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1 #pragma once
2
3 #include <common/weapons/all.qh>
4
5 bool HUD_Radar_Clickable();
6 void HUD_Radar_Mouse();
7
8 REGISTRY(hud_panels, BITS(6))
9 #define hud_panels_from(i) _hud_panels_from(i, NULL)
10 REGISTER_REGISTRY(hud_panels)
11
12 #define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \
13         void draw_func(); \
14         REGISTER(hud_panels, HUD_PANEL, id, m_id, new_pure(hud_panel)) { \
15                 this.panel_id = this.m_id; \
16                 this.panel_draw = draw_func; \
17                 this.panel_name = #name; \
18                 this.panel_configflags = configflags; \
19                 this.panel_showflags = showflags; \
20         }
21
22 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
23
24 // draw the background/borders
25 #define HUD_Panel_DrawBg(theAlpha) MACRO_BEGIN {                                                                                                                                                                \
26         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
27                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
28 } MACRO_END
29
30 int panel_order[hud_panels_MAX];
31 string hud_panelorder_prev;
32
33 bool hud_draw_maximized;
34 bool hud_panel_radar_maximized;
35 bool hud_panel_radar_mouse;
36 float hud_panel_radar_bottom;
37 bool hud_panel_radar_temp_hidden;
38 bool chat_panel_modified;
39 bool radar_panel_modified;
40
41 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
42 void HUD_Radar_Hide_Maximized();
43
44 float HUD_GetRowCount(int item_count, vector size, float item_aspect);
45 vector HUD_Get_Num_Color (float x, float maxvalue);
46 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha);
47 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp);
48 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag);
49 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect);
50
51 void HUD_Reset ();
52 void HUD_Main ();
53
54 int race_CheckName(string net_name);
55 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname);
56
57 int vote_yescount;
58 int vote_nocount;
59 int vote_needed;
60 int vote_highlighted; // currently selected vote
61
62 int vote_active; // is there an active vote?
63 int vote_prev; // previous state of vote_active to check for a change
64 float vote_alpha;
65 float vote_change; // "time" when vote_active changed
66
67 float hud_panel_quickmenu;
68
69 vector mousepos;
70 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
71 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
72 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
73 entity highlightedPanel;
74 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
75
76 const float BORDER_MULTIPLIER = 0.25;
77 float scoreboard_bottom;
78 int weapon_accuracy[Weapons_MAX];
79
80 int complain_weapon;
81 float complain_weapon_type;
82 float complain_weapon_time;
83
84 int ps_primary, ps_secondary;
85 int ts_primary, ts_secondary;
86
87 Weapon last_switchweapon;
88 Weapon last_activeweapon;
89 float weapontime;
90 float weaponprevtime;
91
92 float teamnagger;
93
94 float hud_configure_checkcollisions;
95 float hud_configure_prev;
96 vector hud_configure_gridSize;
97 vector hud_configure_realGridSize;
98
99 int hudShiftState;
100 const int S_SHIFT = 1;
101 const int S_CTRL = 2;
102 const int S_ALT = 4;
103
104 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
105
106 float hud_fade_alpha;
107
108 string hud_skin_path;
109 string hud_skin_prev;
110
111 vector myteamcolors;
112
113 entity highlightedPanel_backup;
114 vector panel_pos_backup;
115 vector panel_size_backup;
116
117 vector panel_size_copied;
118
119 entity panel;
120 entityclass(HUDPanel);
121 class(HUDPanel) .string panel_name;
122 class(HUDPanel) .int panel_id;
123 class(HUDPanel) .vector current_panel_pos;
124 class(HUDPanel) .vector current_panel_size;
125 class(HUDPanel) .string current_panel_bg;
126 class(HUDPanel) .float current_panel_bg_alpha;
127 class(HUDPanel) .float current_panel_bg_border;
128 class(HUDPanel) .vector current_panel_bg_color;
129 class(HUDPanel) .float current_panel_bg_color_team;
130 class(HUDPanel) .float current_panel_bg_padding;
131 class(HUDPanel) .float current_panel_fg_alpha;
132 class(HUDPanel) .float update_time;
133 float panel_enabled;
134 vector panel_pos;
135 vector panel_size;
136 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
137 vector panel_bg_color;
138 string panel_bg_color_str;
139 float panel_bg_color_team;
140 string panel_bg_color_team_str;
141 float panel_fg_alpha;
142 float panel_bg_alpha;
143 string panel_bg_alpha_str;
144 float panel_bg_border;
145 string panel_bg_border_str;
146 float panel_bg_padding;
147 string panel_bg_padding_str;
148
149 class(HUDPanel) .void() panel_draw;
150
151 // chat panel can be reduced / moved while the mapvote is active
152 // let know the mapvote panel about chat pos and size
