2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef MODEL_SHARED_H
22 #define MODEL_SHARED_H
24 typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t;
28 d*_t structures are on-disk representations
29 m*_t structures are in-memory
33 typedef enum modtype_e {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3, mod_obj, mod_null} modtype_t;
35 typedef struct animscene_s
37 char name[32]; // for viewthing support
40 int loop; // true or false
45 typedef struct skinframe_s
47 rtexture_t *stain; // inverse modulate with background (used for decals and such)
48 rtexture_t *merged; // original texture without glow
49 rtexture_t *base; // original texture without pants/shirt/glow
50 rtexture_t *pants; // pants only (in greyscale)
51 rtexture_t *shirt; // shirt only (in greyscale)
52 rtexture_t *nmap; // normalmap (bumpmap for dot3)
53 rtexture_t *gloss; // glossmap (for dot3)
54 rtexture_t *glow; // glow only (fullbrights)
55 rtexture_t *fog; // alpha of the base texture (if not opaque)
56 rtexture_t *reflect; // colored mask for cubemap reflections
57 // accounting data for hash searches:
58 // the compare variables are used to identify internal skins from certain
60 // (so that two q1bsp maps with the same texture name for different
61 // textures do not have any conflicts)
62 struct skinframe_s *next; // next on hash chain
63 char basename[MAX_QPATH]; // name of this
64 int textureflags; // texture flags to use
68 // mark and sweep garbage collection, this value is updated to a new value
69 // on each level change for the used skinframes, if some are not used they
71 unsigned int loadsequence;
72 // indicates whether this texture has transparent pixels
74 // average texture color, if applicable
76 // for mdl skins, we actually only upload on first use (many are never used, and they are almost never used in both base+pants+shirt and merged modes)
77 unsigned char *qpixels;
80 qboolean qhascolormapping;
81 qboolean qgeneratebase;
82 qboolean qgeneratemerged;
83 qboolean qgeneratenmap;
84 qboolean qgenerateglow;
90 typedef struct texvecvertex_s
97 typedef struct blendweights_s
99 unsigned char index[4];
100 unsigned char influence[4];
104 typedef struct r_meshbuffer_s
106 int bufferobject; // OpenGL
107 void *devicebuffer; // Direct3D
109 qboolean isindexbuffer;
110 qboolean isuniformbuffer;
113 char name[MAX_QPATH];
117 // used for mesh lists in q1bsp/q3bsp map models
118 // (the surfaces reference portions of these meshes)
119 typedef struct surfmesh_s
121 // triangle data in system memory
122 int num_triangles; // number of triangles in the mesh
123 int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each
125 // vertex data in system memory
126 int num_vertices; // number of vertices in the mesh
127 float *data_vertex3f; // float[verts*3] vertex locations
128 float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex
129 float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex
130 float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex
131 float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture
132 float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture
133 float *data_lightmapcolor4f;
134 unsigned char *data_skeletalindex4ub;
135 unsigned char *data_skeletalweight4ub;
136 int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
137 // index buffer - only one of these will be non-NULL
138 r_meshbuffer_t *data_element3i_indexbuffer;
139 int data_element3i_bufferoffset;
140 unsigned short *data_element3s; // unsigned short[tris*3] triangles of the mesh in unsigned short format (NULL if num_vertices > 65536)
141 r_meshbuffer_t *data_element3s_indexbuffer;
142 int data_element3s_bufferoffset;
144 r_meshbuffer_t *data_vertex3f_vertexbuffer;
145 int data_vertex3f_bufferoffset;
146 r_meshbuffer_t *data_svector3f_vertexbuffer;
147 int data_svector3f_bufferoffset;
148 r_meshbuffer_t *data_tvector3f_vertexbuffer;
149 int data_tvector3f_bufferoffset;
150 r_meshbuffer_t *data_normal3f_vertexbuffer;
151 int data_normal3f_bufferoffset;
