7 numAnimatedComponents 6
\r
11 "weapon" 0 63 0 // origin
\r
12 "shot" 1 0 0 // weapon
\r
13 "shell" 1 0 0 // weapon
\r
17 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
18 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
19 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
20 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
21 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
22 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
23 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
24 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
28 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
\r
29 ( 4.350708 -9.984997 -18.587168 ) ( -0.000000 0.000000 0.000332 )
\r
30 ( 37.126469 1.543020 8.684062 ) ( 0.000000 0.000000 -0.000335 )
\r
31 ( 16.348166 -4.226727 9.153497 ) ( 0.000000 -0.000000 -0.000332 )
\r
35 4.350708 -9.984997 -18.587168 -0.000000 0.000000 0.000332
\r
39 3.279574 -9.984284 -18.587168 0.000001 0.004121 0.000332
\r
43 2.612103 -9.983841 -18.595985 0.000003 0.007869 0.000332
\r
47 2.361798 -9.983675 -18.604805 0.000003 0.009607 0.000332
\r
51 2.534787 -9.983789 -18.603237 0.000003 0.008753 0.000332
\r
55 3.013878 -9.984108 -18.598822 0.000002 0.006348 0.000332
\r
59 3.639342 -9.984524 -18.593151 0.000001 0.003259 0.000332
\r
63 4.155093 -9.984867 -18.588736 0.000000 0.000854 0.000332
\r