5 timeoffset_preintermission 2
6 timeoffset_postintermission 2
9 raw set places_tuba "tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32"
10 raw set places_percussion "tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32"
11 raw set places_vocals "tVocals"
13 raw settemp bot_ai_thinkinterval 0
14 raw settemp bot_sound_monopoly 1
19 cmd debug_assert_canfire 1
20 buttons left backward crouch attack1
24 cmd debug_assert_canfire 0
29 cmd debug_assert_canfire 1
30 buttons backward crouch attack1
34 cmd debug_assert_canfire 0
39 cmd debug_assert_canfire 1
40 buttons right backward crouch attack1
44 cmd debug_assert_canfire 0
49 cmd debug_assert_canfire 1
50 buttons forward right crouch attack1
54 cmd debug_assert_canfire 0
59 cmd debug_assert_canfire 1
60 buttons crouch attack1
64 cmd debug_assert_canfire 0
69 cmd debug_assert_canfire 1
70 buttons left backward crouch attack2
74 cmd debug_assert_canfire 0
79 cmd debug_assert_canfire 1
80 buttons right crouch attack1
84 cmd debug_assert_canfire 0
89 cmd debug_assert_canfire 1
90 buttons forward left crouch attack1
94 cmd debug_assert_canfire 0
99 cmd debug_assert_canfire 1
100 buttons forward crouch attack1
104 cmd debug_assert_canfire 0
109 cmd debug_assert_canfire 1
110 buttons left crouch attack1
114 cmd debug_assert_canfire 0
119 cmd debug_assert_canfire 1
120 buttons left backward attack1
124 cmd debug_assert_canfire 0
129 cmd debug_assert_canfire 1
130 buttons backward attack1
134 cmd debug_assert_canfire 0
139 cmd debug_assert_canfire 1
140 buttons backward right attack1
144 cmd debug_assert_canfire 0
149 cmd debug_assert_canfire 1
150 buttons right crouch attack2
154 cmd debug_assert_canfire 0
159 cmd debug_assert_canfire 1
160 buttons forward left crouch attack2
164 cmd debug_assert_canfire 0
169 cmd debug_assert_canfire 1
170 buttons forward right attack1
174 cmd debug_assert_canfire 0
179 cmd debug_assert_canfire 1
184 cmd debug_assert_canfire 0
189 cmd debug_assert_canfire 1
190 buttons left backward attack2
194 cmd debug_assert_canfire 0
199 cmd debug_assert_canfire 1
200 buttons right attack1
204 cmd debug_assert_canfire 0
209 cmd debug_assert_canfire 1
210 buttons forward left attack1
214 cmd debug_assert_canfire 0
219 cmd debug_assert_canfire 1
220 buttons forward attack1
224 cmd debug_assert_canfire 0
229 cmd debug_assert_canfire 1
234 cmd debug_assert_canfire 0
239 cmd debug_assert_canfire 1
240 buttons forward right attack2
244 cmd debug_assert_canfire 0
249 cmd debug_assert_canfire 1
254 cmd debug_assert_canfire 0
259 cmd debug_assert_canfire 1
260 buttons backward right jump attack1
264 cmd debug_assert_canfire 0
269 cmd debug_assert_canfire 1
270 buttons right attack2
274 cmd debug_assert_canfire 0
279 cmd debug_assert_canfire 1
280 buttons forward left attack2
284 cmd debug_assert_canfire 0
289 cmd debug_assert_canfire 1
290 buttons forward attack2
294 cmd debug_assert_canfire 0
299 cmd debug_assert_canfire 1
304 cmd debug_assert_canfire 0
309 cmd debug_assert_canfire 1
310 buttons left backward jump attack2
314 cmd debug_assert_canfire 0
319 cmd debug_assert_canfire 1
320 buttons right jump attack1
324 cmd debug_assert_canfire 0
329 cmd debug_assert_canfire 1
330 buttons forward left jump attack1
334 cmd debug_assert_canfire 0
339 cmd debug_assert_canfire 1
340 buttons forward jump attack1
344 cmd debug_assert_canfire 0