152 r_meshbuffer_t *data_texcoordtexture2f_vertexbuffer;
153 int data_texcoordtexture2f_bufferoffset;
154 r_meshbuffer_t *data_texcoordlightmap2f_vertexbuffer;
155 int data_texcoordlightmap2f_bufferoffset;
156 r_meshbuffer_t *data_lightmapcolor4f_vertexbuffer;
157 int data_lightmapcolor4f_bufferoffset;
158 r_meshbuffer_t *data_skeletalindex4ub_vertexbuffer;
159 int data_skeletalindex4ub_bufferoffset;
160 r_meshbuffer_t *data_skeletalweight4ub_vertexbuffer;
161 int data_skeletalweight4ub_bufferoffset;
162 // morph blending, these are zero if model is skeletal or static
164 struct md3vertex_s *data_morphmd3vertex;
165 struct trivertx_s *data_morphmdlvertex;
166 struct texvecvertex_s *data_morphtexvecvertex;
167 float *data_morphmd2framesize6f;
168 float num_morphmdlframescale[3];
169 float num_morphmdlframetranslate[3];
170 // skeletal blending, these are NULL if model is morph or static
171 struct blendweights_s *data_blendweights;
173 unsigned short *blends;
174 // set if there is some kind of animation on this model
177 // dynamic mesh building support (Mod_Mesh_*)
178 int num_vertexhashsize; // always pow2 for simple masking
179 int *data_vertexhash; // hash table - wrapping buffer for storing index of similar vertex with -1 as terminator
180 int max_vertices; // preallocated size of data_vertex3f and friends (always >= num_vertices)
181 int max_triangles; // preallocated size of data_element3i
185 #define SHADOWMESHVERTEXHASH 1024
186 typedef struct shadowmeshvertexhash_s
188 struct shadowmeshvertexhash_s *next;
190 shadowmeshvertexhash_t;
192 typedef struct shadowmesh_s
199 r_meshbuffer_t *vbo_vertexbuffer;
200 int vbooffset_vertex3f;
205 r_meshbuffer_t *element3i_indexbuffer;
206 int element3i_bufferoffset;
207 unsigned short *element3s;
208 r_meshbuffer_t *element3s_indexbuffer;
209 int element3s_bufferoffset;
211 // used for shadow mapping cubemap side partitioning
212 int sideoffsets[6], sidetotals[6];
214 // these are NULL after Mod_ShadowMesh_Finish is performed, only used
215 // while building meshes
216 shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;
220 // various flags from shaders, used for special effects not otherwise classified
221 // TODO: support these features more directly
222 #define Q3TEXTUREFLAG_TWOSIDED 1
223 #define Q3TEXTUREFLAG_NOPICMIP 16
224 #define Q3TEXTUREFLAG_POLYGONOFFSET 32
225 #define Q3TEXTUREFLAG_REFRACTION 256
226 #define Q3TEXTUREFLAG_REFLECTION 512
227 #define Q3TEXTUREFLAG_WATERSHADER 1024
228 #define Q3TEXTUREFLAG_CAMERA 2048
229 #define Q3TEXTUREFLAG_TRANSPARENTSORT 4096
231 #define Q3PATHLENGTH 64
232 #define TEXTURE_MAXFRAMES 64
233 #define Q3WAVEPARMS 4
234 #define Q3DEFORM_MAXPARMS 3
235 #define Q3SHADER_MAXLAYERS 8
236 #define Q3RGBGEN_MAXPARMS 3
237 #define Q3ALPHAGEN_MAXPARMS 1
238 #define Q3TCGEN_MAXPARMS 6
239 #define Q3TCMOD_MAXPARMS 6
240 #define Q3MAXTCMODS 8
241 #define Q3MAXDEFORMS 4
243 typedef enum q3wavefunc_e
246 Q3WAVEFUNC_INVERSESAWTOOTH,
255 typedef int q3wavefunc_t;
256 #define Q3WAVEFUNC_USER_COUNT 4
257 #define Q3WAVEFUNC_USER_SHIFT 8 // use 8 bits for wave func type
259 typedef enum q3deform_e
262 Q3DEFORM_PROJECTIONSHADOW,
264 Q3DEFORM_AUTOSPRITE2,
281 typedef enum q3rgbgen_e
286 Q3RGBGEN_EXACTVERTEX,
287 Q3RGBGEN_IDENTITYLIGHTING,
288 Q3RGBGEN_LIGHTINGDIFFUSE,
289 Q3RGBGEN_ONEMINUSENTITY,
290 Q3RGBGEN_ONEMINUSVERTEX,
297 typedef enum q3alphagen_e
302 Q3ALPHAGEN_LIGHTINGSPECULAR,
303 Q3ALPHAGEN_ONEMINUSENTITY,
304 Q3ALPHAGEN_ONEMINUSVERTEX,
312 typedef enum q3tcgen_e
315 Q3TCGEN_TEXTURE, // very common
316 Q3TCGEN_ENVIRONMENT, // common
323 typedef enum q3tcmod_e
326 Q3TCMOD_ENTITYTRANSLATE,
338 typedef struct q3shaderinfo_layer_rgbgen_s
341 float parms[Q3RGBGEN_MAXPARMS];
342 q3wavefunc_t wavefunc;
343 float waveparms[Q3WAVEPARMS];
345 q3shaderinfo_layer_rgbgen_t;
347 typedef struct q3shaderinfo_layer_alphagen_s
349 q3alphagen_t alphagen;
350 float parms[Q3ALPHAGEN_MAXPARMS];
351 q3wavefunc_t wavefunc;
352 float waveparms[Q3WAVEPARMS];
354 q3shaderinfo_layer_alphagen_t;
356 typedef struct q3shaderinfo_layer_tcgen_s
