2 * Copyright (C) 2000 Peter Hunnisett
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
20 if WINE continues to only use C code - I suppose that we could always inline in
21 the header file to get around that little problem... */
22 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
23 are going to be generically useful for directx stuff */
25 #ifndef __WINE_D3DTYPES_H
26 #define __WINE_D3DTYPES_H
28 #include <_mingw_dxhelper.h>
37 #define D3DVALP(val, prec) ((float)(val))
38 #define D3DVAL(val) ((float)(val))
39 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
40 #define D3DMultiply(a, b) ((a) * (b))
42 typedef LONG D3DFIXED;
46 #define CI_GETALPHA(ci) ((ci) >> 24)
47 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
48 #define CI_GETFRACTION(ci) ((ci) & 0xff)
49 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
50 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
51 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
53 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
54 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
55 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
56 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
57 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
59 #define D3DRGB(r, g, b) \
60 (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
61 #define D3DRGBA(r, g, b, a) \
62 ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
63 | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
66 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
67 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
68 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
69 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
70 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
71 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
72 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
76 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
77 #define D3DENUMRET_OK DDENUMRET_OK
79 typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
80 typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
81 typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
83 #ifndef DX_SHARED_DEFINES
85 typedef float D3DVALUE,*LPD3DVALUE;
87 #ifndef D3DCOLOR_DEFINED
88 typedef DWORD D3DCOLOR, *LPD3DCOLOR;
89 #define D3DCOLOR_DEFINED
92 #ifndef D3DVECTOR_DEFINED
93 typedef struct _D3DVECTOR {
106 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
107 /* the definitions for these methods are in d3dvec.inl */
109 /*** constructors ***/
111 _D3DVECTOR(D3DVALUE f);
112 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
113 _D3DVECTOR(const D3DVALUE f[3]);
115 /*** assignment operators ***/
116 _D3DVECTOR& operator += (const _D3DVECTOR& v);
117 _D3DVECTOR& operator -= (const _D3DVECTOR& v);
118 _D3DVECTOR& operator *= (const _D3DVECTOR& v);
119 _D3DVECTOR& operator /= (const _D3DVECTOR& v);
120 _D3DVECTOR& operator *= (D3DVALUE s);
121 _D3DVECTOR& operator /= (D3DVALUE s);
123 /*** unary operators ***/
124 friend _D3DVECTOR operator + (const _D3DVECTOR& v);
125 friend _D3DVECTOR operator - (const _D3DVECTOR& v);
127 /*** binary operators ***/
128 friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
129 friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
131 friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
132 friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
133 friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
135 friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
136 friend D3DVALUE Magnitude(const _D3DVECTOR& v);
138 friend _D3DVECTOR Normalize(const _D3DVECTOR& v);
140 friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
141 friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
144 #define D3DVECTOR_DEFINED
147 #ifndef LPD3DVECTOR_DEFINED
148 typedef D3DVECTOR *LPD3DVECTOR;
149 #define LPD3DVECTOR_DEFINED