153 float chat_posy;
154 float chat_sizey;
155
156 float current_player;
157
158 float autocvar_hud_dynamic_follow;
159 float autocvar_hud_dynamic_follow_scale;
160
161 vector hud_dynamic_shake_realofs;
162 float hud_dynamic_shake_factor;
163 float hud_dynamic_shake_time;
164
165 // shared across viewmodel effects and dynamic hud code
166 vector cl_followmodel_ofs;
167 float cl_followmodel_time;
168
169 vector hud_dynamic_ofs;
170
171 float stringwidth_colors(string s, vector theSize);
172 float stringwidth_nocolors(string s, vector theSize);
173 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
174
175 .int panel_showflags;
176 const int PANEL_SHOW_NEVER    = 0x00;
177 const int PANEL_SHOW_MAINGAME = 0x01;
178 const int PANEL_SHOW_MINIGAME = 0x02;
179 const int PANEL_SHOW_MAPVOTE  = 0x04;
180 const int PANEL_SHOW_ALWAYS   = 0xff;
181 bool HUD_Panel_CheckFlags(int showflags);
182
183 .int panel_configflags;
184 const int PANEL_CONFIG_NO    = 0x00;
185 const int PANEL_CONFIG_MAIN  = 0x01;
186
187
188 // prev_* vars contain the health/armor at the previous FRAME
189 // set to -1 when player is dead or was not playing
190 int prev_health, prev_armor;
191 float health_damagetime, armor_damagetime;
192 int health_beforedamage, armor_beforedamage;
193 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
194 int old_p_health, old_p_armor;
195 float old_p_healthtime, old_p_armortime;
196 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
197 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
198 int prev_p_health, prev_p_armor;
199
200 void HUD_ItemsTime();
201
202 REGISTER_HUD_PANEL(WEAPONS,         HUD_Weapons,        weapons,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
203 REGISTER_HUD_PANEL(AMMO,            HUD_Ammo,           ammo,           PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
204 REGISTER_HUD_PANEL(POWERUPS,        HUD_Powerups,       powerups,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
205 REGISTER_HUD_PANEL(HEALTHARMOR,     HUD_HealthArmor,    healtharmor,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
206 REGISTER_HUD_PANEL(NOTIFY,          HUD_Notify,         notify,         PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
207 REGISTER_HUD_PANEL(TIMER,           HUD_Timer,          timer,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
208 REGISTER_HUD_PANEL(RADAR,           HUD_Radar,          radar,          PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
209 REGISTER_HUD_PANEL(SCORE,           HUD_Score,          score,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
210 REGISTER_HUD_PANEL(RACETIMER,       HUD_RaceTimer,      racetimer,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
211 REGISTER_HUD_PANEL(VOTE,            HUD_Vote,           vote,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
212 REGISTER_HUD_PANEL(MODICONS,        HUD_ModIcons,       modicons,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
213 REGISTER_HUD_PANEL(PRESSEDKEYS,     HUD_PressedKeys,    pressedkeys,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
214 REGISTER_HUD_PANEL(CHAT,            HUD_Chat,           chat,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
215 REGISTER_HUD_PANEL(ENGINEINFO,      HUD_EngineInfo,     engineinfo,     PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
216 REGISTER_HUD_PANEL(INFOMESSAGES,    HUD_InfoMessages,   infomessages,   PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
217 REGISTER_HUD_PANEL(PHYSICS,         HUD_Physics,        physics,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
218 REGISTER_HUD_PANEL(CENTERPRINT,     HUD_CenterPrint,    centerprint,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
219 REGISTER_HUD_PANEL(MINIGAME_BOARD,  HUD_MinigameBoard,  minigameboard,  PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
220 REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
221 REGISTER_HUD_PANEL(MINIGAME_HELP,   HUD_MinigameHelp,   minigamehelp,   PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
222 REGISTER_HUD_PANEL(MINIGAME_MENU,   HUD_MinigameMenu,   minigamemenu,   PANEL_CONFIG_NO  , PANEL_SHOW_ALWAYS  )
223 REGISTER_HUD_PANEL(MAPVOTE,         MapVote_Draw,       mapvote,        PANEL_CONFIG_NO  , PANEL_SHOW_MAPVOTE )
224 REGISTER_HUD_PANEL(ITEMSTIME,       HUD_ItemsTime,      itemstime,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
225 REGISTER_HUD_PANEL(QUICKMENU,       HUD_QuickMenu,      quickmenu,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
226 // always add new panels to the end of list
227
228 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
229 // ----------------------
230 // MACRO HELL STARTS HERE
231 // ----------------------
232 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
233
234 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
235 // comment on last line of macro: // we probably want to see a background in config mode at all times...
