7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if not(playerslots[i].gotscores) // unconnected
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WEPSET_DECLARE_A(weapons_stat);
451 WEPSET_COPY_AS(weapons_stat);
453 float screen_ar, center_x = 0, center_y;
454 float weapon_count, weapon_id;
455 float row, column, rows, columns;
456 float aspect = autocvar_hud_panel_weapons_aspect;
458 float panel_weapon_accuracy;
460 float timeout = autocvar_hud_panel_weapons_timeout;
461 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
464 float ammo_type, ammo_full;
465 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466 vector ammo_color = '1 0 1';
467 float ammo_alpha = 1;
469 float when = autocvar_hud_panel_weapons_complainbubble_time;
470 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
472 vector weapon_pos, weapon_size;
473 local noref vector old_panel_size; // fteqcc sucks
476 // check to see if we want to continue
477 if(hud != HUD_NORMAL) { return; }
479 if(!autocvar__hud_configure)
481 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
483 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
486 weaponprevtime = time;
491 hud_configure_active_panel = HUD_PANEL_WEAPONS;
493 // update generic hud functions
494 HUD_Panel_UpdateCvars(weapons);
495 HUD_Panel_ApplyFadeAlpha();
497 draw_beginBoldFont();
499 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
500 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
503 if(weaponorder_bypriority)
504 strunzone(weaponorder_bypriority);
505 if(weaponorder_byimpulse)
506 strunzone(weaponorder_byimpulse);
508 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
509 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
510 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
513 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
515 self = get_weaponinfo(i);
516 if(self.impulse >= 0)
518 weaponorder[weapon_cnt] = self;
522 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
523 weaponorder[i] = world;
524 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
526 weaponorder_cmp_str = string_null;
529 // determine which weapons are going to be shown
530 if (autocvar_hud_panel_weapons_onlyowned)
532 if(autocvar__hud_configure)
534 if (WEPSET_EMPTY_A(weapons_stat))
535 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
536 WEPSET_OR_AW(weapons_stat, i);
538 if(menu_enabled != 2)
539 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
542 // do we own this weapon?
544 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
545 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
548 // add it anyway if weaponcomplain is shown
549 if((!autocvar__hud_configure)
550 && (autocvar_hud_panel_weapons_complainbubble
551 && time - complain_weapon_time < when + fadetime))
554 // might as well commit suicide now, no reason to live ;)
555 if (weapon_count == 0) { return; }
557 // reduce size of the panel
558 if (panel_size_y > panel_size_x)
560 old_panel_size_y = panel_size_y;
561 panel_size_y *= weapon_count / WEP_COUNT;
562 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
566 old_panel_size_x = panel_size_x;
567 panel_size_x *= weapon_count / WEP_COUNT;
568 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
572 weapon_count = WEP_COUNT;
574 // animation for fading in/out the panel respectively when not in use
575 if(!autocvar__hud_configure)
577 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
579 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
581 // fade the panel alpha
582 if(autocvar_hud_panel_weapons_timeout_effect == 1)
584 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
585 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
587 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
589 panel_bg_alpha *= (1 - f);
590 panel_fg_alpha *= (1 - f);
593 // move the panel off the screen
594 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
596 f *= f; // for a cooler movement
597 center_x = panel_pos_x + panel_size_x/2;
598 center_y = panel_pos_y + panel_size_y/2;
599 screen_ar = vid_conwidth/vid_conheight;
600 if (center_x/center_y < screen_ar) //bottom left
602 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
603 panel_pos_y += f * (vid_conheight - panel_pos_y);
605 panel_pos_x -= f * (panel_pos_x + panel_size_x);
609 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
610 panel_pos_x += f * (vid_conwidth - panel_pos_x);
612 panel_pos_y -= f * (panel_pos_y + panel_size_y);
615 center_x = -1; // mark the panel as off screen
617 weaponprevtime = time - (1 - f) * timein_effect_length;
619 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
621 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
623 // fade the panel alpha
624 if(autocvar_hud_panel_weapons_timeout_effect == 1)
626 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
627 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
629 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
631 panel_bg_alpha *= (f);
632 panel_fg_alpha *= (f);
635 // move the panel back on screen
636 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
638 f *= f; // for a cooler movement
640 center_x = panel_pos_x + panel_size_x/2;
641 center_y = panel_pos_y + panel_size_y/2;
642 screen_ar = vid_conwidth/vid_conheight;
643 if (center_x/center_y < screen_ar) //bottom left
645 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
646 panel_pos_y += f * (vid_conheight - panel_pos_y);
648 panel_pos_x -= f * (panel_pos_x + panel_size_x);
652 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
653 panel_pos_x += f * (vid_conwidth - panel_pos_x);
655 panel_pos_y -= f * (panel_pos_y + panel_size_y);
661 // draw the background, then change the virtual size of it to better fit other items inside
669 panel_pos += '1 1 0' * panel_bg_padding;
670 panel_size -= '2 2 0' * panel_bg_padding;
673 // after the sizing and animations are done, update the other values
674 rows = panel_size_y/panel_size_x;
675 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
676 columns = ceil(weapon_count/rows);
677 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
679 // calculate position/size for visual bar displaying ammount of ammo status
680 if (autocvar_hud_panel_weapons_ammo)
682 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
683 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
685 if(weapon_size_x/weapon_size_y > aspect)
687 barsize_x = aspect * weapon_size_y;
688 barsize_y = weapon_size_y;
689 baroffset_x = (weapon_size_x - barsize_x) / 2;
693 barsize_y = 1/aspect * weapon_size_x;
694 barsize_x = weapon_size_x;
695 baroffset_y = (weapon_size_y - barsize_y) / 2;
698 if(autocvar_hud_panel_weapons_accuracy)
699 Accuracy_LoadColors();
702 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
704 // retrieve information about the current weapon to be drawn
705 self = weaponorder[i];
706 weapon_id = self.impulse;
708 // skip if this weapon doesn't exist
709 if (!self || self.impulse < 0) { continue; }
711 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
712 if (autocvar_hud_panel_weapons_onlyowned
713 && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon)
714 || (self.weapon == complain_weapon
715 && time - complain_weapon_time < when + fadetime
716 && autocvar_hud_panel_weapons_complainbubble)))
719 // figure out the drawing position of weapon
720 weapon_pos = (panel_pos
721 + eX * column * weapon_size_x
722 + eY * row * weapon_size_y);
724 // draw background behind currently selected weapon
725 if(self.weapon == switchweapon)
726 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
728 // draw the weapon accuracy
729 if(autocvar_hud_panel_weapons_accuracy)
731 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
732 if(panel_weapon_accuracy >= 0)
734 color = Accuracy_GetColor(panel_weapon_accuracy);
735 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
739 // drawing all the weapon items
740 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
742 // draw the weapon image
743 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
745 // draw weapon label string
746 switch(autocvar_hud_panel_weapons_label)
748 case 1: // weapon number
749 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
753 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
756 case 3: // weapon name
757 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
764 // draw ammo status bar
765 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
768 ammo_type = GetAmmoTypeForWep(self.weapon);
770 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
775 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
776 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
777 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
778 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
779 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
780 default: ammo_full = 60;
784 weapon_pos_x + baroffset_x,
785 weapon_pos_y + baroffset_y,
786 barsize_x * bound(0, a/ammo_full, 1),
788 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
793 else // draw a "ghost weapon icon" if you don't have the weapon
795 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
798 // draw the complain message
799 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
802 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
804 a = ((complain_weapon_time + when > time) ? 1 : 0);
808 if(complain_weapon_type == 0) {
809 s = _("Out of ammo");
810 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
812 else if(complain_weapon_type == 1) {
814 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
817 s = _("Unavailable");
818 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
820 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
821 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
822 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
825 // continue with new position for the next weapon
840 float GetAmmoItemCode(float i)
844 case 0: return IT_SHELLS;
845 case 1: return IT_NAILS;
846 case 2: return IT_ROCKETS;
847 case 3: return IT_CELLS;
848 case 4: return IT_FUEL;
853 string GetAmmoPicture(float i)
857 case 0: return "ammo_shells";
858 case 1: return "ammo_bullets";
859 case 2: return "ammo_rockets";
860 case 3: return "ammo_cells";
861 case 4: return "ammo_fuel";
866 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
869 if(autocvar__hud_configure)
871 currently_selected = (itemcode == 2); //rockets always selected
872 a = 31 + mod(itemcode*93, 128);
875 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
879 color = '0 0.5 0.75';
886 if(currently_selected)
891 vector picpos, numpos;
892 if(autocvar_hud_panel_ammo_iconalign)
895 picpos = myPos + eX * 2 * mySize_y;
899 numpos = myPos + eX * mySize_y;
903 if (currently_selected)
904 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
906 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
907 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
909 if(autocvar_hud_panel_ammo_text)
911 if(a > 0 || infinite_ammo)
912 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
913 else // "ghost" ammo count
914 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
916 if(a > 0 || infinite_ammo)
917 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
918 else // "ghost" ammo icon
919 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
924 if(hud != HUD_NORMAL) return;
925 if(!autocvar__hud_configure)
927 if(!autocvar_hud_panel_ammo) return;
928 if(spectatee_status == -1) return;
931 hud_configure_active_panel = HUD_PANEL_AMMO;
933 HUD_Panel_UpdateCvars(ammo);
934 HUD_Panel_ApplyFadeAlpha();
936 draw_beginBoldFont();
945 pos += '1 1 0' * panel_bg_padding;
946 mySize -= '2 2 0' * panel_bg_padding;
949 float rows = 0, columns, row, column;
951 if (autocvar_hud_panel_ammo_onlycurrent)
955 rows = mySize_y/mySize_x;
956 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
957 // ^^^ ammo item aspect goes here
959 columns = ceil(AMMO_COUNT/rows);
961 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
964 local vector offset = '0 0 0'; // fteqcc sucks
966 if(ammo_size_x/ammo_size_y > 3)
968 newSize = 3 * ammo_size_y;
969 offset_x = ammo_size_x - newSize;
971 ammo_size_x = newSize;
975 newSize = 1/3 * ammo_size_x;
976 offset_y = ammo_size_y - newSize;
978 ammo_size_y = newSize;
981 float i, stat_items, currently_selected, infinite_ammo;
982 infinite_ammo = FALSE;
983 if (autocvar_hud_panel_ammo_onlycurrent)
985 if(autocvar__hud_configure)
987 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
991 stat_items = getstati(STAT_ITEMS, 0, 24);
992 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
993 infinite_ammo = TRUE;
994 for (i = 0; i < AMMO_COUNT; ++i) {
995 currently_selected = stat_items & GetAmmoItemCode(i);
996 if (currently_selected)
998 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1006 stat_items = getstati(STAT_ITEMS, 0, 24);
1007 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1008 infinite_ammo = TRUE;
1010 for (i = 0; i < AMMO_COUNT; ++i) {
1011 currently_selected = stat_items & GetAmmoItemCode(i);
1012 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1017 column = column + 1;
1025 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1027 vector newPos = '0 0 0', newSize = '0 0 0';
1028 vector picpos, numpos;
1032 if(mySize_y/mySize_x > 2)
1034 newSize_y = 2 * mySize_x;
1035 newSize_x = mySize_x;
1037 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1042 newSize_x = 1/2 * mySize_y;
1043 newSize_y = mySize_y;
1045 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1049 if(icon_right_align)
1052 picpos = newPos + eY * newSize_x;
1057 numpos = newPos + eY * newSize_x;
1061 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1062 // make number smaller than icon, it looks better
1063 // reduce only y to draw numbers with different number of digits with the same y size
1064 numpos_y += newSize_y * ((1 - 0.7) / 2);
