464 float health_baralign, armor_baralign, fuel_baralign;
1465 float health_iconalign, armor_iconalign;
1466 if (autocvar_hud_panel_healtharmor_flip)
1468 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1469 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1470 fuel_baralign = health_baralign;
1471 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1476 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1477 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1478 fuel_baralign = armor_baralign;
1479 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1480 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1485 if(autocvar_hud_panel_healtharmor_progressbar)
1487 float p_health, pain_health_alpha;
1489 pain_health_alpha = 1;
1490 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1492 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1494 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1496 if (time - old_p_healthtime < 1)
1497 old_p_health = prev_p_health;
1499 old_p_health = prev_health;
1500 old_p_healthtime = time;
1502 if (time - old_p_healthtime < 1)
1504 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1505 prev_p_health = p_health;
1508 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1510 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1512 if (time - health_damagetime >= 1)
1513 health_beforedamage = prev_health;
1514 health_damagetime = time;
1516 if (time - health_damagetime < 1)
1518 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1519 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1522 prev_health = health;
1524 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1526 float BLINK_FACTOR = 0.15;
1527 float BLINK_BASE = 0.85;
1528 float BLINK_FREQ = 9;
1529 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1532 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1534 if(autocvar_hud_panel_healtharmor_text)
1535 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1540 if(autocvar_hud_panel_healtharmor_progressbar)
1544 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1546 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1548 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1550 if (time - old_p_armortime < 1)
1551 old_p_armor = prev_p_armor;
1553 old_p_armor = prev_armor;
1554 old_p_armortime = time;
1556 if (time - old_p_armortime < 1)
1558 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1559 prev_p_armor = p_armor;
1562 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1564 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1566 if (time - armor_damagetime >= 1)
1567 armor_beforedamage = prev_armor;
1568 armor_damagetime = time;
1570 if (time - armor_damagetime < 1)
1572 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1573 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1578 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1580 if(autocvar_hud_panel_healtharmor_text)
1581 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1587 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1591 mySize_x *= 2; //restore full panel size
1592 else if (panel_ar < 1/4)
1593 mySize_y *= 2; //restore full panel size
1594 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1599 // Notification area (#4)
1602 void HUD_Notify_Push(string icon, string attacker, string victim)
1607 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1608 notify_times[kn_index] = time;
1611 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1612 notify_icon[kn_index] = strzone(icon);
1615 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1616 notify_attackers[kn_index] = strzone(attacker);
1619 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1620 notify_victims[kn_index] = strzone(victim);
1624 void HUD_Notify(void)
1626 if(!autocvar__hud_configure)
1628 if(!autocvar_hud_panel_notify) return;
1631 HUD_Panel_UpdateCvars();
1632 HUD_Panel_ApplyFadeAlpha();
1635 mySize = panel_size;
1637 HUD_Panel_DrawBg(1);
1638 if(panel_bg_padding)
1640 pos += '1 1 0' * panel_bg_padding;
1641 mySize -= '2 2 0' * panel_bg_padding;
1644 float entries, height;
1645 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1646 height = mySize_y/entries;
1649 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1650 fontsize = '0.5 0.5 0' * fontheight;
1654 when = autocvar_hud_panel_notify_time;
1656 fadetime = autocvar_hud_panel_notify_fadetime;
1658 vector pos_attacker, pos_victim, pos_icon;
1659 float width_attacker;
1660 string attacker, victim, icon;
1662 float i, j, step, limit;
1663 if(autocvar_hud_panel_notify_flip) //order items from the top down
1669 else //order items from the bottom up
1676 for(j = kn_index; i != limit; i += step, ++j)
1678 if(autocvar__hud_configure)
1682 else // inverse order
1683 a = entries - 1 - i;
1684 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1685 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1686 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1687 a = bound(0, (when - a) / 4, 1);
1688 goto hud_config_notifyprint;
1692 if (j == KN_MAX_ENTRIES)
1695 if(notify_times[j] + when > time)
1699 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1710 attacker = notify_attackers[j];
1711 victim = notify_victims[j];
1712 icon = notify_icon[j];
1715 //type = notify_deathtype[j];
1716 //w = DEATH_WEAPONOF(type);
1720 if((attacker != "") && (victim == ""))
1723 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1724 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1725 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1727 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1728 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1730 else if((attacker != "") && (victim != ""))
1732 // X [did action to] Y
1733 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1734 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1735 :hud_config_notifyprint
1736 width_attacker = stringwidth(attacker, TRUE, fontsize);
1737 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1738 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1739 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1741 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1742 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1743 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1752 string seconds_tostring(float sec)
1755 minutes = floor(sec / 60);
1757 sec -= minutes * 60;
1758 return sprintf("%d:%02d", minutes, sec);
1761 void HUD_Timer(void)
1763 if(!autocvar__hud_configure)
1765 if(!autocvar_hud_panel_timer) return;
1768 HUD_Panel_UpdateCvars();
1769 HUD_Panel_ApplyFadeAlpha();
1771 draw_beginBoldFont();
1775 mySize = panel_size;
1777 HUD_Panel_DrawBg(1);
1778 if(panel_bg_padding)
1780 pos += '1 1 0' * panel_bg_padding;
1781 mySize -= '2 2 0' * panel_bg_padding;
1785 float timelimit, elapsedTime, timeleft, minutesLeft;
1787 timelimit = getstatf(STAT_TIMELIMIT);
1789 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1790 timeleft = ceil(timeleft);
1792 minutesLeft = floor(timeleft / 60);
1795 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1796 timer_color = '1 1 1'; //white
1797 else if(minutesLeft >= 1)
1798 timer_color = '1 1 0'; //yellow
1800 timer_color = '1 0 0'; //red
1802 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1803 if (time < getstatf(STAT_GAMESTARTTIME)) {
1804 //while restart is still active, show 00:00
1805 timer = seconds_tostring(0);
1807 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1808 timer = seconds_tostring(elapsedTime);
1811 timer = seconds_tostring(timeleft);
1814 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1821 void HUD_Radar(void)
1823 if (!autocvar__hud_configure)
1825 if (hud_panel_radar_maximized)
1827 if (!hud_draw_maximized) return;
1831 if (autocvar_hud_panel_radar == 0) return;
1832 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1836 HUD_Panel_UpdateCvars();
1837 HUD_Panel_ApplyFadeAlpha();
1841 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1843 panel_size = autocvar_hud_panel_radar_maximized_size;
1844 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1845 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1846 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1847 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1849 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1850 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1852 switch(hud_panel_radar_maximized_zoommode)
1856 f = current_zoomfraction;
1859 f = 1 - current_zoomfraction;
1869 switch(hud_panel_radar_maximized_rotation)
1872 teamradar_angle = view_angles_y - 90;
1875 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1879 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1881 switch(hud_panel_radar_zoommode)
1885 f = current_zoomfraction;
1888 f = 1 - current_zoomfraction;
1898 switch(hud_panel_radar_rotation)
1901 teamradar_angle = view_angles_y - 90;
1904 teamradar_angle = 90 * hud_panel_radar_rotation;
1911 mySize = panel_size;
1913 HUD_Panel_DrawBg(1);
1914 if(panel_bg_padding)
1916 pos += '1 1 0' * panel_bg_padding;
1917 mySize -= '2 2 0' * panel_bg_padding;
1922 float scale2d, normalsize, bigsize;
1924 teamradar_origin2d = pos + 0.5 * mySize;
1925 teamradar_size2d = mySize;
1927 if(minimapname == "")
1930 teamradar_loadcvars();
1932 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1933 teamradar_size2d = mySize;
1935 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1937 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1938 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1940 // max-min distance must fit the radar in any rotation
1941 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1945 vector c0, c1, c2, c3, span;
