5 timeoffset_preintermission 2
6 timeoffset_postintermission 2
9 raw set places_tuba "tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32"
10 raw set places_percussion "tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32"
11 raw set places_vocals "tVocals"
12 raw set places_metalsteps "tMetalSteps1 tMetalSteps2 tMetalSteps3"
13 raw set places_nosteps "tNoSteps1 tNoSteps2 tNoSteps3 tNoSteps4"
15 raw settemp bot_ai_thinkinterval 0
16 raw settemp bot_sound_monopoly 1
21 cmd debug_assert_canfire 1
22 buttons left backward crouch attack1
26 cmd debug_assert_canfire 0
31 cmd debug_assert_canfire 1
32 buttons backward crouch attack1
36 cmd debug_assert_canfire 0
41 cmd debug_assert_canfire 1
42 buttons right backward crouch attack1
46 cmd debug_assert_canfire 0
51 cmd debug_assert_canfire 1
52 buttons forward right crouch attack1
56 cmd debug_assert_canfire 0
61 cmd debug_assert_canfire 1
62 buttons crouch attack1
66 cmd debug_assert_canfire 0
71 cmd debug_assert_canfire 1
72 buttons left backward crouch attack2
76 cmd debug_assert_canfire 0
81 cmd debug_assert_canfire 1
82 buttons right crouch attack1
86 cmd debug_assert_canfire 0
91 cmd debug_assert_canfire 1
92 buttons forward left crouch attack1
96 cmd debug_assert_canfire 0
101 cmd debug_assert_canfire 1
102 buttons forward crouch attack1
106 cmd debug_assert_canfire 0
111 cmd debug_assert_canfire 1
112 buttons left crouch attack1
116 cmd debug_assert_canfire 0
121 cmd debug_assert_canfire 1
122 buttons left backward attack1
126 cmd debug_assert_canfire 0
131 cmd debug_assert_canfire 1
132 buttons backward attack1
136 cmd debug_assert_canfire 0
141 cmd debug_assert_canfire 1
142 buttons backward right attack1
146 cmd debug_assert_canfire 0
151 cmd debug_assert_canfire 1
152 buttons right crouch attack2
156 cmd debug_assert_canfire 0
161 cmd debug_assert_canfire 1
162 buttons forward left crouch attack2
166 cmd debug_assert_canfire 0
171 cmd debug_assert_canfire 1
172 buttons forward right attack1
176 cmd debug_assert_canfire 0
181 cmd debug_assert_canfire 1
186 cmd debug_assert_canfire 0
191 cmd debug_assert_canfire 1
192 buttons left backward attack2
196 cmd debug_assert_canfire 0
201 cmd debug_assert_canfire 1
202 buttons right attack1
206 cmd debug_assert_canfire 0
211 cmd debug_assert_canfire 1
212 buttons forward left attack1
216 cmd debug_assert_canfire 0
221 cmd debug_assert_canfire 1
222 buttons forward attack1
226 cmd debug_assert_canfire 0
231 cmd debug_assert_canfire 1
236 cmd debug_assert_canfire 0
241 cmd debug_assert_canfire 1
242 buttons forward right attack2
246 cmd debug_assert_canfire 0
251 cmd debug_assert_canfire 1
256 cmd debug_assert_canfire 0
261 cmd debug_assert_canfire 1
262 buttons backward right jump attack1
266 cmd debug_assert_canfire 0
271 cmd debug_assert_canfire 1
272 buttons right attack2
276 cmd debug_assert_canfire 0
281 cmd debug_assert_canfire 1
282 buttons forward left attack2
286 cmd debug_assert_canfire 0
291 cmd debug_assert_canfire 1
292 buttons forward attack2
296 cmd debug_assert_canfire 0
301 cmd debug_assert_canfire 1
306 cmd debug_assert_canfire 0
311 cmd debug_assert_canfire 1
312 buttons left backward jump attack2
316 cmd debug_assert_canfire 0
321 cmd debug_assert_canfire 1
322 buttons right jump attack1
326 cmd debug_assert_canfire 0
331 cmd debug_assert_canfire 1
332 buttons forward left jump attack1
336 cmd debug_assert_canfire 0
341 cmd debug_assert_canfire 1
342 buttons forward jump attack1
346 cmd debug_assert_canfire 0
