7 numAnimatedComponents 6
\r
11 "weapon" 0 63 0 // origin
\r
12 "shot" 1 0 0 // weapon
\r
13 "shell" 1 0 0 // weapon
\r
17 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
18 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
19 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
20 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
21 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
\r
26 ( 6.930429 -9.985567 -20.237291 ) ( -0.000000 0.000000 0.000332 )
\r
27 ( 60.245564 0.061135 5.032956 ) ( 0.000000 -0.000000 -0.000332 )
\r
28 ( 11.510666 -3.191232 4.723817 ) ( 0.000000 -0.000000 -0.000332 )
\r
32 6.930429 -9.985567 -20.237291 -0.000000 0.000000 0.000332
\r
36 5.859295 -9.984855 -20.237291 0.000001 0.004121 0.000332
\r
40 5.196966 -9.984415 -20.246109 0.000003 0.007869 0.000332
\r
44 4.941519 -9.984245 -20.254929 0.000003 0.009607 0.000332
\r
48 5.825634 -9.984833 -20.246109 0.000002 0.004804 0.000332
\r