1946 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1947 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1948 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1949 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1951 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1952 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1954 // max-min distance must fit the radar in x=x, y=y
1956 teamradar_size2d_x * scale2d / (1.05 * span_x),
1957 teamradar_size2d_y * scale2d / (1.05 * span_y)
1961 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1962 if(bigsize > normalsize)
1963 normalsize = bigsize;
1967 + (1 - f) * normalsize;
1968 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1970 + (1 - f) * view_origin);
1979 draw_teamradar_background(hud_panel_radar_foreground_alpha);
1981 for(tm = world; (tm = find(tm, classname, "radarlink")); )
1982 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1983 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1984 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1985 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1987 color2 = GetPlayerColor(tm.sv_entnum);
1988 //if(color == NUM_SPECTATOR || color == color2)
1989 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1991 draw_teamradar_player(view_origin, view_angles, '1 1 1');
1993 drawresetcliparea();
1998 void HUD_UpdatePlayerTeams();
1999 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2002 entity tm = world, pl;
2003 #define SCOREPANEL_MAX_ENTRIES 6
2004 #define SCOREPANEL_ASPECTRATIO 2
2005 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2006 vector fontsize = '1 1 0' * (mySize_y/entries);
2008 vector rgb, score_color;
2010 score_color = '1 1 1';
2012 float name_size = mySize_x*0.75;
2013 float spacing_size = mySize_x*0.04;
2014 const float highlight_alpha = 0.2;
2015 float i = 0, me_printed = 0, first_pl = 0;
2017 if (autocvar__hud_configure)
2019 float players_per_team = 0;
2022 // show team scores in the first line
2023 float score_size = mySize_x / team_count;
2024 players_per_team = max(2, ceil((entries - 1) / team_count));
2025 for(i=0; i<team_count; ++i) {
2026 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2027 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2028 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2031 pos_y += fontsize_y;
2033 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2034 for (i=first_pl; i<entries; ++i)
2036 //simulate my score is lower than all displayed players,
2037 //so that I don't appear at all showing pure rankings.
2038 //This is to better show the difference between the 2 ranking views
2039 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2042 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2043 s = GetPlayerName(player_localnum);
2048 s = sprintf(_("Player %d"), i + 1 - first_pl);
2053 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2054 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2055 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2056 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2057 pos_y += fontsize_y;
2062 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2063 HUD_UpdatePlayerTeams();
2066 // show team scores in the first line
2067 float score_size = mySize_x / team_count;
2068 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2069 if(tm.team == NUM_SPECTATOR)
2071 if (tm.team == myteam)
2072 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2073 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2077 pos_y += fontsize_y;
2078 tm = teams.sort_next;
2083 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2085 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2088 if (i == entries-1 && !me_printed && pl != me)
2089 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2091 for (pl = me.sort_next; pl; pl = pl.sort_next)
2092 if (pl.team != NUM_SPECTATOR)
2096 rgb = '1 1 0'; //not last but not among the leading players: yellow
2098 rgb = '1 0 0'; //last: red
2105 rgb = '0 1 0'; //first: green
2107 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2110 score_color = Team_ColorRGB(pl.team) * 0.8;
2111 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2112 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2113 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2114 pos_y += fontsize_y;
2117 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2120 void HUD_Score(void)
2122 if(!autocvar__hud_configure)
2124 if(!autocvar_hud_panel_score) return;
2125 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2128 HUD_Panel_UpdateCvars();
2129 HUD_Panel_ApplyFadeAlpha();
2132 mySize = panel_size;
2134 HUD_Panel_DrawBg(1);
2135 if(panel_bg_padding)
2137 pos += '1 1 0' * panel_bg_padding;
2138 mySize -= '2 2 0' * panel_bg_padding;
2141 float score, distribution = 0;
2143 vector distribution_color;
2146 #ifdef COMPAT_XON050_ENGINE
2147 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2149 me = playerslots[player_localentnum - 1];
2152 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2153 string timer, distrtimer;
2155 pl = players.sort_next;
2158 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2159 if(pl.scores[ps_primary] == 0)
2162 score = me.(scores[ps_primary]);
2163 timer = TIME_ENCODED_TOSTRING(score);
2165 draw_beginBoldFont();
2166 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2167 // distribution display
2168 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2170 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2172 if (distribution <= 0) {
2173 distribution_color = '0 1 0';
2177 distribution_color = '1 0 0';
2180 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2182 // race record display
2183 if (distribution <= 0)
2184 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2185 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2187 } else if (!teamplay) { // non-teamgames
2188 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2190 HUD_Score_Rankings(pos, mySize, me, 0);
2193 // me vector := [team/connected frags id]
2194 pl = players.sort_next;
2198 if(autocvar__hud_configure)
2201 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2205 score = me.(scores[ps_primary]);
2206 if(autocvar__hud_configure)
2209 if(distribution >= 5)
2210 distribution_color = eY;
2211 else if(distribution >= 0)
2212 distribution_color = '1 1 1';
2213 else if(distribution >= -5)
2214 distribution_color = '1 1 0';
2216 distribution_color = eX;
2218 string distribution_str;
2219 distribution_str = ftos(distribution);
2220 draw_beginBoldFont();
2221 if (distribution >= 0)
2223 if (distribution > 0)
2224 distribution_str = strcat("+", distribution_str);
2225 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2227 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2228 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2230 } else { // teamgames
2231 float scores_count = 0, row, column, rows = 0, columns = 0;
2232 local noref vector offset = '0 0 0';
2233 vector score_pos, score_size; //for scores other than myteam
2234 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2236 for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2238 if (autocvar_hud_panel_score_rankings)
2240 HUD_Score_Rankings(pos, mySize, me, scores_count);
2243 rows = mySize_y/mySize_x;
2244 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2245 // ^^^ ammo item aspect goes here
2247 columns = ceil(scores_count/rows);
2249 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2252 if(score_size_x/score_size_y > 3)
2254 newSize = 3 * score_size_y;
2255 offset_x = score_size_x - newSize;
2256 pos_x += offset_x/2;
2257 score_size_x = newSize;
2261 newSize = 1/3 * score_size_x;
2262 offset_y = score_size_y - newSize;
2263 pos_y += offset_y/2;
2264 score_size_y = newSize;
2268 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2270 float max_fragcount;
2271 max_fragcount = -99;
2272 draw_beginBoldFont();
2274 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2275 if(tm.team == NUM_SPECTATOR)
2277 score = tm.(teamscores[ts_primary]);
2278 if(autocvar__hud_configure)
2281 if (score > max_fragcount)
2282 max_fragcount = score;
2284 if (spectatee_status == -1)
2286 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2287 if (max_fragcount == score)
2288 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2289 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2297 else if(tm.team == myteam) {
2298 if (max_fragcount == score)
2299 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2300 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2302 if (max_fragcount == score)
2303 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2304 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2314 void HUD_RaceTimer (void)
2316 if(!autocvar__hud_configure)
2318 if(!autocvar_hud_panel_racetimer) return;
2319 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2320 if(spectatee_status == -1) return;
2323 HUD_Panel_UpdateCvars();
2324 HUD_Panel_ApplyFadeAlpha();
2326 draw_beginBoldFont();
2330 mySize = panel_size;
2332 HUD_Panel_DrawBg(1);
2333 if(panel_bg_padding)
2335 pos += '1 1 0' * panel_bg_padding;
2336 mySize -= '2 2 0' * panel_bg_padding;
2339 // always force 4:1 aspect
2340 vector newSize = '0 0 0';
2341 if(mySize_x/mySize_y > 4)
2343 newSize_x = 4 * mySize_y;
2344 newSize_y = mySize_y;
2346 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2350 newSize_y = 1/4 * mySize_x;
2351 newSize_x = mySize_x;
2353 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2358 string s, forcetime;
2360 if(autocvar__hud_configure)
2363 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2364 s = _("^1Intermediate 1 (+15.42)");
2365 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2366 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2367 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2369 else if(race_checkpointtime)
2371 a = bound(0, 2 - (time - race_checkpointtime), 1);
2374 if(a > 0) // just hit a checkpoint?
