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1 #pragma once
2
3 #include <common/weapons/all.qh>
4
5 bool HUD_Radar_Clickable();
6 void HUD_Radar_Mouse();
7
8 REGISTRY(hud_panels, BITS(6))
9 #define hud_panels_from(i) _hud_panels_from(i, NULL)
10 REGISTER_REGISTRY(hud_panels)
11
12 #define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \
13         void draw_func(); \
14         REGISTER(hud_panels, HUD_PANEL, id, m_id, new_pure(hud_panel)) { \
15                 this.panel_id = this.m_id; \
16                 this.panel_draw = draw_func; \
17                 this.panel_name = #name; \
18                 this.panel_configflags = configflags; \
19                 this.panel_showflags = showflags; \
20         }
21
22 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
23
24 // draw the background/borders
25 #define HUD_Panel_DrawBg() MACRO_BEGIN { \
26         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
27                 draw_BorderPicture( \
28                         HUD_Shift(panel_pos - '1 1 0' * panel_bg_border), \
29                         panel.current_panel_bg, \
30                         HUD_Scale(panel_size + '1 1 0' * 2 * panel_bg_border), \
31                         panel_bg_color, panel_bg_alpha, \
32                         HUD_Scale('1 1 0' * (panel_bg_border/BORDER_MULTIPLIER)) \
33                 ); \
34 } MACRO_END
35
36 int panel_order[hud_panels_MAX];
37 string hud_panelorder_prev;
38
39 bool hud_draw_maximized;
40 bool hud_panel_radar_maximized;
41 bool hud_panel_radar_mouse;
42 float hud_panel_radar_bottom;
43 bool hud_panel_radar_temp_hidden;
44 bool chat_panel_modified;
45 bool radar_panel_modified;
46
47 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
48 void HUD_Radar_Hide_Maximized();
49
50 float HUD_GetRowCount(int item_count, vector size, float item_aspect);
51 vector HUD_Get_Num_Color (float x, float maxvalue);
52 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha);
53 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp);
54 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag);
55 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect);
56
57 void HUD_Reset ();
58 void HUD_Main ();
59
60 int race_CheckName(string net_name);
61 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname);
62
63 int vote_yescount;
64 int vote_nocount;
65 int vote_needed;
66 int vote_highlighted; // currently selected vote
67
68 int vote_active; // is there an active vote?
69 int vote_prev; // previous state of vote_active to check for a change
70 float vote_alpha;
71 float vote_change; // "time" when vote_active changed
72
73 float hud_panel_quickmenu;
74
75 vector mousepos;
76 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
77 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
78 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
79 entity highlightedPanel;
80 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
81
82 const float BORDER_MULTIPLIER = 0.25;
83 float scoreboard_bottom;
84 int weapon_accuracy[Weapons_MAX];
85
86 int complain_weapon;
87 float complain_weapon_type;
88 float complain_weapon_time;
89
90 PlayerScoreField ps_primary, ps_secondary;
91 int ts_primary, ts_secondary;
92
93 Weapon last_switchweapon;
94 Weapon last_activeweapon;
95 float weapontime;
96 float weaponprevtime;
97
98 float teamnagger;
99
100 int hudShiftState;
101 const int S_SHIFT = 1;
102 const int S_CTRL = 2;
103 const int S_ALT = 4;
104
105 float hud_fade_alpha;
106
107 string hud_skin_path;
108 string hud_skin_prev;
109
110 vector myteamcolors;
111
112 entity highlightedPanel_backup;
113 vector panel_pos_backup;
114 vector panel_size_backup;
115
116 vector panel_size_copied;
117
118 entity panel;
119 entityclass(HUDPanel);
120 class(HUDPanel) .string panel_name;
121 class(HUDPanel) .int panel_id;
122 class(HUDPanel) .vector current_panel_pos;
123 class(HUDPanel) .vector current_panel_size;
124 class(HUDPanel) .string current_panel_bg;
125 class(HUDPanel) .float current_panel_bg_alpha;
126 class(HUDPanel) .float current_panel_bg_border;
127 class(HUDPanel) .vector current_panel_bg_color;
128 class(HUDPanel) .float current_panel_bg_color_team;
129 class(HUDPanel) .float current_panel_bg_padding;
130 class(HUDPanel) .float current_panel_fg_alpha;
131 class(HUDPanel) .float update_time;
132 float panel_enabled;
133 vector panel_pos;
134 vector panel_size;
135 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
136 vector panel_bg_color;
137 string panel_bg_color_str;
138 float panel_bg_color_team;
139 string panel_bg_color_team_str;
140 float panel_fg_alpha;
141 float panel_bg_alpha;
142 string panel_bg_alpha_str;
143 float panel_bg_border;
144 string panel_bg_border_str;
145 float panel_bg_padding;
146 string panel_bg_padding_str;
147
148 class(HUDPanel) .void() panel_draw;
149
150 // chat panel can be reduced / moved while the mapvote is active
151 // let know the mapvote panel about chat pos and size
152 float chat_posy;
153 float chat_sizey;
154
155 float current_player;
156
157 float autocvar_hud_dynamic_follow;