351 cmd debug_assert_canfire 1
352 buttons left jump attack1
356 cmd debug_assert_canfire 0
361 cmd debug_assert_canfire 1
362 buttons forward right jump attack2
366 cmd debug_assert_canfire 0
371 cmd debug_assert_canfire 1
376 cmd debug_assert_canfire 0
381 cmd debug_assert_canfire 1
382 buttons right jump attack2
386 cmd debug_assert_canfire 0
391 cmd debug_assert_canfire 1
392 buttons forward left jump attack2
396 cmd debug_assert_canfire 0
401 cmd debug_assert_canfire 1
402 buttons forward jump attack2
406 cmd debug_assert_canfire 0
411 cmd debug_assert_canfire 1
412 buttons left jump attack2
416 cmd debug_assert_canfire 0
422 channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
423 programs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128
429 raw settemp g_balance_tuba_attenuation 0.1
430 raw settemp g_balance_tuba_damage 0
434 channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
442 raw settemp g_balance_tuba_attenuation 0.1
443 raw settemp g_balance_tuba_damage 0
473 # laser = lasershot NONE
477 cmd aimtarget "tPercussion 1"
481 raw settemp g_balance_laser_primary_refire 0.3
482 percussion 38 # 038_Snare_1-0.wav
484 cmd debug_assert_canfire 1
487 cmd debug_assert_canfire 0
491 percussion 40 # 040_Snare_2-0.wav
494 # shotgun = RELOADSOUND slap
498 cmd aimtarget "tPercussion 1"
502 percussion 74 # 074_Guiro_2_Long-0.wav
504 cmd debug_assert_canfire 1
507 cmd debug_assert_canfire 0
516 cmd aimtarget "tPercussion 1"
520 raw settemp g_balance_uzi_reload_ammo 0
521 raw settemp g_balance_uzi_first_refire 0.1
522 raw settemp g_balance_uzi_sustained_refire 0.1
523 raw settemp g_casings 0
524 percussion 27 # 027_High_Q-0.wav
526 cmd debug_assert_canfire 1
529 cmd debug_assert_canfire 0
533 percussion 31 # 031_Sticks-0.wav
535 percussion 37 # 037_Stick_Rim-0.wav
537 percussion 33 # 033_Metronome_Click-0.wav
539 percussion 53 # 053_Cymbal_Ride_Bell-0.wav
541 percussion 54 # 054_Tombourine-0.wav
544 # grenadelauncher = RELOADSOUND RELOADSOUND
546 # electro = beam BADFLYSOUND
551 cmd aimtarget "tPercussion 1"
555 raw settemp g_balance_electro_primary_refire 0.2
556 percussion 49 # 049_Cymbal_Crash_1-0.wav
558 cmd debug_assert_canfire 1
561 cmd debug_assert_canfire 0
565 percussion 57 # 057_Cymbal_Crash_2-0.wav
568 # crylink = big small
572 cmd aimtarget "tPercussion 1"
576 raw settemp g_balance_crylink_primary_refire 0.3
577 raw settemp g_balance_crylink_secondary_refire 0.2
578 percussion 34 # 034_Metronome_Bell-0.wav
580 cmd debug_assert_canfire 1
583 cmd debug_assert_canfire 0
587 percussion 45 # 045_Tom_Mid_2-0.wav
589 cmd debug_assert_canfire 1
592 cmd debug_assert_canfire 0
596 percussion 47 # 047_Tom_Mid_1-0.wav
598 percussion 48 # 048_Tom_High_2-0.wav
600 percussion 50 # 048_Tom_High_2-0.wav
602 percussion 56 # 056_Cow_Bell-0.wav
604 percussion 67 # 067_Agogo_High-0.wav
606 percussion 68 # 068_Agogo_Low-0.wav
608 percussion 71 # 071_Whistle_1_High_Short-0.wav
610 percussion 72 # 072_Whistle_2_Low_Long-0.wav
612 percussion 75 # 075_Claves-0.wav
619 cmd aimtarget "tPercussion 1"
623 raw settemp g_balance_nex_primary_refire 1.25
624 percussion 52 # 052_Cymbal_Chinese-0.wav
626 cmd debug_assert_canfire 1
629 cmd debug_assert_canfire 0
634 # minstanex is nex CLONE_OF_LASER
638 cmd aimtarget "tPercussion 1"
642 raw settemp g_balance_minstanex_refire 1
643 percussion 55 # 055_Cymbal_Splash-0.wav
645 cmd debug_assert_canfire 1
648 cmd debug_assert_canfire 0
653 # hagar is rocket BAD
657 cmd aimtarget "tPercussion 1"