152 #define DX_SHARED_DEFINES
153 #endif /* DX_SHARED_DEFINES */
155 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
156 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
157 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
159 typedef struct _D3DCOLORVALUE {
176 } D3DCOLORVALUE,*LPD3DCOLORVALUE;
178 typedef struct _D3DRECT {
195 } D3DRECT, *LPD3DRECT;
197 typedef struct _D3DHVERTEX {
211 } D3DHVERTEX, *LPD3DHVERTEX;
214 * Transformed/lit vertices
216 typedef struct _D3DTLVERTEX {
249 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
252 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
253 sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
254 color = _color; specular = _specular;
258 } D3DTLVERTEX, *LPD3DTLVERTEX;
260 typedef struct _D3DLVERTEX {
290 } D3DLVERTEX, *LPD3DLVERTEX;
292 typedef struct _D3DVERTEX {
325 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
328 _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
329 x = v.x; y = v.y; z = v.z;
330 nx = n.x; ny = n.y; nz = n.z;
334 } D3DVERTEX, *LPD3DVERTEX;
336 typedef struct _D3DMATRIX {
337 D3DVALUE _11, _12, _13, _14;
338 D3DVALUE _21, _22, _23, _24;
339 D3DVALUE _31, _32, _33, _34;
340 D3DVALUE _41, _42, _43, _44;
341 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
344 /* This is different from MS, but avoids anonymous structs. */
345 D3DVALUE &operator () (int r, int c)
346 { return ((D3DVALUE [4][4])&_11)[r][c]; }
347 const D3DVALUE &operator() (int r, int c) const
348 { return ((const D3DVALUE [4][4])&_11)[r][c]; }
350 } D3DMATRIX, *LPD3DMATRIX;
352 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
353 #include <d3dvec.inl>
356 typedef struct _D3DVIEWPORT {
368 } D3DVIEWPORT, *LPD3DVIEWPORT;
370 typedef struct _D3DVIEWPORT2 {
378 D3DVALUE dvClipWidth;
379 D3DVALUE dvClipHeight;
382 } D3DVIEWPORT2, *LPD3DVIEWPORT2;
384 typedef struct _D3DVIEWPORT7 {
391 } D3DVIEWPORT7, *LPD3DVIEWPORT7;
393 #define D3DMAXUSERCLIPPLANES 32
395 #define D3DCLIPPLANE0 (1 << 0)
396 #define D3DCLIPPLANE1 (1 << 1)
397 #define D3DCLIPPLANE2 (1 << 2)
398 #define D3DCLIPPLANE3 (1 << 3)
399 #define D3DCLIPPLANE4 (1 << 4)
400 #define D3DCLIPPLANE5 (1 << 5)
402 #define D3DCLIP_LEFT 0x00000001
403 #define D3DCLIP_RIGHT 0x00000002
404 #define D3DCLIP_TOP 0x00000004
405 #define D3DCLIP_BOTTOM 0x00000008
406 #define D3DCLIP_FRONT 0x00000010
407 #define D3DCLIP_BACK 0x00000020
408 #define D3DCLIP_GEN0 0x00000040
409 #define D3DCLIP_GEN1 0x00000080
410 #define D3DCLIP_GEN2 0x00000100
411 #define D3DCLIP_GEN3 0x00000200
412 #define D3DCLIP_GEN4 0x00000400
413 #define D3DCLIP_GEN5 0x00000800
415 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
416 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
417 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
418 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
419 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
420 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
421 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
422 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
423 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
424 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
425 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
426 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
428 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
429 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
430 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
431 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
432 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
433 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
434 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
435 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
436 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
