2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // q_shared.h -- included first by ALL program modules.
26 // these are the definitions that have no dependance on
27 // central system services, and can be used by any part
28 // of the program without any state issues.
30 // A user mod should never modify this file
32 #define Q3_VERSION "DOOM 0.01"
34 // alignment macros for SIMD
40 #pragma warning(disable : 4018) // signed/unsigned mismatch
41 #pragma warning(disable : 4032)
42 #pragma warning(disable : 4051)
43 #pragma warning(disable : 4057) // slightly different base types
44 #pragma warning(disable : 4100) // unreferenced formal parameter
45 #pragma warning(disable : 4115)
46 #pragma warning(disable : 4125) // decimal digit terminates octal escape sequence
47 #pragma warning(disable : 4127) // conditional expression is constant
48 #pragma warning(disable : 4136)
49 #pragma warning(disable : 4201)
50 #pragma warning(disable : 4214)
51 #pragma warning(disable : 4244)
52 #pragma warning(disable : 4305) // truncation from const double to float
53 #pragma warning(disable : 4310) // cast truncates constant value
54 #pragma warning(disable : 4514)
55 #pragma warning(disable : 4711) // selected for automatic inline expansion
56 #pragma warning(disable : 4220) // varargs matches remaining parameters
68 #ifdef WIN32 // mac doesn't have malloc.h
69 #include <malloc.h> // for _alloca()
73 //#pragma intrinsic( memset, memcpy )
78 // this is the define for determining if we have an asm version of a C function
79 #if ( defined _M_IX86 || defined __i386__ ) && !defined __sun__ && !defined __LCC__
85 // for windows fastcall option
89 //======================= WIN32 DEFINES =================================
98 // buildstring will be incorporated into the version string
101 #define CPUSTRING "win-x86"
102 #elif defined _M_ALPHA
103 #define CPUSTRING "win-AXP"
107 #define CPUSTRING "win-x86-debug"
108 #elif defined _M_ALPHA
109 #define CPUSTRING "win-AXP-debug"
114 #define PATH_SEP '\\'
118 //======================= MAC OS X SERVER DEFINES =====================
120 #if defined( __MACH__ ) && defined( __APPLE__ )
125 #define CPUSTRING "MacOSXS-ppc"
126 #elif defined __i386__
127 #define CPUSTRING "MacOSXS-i386"
129 #define CPUSTRING "MacOSXS-other"
134 #define GAME_HARD_LINKED
135 #define CGAME_HARD_LINKED
136 #define UI_HARD_LINKED
137 #define _alloca alloca
141 #define ALIGN_ON # pragma align( 16 )
142 #define ALIGN_OFF # pragma align()
148 void *osxAllocateMemory( long size );
149 void osxFreeMemory( void *pointer );
157 //======================= MAC DEFINES =================================
161 #define MAC_STATIC static
163 #define CPUSTRING "MacOS-PPC"
167 void Sys_PumpEvents( void );
175 #define CPUSTRING "MacOS-PPC"
179 void Sys_PumpEvents( void );
182 #define QDECL __cdecl
184 #define _alloca alloca
187 //======================= LINUX DEFINES =================================
189 // the mac compiler can't handle >32k of locals, so we
190 // just waste space and make big arrays static...