359 float parms[Q3TCGEN_MAXPARMS];
361 q3shaderinfo_layer_tcgen_t;
363 typedef struct q3shaderinfo_layer_tcmod_s
366 float parms[Q3TCMOD_MAXPARMS];
367 q3wavefunc_t wavefunc;
368 float waveparms[Q3WAVEPARMS];
370 q3shaderinfo_layer_tcmod_t;
372 typedef struct q3shaderinfo_layer_s
381 q3shaderinfo_layer_rgbgen_t rgbgen;
382 q3shaderinfo_layer_alphagen_t alphagen;
383 q3shaderinfo_layer_tcgen_t tcgen;
384 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
386 q3shaderinfo_layer_t;
388 typedef struct q3shaderinfo_deform_s
391 float parms[Q3DEFORM_MAXPARMS];
392 q3wavefunc_t wavefunc;
393 float waveparms[Q3WAVEPARMS];
395 q3shaderinfo_deform_t;
397 typedef enum dpoffsetmapping_technique_s
399 OFFSETMAPPING_OFF, // none
400 OFFSETMAPPING_DEFAULT, // cvar-set
401 OFFSETMAPPING_LINEAR, // linear
402 OFFSETMAPPING_RELIEF // relief
403 }dpoffsetmapping_technique_t;
405 typedef enum dptransparentsort_category_e
408 TRANSPARENTSORT_DISTANCE,
410 }dptransparentsortcategory_t;
412 typedef struct q3shaderinfo_s
414 char name[Q3PATHLENGTH];
415 #define Q3SHADERINFO_COMPARE_START surfaceparms
421 qboolean vertexalpha;
422 qboolean textureblendalpha;
423 q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS];
424 char skyboxname[Q3PATHLENGTH];
425 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
427 // dp-specific additions:
430 qboolean dpnortlight;
434 // add collisions to all triangles of the surface
435 qboolean dpmeshcollisions;
437 // kill shader based on cvar checks
438 qboolean dpshaderkill;
441 char dpreflectcube[Q3PATHLENGTH];
444 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
445 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
446 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
447 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
448 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
449 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
450 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
451 float r_water_waterscroll[2]; // water normalmapscrollblend - scale and speed
454 dpoffsetmapping_technique_t offsetmapping;
456 float offsetbias; // 0 is normal, 1 leads to alpha 0 being neutral and alpha 1 pushing "out"
458 // polygonoffset (only used if Q3TEXTUREFLAG_POLYGONOFFSET)
459 float biaspolygonoffset, biaspolygonfactor;
461 // transparent sort category
462 dptransparentsortcategory_t transparentsort;
465 float specularscalemod;
466 float specularpowermod;
468 // rtlighting ambient addition
469 float rtlightambient;
470 #define Q3SHADERINFO_COMPARE_END rtlightambient
474 typedef struct texture_shaderpass_s
476 qboolean alphatest; // FIXME: handle alphafunc properly
479 skinframe_t *skinframes[TEXTURE_MAXFRAMES];
481 q3shaderinfo_layer_rgbgen_t rgbgen;
482 q3shaderinfo_layer_alphagen_t alphagen;
483 q3shaderinfo_layer_tcgen_t tcgen;
484 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
486 texture_shaderpass_t;
488 typedef struct texture_s
494 unsigned int width, height;
496 //unsigned int flags;
498 // base material flags
499 int basematerialflags;
500 // current material flags (updated each bmodel render)
501 int currentmaterialflags;
502 // base material alpha (used for Q2 materials)
505 // PolygonOffset values for rendering this material
506 // (these are added to the r_refdef values and submodel values)
507 float biaspolygonfactor;
508 float biaspolygonoffset;
510 // textures to use when rendering this material (derived from materialshaderpass)
511 skinframe_t *currentskinframe;
512 // textures to use for terrain texture blending (derived from backgroundshaderpass)
513 skinframe_t *backgroundcurrentskinframe;
515 // total frames in sequence and alternate sequence
517 // direct pointers to each of the frames in the sequences
518 // (indexed as [alternate][frame])
519 struct texture_s *anim_frames[2][10];
520 // 1 = q1bsp animation with anim_total[0] >= 2 (animated) or anim_total[1] >= 1 (alternate frame set)
521 // 2 = q2bsp animation with anim_total[0] >= 2 (uses self.frame)
524 // renderer checks if this texture needs updating...