2376 if(race_checkpoint != 254)
2378 if(race_time && race_previousbesttime)
2379 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2381 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2383 forcetime = TIME_ENCODED_TOSTRING(race_time);
2388 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2390 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2391 if(a > 0) // next one?
2393 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2398 if(s != "" && a > 0)
2400 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2403 if(race_penaltytime)
2405 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2408 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2409 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2415 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2416 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2421 if(race_laptime && race_checkpoint != 255)
2423 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2424 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2429 if(race_mycheckpointtime)
2431 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2432 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2433 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2435 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2437 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2438 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2439 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2442 if(race_penaltytime && !race_penaltyaccumulator)
2444 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2445 a = bound(0, (1 + t - time), 1);
2449 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2451 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2452 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2462 float vote_yescount;
2465 float vote_highlighted; // currently selected vote
2467 float vote_active; // is there an active vote?
2468 float vote_prev; // previous state of vote_active to check for a change
2470 float vote_change; // "time" when vote_active changed
2474 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2477 if (autocvar__hud_configure)
2481 print(_("^1You must answer before entering hud configure mode\n"));
2482 cvar_set("_hud_configure", "0");
2484 if(vote_called_vote)
2485 strunzone(vote_called_vote);
2486 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2487 uid2name_dialog = 1;
2490 if(!autocvar__hud_configure)
2492 if(!autocvar_hud_panel_vote) return;
2494 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2495 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2497 if(panel_bg_alpha_str == "") {
2498 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2500 panel_bg_alpha = stof(panel_bg_alpha_str);
2511 if(vote_active != vote_prev) {
2513 vote_prev = vote_active;
2516 if(vote_active || autocvar__hud_configure)
2517 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2519 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2524 HUD_Panel_UpdateCvars();
2525 HUD_Panel_ApplyFadeAlpha();
2529 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2530 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2533 // these must be below above block
2536 mySize = panel_size;
2538 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2539 HUD_Panel_DrawBg(a);
2540 a = panel_fg_alpha * a;
2542 if(panel_bg_padding)
2544 pos += '1 1 0' * panel_bg_padding;
2545 mySize -= '2 2 0' * panel_bg_padding;
2548 // always force 3:1 aspect
2549 vector newSize = '0 0 0';
2550 if(mySize_x/mySize_y > 3)
2552 newSize_x = 3 * mySize_y;
2553 newSize_y = mySize_y;
2555 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2559 newSize_y = 1/3 * mySize_x;
2560 newSize_x = mySize_x;
2562 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2566 s = _("A vote has been called for:");
2568 s = _("Allow servers to store and display your name?");
2569 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2570 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2571 if(autocvar__hud_configure)
2572 s = _("^1Configure the HUD");
2573 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2575 // print the yes/no counts
2576 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2577 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2578 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2579 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2581 // draw the progress bar backgrounds
2582 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2584 // draw the highlights
2585 if(vote_highlighted == 1) {
2586 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2587 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2589 else if(vote_highlighted == -1) {
2590 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2591 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2594 // draw the progress bars
2595 if(vote_yescount && vote_needed)
2597 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2598 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2601 if(vote_nocount && vote_needed)
2603 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2604 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2607 drawresetcliparea();
2610 // Mod icons panel (#10)
2613 float mod_active; // is there any active mod icon?