349 cmd debug_assert_canfire 1
350 buttons left jump attack1
354 cmd debug_assert_canfire 0
359 cmd debug_assert_canfire 1
360 buttons forward right jump attack2
364 cmd debug_assert_canfire 0
369 cmd debug_assert_canfire 1
374 cmd debug_assert_canfire 0
379 cmd debug_assert_canfire 1
380 buttons right jump attack2
384 cmd debug_assert_canfire 0
389 cmd debug_assert_canfire 1
390 buttons forward left jump attack2
394 cmd debug_assert_canfire 0
399 cmd debug_assert_canfire 1
400 buttons forward jump attack2
404 cmd debug_assert_canfire 0
409 cmd debug_assert_canfire 1
410 buttons left jump attack2
414 cmd debug_assert_canfire 0
420 channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
421 programs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128
427 raw settemp g_balance_tuba_attenuation 0.1
428 raw settemp g_balance_tuba_damage 0
432 channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
440 raw settemp g_balance_tuba_attenuation 0.1
441 raw settemp g_balance_tuba_damage 0
471 # laser = lasershot NONE
475 cmd aimtarget "tPercussion 1"
479 raw settemp g_balance_laser_primary_refire 0.3
480 percussion 38 # 038_Snare_1-0.wav
482 cmd debug_assert_canfire 1
485 cmd debug_assert_canfire 0
489 percussion 40 # 040_Snare_2-0.wav
492 # shotgun = RELOADSOUND slap
496 cmd aimtarget "tPercussion 1"
500 percussion 74 # 074_Guiro_2_Long-0.wav
502 cmd debug_assert_canfire 1
505 cmd debug_assert_canfire 0
514 cmd aimtarget "tPercussion 1"
518 raw settemp g_balance_uzi_reload_ammo 0
519 raw settemp g_balance_uzi_first_refire 0.1
520 raw settemp g_balance_uzi_sustained_refire 0.1
521 raw settemp g_casings 0
522 percussion 27 # 027_High_Q-0.wav
524 cmd debug_assert_canfire 1
527 cmd debug_assert_canfire 0
531 percussion 31 # 031_Sticks-0.wav
533 percussion 37 # 037_Stick_Rim-0.wav
535 percussion 33 # 033_Metronome_Click-0.wav
537 percussion 36 # 036_Kick_2-0.wav
539 percussion 53 # 053_Cymbal_Ride_Bell-0.wav
541 percussion 54 # 054_Tombourine-0.wav
544 # grenadelauncher = RELOADSOUND RELOADSOUND
546 # electro = beam BADFLYSOUND
551 cmd aimtarget "tPercussion 1"
555 raw settemp g_balance_electro_primary_refire 0.2
556 percussion 49 # 049_Cymbal_Crash_1-0.wav
558 cmd debug_assert_canfire 1
561 cmd debug_assert_canfire 0
565 percussion 57 # 057_Cymbal_Crash_2-0.wav
568 # crylink = big small
572 cmd aimtarget "tPercussion 1"
576 raw settemp g_balance_crylink_primary_refire 0.3
577 raw settemp g_balance_crylink_secondary_refire 0.2
578 percussion 34 # 034_Metronome_Bell-0.wav
580 cmd debug_assert_canfire 1
583 cmd debug_assert_canfire 0
587 percussion 45 # 045_Tom_Mid_2-0.wav
589 cmd debug_assert_canfire 1
592 cmd debug_assert_canfire 0
596 percussion 47 # 047_Tom_Mid_1-0.wav
598 percussion 48 # 048_Tom_High_2-0.wav
600 percussion 50 # 048_Tom_High_2-0.wav
602 percussion 56 # 056_Cow_Bell-0.wav
604 percussion 67 # 067_Agogo_High-0.wav
606 percussion 68 # 068_Agogo_Low-0.wav
608 percussion 71 # 071_Whistle_1_High_Short-0.wav
610 percussion 72 # 072_Whistle_2_Low_Long-0.wav
617 cmd aimtarget "tPercussion 1"
621 raw settemp g_balance_nex_primary_refire 1.25
622 percussion 52 # 052_Cymbal_Chinese-0.wav
624 cmd debug_assert_canfire 1
627 cmd debug_assert_canfire 0
632 # minstanex is nex CLONE_OF_LASER
636 cmd aimtarget "tPercussion 1"
640 raw settemp g_balance_minstanex_refire 1