525 int update_lastrenderframe;
526 void *update_lastrenderentity;
527 // the current alpha of this texture (may be affected by r_wateralpha, also basealpha, and ent->alpha)
529 // current value of blendfunc - one of:
530 // {GL_SRC_ALPHA, GL_ONE}
531 // {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}
532 // {customblendfunc[0], customblendfunc[1]}
534 int currentblendfunc[2];
535 // the current texture frame in animation
536 struct texture_s *currentframe;
537 // current texture transform matrix (used for water scrolling)
538 matrix4x4_t currenttexmatrix;
539 matrix4x4_t currentbackgroundtexmatrix;
541 // various q3 shader features
542 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
543 texture_shaderpass_t *shaderpasses[Q3SHADER_MAXLAYERS]; // all shader passes in one array
544 texture_shaderpass_t *materialshaderpass; // equal to one of shaderpasses[] or NULL
545 texture_shaderpass_t *backgroundshaderpass; // equal to one of shaderpasses[] or NULL
546 unsigned char startpreshaderpass; // range within shaderpasses[]
547 unsigned char endpreshaderpass; // number of preshaderpasses
548 unsigned char startpostshaderpass; // range within shaderpasses[]
549 unsigned char endpostshaderpass; // number of postshaderpasses
551 qboolean colormapping;
552 rtexture_t *basetexture; // original texture without pants/shirt/glow
553 rtexture_t *pantstexture; // pants only (in greyscale)
554 rtexture_t *shirttexture; // shirt only (in greyscale)
555 rtexture_t *nmaptexture; // normalmap (bumpmap for dot3)
556 rtexture_t *glosstexture; // glossmap (for dot3)
557 rtexture_t *glowtexture; // glow only (fullbrights)
558 rtexture_t *fogtexture; // alpha of the base texture (if not opaque)
559 rtexture_t *reflectmasktexture; // mask for fake reflections
560 rtexture_t *reflectcubetexture; // fake reflections cubemap
561 rtexture_t *backgroundbasetexture; // original texture without pants/shirt/glow
562 rtexture_t *backgroundnmaptexture; // normalmap (bumpmap for dot3)
563 rtexture_t *backgroundglosstexture; // glossmap (for dot3)
564 rtexture_t *backgroundglowtexture; // glow only (fullbrights)
567 // rendering parameters - updated by R_GetCurrentTexture using rsurface.render_* fields
568 // (almost) all map textures are lightmap (no MATERIALFLAG_MODELLIGHT set),
569 // (almost) all model textures are MATERIALFLAG_MODELLIGHT,
570 // MATERIALFLAG_FULLBRIGHT is rendered as a forced MATERIALFLAG_MODELLIGHT with rtlights disabled
571 float render_glowmod[3];
572 // MATERIALFLAG_MODELLIGHT uses these parameters
573 float render_modellight_ambient[3];
574 float render_modellight_diffuse[3];
575 float render_modellight_lightdir[3];
576 float render_modellight_specular[3];
577 // lightmap rendering (not MATERIALFLAG_MODELLIGHT)
578 float render_lightmap_ambient[3];
579 float render_lightmap_diffuse[3];
580 float render_lightmap_specular[3];
581 // rtlights use these colors for the materials on this entity
582 float render_rtlight_diffuse[3];
583 float render_rtlight_specular[3];
584 // tint applied on top of render_*_diffuse for pants layer
585 float render_colormap_pants[3];
586 // tint applied on top of render_*_diffuse for shirt layer
587 float render_colormap_shirt[3];
590 int customblendfunc[2];
598 // we have to load the texture multiple times when Q2SURF_ flags differ,
599 // though it still shares the skinframe
605 /// this points to a variant of the sky texture that has MATERIALFLAG_NOSHADOW, for the e1m5 logo shadow trick.
606 struct texture_s *skynoshadowtexture;
609 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
610 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
611 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
612 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
613 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
614 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
615 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
616 float r_water_waterscroll[2]; // scale and speed
617 float refractive_index; // used by r_shadow_bouncegrid for bending photons for refracted light
618 int camera_entity; // entity number for use by cameras
621 dpoffsetmapping_technique_t offsetmapping;
625 // transparent sort category
626 dptransparentsortcategory_t transparentsort;
629 float specularscalemod;
630 float specularpowermod;
632 // diffuse and ambient
633 float rtlightambient;
637 typedef struct mtexinfo_s
639 float vecs[2][4]; // [s/t][xyz offset]
642 int q2flags; // miptex flags + overrides
643 int q2value; // light emission, etc
644 char q2texture[32]; // texture name (textures/*.wal)
645 int q2nexttexinfo; // for animations, -1 = end of chain
649 typedef struct msurface_lightmapinfo_s
651 // texture mapping properties used by this surface
652 mtexinfo_t *texinfo; // q1bsp
653 // index into r_refdef.scene.lightstylevalue array, 255 means not used (black)
654 unsigned char styles[MAXLIGHTMAPS]; // q1bsp
655 // RGB lighting data [numstyles][height][width][3]
656 unsigned char *samples; // q1bsp
657 // RGB normalmap data [numstyles][height][width][3]
658 unsigned char *nmapsamples; // q1bsp
659 // stain to apply on lightmap (soot/dirt/blood/whatever)
660 unsigned char *stainsamples; // q1bsp
661 int texturemins[2]; // q1bsp
662 int extents[2]; // q1bsp
663 int lightmaporigin[2]; // q1bsp
665 msurface_lightmapinfo_t;
668 typedef struct msurface_s
670 // bounding box for onscreen checks
673 // the texture to use on the surface
675 // the lightmap texture fragment to use on the rendering mesh