2615 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2628 stat = getstati(STAT_REDALIVE);
2629 pic = "player_red.tga";
2633 stat = getstati(STAT_BLUEALIVE);
2634 pic = "player_blue.tga";
2638 stat = getstati(STAT_YELLOWALIVE);
2639 pic = "player_yellow.tga";
2644 stat = getstati(STAT_PINKALIVE);
2645 pic = "player_pink.tga";
2650 if(mySize_x/mySize_y > aspect_ratio)
2652 i = aspect_ratio * mySize_y;
2653 myPos_x = myPos_x + (mySize_x - i) / 2;
2658 i = 1/aspect_ratio * mySize_x;
2659 myPos_y = myPos_y + (mySize_y - i) / 2;
2665 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2666 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2669 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2672 // Clan Arena and Freeze Tag HUD modicons
2673 void HUD_Mod_CA(vector myPos, vector mySize)
2675 mod_active = 1; // required in each mod function that always shows something
2677 float teams_count = 0;
2678 for(tm = teams.sort_next; tm; tm = tm.sort_next)
2679 if(tm.team != NUM_SPECTATOR)
2683 if(gametype == MAPINFO_TYPE_CA)
2684 layout = autocvar_hud_panel_modicons_ca_layout;
2685 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2686 layout = autocvar_hud_panel_modicons_freezetag_layout;
2687 float rows, columns, aspect_ratio;
2688 rows = mySize_y/mySize_x;
2689 aspect_ratio = (layout) ? 2 : 1;
2690 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
2691 columns = ceil(teams_count/rows);
2694 float row = 0, column = 0;
2695 vector pos, itemSize;
2696 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2697 for(i=0; i<teams_count; ++i)
2699 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2701 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2712 // CTF HUD modicon section
2713 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2714 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2715 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2717 void HUD_Mod_CTF_Reset(void)
2719 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2722 void HUD_Mod_CTF(vector pos, vector mySize)
2724 vector redflag_pos, blueflag_pos;
2726 float f; // every function should have that
2728 float redflag, blueflag; // current status
2729 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2732 stat_items = getstati(STAT_ITEMS, 0, 24);
2733 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2734 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2736 if(redflag || blueflag)
2741 if(autocvar__hud_configure)
2747 // when status CHANGES, set old status into prevstatus and current status into status
2748 if (redflag != redflag_prevframe)
2750 redflag_statuschange_time = time;
2751 redflag_prevstatus = redflag_prevframe;
2752 redflag_prevframe = redflag;
2755 if (blueflag != blueflag_prevframe)
2757 blueflag_statuschange_time = time;
2758 blueflag_prevstatus = blueflag_prevframe;
2759 blueflag_prevframe = blueflag;
2762 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2763 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2765 float BLINK_FACTOR = 0.15;
2766 float BLINK_BASE = 0.85;
2768 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2770 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2772 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2774 string red_icon, red_icon_prevstatus;
2775 float red_alpha, red_alpha_prevstatus;
2776 red_alpha = red_alpha_prevstatus = 1;
2778 case 1: red_icon = "flag_red_taken"; break;
2779 case 2: red_icon = "flag_red_lost"; break;
2780 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2782 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2783 red_icon = "flag_red_shielded";
2785 red_icon = string_null;
2788 switch(redflag_prevstatus) {
2789 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2790 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2791 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2794 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2795 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2796 red_icon_prevstatus = "flag_red_shielded";
2798 red_icon_prevstatus = string_null;
2802 string blue_icon, blue_icon_prevstatus;
2803 float blue_alpha, blue_alpha_prevstatus;
2804 blue_alpha = blue_alpha_prevstatus = 1;
2806 case 1: blue_icon = "flag_blue_taken"; break;
2807 case 2: blue_icon = "flag_blue_lost"; break;
2808 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2810 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2811 blue_icon = "flag_blue_shielded";
2813 blue_icon = string_null;
2816 switch(blueflag_prevstatus) {
2817 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2818 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2819 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2822 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2823 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2824 blue_icon_prevstatus = "flag_blue_shielded";
2826 blue_icon_prevstatus = string_null;
2830 if(mySize_x > mySize_y) {
2831 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2833 blueflag_pos = pos + eX * 0.5 * mySize_x;
2836 redflag_pos = pos + eX * 0.5 * mySize_x;
2838 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2840 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2842 blueflag_pos = pos + eY * 0.5 * mySize_y;
2845 redflag_pos = pos + eY * 0.5 * mySize_y;
2847 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2850 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2851 if(red_icon_prevstatus && f < 1)
2852 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2854 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2856 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2857 if(blue_icon_prevstatus && f < 1)
2858 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2860 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2863 // Keyhunt HUD modicon section
2864 float kh_runheretime;
2866 void HUD_Mod_KH_Reset(void)
2871 void HUD_Mod_KH(vector pos, vector mySize)
2873 mod_active = 1; // keyhunt should never hide the mod icons panel
2877 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2879 kh_keys = getstati(STAT_KH_KEYS);
2882 if(mySize_x > mySize_y)
2884 p_y = pos_y + 0.25 * mySize_y;
2885 pa = p - eY * 0.25 * mySize_y;
2887 kh_size_x = mySize_x * 0.25;
2888 kh_size_y = 0.75 * mySize_y;
2889 kh_asize_x = mySize_x * 0.25;
2890 kh_asize_y = mySize_y * 0.25;
2894 p_y = pos_y + 0.125 * mySize_y;
2895 pa = p - eY * 0.125 * mySize_y;
2897 kh_size_x = mySize_x * 0.5;
2898 kh_size_y = 0.375 * mySize_y;
2899 kh_asize_x = mySize_x * 0.5;
2900 kh_asize_y = mySize_y * 0.125;
2907 for(i = 0; i < 4; ++i)
2909 key = floor(kh_keys / pow(32, i)) & 31;
2911 if(keyteam == 30 && keycount <= 4)
2913 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2917 // this yields 8 exactly if "RUN HERE" shows
2922 kh_runheretime = time;
2923 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2928 for(i = 0; i < 4; ++i)
2930 key = floor(kh_keys / pow(32, i)) & 31;
2943 default: // owned or dropped
2948 a = a * panel_fg_alpha;
2949 aa = aa * panel_fg_alpha;
2955 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2958 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2961 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2964 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2969 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2972 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2975 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2978 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2981 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2985 if(mySize_x > mySize_y)
2987 p_x += 0.25 * mySize_x;
2988 pa_x += 0.25 * mySize_x;
2994 p_y = pos_y + 0.625 * mySize_y;
2995 pa_y = pos_y + 0.5 * mySize_y;
3001 p_x += 0.5 * mySize_x;
3002 pa_x += 0.5 * mySize_x;
3008 // Keepaway HUD mod icon
3009 float kaball_prevstatus; // last remembered status
3010 float kaball_statuschange_time; // time when the status changed
3012 // we don't need to reset for keepaway since it immediately
3013 // autocorrects prevstatus as to if the player has the ball or not
3015 void HUD_Mod_Keepaway(vector pos, vector mySize)
3017 mod_active = 1; // keepaway should always show the mod HUD
3019 float BLINK_FACTOR = 0.15;
3020 float BLINK_BASE = 0.85;
3021 float BLINK_FREQ = 5;
3022 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3024 float stat_items = getstati(STAT_ITEMS, 0, 24);
3025 float kaball = (stat_items/IT_KEY1) & 1;
3027 if(kaball != kaball_prevstatus)
3029 kaball_statuschange_time = time;
3030 kaball_prevstatus = kaball;
3033 vector kaball_pos, kaball_size;
3035 if(mySize_x > mySize_y) {
3036 kaball_pos = pos + eX * 0.25 * mySize_x;
3037 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3039 kaball_pos = pos + eY * 0.25 * mySize_y;
