5 timeoffset_preintermission 2
6 timeoffset_postintermission 2
9 raw set places_tuba "tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32"
10 raw set places_percussion "tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32"
11 raw set places_vocals "tVocals"
12 raw set places_metalsteps "tMetalSteps1 tMetalSteps2 tMetalSteps3"
13 raw set places_nosteps "tNoSteps1 tNoSteps2 tNoSteps3 tNoSteps4"
15 raw settemp bot_ai_thinkinterval 0
16 raw settemp bot_sound_monopoly 1
21 cmd debug_assert_canfire 1
22 buttons left backward crouch attack1
26 cmd debug_assert_canfire 0
31 cmd debug_assert_canfire 1
32 buttons backward crouch attack1
36 cmd debug_assert_canfire 0
41 cmd debug_assert_canfire 1
42 buttons right backward crouch attack1
46 cmd debug_assert_canfire 0
51 cmd debug_assert_canfire 1
52 buttons forward right crouch attack1
56 cmd debug_assert_canfire 0
61 cmd debug_assert_canfire 1
62 buttons crouch attack1
66 cmd debug_assert_canfire 0
71 cmd debug_assert_canfire 1
72 buttons left backward crouch attack2
76 cmd debug_assert_canfire 0
81 cmd debug_assert_canfire 1
82 buttons right crouch attack1
86 cmd debug_assert_canfire 0
91 cmd debug_assert_canfire 1
92 buttons forward left crouch attack1
96 cmd debug_assert_canfire 0
101 cmd debug_assert_canfire 1
102 buttons forward crouch attack1
106 cmd debug_assert_canfire 0
111 cmd debug_assert_canfire 1
112 buttons left crouch attack1
116 cmd debug_assert_canfire 0
121 cmd debug_assert_canfire 1
122 buttons left backward attack1
126 cmd debug_assert_canfire 0
131 cmd debug_assert_canfire 1
132 buttons backward attack1
136 cmd debug_assert_canfire 0
141 cmd debug_assert_canfire 1
142 buttons backward right attack1
146 cmd debug_assert_canfire 0
151 cmd debug_assert_canfire 1
152 buttons right crouch attack2
156 cmd debug_assert_canfire 0
161 cmd debug_assert_canfire 1
162 buttons forward left crouch attack2
166 cmd debug_assert_canfire 0
171 cmd debug_assert_canfire 1
172 buttons forward right attack1
176 cmd debug_assert_canfire 0
181 cmd debug_assert_canfire 1
186 cmd debug_assert_canfire 0
191 cmd debug_assert_canfire 1
192 buttons left backward attack2
196 cmd debug_assert_canfire 0
201 cmd debug_assert_canfire 1
202 buttons right attack1
206 cmd debug_assert_canfire 0
211 cmd debug_assert_canfire 1
212 buttons forward left attack1
216 cmd debug_assert_canfire 0
221 cmd debug_assert_canfire 1
222 buttons forward attack1
226 cmd debug_assert_canfire 0
231 cmd debug_assert_canfire 1
236 cmd debug_assert_canfire 0
241 cmd debug_assert_canfire 1
242 buttons forward right attack2
246 cmd debug_assert_canfire 0
251 cmd debug_assert_canfire 1
256 cmd debug_assert_canfire 0
261 cmd debug_assert_canfire 1
262 buttons backward right jump attack1
266 cmd debug_assert_canfire 0
271 cmd debug_assert_canfire 1
272 buttons right attack2
276 cmd debug_assert_canfire 0
281 cmd debug_assert_canfire 1
282 buttons forward left attack2
286 cmd debug_assert_canfire 0
291 cmd debug_assert_canfire 1
292 buttons forward attack2
296 cmd debug_assert_canfire 0
301 cmd debug_assert_canfire 1
306 cmd debug_assert_canfire 0
311 cmd debug_assert_canfire 1
312 buttons left backward jump attack2
316 cmd debug_assert_canfire 0
321 cmd debug_assert_canfire 1
322 buttons right jump attack1
326 cmd debug_assert_canfire 0
331 cmd debug_assert_canfire 1
332 buttons forward left jump attack1
336 cmd debug_assert_canfire 0
341 cmd debug_assert_canfire 1
342 buttons forward jump attack1