676 rtexture_t *lightmaptexture;
677 // the lighting direction texture fragment to use on the rendering mesh
678 rtexture_t *deluxemaptexture;
679 // lightmaptexture rebuild information not used in q3bsp
680 msurface_lightmapinfo_t *lightmapinfo; // q1bsp
681 // fog volume info in q3bsp
682 struct q3deffect_s *effect; // q3bsp
683 // mesh information for collisions (only used by q3bsp curves)
684 int num_firstcollisiontriangle;
685 int *deprecatedq3data_collisionelement3i; // q3bsp
686 float *deprecatedq3data_collisionvertex3f; // q3bsp
687 float *deprecatedq3data_collisionbbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
688 float *deprecatedq3data_bbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
690 // surfaces own ranges of vertices and triangles in the model->surfmesh
691 int num_triangles; // number of triangles
692 int num_firsttriangle; // first triangle
693 int num_vertices; // number of vertices
694 int num_firstvertex; // first vertex
696 // mesh information for collisions (only used by q3bsp curves)
697 int num_collisiontriangles; // q3bsp
698 int num_collisionvertices; // q3bsp
699 int deprecatedq3num_collisionbboxstride;
700 int deprecatedq3num_bboxstride;
701 // FIXME: collisionmarkframe should be kept in a separate array
702 int deprecatedq3collisionmarkframe; // q3bsp // don't collide twice in one trace
704 // used by Mod_Mesh_Finalize when building sortedmodelsurfaces
709 #include "matrixlib.h"
712 #include "model_brush.h"
713 #include "model_sprite.h"
714 #include "model_alias.h"
716 typedef struct model_sprite_s
719 mspriteframe_t *sprdata_frames;
725 typedef struct model_brush_lightstyleinfo_s
732 model_brush_lightstyleinfo_t;
734 typedef struct model_brush_s
736 // true if this model is a HalfLife .bsp file
738 // true if this model is a BSP2rmqe .bsp file (expanded 32bit bsp format for rmqe)
740 // true if this model is a BSP2 .bsp file (expanded 32bit bsp format for DarkPlaces, others?)
742 // true if this model is a Quake2 .bsp file (IBSP38)
744 // true if this model is a Quake3 .bsp file (IBSP46)
746 // true if this model is a Quake1/Quake2 .bsp file where skymasking capability exists
748 // string of entity definitions (.map format)
751 // if not NULL this is a submodel
752 struct model_s *parentmodel;
753 // (this is the number of the submodel, an index into submodels)
756 // number of submodels in this map (just used by server to know how many
757 // submodels to load)
759 // pointers to each of the submodels
760 struct model_s **submodels;
763 mplane_t *data_planes;
768 // visible leafs, not counting 0 (solid)
770 // number of actual leafs (including 0 which is solid)
775 int *data_leafbrushes;
777 int num_leafsurfaces;
778 int *data_leafsurfaces;
781 mportal_t *data_portals;
783 int num_portalpoints;
784 mvertex_t *data_portalpoints;
787 q3mbrush_t *data_brushes;
790 q3mbrushside_t *data_brushsides;
794 int num_pvsclusterbytes;
795 unsigned char *data_pvsclusters;
797 //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
798 //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
800 // collision geometry for q3 curves
801 int num_collisionvertices;
802 int num_collisiontriangles;
803 float *data_collisionvertex3f;
804 int *data_collisionelement3i;
806 // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
807 shadowmesh_t *shadowmesh;
809 // a mesh containing all SUPERCONTENTS_SOLID surfaces for this model or submodel, for physics engines to use
810 shadowmesh_t *collisionmesh;
813 int (*SuperContentsFromNativeContents)(int nativecontents);
814 int (*NativeContentsFromSuperContents)(int supercontents);
815 unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p);
816 int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge);
817 int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
818 int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
819 int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs);
820 int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist);
821 void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
822 void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
823 mleaf_t *(*PointInLeaf)(struct model_s *model, const vec3_t p);
824 // these are actually only found on brushq1, but NULL is handled gracefully
825 void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize);
826 void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
827 // trace a line of sight through this model (returns false if the line if sight is definitely blocked)
828 qboolean (*TraceLineOfSight)(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs);
830 char skybox[MAX_QPATH];
832 skinframe_t *solidskyskinframe;
833 skinframe_t *alphaskyskinframe;
835 qboolean supportwateralpha;
843 typedef struct model_brushq1_s
860 mclipnode_t *clipnodes;
862 hull_t hulls[MAX_MAP_HULLS];
864 int num_compressedpvs;
865 unsigned char *data_compressedpvs;
868 unsigned char *lightdata;
869 unsigned char *nmaplightdata; // deluxemap file
871 // lightmap update chains for light styles
873 model_brush_lightstyleinfo_t *data_lightstyleinfo;
875 // this contains bytes that are 1 if a surface needs its lightmap rebuilt
876 unsigned char *lightmapupdateflags;
877 qboolean firstrender; // causes all surface lightmaps to be loaded in first frame
881 typedef struct model_brushq2_s
883 int dummy; // MSVC can't handle an empty struct
887 typedef struct model_brushq3_s
890 q3dmodel_t *data_models;
892 // used only during loading - freed after loading!