1066 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1070 if(mySize_x/mySize_y > 3)
1072 newSize_x = 3 * mySize_y;
1073 newSize_y = mySize_y;
1075 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1080 newSize_y = 1/3 * mySize_x;
1081 newSize_x = mySize_x;
1083 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1087 if(icon_right_align) // right align
1090 picpos = newPos + eX * 2 * newSize_y;
1094 numpos = newPos + eX * newSize_y;
1098 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1099 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1100 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1101 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1104 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1106 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1111 void HUD_Powerups(void)
1113 float strength_time, shield_time, superweapons_time;
1114 if(!autocvar__hud_configure)
1116 if(!autocvar_hud_panel_powerups) return;
1117 if(spectatee_status == -1) return;
1118 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1119 if (getstati(STAT_HEALTH) <= 0) return;
1121 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1122 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1123 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1125 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1126 superweapons_time = 99; // force max
1128 // prevent stuff to show up on mismatch that will be fixed next frame
1129 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1130 superweapons_time = 0;
1134 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1138 superweapons_time = 13;
1141 HUD_Panel_UpdateCvars(powerups);
1142 HUD_Panel_ApplyFadeAlpha();
1144 draw_beginBoldFont();
1148 mySize = panel_size;
1150 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1151 if(panel_bg_padding)
1153 pos += '1 1 0' * panel_bg_padding;
1154 mySize -= '2 2 0' * panel_bg_padding;
1157 float panel_ar = mySize_x/mySize_y;
1158 float is_vertical = (panel_ar < 1);
1159 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1161 float superweapons_is = -1;
1163 if(superweapons_time)
1168 superweapons_is = 0;
1170 superweapons_is = 2;
1175 superweapons_is = 1;
1177 superweapons_is = 2;
1181 // FIXME handle superweapons here
1182 if(superweapons_is == 0)
1184 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1186 mySize_x *= (1.0 / 3.0);
1187 superweapons_offset_x = mySize_x;
1188 if (autocvar_hud_panel_powerups_flip)
1189 shield_offset_x = 2*mySize_x;
1191 strength_offset_x = 2*mySize_x;
1195 mySize_y *= (1.0 / 3.0);
1196 superweapons_offset_y = mySize_y;
1197 if (autocvar_hud_panel_powerups_flip)
1198 shield_offset_y = 2*mySize_y;
1200 strength_offset_y = 2*mySize_y;
1205 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1208 if (autocvar_hud_panel_powerups_flip)
1209 shield_offset_x = mySize_x;
1211 strength_offset_x = mySize_x;
1216 if (autocvar_hud_panel_powerups_flip)
1217 shield_offset_y = mySize_y;
1219 strength_offset_y = mySize_y;
1223 float shield_baralign, strength_baralign, superweapons_baralign;
1224 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1226 if (autocvar_hud_panel_powerups_flip)
1228 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1229 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1230 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1231 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1235 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1236 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1237 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1238 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1241 if(superweapons_is == 0)
1243 superweapons_iconalign = strength_iconalign;
1244 superweapons_baralign = 2;
1246 else if(superweapons_is == 1)
1248 superweapons_offset = strength_offset;
1249 superweapons_iconalign = strength_iconalign;
1250 superweapons_baralign = strength_baralign;
1252 else // if(superweapons_is == 2)
1254 superweapons_offset = shield_offset;
1255 superweapons_iconalign = shield_iconalign;
1256 superweapons_baralign = shield_baralign;
1261 const float maxshield = 30;
1262 float shield = ceil(shield_time);
1263 if(autocvar_hud_panel_powerups_progressbar)
1265 HUD_Panel_GetProgressBarColor(shield);
1266 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1268 if(autocvar_hud_panel_powerups_text)
1271 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1273 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1279 const float maxstrength = 30;
1280 float strength = ceil(strength_time);
1281 if(autocvar_hud_panel_powerups_progressbar)
1283 HUD_Panel_GetProgressBarColor(strength);
1284 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1286 if(autocvar_hud_panel_powerups_text)
1289 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1291 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1295 if(superweapons_time)
1297 const float maxsuperweapons = 30;
1298 float superweapons = ceil(superweapons_time);
1299 if(autocvar_hud_panel_powerups_progressbar)
1301 HUD_Panel_GetProgressBarColor(superweapons);
1302 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1304 if(autocvar_hud_panel_powerups_text)
1306 if(superweapons > 1)
1307 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1308 if(superweapons <= 5)
1309 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1316 // Health/armor (#3)
1319 // prev_* vars contain the health/armor at the previous FRAME
1320 // set to -1 when player is dead or was not playing
1321 float prev_health, prev_armor;
1322 float health_damagetime, armor_damagetime;
1323 float health_beforedamage, armor_beforedamage;
1324 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1325 float old_p_health, old_p_armor;
1326 float old_p_healthtime, old_p_armortime;
1327 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1328 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1329 float prev_p_health, prev_p_armor;
1331 void HUD_HealthArmor(void)
1333 float armor, health, fuel;
1334 if(!autocvar__hud_configure)
1336 if(!autocvar_hud_panel_healtharmor) return;
1337 if(hud != HUD_NORMAL) return;
1338 if(spectatee_status == -1) return;
1340 health = getstati(STAT_HEALTH);
1346 armor = getstati(STAT_ARMOR);
1348 // code to check for spectatee_status changes is in Ent_ClientData()
1349 // prev_p_health and prev_health can be set to -1 there
1351 if (prev_p_health == -1)
1354 health_beforedamage = 0;
1355 armor_beforedamage = 0;
1356 health_damagetime = 0;
1357 armor_damagetime = 0;
1358 prev_health = health;
1360 old_p_health = health;
1361 old_p_armor = armor;
1362 prev_p_health = health;
1363 prev_p_armor = armor;
1365 else if (prev_health == -1)
1367 //start the load effect
1368 health_damagetime = 0;
1369 armor_damagetime = 0;
1373 fuel = getstati(STAT_FUEL);
1377 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1384 HUD_Panel_UpdateCvars(healtharmor);
1385 HUD_Panel_ApplyFadeAlpha();
1388 mySize = panel_size;
1390 HUD_Panel_DrawBg(1);
1391 if(panel_bg_padding)
1393 pos += '1 1 0' * panel_bg_padding;
1394 mySize -= '2 2 0' * panel_bg_padding;
1397 float baralign = autocvar_hud_panel_healtharmor_baralign;
1398 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1400 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1401 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1402 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1405 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1410 float maxtotal = maxhealth + maxarmor;
1412 if(v_z) // NOT fully armored
1414 biggercount = "health";
1415 if(autocvar_hud_panel_healtharmor_progressbar)
1417 HUD_Panel_GetProgressBarColor(health);
1418 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1421 if(autocvar_hud_panel_healtharmor_text)
1422 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1426 biggercount = "armor";
1427 if(autocvar_hud_panel_healtharmor_progressbar)
1429 HUD_Panel_GetProgressBarColor(armor);
1430 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1433 if(autocvar_hud_panel_healtharmor_text)
1434 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1436 if(autocvar_hud_panel_healtharmor_text)
1437 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1441 HUD_Panel_GetProgressBarColor(fuel);
1442 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1447 float panel_ar = mySize_x/mySize_y;
1448 float is_vertical = (panel_ar < 1);
1449 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1450 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1453 if (autocvar_hud_panel_healtharmor_flip)
1454 health_offset_x = mySize_x;
1456 armor_offset_x = mySize_x;
1461 if (autocvar_hud_panel_healtharmor_flip)
1462 health_offset_y = mySize_y;
1464 armor_offset_y = mySize_y;
1467 float health_baralign, armor_baralign, fuel_baralign;
1468 float health_iconalign, armor_iconalign;
1469 if (autocvar_hud_panel_healtharmor_flip)
1471 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1472 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1473 fuel_baralign = health_baralign;
1474 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1475 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1479 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1480 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1481 fuel_baralign = armor_baralign;
1482 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1483 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1488 if(autocvar_hud_panel_healtharmor_progressbar)
1490 HUD_Panel_GetProgressBarColor(health);
1491 float p_health, pain_health_alpha;
1493 pain_health_alpha = 1;
1494 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1496 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1498 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1500 if (time - old_p_healthtime < 1)
1501 old_p_health = prev_p_health;
1503 old_p_health = prev_health;
1504 old_p_healthtime = time;
1506 if (time - old_p_healthtime < 1)
1508 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1509 prev_p_health = p_health;
1512 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1514 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1516 if (time - health_damagetime >= 1)
1517 health_beforedamage = prev_health;
1518 health_damagetime = time;
1520 if (time - health_damagetime < 1)
1522 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1523 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1526 prev_health = health;
1528 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1530 float BLINK_FACTOR = 0.15;
1531 float BLINK_BASE = 0.85;
1532 float BLINK_FREQ = 9;
1533 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1536 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1538 if(autocvar_hud_panel_healtharmor_text)
1539 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1544 if(autocvar_hud_panel_healtharmor_progressbar)
1546 HUD_Panel_GetProgressBarColor(armor);
1549 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1551 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1553 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1555 if (time - old_p_armortime < 1)
1556 old_p_armor = prev_p_armor;
1558 old_p_armor = prev_armor;
1559 old_p_armortime = time;
1561 if (time - old_p_armortime < 1)
1563 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1564 prev_p_armor = p_armor;
1567 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1569 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1571 if (time - armor_damagetime >= 1)
1572 armor_beforedamage = prev_armor;
1573 armor_damagetime = time;
1575 if (time - armor_damagetime < 1)
1577 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1578 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1583 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1585 if(autocvar_hud_panel_healtharmor_text)
1586 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1592 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1596 mySize_x *= 2; //restore full panel size
1597 else if (panel_ar < 1/4)
1598 mySize_y *= 2; //restore full panel size
1599 HUD_Panel_GetProgressBarColor(fuel);
1600 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1605 // Notification area (#4)
1608 string Weapon_SuicideMessage(float deathtype)
1610 w_deathtype = deathtype;
1611 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1612 return w_deathtypestring;
1615 string Weapon_KillMessage(float deathtype)
1617 w_deathtype = deathtype;
1618 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1619 return w_deathtypestring;
1623 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1627 float alsoprint, gentle;
1628 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1629 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1631 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1634 if(msg == MSG_SUICIDE) {
1635 w = DEATH_WEAPONOF(type);
1637 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1639 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1640 } else if (type == DEATH_KILL) {
1641 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1643 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1644 } else if (type == DEATH_ROT) {
1645 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1647 print (sprintf(_("^1%s^1 died\n"), s1));
1648 } else if (type == DEATH_NOAMMO) {
1649 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1651 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1652 } else if (type == DEATH_CAMP) {
1653 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1655 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1656 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1657 HUD_KillNotify_Push(s1, "", 0, type);
1659 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1660 } else if (type == DEATH_CHEAT) {
1661 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1663 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1664 } else if (type == DEATH_FIRE) {