346 cmd debug_assert_canfire 0
351 cmd debug_assert_canfire 1
352 buttons left jump attack1
356 cmd debug_assert_canfire 0
361 cmd debug_assert_canfire 1
362 buttons forward right jump attack2
366 cmd debug_assert_canfire 0
371 cmd debug_assert_canfire 1
376 cmd debug_assert_canfire 0
381 cmd debug_assert_canfire 1
382 buttons right jump attack2
386 cmd debug_assert_canfire 0
391 cmd debug_assert_canfire 1
392 buttons forward left jump attack2
396 cmd debug_assert_canfire 0
401 cmd debug_assert_canfire 1
402 buttons forward jump attack2
406 cmd debug_assert_canfire 0
411 cmd debug_assert_canfire 1
412 buttons left jump attack2
416 cmd debug_assert_canfire 0
422 channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
423 programs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128
429 raw settemp g_balance_tuba_attenuation 0.1
433 channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
441 raw settemp g_balance_tuba_attenuation 0.1
471 # laser = lasershot NONE
475 cmd aimtarget "tPercussion 1"
479 raw settemp g_balance_laser_primary_refire 0.3
480 percussion 38 # 038_Snare_1-0.wav
482 cmd debug_assert_canfire 1
485 cmd debug_assert_canfire 0
489 percussion 40 # 040_Snare_2-0.wav
492 # shotgun = RELOADSOUND slap
496 cmd aimtarget "tPercussion 1"
500 percussion 74 # 074_Guiro_2_Long-0.wav
502 cmd debug_assert_canfire 1
505 cmd debug_assert_canfire 0
514 cmd aimtarget "tPercussion 1"
518 raw settemp g_balance_uzi_reload_ammo 0
519 raw settemp g_balance_uzi_first_refire 0.1
520 raw settemp g_balance_uzi_sustained_refire 0.1
521 raw settemp g_casings 0
522 percussion 27 # 027_High_Q-0.wav
524 cmd debug_assert_canfire 1
527 cmd debug_assert_canfire 0
531 percussion 31 # 031_Sticks-0.wav
533 percussion 37 # 037_Stick_Rim-0.wav
535 percussion 33 # 033_Metronome_Click-0.wav
537 percussion 53 # 053_Cymbal_Ride_Bell-0.wav
539 percussion 54 # 054_Tombourine-0.wav
542 # grenadelauncher = RELOADSOUND RELOADSOUND
544 # electro = beam BADFLYSOUND
549 cmd aimtarget "tPercussion 1"
553 raw settemp g_balance_electro_primary_refire 0.2
554 percussion 49 # 049_Cymbal_Crash_1-0.wav
556 cmd debug_assert_canfire 1
559 cmd debug_assert_canfire 0
563 percussion 57 # 057_Cymbal_Crash_2-0.wav
566 # crylink = big small
570 cmd aimtarget "tPercussion 1"
574 raw settemp g_balance_crylink_primary_refire 0.3
575 raw settemp g_balance_crylink_secondary_refire 0.2
576 percussion 34 # 034_Metronome_Bell-0.wav
578 cmd debug_assert_canfire 1
581 cmd debug_assert_canfire 0
585 percussion 45 # 045_Tom_Mid_2-0.wav
587 cmd debug_assert_canfire 1
590 cmd debug_assert_canfire 0
594 percussion 47 # 047_Tom_Mid_1-0.wav
596 percussion 48 # 048_Tom_High_2-0.wav
598 percussion 50 # 048_Tom_High_2-0.wav
600 percussion 56 # 056_Cow_Bell-0.wav
602 percussion 67 # 067_Agogo_High-0.wav
604 percussion 68 # 068_Agogo_Low-0.wav
606 percussion 71 # 071_Whistle_1_High_Short-0.wav
608 percussion 72 # 072_Whistle_2_Low_Long-0.wav
610 percussion 75 # 075_Claves-0.wav
617 cmd aimtarget "tPercussion 1"
621 raw settemp g_balance_nex_primary_refire 1.25
622 percussion 52 # 052_Cymbal_Chinese-0.wav
624 cmd debug_assert_canfire 1
627 cmd debug_assert_canfire 0
632 # minstanex is nex CLONE_OF_LASER
636 cmd aimtarget "tPercussion 1"
640 raw settemp g_balance_minstanex_refire 1
641 percussion 55 # 055_Cymbal_Splash-0.wav
643 cmd debug_assert_canfire 1
646 cmd debug_assert_canfire 0
651 # hagar is rocket BAD
655 cmd aimtarget "tPercussion 1"
659 raw settemp g_balance_hagar_primary_refire 0.2