236 #define HUD_Panel_GetBg() MACRO_BEGIN {                                                                             \
237         string panel_bg;                                                                                                \
238         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
239                 panel_bg = "0";                                                                                             \
240         } else {                                                                                                        \
241                 if (panel_bg_str == "") {                                                                                   \
242                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
243                 }                                                                                                           \
244                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
245                         panel_bg = "0";                                                                                         \
246                 } else {                                                                                                    \
247                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
248                                 panel_bg_alpha_str = "0";                                                                           \
249                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
250                         if (precache_pic(panel_bg) == "") {                                                                     \
251                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
252                                 if (precache_pic(panel_bg) == "") {                                                                 \
253                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
254                                 }                                                                                                   \
255                         }                                                                                                       \
256                 }                                                                                                           \
257         }                                                                                                               \
258         if (panel.current_panel_bg)                                                                                     \
259                 strunzone(panel.current_panel_bg);                                                                          \
260         panel.current_panel_bg = strzone(panel_bg);                                                                     \
261 } MACRO_END
262
263 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
264 #define HUD_Panel_GetColor() MACRO_BEGIN {                                                                          \
265         if ((teamplay) && panel_bg_color_team) {                                                                        \
266                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
267                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
268                 else                                                                                                        \
269                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
270         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
271                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
272         } else {                                                                                                        \
273                 if (panel_bg_color_str == "") {                                                                             \
274                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
275                 } else {                                                                                                    \
276                         if (panel_bg_color_str == "shirt") {                                                                    \
277                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
278                         } else if (panel_bg_color_str == "pants") {                                                             \
279                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
280                         } else {                                                                                                \
281                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
282                         }                                                                                                       \
283                 }                                                                                                           \
284         }                                                                                                               \
285 } MACRO_END
286
287 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
288 #define HUD_Panel_GetColorTeam() MACRO_BEGIN {                                                                      \
289         if (panel_bg_color_team_str == "") {                                                                            \
290                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
291         } else {                                                                                                        \
292                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
293         }                                                                                                               \
294 } MACRO_END
295
296 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
297 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
298 #define HUD_Panel_GetBgAlpha() MACRO_BEGIN {                                                                        \
299         if (panel_bg_alpha_str == "") {                                                                                 \
300                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
301         }                                                                                                               \
302         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
303         if (autocvar__hud_configure) {                                                                                  \
304                 if (!panel_enabled)                                                                                         \
305                         panel_bg_alpha = 0.25;                                                                                  \
306                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
307                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
308                 else                                                                                                        \
309                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
310         }                                                                                                               \
311 } MACRO_END
312
313 // Get value for panel_fg_alpha. Also do various minalpha checks
314 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
315 #define HUD_Panel_GetFgAlpha() MACRO_BEGIN {                                                                        \
316         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
317         if (autocvar__hud_configure && !panel_enabled)                                                                  \
318                 panel_fg_alpha = 0.25;                                                                                      \
319 } MACRO_END
320
321 // Get border. See comments above, it's similar.
322 #define HUD_Panel_GetBorder() MACRO_BEGIN {                                                                         \
323         if (panel_bg_border_str == "") {                                                                                \
324                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
325         } else {                                                                                                        \
326                 panel_bg_border = stof(panel_bg_border_str);                                                                \
327         }                                                                                                               \
328 } MACRO_END
329
330 // Get padding. See comments above, it's similar.