641 percussion 55 # 055_Cymbal_Splash-0.wav
643 cmd debug_assert_canfire 1
646 cmd debug_assert_canfire 0
651 # hagar is rocket BAD
655 cmd aimtarget "tPercussion 1"
659 raw settemp g_balance_hagar_primary_refire 0.2
660 percussion 35 # 035_Kick_1-0.wav
662 cmd debug_assert_canfire 1
665 cmd debug_assert_canfire 0
669 percussion 39 # 039_Clap_Hand-0.wav
671 percussion 60 # 060_Bongo_High-0.wav
673 percussion 61 # 061_Bongo_Low-0.wav
675 percussion 65 # 065_Timbale_High-0.wav
677 percussion 66 # 066_Timbale_Low-0.wav
680 # TODO hookbomb would be useful for #60
686 cmd aimtarget "tPercussion 1"
690 raw settemp g_balance_rocketlauncher_refire 1.1
691 percussion 25 # 025_Snare_Roll-0.wav
693 cmd debug_assert_canfire 1
696 cmd debug_assert_canfire 0
706 cmd aimtarget "tPercussion 1"
710 raw settemp g_balance_hook_primary_refire 0.3
711 raw settemp g_balance_hook_secondary_refire 0.9
712 percussion 62 # 062_Conga_High_1_Mute-0.wav
714 cmd debug_assert_canfire 1
717 cmd debug_assert_canfire 0
721 percussion 63 # 063_Conga_High_2_Open-0.wav
723 percussion 84 # 084_Belltree-0.wav
725 cmd debug_assert_canfire 1
728 cmd debug_assert_canfire 0
732 percussion 81 # 081_Triangle_2_Open-0.wav
735 # seeker is BADFLYSOUND tag
740 cmd aimtarget "tPercussion 1"
744 raw settemp g_balance_seeker_tag_refire 0.2
745 percussion 41 # 041_Tom_Low_2-0.wav
747 cmd debug_assert_canfire 1
750 cmd debug_assert_canfire 0
754 percussion 51 # 051_Cymbal_Ride_1-0.wav
756 percussion 43 # 043_Tom_Low_1-0.wav
758 percussion 59 # 059_Cymbal_Ride_2-0.wav
760 percussion 46 # 046_Hi-Hat_Open-0.wav
762 percussion 69 # 069_Cabasa-0.wav
764 percussion 82 # 069_Shaker-0.wav
772 cmd aimtarget "tPercussion 1"
776 raw settemp g_balance_rifle_secondary_refire 0.3
779 # cmd debug_assert_canfire 1
782 # cmd debug_assert_canfire 0
786 percussion 58 # 058_Vibra-Slap-0.wav
788 cmd debug_assert_canfire 1
791 cmd debug_assert_canfire 0
799 cmd aimtarget "tPercussion 1"
801 raw settemp g_jetpack_attenuation 0.5
803 percussion 42 # 042_Hi-Hat_Closed-0.wav
808 percussion 32 # 032_Square_Click-0.wav
810 percussion 44 # 044_Hi-Hat_Pedal-0.wav
812 percussion 64 # 064_Conga_Low-0.wav
818 cmd aimtarget "tPercussion 1"
821 percussion 29 # not in freepats
826 percussion 30 # not in freepats
832 cmd aimtarget "tPercussion 1"
860 # instantiate our bots!
862 bot instance_tuba_red
867 cmd movetotarget @places_tuba
871 bot instance_tuba_blue
876 cmd movetotarget @places_tuba
880 bot instance_accordeon_red
881 include accordeon_red
885 cmd movetotarget @places_accordeon
889 bot instance_accordeon_blue
890 include accordeon_blue
894 cmd movetotarget @places_accordeon
903 cmd movetotarget @places_percussion
912 cmd movetotarget @places_percussion
921 cmd movetotarget @places_percussion
930 cmd movetotarget @places_percussion
939 cmd movetotarget @places_percussion
948 cmd movetotarget @places_percussion
952 bot instance_minstanex
957 cmd movetotarget @places_percussion
966 cmd movetotarget @places_percussion
975 cmd movetotarget @places_percussion
984 cmd movetotarget @places_percussion
993 cmd movetotarget @places_percussion
1002 cmd movetotarget @places_percussion
1006 bot instance_jetpack
1011 cmd movetotarget @places_percussion
1015 bot instance_switcher
1020 cmd movetotarget @places_percussion
1029 cmd cc "playermodel models/player/suiseiseki.zym"
1030 cmd movetotarget @places_vocals