1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
5 entity clearentity_ent;
6 void clearentity(entity e)
10 clearentity_ent = spawn();
11 clearentity_ent.classname = "clearentity";
14 copyentity(clearentity_ent, e);
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
21 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
36 void WaypointSprite_Load();
37 void ConsoleCommand_macro_init();
40 prvm_language = cvar_string("prvm_language");
43 __engine_check = checkextension("DP_SV_WRITEPICTURE");
46 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
47 localcmd("\ndisconnect\n");
53 check_unacceptable_compiler_bugs();
56 printf(_("^4CSQC Build information: ^1%s\n"), WATERMARK);
61 #ifdef COMPAT_XON050_ENGINE
62 // old engine lacks implementation of player_localnum
63 player_localnum = player_localentnum - 1;
68 ClientProgsDB = db_load("client.db");
69 compressShortVector_init();
73 menu_show = menu_show_error;
74 menu_action = func_null;
76 for(i = 0; i < 255; ++i)
77 if(getplayerkeyvalue(i, "viewentity") == "")
81 //registercommand("hud_configure");
82 //registercommand("hud_save");
83 //registercommand("menu_action");
85 ConsoleCommand_macro_init();
87 registercvar("hud_usecsqc", "1");
88 registercvar("scoreboard_columns", "default");
92 // hud_fields uses strunzone on the titles!
93 for(i = 0; i < MAX_HUD_FIELDS; ++i)
94 hud_title[i] = strzone("(null)");
100 teams = Sort_Spawn();
101 players = Sort_Spawn();
103 GetTeam(NUM_SPECTATOR, true); // add specs first
105 // needs to be done so early because of the constants they create
106 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
107 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
108 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
109 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
110 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
112 WaypointSprite_Load();
115 precache_model("null");
116 precache_sound("misc/hit.wav");
117 precache_sound("misc/typehit.wav");
119 Projectile_Precache();
121 GibSplash_Precache();
126 CSQCPlayer_Precache();
128 if(autocvar_cl_reticle)
130 precache_pic("gfx/reticle_normal");
131 // weapon reticles are precached in weapon files
134 get_mi_min_max_texcoords(1); // try the CLEVER way first
135 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
136 shortmapname = mi_shortname;
138 if(precache_pic(minimapname) == "")
140 // but maybe we have a non-clever minimap
141 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
142 if(precache_pic(minimapname) == "")
143 minimapname = ""; // FAIL
145 get_mi_min_max_texcoords(0); // load new texcoords
148 mi_center = (mi_min + mi_max) * 0.5;
149 mi_scale = mi_max - mi_min;
150 minimapname = strzone(minimapname);
154 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
155 hud_configure_prev = -1;
157 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
160 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
176 if(autocvar_cl_db_saveasdump)
177 db_dump(ClientProgsDB, "client.db");
179 db_save(ClientProgsDB, "client.db");
180 db_close(ClientProgsDB);
183 cvar_set("chase_active",ftos(chase_active_backup));
185 // unset the event chasecam's chase_active
186 if(autocvar_chase_active < 0)
187 cvar_set("chase_active", "0");
191 if (!(calledhooks & HOOK_START))
192 localcmd("\n_cl_hook_gamestart nop\n");
193 if (!(calledhooks & HOOK_END))
194 localcmd("\ncl_hook_gameend\n");
199 float SetTeam(entity o, float Team)
213 if(GetTeam(Team, false) == world)
215 printf(_("trying to switch to unsupported team %d\n"), Team);
216 Team = NUM_SPECTATOR;
229 if(GetTeam(Team, false) == world)
231 printf(_("trying to switch to unsupported team %d\n"), Team);
232 Team = NUM_SPECTATOR;
237 if(Team == -1) // leave
241 tm = GetTeam(o.team, false);
252 tm = GetTeam(Team, true);
257 else if(Team != o.team)
259 tm = GetTeam(o.team, false);
262 tm = GetTeam(Team, true);
270 void Playerchecker_Think()
274 for(i = 0; i < maxclients; ++i)
277 if(GetPlayerName(i) == "")
281 // player disconnected
294 playerslots[i] = e = spawn();
297 e.ping_packetloss = 0;
298 e.ping_movementloss = 0;
299 //e.gotscores = 0; // we might already have the scores...