196 #define CPUSTRING "linux-i386"
197 #elif defined __axp__
198 #define CPUSTRING "linux-alpha"
200 #define CPUSTRING "linux-other"
207 //=============================================================
209 typedef enum {qfalse, qtrue} qboolean;
211 typedef unsigned char byte;
213 #define EQUAL_EPSILON 0.001
215 typedef int qhandle_t;
216 typedef int sfxHandle_t;
217 typedef int fileHandle_t;
218 typedef int clipHandle_t;
225 #define NULL ( (void *)0 )
228 #define MAX_QINT 0x7fffffff
229 #define MIN_QINT ( -MAX_QINT - 1 )
231 #if !defined(__cplusplus) && !defined(max)
232 #define max( x, y ) ( ( ( x ) > ( y ) ) ? ( x ) : ( y ) )
233 #define min( x, y ) ( ( ( x ) < ( y ) ) ? ( x ) : ( y ) )
237 #define sign( f ) ( ( f > 0 ) ? 1 : ( ( f < 0 ) ? -1 : 0 ) )
241 #define PITCH 0 // up / down
242 #define YAW 1 // left / right
243 #define ROLL 2 // fall over
245 // the game guarantees that no string from the network will ever
246 // exceed MAX_STRING_CHARS
247 #define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
248 #define MAX_STRING_TOKENS 256 // max tokens resulting from Cmd_TokenizeString
249 #define MAX_TOKEN_CHARS 1024 // max length of an individual token
251 #define MAX_INFO_STRING 1024
252 #define MAX_INFO_KEY 1024
253 #define MAX_INFO_VALUE 1024
256 #define MAX_QPATH 64 // max length of a quake game pathname
258 #define MAX_OSPATH PATH_MAX // max length of a filesystem pathname
260 #define MAX_OSPATH 128 // max length of a filesystem pathname
263 #define MAX_NAME_LENGTH 32 // max length of a client name
265 // paramters for command buffer stuffing
267 EXEC_NOW, // don't return until completed, a VM should NEVER use this,
268 // because some commands might cause the VM to be unloaded...
269 EXEC_INSERT, // insert at current position, but don't run yet
270 EXEC_APPEND // add to end of the command buffer (normal case)
275 // these aren't needed by any of the VMs. put in another header?
277 #define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
279 #undef ERR_FATAL // malloc.h on unix
281 // parameters to the main Error routine
284 ERR_FATAL, // exit the entire game with a popup window
285 ERR_DROP, // print to console and disconnect from game
286 ERR_DISCONNECT, // don't kill server
287 ERR_NEED_CD // pop up the need-cd dialog
291 // font rendering values used by ui and cgame
293 #define PROP_GAP_WIDTH 3
294 #define PROP_SPACE_WIDTH 8
295 #define PROP_HEIGHT 27
296 #define PROP_SMALL_SIZE_SCALE 0.75
298 #define BLINK_DIVISOR 200
299 #define PULSE_DIVISOR 75
301 #define UI_LEFT 0x00000000 // default
302 #define UI_CENTER 0x00000001
303 #define UI_RIGHT 0x00000002
304 #define UI_FORMATMASK 0x00000007
305 #define UI_SMALLFONT 0x00000010
306 #define UI_BIGFONT 0x00000020 // default
307 #define UI_GIANTFONT 0x00000040
308 #define UI_DROPSHADOW 0x00000800
309 #define UI_BLINK 0x00001000
310 #define UI_INVERSE 0x00002000
311 #define UI_PULSE 0x00004000
315 ==============================================================
319 ==============================================================
321 #ifdef __cplusplus // so we can include this in C code
327 #define Q_PI 3.14159265358979323846
329 #define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
332 #include "math_vector.h"
333 #include "math_angles.h"
334 #include "math_matrix.h"
335 #include "math_quaternion.h"
337 class idVec3; // for defining vectors
338 typedef idVec3 &vec3_p; // for passing vectors as function arguments
339 typedef const idVec3 &vec3_c; // for passing vectors as const function arguments
341 class angles_t; // for defining angle vectors