437 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
438 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
439 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
440 #define D3DSTATUS_ZNOTVISIBLE 0x01000000
442 #define D3DSTATUS_CLIPUNIONALL ( \
443 D3DSTATUS_CLIPUNIONLEFT | \
444 D3DSTATUS_CLIPUNIONRIGHT | \
445 D3DSTATUS_CLIPUNIONTOP | \
446 D3DSTATUS_CLIPUNIONBOTTOM | \
447 D3DSTATUS_CLIPUNIONFRONT | \
448 D3DSTATUS_CLIPUNIONBACK | \
449 D3DSTATUS_CLIPUNIONGEN0 | \
450 D3DSTATUS_CLIPUNIONGEN1 | \
451 D3DSTATUS_CLIPUNIONGEN2 | \
452 D3DSTATUS_CLIPUNIONGEN3 | \
453 D3DSTATUS_CLIPUNIONGEN4 | \
454 D3DSTATUS_CLIPUNIONGEN5 \
457 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
458 D3DSTATUS_CLIPINTERSECTIONLEFT | \
459 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
460 D3DSTATUS_CLIPINTERSECTIONTOP | \
461 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
462 D3DSTATUS_CLIPINTERSECTIONFRONT | \
463 D3DSTATUS_CLIPINTERSECTIONBACK | \
464 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
465 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
466 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
467 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
468 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
469 D3DSTATUS_CLIPINTERSECTIONGEN5 \
472 #define D3DSTATUS_DEFAULT ( \
473 D3DSTATUS_CLIPINTERSECTIONALL | \
474 D3DSTATUS_ZNOTVISIBLE)
476 #define D3DTRANSFORM_CLIPPED 0x00000001
477 #define D3DTRANSFORM_UNCLIPPED 0x00000002
479 typedef struct _D3DTRANSFORMDATA {
487 DWORD dwClipIntersection;
490 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
492 typedef struct _D3DLIGHTINGELEMENT {
493 D3DVECTOR dvPosition;
495 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
497 typedef struct _D3DMATERIAL {
500 D3DCOLORVALUE diffuse;
501 D3DCOLORVALUE dcvDiffuse;
504 D3DCOLORVALUE ambient;
505 D3DCOLORVALUE dcvAmbient;
508 D3DCOLORVALUE specular;
509 D3DCOLORVALUE dcvSpecular;
512 D3DCOLORVALUE emissive;
513 D3DCOLORVALUE dcvEmissive;
519 D3DTEXTUREHANDLE hTexture;
521 } D3DMATERIAL, *LPD3DMATERIAL;
523 typedef struct _D3DMATERIAL7 {
525 D3DCOLORVALUE diffuse;
526 D3DCOLORVALUE dcvDiffuse;
529 D3DCOLORVALUE ambient;
530 D3DCOLORVALUE dcvAmbient;
533 D3DCOLORVALUE specular;
534 D3DCOLORVALUE dcvSpecular;
537 D3DCOLORVALUE emissive;
538 D3DCOLORVALUE dcvEmissive;
544 } D3DMATERIAL7, *LPD3DMATERIAL7;
549 D3DLIGHT_DIRECTIONAL = 3,
550 D3DLIGHT_PARALLELPOINT = 4,
552 D3DLIGHT_FORCE_DWORD = 0x7fffffff
555 typedef struct _D3DLIGHT {
557 D3DLIGHTTYPE dltType;
558 D3DCOLORVALUE dcvColor;
559 D3DVECTOR dvPosition;
560 D3DVECTOR dvDirection;
563 D3DVALUE dvAttenuation0;
564 D3DVALUE dvAttenuation1;
565 D3DVALUE dvAttenuation2;
568 } D3DLIGHT,*LPD3DLIGHT;
570 typedef struct _D3DLIGHT7 {
571 D3DLIGHTTYPE dltType;
572 D3DCOLORVALUE dcvDiffuse;
573 D3DCOLORVALUE dcvSpecular;
574 D3DCOLORVALUE dcvAmbient;
575 D3DVECTOR dvPosition;
576 D3DVECTOR dvDirection;
579 D3DVALUE dvAttenuation0;
580 D3DVALUE dvAttenuation1;
581 D3DVALUE dvAttenuation2;
584 } D3DLIGHT7, *LPD3DLIGHT7;
586 #define D3DLIGHT_ACTIVE 0x00000001
587 #define D3DLIGHT_NO_SPECULAR 0x00000002
588 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
590 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
592 typedef struct _D3DLIGHT2 {
594 D3DLIGHTTYPE dltType;
595 D3DCOLORVALUE dcvColor;
596 D3DVECTOR dvPosition;
597 D3DVECTOR dvDirection;
600 D3DVALUE dvAttenuation0;
601 D3DVALUE dvAttenuation1;
602 D3DVALUE dvAttenuation2;
606 } D3DLIGHT2, *LPD3DLIGHT2;
608 typedef struct _D3DLIGHTDATA {
610 LPD3DLIGHTINGELEMENT lpIn;
614 } D3DLIGHTDATA, *LPD3DLIGHTDATA;
616 #define D3DCOLOR_MONO 1
617 #define D3DCOLOR_RGB 2
619 typedef DWORD D3DCOLORMODEL;
622 #ifndef D3DCLEAR_TARGET
623 #define D3DCLEAR_TARGET 0x00000001
625 #ifndef D3DCLEAR_ZBUFFER
626 #define D3DCLEAR_ZBUFFER 0x00000002
628 #ifndef D3DCLEAR_STENCIL