3040 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3043 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3044 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3046 if(kaball_prevstatus && f < 1)
3047 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3050 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3054 // Nexball HUD mod icon
3055 void HUD_Mod_NexBall(vector pos, vector mySize)
3057 float stat_items, nb_pb_starttime, dt, p;
3059 stat_items = getstati(STAT_ITEMS, 0, 24);
3060 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3062 if (stat_items & IT_KEY1)
3067 //Manage the progress bar if any
3068 if (nb_pb_starttime > 0)
3070 dt = mod(time - nb_pb_starttime, nb_pb_period);
3071 // one period of positive triangle
3072 p = 2 * dt / nb_pb_period;
3076 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3079 if (stat_items & IT_KEY1)
3080 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3083 // Race/CTS HUD mod icons
3084 float crecordtime_prev; // last remembered crecordtime
3085 float crecordtime_change_time; // time when crecordtime last changed
3086 float srecordtime_prev; // last remembered srecordtime
3087 float srecordtime_change_time; // time when srecordtime last changed
3089 float race_status_time;
3090 float race_status_prev;
3091 string race_status_name_prev;
3092 void HUD_Mod_Race(vector pos, vector mySize)
3094 mod_active = 1; // race should never hide the mod icons panel
3096 me = playerslots[player_localnum];
3098 float f; // yet another function has this
3099 score = me.(scores[ps_primary]);
3101 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3102 return; // no records in the actual race
3104 // clientside personal record
3106 if(gametype == MAPINFO_TYPE_CTS)
3110 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3112 if(score && (score < t || !t)) {
3113 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3114 if(autocvar_cl_autodemo_delete_keeprecords)
3116 f = autocvar_cl_autodemo_delete;
3118 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3122 if(t != crecordtime_prev) {
3123 crecordtime_prev = t;
3124 crecordtime_change_time = time;
3127 vector textPos, medalPos;
3129 if(mySize_x > mySize_y) {
3130 // text on left side
3131 squareSize = min(mySize_y, mySize_x/2);
3132 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3133 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3136 squareSize = min(mySize_x, mySize_y/2);
3137 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3138 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3141 f = time - crecordtime_change_time;
3144 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3145 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3147 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3148 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3149 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3150 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3154 t = race_server_record;
3155 if(t != srecordtime_prev) {
3156 srecordtime_prev = t;
3157 srecordtime_change_time = time;
3159 f = time - srecordtime_change_time;
3162 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3163 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3165 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3166 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3167 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3168 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3171 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3172 race_status_time = time + 5;
3173 race_status_prev = race_status;
3174 if (race_status_name_prev)
3175 strunzone(race_status_name_prev);
3176 race_status_name_prev = strzone(race_status_name);
3181 a = bound(0, race_status_time - time, 1);
3184 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3188 rank = race_CheckName(race_status_name);
3192 rankname = count_ordinal(rank);
3195 namepos = medalPos + '0 0.8 0' * squareSize;
3197 rankpos = medalPos + '0 0.15 0' * squareSize;
3199 if(race_status == 0)
3200 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3201 else if(race_status == 1) {
3202 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3203 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3204 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3205 } else if(race_status == 2) {
3206 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3207 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3209 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3210 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3211 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3212 } else if(race_status == 3) {
3213 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3214 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3215 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3218 if (race_status_time - time <= 0) {
3219 race_status_prev = -1;
3221 if(race_status_name)
3222 strunzone(race_status_name);
3223 race_status_name = string_null;
3224 if(race_status_name_prev)
3225 strunzone(race_status_name_prev);
3226 race_status_name_prev = string_null;
3230 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3232 float stat, pps_ratio;
3243 stat = getstatf(STAT_DOM_PPS_RED);
3244 pic = "dom_icon_red";
3248 stat = getstatf(STAT_DOM_PPS_BLUE);
3249 pic = "dom_icon_blue";
3253 stat = getstatf(STAT_DOM_PPS_YELLOW);
3254 pic = "dom_icon_yellow";
3259 stat = getstatf(STAT_DOM_PPS_PINK);
3260 pic = "dom_icon_pink";
3264 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3266 if(mySize_x/mySize_y > aspect_ratio)
3268 i = aspect_ratio * mySize_y;
3269 myPos_x = myPos_x + (mySize_x - i) / 2;
3274 i = 1/aspect_ratio * mySize_x;
3275 myPos_y = myPos_y + (mySize_y - i) / 2;
3279 if (layout) // show text too
3282 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3283 if (layout == 2) // average pps
3284 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3285 else // percentage of average pps
3286 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3290 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3293 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3294 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3295 drawresetcliparea();
3299 void HUD_Mod_Dom(vector myPos, vector mySize)
3301 mod_active = 1; // required in each mod function that always shows something
3303 float teams_count = 0;
3304 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3305 if(tm.team != NUM_SPECTATOR)
3308 float layout = autocvar_hud_panel_modicons_dom_layout;
3309 float rows, columns, aspect_ratio;
3310 rows = mySize_y/mySize_x;
3311 aspect_ratio = (layout) ? 3 : 1;
3312 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3313 columns = ceil(teams_count/rows);
3316 float row = 0, column = 0;
3317 vector pos, itemSize;
3318 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3319 for(i=0; i<teams_count; ++i)
3321 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3323 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3334 float mod_prev; // previous state of mod_active to check for a change
3336 float mod_change; // "time" when mod_active changed
3338 void HUD_ModIcons(void)
3340 if(!autocvar__hud_configure)
3342 if(!autocvar_hud_panel_modicons) return;
3343 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3346 HUD_Panel_UpdateCvars();
3347 HUD_Panel_ApplyFadeAlpha();
3349 draw_beginBoldFont();
3353 mySize = panel_size;
3355 if(mod_active != mod_prev) {
3357 mod_prev = mod_active;
3360 if(mod_active || autocvar__hud_configure)
3361 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3363 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3366 HUD_Panel_DrawBg(mod_alpha);
3368 if(panel_bg_padding)
3370 pos += '1 1 0' * panel_bg_padding;
3371 mySize -= '2 2 0' * panel_bg_padding;
3374 // these MUST be ran in order to update mod_active
3375 if(gametype == MAPINFO_TYPE_KEYHUNT)
3376 HUD_Mod_KH(pos, mySize);
3377 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3378 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3379 else if(gametype == MAPINFO_TYPE_NEXBALL)
3380 HUD_Mod_NexBall(pos, mySize);
3381 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3382 HUD_Mod_Race(pos, mySize);
3383 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3384 HUD_Mod_CA(pos, mySize);
3385 else if(gametype == MAPINFO_TYPE_DOMINATION)
3386 HUD_Mod_Dom(pos, mySize);
3387 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3388 HUD_Mod_Keepaway(pos, mySize);
3393 // Draw pressed keys (#11)
3395 void HUD_PressedKeys(void)
3397 if(!autocvar__hud_configure)
3399 if(!autocvar_hud_panel_pressedkeys) return;