1665 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1667 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1668 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1669 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1671 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1674 if (stof(s2) > 2) // killcount > 2
1675 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1676 } else if(msg == MSG_KILL) {
1677 w = DEATH_WEAPONOF(type);
1679 HUD_KillNotify_Push(s1, s2, 1, type);
1681 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1683 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1684 HUD_KillNotify_Push(s1, s2, 1, type);
1688 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1690 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1693 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1695 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1697 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1699 else if (stof(s2) > 2) {
1701 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1703 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1706 else if(type == KILL_FIRST_BLOOD)
1707 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1708 else if (type == DEATH_TELEFRAG) {
1709 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1711 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1713 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1715 else if (type == DEATH_DROWN) {
1716 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1718 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1720 else if (type == DEATH_SLIME) {
1721 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1723 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1725 else if (type == DEATH_LAVA) {
1726 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1728 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1730 else if (type == DEATH_FALL) {
1731 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1733 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1735 else if (type == DEATH_SHOOTING_STAR) {
1736 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1738 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1740 else if (type == DEATH_SWAMP) {
1741 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1743 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1745 else if (type == DEATH_HURTTRIGGER)
1747 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1749 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1750 } else if(type == DEATH_VHCRUSH) {
1751 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1753 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1754 } else if(type == DEATH_SBMINIGUN) {
1755 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1757 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1758 } else if(type == DEATH_SBROCKET) {
1759 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1761 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1762 } else if(type == DEATH_SBBLOWUP) {
1763 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1765 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1766 } else if(type == DEATH_WAKIGUN) {
1767 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1770 } else if(type == DEATH_BUMB_GUN) {
1771 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1774 } else if(type == DEATH_WAKIROCKET) {
1775 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1778 } else if(type == DEATH_WAKIBLOWUP) {
1779 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1782 } else if(type == DEATH_RAPTOR_CANNON) {
1783 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1786 } else if(type == DEATH_RAPTOR_BOMB) {
1787 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1790 } else if(type == DEATH_RAPTOR_DEATH) {
1791 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1794 } else if(type == DEATH_TURRET) {
1795 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1798 } else if(type == DEATH_TOUCHEXPLODE) {
1799 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1802 } else if(type == DEATH_CHEAT) {
1803 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1806 } else if (type == DEATH_FIRE) {
1807 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1810 } else if (type == DEATH_CUSTOM) {
1811 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1813 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1814 } else if (type == DEATH_HURTTRIGGER) {
1815 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1817 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1819 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1821 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1823 } else if(msg == MSG_SPREE) {
1824 if(type == KILL_END_SPREE) {
1826 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1828 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1829 } else if(type == KILL_SPREE) {
1831 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1833 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1834 } else if(type == KILL_SPREE_3) {
1836 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1838 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1839 } else if(type == KILL_SPREE_5) {
1841 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1843 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1844 } else if(type == KILL_SPREE_10) {
1846 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1848 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1849 } else if(type == KILL_SPREE_15) {
1851 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1853 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1854 } else if(type == KILL_SPREE_20) {
1856 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1858 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1859 } else if(type == KILL_SPREE_25) {
1861 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1863 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1864 } else if(type == KILL_SPREE_30) {
1866 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1868 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1870 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1871 if (type == DEATH_DROWN) {
1872 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1876 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1878 print (sprintf(_("^1%s^1 drowned\n"), s1));
1880 } else if (type == DEATH_SLIME) {
1881 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1883 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1884 } else if (type == DEATH_LAVA) {
1885 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1889 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1891 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1893 } else if (type == DEATH_FALL) {
1894 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1898 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1900 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1902 } else if (type == DEATH_SHOOTING_STAR) {
1903 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1905 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1906 } else if (type == DEATH_SWAMP) {
1907 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1911 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1913 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1915 } else if(DEATH_ISTURRET(type)) {
1916 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1920 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1925 case DEATH_TURRET_EWHEEL:
1926 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1928 case DEATH_TURRET_FLAC:
1929 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1931 case DEATH_TURRET_MACHINEGUN:
1932 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1934 case DEATH_TURRET_WALKER_GUN:
1935 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1937 case DEATH_TURRET_WALKER_MEELE:
1938 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1940 case DEATH_TURRET_WALKER_ROCKET:
1941 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1943 case DEATH_TURRET_HELLION:
1944 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1946 case DEATH_TURRET_HK:
1947 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1949 case DEATH_TURRET_MLRS:
1950 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1952 case DEATH_TURRET_PLASMA:
1953 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1955 case DEATH_TURRET_PHASER:
1956 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1958 case DEATH_TURRET_TESLA:
1959 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1964 } else if (type == DEATH_CUSTOM) {
1965 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1967 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1968 } else if (type == DEATH_HURTTRIGGER) {
1969 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1971 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1972 } else if(type == DEATH_TOUCHEXPLODE) {
1973 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1975 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1976 } else if(type == DEATH_CHEAT) {
1977 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1979 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1980 } else if(type == DEATH_FIRE) {
1981 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1985 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1987 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1990 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1994 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1996 print (sprintf(_("^1%s^1 died\n"), s1));
1999 } else if(msg == MSG_KILL_ACTION_SPREE) {
2001 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2003 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2004 } else if(msg == MSG_INFO) {
2005 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2006 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2007 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2008 } else if(type == INFO_LOSTFLAG) {
2009 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2010 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2011 } else if(type == INFO_PICKUPFLAG) {
2012 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2013 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2014 } else if(type == INFO_RETURNFLAG) {
2015 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2016 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2017 } else if(type == INFO_CAPTUREFLAG) {
2018 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2019 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2021 } else if(msg == MSG_RACE) {
2022 if(type == RACE_SERVER_RECORD) {
2023 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2025 else if(type == RACE_NEW_RANK) {
2026 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2028 else if(type == RACE_NEW_TIME) {
2029 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2031 else if(type == RACE_FAIL) {
2032 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2034 } else if(msg == MSG_KA) {
2035 if(type == KA_PICKUPBALL) {
2036 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2038 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2040 else if(type == KA_DROPBALL) {
2041 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2043 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2048 void HUD_Notify_Push(string icon, string attacker, string victim)
2053 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
2054 killnotify_times[kn_index] = time;
2057 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
2058 killnotify_icon[kn_index] = strzone(icon);
2061 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
2062 killnotify_attackers[kn_index] = strzone(attacker);
2065 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
2066 killnotify_victims[kn_index] = strzone(victim);
2070 void HUD_Notify(void)
2072 if(!autocvar__hud_configure)
2074 if(!autocvar_hud_panel_notify) return;
2077 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2079 HUD_Panel_UpdateCvars(notify);
2080 HUD_Panel_ApplyFadeAlpha();
2083 mySize = panel_size;
2085 HUD_Panel_DrawBg(1);
2086 if(panel_bg_padding)
2088 pos += '1 1 0' * panel_bg_padding;
2089 mySize -= '2 2 0' * panel_bg_padding;
2092 float entries, height;
2093 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2094 height = mySize_y/entries;
2097 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2098 fontsize = '0.5 0.5 0' * fontheight;
2102 when = autocvar_hud_panel_notify_time;
2104 fadetime = autocvar_hud_panel_notify_fadetime;
2106 vector pos_attacker, pos_victim, pos_icon;
2107 float width_attacker;
2108 string attacker, victim, icon;
2110 float i, j, step, limit;
2111 if(autocvar_hud_panel_notify_flip) //order items from the top down
2117 else //order items from the bottom up
2124 for(j = kn_index; i != limit; i += step, ++j)
2126 if(autocvar__hud_configure)
2130 else // inverse order
2131 a = entries - 1 - i;
2132 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2133 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2134 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2135 a = bound(0, (when - a) / 4, 1);
2136 goto hud_config_notifyprint;
2140 if (j == KN_MAX_ENTRIES)
2143 if(killnotify_times[j] + when > time)
2147 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2158 attacker = killnotify_attackers[j];
2159 victim = killnotify_victims[j];
2160 icon = killnotify_icon[j];
2163 //type = killnotify_deathtype[j];
2164 //w = DEATH_WEAPONOF(type);
2168 if((attacker != "") && (victim == ""))
2171 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
2172 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2173 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
2175 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2176 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2178 else if((attacker != "") && (victim != ""))