158 float autocvar_hud_dynamic_follow_scale;
159 vector autocvar_hud_dynamic_follow_scale_xyz;
160
161 vector hud_dynamic_shake_realofs;
162 float hud_dynamic_shake_factor;
163 float hud_dynamic_shake_time;
164
165 // shared across viewmodel effects and dynamic hud code
166 vector cl_followmodel_ofs;
167 float cl_followmodel_time;
168
169 vector hud_scale;
170 vector hud_scale_current;
171 vector hud_shift;
172 vector hud_shift_current;
173 vector hud_scale_center;
174
175 float stringwidth_colors(string s, vector theSize);
176 float stringwidth_nocolors(string s, vector theSize);
177 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
178
179 .int panel_showflags;
180 const int PANEL_SHOW_NEVER    = 0x00;
181 const int PANEL_SHOW_MAINGAME = 0x01;
182 const int PANEL_SHOW_MINIGAME = 0x02;
183 const int PANEL_SHOW_MAPVOTE  = 0x04;
184 const int PANEL_SHOW_ALWAYS   = 0xff;
185 bool HUD_Panel_CheckFlags(int showflags);
186
187 .int panel_configflags;
188 const int PANEL_CONFIG_NO    = 0x00;
189 const int PANEL_CONFIG_MAIN  = 0x01;
190
191
192 // prev_* vars contain the health/armor at the previous FRAME
193 // set to -1 when player is dead or was not playing
194 int prev_health, prev_armor;
195 float health_damagetime, armor_damagetime;
196 int health_beforedamage, armor_beforedamage;
197 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
198 int old_p_health, old_p_armor;
199 float old_p_healthtime, old_p_armortime;
200 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
201 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
202 int prev_p_health, prev_p_armor;
203
204 void HUD_ItemsTime();
205
206 REGISTER_HUD_PANEL(WEAPONS,         HUD_Weapons,        weapons,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
207 REGISTER_HUD_PANEL(AMMO,            HUD_Ammo,           ammo,           PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
208 REGISTER_HUD_PANEL(POWERUPS,        HUD_Powerups,       powerups,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
209 REGISTER_HUD_PANEL(HEALTHARMOR,     HUD_HealthArmor,    healtharmor,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
210 REGISTER_HUD_PANEL(NOTIFY,          HUD_Notify,         notify,         PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
211 REGISTER_HUD_PANEL(TIMER,           HUD_Timer,          timer,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
212 REGISTER_HUD_PANEL(RADAR,           HUD_Radar,          radar,          PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
213 REGISTER_HUD_PANEL(SCORE,           HUD_Score,          score,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
214 REGISTER_HUD_PANEL(RACETIMER,       HUD_RaceTimer,      racetimer,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
215 REGISTER_HUD_PANEL(VOTE,            HUD_Vote,           vote,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
216 REGISTER_HUD_PANEL(MODICONS,        HUD_ModIcons,       modicons,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
217 REGISTER_HUD_PANEL(PRESSEDKEYS,     HUD_PressedKeys,    pressedkeys,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
218 REGISTER_HUD_PANEL(CHAT,            HUD_Chat,           chat,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
219 REGISTER_HUD_PANEL(ENGINEINFO,      HUD_EngineInfo,     engineinfo,     PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
220 REGISTER_HUD_PANEL(INFOMESSAGES,    HUD_InfoMessages,   infomessages,   PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
221 REGISTER_HUD_PANEL(PHYSICS,         HUD_Physics,        physics,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
222 REGISTER_HUD_PANEL(CENTERPRINT,     HUD_CenterPrint,    centerprint,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
223 REGISTER_HUD_PANEL(MINIGAME_BOARD,  HUD_MinigameBoard,  minigameboard,  PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
224 REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
225 REGISTER_HUD_PANEL(MINIGAME_HELP,   HUD_MinigameHelp,   minigamehelp,   PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
226 REGISTER_HUD_PANEL(MINIGAME_MENU,   HUD_MinigameMenu,   minigamemenu,   PANEL_CONFIG_NO  , PANEL_SHOW_ALWAYS  )
227 REGISTER_HUD_PANEL(MAPVOTE,         MapVote_Draw,       mapvote,        PANEL_CONFIG_NO  , PANEL_SHOW_MAPVOTE )
228 REGISTER_HUD_PANEL(ITEMSTIME,       HUD_ItemsTime,      itemstime,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
229 REGISTER_HUD_PANEL(QUICKMENU,       HUD_QuickMenu,      quickmenu,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
230 REGISTER_HUD_PANEL(SCOREBOARD,      Scoreboard_Draw,    scoreboard,     PANEL_CONFIG_NO  , PANEL_SHOW_ALWAYS  )
231 // always add new panels to the end of list
232
233 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
234 // ----------------------
235 // MACRO HELL STARTS HERE
236 // ----------------------
237 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
238
239 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
240 // comment on last line of macro: // we probably want to see a background in config mode at all times...