894 float *data_vertex3f;
895 float *data_normal3f;
896 float *data_texcoordtexture2f;
897 float *data_texcoordlightmap2f;
900 // freed after loading!
905 q3deffect_t *data_effects;
908 int num_originallightmaps;
909 int num_mergedlightmaps;
910 int num_lightmapmergedwidthpower;
911 int num_lightmapmergedheightpower;
912 int num_lightmapmergedwidthheightdeluxepower;
913 int num_lightmapmerge;
914 rtexture_t **data_lightmaps;
915 rtexture_t **data_deluxemaps;
917 // voxel light data with directional shading
919 q3dlightgrid_t *data_lightgrid;
920 // size of each cell (may vary by map, typically 64 64 128)
921 float num_lightgrid_cellsize[3];
922 // 1.0 / num_lightgrid_cellsize
923 float num_lightgrid_scale[3];
924 // dimensions of the world model in lightgrid cells
925 int num_lightgrid_imins[3];
926 int num_lightgrid_imaxs[3];
927 int num_lightgrid_isize[3];
928 // transform modelspace coordinates to lightgrid index
929 matrix4x4_t num_lightgrid_indexfromworld;
931 // true if this q3bsp file has been detected as using deluxemapping
932 // (lightmap texture pairs, every odd one is never directly refernced,
933 // and contains lighting normals, not colors)
934 qboolean deluxemapping;
935 // true if the detected deluxemaps are the modelspace kind, rather than
936 // the faster tangentspace kind
937 qboolean deluxemapping_modelspace;
938 // size of lightmaps (128 by default, but may be another poweroftwo if
939 // external lightmaps are used (q3map2 -lightmapsize)
947 typedef struct model_s
949 // name and path of model, for example "progs/player.mdl"
950 char name[MAX_QPATH];
951 // model needs to be loaded if this is false
953 // set if the model is used in current map, models which are not, are purged
955 // CRC of the file this model was loaded from, to reload if changed
957 // mod_brush, mod_alias, mod_sprite
959 // memory pool for allocations
961 // all models use textures...
962 rtexturepool_t *texturepool;
963 // EF_* flags (translated from the model file's different flags layout)
965 // number of QC accessible frame(group)s in the model
967 // number of QC accessible skin(group)s in the model
969 // whether to randomize animated framegroups
971 // bounding box at angles '0 0 0'
972 vec3_t normalmins, normalmaxs;
973 // bounding box if yaw angle is not 0, but pitch and roll are
974 vec3_t yawmins, yawmaxs;
975 // bounding box if pitch or roll are used
976 vec3_t rotatedmins, rotatedmaxs;
977 // sphere radius, usable at any angles
979 // squared sphere radius for easier comparisons
981 // skin animation info
982 animscene_t *skinscenes; // [numskins]
983 // skin animation info
984 animscene_t *animscenes; // [numframes]
985 // range of surface numbers in this (sub)model
986 int firstmodelsurface;
987 int nummodelsurfaces;
988 int *sortedmodelsurfaces;
989 // range of collision brush numbers in this (sub)model
992 // BIH (Bounding Interval Hierarchy) for this (sub)model
994 bih_t render_bih; // if not set, use collision_bih instead for rendering purposes too
998 aliastag_t *data_tags;
999 // for skeletal models
1001 aliasbone_t *data_bones;
1002 float num_posescale; // scaling factor from origin in poses7s format (includes divide by 32767)
1003 float num_poseinvscale; // scaling factor to origin in poses7s format (includes multiply by 32767)
1005 short *data_poses7s; // origin xyz, quat xyzw, unit length, values normalized to +/-32767 range
1006 float *data_baseboneposeinverse;
1007 // textures of this model
1009 int max_textures; // preallocated for expansion (Mod_Mesh_*)
1010 int num_texturesperskin;
1011 texture_t *data_textures;
1012 qboolean wantnormals;
1013 qboolean wanttangents;
1014 // surfaces of this model
1016 int max_surfaces; // preallocated for expansion (Mod_Mesh_*)
1017 msurface_t *data_surfaces;
1018 // optional lightmapinfo data for surface lightmap updates
1019 msurface_lightmapinfo_t *data_surfaces_lightmapinfo;
1020 // all surfaces belong to this mesh
1021 surfmesh_t surfmesh;
1022 // data type of model
1023 const char *modeldatatypestring;
1024 // generates vertex data for a given frameblend
1025 void(*AnimateVertices)(const struct model_s * RESTRICT model, const struct frameblend_s * RESTRICT frameblend, const struct skeleton_s *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f);
1026 // draw the model's sky polygons (only used by brush models)
1027 void(*DrawSky)(struct entity_render_s *ent);
1028 // draw refraction/reflection textures for the model's water polygons (only used by brush models)
1029 void(*DrawAddWaterPlanes)(struct entity_render_s *ent);
1030 // draw the model using lightmap/dlight shading
1031 void(*Draw)(struct entity_render_s *ent);
1032 // draw the model to the depth buffer (no color rendering at all)
1033 void(*DrawDepth)(struct entity_render_s *ent);
1034 // draw any enabled debugging effects on this model (such as showing triangles, normals, collision brushes...)