2180 // X [did action to] Y
2181 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2182 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2183 :hud_config_notifyprint
2184 width_attacker = stringwidth(attacker, TRUE, fontsize);
2185 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2186 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2187 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2189 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2190 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2191 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2200 string seconds_tostring(float sec)
2203 minutes = floor(sec / 60);
2205 sec -= minutes * 60;
2206 return sprintf("%d:%02d", minutes, sec);
2209 void HUD_Timer(void)
2211 if(!autocvar__hud_configure)
2213 if(!autocvar_hud_panel_timer) return;
2216 hud_configure_active_panel = HUD_PANEL_TIMER;
2218 HUD_Panel_UpdateCvars(timer);
2219 HUD_Panel_ApplyFadeAlpha();
2221 draw_beginBoldFont();
2225 mySize = panel_size;
2227 HUD_Panel_DrawBg(1);
2228 if(panel_bg_padding)
2230 pos += '1 1 0' * panel_bg_padding;
2231 mySize -= '2 2 0' * panel_bg_padding;
2235 float timelimit, elapsedTime, timeleft, minutesLeft;
2237 timelimit = getstatf(STAT_TIMELIMIT);
2239 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2240 timeleft = ceil(timeleft);
2242 minutesLeft = floor(timeleft / 60);
2245 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2246 timer_color = '1 1 1'; //white
2247 else if(minutesLeft >= 1)
2248 timer_color = '1 1 0'; //yellow
2250 timer_color = '1 0 0'; //red
2252 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2253 if (time < getstatf(STAT_GAMESTARTTIME)) {
2254 //while restart is still active, show 00:00
2255 timer = seconds_tostring(0);
2257 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2258 timer = seconds_tostring(elapsedTime);
2261 timer = seconds_tostring(timeleft);
2264 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2271 void HUD_Radar(void)
2273 if (!autocvar__hud_configure)
2275 if (hud_panel_radar_maximized)
2277 if (!hud_draw_maximized) return;
2281 if (autocvar_hud_panel_radar == 0) return;
2282 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2286 hud_configure_active_panel = HUD_PANEL_RADAR;
2288 HUD_Panel_UpdateCvars(radar);
2289 HUD_Panel_ApplyFadeAlpha();
2291 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2293 panel_size = autocvar_hud_panel_radar_maximized_size;
2294 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2295 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2296 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2297 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2299 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2300 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2305 mySize = panel_size;
2307 HUD_Panel_DrawBg(1);
2308 if(panel_bg_padding)
2310 pos += '1 1 0' * panel_bg_padding;
2311 mySize -= '2 2 0' * panel_bg_padding;
2316 float scale2d, normalsize, bigsize;
2319 teamradar_origin2d = pos + 0.5 * mySize;
2320 teamradar_size2d = mySize;
2322 if(minimapname == "")
2325 teamradar_loadcvars();
2327 switch(hud_panel_radar_zoommode)
2331 f = current_zoomfraction;
2334 f = 1 - current_zoomfraction;
2344 switch(hud_panel_radar_rotation)
2347 teamradar_angle = view_angles_y - 90;
2350 teamradar_angle = 90 * hud_panel_radar_rotation;
2354 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2355 teamradar_size2d = mySize;
2357 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2359 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2360 if(hud_panel_radar_rotation == 0)
2362 // max-min distance must fit the radar in any rotation
2363 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2367 vector c0, c1, c2, c3, span;
2368 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2369 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2370 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2371 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2373 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2374 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2376 // max-min distance must fit the radar in x=x, y=y
2378 teamradar_size2d_x * scale2d / (1.05 * span_x),
2379 teamradar_size2d_y * scale2d / (1.05 * span_y)
2383 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2384 if(bigsize > normalsize)
2385 normalsize = bigsize;
2389 + (1 - f) * normalsize;
2390 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2392 + (1 - f) * view_origin);
2401 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2403 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2404 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2405 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2406 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2407 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2409 color2 = GetPlayerColor(tm.sv_entnum);
2410 //if(color == FL_SPECTATOR || color == color2)
2411 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2413 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2415 drawresetcliparea();
2420 void HUD_UpdatePlayerTeams();
2421 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2424 entity tm = world, pl;
2425 #define SCOREPANEL_MAX_ENTRIES 6
2426 #define SCOREPANEL_ASPECTRATIO 2
2427 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2428 vector fontsize = '1 1 0' * (mySize_y/entries);
2430 vector rgb, score_color;
2432 score_color = '1 1 1';
2434 float name_size = mySize_x*0.75;
2435 float spacing_size = mySize_x*0.04;
2436 const float highlight_alpha = 0.2;
2437 float i = 0, me_printed = 0, first_pl = 0;
2439 if (autocvar__hud_configure)
2441 float players_per_team = 0;
2444 // show team scores in the first line
2445 float score_size = mySize_x / team_count;
2446 players_per_team = max(2, ceil((entries - 1) / team_count));
2447 for(i=0; i<team_count; ++i) {
2448 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2449 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2450 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2453 pos_y += fontsize_y;
2455 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2456 for (i=first_pl; i<entries; ++i)
2458 //simulate my score is lower than all displayed players,
2459 //so that I don't appear at all showing pure rankings.
2460 //This is to better show the difference between the 2 ranking views
2461 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2464 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2465 s = GetPlayerName(player_localnum);
2470 s = sprintf(_("Player %d"), i + 1 - first_pl);
2475 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2476 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2477 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2478 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2479 pos_y += fontsize_y;
2484 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2485 HUD_UpdatePlayerTeams();
2488 // show team scores in the first line
2489 float score_size = mySize_x / team_count;
2490 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2491 if(tm.team == FL_SPECTATOR)
2493 if (tm.team == myteam)
2494 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2495 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2499 pos_y += fontsize_y;
2500 tm = teams.sort_next;
2505 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2507 if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
2510 if (i == entries-1 && !me_printed && pl != me)
2511 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2513 for (pl = me.sort_next; pl; pl = pl.sort_next)
2514 if (pl.team != FL_SPECTATOR)
2518 rgb = '1 1 0'; //not last but not among the leading players: yellow
2520 rgb = '1 0 0'; //last: red
2527 rgb = '0 1 0'; //first: green
2529 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2532 score_color = Team_ColorRGB(pl.team) * 0.8;
2533 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2534 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2535 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2536 pos_y += fontsize_y;
2539 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
2542 void HUD_Score(void)
2544 if(!autocvar__hud_configure)
2546 if(!autocvar_hud_panel_score) return;
2547 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2550 hud_configure_active_panel = HUD_PANEL_SCORE;
2552 HUD_Panel_UpdateCvars(score);
2553 HUD_Panel_ApplyFadeAlpha();
2556 mySize = panel_size;
2558 HUD_Panel_DrawBg(1);
2559 if(panel_bg_padding)
2561 pos += '1 1 0' * panel_bg_padding;
2562 mySize -= '2 2 0' * panel_bg_padding;
2565 float score, distribution = 0;
2567 vector distribution_color;
2570 #ifdef COMPAT_XON050_ENGINE
2571 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2573 me = playerslots[player_localentnum - 1];
2576 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2577 string timer, distrtimer;
2579 pl = players.sort_next;
2582 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2583 if(pl.scores[ps_primary] == 0)
2586 score = me.(scores[ps_primary]);
2587 timer = TIME_ENCODED_TOSTRING(score);
2589 draw_beginBoldFont();
2590 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2591 // distribution display
2592 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2594 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2596 if (distribution <= 0) {
2597 distribution_color = '0 1 0';
2601 distribution_color = '1 0 0';
2604 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2606 // race record display
2607 if (distribution <= 0)
2608 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2609 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2611 } else if (!teamplay) { // non-teamgames
2612 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2614 HUD_Score_Rankings(pos, mySize, me, 0);
2617 // me vector := [team/connected frags id]
2618 pl = players.sort_next;
2622 if(autocvar__hud_configure)
2625 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2629 score = me.(scores[ps_primary]);
2630 if(autocvar__hud_configure)
2633 if(distribution >= 5)
2634 distribution_color = eY;
2635 else if(distribution >= 0)
2636 distribution_color = '1 1 1';
2637 else if(distribution >= -5)
2638 distribution_color = '1 1 0';
2640 distribution_color = eX;
2642 string distribution_str;
2643 distribution_str = ftos(distribution);
2644 draw_beginBoldFont();
2645 if (distribution >= 0)
2647 if (distribution > 0)
2648 distribution_str = strcat("+", distribution_str);
2649 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2651 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2652 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2654 } else { // teamgames
2655 float scores_count = 0, row, column, rows = 0, columns = 0;
2656 local noref vector offset = '0 0 0';
2657 vector score_pos, score_size; //for scores other than myteam
2658 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2660 for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
2662 if (autocvar_hud_panel_score_rankings)
2664 HUD_Score_Rankings(pos, mySize, me, scores_count);
2667 rows = mySize_y/mySize_x;
2668 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2669 // ^^^ ammo item aspect goes here
2671 columns = ceil(scores_count/rows);
2673 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2676 if(score_size_x/score_size_y > 3)
2678 newSize = 3 * score_size_y;
2679 offset_x = score_size_x - newSize;
2680 pos_x += offset_x/2;
2681 score_size_x = newSize;
2685 newSize = 1/3 * score_size_x;
2686 offset_y = score_size_y - newSize;
2687 pos_y += offset_y/2;
2688 score_size_y = newSize;
2692 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2694 float max_fragcount;
2695 max_fragcount = -99;
2696 draw_beginBoldFont();
2698 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2699 if(tm.team == FL_SPECTATOR)
2701 score = tm.(teamscores[ts_primary]);
2702 if(autocvar__hud_configure)
2705 if (score > max_fragcount)
2706 max_fragcount = score;
2708 if (spectatee_status == -1)
2710 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2711 if (max_fragcount == score)
2712 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2713 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2721 else if(tm.team == myteam) {
2722 if (max_fragcount == score)
2723 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2724 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2726 if (max_fragcount == score)
2727 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2728 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2738 void HUD_RaceTimer (void)
2740 if(!autocvar__hud_configure)
2742 if(!autocvar_hud_panel_racetimer) return;
2743 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2744 if(spectatee_status == -1) return;
2747 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2749 HUD_Panel_UpdateCvars(racetimer);
2750 HUD_Panel_ApplyFadeAlpha();
2752 draw_beginBoldFont();
2756 mySize = panel_size;
2758 HUD_Panel_DrawBg(1);
2759 if(panel_bg_padding)
2761 pos += '1 1 0' * panel_bg_padding;
2762 mySize -= '2 2 0' * panel_bg_padding;
2765 // always force 4:1 aspect
2766 vector newSize = '0 0 0';
2767 if(mySize_x/mySize_y > 4)
2769 newSize_x = 4 * mySize_y;
2770 newSize_y = mySize_y;
2772 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2776 newSize_y = 1/4 * mySize_x;
2777 newSize_x = mySize_x;
2779 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2784 string s, forcetime;
2786 if(autocvar__hud_configure)
2789 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2790 s = _("^1Intermediate 1 (+15.42)");
2791 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2792 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2793 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2795 else if(race_checkpointtime)
2797 a = bound(0, 2 - (time - race_checkpointtime), 1);
2800 if(a > 0) // just hit a checkpoint?