660 percussion 35 # 035_Kick_1-0.wav
662 cmd debug_assert_canfire 1
665 cmd debug_assert_canfire 0
669 percussion 39 # 039_Clap_Hand-0.wav
671 percussion 60 # 060_Bongo_High-0.wav
673 percussion 61 # 061_Bongo_Low-0.wav
676 # TODO hookbomb would be useful for #60
682 cmd aimtarget "tPercussion 1"
686 raw settemp g_balance_rocketlauncher_refire 1.1
687 percussion 25 # 025_Snare_Roll-0.wav
689 cmd debug_assert_canfire 1
692 cmd debug_assert_canfire 0
702 cmd aimtarget "tPercussion 1"
706 raw settemp g_balance_hook_primary_refire 0.3
707 raw settemp g_balance_hook_secondary_refire 0.9
708 percussion 62 # 062_Conga_High_1_Mute-0.wav
710 cmd debug_assert_canfire 1
713 cmd debug_assert_canfire 0
717 percussion 63 # 063_Conga_High_2_Open-0.wav
719 percussion 84 # 084_Belltree-0.wav
721 cmd debug_assert_canfire 1
724 cmd debug_assert_canfire 0
728 percussion 81 # 081_Triangle_2_Open-0.wav
730 percussion 80 # 081_Triangle_1_Mute-0.wav
733 # seeker is BADFLYSOUND tag
738 cmd aimtarget "tPercussion 1"
742 raw settemp g_balance_seeker_tag_refire 0.2
743 percussion 41 # 041_Tom_Low_2-0.wav
745 cmd debug_assert_canfire 1
748 cmd debug_assert_canfire 0
752 percussion 51 # 051_Cymbal_Ride_1-0.wav
754 percussion 43 # 043_Tom_Low_1-0.wav
756 percussion 59 # 059_Cymbal_Ride_2-0.wav
758 percussion 46 # 046_Hi-Hat_Open-0.wav
760 percussion 69 # 069_Cabasa-0.wav
762 percussion 82 # 069_Shaker-0.wav
770 cmd aimtarget "tPercussion 1"
774 raw settemp g_balance_rifle_secondary_refire 0.3
777 # cmd debug_assert_canfire 1
780 # cmd debug_assert_canfire 0
784 percussion 58 # 058_Vibra-Slap-0.wav
786 cmd debug_assert_canfire 1
789 cmd debug_assert_canfire 0
798 cmd aimtarget "tPercussion 1"
800 raw settemp g_jetpack_attenuation 0.5
802 percussion 42 # 042_Hi-Hat_Closed-0.wav
807 percussion 32 # 032_Square_Click-0.wav
809 percussion 44 # 044_Hi-Hat_Pedal-0.wav
811 percussion 64 # 064_Conga_Low-0.wav
813 percussion 70 # 070_Maracas-0.wav
820 cmd aimtarget "tPercussion 1"
823 percussion 36 # 036_Kick_2-0.wav
835 cmd aimtarget "tPercussion 1"
838 percussion 65 # 065_Timbale_High-0.wav
845 percussion 66 # 066_Timbale_Low-0.wav
852 cmd aimtarget "tPercussion 1"
855 percussion 29 # not in freepats
860 percussion 30 # not in freepats
867 cmd aimtarget "tPercussion 1"
895 # instantiate our bots!
897 bot instance_tuba_red
902 cmd movetotarget @places_tuba
906 bot instance_tuba_blue
911 cmd movetotarget @places_tuba
915 bot instance_accordeon_red
916 include accordeon_red
920 cmd movetotarget @places_tuba
924 bot instance_accordeon_blue
925 include accordeon_blue
929 cmd movetotarget @places_tuba
938 cmd movetotarget @places_percussion
947 cmd movetotarget @places_percussion
956 cmd movetotarget @places_percussion
965 cmd movetotarget @places_percussion
974 cmd movetotarget @places_percussion
983 cmd movetotarget @places_percussion
987 bot instance_minstanex
992 cmd movetotarget @places_percussion
1001 cmd movetotarget @places_percussion
1010 cmd movetotarget @places_percussion
1019 cmd movetotarget @places_percussion
1028 cmd movetotarget @places_percussion
1037 cmd movetotarget @places_percussion
1041 bot instance_jetpack
1046 cmd movetotarget @places_nosteps
1055 cmd movetotarget @places_percussion
1059 bot instance_metaljumper
1064 cmd movetotarget @places_metalsteps
1068 bot instance_switcher
1073 cmd movetotarget @places_percussion
1082 cmd cc "playermodel models/player/suiseiseki.zym"
1083 cmd movetotarget @places_vocals