2 Copyright (C) 2001-2006, William Joseph.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #if !defined ( INCLUDED_SHADERLIB_H )
23 #define INCLUDED_SHADERLIB_H
26 #include "string/string.h"
27 #include "character.h"
30 inline bool shader_equal( const char* shader, const char* other ){
31 return string_equal_nocase( shader, other );
34 inline bool shader_equal_n( const char* shader, const char* other, std::size_t n ){
35 return string_equal_nocase_n( shader, other, n );
38 inline bool shader_less( const char* shader, const char* other ){
39 return string_less_nocase( shader, other );
42 inline bool shader_equal_prefix( const char* string, const char* prefix ){
43 return shader_equal_n( string, prefix, string_length( prefix ) );
49 bool operator()( const CopiedString& shader, const CopiedString& other ) const {
50 return shader_less( shader.c_str(), other.c_str() );
54 inline bool shader_valid( const char* shader ){
55 return string_is_ascii( shader )
56 && strchr( shader, ' ' ) == 0
57 && strchr( shader, '\n' ) == 0
58 && strchr( shader, '\r' ) == 0
59 && strchr( shader, '\t' ) == 0
60 && strchr( shader, '\v' ) == 0
61 && strchr( shader, '\\' ) == 0;
64 inline const char* GlobalTexturePrefix_get(){
65 return GlobalShaderSystem().getTexturePrefix();
68 inline bool shader_is_texture( const char* name ){
69 return shader_equal_prefix( name, GlobalTexturePrefix_get() );
72 inline const char* shader_get_textureName( const char* name ){
73 return name + string_length( GlobalTexturePrefix_get() );
76 inline bool texdef_name_valid( const char* name ){
77 return shader_valid( name ) && shader_is_texture( name );
80 inline const char* texdef_name_default(){
81 const char* notex = DEFAULT_NOTEX_NAME;