1035 void(*DrawDebug)(struct entity_render_s *ent);
1036 // draw geometry textures for deferred rendering
1037 void(*DrawPrepass)(struct entity_render_s *ent);
1038 // compile an optimized shadowmap mesh for the model based on light source
1039 void(*CompileShadowMap)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1040 // draw depth into a shadowmap
1041 void(*DrawShadowMap)(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1042 // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
1043 void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion);
1044 // draw the lighting on a model (through stencil)
1045 void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1046 // trace a box against this model
1047 void (*TraceBox)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1048 void (*TraceBrush)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1049 // trace a box against this model
1050 void (*TraceLine)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1051 // trace a point against this model (like PointSuperContents)
1052 void (*TracePoint)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1053 // find the supercontents value at a point in this model
1054 int (*PointSuperContents)(struct model_s *model, int frame, const vec3_t point);
1055 // trace a line against geometry in this model and report correct texture (used by r_shadow_bouncegrid)
1056 void (*TraceLineAgainstSurfaces)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1057 // fields belonging to some types of model
1058 model_sprite_t sprite;
1059 model_brush_t brush;
1060 model_brushq1_t brushq1;
1061 model_brushq2_t brushq2;
1062 model_brushq3_t brushq3;
1063 // flags this model for offseting sounds to the model center (used by brush models)
1064 int soundfromcenter;
1066 // if set, the model contains light information (lightmap, or vertexlight)
1068 float lightmapscale;
1072 //============================================================================
1075 extern dp_model_t *loadmodel;
1076 extern unsigned char *mod_base;
1077 // sky/water subdivision
1078 //extern cvar_t gl_subdivide_size;
1079 // texture fullbrights
1080 extern cvar_t r_fullbrights;
1082 extern cvar_t mod_noshader_default_offsetmapping;
1083 extern cvar_t mod_q3shader_default_offsetmapping;
1084 extern cvar_t mod_q3shader_default_offsetmapping_scale;
1085 extern cvar_t mod_q3shader_default_offsetmapping_bias;
1086 extern cvar_t mod_q3shader_default_polygonoffset;
1087 extern cvar_t mod_q3shader_default_polygonfactor;
1088 extern cvar_t mod_q3shader_default_refractive_index;
1089 extern cvar_t mod_q3shader_force_addalpha;
1090 extern cvar_t mod_q3shader_force_terrain_alphaflag;
1092 void Mod_Init (void);
1093 void Mod_Reload (void);
1094 dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk);
1095 dp_model_t *Mod_FindName (const char *name, const char *parentname);
1096 dp_model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, const char *parentname);
1097 void Mod_UnloadModel (dp_model_t *mod);
1099 void Mod_ClearUsed(void);
1100 void Mod_PurgeUnused(void);
1101 void Mod_RemoveStaleWorldModels(dp_model_t *skip); // only used during loading!
1103 extern dp_model_t *loadmodel;
1104 extern char loadname[32]; // for hunk tags
1106 int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices);
1107 void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qboolean areaweighting);
1108 void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const float *texcoord2f, const float *normal3f, const int *elements, float *svector3f, float *tvector3f, qboolean areaweighting);
1110 qboolean Mod_ValidateElements(int *element3i, unsigned short *element3s, int numtriangles, int firstvertex, int numvertices, const char *filename, int fileline);
1111 void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors);
1112 void Mod_MakeSortedSurfaces(dp_model_t *mod);
1114 // called specially by brush model loaders before generating submodels
1115 // automatically called after model loader returns
1116 void Mod_BuildVBOs(void);
1118 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles);
1119 int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, const float *vertex3f);
1120 void Mod_ShadowMesh_AddMesh(shadowmesh_t *mesh, const float *vertex3f, int numtris, const int *element3i);
1121 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles);
1122 shadowmesh_t *Mod_ShadowMesh_Finish(shadowmesh_t *firstmesh, qboolean createvbo);
1123 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
1124 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
1126 void Mod_CreateCollisionMesh(dp_model_t *mod);
1128 void Mod_FreeQ3Shaders(void);
1129 void Mod_LoadQ3Shaders(void);
1130 q3shaderinfo_t *Mod_LookupQ3Shader(const char *name);
1131 qboolean Mod_LoadTextureFromQ3Shader(mempool_t *mempool, const char *modelname, texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags, int defaultmaterialflags);
1132 texture_shaderpass_t *Mod_CreateShaderPass(mempool_t *mempool, skinframe_t *skinframe);
1133 texture_shaderpass_t *Mod_CreateShaderPassFromQ3ShaderLayer(mempool_t *mempool, const char *modelname, q3shaderinfo_layer_t *layer, int layerindex, int texflags, const char *texturename);
1134 /// Sets up a material to render the provided skinframe. See also R_SkinFrame_LoadInternalBGRA.