2802 if(race_checkpoint != 254)
2804 if(race_time && race_previousbesttime)
2805 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2807 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2809 forcetime = TIME_ENCODED_TOSTRING(race_time);
2814 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2816 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2817 if(a > 0) // next one?
2819 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2824 if(s != "" && a > 0)
2826 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2829 if(race_penaltytime)
2831 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2834 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2835 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2841 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2842 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2847 if(race_laptime && race_checkpoint != 255)
2849 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2850 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2855 if(race_mycheckpointtime)
2857 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2858 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2859 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2861 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2863 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2864 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2865 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2868 if(race_penaltytime && !race_penaltyaccumulator)
2870 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2871 a = bound(0, (1 + t - time), 1);
2875 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2877 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2878 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2888 float vote_yescount;
2891 float vote_highlighted; // currently selected vote
2893 float vote_active; // is there an active vote?
2894 float vote_prev; // previous state of vote_active to check for a change
2896 float vote_change; // "time" when vote_active changed
2898 void HUD_VoteWindow(void)
2900 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2903 if (autocvar__hud_configure)
2907 print(_("^1You must answer before entering hud configure mode\n"));
2908 cvar_set("_hud_configure", "0");
2910 if(vote_called_vote)
2911 strunzone(vote_called_vote);
2912 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2913 uid2name_dialog = 1;
2916 if(!autocvar__hud_configure)
2918 if(!autocvar_hud_panel_vote) return;
2920 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2921 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2923 if(panel_bg_alpha_str == "") {
2924 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2926 panel_bg_alpha = stof(panel_bg_alpha_str);
2930 hud_configure_active_panel = HUD_PANEL_VOTE;
2939 if(vote_active != vote_prev) {
2941 vote_prev = vote_active;
2944 if(vote_active || autocvar__hud_configure)
2945 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2947 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2952 HUD_Panel_UpdateCvars(vote);
2953 HUD_Panel_ApplyFadeAlpha();
2957 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2958 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2961 // these must be below above block
2964 mySize = panel_size;
2966 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2967 HUD_Panel_DrawBg(a);
2968 a = panel_fg_alpha * a;
2970 if(panel_bg_padding)
2972 pos += '1 1 0' * panel_bg_padding;
2973 mySize -= '2 2 0' * panel_bg_padding;
2976 // always force 3:1 aspect
2977 vector newSize = '0 0 0';
2978 if(mySize_x/mySize_y > 3)
2980 newSize_x = 3 * mySize_y;
2981 newSize_y = mySize_y;
2983 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2987 newSize_y = 1/3 * mySize_x;
2988 newSize_x = mySize_x;
2990 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2994 s = _("A vote has been called for:");
2996 s = _("Allow servers to store and display your name?");
2997 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2998 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2999 if(autocvar__hud_configure)
3000 s = _("^1Configure the HUD");
3001 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3003 // print the yes/no counts
3004 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3005 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3006 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3007 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3009 // draw the progress bar backgrounds
3010 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3012 // draw the highlights
3013 if(vote_highlighted == 1) {
3014 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3015 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3017 else if(vote_highlighted == -1) {
3018 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3019 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3022 // draw the progress bars
3023 if(vote_yescount && vote_needed)
3025 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3026 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3029 if(vote_nocount && vote_needed)
3031 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3032 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3035 drawresetcliparea();
3038 // Mod icons panel (#10)
3041 float mod_active; // is there any active mod icon?
3043 // Clan Arena HUD modicons
3044 void HUD_Mod_CA(vector pos, vector mySize)
3046 mod_active = 1; // CA should never hide the mod icons panel
3047 float redalive, bluealive;
3048 redalive = getstati(STAT_REDALIVE);
3049 bluealive = getstati(STAT_BLUEALIVE);
3051 vector redpos, bluepos;
3052 if(mySize_x > mySize_y)
3055 bluepos = pos + eY * 0.5 * mySize_y;
3056 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3057 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3058 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3059 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3064 bluepos = pos + eY * 0.5 * mySize_y;
3065 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3066 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3067 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3068 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3072 // CTF HUD modicon section
3073 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3074 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3075 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3077 void HUD_Mod_CTF_Reset(void)
3079 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3082 void HUD_Mod_CTF(vector pos, vector mySize)
3084 vector redflag_pos, blueflag_pos;
3086 float f; // every function should have that
3088 float redflag, blueflag; // current status
3089 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3092 stat_items = getstati(STAT_ITEMS, 0, 24);
3093 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3094 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3096 if(redflag || blueflag)
3101 if(autocvar__hud_configure)
3107 // when status CHANGES, set old status into prevstatus and current status into status
3108 if (redflag != redflag_prevframe)
3110 redflag_statuschange_time = time;
3111 redflag_prevstatus = redflag_prevframe;
3112 redflag_prevframe = redflag;
3115 if (blueflag != blueflag_prevframe)
3117 blueflag_statuschange_time = time;
3118 blueflag_prevstatus = blueflag_prevframe;
3119 blueflag_prevframe = blueflag;
3122 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3123 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3125 float BLINK_FACTOR = 0.15;
3126 float BLINK_BASE = 0.85;
3128 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3130 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3132 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3134 string red_icon, red_icon_prevstatus;
3135 float red_alpha, red_alpha_prevstatus;
3136 red_alpha = red_alpha_prevstatus = 1;
3138 case 1: red_icon = "flag_red_taken"; break;
3139 case 2: red_icon = "flag_red_lost"; break;
3140 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3142 if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3143 red_icon = "flag_red_shielded";
3145 red_icon = string_null;
3148 switch(redflag_prevstatus) {
3149 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3150 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3151 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3154 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3155 else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3156 red_icon_prevstatus = "flag_red_shielded";
3158 red_icon_prevstatus = string_null;
3162 string blue_icon, blue_icon_prevstatus;
3163 float blue_alpha, blue_alpha_prevstatus;
3164 blue_alpha = blue_alpha_prevstatus = 1;
3166 case 1: blue_icon = "flag_blue_taken"; break;
3167 case 2: blue_icon = "flag_blue_lost"; break;
3168 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3170 if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3171 blue_icon = "flag_blue_shielded";
3173 blue_icon = string_null;
3176 switch(blueflag_prevstatus) {
3177 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3178 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3179 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3182 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3183 else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3184 blue_icon_prevstatus = "flag_blue_shielded";
3186 blue_icon_prevstatus = string_null;
3190 if(mySize_x > mySize_y) {
3191 if (myteam == FL_TEAM_1) { // always draw own flag on left
3193 blueflag_pos = pos + eX * 0.5 * mySize_x;
3196 redflag_pos = pos + eX * 0.5 * mySize_x;
3198 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3200 if (myteam == FL_TEAM_1) { // always draw own flag on left
3202 blueflag_pos = pos + eY * 0.5 * mySize_y;
3205 redflag_pos = pos + eY * 0.5 * mySize_y;
3207 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3210 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3211 if(red_icon_prevstatus && f < 1)
3212 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3214 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3216 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3217 if(blue_icon_prevstatus && f < 1)
3218 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3220 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3223 // Keyhunt HUD modicon section
3224 float kh_runheretime;
3226 void HUD_Mod_KH_Reset(void)
3231 void HUD_Mod_KH(vector pos, vector mySize)
3233 mod_active = 1; // keyhunt should never hide the mod icons panel
3237 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3239 kh_keys = getstati(STAT_KH_KEYS);
3242 if(mySize_x > mySize_y)
3244 p_y = pos_y + 0.25 * mySize_y;
3245 pa = p - eY * 0.25 * mySize_y;
3247 kh_size_x = mySize_x * 0.25;
3248 kh_size_y = 0.75 * mySize_y;
3249 kh_asize_x = mySize_x * 0.25;
3250 kh_asize_y = mySize_y * 0.25;
3254 p_y = pos_y + 0.125 * mySize_y;
3255 pa = p - eY * 0.125 * mySize_y;
3257 kh_size_x = mySize_x * 0.5;
3258 kh_size_y = 0.375 * mySize_y;
3259 kh_asize_x = mySize_x * 0.5;
3260 kh_asize_y = mySize_y * 0.125;
3267 for(i = 0; i < 4; ++i)
3269 key = floor(kh_keys / pow(32, i)) & 31;
3271 if(keyteam == 30 && keycount <= 4)
3273 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3277 // this yields 8 exactly if "RUN HERE" shows
3282 kh_runheretime = time;
3283 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3288 for(i = 0; i < 4; ++i)
3290 key = floor(kh_keys / pow(32, i)) & 31;
3303 default: // owned or dropped
3308 a = a * panel_fg_alpha;
3309 aa = aa * panel_fg_alpha;
3315 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3318 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3321 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3324 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3329 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3332 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3335 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3338 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3341 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3345 if(mySize_x > mySize_y)
3347 p_x += 0.25 * mySize_x;
3348 pa_x += 0.25 * mySize_x;
3354 p_y = pos_y + 0.625 * mySize_y;
3355 pa_y = pos_y + 0.5 * mySize_y;
3361 p_x += 0.5 * mySize_x;
3362 pa_x += 0.5 * mySize_x;
3368 // Keepaway HUD mod icon
3369 float kaball_prevstatus; // last remembered status
3370 float kaball_statuschange_time; // time when the status changed
3372 // we don't need to reset for keepaway since it immediately
3373 // autocorrects prevstatus as to if the player has the ball or not