629 #define D3DCLEAR_STENCIL 0x00000004
632 typedef enum _D3DOPCODE {
636 D3DOP_MATRIXLOAD = 4,
637 D3DOP_MATRIXMULTIPLY = 5,
638 D3DOP_STATETRANSFORM = 6,
639 D3DOP_STATELIGHT = 7,
640 D3DOP_STATERENDER = 8,
641 D3DOP_PROCESSVERTICES = 9,
642 D3DOP_TEXTURELOAD = 10,
644 D3DOP_BRANCHFORWARD = 12,
646 D3DOP_SETSTATUS = 14,
648 D3DOP_FORCE_DWORD = 0x7fffffff
651 typedef struct _D3DINSTRUCTION {
655 } D3DINSTRUCTION, *LPD3DINSTRUCTION;
657 typedef struct _D3DTEXTURELOAD {
658 D3DTEXTUREHANDLE hDestTexture;
659 D3DTEXTUREHANDLE hSrcTexture;
660 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
662 typedef struct _D3DPICKRECORD {
667 } D3DPICKRECORD, *LPD3DPICKRECORD;
671 D3DSHADE_GOURAUD = 2,
673 D3DSHADE_FORCE_DWORD = 0x7fffffff
678 D3DFILL_WIREFRAME = 2,
680 D3DFILL_FORCE_DWORD = 0x7fffffff
683 typedef struct _D3DLINEPATTERN {
689 D3DFILTER_NEAREST = 1,
690 D3DFILTER_LINEAR = 2,
691 D3DFILTER_MIPNEAREST = 3,
692 D3DFILTER_MIPLINEAR = 4,
693 D3DFILTER_LINEARMIPNEAREST = 5,
694 D3DFILTER_LINEARMIPLINEAR = 6,
695 D3DFILTER_FORCE_DWORD = 0x7fffffff
701 D3DBLEND_SRCCOLOR = 3,
702 D3DBLEND_INVSRCCOLOR = 4,
703 D3DBLEND_SRCALPHA = 5,
704 D3DBLEND_INVSRCALPHA = 6,
705 D3DBLEND_DESTALPHA = 7,
706 D3DBLEND_INVDESTALPHA = 8,
707 D3DBLEND_DESTCOLOR = 9,
708 D3DBLEND_INVDESTCOLOR = 10,
709 D3DBLEND_SRCALPHASAT = 11,
710 D3DBLEND_BOTHSRCALPHA = 12,
711 D3DBLEND_BOTHINVSRCALPHA = 13,
712 D3DBLEND_FORCE_DWORD = 0x7fffffff
717 D3DTBLEND_MODULATE = 2,
718 D3DTBLEND_DECALALPHA = 3,
719 D3DTBLEND_MODULATEALPHA = 4,
720 D3DTBLEND_DECALMASK = 5,
721 D3DTBLEND_MODULATEMASK = 6,
724 D3DTBLEND_FORCE_DWORD = 0x7fffffff
727 typedef enum _D3DTEXTUREADDRESS {
728 D3DTADDRESS_WRAP = 1,
729 D3DTADDRESS_MIRROR = 2,
730 D3DTADDRESS_CLAMP = 3,
731 D3DTADDRESS_BORDER = 4,
732 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
739 D3DCULL_FORCE_DWORD = 0x7fffffff
746 D3DCMP_LESSEQUAL = 4,
749 D3DCMP_GREATEREQUAL = 7,
751 D3DCMP_FORCE_DWORD = 0x7fffffff
754 typedef enum _D3DSTENCILOP {
755 D3DSTENCILOP_KEEP = 1,
756 D3DSTENCILOP_ZERO = 2,
757 D3DSTENCILOP_REPLACE = 3,
758 D3DSTENCILOP_INCRSAT = 4,
759 D3DSTENCILOP_DECRSAT = 5,
760 D3DSTENCILOP_INVERT = 6,
761 D3DSTENCILOP_INCR = 7,
762 D3DSTENCILOP_DECR = 8,
763 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
766 typedef enum _D3DFOGMODE {
771 D3DFOG_FORCE_DWORD = 0x7fffffff
774 typedef enum _D3DZBUFFERTYPE {
778 D3DZB_FORCE_DWORD = 0x7fffffff
781 typedef enum _D3DANTIALIASMODE {
782 D3DANTIALIAS_NONE = 0,
783 D3DANTIALIAS_SORTDEPENDENT = 1,
784 D3DANTIALIAS_SORTINDEPENDENT = 2,
785 D3DANTIALIAS_FORCE_DWORD = 0x7fffffff
792 D3DVT_FORCE_DWORD = 0x7fffffff
799 D3DPT_TRIANGLELIST = 4,
800 D3DPT_TRIANGLESTRIP = 5,
801 D3DPT_TRIANGLEFAN = 6,
802 D3DPT_FORCE_DWORD = 0x7fffffff
805 #define D3DSTATE_OVERRIDE_BIAS 256
807 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
809 typedef enum _D3DTRANSFORMSTATETYPE {
810 D3DTRANSFORMSTATE_WORLD = 1,
811 D3DTRANSFORMSTATE_VIEW = 2,
812 D3DTRANSFORMSTATE_PROJECTION = 3,
813 D3DTRANSFORMSTATE_WORLD1 = 4,
814 D3DTRANSFORMSTATE_WORLD2 = 5,
815 D3DTRANSFORMSTATE_WORLD3 = 6,
816 D3DTRANSFORMSTATE_TEXTURE0 = 16,
817 D3DTRANSFORMSTATE_TEXTURE1 = 17,
818 D3DTRANSFORMSTATE_TEXTURE2 = 18,
819 D3DTRANSFORMSTATE_TEXTURE3 = 19,
820 D3DTRANSFORMSTATE_TEXTURE4 = 20,
821 D3DTRANSFORMSTATE_TEXTURE5 = 21,
822 D3DTRANSFORMSTATE_TEXTURE6 = 22,
823 D3DTRANSFORMSTATE_TEXTURE7 = 23,
824 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff
825 } D3DTRANSFORMSTATETYPE;
828 D3DLIGHTSTATE_MATERIAL = 1,
829 D3DLIGHTSTATE_AMBIENT = 2,
830 D3DLIGHTSTATE_COLORMODEL = 3,
831 D3DLIGHTSTATE_FOGMODE = 4,
832 D3DLIGHTSTATE_FOGSTART = 5,
833 D3DLIGHTSTATE_FOGEND = 6,
834 D3DLIGHTSTATE_FOGDENSITY = 7,
835 D3DLIGHTSTATE_COLORVERTEX = 8,
836 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff
840 D3DRENDERSTATE_TEXTUREHANDLE = 1,
841 D3DRENDERSTATE_ANTIALIAS = 2,
