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1 float previous_announcement_time;
2 float previous_game_starttime;
3 string previous_announcement;
4
5 // remaining maptime announcer sounds, true when sound was already played
6 float announcer_1min;
7 float announcer_5min;
8
9 void Announcer_Play(string announcement)
10 {
11         if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
12         {
13                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
14
15                 previous_announcement = announcement;
16                 previous_announcement_time = time;
17         }
18         print(strcat("announcement: '", announcement, "' at time: ", ftos(time), ". \n"));
19 }
20
21 void Announcer_Countdown() 
22 {
23         float starttime = getstatf(STAT_GAMESTARTTIME);
24         float countdown = (starttime - time);
25         float countdown_rounded = floor(0.5 + countdown);
26         
27         if(countdown <= 0) // countdown has finished, starttime is now
28         {
29                 if (!spectatee_status) 
30                         centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
31
32                 Announcer_Play("begin");
33                 announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
34                 remove(self);
35                 return;
36         }
37         else // countdown is still going
38         {
39                 if (!spectatee_status)
40                         centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
41
42                 if(countdown_rounded <= 3 && countdown_rounded >= 1) 
43                         Announcer_Play(ftos(countdown_rounded));
44
45                 self.nextthink = (starttime - (countdown - 1));
46         }
47 }
48
49 /**
50  * Checks whether the server initiated a map restart (stat_game_starttime changed)
51  *
52  * TODO: Use a better solution where a common shared entitiy is used that contains
53  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
54  * and STAT_FRAGLIMIT to be auto-sent)
55  */
56 void Announcer_Gamestart() 
57 {
58         float startTime = getstatf(STAT_GAMESTARTTIME);
59         
60         if(previous_game_starttime != startTime) 
61         {
62                 if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
63                         Announcer_Play("prepareforbattle");
64                 
65                 if(time < startTime) 
66                 {
67                         entity e;
68                         e = spawn();
69                         e.think = Announcer_Countdown;
70                         e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
71                 }
72         }
73         
74         previous_game_starttime = startTime;
75 }
76
77
78 // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
79 void Announcer_Time() 
80 {
81         float timelimit = getstatf(STAT_TIMELIMIT);
82         float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
83         float warmup_timeleft;
84         
85         if(warmup_stage) 
86                 if(autocvar_g_warmup_limit > 0)
87                         warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time); 
88
89         // 5 minute check
90         if(autocvar_cl_announcer_maptime >= 2) 
91         {
92                 // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
93                 if(announcer_5min)
94                 {
95                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300) 
96                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
97                                         announcer_5min = FALSE;
98                 }
99                 else 
100                 {
101                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) 
102                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
103                         {
104                                 //if we're in warmup mode, check whether there's a warmup timelimit
105                                 if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
106                                 {
107                                         announcer_5min = TRUE;
108                                         Announcer_Play("5minutesremain");
109                                 }
110                         }
111                 }
112         }
113
114         // 1 minute check
115         if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3))
116         {
117                 if (announcer_1min)
118                 {
119                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) 
120                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
121                                         announcer_1min = FALSE;
122                 }
123                 else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) 
124                         || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
125                 {
126                         // if we're in warmup mode, check whether there's a warmup timelimit
127                         if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
128                         {
129                                 announcer_1min = TRUE;
130                                 Announcer_Play("1minuteremains");
131                         }
132                 }
133         }
134 }
135
136 float redflag_prev;
137 float blueflag_prev;
138 void carrierAnnouncer() {
139         float stat_items, redflag, blueflag;
140         float pickup;
141         string item;
142
143         if not(autocvar_cl_notify_carried_items)
144                 return;
145
146         stat_items = getstati(STAT_ITEMS);
147
148         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
149         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
150
151         if (redflag == 3 && redflag != redflag_prev) {
152                 item = _("^1RED^7 flag");
153                 pickup = (redflag_prev == 2);
154         }
155
156         if (blueflag == 3 && blueflag != blueflag_prev) {
157                 item = _("^4BLUE^7 flag");
158                 pickup = (blueflag_prev == 2);
159         }
160
161         if (item)
162         {
163                 if (pickup) {
164                         if (autocvar_cl_notify_carried_items & 2)
165                                 centerprint(sprintf(_("You picked up the %s!"), item));
166                 }
167                 else {
168                         if (autocvar_cl_notify_carried_items & 1)
169                                 centerprint(sprintf(_("You got the %s!"), item));
170                 }
171         }
172
173         blueflag_prev = blueflag;
174         redflag_prev = redflag;
175 }
176
177 void Announcer()
178 {
179         Announcer_Gamestart();
180         Announcer_Time();
181         carrierAnnouncer();
182 }
183
184 void Announcer_Precache () 
185 {
186         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
187         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
188
189         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
190         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
191         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
192         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
193         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
194         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
195         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
196         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
197         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
198         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
199         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
200         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
201         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
202         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
203         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
204
205         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
206         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
207         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
208         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
209         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
210         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
211         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
212
213         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
214         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
215         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
216         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
217         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
218         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
219         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
220         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
221         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
222         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
223
224         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
225         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
226
227         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
228         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
229         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
230 }