3375 void HUD_Mod_Keepaway(vector pos, vector mySize)
3377 mod_active = 1; // keepaway should always show the mod HUD
3379 float BLINK_FACTOR = 0.15;
3380 float BLINK_BASE = 0.85;
3381 float BLINK_FREQ = 5;
3382 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3384 float stat_items = getstati(STAT_ITEMS, 0, 24);
3385 float kaball = (stat_items/IT_KEY1) & 1;
3387 if(kaball != kaball_prevstatus)
3389 kaball_statuschange_time = time;
3390 kaball_prevstatus = kaball;
3393 vector kaball_pos, kaball_size;
3395 if(mySize_x > mySize_y) {
3396 kaball_pos = pos + eX * 0.25 * mySize_x;
3397 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3399 kaball_pos = pos + eY * 0.25 * mySize_y;
3400 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3403 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3404 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3406 if(kaball_prevstatus && f < 1)
3407 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3410 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3414 // Nexball HUD mod icon
3415 void HUD_Mod_NexBall(vector pos, vector mySize)
3417 float stat_items, nb_pb_starttime, dt, p;
3419 stat_items = getstati(STAT_ITEMS, 0, 24);
3420 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3422 if (stat_items & IT_KEY1)
3427 //Manage the progress bar if any
3428 if (nb_pb_starttime > 0)
3430 dt = mod(time - nb_pb_starttime, nb_pb_period);
3431 // one period of positive triangle
3432 p = 2 * dt / nb_pb_period;
3437 HUD_Panel_GetProgressBarColor(nexball);
3438 if(mySize_x > mySize_y)
3439 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3441 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3444 if (stat_items & IT_KEY1)
3445 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3448 // Race/CTS HUD mod icons
3449 float crecordtime_prev; // last remembered crecordtime
3450 float crecordtime_change_time; // time when crecordtime last changed
3451 float srecordtime_prev; // last remembered srecordtime
3452 float srecordtime_change_time; // time when srecordtime last changed
3454 float race_status_time;
3455 float race_status_prev;
3456 string race_status_name_prev;
3457 void HUD_Mod_Race(vector pos, vector mySize)
3459 mod_active = 1; // race should never hide the mod icons panel
3461 me = playerslots[player_localnum];
3463 float f; // yet another function has this
3464 score = me.(scores[ps_primary]);
3466 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3467 return; // no records in the actual race
3469 // clientside personal record
3471 if(gametype == MAPINFO_TYPE_CTS)
3475 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3477 if(score && (score < t || !t)) {
3478 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3479 if(autocvar_cl_autodemo_delete_keeprecords)
3481 f = autocvar_cl_autodemo_delete;
3483 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3487 if(t != crecordtime_prev) {
3488 crecordtime_prev = t;
3489 crecordtime_change_time = time;
3492 vector textPos, medalPos;
3494 if(mySize_x > mySize_y) {
3495 // text on left side
3496 squareSize = min(mySize_y, mySize_x/2);
3497 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3498 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3501 squareSize = min(mySize_x, mySize_y/2);
3502 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3503 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3506 f = time - crecordtime_change_time;
3509 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3510 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3512 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3513 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3514 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3515 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3519 t = race_server_record;
3520 if(t != srecordtime_prev) {
3521 srecordtime_prev = t;
3522 srecordtime_change_time = time;
3524 f = time - srecordtime_change_time;
3527 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3528 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3530 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3531 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3533 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3536 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3537 race_status_time = time + 5;
3538 race_status_prev = race_status;
3539 if (race_status_name_prev)
3540 strunzone(race_status_name_prev);
3541 race_status_name_prev = strzone(race_status_name);
3546 a = bound(0, race_status_time - time, 1);
3549 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3553 rank = race_CheckName(race_status_name);
3557 rankname = count_ordinal(rank);
3560 namepos = medalPos + '0 0.8 0' * squareSize;
3562 rankpos = medalPos + '0 0.15 0' * squareSize;
3564 if(race_status == 0)
3565 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3566 else if(race_status == 1) {
3567 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3568 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3569 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3570 } else if(race_status == 2) {
3571 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3572 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3574 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3575 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3576 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3577 } else if(race_status == 3) {
3578 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3579 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3580 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3583 if (race_status_time - time <= 0) {
3584 race_status_prev = -1;
3586 if(race_status_name)
3587 strunzone(race_status_name);
3588 race_status_name = string_null;
3589 if(race_status_name_prev)
3590 strunzone(race_status_name_prev);
3591 race_status_name_prev = string_null;
3595 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3597 float stat, pps_ratio;
3608 stat = getstatf(STAT_DOM_PPS_RED);
3609 pic = "dom_icon_red";
3613 stat = getstatf(STAT_DOM_PPS_BLUE);
3614 pic = "dom_icon_blue";
3618 stat = getstatf(STAT_DOM_PPS_YELLOW);
3619 pic = "dom_icon_yellow";
3624 stat = getstatf(STAT_DOM_PPS_PINK);
3625 pic = "dom_icon_pink";
3629 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3631 if(mySize_x/mySize_y > aspect_ratio)
3633 i = aspect_ratio * mySize_y;
3634 myPos_x = myPos_x + (mySize_x - i) / 2;
3639 i = 1/aspect_ratio * mySize_x;
3640 myPos_y = myPos_y + (mySize_y - i) / 2;
3644 if (layout) // show text too
3647 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3648 if (layout == 2) // average pps
3649 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3650 else // percentage of average pps
3651 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3655 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3658 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3659 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3660 drawresetcliparea();
3664 void HUD_Mod_Dom(vector myPos, vector mySize)
3666 mod_active = 1; // required in each mod function that always shows something
3668 float teams_count = 0;
3669 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3670 if(tm.team != FL_SPECTATOR)
3673 float layout = autocvar_hud_panel_modicons_dom_layout;
3674 float rows, columns, aspect_ratio;
3675 rows = mySize_y/mySize_x;
3676 aspect_ratio = (layout) ? 3 : 1;
3677 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3678 columns = ceil(teams_count/rows);
3681 float row = 0, column = 0;
3682 for(i=0; i<teams_count; ++i)
3684 vector pos, itemSize;
3685 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3686 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3688 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3699 float mod_prev; // previous state of mod_active to check for a change
3701 float mod_change; // "time" when mod_active changed
3703 void HUD_ModIcons(void)
3705 if(!autocvar__hud_configure)
3707 if(!autocvar_hud_panel_modicons) return;
3708 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3711 hud_configure_active_panel = HUD_PANEL_MODICONS;
3713 HUD_Panel_UpdateCvars(modicons);
3714 HUD_Panel_ApplyFadeAlpha();
3716 draw_beginBoldFont();
3720 mySize = panel_size;
3722 if(mod_active != mod_prev) {
3724 mod_prev = mod_active;
3727 if(mod_active || autocvar__hud_configure)
3728 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3730 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3733 HUD_Panel_DrawBg(mod_alpha);
3735 if(panel_bg_padding)
3737 pos += '1 1 0' * panel_bg_padding;
3738 mySize -= '2 2 0' * panel_bg_padding;
3741 // these MUST be ran in order to update mod_active
3742 if(gametype == MAPINFO_TYPE_KEYHUNT)
3743 HUD_Mod_KH(pos, mySize);
3744 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3745 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3746 else if(gametype == MAPINFO_TYPE_NEXBALL)
3747 HUD_Mod_NexBall(pos, mySize);
3748 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3749 HUD_Mod_Race(pos, mySize);
3750 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3751 HUD_Mod_CA(pos, mySize);
3752 else if(gametype == MAPINFO_TYPE_DOMINATION)
3753 HUD_Mod_Dom(pos, mySize);
3754 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3755 HUD_Mod_Keepaway(pos, mySize);
3760 // Draw pressed keys (#11)
3762 void HUD_DrawPressedKeys(void)
3764 if(!autocvar__hud_configure)
3766 if(!autocvar_hud_panel_pressedkeys) return;
3767 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3770 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3773 HUD_Panel_UpdateCvars(pressedkeys);
3774 HUD_Panel_ApplyFadeAlpha();
3777 mySize = panel_size;
3779 HUD_Panel_DrawBg(1);
3780 if(panel_bg_padding)
3782 pos += '1 1 0' * panel_bg_padding;
3783 mySize -= '2 2 0' * panel_bg_padding;
3786 // force custom aspect
3787 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3790 vector newSize = '0 0 0';
3791 if(mySize_x/mySize_y > aspect)
3793 newSize_x = aspect * mySize_y;
3794 newSize_y = mySize_y;
3796 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3800 newSize_y = 1/aspect * mySize_x;
3801 newSize_x = mySize_x;
3803 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3809 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3811 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3813 if(autocvar_hud_panel_pressedkeys_attack)
3815 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3816 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3820 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3821 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3822 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3824 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3825 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3826 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3829 // Handle chat as a panel (#12)
3833 if(!autocvar__hud_configure)
3835 if (!autocvar_hud_panel_chat)
3837 if (!autocvar_con_chatrect)
3838 cvar_set("con_chatrect", "0");
3841 if(autocvar__con_chat_maximized)
3842 if(!hud_draw_maximized) return;
3845 hud_configure_active_panel = HUD_PANEL_CHAT;
3847 HUD_Panel_UpdateCvars(chat);
3848 HUD_Panel_ApplyFadeAlpha();
3850 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3852 panel_pos_y = panel_bg_border;
3853 panel_size_y = vid_conheight - panel_bg_border * 2;
3854 if(panel_bg == "0") // force a border when maximized
3856 if(precache_pic(panel_bg) == "") {
3857 panel_bg = strcat(hud_skin_path, "/border_default");
3858 if(precache_pic(panel_bg) == "") {
3859 panel_bg = "gfx/hud/default/border_default";
3863 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3868 mySize = panel_size;
3870 HUD_Panel_DrawBg(1);
3872 if(panel_bg_padding)
3874 pos += '1 1 0' * panel_bg_padding;
3875 mySize -= '2 2 0' * panel_bg_padding;
3878 if (!autocvar_con_chatrect)
3879 cvar_set("con_chatrect", "1");
3881 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3882 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3884 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3885 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3887 if(autocvar__hud_configure)
3890 chatsize = '1 1 0' * autocvar_con_chatsize;
3891 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3893 for(i = 0; i < autocvar_con_chat; ++i)
3895 if(i == autocvar_con_chat - 1)
3898 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3899 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3900 pos_y += chatsize_y;
3905 // Engine info panel (#13)
3912 float frametimeavg1; // 1 frame ago
3913 float frametimeavg2; // 2 frames ago
