1 raw set places_tuba "tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32"
2 raw set places_percussion "tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32"
5 channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
10 cmd console "g_balance_tuba_attenuation 0.1"
11 cmd console "g_balance_tuba_damage 0"
14 buttons left backward crouch attack1
22 buttons backward crouch attack1
30 buttons right backward crouch attack1
38 buttons forward right crouch attack1
46 buttons crouch attack1
54 buttons left backward crouch attack2
62 buttons right crouch attack1
70 buttons forward left crouch attack1
78 buttons forward crouch attack1
86 buttons left crouch attack1
94 buttons left backward attack1
102 buttons backward attack1
110 buttons backward right attack1
118 buttons right crouch attack2
126 buttons forward left crouch attack2
134 buttons forward right attack1
150 buttons left backward attack2
158 buttons right attack1
166 buttons forward left attack1
174 buttons forward attack1
190 buttons forward right attack2
206 buttons backward right jump attack1
214 buttons right attack2
222 buttons forward left attack2
230 buttons forward attack2
246 buttons left backward jump attack2
254 buttons right jump attack1
262 buttons forward left jump attack1
270 buttons forward jump attack1
278 buttons left jump attack1
286 buttons forward right jump attack2
302 buttons right jump attack2
310 buttons forward left jump attack2
318 buttons forward jump attack2
326 buttons left jump attack2
347 # laser = lasershot NONE
351 cmd aimtarget "tPercussion 1"
355 raw settemp g_balance_laser_primary_refire 0.3
356 percussion 38 # 038_Snare_1-0.wav
363 percussion 40 # 040_Snare_2-0.wav
366 # shotgun = RELOADSOUND slap
370 cmd aimtarget "tPercussion 1"
374 percussion 74 # 074_Guiro_2_Long-0.wav
386 cmd aimtarget "tPercussion 1"
390 raw settemp g_balance_uzi_reload_ammo 0
391 raw settemp g_balance_uzi_first_refire 0.2
392 raw settemp g_balance_uzi_sustained_refire 0.2
393 percussion 27 # 027_High_Q-0.wav
400 percussion 31 # 031_Sticks-0.wav
402 percussion 37 # 037_Stick_Rim-0.wav
404 percussion 33 # 033_Metronome_Click-0.wav
406 percussion 39 # 039_Clap_Hand-0.wav
408 percussion 53 # 053_Cymbal_Ride_Bell-0.wav
410 percussion 54 # 054_Tombourine-0.wav
412 percussion 36 # 036_Kick_2-0.wav
415 # grenadelauncher = RELOADSOUND RELOADSOUND
422 cmd aimtarget "tPercussion 1"
426 raw settemp g_balance_electro_primary_refire 0.2
427 percussion 49 # 049_Cymbal_Crash_1-0.wav
434 percussion 57 # 057_Cymbal_Crash_2-0.wav
437 # crylink = big small
441 cmd aimtarget "tPercussion 1"
445 raw settemp g_balance_crylink_primary_refire 0.3
446 raw settemp g_balance_crylink_secondary_refire 0.2
447 percussion 34 # 034_Metronome_Bell-0.wav
454 percussion 45 # 045_Tom_Mid_2-0.wav
461 percussion 47 # 047_Tom_Mid_1-0.wav
463 percussion 48 # 048_Tom_High_2-0.wav
465 percussion 50 # 048_Tom_High_2-0.wav
467 percussion 56 # 056_Cow_Bell-0.wav
474 cmd aimtarget "tPercussion 1"
478 raw settemp g_balance_nex_primary_refire 1.25
479 percussion 52 # 052_Cymbal_Chinese-0.wav
487 # minstanex is nex CLONE_OF_LASER
491 cmd aimtarget "tPercussion 1"
495 raw settemp g_balance_minstanex_refire 1
496 percussion 55 # 055_Cymbal_Splash-0.wav
504 # hagar is rocket BAD
508 cmd aimtarget "tPercussion 1"
512 raw settemp g_balance_hagar_primary_refire 0.2
513 percussion 35 # 035_Kick_1-0.wav
520 percussion 60 # 060_Bongo_High-0.wav
522 percussion 61 # 061_Bongo_Low-0.wav
524 percussion 65 # 065_Timbale_High-0.wav
526 percussion 66 # 066_Timbale_Low-0.wav
529 # TODO hookbomb would be useful for #60
535 cmd aimtarget "tPercussion 1"
539 raw settemp g_balance_rocketlauncher_refire 1.1
540 percussion 25 # 025_Snare_Roll-0.wav
553 cmd aimtarget "tPercussion 1"
557 raw settemp g_balance_hook_primary_refire 0.3
558 percussion 62 # 062_Conga_High_1_Mute-0.wav
565 percussion 63 # 063_Conga_High_2_Open-0.wav
568 # seeker is BADFLYSOUND tag
573 cmd aimtarget "tPercussion 1"
577 raw settemp g_balance_seeker_tag_refire 0.2
578 percussion 41 # 041_Tom_Low_2-0.wav
585 percussion 51 # 051_Cymbal_Ride_1-0.wav
587 percussion 43 # 043_Tom_Low_1-0.wav
589 percussion 59 # 059_Cymbal_Ride_2-0.wav
591 percussion 46 # 046_Hi-Hat_Open-0.wav
599 cmd aimtarget "tPercussion 1"
610 percussion 58 # 058_Vibra-Slap-0.wav
621 cmd aimtarget "tPercussion 1"
623 cmd console "g_jetpack_attenuation 0.5"
625 percussion 42 # 042_Hi-Hat_Closed-0.wav
631 percussion 32 # 032_Square_Click-0.wav
633 percussion 44 # 044_Hi-Hat_Pedal-0.wav
635 percussion 64 # 064_Conga_Low-0.wav
641 cmd aimtarget "tPercussion 1"
669 # instantiate our bots!
671 bot instance_tuba_red
676 cmd movetotarget @places_tuba
680 bot instance_tuba_blue
685 cmd movetotarget @places_tuba
694 cmd movetotarget @places_percussion
703 cmd movetotarget @places_percussion
712 cmd movetotarget @places_percussion
721 cmd movetotarget @places_percussion
730 cmd movetotarget @places_percussion
739 cmd movetotarget @places_percussion
743 bot instance_minstanex
748 cmd movetotarget @places_percussion
757 cmd movetotarget @places_percussion
766 cmd movetotarget @places_percussion
775 cmd movetotarget @places_percussion
784 cmd movetotarget @places_percussion
793 cmd movetotarget @places_percussion
802 cmd movetotarget @places_percussion
811 cmd cc "playermodel models/player/suiseiseki.zym"
812 cmd movetotarget @places_percussion