300 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
302 HUD_UpdatePlayerPos(e);
306 self.nextthink = time + 0.2;
313 localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n"));
315 entity playerchecker;
316 playerchecker = spawn();
317 playerchecker.think = Playerchecker_Think;
318 playerchecker.nextthink = time + 0.2;
328 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
329 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
330 // All keys are in ascii.
331 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
332 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
333 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
334 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
335 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
340 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
343 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
346 if(menu_visible && menu_action)
347 if(menu_action(bInputType, nPrimary, nSecondary))
353 // END REQUIRED CSQC FUNCTIONS
354 // --------------------------------------------------------------------------
356 // --------------------------------------------------------------------------
357 // BEGIN OPTIONAL CSQC FUNCTIONS
358 void Ent_RemoveEntCS()
360 entcs_receiver[self.sv_entnum] = world;
365 InterpolateOrigin_Undo();
367 self.classname = "entcs_receiver";
371 self.sv_entnum = ReadByte();
374 self.origin_x = ReadShort();
375 self.origin_y = ReadShort();
376 self.origin_z = ReadShort();
377 setorigin(self, self.origin);
381 self.angles_y = ReadByte() * 360.0 / 256;
382 self.angles_x = self.angles_z = 0;
385 self.healthvalue = ReadByte() * 10;
387 self.armorvalue = ReadByte() * 10;
389 entcs_receiver[self.sv_entnum] = self;
390 self.entremove = Ent_RemoveEntCS;
391 self.iflags |= IFLAG_ORIGIN;
393 InterpolateOrigin_Note();
398 void Ent_RemovePlayerScore()
404 SetTeam(self.owner, -1);
405 self.owner.gotscores = 0;
406 for(i = 0; i < MAX_SCORE; ++i)
407 self.owner.(scores[i]) = 0; // clear all scores
411 void Ent_ReadPlayerScore()
417 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
418 // (no I've never heard of M-x replace-string, sed, or anything like that)
419 isNew = !self.owner; // workaround for DP bug
422 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
423 if(!isNew && n != self.sv_entnum)
425 //print("A CSQC entity changed its owner!\n");
426 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
429 self.enttype = ENT_CLIENT_SCORES;
435 if (!(playerslots[self.sv_entnum]))
436 playerslots[self.sv_entnum] = spawn();
437 o = self.owner = playerslots[self.sv_entnum];
438 o.sv_entnum = self.sv_entnum;
442 // RegisterPlayer(o);
443 //playerchecker will do this for us later, if it has not already done so
454 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
458 o.(scores[i]) = ReadInt24_t();
460 o.(scores[i]) = ReadChar();
464 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
466 self.entremove = Ent_RemovePlayerScore;
469 void Ent_ReadTeamScore()
474 self.team = ReadByte();
475 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
478 #if MAX_TEAMSCORE <= 8
486 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
490 o.(teamscores[i]) = ReadInt24_t();
492 o.(teamscores[i]) = ReadChar();
495 HUD_UpdateTeamPos(o);
498 void Ent_ClientData()
501 float newspectatee_status;
505 scoreboard_showscores_force = (f & 1);
509 newspectatee_status = ReadByte();
510 if(newspectatee_status == player_localnum + 1)
511 newspectatee_status = -1; // observing
514 newspectatee_status = 0;
516 spectatorbutton_zoom = (f & 4);
520 angles_held_status = 1;
521 angles_held_x = ReadAngle();
522 angles_held_y = ReadAngle();
526 angles_held_status = 0;
528 if(newspectatee_status != spectatee_status)
532 race_checkpointtime = 0;
534 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
536 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
537 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
540 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
543 spectatee_status = newspectatee_status;
545 // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
550 float nags, i, j, b, f;
552 nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
557 strunzone(vote_called_vote);
558 vote_called_vote = string_null;
568 vote_yescount = ReadByte();
569 vote_nocount = ReadByte();
570 vote_needed = ReadByte();
571 vote_highlighted = ReadChar();
577 strunzone(vote_called_vote);
578 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
583 for(j = 0; j < maxclients; ++j)
585 playerslots[j].ready = 1;
586 for(i = 1; i <= maxclients; i += 8)
589 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
592 playerslots[j].ready = 0;
596 ready_waiting = (nags & 1);
597 ready_waiting_for_me = (nags & 2);
598 vote_waiting = (nags & 4);
599 vote_waiting_for_me = (nags & 8);
600 warmup_stage = (nags & 16);
603 void Ent_RandomSeed()
611 void Ent_ReadAccuracy(void)
617 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
618 weapon_accuracy[w] = -1;
622 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
628 weapon_accuracy[w] = -1;
630 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
632 weapon_accuracy[w] = (b - 1.0) / 100.0;
641 void Spawn_Draw(void)
643 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
646 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
648 float teamnum = (ReadByte() - 1);
650 spn_origin_x = ReadShort();
651 spn_origin_y = ReadShort();
652 spn_origin_z = ReadShort();
656 self.origin = spn_origin;
657 setsize(self, PL_MIN, PL_MAX);
660 /*if(autocvar_cl_spawn_point_model) // needs a model first
662 self.mdl = "models/spawnpoint.md3";
663 self.colormod = Team_ColorRGB(teamnum);
664 precache_model(self.mdl);
665 setmodel(self, self.mdl);
666 self.drawmask = MASK_NORMAL;
667 //self.movetype = MOVETYPE_NOCLIP;
668 //self.draw = Spawn_Draw;
670 if(autocvar_cl_spawn_point_particles)
672 if((serverflags & SERVERFLAG_TEAMPLAY))
676 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
677 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
678 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