842 D3DRENDERSTATE_TEXTUREADDRESS = 3,
843 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
844 D3DRENDERSTATE_WRAPU = 5,
845 D3DRENDERSTATE_WRAPV = 6,
846 D3DRENDERSTATE_ZENABLE = 7,
847 D3DRENDERSTATE_FILLMODE = 8,
848 D3DRENDERSTATE_SHADEMODE = 9,
849 D3DRENDERSTATE_LINEPATTERN = 10,
850 D3DRENDERSTATE_MONOENABLE = 11,
851 D3DRENDERSTATE_ROP2 = 12,
852 D3DRENDERSTATE_PLANEMASK = 13,
853 D3DRENDERSTATE_ZWRITEENABLE = 14,
854 D3DRENDERSTATE_ALPHATESTENABLE = 15,
855 D3DRENDERSTATE_LASTPIXEL = 16,
856 D3DRENDERSTATE_TEXTUREMAG = 17,
857 D3DRENDERSTATE_TEXTUREMIN = 18,
858 D3DRENDERSTATE_SRCBLEND = 19,
859 D3DRENDERSTATE_DESTBLEND = 20,
860 D3DRENDERSTATE_TEXTUREMAPBLEND = 21,
861 D3DRENDERSTATE_CULLMODE = 22,
862 D3DRENDERSTATE_ZFUNC = 23,
863 D3DRENDERSTATE_ALPHAREF = 24,
864 D3DRENDERSTATE_ALPHAFUNC = 25,
865 D3DRENDERSTATE_DITHERENABLE = 26,
866 D3DRENDERSTATE_ALPHABLENDENABLE = 27,
867 D3DRENDERSTATE_FOGENABLE = 28,
868 D3DRENDERSTATE_SPECULARENABLE = 29,
869 D3DRENDERSTATE_ZVISIBLE = 30,
870 D3DRENDERSTATE_SUBPIXEL = 31,
871 D3DRENDERSTATE_SUBPIXELX = 32,
872 D3DRENDERSTATE_STIPPLEDALPHA = 33,
873 D3DRENDERSTATE_FOGCOLOR = 34,
874 D3DRENDERSTATE_FOGTABLEMODE = 35,
875 D3DRENDERSTATE_FOGTABLESTART = 36,
876 D3DRENDERSTATE_FOGTABLEEND = 37,
877 D3DRENDERSTATE_FOGTABLEDENSITY = 38,
878 D3DRENDERSTATE_FOGSTART = 36,
879 D3DRENDERSTATE_FOGEND = 37,
880 D3DRENDERSTATE_FOGDENSITY = 38,
881 D3DRENDERSTATE_STIPPLEENABLE = 39,
882 D3DRENDERSTATE_EDGEANTIALIAS = 40,
883 D3DRENDERSTATE_COLORKEYENABLE = 41,
884 D3DRENDERSTATE_BORDERCOLOR = 43,
885 D3DRENDERSTATE_TEXTUREADDRESSU = 44,
886 D3DRENDERSTATE_TEXTUREADDRESSV = 45,
887 D3DRENDERSTATE_MIPMAPLODBIAS = 46,
888 D3DRENDERSTATE_ZBIAS = 47,
889 D3DRENDERSTATE_RANGEFOGENABLE = 48,
890 D3DRENDERSTATE_ANISOTROPY = 49,
891 D3DRENDERSTATE_FLUSHBATCH = 50,
892 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51,
894 D3DRENDERSTATE_STENCILENABLE = 52,
895 D3DRENDERSTATE_STENCILFAIL = 53,
896 D3DRENDERSTATE_STENCILZFAIL = 54,
897 D3DRENDERSTATE_STENCILPASS = 55,
898 D3DRENDERSTATE_STENCILFUNC = 56,
899 D3DRENDERSTATE_STENCILREF = 57,
900 D3DRENDERSTATE_STENCILMASK = 58,
901 D3DRENDERSTATE_STENCILWRITEMASK = 59,
902 D3DRENDERSTATE_TEXTUREFACTOR = 60,
904 D3DRENDERSTATE_STIPPLEPATTERN00 = 64,
905 D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
906 D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
907 D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
908 D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
909 D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
910 D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
911 D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
912 D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
913 D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
914 D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
915 D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
916 D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
917 D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
918 D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
919 D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
920 D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
921 D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
922 D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
923 D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
924 D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
925 D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
926 D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
927 D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
928 D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
929 D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
930 D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
931 D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