241 #define HUD_Panel_GetBg() MACRO_BEGIN {                                                                             \
242         string panel_bg;                                                                                                \
243         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
244                 panel_bg = "0";                                                                                             \
245         } else {                                                                                                        \
246                 if (panel_bg_str == "") {                                                                                   \
247                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
248                 }                                                                                                           \
249                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
250                         panel_bg = "0";                                                                                         \
251                 } else {                                                                                                    \
252                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
253                                 panel_bg_alpha_str = "0";                                                                           \
254                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
255                         if (precache_pic(panel_bg) == "") {                                                                     \
256                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
257                                 if (precache_pic(panel_bg) == "") {                                                                 \
258                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
259                                 }                                                                                                   \
260                         }                                                                                                       \
261                 }                                                                                                           \
262         }                                                                                                               \
263         if (panel.current_panel_bg)                                                                                     \
264                 strunzone(panel.current_panel_bg);                                                                          \
265         panel.current_panel_bg = strzone(panel_bg);                                                                     \
266 } MACRO_END
267
268 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
269 #define HUD_Panel_GetColor() MACRO_BEGIN {                                                                          \
270         if ((teamplay) && panel_bg_color_team > 0) {                                                                        \
271                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
272                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
273                 else                                                                                                        \
274                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
275         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team > 0) {          \
276                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
277         } else {                                                                                                        \
278                 if (panel_bg_color_str == "") {                                                                             \
279                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
280                 } else {                                                                                                    \
281                         if (panel_bg_color_str == "shirt") {                                                                    \
282                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
283                         } else if (panel_bg_color_str == "pants") {                                                             \
284                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
285                         } else {                                                                                                \
286                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
287                         }                                                                                                       \
288                 }                                                                                                           \
289         }                                                                                                               \
290 } MACRO_END
291
292 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
293 #define HUD_Panel_GetColorTeam() MACRO_BEGIN {                                                                      \
294         if (panel_bg_color_team_str == "") {                                                                            \
295                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
296         } else {                                                                                                        \
297                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
298         }                                                                                                               \
299 } MACRO_END
300
301 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
302 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
303 #define HUD_Panel_GetBgAlpha() MACRO_BEGIN {                                                                        \
304         if (panel_bg_alpha_str == "") {                                                                                 \
305                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
306         }                                                                                                               \
307         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
308         if (autocvar__hud_configure) {                                                                                  \
309                 if (!panel_enabled)                                                                                         \
310                         panel_bg_alpha = 0.25;                                                                                  \
311                 else if (hud_configure_menu_open == 2 && panel == highlightedPanel)                                                    \
312                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
313                 else                                                                                                        \
314                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
315         }                                                                                                               \
316 } MACRO_END
317
318 // Get value for panel_fg_alpha. Also do various minalpha checks
319 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
320 #define HUD_Panel_GetFgAlpha() MACRO_BEGIN {                                                                        \
321         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
322         if (autocvar__hud_configure && !panel_enabled)                                                                  \
323                 panel_fg_alpha = 0.25;                                                                                      \
324 } MACRO_END
325
326 // Get border. See comments above, it's similar.
327 #define HUD_Panel_GetBorder() MACRO_BEGIN {                                                                         \
328         if (panel_bg_border_str == "") {                                                                                \
329                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
330         } else {                                                                                                        \
331                 panel_bg_border = stof(panel_bg_border_str);                                                                \
332         }                                                                                                               \
333 } MACRO_END
334
335 // Get padding. See comments above, it's similar.
