2 Copyright (C) 2001-2006, William Joseph.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
23 #include "ifilesystem.h"
24 #include "itextures.h"
25 #include "iscriplib.h"
26 #include "qerplugin.h"
28 #include "string/string.h"
29 #include "modulesystem/singletonmodule.h"
33 class ShadersDependencies :
34 public GlobalFileSystemModuleRef,
35 public GlobalTexturesModuleRef,
36 public GlobalScripLibModuleRef,
37 public GlobalRadiantModuleRef {
38 ImageModuleRef m_bitmapModule;
40 ShadersDependencies() :
45 ImageModuleRef &getBitmapModule()
47 return m_bitmapModule;
52 ShaderSystem *m_shadersq3;
54 typedef ShaderSystem Type;
56 STRING_CONSTANT(Name, "quake3");
58 ShadersQ3API(ShadersDependencies &dependencies)
60 g_shadersExtension = "shader";
61 g_shadersDirectory = "scripts/";
62 g_bitmapModule = dependencies.getBitmapModule().getTable();
64 m_shadersq3 = &GetShaderSystem();
72 ShaderSystem *getTable()
78 typedef SingletonModule<ShadersQ3API, ShadersDependencies, DependenciesAPIConstructor<ShadersQ3API, ShadersDependencies> > ShadersQ3Module;
80 ShadersQ3Module g_ShadersQ3Module;
83 class ShadersDoom3API {
84 ShaderSystem *m_shadersdoom3;
86 typedef ShaderSystem Type;
88 STRING_CONSTANT(Name, "doom3");
90 ShadersDoom3API(ShadersDependencies &dependencies)
92 g_shadersExtension = "mtr";
93 g_shadersDirectory = "materials/";
94 g_enableDefaultShaders = false;
95 g_shaderLanguage = SHADERLANGUAGE_DOOM3;
96 g_useShaderList = false;
97 g_bitmapModule = dependencies.getBitmapModule().getTable();
99 m_shadersdoom3 = &GetShaderSystem();
107 ShaderSystem *getTable()
109 return m_shadersdoom3;
113 typedef SingletonModule<ShadersDoom3API, ShadersDependencies, DependenciesAPIConstructor<ShadersDoom3API, ShadersDependencies> > ShadersDoom3Module;
115 ShadersDoom3Module g_ShadersDoom3Module;
118 class ShadersQuake4API {
119 ShaderSystem *m_shadersquake4;
121 typedef ShaderSystem Type;
123 STRING_CONSTANT(Name, "quake4");
125 ShadersQuake4API(ShadersDependencies &dependencies)
127 g_shadersExtension = "mtr";
128 g_shadersDirectory = "materials/";
129 g_enableDefaultShaders = false;
130 g_shaderLanguage = SHADERLANGUAGE_QUAKE4;
131 g_useShaderList = false;
132 g_bitmapModule = dependencies.getBitmapModule().getTable();
134 m_shadersquake4 = &GetShaderSystem();
142 ShaderSystem *getTable()
144 return m_shadersquake4;
148 typedef SingletonModule<ShadersQuake4API, ShadersDependencies, DependenciesAPIConstructor<ShadersQuake4API, ShadersDependencies> > ShadersQuake4Module;
150 ShadersQuake4Module g_ShadersQuake4Module;
153 extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules(ModuleServer &server)
155 initialiseModule(server);
157 g_ShadersQ3Module.selfRegister();
158 g_ShadersDoom3Module.selfRegister();
159 g_ShadersQuake4Module.selfRegister();