932 D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
933 D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
934 D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
935 D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
937 D3DRENDERSTATE_WRAP0 = 128,
938 D3DRENDERSTATE_WRAP1 = 129,
939 D3DRENDERSTATE_WRAP2 = 130,
940 D3DRENDERSTATE_WRAP3 = 131,
941 D3DRENDERSTATE_WRAP4 = 132,
942 D3DRENDERSTATE_WRAP5 = 133,
943 D3DRENDERSTATE_WRAP6 = 134,
944 D3DRENDERSTATE_WRAP7 = 135,
945 D3DRENDERSTATE_CLIPPING = 136,
946 D3DRENDERSTATE_LIGHTING = 137,
947 D3DRENDERSTATE_EXTENTS = 138,
948 D3DRENDERSTATE_AMBIENT = 139,
949 D3DRENDERSTATE_FOGVERTEXMODE = 140,
950 D3DRENDERSTATE_COLORVERTEX = 141,
951 D3DRENDERSTATE_LOCALVIEWER = 142,
952 D3DRENDERSTATE_NORMALIZENORMALS = 143,
953 D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
954 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
955 D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
956 D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
957 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
958 D3DRENDERSTATE_VERTEXBLEND = 151,
959 D3DRENDERSTATE_CLIPPLANEENABLE = 152,
961 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff
963 /* FIXME: We have some retired values that are being reused for DirectX 7 */
964 } D3DRENDERSTATETYPE;
966 typedef enum _D3DMATERIALCOLORSOURCE
971 D3DMCS_FORCE_DWORD = 0x7fffffff
972 } D3DMATERIALCOLORSOURCE;
974 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
975 #define D3DRENDERSTATE_WRAPBIAS 128UL
976 #define D3DWRAP_U 0x00000001L
977 #define D3DWRAP_V 0x00000002L
979 #define D3DWRAPCOORD_0 0x00000001L
980 #define D3DWRAPCOORD_1 0x00000002L
981 #define D3DWRAPCOORD_2 0x00000004L
982 #define D3DWRAPCOORD_3 0x00000008L
984 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
986 typedef struct _D3DSTATE {
988 D3DTRANSFORMSTATETYPE dtstTransformStateType;
989 D3DLIGHTSTATETYPE dlstLightStateType;
990 D3DRENDERSTATETYPE drstRenderStateType;
996 } D3DSTATE, *LPD3DSTATE;
998 typedef struct _D3DMATRIXLOAD {
999 D3DMATRIXHANDLE hDestMatrix;
1000 D3DMATRIXHANDLE hSrcMatrix;
1001 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
1003 typedef struct _D3DMATRIXMULTIPLY {
1004 D3DMATRIXHANDLE hDestMatrix;
1005 D3DMATRIXHANDLE hSrcMatrix1;
1006 D3DMATRIXHANDLE hSrcMatrix2;
1007 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
1009 typedef struct _D3DPROCESSVERTICES {
1015 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
1017 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1018 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1019 #define D3DPROCESSVERTICES_COPY 0x00000002L
1020 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
1022 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1023 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1025 typedef enum _D3DTEXTURESTAGESTATETYPE
1028 D3DTSS_COLORARG1 = 2,
1029 D3DTSS_COLORARG2 = 3,
1031 D3DTSS_ALPHAARG1 = 5,
1032 D3DTSS_ALPHAARG2 = 6,
1033 D3DTSS_BUMPENVMAT00 = 7,
1034 D3DTSS_BUMPENVMAT01 = 8,
1035 D3DTSS_BUMPENVMAT10 = 9,
1036 D3DTSS_BUMPENVMAT11 = 10,
1037 D3DTSS_TEXCOORDINDEX = 11,
1038 D3DTSS_ADDRESS = 12,
1039 D3DTSS_ADDRESSU = 13,
1040 D3DTSS_ADDRESSV = 14,
1041 D3DTSS_BORDERCOLOR = 15,
1042 D3DTSS_MAGFILTER = 16,
1043 D3DTSS_MINFILTER = 17,
1044 D3DTSS_MIPFILTER = 18,
1045 D3DTSS_MIPMAPLODBIAS = 19,
1046 D3DTSS_MAXMIPLEVEL = 20,
1047 D3DTSS_MAXANISOTROPY = 21,
1048 D3DTSS_BUMPENVLSCALE = 22,
1049 D3DTSS_BUMPENVLOFFSET = 23,
1050 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1051 D3DTSS_FORCE_DWORD = 0x7fffffff
1052 } D3DTEXTURESTAGESTATETYPE;
1054 #define D3DTSS_TCI_PASSTHRU 0x00000000
1055 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
1056 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
1057 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
1059 typedef enum _D3DTEXTUREOP