342 typedef angles_t &angles_p; // for passing angles as function arguments
343 typedef const angles_t &angles_c; // for passing angles as const function arguments
345 class mat3_t; // for defining matrices
346 typedef mat3_t &mat3_p; // for passing matrices as function arguments
347 typedef const mat3_t &mat3_c; // for passing matrices as const function arguments
351 #define NUMVERTEXNORMALS 162
352 extern idVec3 bytedirs[NUMVERTEXNORMALS];
354 // all drawing is done to a 640*480 virtual screen size
355 // and will be automatically scaled to the real resolution
356 #define SCREEN_WIDTH 640
357 #define SCREEN_HEIGHT 480
359 #define TINYCHAR_WIDTH ( SMALLCHAR_WIDTH )
360 #define TINYCHAR_HEIGHT ( SMALLCHAR_HEIGHT / 2 )
362 #define SMALLCHAR_WIDTH 8
363 #define SMALLCHAR_HEIGHT 16
365 #define BIGCHAR_WIDTH 16
366 #define BIGCHAR_HEIGHT 16
368 #define GIANTCHAR_WIDTH 32
369 #define GIANTCHAR_HEIGHT 48
371 extern idVec4 colorBlack;
372 extern idVec4 colorRed;
373 extern idVec4 colorGreen;
374 extern idVec4 colorBlue;
375 extern idVec4 colorYellow;
376 extern idVec4 colorMagenta;
377 extern idVec4 colorCyan;
378 extern idVec4 colorWhite;
379 extern idVec4 colorLtGrey;
380 extern idVec4 colorMdGrey;
381 extern idVec4 colorDkGrey;
383 #define Q_COLOR_ESCAPE '^'
384 #define Q_IsColorString( p ) ( p && *( p ) == Q_COLOR_ESCAPE && *( ( p ) + 1 ) && *( ( p ) + 1 ) != Q_COLOR_ESCAPE )
386 #define COLOR_BLACK '0'
387 #define COLOR_RED '1'
388 #define COLOR_GREEN '2'
389 #define COLOR_YELLOW '3'
390 #define COLOR_BLUE '4'
391 #define COLOR_CYAN '5'
392 #define COLOR_MAGENTA '6'
393 #define COLOR_WHITE '7'
394 #define ColorIndex( c ) ( ( ( c ) - '0' ) & 7 )
396 #define S_COLOR_BLACK "^0"
397 #define S_COLOR_RED "^1"
398 #define S_COLOR_GREEN "^2"
399 #define S_COLOR_YELLOW "^3"
400 #define S_COLOR_BLUE "^4"
401 #define S_COLOR_CYAN "^5"
402 #define S_COLOR_MAGENTA "^6"
403 #define S_COLOR_WHITE "^7"
405 extern idVec4 g_color_table[8];
407 #define MAKERGB( v, r, g, b ) v[0] = r; v[1] = g; v[2] = b
408 #define MAKERGBA( v, r, g, b, a ) v[0] = r; v[1] = g; v[2] = b; v[3] = a
410 #define DEG2RAD( a ) ( ( ( a ) * M_PI ) / 180.0F )
411 #define RAD2DEG( a ) ( ( ( a ) * 180.0f ) / M_PI )
415 extern idVec3 vec3_origin;
416 extern idVec4 vec4_origin;
417 extern mat3_t axisDefault;
419 #define nanmask ( 255 << 23 )
421 #define IS_NAN( x ) ( ( ( *(int *)&x ) & nanmask ) == nanmask )
423 float Q_fabs( float f );
424 float Q_rsqrt( float f ); // reciprocal square root
426 #define SQRTFAST( x ) ( 1.0f / Q_rsqrt( x ) )
428 signed char ClampChar( int i );
429 signed short ClampShort( int i );
431 // this isn't a real cheap function to call!
432 int DirToByte( const idVec3 &dir );
433 void ByteToDir( int b, vec3_p dir );
435 #define DotProduct( a,b ) ( ( a )[0] * ( b )[0] + ( a )[1] * ( b )[1] + ( a )[2] * ( b )[2] )
436 #define VectorSubtract( a,b,c ) ( ( c )[0] = ( a )[0] - ( b )[0],( c )[1] = ( a )[1] - ( b )[1],( c )[2] = ( a )[2] - ( b )[2] )
437 #define VectorAdd( a,b,c ) ( ( c )[0] = ( a )[0] + ( b )[0],( c )[1] = ( a )[1] + ( b )[1],( c )[2] = ( a )[2] + ( b )[2] )
438 #define VectorCopy( a,b ) ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2] )
439 //#define VectorCopy(a,b) ((b).x=(a).x,(b).y=(a).y,(b).z=(a).z])
441 #define VectorScale( v, s, o ) ( ( o )[0] = ( v )[0] * ( s ),( o )[1] = ( v )[1] * ( s ),( o )[2] = ( v )[2] * ( s ) )
442 #define VectorMA( v, s, b, o ) ( ( o )[0] = ( v )[0] + ( b )[0] * ( s ),( o )[1] = ( v )[1] + ( b )[1] * ( s ),( o )[2] = ( v )[2] + ( b )[2] * ( s ) )