3914 void HUD_EngineInfo(void)
3916 if(!autocvar__hud_configure)
3918 if(!autocvar_hud_panel_engineinfo) return;
3921 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3923 HUD_Panel_UpdateCvars(engineinfo);
3924 HUD_Panel_ApplyFadeAlpha();
3927 mySize = panel_size;
3929 HUD_Panel_DrawBg(1);
3930 if(panel_bg_padding)
3932 pos += '1 1 0' * panel_bg_padding;
3933 mySize -= '2 2 0' * panel_bg_padding;
3936 float currentTime = gettime(GETTIME_REALTIME);
3937 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3939 float currentframetime = currentTime - prevfps_time;
3940 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3941 frametimeavg2 = frametimeavg1;
3942 frametimeavg1 = frametimeavg;
3945 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3946 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3948 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3949 prevfps = (1/currentframetime);
3950 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3952 prevfps_time = currentTime;
3957 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3959 prevfps = framecounter/(currentTime - prevfps_time);
3961 prevfps_time = currentTime;
3966 color = HUD_Get_Num_Color (prevfps, 100);
3967 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3970 // Info messages panel (#14)
3972 #define drawInfoMessage(s)\
3973 if(autocvar_hud_panel_infomessages_flip)\
3974 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3975 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3977 void HUD_InfoMessages(void)
3979 if(!autocvar__hud_configure)
3981 if(!autocvar_hud_panel_infomessages) return;
3984 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3986 HUD_Panel_UpdateCvars(infomessages);
3987 HUD_Panel_ApplyFadeAlpha();
3990 mySize = panel_size;
3992 HUD_Panel_DrawBg(1);
3993 if(panel_bg_padding)
3995 pos += '1 1 0' * panel_bg_padding;
3996 mySize -= '2 2 0' * panel_bg_padding;
3999 // always force 5:1 aspect
4000 vector newSize = '0 0 0';
4001 if(mySize_x/mySize_y > 5)
4003 newSize_x = 5 * mySize_y;
4004 newSize_y = mySize_y;
4006 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4010 newSize_y = 1/5 * mySize_x;
4011 newSize_x = mySize_x;
4013 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4022 fontsize = '0.20 0.20 0' * mySize_y;
4028 if(!autocvar__hud_configure)
4030 if(spectatee_status && !intermission)
4033 if(spectatee_status == -1)
4034 s = _("^1Observing");
4036 #ifdef COMPAT_XON050_ENGINE
4037 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4039 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4043 if(spectatee_status == -1)
4044 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4046 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4049 if(spectatee_status == -1)
4050 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4052 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4055 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4058 if(gametype == MAPINFO_TYPE_ARENA)
4059 s = _("^1Wait for your turn to join");
4060 else if(gametype == MAPINFO_TYPE_LMS)
4063 sk = playerslots[player_localnum];
4064 if(sk.(scores[ps_primary]) >= 666)
4065 s = _("^1Match has already begun");
4066 else if(sk.(scores[ps_primary]) > 0)
4067 s = _("^1You have no more lives left");
4069 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4072 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4075 //show restart countdown:
4076 if (time < getstatf(STAT_GAMESTARTTIME)) {
4078 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4079 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4080 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4081 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4085 if(warmup_stage && !intermission)
4087 s = _("^2Currently in ^1warmup^2 stage!");
4092 if(mod(time, 1) >= 0.5)
4097 if(ready_waiting && !intermission && !spectatee_status)
4099 if(ready_waiting_for_me)
4102 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4104 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4109 s = _("^2Waiting for others to ready up to end warmup...");
4111 s = _("^2Waiting for others to ready up...");
4115 else if(warmup_stage && !intermission && !spectatee_status)
4117 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4121 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4123 float ts_min = 0, ts_max = 0;
4124 tm = teams.sort_next;
4127 for(; tm.sort_next; tm = tm.sort_next)
4129 if(!tm.team_size || tm.team == FL_SPECTATOR)
4131 if(!ts_min) ts_min = tm.team_size;
4132 else ts_min = min(ts_min, tm.team_size);
4133 if(!ts_max) ts_max = tm.team_size;
4134 else ts_max = max(ts_max, tm.team_size);
4136 if ((ts_max - ts_min) > 1)
4138 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4139 tm = GetTeam(myteam, false);
4141 if (tm.team != FL_SPECTATOR)
4142 if (tm.team_size == ts_max)
4143 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4151 s = _("^7Press ^3ESC ^7to show HUD options.");
4153 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4155 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4157 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4162 // Physics panel (#15)
4164 vector acc_prevspeed;
4165 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4166 void HUD_Physics(void)
4168 if(!autocvar__hud_configure)
4170 if(!autocvar_hud_panel_physics) return;
4171 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4172 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4175 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4177 HUD_Panel_UpdateCvars(physics);
4178 HUD_Panel_ApplyFadeAlpha();
4180 draw_beginBoldFont();
4182 HUD_Panel_DrawBg(1);
4183 if(panel_bg_padding)
4185 panel_pos += '1 1 0' * panel_bg_padding;
4186 panel_size -= '2 2 0' * panel_bg_padding;
4189 float acceleration_progressbar_scale = 0;
4190 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4191 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4194 if (autocvar_hud_panel_physics_text_scale <= 0)
4197 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4200 float speed, conversion_factor;
4203 switch(autocvar_hud_panel_physics_speed_unit)
4208 conversion_factor = 1.0;
4212 conversion_factor = 0.0254;
4216 conversion_factor = 0.0254 * 3.6;
4220 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4224 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4228 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4230 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4231 if (autocvar__hud_configure)
4232 speed = floor( max_speed * 0.65 + 0.5 );
4233 else if(autocvar_hud_panel_physics_speed_vertical)
4234 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4236 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4238 //compute acceleration
4239 float acceleration, f;
4240 if (autocvar__hud_configure)
4241 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4244 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4245 f = time - acc_prevtime;
4246 if(autocvar_hud_panel_physics_acceleration_vertical)
4247 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4249 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4251 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4253 acc_prevspeed = vel;
4254 acc_prevtime = time;
4256 f = bound(0, f * 10, 1);
4257 acc_avg = acc_avg * (1 - f) + acceleration * f;
4261 float panel_ar = panel_size_x/panel_size_y;
4262 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4263 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4265 panel_size_x *= 0.5;
4266 if (autocvar_hud_panel_physics_flip)
4267 speed_offset_x = panel_size_x;
4269 acceleration_offset_x = panel_size_x;
4273 panel_size_y *= 0.5;
4274 if (autocvar_hud_panel_physics_flip)
4275 speed_offset_y = panel_size_y;
4277 acceleration_offset_y = panel_size_y;
4279 float speed_baralign, acceleration_baralign;
4280 if (autocvar_hud_panel_physics_baralign == 1)
4281 acceleration_baralign = speed_baralign = 1;
4282 else if(autocvar_hud_panel_physics_baralign == 4)
4283 acceleration_baralign = speed_baralign = 2;
4284 else if (autocvar_hud_panel_physics_flip)
4286 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4287 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4291 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4292 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4294 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4295 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4299 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4301 HUD_Panel_GetProgressBarColor(speed);
4302 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4304 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4305 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4307 tmp_size_x = panel_size_x * 0.75;
4308 tmp_size_y = panel_size_y * text_scale;
4310 tmp_offset_x = panel_size_x - tmp_size_x;
4313 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4314 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4320 tmp_offset_x = tmp_size_x;
4321 if (autocvar_hud_panel_physics_speed_unit_show)
4324 tmp_size_x = panel_size_x * (1 - 0.75);
4325 tmp_size_y = panel_size_y * 0.4 * text_scale;
4326 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4327 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4331 //compute and draw top speed
4332 if (autocvar_hud_panel_physics_topspeed)
4333 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4335 if (autocvar__hud_configure)
4337 top_speed = floor( max_speed * 0.75 + 0.5 );
4342 if (speed >= top_speed)
4345 top_speed_time = time;
4349 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4350 // divide by f to make it start from 1
4351 f = cos( ((time - top_speed_time) / f) * PI/2 );
4353 else //hide top speed 0, it would be stupid
4358 //top speed progressbar peak
4359 if(speed < top_speed)
4360 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4362 float peak_offset_x;
4363 vector peak_size = '0 0 0';
4364 if (speed_baralign == 0)
4365 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4366 else if (speed_baralign == 1)
4367 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4368 else // if (speed_baralign == 2)
4369 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4370 //if speed is not 0 the speed progressbar already fetched the color
4372 HUD_Panel_GetProgressBarColor(speed);
4373 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4374 peak_size_y = panel_size_y;
4375 if (speed_baralign == 2) // draw two peaks, on both sides
4377 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4378 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4381 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4385 tmp_offset_y = panel_size_y * 0.4;
4386 tmp_size_x = panel_size_x * (1 - 0.75);
4387 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4388 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4389 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4397 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4399 if (acceleration < 0)
4400 HUD_Panel_GetProgressBarColor(acceleration_neg);
4402 HUD_Panel_GetProgressBarColor(acceleration);
4404 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4405 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4408 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4410 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4412 if (acceleration_baralign == 1)
4413 tmp_offset_x = panel_size_x - tmp_size_x;
4414 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4415 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4422 tmp_size = panel_size;
4423 tmp_offset = '0 0 0';
4426 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4428 tmp_size_x = panel_size_x;
4429 tmp_size_y = panel_size_y * text_scale;
4431 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4432 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4433 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4438 // CenterPrint (#16)
4440 #define CENTERPRINT_MAX_MSGS 10
4441 #define CENTERPRINT_MAX_ENTRIES 50
4442 #define CENTERPRINT_SPACING 0.7
4444 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4445 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4446 float centerprint_time[CENTERPRINT_MAX_MSGS];
4447 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4448 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4449 float centerprint_showing;
4451 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4455 if(strMessage == "" && new_id == 0)
4458 // strip trailing newlines
4459 j = strlen(strMessage) - 1;
4460 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4462 if (j < strlen(strMessage) - 1)
