1 #include "healtharmor.qh"
3 #include <client/draw.qh>
4 #include <common/deathtypes/all.qh>
8 void HUD_HealthArmor_Export(int fh)
10 // allow saving cvars that aesthetically change the panel into hud skin files
11 HUD_Write_Cvar("hud_panel_healtharmor_combined");
12 HUD_Write_Cvar("hud_panel_healtharmor_flip");
13 HUD_Write_Cvar("hud_panel_healtharmor_iconalign");
14 HUD_Write_Cvar("hud_panel_healtharmor_baralign");
15 HUD_Write_Cvar("hud_panel_healtharmor_progressbar");
16 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_health");
17 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_armor");
18 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx");
19 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx_smooth");
20 HUD_Write_Cvar("hud_panel_healtharmor_text");
23 void HUD_HealthArmor()
25 int armor, health, fuel, air_time;
26 if(!autocvar__hud_configure)
28 if((!autocvar_hud_panel_healtharmor) || (spectatee_status == -1))
30 if(hud != HUD_NORMAL) return;
32 health = STAT(HEALTH);
37 if(autocvar_hud_panel_healtharmor_hide_ondeath)
42 // code to check for spectatee_status changes is in ENT_CLIENT_CLIENTDATA
43 // prev_p_health and prev_health can be set to -1 there
45 if (prev_p_health == -1)
48 health_beforedamage = 0;
49 armor_beforedamage = 0;
50 health_damagetime = 0;
54 old_p_health = health;
56 prev_p_health = health;
59 else if (prev_health == -1)
61 //start the load effect
62 health_damagetime = 0;
68 air_time = bound(0, STAT(AIR_FINISHED) - time, 10);
78 HUD_Panel_LoadCvars();
86 if (autocvar_hud_panel_healtharmor_dynamichud)
93 pos += '1 1 0' * panel_bg_padding;
94 mySize -= '2 2 0' * panel_bg_padding;
98 if (!STAT(AIR_FINISHED))
100 else if (time > STAT(AIR_FINISHED))
102 air_alpha = blink_synced(0.5, 0.5, 7, STAT(AIR_FINISHED), -1);
107 float fade_time = 10 / 2;
108 float start_alpha = autocvar_hud_panel_healtharmor_oxygenbar_startalpha;
109 float f = (STAT(AIR_FINISHED) - time - fade_time) / fade_time;
110 air_alpha = bound(0, start_alpha + (1 - start_alpha) * (1 - f), 1);
113 int baralign = autocvar_hud_panel_healtharmor_baralign;
114 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
116 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
117 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
118 if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
120 vector v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
121 float hp = floor(v.x + 1);
123 float maxtotal = maxhealth + maxarmor;
125 if(v.z) // NOT fully armored
127 biggercount = "health";
128 if(autocvar_hud_panel_healtharmor_progressbar)
129 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
130 if(armor && autocvar_hud_panel_healtharmor_text)
131 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
135 biggercount = "armor";
136 if(autocvar_hud_panel_healtharmor_progressbar)
137 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
138 if(health && autocvar_hud_panel_healtharmor_text)
139 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
141 if(autocvar_hud_panel_healtharmor_text)
142 DrawNumIcon(pos, mySize, hp, biggercount, false, false, iconalign, HUD_Get_Num_Color(hp, maxtotal, true), 1);
145 HUD_Panel_DrawProgressBar(pos, vec2(mySize.x, 0.2 * mySize.y), "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
147 HUD_Panel_DrawProgressBar(pos + eY * 0.8 * mySize.y, vec2(mySize.x, 0.2 * mySize.y), "progressbar", air_time / 10, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_oxygen_color, air_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
151 float panel_ar = mySize.x/mySize.y;
152 bool is_vertical = (panel_ar < 1);
153 vector health_offset = '0 0 0', armor_offset = '0 0 0';
154 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
157 if (autocvar_hud_panel_healtharmor_flip)
158 health_offset.x = mySize.x;
160 armor_offset.x = mySize.x;
165 if (autocvar_hud_panel_healtharmor_flip)
166 health_offset.y = mySize.y;
168 armor_offset.y = mySize.y;
171 bool health_baralign, armor_baralign, fuel_baralign, air_align;
172 bool health_iconalign, armor_iconalign;
173 if (autocvar_hud_panel_healtharmor_flip)
175 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
176 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
177 air_align = fuel_baralign = health_baralign;
178 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
179 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
183 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
184 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
185 air_align = fuel_baralign = armor_baralign;
186 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
187 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
192 if(autocvar_hud_panel_healtharmor_progressbar)
194 float p_health, pain_health_alpha;
196 pain_health_alpha = 1;
197 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
199 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
201 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
203 if (time - old_p_healthtime < 1)
204 old_p_health = prev_p_health;
206 old_p_health = prev_health;
207 old_p_healthtime = time;
209 if (time - old_p_healthtime < 1)
211 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
212 prev_p_health = p_health;
215 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
217 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
219 if (time - health_damagetime >= 1)
220 health_beforedamage = prev_health;
221 health_damagetime = time;
223 if (time - health_damagetime < 1)
225 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
226 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
229 prev_health = health;
231 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
233 pain_health_alpha = blink(0.85, 0.15, 9);
236 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
238 if(autocvar_hud_panel_healtharmor_text)
239 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, false, health_iconalign, HUD_Get_Num_Color(health, maxhealth, true), 1);
244 float p_armor = armor;
245 if(autocvar_hud_panel_healtharmor_progressbar)
247 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
249 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
251 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
253 if (time - old_p_armortime < 1)
254 old_p_armor = prev_p_armor;
256 old_p_armor = prev_armor;
257 old_p_armortime = time;
259 if (time - old_p_armortime < 1)
261 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
262 prev_p_armor = p_armor;
265 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
267 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
269 if (time - armor_damagetime >= 1)
270 armor_beforedamage = prev_armor;
271 armor_damagetime = time;
273 if (time - armor_damagetime < 1)
275 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
276 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
282 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
284 if(!autocvar_hud_panel_healtharmor_progressbar || p_armor)
285 if(autocvar_hud_panel_healtharmor_text)
286 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, false, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor, true), 1);
289 vector cell_size = mySize;
290 if (fuel || air_time)
293 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
297 mySize.x *= 2; //restore full panel size
298 else if (panel_ar < 1/4)
299 mySize.y *= 2; //restore full panel size
301 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
304 if (panel_ar > 1 && panel_ar < 4)
305 pos.y += cell_size.y;
306 else if (panel_ar > 1/4 && panel_ar <= 1)
307 pos.x += cell_size.x;
309 pos.x += cell_size.x - mySize.x;
311 pos.y += cell_size.y - mySize.y;
312 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", air_time / 10, is_vertical, air_align, autocvar_hud_progressbar_oxygen_color, air_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);