3400 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3403 HUD_Panel_UpdateCvars();
3404 HUD_Panel_ApplyFadeAlpha();
3407 mySize = panel_size;
3409 HUD_Panel_DrawBg(1);
3410 if(panel_bg_padding)
3412 pos += '1 1 0' * panel_bg_padding;
3413 mySize -= '2 2 0' * panel_bg_padding;
3416 // force custom aspect
3417 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3420 vector newSize = '0 0 0';
3421 if(mySize_x/mySize_y > aspect)
3423 newSize_x = aspect * mySize_y;
3424 newSize_y = mySize_y;
3426 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3430 newSize_y = 1/aspect * mySize_x;
3431 newSize_x = mySize_x;
3433 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3439 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3441 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3443 if(autocvar_hud_panel_pressedkeys_attack)
3445 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3446 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3450 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3451 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3452 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3454 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3455 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3456 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3459 // Handle chat as a panel (#12)
3463 if(!autocvar__hud_configure)
3465 if (!autocvar_hud_panel_chat)
3467 if (!autocvar_con_chatrect)
3468 cvar_set("con_chatrect", "0");
3471 if(autocvar__con_chat_maximized)
3472 if(!hud_draw_maximized) return;
3475 HUD_Panel_UpdateCvars();
3476 HUD_Panel_ApplyFadeAlpha();
3478 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3480 panel_pos_y = panel_bg_border;
3481 panel_size_y = vid_conheight - panel_bg_border * 2;
3482 if(panel_bg == "0") // force a border when maximized
3484 if(precache_pic(panel_bg) == "") {
3485 panel_bg = strcat(hud_skin_path, "/border_default");
3486 if(precache_pic(panel_bg) == "") {
3487 panel_bg = "gfx/hud/default/border_default";
3491 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3496 mySize = panel_size;
3498 HUD_Panel_DrawBg(1);
3500 if(panel_bg_padding)
3502 pos += '1 1 0' * panel_bg_padding;
3503 mySize -= '2 2 0' * panel_bg_padding;
3506 if (!autocvar_con_chatrect)
3507 cvar_set("con_chatrect", "1");
3509 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3510 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3512 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3513 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3515 if(autocvar__hud_configure)
3518 chatsize = '1 1 0' * autocvar_con_chatsize;
3519 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3521 for(i = 0; i < autocvar_con_chat; ++i)
3523 if(i == autocvar_con_chat - 1)
3526 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3527 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3528 pos_y += chatsize_y;
3533 // Engine info panel (#13)
3540 float frametimeavg1; // 1 frame ago
3541 float frametimeavg2; // 2 frames ago
3542 void HUD_EngineInfo(void)
3544 if(!autocvar__hud_configure)
3546 if(!autocvar_hud_panel_engineinfo) return;
3549 HUD_Panel_UpdateCvars();
3550 HUD_Panel_ApplyFadeAlpha();
3553 mySize = panel_size;
3555 HUD_Panel_DrawBg(1);
3556 if(panel_bg_padding)
3558 pos += '1 1 0' * panel_bg_padding;
3559 mySize -= '2 2 0' * panel_bg_padding;
3562 float currentTime = gettime(GETTIME_REALTIME);
3563 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3565 float currentframetime = currentTime - prevfps_time;
3566 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3567 frametimeavg2 = frametimeavg1;
3568 frametimeavg1 = frametimeavg;
3571 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3572 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3574 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3575 prevfps = (1/currentframetime);
3576 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3578 prevfps_time = currentTime;
3583 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3585 prevfps = framecounter/(currentTime - prevfps_time);
3587 prevfps_time = currentTime;
3592 color = HUD_Get_Num_Color (prevfps, 100);
3593 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3596 // Info messages panel (#14)
3598 #define drawInfoMessage(s)\
3599 if(autocvar_hud_panel_infomessages_flip)\
3600 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3601 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3603 void HUD_InfoMessages(void)
3605 if(!autocvar__hud_configure)
3607 if(!autocvar_hud_panel_infomessages) return;
3610 HUD_Panel_UpdateCvars();
3611 HUD_Panel_ApplyFadeAlpha();
3614 mySize = panel_size;
3616 HUD_Panel_DrawBg(1);
3617 if(panel_bg_padding)
3619 pos += '1 1 0' * panel_bg_padding;
3620 mySize -= '2 2 0' * panel_bg_padding;
3623 // always force 5:1 aspect
3624 vector newSize = '0 0 0';
3625 if(mySize_x/mySize_y > 5)
3627 newSize_x = 5 * mySize_y;
3628 newSize_y = mySize_y;
3630 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3634 newSize_y = 1/5 * mySize_x;
3635 newSize_x = mySize_x;
3637 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3646 fontsize = '0.20 0.20 0' * mySize_y;
3652 if(!autocvar__hud_configure)
3654 if(spectatee_status && !intermission)
3657 if(spectatee_status == -1)
3658 s = _("^1Observing");
3660 #ifdef COMPAT_XON050_ENGINE
3661 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3663 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3667 if(spectatee_status == -1)
3668 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3670 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3673 if(spectatee_status == -1)
3674 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3676 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3679 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3682 if(gametype == MAPINFO_TYPE_ARENA)
3683 s = _("^1Wait for your turn to join");
3684 else if(gametype == MAPINFO_TYPE_LMS)
3687 sk = playerslots[player_localnum];
3688 if(sk.(scores[ps_primary]) >= 666)
3689 s = _("^1Match has already begun");
3690 else if(sk.(scores[ps_primary]) > 0)
3691 s = _("^1You have no more lives left");
3693 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3696 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3699 //show restart countdown:
3700 if (time < getstatf(STAT_GAMESTARTTIME)) {
3702 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3703 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3704 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3705 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3709 if(warmup_stage && !intermission)
3711 s = _("^2Currently in ^1warmup^2 stage!");
3716 if(mod(time, 1) >= 0.5)
3721 if(ready_waiting && !intermission && !spectatee_status)
3723 if(ready_waiting_for_me)
3726 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3728 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3733 s = _("^2Waiting for others to ready up to end warmup...");
3735 s = _("^2Waiting for others to ready up...");
3739 else if(warmup_stage && !intermission && !spectatee_status)
3741 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3745 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3747 float ts_min = 0, ts_max = 0;
3748 tm = teams.sort_next;
3751 for(; tm.sort_next; tm = tm.sort_next)
3753 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3755 if(!ts_min) ts_min = tm.team_size;
3756 else ts_min = min(ts_min, tm.team_size);
3757 if(!ts_max) ts_max = tm.team_size;
3758 else ts_max = max(ts_max, tm.team_size);
3760 if ((ts_max - ts_min) > 1)
3762 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3763 tm = GetTeam(myteam, false);
3765 if (tm.team != NUM_SPECTATOR)
3766 if (tm.team_size == ts_max)
3767 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3775 s = _("^7Press ^3ESC ^7to show HUD options.");
3777 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3779 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3781 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3786 // Physics panel (#15)
3788 vector acc_prevspeed;
3789 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3790 void HUD_Physics(void)
3792 if(!autocvar__hud_configure)
3794 if(!autocvar_hud_panel_physics) return;
3795 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3796 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3799 HUD_Panel_UpdateCvars();
3800 HUD_Panel_ApplyFadeAlpha();
3802 draw_beginBoldFont();
3804 HUD_Panel_DrawBg(1);
3805 if(panel_bg_padding)
3807 panel_pos += '1 1 0' * panel_bg_padding;
3808 panel_size -= '2 2 0' * panel_bg_padding;
3811 float acceleration_progressbar_scale = 0;