443 #define CrossProduct( a,b,c ) ( ( c )[0] = ( a )[1] * ( b )[2] - ( a )[2] * ( b )[1],( c )[1] = ( a )[2] * ( b )[0] - ( a )[0] * ( b )[2],( c )[2] = ( a )[0] * ( b )[1] - ( a )[1] * ( b )[0] )
445 #define DotProduct4( x,y ) ( ( x )[0] * ( y )[0] + ( x )[1] * ( y )[1] + ( x )[2] * ( y )[2] + ( x )[3] * ( y )[3] )
446 #define VectorSubtract4( a,b,c ) ( ( c )[0] = ( a )[0] - ( b )[0],( c )[1] = ( a )[1] - ( b )[1],( c )[2] = ( a )[2] - ( b )[2],( c )[3] = ( a )[3] - ( b )[3] )
447 #define VectorAdd4( a,b,c ) ( ( c )[0] = ( a )[0] + ( b )[0],( c )[1] = ( a )[1] + ( b )[1],( c )[2] = ( a )[2] + ( b )[2],( c )[3] = ( a )[3] + ( b )[3] )
448 #define VectorCopy4( a,b ) ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2],( b )[3] = ( a )[3] )
449 #define VectorScale4( v, s, o ) ( ( o )[0] = ( v )[0] * ( s ),( o )[1] = ( v )[1] * ( s ),( o )[2] = ( v )[2] * ( s ),( o )[3] = ( v )[3] * ( s ) )
450 #define VectorMA4( v, s, b, o ) ( ( o )[0] = ( v )[0] + ( b )[0] * ( s ),( o )[1] = ( v )[1] + ( b )[1] * ( s ),( o )[2] = ( v )[2] + ( b )[2] * ( s ),( o )[3] = ( v )[3] + ( b )[3] * ( s ) )
453 #define VectorClear( a ) ( ( a )[0] = ( a )[1] = ( a )[2] = 0 )
454 #define VectorNegate( a,b ) ( ( b )[0] = -( a )[0],( b )[1] = -( a )[1],( b )[2] = -( a )[2] )
455 #define VectorSet( v, x, y, z ) ( ( v )[0] = ( x ), ( v )[1] = ( y ), ( v )[2] = ( z ) )
456 #define Vector4Copy( a,b ) ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2],( b )[3] = ( a )[3] )
458 #define SnapVector( v ) {v[0] = (int)v[0]; v[1] = (int)v[1]; v[2] = (int)v[2]; }
460 float NormalizeColor( vec3_c in, vec3_p out );
462 int VectorCompare( vec3_c v1, vec3_c v2 );
463 float VectorLength( vec3_c v );
464 float Distance( vec3_c p1, vec3_c p2 );
465 float DistanceSquared( vec3_c p1, vec3_c p2 );
466 float VectorNormalize( vec3_p v ); // returns vector length
467 void VectorNormalizeFast( vec3_p v ); // does NOT return vector length, uses rsqrt approximation
468 float VectorNormalize2( vec3_c v, vec3_p out );
469 void VectorInverse( vec3_p v );
470 void VectorRotate( vec3_c in, mat3_c matrix, vec3_p out );
471 void VectorPolar( vec3_p v, float radius, float theta, float phi );
472 void VectorSnap( vec3_p v );
473 void Vector53Copy( const idVec5_t &in, vec3_p out );
474 void Vector5Scale( const idVec5_t &v, float scale, idVec5_t &out );
475 void Vector5Add( const idVec5_t &va, const idVec5_t &vb, idVec5_t &out );
476 void VectorRotate3( vec3_c vIn, vec3_c vRotation, vec3_p out );
477 void VectorRotate3Origin( vec3_c vIn, vec3_c vRotation, vec3_c vOrigin, vec3_p out );
480 int Q_log2( int val );
482 int Q_rand( int *seed );
483 float Q_random( int *seed );
484 float Q_crandom( int *seed );
486 #define random() ( ( rand() & 0x7fff ) / ( (float)0x7fff ) )
487 #define crandom() ( 2.0 * ( random() - 0.5 ) )
489 float Q_rint( float in );
491 void vectoangles( vec3_c value1, angles_p angles );
492 void AnglesToAxis( angles_c angles, mat3_p axis );
494 void AxisCopy( mat3_c in, mat3_p out );
495 qboolean AxisRotated( mat3_c in ); // assumes a non-degenerate axis
497 int SignbitsForNormal( vec3_c normal );
498 int BoxOnPlaneSide( const Bounds &b, struct cplane_s *p );
500 float AngleMod( float a );
501 float LerpAngle( float from, float to, float frac );
502 float AngleSubtract( float a1, float a2 );
503 void AnglesSubtract( angles_c v1, angles_c v2, angles_p v3 );
505 float AngleNormalize360( float angle );
506 float AngleNormalize180( float angle );
507 float AngleDelta( float angle1, float angle2 );
509 qboolean PlaneFromPoints( idVec4 &plane, vec3_c a, vec3_c b, vec3_c c );
510 void ProjectPointOnPlane( vec3_p dst, vec3_c p, vec3_c normal );