1062 D3DTOP_SELECTARG1 = 2,
1063 D3DTOP_SELECTARG2 = 3,
1065 D3DTOP_MODULATE = 4,
1066 D3DTOP_MODULATE2X = 5,
1067 D3DTOP_MODULATE4X = 6,
1070 D3DTOP_ADDSIGNED = 8,
1071 D3DTOP_ADDSIGNED2X = 9,
1072 D3DTOP_SUBTRACT = 10,
1073 D3DTOP_ADDSMOOTH = 11,
1075 D3DTOP_BLENDDIFFUSEALPHA = 12,
1076 D3DTOP_BLENDTEXTUREALPHA = 13,
1077 D3DTOP_BLENDFACTORALPHA = 14,
1078 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1079 D3DTOP_BLENDCURRENTALPHA = 16,
1081 D3DTOP_PREMODULATE = 17,
1082 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1083 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1084 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1085 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1087 D3DTOP_BUMPENVMAP = 22,
1088 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1089 D3DTOP_DOTPRODUCT3 = 24,
1091 D3DTOP_FORCE_DWORD = 0x7fffffff
1094 #define D3DTA_SELECTMASK 0x0000000f
1095 #define D3DTA_DIFFUSE 0x00000000
1096 #define D3DTA_CURRENT 0x00000001
1097 #define D3DTA_TEXTURE 0x00000002
1098 #define D3DTA_TFACTOR 0x00000003
1099 #define D3DTA_SPECULAR 0x00000004
1100 #define D3DTA_COMPLEMENT 0x00000010
1101 #define D3DTA_ALPHAREPLICATE 0x00000020
1103 typedef enum _D3DTEXTUREMAGFILTER
1107 D3DTFG_FLATCUBIC = 3,
1108 D3DTFG_GAUSSIANCUBIC = 4,
1109 D3DTFG_ANISOTROPIC = 5,
1110 D3DTFG_FORCE_DWORD = 0x7fffffff
1111 } D3DTEXTUREMAGFILTER;
1113 typedef enum _D3DTEXTUREMINFILTER
1117 D3DTFN_ANISOTROPIC = 3,
1118 D3DTFN_FORCE_DWORD = 0x7fffffff
1119 } D3DTEXTUREMINFILTER;
1121 typedef enum _D3DTEXTUREMIPFILTER
1126 D3DTFP_FORCE_DWORD = 0x7fffffff
1127 } D3DTEXTUREMIPFILTER;
1129 #define D3DTRIFLAG_START 0x00000000L
1130 #define D3DTRIFLAG_STARTFLAT(len) (len)
1131 #define D3DTRIFLAG_ODD 0x0000001eL
1132 #define D3DTRIFLAG_EVEN 0x0000001fL
1134 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L
1135 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L
1136 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L
1137 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1138 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1140 typedef struct _D3DTRIANGLE {
1154 } D3DTRIANGLE, *LPD3DTRIANGLE;
1156 typedef struct _D3DLINE {
1165 } D3DLINE, *LPD3DLINE;
1167 typedef struct _D3DSPAN {
1170 } D3DSPAN, *LPD3DSPAN;
1172 typedef struct _D3DPOINT {
1175 } D3DPOINT, *LPD3DPOINT;
1177 typedef struct _D3DBRANCH {
1182 } D3DBRANCH, *LPD3DBRANCH;
1184 typedef struct _D3DSTATUS {
1188 } D3DSTATUS, *LPD3DSTATUS;
1190 #define D3DSETSTATUS_STATUS 0x00000001L
1191 #define D3DSETSTATUS_EXTENTS 0x00000002L
1192 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1194 typedef struct _D3DCLIPSTATUS {
1200 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
1202 #define D3DCLIPSTATUS_STATUS 0x00000001L
1203 #define D3DCLIPSTATUS_EXTENTS2 0x00000002L
1204 #define D3DCLIPSTATUS_EXTENTS3 0x00000004L
1208 DWORD dwTrianglesDrawn;
1210 DWORD dwPointsDrawn;
1212 DWORD dwVerticesProcessed;
1213 } D3DSTATS, *LPD3DSTATS;
1215 #define D3DEXECUTE_CLIPPED 0x00000001l
1216 #define D3DEXECUTE_UNCLIPPED 0x00000002l
1218 typedef struct _D3DEXECUTEDATA {
1220 DWORD dwVertexOffset;
1221 DWORD dwVertexCount;
1222 DWORD dwInstructionOffset;
1223 DWORD dwInstructionLength;
1224 DWORD dwHVertexOffset;
1226 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1228 #define D3DPAL_FREE 0x00
1229 #define D3DPAL_READONLY 0x40
1230 #define D3DPAL_RESERVED 0x80
1232 typedef struct _D3DVERTEXBUFFERDESC {
1236 DWORD dwNumVertices;
1237 } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
1239 #define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
1240 #define D3DVBCAPS_WRITEONLY 0x00010000l
1241 #define D3DVBCAPS_OPTIMIZED 0x80000000l
1242 #define D3DVBCAPS_DONOTCLIP 0x00000001l
1244 #define D3DVOP_LIGHT (1 << 10)
1245 #define D3DVOP_TRANSFORM (1 << 0)
1246 #define D3DVOP_CLIP (1 << 2)
1247 #define D3DVOP_EXTENTS (1 << 3)