679 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
680 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
683 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
685 self.draw = Spawn_Draw;
689 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
692 void Ent_ReadSpawnEvent(float is_new)
694 // If entnum is 0, ONLY do the local spawn actions
695 // this way the server can disable the sending of
696 // spawn origin or such to clients if wanted.
697 float entnum = ReadByte();
701 self.origin_x = ReadShort();
702 self.origin_y = ReadShort();
703 self.origin_z = ReadShort();
707 float teamnum = GetPlayerColor(entnum - 1);
709 if(autocvar_cl_spawn_event_particles)
713 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
714 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
715 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
716 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
717 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
720 if(autocvar_cl_spawn_event_sound)
722 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
727 // local spawn actions
728 if(is_new && (!entnum || (entnum == player_localentnum)))
731 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
733 if(autocvar_cl_unpress_zoom_on_spawn)
740 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
743 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
744 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
745 void Ent_RadarLink();
747 void Ent_ScoresInfo();
748 void CSQC_Ent_Update(float bIsNewEntity)
754 if(autocvar_developer_csqcentities)
755 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
757 // set up the "time" global for received entities to be correct for interpolation purposes
765 serverprevtime = time;
766 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
767 time = serverprevtime + serverdeltatime;
770 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
773 if(t != self.enttype || bIsNewEntity)
775 //print("A CSQC entity changed its type!\n");
776 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
786 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
794 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
795 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
796 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
797 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
798 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
799 case ENT_CLIENT_LASER: Ent_Laser(); break;
800 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
801 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
802 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
803 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
804 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
805 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
806 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
807 case ENT_CLIENT_INIT: Ent_Init(); break;
808 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
809 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
810 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
811 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
812 case ENT_CLIENT_WALL: Ent_Wall(); break;
813 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
814 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
815 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
816 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
817 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
818 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
819 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
820 case ENT_CLIENT_ARC_BEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_ARC_BEAM); break;
821 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
822 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
823 case ENT_CLIENT_TURRET: ent_turret(); break;
824 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
825 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
826 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
827 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
828 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
829 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
832 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
833 error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
839 // Destructor, but does NOT deallocate the entity by calling remove(). Also
840 // used when an entity changes its type. For an entity that someone interacts
841 // with others, make sure it can no longer do so.
847 if(self.skeletonindex)
849 skel_delete(self.skeletonindex);
850 self.skeletonindex = 0;
853 if(self.snd_looping > 0)
855 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
856 self.snd_looping = 0;
861 self.draw = menu_sub_null;
862 self.entremove = menu_sub_null;
863 // TODO possibly set more stuff to defaults
865 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
866 void CSQC_Ent_Remove()
868 if(autocvar_developer_csqcentities)
869 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
873 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
885 if(!(calledhooks & HOOK_START))
886 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
887 calledhooks |= HOOK_START;
890 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
891 void CSQC_Parse_StuffCmd(string strMessage)
893 if(autocvar_developer_csqcentities)
894 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
896 localcmd(strMessage);
898 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
899 void CSQC_Parse_Print(string strMessage)
901 if(autocvar_developer_csqcentities)
902 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
904 print(ColorTranslateRGB(strMessage));
907 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
908 void CSQC_Parse_CenterPrint(string strMessage)
910 if(autocvar_developer_csqcentities)
911 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
913 centerprint_hud(strMessage);
916 string notranslate_fogcmd1 = "\nfog ";
917 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
920 // TODO somehow thwart prvm_globalset client ...