3812 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3813 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3816 if (autocvar_hud_panel_physics_text_scale <= 0)
3819 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3822 float speed, conversion_factor;
3825 switch(autocvar_hud_panel_physics_speed_unit)
3830 conversion_factor = 1.0;
3834 conversion_factor = 0.0254;
3838 conversion_factor = 0.0254 * 3.6;
3842 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3846 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3850 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3852 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3853 if (autocvar__hud_configure)
3854 speed = floor( max_speed * 0.65 + 0.5 );
3855 else if(autocvar_hud_panel_physics_speed_vertical)
3856 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3858 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3860 //compute acceleration
3861 float acceleration, f;
3862 if (autocvar__hud_configure)
3863 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3866 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3867 f = time - acc_prevtime;
3868 if(autocvar_hud_panel_physics_acceleration_vertical)
3869 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3871 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3873 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3875 acc_prevspeed = vel;
3876 acc_prevtime = time;
3878 f = bound(0, f * 10, 1);
3879 acc_avg = acc_avg * (1 - f) + acceleration * f;
3883 float panel_ar = panel_size_x/panel_size_y;
3884 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3885 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3887 panel_size_x *= 0.5;
3888 if (autocvar_hud_panel_physics_flip)
3889 speed_offset_x = panel_size_x;
3891 acceleration_offset_x = panel_size_x;
3895 panel_size_y *= 0.5;
3896 if (autocvar_hud_panel_physics_flip)
3897 speed_offset_y = panel_size_y;
3899 acceleration_offset_y = panel_size_y;
3901 float speed_baralign, acceleration_baralign;
3902 if (autocvar_hud_panel_physics_baralign == 1)
3903 acceleration_baralign = speed_baralign = 1;
3904 else if(autocvar_hud_panel_physics_baralign == 4)
3905 acceleration_baralign = speed_baralign = 2;
3906 else if (autocvar_hud_panel_physics_flip)
3908 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3909 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3913 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3914 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3916 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3917 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3921 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3922 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3923 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3924 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3926 tmp_size_x = panel_size_x * 0.75;
3927 tmp_size_y = panel_size_y * text_scale;
3929 tmp_offset_x = panel_size_x - tmp_size_x;
3932 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3933 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3939 tmp_offset_x = tmp_size_x;
3940 if (autocvar_hud_panel_physics_speed_unit_show)
3943 tmp_size_x = panel_size_x * (1 - 0.75);
3944 tmp_size_y = panel_size_y * 0.4 * text_scale;
3945 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3946 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3950 //compute and draw top speed
3951 if (autocvar_hud_panel_physics_topspeed)
3952 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3954 if (autocvar__hud_configure)
3956 top_speed = floor( max_speed * 0.75 + 0.5 );
3961 if (speed >= top_speed)
3964 top_speed_time = time;
3968 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3969 // divide by f to make it start from 1
3970 f = cos( ((time - top_speed_time) / f) * PI/2 );
3972 else //hide top speed 0, it would be stupid
3977 //top speed progressbar peak
3978 if(speed < top_speed)
3979 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3981 float peak_offset_x;
3982 vector peak_size = '0 0 0';
3983 if (speed_baralign == 0)
3984 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3985 else if (speed_baralign == 1)
3986 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3987 else // if (speed_baralign == 2)
3988 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3989 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3990 peak_size_y = panel_size_y;
3991 if (speed_baralign == 2) // draw two peaks, on both sides
3993 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3994 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3997 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4001 tmp_offset_y = panel_size_y * 0.4;
4002 tmp_size_x = panel_size_x * (1 - 0.75);
4003 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4004 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4005 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4013 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4015 vector progressbar_color;
4016 if(acceleration < 0)
4017 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4019 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4021 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4022 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4025 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4027 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4029 if (acceleration_baralign == 1)
4030 tmp_offset_x = panel_size_x - tmp_size_x;
4031 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4032 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4039 tmp_size = panel_size;
4040 tmp_offset = '0 0 0';
4043 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4045 tmp_size_x = panel_size_x;
4046 tmp_size_y = panel_size_y * text_scale;
4048 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4049 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4050 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4055 // CenterPrint (#16)
4057 #define CENTERPRINT_MAX_MSGS 10
4058 #define CENTERPRINT_MAX_ENTRIES 50
4059 #define CENTERPRINT_SPACING 0.7
4061 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4062 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4063 float centerprint_time[CENTERPRINT_MAX_MSGS];
4064 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4065 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4066 float centerprint_showing;
4068 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4070 //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4073 if(strMessage == "" && new_id == 0)
4076 // strip trailing newlines
4077 j = strlen(strMessage) - 1;
4078 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4080 if (j < strlen(strMessage) - 1)
4081 strMessage = substring(strMessage, 0, j + 1);
4083 if(strMessage == "" && new_id == 0)
4086 // strip leading newlines
4088 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4091 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4093 if(strMessage == "" && new_id == 0)
4096 if (!centerprint_showing)
4097 centerprint_showing = TRUE;
4099 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4101 if (j == CENTERPRINT_MAX_MSGS)
4103 if (new_id && new_id == centerprint_msgID[j])
4105 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4107 // fade out the current msg (duration and countdown_num are ignored)
4108 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4109 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4110 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4113 break; // found a msg with the same id, at position j
4117 if (i == CENTERPRINT_MAX_MSGS)
4119 // a msg with the same id was not found, add the msg at the next position
4121 if (cpm_index == -1)
4122 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4125 if(centerprint_messages[j])
4126 strunzone(centerprint_messages[j]);
4127 centerprint_messages[j] = strzone(strMessage);
4128 centerprint_msgID[j] = new_id;
4131 centerprint_time[j] = -1;
4132 centerprint_expire_time[j] = time;
4137 duration = max(1, autocvar_hud_panel_centerprint_time);
4138 centerprint_time[j] = duration;
4139 centerprint_expire_time[j] = time + duration;
4141 centerprint_countdown_num[j] = countdown_num;
4144 void centerprint_hud(string strMessage)
4146 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4149 void reset_centerprint_messages(void)
4152 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4154 centerprint_expire_time[i] = 0;
4155 centerprint_time[i] = 1;
4156 centerprint_msgID[i] = 0;
4157 if(centerprint_messages[i])
4158 strunzone(centerprint_messages[i]);
4159 centerprint_messages[i] = string_null;
4162 float hud_configure_cp_generation_time;
4163 void HUD_CenterPrint (void)
4165 if(!autocvar__hud_configure)