1249 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1251 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1253 #define D3DPV_DONOTCOPYDATA (1 << 0)
1255 #define D3DFVF_RESERVED0 0x001
1256 #define D3DFVF_POSITION_MASK 0x00E
1257 #define D3DFVF_XYZ 0x002
1258 #define D3DFVF_XYZRHW 0x004
1259 #define D3DFVF_XYZB1 0x006
1260 #define D3DFVF_XYZB2 0x008
1261 #define D3DFVF_XYZB3 0x00a
1262 #define D3DFVF_XYZB4 0x00c
1263 #define D3DFVF_XYZB5 0x00e
1265 #define D3DFVF_NORMAL 0x010
1266 #define D3DFVF_RESERVED1 0x020
1267 #define D3DFVF_DIFFUSE 0x040
1268 #define D3DFVF_SPECULAR 0x080
1269 #define D3DFVF_TEXCOUNT_MASK 0xf00
1270 #define D3DFVF_TEXCOUNT_SHIFT 8
1271 #define D3DFVF_TEX0 0x000
1272 #define D3DFVF_TEX1 0x100
1273 #define D3DFVF_TEX2 0x200
1274 #define D3DFVF_TEX3 0x300
1275 #define D3DFVF_TEX4 0x400
1276 #define D3DFVF_TEX5 0x500
1277 #define D3DFVF_TEX6 0x600
1278 #define D3DFVF_TEX7 0x700
1279 #define D3DFVF_TEX8 0x800
1281 #define D3DFVF_RESERVED2 0xf000
1283 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1284 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1285 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1286 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1289 typedef struct _D3DDP_PTRSTRIDE {
1294 #define D3DDP_MAXTEXCOORD 8
1296 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
1297 D3DDP_PTRSTRIDE position;
1298 D3DDP_PTRSTRIDE normal;
1299 D3DDP_PTRSTRIDE diffuse;
1300 D3DDP_PTRSTRIDE specular;
1301 D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
1302 } D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
1304 #define D3DVIS_INSIDE_FRUSTUM 0
1305 #define D3DVIS_INTERSECT_FRUSTUM 1
1306 #define D3DVIS_OUTSIDE_FRUSTUM 2
1307 #define D3DVIS_INSIDE_LEFT 0
1308 #define D3DVIS_INTERSECT_LEFT (1 << 2)
1309 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
1310 #define D3DVIS_INSIDE_RIGHT 0
1311 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
1312 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
1313 #define D3DVIS_INSIDE_TOP 0
1314 #define D3DVIS_INTERSECT_TOP (1 << 6)
1315 #define D3DVIS_OUTSIDE_TOP (2 << 6)
1316 #define D3DVIS_INSIDE_BOTTOM 0
1317 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
1318 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
1319 #define D3DVIS_INSIDE_NEAR 0
1320 #define D3DVIS_INTERSECT_NEAR (1 << 10)
1321 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
1322 #define D3DVIS_INSIDE_FAR 0
1323 #define D3DVIS_INTERSECT_FAR (1 << 12)
1324 #define D3DVIS_OUTSIDE_FAR (2 << 12)
1326 #define D3DVIS_MASK_FRUSTUM (3 << 0)
1327 #define D3DVIS_MASK_LEFT (3 << 2)
1328 #define D3DVIS_MASK_RIGHT (3 << 4)
1329 #define D3DVIS_MASK_TOP (3 << 6)
1330 #define D3DVIS_MASK_BOTTOM (3 << 8)
1331 #define D3DVIS_MASK_NEAR (3 << 10)
1332 #define D3DVIS_MASK_FAR (3 << 12)
1334 #define D3DDEVINFOID_TEXTUREMANAGER 1
1335 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
1336 #define D3DDEVINFOID_TEXTURING 3
1338 typedef enum _D3DSTATEBLOCKTYPE
1341 D3DSBT_PIXELSTATE = 2,
1342 D3DSBT_VERTEXSTATE = 3,
1343 D3DSBT_FORCE_DWORD = 0xffffffff
1344 } D3DSTATEBLOCKTYPE;
1346 typedef enum _D3DVERTEXBLENDFLAGS
1348 D3DVBLEND_DISABLE = 0,
1349 D3DVBLEND_1WEIGHT = 1,
1350 D3DVBLEND_2WEIGHTS = 2,
1351 D3DVBLEND_3WEIGHTS = 3,
1352 } D3DVERTEXBLENDFLAGS;
1354 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1355 D3DTTFF_DISABLE = 0,
1360 D3DTTFF_PROJECTED = 256,
1361 D3DTTFF_FORCE_DWORD = 0x7fffffff
1362 } D3DTEXTURETRANSFORMFLAGS;
1364 #define D3DFVF_TEXTUREFORMAT2 0
1365 #define D3DFVF_TEXTUREFORMAT1 3
1366 #define D3DFVF_TEXTUREFORMAT3 1
1367 #define D3DFVF_TEXTUREFORMAT4 2
1369 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1370 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1371 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1372 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))