661 raw settemp g_balance_hagar_primary_refire 0.2
662 percussion 35 # 035_Kick_1-0.wav
664 cmd debug_assert_canfire 1
667 cmd debug_assert_canfire 0
671 percussion 39 # 039_Clap_Hand-0.wav
673 percussion 60 # 060_Bongo_High-0.wav
675 percussion 61 # 061_Bongo_Low-0.wav
678 # TODO hookbomb would be useful for #60
684 cmd aimtarget "tPercussion 1"
688 raw settemp g_balance_rocketlauncher_refire 1.1
689 percussion 25 # 025_Snare_Roll-0.wav
691 cmd debug_assert_canfire 1
694 cmd debug_assert_canfire 0
704 cmd aimtarget "tPercussion 1"
708 raw settemp g_balance_hook_primary_refire 0.3
709 raw settemp g_balance_hook_secondary_refire 0.9
710 percussion 62 # 062_Conga_High_1_Mute-0.wav
712 cmd debug_assert_canfire 1
715 cmd debug_assert_canfire 0
719 percussion 63 # 063_Conga_High_2_Open-0.wav
721 percussion 84 # 084_Belltree-0.wav
723 cmd debug_assert_canfire 1
726 cmd debug_assert_canfire 0
730 percussion 81 # 081_Triangle_2_Open-0.wav
732 percussion 80 # 081_Triangle_1_Mute-0.wav
735 # seeker is BADFLYSOUND tag
740 cmd aimtarget "tPercussion 1"
744 raw settemp g_balance_seeker_tag_refire 0.2
745 percussion 41 # 041_Tom_Low_2-0.wav
747 cmd debug_assert_canfire 1
750 cmd debug_assert_canfire 0
754 percussion 51 # 051_Cymbal_Ride_1-0.wav
756 percussion 43 # 043_Tom_Low_1-0.wav
758 percussion 59 # 059_Cymbal_Ride_2-0.wav
760 percussion 46 # 046_Hi-Hat_Open-0.wav
762 percussion 69 # 069_Cabasa-0.wav
764 percussion 82 # 069_Shaker-0.wav
772 cmd aimtarget "tPercussion 1"
776 raw settemp g_balance_rifle_secondary_refire 0.3
779 # cmd debug_assert_canfire 1
782 # cmd debug_assert_canfire 0
786 percussion 58 # 058_Vibra-Slap-0.wav
788 cmd debug_assert_canfire 1
791 cmd debug_assert_canfire 0
800 cmd aimtarget "tPercussion 1"
802 raw settemp g_jetpack_attenuation 0.5
804 percussion 42 # 042_Hi-Hat_Closed-0.wav
809 percussion 32 # 032_Square_Click-0.wav
811 percussion 44 # 044_Hi-Hat_Pedal-0.wav
813 percussion 64 # 064_Conga_Low-0.wav
815 percussion 70 # 070_Maracas-0.wav
822 cmd aimtarget "tPercussion 1"
825 percussion 36 # 036_Kick_2-0.wav
837 cmd aimtarget "tPercussion 1"
840 percussion 65 # 065_Timbale_High-0.wav
847 percussion 66 # 066_Timbale_Low-0.wav
854 cmd aimtarget "tPercussion 1"
857 percussion 29 # not in freepats
862 percussion 30 # not in freepats
869 cmd aimtarget "tPercussion 1"
897 # instantiate our bots!
899 bot instance_tuba_red
904 cmd movetotarget @places_tuba
908 bot instance_tuba_blue
913 cmd movetotarget @places_tuba
917 bot instance_accordeon_red
918 include accordeon_red
922 cmd movetotarget @places_tuba
926 bot instance_accordeon_blue
927 include accordeon_blue
931 cmd movetotarget @places_tuba
940 cmd movetotarget @places_percussion
949 cmd movetotarget @places_percussion
958 cmd movetotarget @places_percussion
967 cmd movetotarget @places_percussion
976 cmd movetotarget @places_percussion
985 cmd movetotarget @places_percussion
989 bot instance_minstanex
994 cmd movetotarget @places_percussion
1003 cmd movetotarget @places_percussion
1012 cmd movetotarget @places_percussion
1021 cmd movetotarget @places_percussion
1030 cmd movetotarget @places_percussion
1039 cmd movetotarget @places_percussion
1043 bot instance_jetpack
1048 cmd movetotarget @places_nosteps
1057 cmd movetotarget @places_percussion
1061 bot instance_metaljumper
1066 cmd movetotarget @places_metalsteps
1070 bot instance_switcher
1075 cmd movetotarget @places_percussion
1084 cmd cc "playermodel models/player/suiseiseki.zym"
1085 cmd movetotarget @places_vocals