511 void RotatePointAroundVector( vec3_p dst, vec3_c dir, vec3_c point, float degrees );
512 void RotateAroundDirection( mat3_p axis, float yaw );
513 void MakeNormalVectors( vec3_c forward, vec3_p right, vec3_p up );
514 // perpendicular vector could be replaced by this
516 int PlaneTypeForNormal( vec3_c normal );
518 void MatrixMultiply( mat3_c in1, mat3_c in2, mat3_p out );
519 void MatrixInverseMultiply( mat3_c in1, mat3_c in2, mat3_p out ); // in2 is transposed during multiply
520 void MatrixTransformVector( vec3_c in, mat3_c matrix, vec3_p out );
521 void MatrixProjectVector( vec3_c in, mat3_c matrix, vec3_p out ); // Places the vector into a new coordinate system.
522 void AngleVectors( angles_c angles, vec3_p forward, vec3_p right, vec3_p up );
523 void PerpendicularVector( vec3_p dst, vec3_c src );
525 float TriangleArea( vec3_c a, vec3_c b, vec3_c c );
526 #endif // __cplusplus
528 //=============================================
530 float Com_Clamp( float min, float max, float value );
532 #define FILE_HASH_SIZE 1024
533 int Com_HashString( const char *fname );
535 char *Com_SkipPath( char *pathname );
537 // it is ok for out == in
538 void Com_StripExtension( const char *in, char *out );
540 // "extension" should include the dot: ".map"
541 void Com_DefaultExtension( char *path, int maxSize, const char *extension );
543 int Com_ParseInfos( const char *buf, int max, char infos[][MAX_INFO_STRING] );
546 =====================================================================================
550 =====================================================================================
553 // this just controls the comment printing, it doesn't actually load a file
554 void Com_BeginParseSession( const char *filename );
555 void Com_EndParseSession( void );
557 int Com_GetCurrentParseLine( void );
559 // Will never return NULL, just empty strings.
560 // An empty string will only be returned at end of file.
561 // ParseOnLine will return empty if there isn't another token on this line
563 // this funny typedef just means a moving pointer into a const char * buffer
564 const char *Com_Parse( const char *( *data_p ) );
565 const char *Com_ParseOnLine( const char *( *data_p ) );
566 const char *Com_ParseRestOfLine( const char *( *data_p ) );
568 void Com_UngetToken( void );
571 void Com_MatchToken( const char *( *buf_p ), const char *match, qboolean warning = qfalse );
573 void Com_MatchToken( const char *( *buf_p ), const char *match, qboolean warning );
576 void Com_ScriptError( const char *msg, ... );
577 void Com_ScriptWarning( const char *msg, ... );
579 void Com_SkipBracedSection( const char *( *program ) );
580 void Com_SkipRestOfLine( const char *( *data ) );
582 float Com_ParseFloat( const char *( *buf_p ) );
583 int Com_ParseInt( const char *( *buf_p ) );
585 void Com_Parse1DMatrix( const char *( *buf_p ), int x, float *m );
586 void Com_Parse2DMatrix( const char *( *buf_p ), int y, int x, float *m );
587 void Com_Parse3DMatrix( const char *( *buf_p ), int z, int y, int x, float *m );
589 //=====================================================================================
594 void QDECL Com_sprintf( char *dest, int size, const char *fmt, ... );
597 // mode parm for FS_FOpenFile
611 //=============================================
613 int Q_isprint( int c );
614 int Q_islower( int c );
615 int Q_isupper( int c );
616 int Q_isalpha( int c );
618 // portable case insensitive compare
619 int Q_stricmp( const char *s1, const char *s2 );
620 int Q_strncmp( const char *s1, const char *s2, int n );
621 int Q_stricmpn( const char *s1, const char *s2, int n );
622 char *Q_strlwr( char *s1 );