1135 void Mod_LoadCustomMaterial(mempool_t *mempool, texture_t *texture, const char *name, int supercontents, int materialflags, skinframe_t *skinframe);
1136 /// Removes all shaderpasses from material, and optionally deletes the textures in the skinframes.
1137 void Mod_UnloadCustomMaterial(texture_t *texture, qboolean purgeskins);
1139 extern cvar_t r_mipskins;
1140 extern cvar_t r_mipnormalmaps;
1142 typedef struct skinfileitem_s
1144 struct skinfileitem_s *next;
1145 char name[MAX_QPATH];
1146 char replacement[MAX_QPATH];
1150 typedef struct skinfile_s
1152 struct skinfile_s *next;
1153 skinfileitem_t *items;
1157 skinfile_t *Mod_LoadSkinFiles(void);
1158 void Mod_FreeSkinFiles(skinfile_t *skinfile);
1159 int Mod_CountSkinFiles(skinfile_t *skinfile);
1160 void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername);
1162 void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap);
1163 int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
1164 void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firstvertexpointer, int *lastvertexpointer);
1166 typedef struct mod_alloclightmap_row_s
1171 mod_alloclightmap_row_t;
1173 typedef struct mod_alloclightmap_state_s
1178 mod_alloclightmap_row_t *rows;
1180 mod_alloclightmap_state_t;
1182 void Mod_AllocLightmap_Init(mod_alloclightmap_state_t *state, mempool_t *mempool, int width, int height);
1183 void Mod_AllocLightmap_Free(mod_alloclightmap_state_t *state);
1184 void Mod_AllocLightmap_Reset(mod_alloclightmap_state_t *state);
1185 qboolean Mod_AllocLightmap_Block(mod_alloclightmap_state_t *state, int blockwidth, int blockheight, int *outx, int *outy);
1188 void Mod_BrushInit(void);
1189 // used for talking to the QuakeC mainly
1190 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents);
1191 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents);
1192 // used for loading wal files in Mod_LoadTextureFromQ3Shader
1193 int Mod_Q2BSP_SuperContentsFromNativeContents(int nativecontents);
1194 int Mod_Q2BSP_NativeContentsFromSuperContents(int supercontents);
1196 // a lot of model formats use the Q1BSP code, so here are the prototypes...
1197 struct entity_render_s;
1198 void R_Q1BSP_DrawAddWaterPlanes(struct entity_render_s *ent);
1199 void R_Q1BSP_DrawSky(struct entity_render_s *ent);
1200 void R_Q1BSP_Draw(struct entity_render_s *ent);
1201 void R_Q1BSP_DrawDepth(struct entity_render_s *ent);
1202 void R_Q1BSP_DrawDebug(struct entity_render_s *ent);
1203 void R_Q1BSP_DrawPrepass(struct entity_render_s *ent);
1204 void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion);
1205 void R_Q1BSP_CompileShadowMap(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1206 void R_Q1BSP_DrawShadowMap(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1207 void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1209 // dynamic mesh building (every frame) for debugging and other uses
1210 void Mod_Mesh_Create(dp_model_t *mod, const char *name);
1211 void Mod_Mesh_Destroy(dp_model_t *mod);
1212 void Mod_Mesh_Reset(dp_model_t *mod);
1213 texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int addmaterialflags);
1214 msurface_t *Mod_Mesh_AddSurface(dp_model_t *mod, texture_t *tex, qboolean batchwithprevioussurface);
1215 int Mod_Mesh_IndexForVertex(dp_model_t *mod, msurface_t *surf, float x, float y, float z, float nx, float ny, float nz, float s, float t, float u, float v, float r, float g, float b, float a);
1216 void Mod_Mesh_AddTriangle(dp_model_t *mod, msurface_t *surf, int e0, int e1, int e2);
1217 void Mod_Mesh_Validate(dp_model_t *mod);
1218 void Mod_Mesh_Finalize(dp_model_t *mod);
1220 // Collision optimization using Bounding Interval Hierarchy
1221 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1222 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1223 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1224 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1225 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1226 qboolean Mod_CollisionBIH_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs);
1227 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point);
1228 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t point);
1229 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out);
1232 struct frameblend_s;
1234 void Mod_AliasInit(void);
1235 int Mod_Alias_GetTagMatrix(const dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, matrix4x4_t *outmatrix);
1236 int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname);
1237 int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix);
1239 void Mod_Skeletal_FreeBuffers(void);
1242 void Mod_SpriteInit(void);
1245 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1246 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1247 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1248 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend);
1249 void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend);
1250 void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1251 void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend);
1252 void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1253 void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1254 void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1255 void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1256 void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1257 void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1259 #endif // MODEL_SHARED_H