331 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
332 #define HUD_Panel_GetPadding() MACRO_BEGIN {                                                                        \
333         if (panel_bg_padding_str == "") {                                                                               \
334                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
335         } else {                                                                                                        \
336                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
337         }                                                                                                               \
338         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
339 } MACRO_END
340
341 // return smoothly faded pos and size of given panel when a dialog is active
342 // don't center too wide panels, it doesn't work with different resolutions
343 #define HUD_Panel_UpdatePosSize_ForMenu() MACRO_BEGIN { \
344         vector menu_enable_size = panel_size; \
345         float max_panel_width = 0.52 * vid_conwidth; \
346         if(panel_size.x > max_panel_width) \
347         { \
348                 menu_enable_size.x = max_panel_width; \
349                 menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \
350         } \
351         vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \
352         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
353         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
354 } MACRO_END
355
356 // Scale the pos and size vectors to absolute coordinates
357 #define HUD_Panel_ScalePosSize() MACRO_BEGIN {                                                                      \
358         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
359         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
360 } MACRO_END
361
362 // NOTE: in hud_configure mode cvars must be reloaded every frame
363 #define HUD_Panel_UpdateCvars() MACRO_BEGIN {                                                                       \
364         if (panel.update_time <= time) {                                                                                \
365                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
366                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
367                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
368                 HUD_Panel_ScalePosSize();                                                                                   \
369                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
370                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
371                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
372                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
373                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
374                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
375                 HUD_Panel_GetBg();                                                                                          \
376                 if (panel.current_panel_bg != "0") {                                                                        \
377                         HUD_Panel_GetColorTeam();                                                                               \
378                         HUD_Panel_GetColor();                                                                                   \
379                         HUD_Panel_GetBgAlpha();                                                                                 \
380                         HUD_Panel_GetBorder();                                                                                  \
381                 }                                                                                                           \
382                 HUD_Panel_GetFgAlpha();                                                                                     \
383                 HUD_Panel_GetPadding();                                                                                     \
384                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
385                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
386                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
387                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
388                 } else {                                                                                                    \
389                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
390                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
391                 }                                                                                                           \
392                 panel.current_panel_pos = panel_pos;                                                                        \
393                 panel.current_panel_size = panel_size;                                                                      \
394                 panel.current_panel_bg_border = panel_bg_border;                                                            \
395                 panel.current_panel_bg_color = panel_bg_color;                                                              \
396                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
397                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
398                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
399         } else {                                                                                                        \
400                 panel_pos = panel.current_panel_pos;                                                                        \
401                 panel_size = panel.current_panel_size;                                                                      \
402                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
403                 panel_bg_border = panel.current_panel_bg_border;                                                            \
404                 panel_bg_color = panel.current_panel_bg_color;                                                              \
405                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
406                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
407                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
408         }                                                                                                               \
409         if(hud_dynamic_shake_factor > 0) panel_pos += hud_dynamic_shake_realofs; \
410         if(hud_dynamic_ofs.y) panel_pos.x += hud_dynamic_ofs.y * vid_conwidth; \
411         if(hud_dynamic_ofs.z) panel_pos.y += hud_dynamic_ofs.z * vid_conheight; \
412         if(hud_dynamic_ofs.x) { \
413                 panel_size.x += hud_dynamic_ofs.x * panel_size.x; \
414                 panel_size.y += hud_dynamic_ofs.x * panel_size.y; \
415                 panel_pos.x += hud_dynamic_ofs.x * (panel_pos.x - vid_conwidth * 0.5); \
416                 panel_pos.y += hud_dynamic_ofs.x * (panel_pos.y - vid_conheight * 0.5); \
417         } \
418 } MACRO_END
419
420 #define HUD_Panel_UpdatePosSize() MACRO_BEGIN {                                                                     \
421         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
422         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
423         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
424         HUD_Panel_ScalePosSize();                                                                                       \
425         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
426                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
427         }                                                                                                               \
428         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
429         HUD_Panel_GetBorder();                                                                                          \
430 } MACRO_END
431
432 const int NOTIFY_MAX_ENTRIES = 10;
433 const float NOTIFY_ICON_MARGIN = 0.02;
434
435 int notify_index;
436 int notify_count;
437 float notify_times[NOTIFY_MAX_ENTRIES];
438 string notify_attackers[NOTIFY_MAX_ENTRIES];
439 string notify_victims[NOTIFY_MAX_ENTRIES];
440 string notify_icons[NOTIFY_MAX_ENTRIES];
441
442 void HUD_Notify_Push(string icon, string attacker, string victim);
443
444 var void HUD_ModIcons_GameType(vector pos, vector size);
445 void HUD_ModIcons_SetFunc();