623 char *Q_strupr( char *s1 );
624 char *Q_strrchr( const char* string, int c );
626 // buffer size safe library replacements
627 void Q_strncpyz( char *dest, const char *src, int destsize );
628 void Q_strcat( char *dest, int size, const char *src );
630 // strlen that discounts Quake color sequences
631 int Q_PrintStrlen( const char *string );
632 // removes color sequences from string
633 char *Q_CleanStr( char *string );
635 int Com_Filter( const char *filter, const char *name, int casesensitive );
636 const char *Com_StringContains( const char *str1, const char *str2, int casesensitive );
639 //=============================================
641 short BigShort( short l );
642 short LittleShort( short l );
643 int BigLong( int l );
644 int LittleLong( int l );
645 float BigFloat( float l );
646 float LittleFloat( float l );
648 void Swap_Init( void );
649 char * QDECL va( char *format, ... );
656 //=============================================
661 typedef struct ePair_s {
666 typedef struct mapSide_s {
667 char material[MAX_QPATH];
669 idVec4 textureVectors[2];
683 char material[MAX_QPATH];
685 patchVertex_t *patchVerts;
689 char modelName[MAX_QPATH];
693 typedef struct mapPrimitive_s {
697 // only one of these will be non-NULL
703 typedef struct mapEntity_s {
705 mapPrimitive_t **primitives;
713 mapEntity_t **entities;
717 // the order of entities, brushes, and sides will be maintained, the
718 // lists won't be swapped on each load or save
719 mapFile_t *ParseMapFile( const char *text );
720 void FreeMapFile( mapFile_t *mapFile );
721 void WriteMapFile( const mapFile_t *mapFile, FILE *f );
723 // key names are case-insensitive
724 const char *ValueForMapEntityKey( const mapEntity_t *ent, const char *key );
725 float FloatForMapEntityKey( const mapEntity_t *ent, const char *key );
726 qboolean GetVectorForMapEntityKey( const mapEntity_t *ent, const char *key, idVec3 &vec );
733 byte smoothing[4]; // colors for silhouette smoothing
741 // Tesselate a map patch into smoothed, drawable vertexes
742 // MaxError of around 4 is reasonable
743 drawVertMesh_t *SubdivideMapPatch( const mapPatch_t *patch, float maxError );
744 #endif // __cplusplus
746 //=========================================
752 void QDECL Com_Error( int level, const char *error, ... );
753 void QDECL Com_Printf( const char *msg, ... );
754 void QDECL Com_DPrintf( const char *msg, ... );
762 qboolean frameMemory;
764 int maxElements; // will reallocate and move when exceeded
768 // you don't need to init the growlist if you don't mind it growing and moving
769 // the list as it expands
770 void Com_InitGrowList( growList_t *list, int maxElements );
771 int Com_AddToGrowList( growList_t *list, void *data );
772 void *Com_GrowListElement( const growList_t *list, int index );
773 int Com_IndexForGrowListElement( const growList_t *list, const void *element );
777 // key / value info strings
779 char *Info_ValueForKey( const char *s, const char *key );
780 void Info_RemoveKey( char *s, const char *key );
781 void Info_SetValueForKey( char *s, const char *key, const char *value );
782 qboolean Info_Validate( const char *s );
783 void Info_NextPair( const char *( *s ), char key[MAX_INFO_KEY], char value[MAX_INFO_VALUE] );
785 // get cvar defs, collision defs, etc
786 //#include "../shared/interface.h"
788 // get key code numbers for events
789 //#include "../shared/keycodes.h"
792 // get the polygon winding functions
793 //#include "../shared/windings.h"
795 // get the flags class
796 //#include "../shared/idflags.h"
797 #endif // __cplusplus
799 #endif // __Q_SHARED_H