336 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
337 #define HUD_Panel_GetPadding() MACRO_BEGIN {                                                                        \
338         if (panel_bg_padding_str == "") {                                                                               \
339                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
340         } else {                                                                                                        \
341                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
342         }                                                                                                               \
343         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
344 } MACRO_END
345
346 // return smoothly faded pos and size of given panel when a dialog is active
347 // don't center too wide panels, it doesn't work with different resolutions
348 #define HUD_Panel_UpdatePosSize_ForMenu() MACRO_BEGIN { \
349         vector new_size = panel_size; \
350         float max_panel_width = 0.52 * vid_conwidth; \
351         if(panel_size.x > max_panel_width) \
352         { \
353                 new_size.x = max_panel_width; \
354                 new_size.y = panel_size.y * (new_size.x / panel_size.x); \
355         } \
356         vector new_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * new_size; \
357         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * new_pos; \
358         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * new_size; \
359 } MACRO_END
360
361 // Scale the pos and size vectors to absolute coordinates
362 #define HUD_Panel_ScalePosSize() MACRO_BEGIN {                                                                      \
363         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
364         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
365 } MACRO_END
366
367 // NOTE: in hud_configure mode cvars must be reloaded every frame
368 float _panel_fade_alpha;
369 #define HUD_Panel_LoadCvars(theAlpha) MACRO_BEGIN { \
370         _panel_fade_alpha = theAlpha; \
371         if(autocvar__hud_configure) \
372                 _panel_fade_alpha = 1; \
373         if (panel.update_time <= time) {                                                                                \
374                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
375                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
376                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
377                 HUD_Panel_ScalePosSize();                                                                                   \
378                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
379                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
380                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
381                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
382                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
383                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
384                 HUD_Panel_GetBg();                                                                                          \
385                 if (panel.current_panel_bg != "0") {                                                                        \
386                         HUD_Panel_GetBgAlpha();                                                                                 \
387                         HUD_Panel_GetBorder();                                                                                  \
388                 }                                                                                                           \
389                 HUD_Panel_GetColorTeam();                                                                               \
390                 HUD_Panel_GetColor();                                                                                   \
391                 HUD_Panel_GetFgAlpha();                                                                                     \
392                 HUD_Panel_GetPadding();                                                                                     \
393                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
394                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
395                 if (hud_configure_menu_open == 2 && panel == highlightedPanel) {                                                       \
396                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
397                 } else {                                                                                                    \
398                         panel_bg_alpha *= hud_fade_alpha * _panel_fade_alpha;                                                                       \
399                         panel_fg_alpha *= hud_fade_alpha * _panel_fade_alpha;                                                                       \
400                 }                                                                                                           \
401                 panel.current_panel_pos = panel_pos;                                                                        \
402                 panel.current_panel_size = panel_size;                                                                      \
403                 panel.current_panel_bg_border = panel_bg_border;                                                            \
404                 panel.current_panel_bg_color = panel_bg_color;                                                              \
405                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
406                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
407                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
408         } else {                                                                                                        \
409                 panel_pos = panel.current_panel_pos;                                                                        \
410                 panel_size = panel.current_panel_size;                                                                      \
411                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha * _panel_fade_alpha;                                             \
412                 panel_bg_border = panel.current_panel_bg_border;                                                            \
413                 panel_bg_color = panel.current_panel_bg_color;                                                              \
414                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
415                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
416                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha * _panel_fade_alpha;                                             \
417         }                                                                                                               \
418 } MACRO_END
419
420 #define HUD_Panel_UpdatePosSize() MACRO_BEGIN {                                                                     \
421         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
422         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
423         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
424         HUD_Panel_ScalePosSize();                                                                                       \
425         if (hud_configure_menu_open == 2 && panel == highlightedPanel) {                                                           \
426                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
427         }                                                                                                               \
428         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
429         HUD_Panel_GetBorder();                                                                                          \
430 } MACRO_END
431
432 const int NOTIFY_MAX_ENTRIES = 10;
433 const float NOTIFY_ICON_MARGIN = 0.02;
434
435 int notify_index;
436 int notify_count;
437 float notify_times[NOTIFY_MAX_ENTRIES];
438 string notify_attackers[NOTIFY_MAX_ENTRIES];
439 string notify_victims[NOTIFY_MAX_ENTRIES];
440 string notify_icons[NOTIFY_MAX_ENTRIES];
441
442 void HUD_Notify_Push(string icon, string attacker, string victim);
443
444 var void HUD_ModIcons_GameType(vector pos, vector size);
445 void HUD_ModIcons_SetFunc();