922 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
923 { localcmd("\nr_drawfog 0\n"); }
924 else if(forcefog != "")
925 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
928 void Gamemode_Init();
929 void Ent_ScoresInfo()
932 self.classname = "ent_client_scores_info";
933 gametype = ReadInt24_t();
934 for(i = 0; i < MAX_SCORE; ++i)
936 scores_label[i] = strzone(ReadString());
937 scores_flags[i] = ReadByte();
939 for(i = 0; i < MAX_TEAMSCORE; ++i)
941 teamscores_label[i] = strzone(ReadString());
942 teamscores_flags[i] = ReadByte();
950 self.classname = "ent_client_init";
952 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
954 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
955 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
956 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
957 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
958 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
959 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
960 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
961 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
965 forcefog = strzone(ReadString());
967 armorblockpercent = ReadByte() / 255.0;
969 g_balance_grenadelauncher_bouncefactor = ReadCoord();
970 g_balance_grenadelauncher_bouncestop = ReadCoord();
971 g_balance_electro_secondary_bouncefactor = ReadCoord();
972 g_balance_electro_secondary_bouncestop = ReadCoord();
974 vortex_scope = !ReadByte();
975 rifle_scope = !ReadByte();
977 serverflags = ReadByte();
979 minelayer_maxmines = ReadByte();
981 hagar_maxrockets = ReadByte();
983 g_trueaim_minrange = ReadCoord();
984 g_balance_porto_secondary = ReadByte();
998 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
999 race_checkpoint = ReadByte();
1000 race_time = ReadInt24_t();
1001 race_previousbesttime = ReadInt24_t();
1002 if(race_previousbestname)
1003 strunzone(race_previousbestname);
1004 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1006 race_checkpointtime = time;
1008 if(race_checkpoint == 0 || race_checkpoint == 254)
1010 race_penaltyaccumulator = 0;
1011 race_laptime = time; // valid
1016 case RACE_NET_CHECKPOINT_CLEAR:
1018 race_checkpointtime = 0;
1021 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1022 race_laptime = ReadCoord();
1023 race_checkpointtime = -99999;
1025 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1026 race_nextcheckpoint = ReadByte();
1028 race_nextbesttime = ReadInt24_t();
1029 if(race_nextbestname)
1030 strunzone(race_nextbestname);
1031 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1034 case RACE_NET_CHECKPOINT_HIT_RACE:
1035 race_mycheckpoint = ReadByte();
1036 race_mycheckpointtime = time;
1037 race_mycheckpointdelta = ReadInt24_t();
1038 race_mycheckpointlapsdelta = ReadByte();
1039 if(race_mycheckpointlapsdelta >= 128)
1040 race_mycheckpointlapsdelta -= 256;
1041 if(race_mycheckpointenemy)
1042 strunzone(race_mycheckpointenemy);
1043 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1046 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1047 race_othercheckpoint = ReadByte();
1048 race_othercheckpointtime = time;
1049 race_othercheckpointdelta = ReadInt24_t();
1050 race_othercheckpointlapsdelta = ReadByte();
1051 if(race_othercheckpointlapsdelta >= 128)
1052 race_othercheckpointlapsdelta -= 256;
1053 if(race_othercheckpointenemy)
1054 strunzone(race_othercheckpointenemy);
1055 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1058 case RACE_NET_PENALTY_RACE:
1059 race_penaltyeventtime = time;
1060 race_penaltytime = ReadShort();
1061 //race_penaltyaccumulator += race_penaltytime;
1062 if(race_penaltyreason)
1063 strunzone(race_penaltyreason);
1064 race_penaltyreason = strzone(ReadString());
1067 case RACE_NET_PENALTY_QUALIFYING:
1068 race_penaltyeventtime = time;
1069 race_penaltytime = ReadShort();
1070 race_penaltyaccumulator += race_penaltytime;
1071 if(race_penaltyreason)
1072 strunzone(race_penaltyreason);
1073 race_penaltyreason = strzone(ReadString());
1076 case RACE_NET_SERVER_RECORD:
1077 race_server_record = ReadInt24_t();
1079 case RACE_NET_SPEED_AWARD:
1080 race_speedaward = ReadInt24_t();
1081 if(race_speedaward_holder)
1082 strunzone(race_speedaward_holder);
1083 race_speedaward_holder = strzone(ReadString());
1085 case RACE_NET_SPEED_AWARD_BEST:
1086 race_speedaward_alltimebest = ReadInt24_t();
1087 if(race_speedaward_alltimebest_holder)
1088 strunzone(race_speedaward_alltimebest_holder);
1089 race_speedaward_alltimebest_holder = strzone(ReadString());
1091 case RACE_NET_SERVER_RANKINGS:
1092 float pos, prevpos, del;
1094 prevpos = ReadShort();
1097 // move other rankings out of the way
1100 for (i=prevpos-1;i>pos-1;--i) {
1101 grecordtime[i] = grecordtime[i-1];
1102 if(grecordholder[i])
1103 strunzone(grecordholder[i]);
1104 grecordholder[i] = strzone(grecordholder[i-1]);
1106 } else if (del) { // a record has been deleted by the admin
1107 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1108 if (i == RANKINGS_CNT-1) { // clear out last record
1110 if (grecordholder[i])
1111 strunzone(grecordholder[i]);
1112 grecordholder[i] = string_null;
1115 grecordtime[i] = grecordtime[i+1];
1116 if (grecordholder[i])
1117 strunzone(grecordholder[i]);
1118 grecordholder[i] = strzone(grecordholder[i+1]);
1121 } else { // player has no ranked record yet
1122 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1123 grecordtime[i] = grecordtime[i-1];
1124 if(grecordholder[i])
1125 strunzone(grecordholder[i]);
1126 grecordholder[i] = strzone(grecordholder[i-1]);
1130 // store new ranking
1131 if(grecordholder[pos-1] != "")
1132 strunzone(grecordholder[pos-1]);
1133 grecordholder[pos-1] = strzone(ReadString());
1134 grecordtime[pos-1] = ReadInt24_t();
1135 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1138 case RACE_NET_SERVER_STATUS:
1139 race_status = ReadShort();
1140 if(race_status_name)
1141 strunzone(race_status_name);
1142 race_status_name = strzone(ReadString());
1146 void Net_TeamNagger()
1151 void Net_ReadPingPLReport()
1153 float e, pi, pl, ml;
1158 if (!(playerslots[e]))
1160 playerslots[e].ping = pi;
1161 playerslots[e].ping_packetloss = pl / 255.0;
1162 playerslots[e].ping_movementloss = ml / 255.0;
1165 void Net_WeaponComplain()
1167 complain_weapon = ReadByte();
1169 if(complain_weapon_name)
1170 strunzone(complain_weapon_name);
1171 complain_weapon_name = strzone(W_Name(complain_weapon));
1173 complain_weapon_type = ReadByte();
1175 complain_weapon_time = time;
1176 weapontime = time; // ping the weapon panel
1178 switch(complain_weapon_type)
1180 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1181 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1182 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1186 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1187 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1188 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1189 float CSQC_Parse_TempEntity()
1197 if(autocvar_developer_csqcentities)
1198 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1200 // NOTE: Could just do return instead of break...
1203 case TE_CSQC_TARGET_MUSIC:
1207 case TE_CSQC_PICTURE:
1208 Net_MapVote_Picture();
1215 case TE_CSQC_VORTEXBEAMPARTICLE:
1216 Net_ReadVortexBeamParticle();
1219 case TE_CSQC_TEAMNAGGER:
1227 case TE_CSQC_PINGPLREPORT:
1228 Net_ReadPingPLReport();
1231 case TE_CSQC_WEAPONCOMPLAIN:
1232 Net_WeaponComplain();
1235 case TE_CSQC_VEHICLESETUP:
1239 case TE_CSQC_SVNOTICE:
1243 case TE_CSQC_SHOCKWAVEPARTICLE:
1244 Net_ReadShockwaveParticle();
1248 // No special logic for this temporary entity; return 0 so the engine can handle it
1256 string getcommandkey(string text, string command)
1259 float n, j, k, l = 0;
1261 if (!autocvar_hud_showbinds)
1264 keys = db_get(binddb, command);
1267 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1268 for(j = 0; j < n; ++j)
1274 keys = keynumtostring(k);
1276 keys = strcat(keys, ", ", keynumtostring(k));
1279 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1286 db_put(binddb, command, keys);
1289 if (keys == "NO_KEY") {
1290 if (autocvar_hud_showbinds > 1)
1291 return sprintf(_("%s (not bound)"), text);
1295 else if (autocvar_hud_showbinds > 1)
1296 return sprintf(_("%s (%s)"), text, keys);