4167 if(!autocvar_hud_panel_centerprint) return;
4169 if (hud_configure_prev && hud_configure_prev != -1)
4170 reset_centerprint_messages();
4174 if (!hud_configure_prev)
4175 reset_centerprint_messages();
4176 if (time > hud_configure_cp_generation_time)
4181 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4183 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4185 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4186 hud_configure_cp_generation_time = time + 1 + random()*4;
4190 HUD_Panel_UpdateCvars();
4192 // this panel doesn't fade when showing the scoreboard
4193 if(autocvar__menu_alpha)
4194 HUD_Panel_ApplyFadeAlpha();
4196 if(scoreboard_fade_alpha)
4198 // move the panel below the scoreboard
4199 if (scoreboard_bottom >= 0.96 * vid_conheight)
4203 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4205 if(target_pos_y > panel_pos_y)
4207 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4208 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4212 HUD_Panel_DrawBg(1);
4214 if (!centerprint_showing)
4217 if(panel_bg_padding)
4219 panel_pos += '1 1 0' * panel_bg_padding;
4220 panel_size -= '2 2 0' * panel_bg_padding;
4223 float entries, height;
4225 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4226 // height = panel_size_y/entries;
4227 // fontsize = '1 1 0' * height;
4228 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4229 fontsize = '1 1 0' * height;
4230 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4232 float i, j, k, n, g;
4233 float a, sz, align, current_msg_pos_y = 0, msg_size;
4237 n = -1; // if no msg will be displayed, n stays -1
4240 if (autocvar_hud_panel_centerprint_flip)
4241 pos_y += panel_size_y;
4242 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4243 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4245 if (j == CENTERPRINT_MAX_MSGS)
4247 if (centerprint_expire_time[j] <= time)
4249 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4251 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4252 if (centerprint_countdown_num[j] == 0)
4254 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4256 else if(centerprint_time[j] != -1)
4261 // fade the centerprint_hud in/out
4262 if(centerprint_time[j] < 0)
4263 a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4264 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4265 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4266 else if(centerprint_expire_time[j] > time)
4267 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4271 // set the size from fading in/out before subsequent fading
4272 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4274 // also fade it based on positioning
4275 if(autocvar_hud_panel_centerprint_fade_subsequent)
4277 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4278 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4281 // finally set the size based on the new theAlpha from subsequent fading
4282 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4283 drawfontscale = sz * '1 1 0';
4285 if (centerprint_countdown_num[j])
4286 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4288 n = tokenizebyseparator(centerprint_messages[j], "\n");
4290 if (autocvar_hud_panel_centerprint_flip)
4292 // check if the message can be entirely shown
4293 for(k = 0; k < n; ++k)
4295 getWrappedLine_remaining = argv(k);
4296 while(getWrappedLine_remaining)
4298 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4300 pos_y -= fontsize_y;
4302 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4305 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4309 for(k = 0; k < n; ++k)
4311 getWrappedLine_remaining = argv(k);
4312 while(getWrappedLine_remaining)
4314 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4318 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4319 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4320 pos_y += fontsize_y;
4323 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4327 ++g; // move next position number up
4329 msg_size = pos_y - msg_size;
4330 if (autocvar_hud_panel_centerprint_flip)
4332 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4333 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4334 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4336 if (pos_y < panel_pos_y) // check if the next message can be shown
4338 drawfontscale = '1 1 0';
4344 pos_y += CENTERPRINT_SPACING * fontsize_y;
4345 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4346 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4348 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4350 drawfontscale = '1 1 0';
4355 drawfontscale = '1 1 0';
4358 centerprint_showing = FALSE;
4359 reset_centerprint_messages();
4369 void HUD_Reset (void)
4371 // reset gametype specific icons
4372 if(gametype == MAPINFO_TYPE_KEYHUNT)
4374 else if(gametype == MAPINFO_TYPE_CTF)
4375 HUD_Mod_CTF_Reset();
4378 void HUD_Main (void)
4381 // global hud theAlpha fade
4382 if(menu_enabled == 1)
4385 hud_fade_alpha = (1 - autocvar__menu_alpha);
4387 if(scoreboard_fade_alpha)
4388 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4390 HUD_Configure_Frame();
4392 if(intermission == 2) // no hud during mapvote
4394 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4397 // panels that we want to be active together with the scoreboard
4398 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4399 if(scoreboard_fade_alpha == 1)
4401 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4405 if(!autocvar__hud_configure && !hud_fade_alpha)
4409 if (hud_skin_prev != autocvar_hud_skin)
4412 strunzone(hud_skin_path);
4413 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4415 strunzone(hud_skin_prev);
4416 hud_skin_prev = strzone(autocvar_hud_skin);
4419 #ifdef COMPAT_XON050_ENGINE
4420 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4422 current_player = player_localentnum;
4426 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4430 float hud_dock_color_team = autocvar_hud_dock_color_team;
4431 if((teamplay) && hud_dock_color_team) {
4432 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4433 color = '1 0 0' * hud_dock_color_team;
4435 color = myteamcolors * hud_dock_color_team;
4437 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4438 color = '1 0 0' * hud_dock_color_team;
4442 string hud_dock_color = autocvar_hud_dock_color;
4443 if(hud_dock_color == "shirt") {
4444 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4445 color = colormapPaletteColor(floor(f / 16), 0);
4447 else if(hud_dock_color == "pants") {
4448 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4449 color = colormapPaletteColor(mod(f, 16), 1);
4452 color = stov(hud_dock_color);
4456 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4457 if(precache_pic(pic) == "") {
4458 pic = strcat(hud_skin_path, "/dock_medium");
4459 if(precache_pic(pic) == "") {
4460 pic = "gfx/hud/default/dock_medium";
4463 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4466 // cache the panel order into the panel_order array
4467 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4468 for(i = 0; i < HUD_PANEL_NUM; ++i)
4469 panel_order[i] = -1;
4471 float p_num, warning = false;
4472 float argc = tokenize_console(autocvar__hud_panelorder);
4473 if (argc > HUD_PANEL_NUM)
4475 //first detect wrong/missing panel numbers
4476 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4477 p_num = stof(argv(i));
4478 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4479 if (panel_order[p_num] == -1) //found for the first time?
4480 s = strcat(s, ftos(p_num), " ");
4481 panel_order[p_num] = 1; //mark as found
4486 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4487 if (panel_order[i] == -1) {
4489 s = strcat(s, ftos(i), " "); //add missing panel number
4493 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4495 cvar_set("_hud_panelorder", s);
4496 if(hud_panelorder_prev)
4497 strunzone(hud_panelorder_prev);
4498 hud_panelorder_prev = strzone(s);
4500 //now properly set panel_order
4501 tokenize_console(s);
4502 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4503 panel_order[i] = stof(argv(i));
4507 hud_draw_maximized = 0;
4508 // draw panels in order specified by panel_order array
4509 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4510 (panel = hud_panel[panel_order[i]]).panel_draw();
4512 hud_draw_maximized = 1; // panels that may be maximized must check this var
4513 // draw maximized panels on top
4514 if(hud_panel_radar_maximized)
4515 (panel = HUD_PANEL(RADAR)).panel_draw();
4516 if(autocvar__con_chat_maximized)
4517 (panel = HUD_PANEL(CHAT)).panel_draw();
4519 HUD_Configure_PostDraw();
4521 hud_configure_prev = autocvar__hud_configure;