4463 strMessage = substring(strMessage, 0, j + 1);
4465 if(strMessage == "" && new_id == 0)
4468 // strip leading newlines
4470 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4473 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4475 if(strMessage == "" && new_id == 0)
4478 if (!centerprint_showing)
4479 centerprint_showing = TRUE;
4481 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4483 if (j == CENTERPRINT_MAX_MSGS)
4485 if (new_id && new_id == centerprint_msgID[j])
4487 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4489 // fade out the current msg (duration and countdown_num are ignored)
4490 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4491 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4492 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4495 break; // found a msg with the same id, at position j
4499 if (i == CENTERPRINT_MAX_MSGS)
4501 // a msg with the same id was not found, add the msg at the next position
4503 if (cpm_index == -1)
4504 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4507 if(centerprint_messages[j])
4508 strunzone(centerprint_messages[j]);
4509 centerprint_messages[j] = strzone(strMessage);
4510 centerprint_msgID[j] = new_id;
4512 centerprint_time[j] = -1;
4516 duration = max(1, autocvar_hud_panel_centerprint_time);
4517 centerprint_time[j] = duration;
4518 centerprint_expire_time[j] = time + duration;
4520 centerprint_countdown_num[j] = countdown_num;
4523 void centerprint_hud(string strMessage)
4525 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4528 void reset_centerprint_messages(void)
4531 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4533 centerprint_expire_time[i] = 0;
4534 centerprint_time[i] = 1;
4535 centerprint_msgID[i] = 0;
4536 if(centerprint_messages[i])
4537 strunzone(centerprint_messages[i]);
4538 centerprint_messages[i] = string_null;
4541 float hud_configure_cp_generation_time;
4542 void HUD_CenterPrint (void)
4544 if(!autocvar__hud_configure)
4546 if(!autocvar_hud_panel_centerprint) return;
4548 if (hud_configure_prev && hud_configure_prev != -1)
4549 reset_centerprint_messages();
4553 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4555 if (!hud_configure_prev)
4556 reset_centerprint_messages();
4557 if (time > hud_configure_cp_generation_time)
4562 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4564 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4566 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4567 hud_configure_cp_generation_time = time + 1 + random()*4;
4571 HUD_Panel_UpdateCvars(centerprint);
4573 // this panel doesn't fade when showing the scoreboard
4574 if(autocvar__menu_alpha)
4575 HUD_Panel_ApplyFadeAlpha();
4577 if(scoreboard_fade_alpha)
4579 // move the panel below the scoreboard
4580 if (scoreboard_bottom >= 0.96 * vid_conheight)
4584 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4586 if(target_pos_y > panel_pos_y)
4588 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4589 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4593 HUD_Panel_DrawBg(1);
4595 if (!centerprint_showing)
4598 if(panel_bg_padding)
4600 panel_pos += '1 1 0' * panel_bg_padding;
4601 panel_size -= '2 2 0' * panel_bg_padding;
4604 float entries, height;
4606 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4607 // height = panel_size_y/entries;
4608 // fontsize = '1 1 0' * height;
4609 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4610 fontsize = '1 1 0' * height;
4611 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4614 float a, sz, align, current_msg_pos_y = 0, msg_size;
4618 n = -1; // if no msg will be displayed, n stays -1
4621 if (autocvar_hud_panel_centerprint_flip)
4622 pos_y += panel_size_y;
4623 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4624 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4626 if (j == CENTERPRINT_MAX_MSGS)
4628 if (centerprint_expire_time[j] <= time)
4630 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4632 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4633 if (centerprint_countdown_num[j] == 0)
4635 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4641 // fade the centerprint_hud in/out
4642 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4643 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4644 else if (centerprint_expire_time[j] > time)
4645 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4649 // set the size from fading in/out before subsequent fading
4650 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4652 // also fade it based on positioning
4653 if(autocvar_hud_panel_centerprint_fade_subsequent)
4655 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4656 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4659 // finally set the size based on the new theAlpha from subsequent fading
4660 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4661 drawfontscale = sz * '1 1 0';
4663 if (centerprint_countdown_num[j])
4664 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4666 n = tokenizebyseparator(centerprint_messages[j], "\n");
4668 if (autocvar_hud_panel_centerprint_flip)
4670 // check if the message can be entirely shown
4671 for(k = 0; k < n; ++k)
4673 getWrappedLine_remaining = argv(k);
4674 while(getWrappedLine_remaining)
4676 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4678 pos_y -= fontsize_y;
4680 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4683 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4687 for(k = 0; k < n; ++k)
4689 getWrappedLine_remaining = argv(k);
4690 while(getWrappedLine_remaining)
4692 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4696 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4697 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4698 pos_y += fontsize_y;
4701 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4704 msg_size = pos_y - msg_size;
4705 if (autocvar_hud_panel_centerprint_flip)
4707 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4708 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4709 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4711 if (pos_y < panel_pos_y) // check if the next message can be shown
4713 drawfontscale = '1 1 0';
4719 pos_y += CENTERPRINT_SPACING * fontsize_y;
4720 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4721 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4723 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4725 drawfontscale = '1 1 0';
4730 drawfontscale = '1 1 0';
4733 centerprint_showing = FALSE;
4734 reset_centerprint_messages();
4744 void HUD_Reset (void)
4746 // reset gametype specific icons
4747 if(gametype == MAPINFO_TYPE_KEYHUNT)
4749 else if(gametype == MAPINFO_TYPE_CTF)
4750 HUD_Mod_CTF_Reset();
4753 #define HUD_DrawPanel(id)\
4755 case (HUD_PANEL_RADAR):\
4756 HUD_Radar(); break;\
4757 case (HUD_PANEL_WEAPONS):\
4758 HUD_Weapons(); break;\
4759 case (HUD_PANEL_AMMO):\
4761 case (HUD_PANEL_POWERUPS):\
4762 HUD_Powerups(); break;\
4763 case (HUD_PANEL_HEALTHARMOR):\
4764 HUD_HealthArmor(); break;\
4765 case (HUD_PANEL_NOTIFY):\
4766 HUD_Notify(); break;\
4767 case (HUD_PANEL_TIMER):\
4768 HUD_Timer(); break;\
4769 case (HUD_PANEL_SCORE):\
4770 HUD_Score(); break;\
4771 case (HUD_PANEL_RACETIMER):\
4772 HUD_RaceTimer(); break;\
4773 case (HUD_PANEL_VOTE):\
4774 HUD_VoteWindow(); break;\
4775 case (HUD_PANEL_MODICONS):\
4776 HUD_ModIcons(); break;\
4777 case (HUD_PANEL_PRESSEDKEYS):\
4778 HUD_DrawPressedKeys(); break;\
4779 case (HUD_PANEL_CHAT):\
4781 case (HUD_PANEL_ENGINEINFO):\
4782 HUD_EngineInfo(); break;\
4783 case (HUD_PANEL_INFOMESSAGES):\
4784 HUD_InfoMessages(); break;\
4785 case (HUD_PANEL_PHYSICS):\
4786 HUD_Physics(); break;\
4787 case (HUD_PANEL_CENTERPRINT):\
4788 HUD_CenterPrint(); break;\
4789 } ENDS_WITH_CURLY_BRACE
4791 void HUD_Main (void)
4794 // global hud theAlpha fade
4795 if(menu_enabled == 1)
4798 hud_fade_alpha = (1 - autocvar__menu_alpha);
4800 if(scoreboard_fade_alpha)
4801 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4803 if(autocvar__hud_configure)
4805 HUD_Configure_Exit_Force();
4807 if(intermission == 2) // no hud during mapvote
4809 if (autocvar__hud_configure)
4810 HUD_Configure_Exit_Force();
4813 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4816 // panels that we want to be active together with the scoreboard
4817 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4818 if(scoreboard_fade_alpha == 1)
4824 if(!autocvar__hud_configure && !hud_fade_alpha)
4828 if (hud_skin_prev != autocvar_hud_skin)
4831 strunzone(hud_skin_path);
4832 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4834 strunzone(hud_skin_prev);
4835 hud_skin_prev = strzone(autocvar_hud_skin);
4838 // HUD configure visible grid
4839 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4841 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4842 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4843 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4844 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4847 s = eX + eY * vid_conheight;
4848 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4849 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4851 s = eY + eX * vid_conwidth;
4852 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4853 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4856 #ifdef COMPAT_XON050_ENGINE
4857 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4859 current_player = player_localentnum;
4863 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4867 float hud_dock_color_team = autocvar_hud_dock_color_team;
4868 if((teamplay) && hud_dock_color_team) {
4869 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4870 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4872 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4873 color = '1 0 0' * hud_dock_color_team;
4877 string hud_dock_color = autocvar_hud_dock_color;
4878 if(hud_dock_color == "shirt") {
4879 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4880 color = colormapPaletteColor(floor(f / 16), 0);
4882 else if(hud_dock_color == "pants") {
4883 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4884 color = colormapPaletteColor(mod(f, 16), 1);
4887 color = stov(hud_dock_color);
4891 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4892 if(precache_pic(pic) == "") {
4893 pic = strcat(hud_skin_path, "/dock_medium");
4894 if(precache_pic(pic) == "") {
4895 pic = "gfx/hud/default/dock_medium";
4898 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4901 // cache the panel order into the panel_order array
4902 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4903 for(i = 0; i < HUD_PANEL_NUM; ++i)
4904 panel_order[i] = -1;
4906 float p_num, warning = false;
4907 float argc = tokenize_console(autocvar__hud_panelorder);
4908 if (argc > HUD_PANEL_NUM)
4910 //first detect wrong/missing panel numbers
4911 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4912 p_num = stof(argv(i));
4913 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4914 if (panel_order[p_num] == -1) //found for the first time?
4915 s = strcat(s, ftos(p_num), " ");
4916 panel_order[p_num] = 1; //mark as found
4921 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4922 if (panel_order[i] == -1) {
4924 s = strcat(s, ftos(i), " "); //add missing panel number
4928 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4930 cvar_set("_hud_panelorder", s);
4931 if(hud_panelorder_prev)
4932 strunzone(hud_panelorder_prev);
4933 hud_panelorder_prev = strzone(s);
4935 //now properly set panel_order
4936 tokenize_console(s);
4937 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4938 panel_order[i] = stof(argv(i));
4942 hud_draw_maximized = 0;
4943 // draw panels in order specified by panel_order array
4944 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4945 HUD_DrawPanel(panel_order[i]);
4947 hud_draw_maximized = 1; // panels that may be maximized must check this var
4948 // draw maximized panels on top
4949 if(hud_panel_radar_maximized)
4951 if(autocvar__con_chat_maximized)
4954 if(autocvar__hud_configure)
4958 HUD_Panel_UpdatePosSizeForId(tab_panel)
4959 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4961 if(highlightedPanel != -1)
4963 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4964 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4966 if(!hud_configure_prev || hud_configure_prev == -1)
4968 if(autocvar_hud_cursormode) { setcursormode(1); }
4972 else if (hud_configure_prev && autocvar_hud_cursormode)
4975 hud_configure_prev = autocvar__hud_configure;
4977 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again